New output
This commit is contained in:
+369
-369
@@ -3,8 +3,8 @@ Different values: 6
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=====================================
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object {1-21}
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_id : string {1-21._id} (all different values)
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folder : string {1-21.folder} (same value: RcP4o6OsMkWJ4h3i)
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img : string {1-21.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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folder : string {1-21.folder} (same value: 'RcP4o6OsMkWJ4h3i')
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img : string {1-21.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {1-21.items}
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Length: min=17 max=21
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Value type: object {1-21.items.[]}
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@@ -13,264 +13,43 @@ object {1-21}
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name : string {1-21.items.[].name} (60 different values)
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sort : integer {1-21.items.[].sort} (21 different values)
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system : object {1-21.items.[].system}
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[autoHeightenLevel] : object {1-21.items.[].system.autoHeightenLevel}
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[value] : integer {1-21.items.[].system.autoHeightenLevel.value} (same value: 1)
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description : object {1-21.items.[].system.description}
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value : string {1-21.items.[].system.description.value} (45 different values)
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[prepared] : object {1-21.items.[].system.prepared}
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flexible : boolean {1-21.items.[].system.prepared.flexible} (same value: False)
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value : string {1-21.items.[].system.prepared.value} (2 different values)
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innate (x6)
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spontaneous (x2)
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[proficiency] : object {1-21.items.[].system.proficiency}
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value : integer {1-21.items.[].system.proficiency.value} (2 different values)
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1 (x7)
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0 (x1)
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publication : object {1-21.items.[].system.publication}
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license : string {1-21.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {1-21.items.[].system.publication.remaster} (same value: False)
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title : string {1-21.items.[].system.publication.title} (4 different values)
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(x48)
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Pathfinder Core Rulebook (x50)
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Pathfinder Bestiary (x15)
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Pathfinder Gamemastery Guide (x2)
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rules : ###FoundryRulesObject###
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[slots] : object {1-21.items.[].system.slots}
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[slot1] : object {1-21.items.[].system.slots.slot1}
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max : integer {1-21.items.[].system.slots.slot1.max} (same value: 4)
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value : integer {1-21.items.[].system.slots.slot1.value} (same value: 4)
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[slug] : string {1-21.items.[].system.slug} (39 different values)
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[spelldc] : object {1-21.items.[].system.spelldc}
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dc : integer {1-21.items.[].system.spelldc.dc} (4 different values)
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19 (x2)
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22 (x4)
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25 (x1)
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23 (x1)
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mod : integer {1-21.items.[].system.spelldc.mod} (same value: 0)
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value : integer {1-21.items.[].system.spelldc.value} (4 different values)
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11 (x2)
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14 (x3)
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15 (x2)
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17 (x1)
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[tradition] : object {1-21.items.[].system.tradition}
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value : string {1-21.items.[].system.tradition.value} (3 different values)
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divine (x3)
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occult (x4)
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arcane (x1)
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[actionType] : object {1-21.items.[].system.actionType}
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value : string {1-21.items.[].system.actionType.value} (3 different values)
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'passive' (x22)
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'action' (x9)
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'reaction' (x1)
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[area] : object {1-21.items.[].system.area}
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type : string {1-21.items.[].system.area.type} (2 different values)
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burst (x3)
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emanation (x6)
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'emanation' (x6)
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'burst' (x3)
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value : integer {1-21.items.[].system.area.value} (2 different values)
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20 (x3)
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30 (x6)
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[cost] : object {1-21.items.[].system.cost}
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value : string {1-21.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {1-21.items.[].system.counteraction} (2 different values)
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False (x53)
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True (x1)
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[damage] : object {1-21.items.[].system.damage}
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[0] : object {1-21.items.[].system.damage.0}
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applyMod : boolean {1-21.items.[].system.damage.0.applyMod} (same value: True)
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[category] : mixed
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formula : string {1-21.items.[].system.damage.0.formula} (same value: 0)
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kinds : array<string> {1-21.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {1-21.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {1-21.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {1-21.items.[].system.damage.0.type} (same value: mental)
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[formula] : string {1-21.items.[].system.damage.formula} (2 different values)
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2d8+5 (x1)
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3d8+10 (x1)
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[kind] : string {1-21.items.[].system.damage.kind} (same value: healing)
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[type] : string {1-21.items.[].system.damage.type} (same value: vitality)
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damageType : string {1-21.items.[].system.damage.damageType} (same value: piercing)
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dice : integer {1-21.items.[].system.damage.dice} (same value: 1)
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die : string {1-21.items.[].system.damage.die} (same value: d10)
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[defense] : object {1-21.items.[].system.defense}
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save : object {1-21.items.[].system.defense.save}
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basic : boolean {1-21.items.[].system.defense.save.basic} (2 different values)
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False (x5)
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True (x2)
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statistic : string {1-21.items.[].system.defense.save.statistic} (same value: will)
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[duration] : object {1-21.items.[].system.duration}
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sustained : boolean {1-21.items.[].system.duration.sustained} (2 different values)
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False (x38)
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True (x16)
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value : string {1-21.items.[].system.duration.value} (9 different values)
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10 minutes (x10)
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(x25)
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1 minute (x8)
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1 round or sustained up to 1 minute (x2)
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1 hour (x3)
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1 round (x2)
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unlimited (x2)
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varies (x1)
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8 hours (x1)
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[level] : object {1-21.items.[].system.level}
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value : integer {1-21.items.[].system.level.value} (7 different values)
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4 (x11)
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2 (x7)
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1 (x29)
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3 (x6)
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0 (x5)
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6 (x1)
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5 (x2)
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[location] : object {1-21.items.[].system.location}
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[heightenedLevel] : integer {1-21.items.[].system.location.heightenedLevel} (4 different values)
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4 (x8)
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2 (x6)
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1 (x7)
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3 (x4)
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value : string {1-21.items.[].system.location.value} (4 different values)
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LQ2bKpRmevYPA766 (x24)
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7djCYJFOvDbYMLau (x6)
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cB7a1Nrvsv9EKXKJ (x14)
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THUDJyCpb4at07bz (x10)
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[uses] : object {1-21.items.[].system.location.uses}
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max : integer {1-21.items.[].system.location.uses.max} (same value: 2)
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value : integer {1-21.items.[].system.location.uses.value} (same value: 2)
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[range] : object {1-21.items.[].system.range}
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value : string {1-21.items.[].system.range.value} (7 different values)
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touch (x10)
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(x13)
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120 feet (x8)
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30 feet (x13)
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10 feet (x3)
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500 feet (x4)
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60 feet (x3)
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[requirements] : string {1-21.items.[].system.requirements} (same value: )
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[target] : object {1-21.items.[].system.target}
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value : string {1-21.items.[].system.target.value} (9 different values)
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1 creature touched (x3)
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(x30)
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self (x3)
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1 object (cook, lift, or tidy only) (x3)
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1 creature (x9)
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1 unattended object of light Bulk or less (x2)
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1 creature or object (x2)
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1 Large or smaller creature (x1)
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1 spell effect or unattended magic item (x1)
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[time] : object {1-21.items.[].system.time}
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value : string {1-21.items.[].system.time.value} (4 different values)
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2 (x43)
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10 minutes (x3)
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3 (x4)
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1 minute (x4)
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[traits] : object {1-21.items.[].system.traits}
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rarity : string {1-21.items.[].system.traits.rarity} (2 different values)
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common (x96)
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uncommon (x9)
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[traditions] : array<string> {1-21.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {1-21.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x48)
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divine (x24)
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primal (x23)
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occult (x48)
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value : array<string> {1-21.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {1-21.items.[].system.traits.value.[]} (36 different values)
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[heightening] : object {1-21.items.[].system.heightening}
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[levels] : object {1-21.items.[].system.heightening.levels}
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[3] : object {1-21.items.[].system.heightening.levels.3}
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[range] : object {1-21.items.[].system.heightening.levels.3.range}
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value : string {1-21.items.[].system.heightening.levels.3.range.value} (same value: 60 feet)
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[target] : object {1-21.items.[].system.heightening.levels.3.target}
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value : string {1-21.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
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[5] : object {1-21.items.[].system.heightening.levels.5}
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range : object {1-21.items.[].system.heightening.levels.5.range}
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value : string {1-21.items.[].system.heightening.levels.5.range.value} (2 different values)
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120 feet (x5)
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60 feet (x2)
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[8] : object {1-21.items.[].system.heightening.levels.8}
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target : object {1-21.items.[].system.heightening.levels.8.target}
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value : string {1-21.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
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[7] : object {1-21.items.[].system.heightening.levels.7}
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target : object {1-21.items.[].system.heightening.levels.7.target}
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value : string {1-21.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
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type : string {1-21.items.[].system.heightening.type} (2 different values)
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fixed (x9)
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interval (x2)
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[damage] : object {1-21.items.[].system.heightening.damage}
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0 : string {1-21.items.[].system.heightening.damage.0} (same value: 1d6)
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[interval] : integer {1-21.items.[].system.heightening.interval} (same value: 2)
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20 (x3)
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mod : object {1-21.items.[].system.mod}
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value : integer {1-21.items.[].system.mod.value} (same value: 14)
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[actions] : object {1-21.items.[].system.actions}
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[value] : integer {1-21.items.[].system.actions.value} (same value: 1)
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[attack] : object {1-21.items.[].system.attack}
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value : string {1-21.items.[].system.attack.value} (same value: )
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value : string {1-21.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-21.items.[].system.attackEffects}
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[custom] : string {1-21.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {1-21.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-21.items.[].system.attackEffects.value.[]} (2 different values)
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confounding-lash (x3)
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grab (x1)
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[custom] : string {1-21.items.[].system.attackEffects.custom} (same value: )
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'confounding-lash' (x3)
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'grab' (x1)
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[autoHeightenLevel] : object {1-21.items.[].system.autoHeightenLevel}
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[value] : integer {1-21.items.[].system.autoHeightenLevel.value} (same value: 1)
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[baseItem] : string {1-21.items.[].system.baseItem} (same value: 'ranseur')
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[bonus] : object {1-21.items.[].system.bonus}
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value : integer {1-21.items.[].system.bonus.value} (5 different values)
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12 (x2)
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15 (x7)
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12 (x2)
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17 (x2)
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0 (x1)
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16 (x1)
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[damageRolls] : object {1-21.items.[].system.damageRolls}
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[pdksnppt4j8y815lcyic] : object {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic}
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damage : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damage} (2 different values)
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1d12 (x1)
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1d12+1 (x2)
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damageType : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damageType} (same value: piercing)
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[j4e2la4qwexpvh9xuxqe] : object {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe}
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damage : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damage} (2 different values)
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1d8 (x1)
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1d12 (x2)
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damageType : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damageType} (same value: spirit)
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[1lqpoib915n2do6f3o4q] : object {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q}
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damage : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damage} (2 different values)
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1d8 (x1)
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1d8+1 (x2)
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damageType : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damageType} (same value: slashing)
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[4tp7jpvlr8dys6fp7512] : object {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512}
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damage : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damage} (2 different values)
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1d8 (x1)
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1d12 (x2)
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damageType : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damageType} (same value: spirit)
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[0] : object {1-21.items.[].system.damageRolls.0}
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damage : string {1-21.items.[].system.damageRolls.0.damage} (2 different values)
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2d6+4 (x1)
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2d8+4 (x1)
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damageType : string {1-21.items.[].system.damageRolls.0.damageType} (same value: piercing)
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[1] : object {1-21.items.[].system.damageRolls.1}
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damage : string {1-21.items.[].system.damageRolls.1.damage} (same value: 1d6)
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||||
damageType : string {1-21.items.[].system.damageRolls.1.damageType} (same value: bleed)
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||||
[m7kia7irtng5n1qvnmen] : object {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen}
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||||
damage : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damage} (2 different values)
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||||
2d4+4 (x1)
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2d6+4 (x1)
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damageType : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damageType} (same value: slashing)
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||||
[6wumx7pzhk3z7rellcdu] : object {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu}
|
||||
damage : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: 1d10+6)
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||||
damageType : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: piercing)
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||||
9eibwz4gn167o4hqatb1 : object {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1}
|
||||
damage : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: 1d6+6)
|
||||
damageType : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: bludgeoning)
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||||
[weaponType] : object {1-21.items.[].system.weaponType}
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||||
value : string {1-21.items.[].system.weaponType.value} (same value: melee)
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||||
[actionType] : object {1-21.items.[].system.actionType}
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||||
value : string {1-21.items.[].system.actionType.value} (3 different values)
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||||
passive (x22)
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||||
action (x9)
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||||
reaction (x1)
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||||
[actions] : object {1-21.items.[].system.actions}
|
||||
[value] : integer {1-21.items.[].system.actions.value} (same value: 1)
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||||
[category] : string {1-21.items.[].system.category} (5 different values)
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||||
interaction (x7)
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||||
defensive (x11)
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||||
offensive (x14)
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||||
potion (x2)
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martial (x1)
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[showSlotlessLevels] : object {1-21.items.[].system.showSlotlessLevels}
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||||
value : boolean {1-21.items.[].system.showSlotlessLevels.value} (same value: False)
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||||
[baseItem] : string {1-21.items.[].system.baseItem} (same value: ranseur)
|
||||
[bonusDamage] : object {1-21.items.[].system.bonusDamage}
|
||||
value : integer {1-21.items.[].system.bonusDamage.value} (same value: 0)
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||||
[bulk] : object {1-21.items.[].system.bulk}
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||||
value : mixed
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||||
float {1-21.items.[].system.bulk.value} (same value: 0,1)
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||||
@@ -280,96 +59,317 @@ object {1-21}
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||||
[capacity] : integer {1-21.items.[].system.bulk.capacity} (same value: 8)
|
||||
[heldOrStowed] : float {1-21.items.[].system.bulk.heldOrStowed} (same value: 0,1)
|
||||
[ignored] : integer {1-21.items.[].system.bulk.ignored} (same value: 0)
|
||||
[containerId] : string {1-21.items.[].system.containerId} (same value: RFoj9b2TwhIJAodX)
|
||||
[category] : string {1-21.items.[].system.category} (5 different values)
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||||
'offensive' (x14)
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||||
'defensive' (x11)
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||||
'interaction' (x7)
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||||
'potion' (x2)
|
||||
'martial' (x1)
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||||
[collapsed] : boolean {1-21.items.[].system.collapsed} (same value: False)
|
||||
[containerId] : string {1-21.items.[].system.containerId} (same value: 'RFoj9b2TwhIJAodX')
|
||||
[cost] : object {1-21.items.[].system.cost}
|
||||
value : string {1-21.items.[].system.cost.value} (same value: '')
|
||||
[counteraction] : boolean {1-21.items.[].system.counteraction} (2 different values)
|
||||
False (x53)
|
||||
True (x1)
|
||||
[damage] : object {1-21.items.[].system.damage}
|
||||
[0] : object {1-21.items.[].system.damage.0}
|
||||
applyMod : boolean {1-21.items.[].system.damage.0.applyMod} (same value: True)
|
||||
[category] : empty
|
||||
formula : string {1-21.items.[].system.damage.0.formula} (same value: '0')
|
||||
kinds : array<string> {1-21.items.[].system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {1-21.items.[].system.damage.0.kinds.[]} (same value: 'damage')
|
||||
materials : array<> {1-21.items.[].system.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
type : string {1-21.items.[].system.damage.0.type} (same value: 'mental')
|
||||
damageType : string {1-21.items.[].system.damage.damageType} (same value: 'piercing')
|
||||
dice : integer {1-21.items.[].system.damage.dice} (same value: 1)
|
||||
die : string {1-21.items.[].system.damage.die} (same value: 'd10')
|
||||
[formula] : string {1-21.items.[].system.damage.formula} (2 different values)
|
||||
'2d8+5' (x1)
|
||||
'3d8+10' (x1)
|
||||
[kind] : string {1-21.items.[].system.damage.kind} (same value: 'healing')
|
||||
[type] : string {1-21.items.[].system.damage.type} (same value: 'vitality')
|
||||
[damageRolls] : object {1-21.items.[].system.damageRolls}
|
||||
[0] : object {1-21.items.[].system.damageRolls.0}
|
||||
damage : string {1-21.items.[].system.damageRolls.0.damage} (2 different values)
|
||||
'2d6+4' (x1)
|
||||
'2d8+4' (x1)
|
||||
damageType : string {1-21.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
|
||||
[1] : object {1-21.items.[].system.damageRolls.1}
|
||||
damage : string {1-21.items.[].system.damageRolls.1.damage} (same value: '1d6')
|
||||
damageType : string {1-21.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
|
||||
[1lqpoib915n2do6f3o4q] : object {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q}
|
||||
damage : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damage} (2 different values)
|
||||
'1d8+1' (x2)
|
||||
'1d8' (x1)
|
||||
damageType : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damageType} (same value: 'slashing')
|
||||
[4tp7jpvlr8dys6fp7512] : object {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512}
|
||||
damage : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damage} (2 different values)
|
||||
'1d12' (x2)
|
||||
'1d8' (x1)
|
||||
damageType : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damageType} (same value: 'spirit')
|
||||
[6wumx7pzhk3z7rellcdu] : object {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu}
|
||||
damage : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: '1d10+6')
|
||||
damageType : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: 'piercing')
|
||||
9eibwz4gn167o4hqatb1 : object {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1}
|
||||
damage : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: '1d6+6')
|
||||
damageType : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: 'bludgeoning')
|
||||
[j4e2la4qwexpvh9xuxqe] : object {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe}
|
||||
damage : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damage} (2 different values)
|
||||
'1d12' (x2)
|
||||
'1d8' (x1)
|
||||
damageType : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damageType} (same value: 'spirit')
|
||||
[m7kia7irtng5n1qvnmen] : object {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen}
|
||||
damage : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damage} (2 different values)
|
||||
'2d4+4' (x1)
|
||||
'2d6+4' (x1)
|
||||
damageType : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damageType} (same value: 'slashing')
|
||||
[pdksnppt4j8y815lcyic] : object {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic}
|
||||
damage : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damage} (2 different values)
|
||||
'1d12+1' (x2)
|
||||
'1d12' (x1)
|
||||
damageType : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damageType} (same value: 'piercing')
|
||||
[defense] : object {1-21.items.[].system.defense}
|
||||
save : object {1-21.items.[].system.defense.save}
|
||||
basic : boolean {1-21.items.[].system.defense.save.basic} (2 different values)
|
||||
False (x5)
|
||||
True (x2)
|
||||
statistic : string {1-21.items.[].system.defense.save.statistic} (same value: 'will')
|
||||
[duration] : object {1-21.items.[].system.duration}
|
||||
sustained : boolean {1-21.items.[].system.duration.sustained} (2 different values)
|
||||
False (x38)
|
||||
True (x16)
|
||||
value : string {1-21.items.[].system.duration.value} (9 different values)
|
||||
'' (x25)
|
||||
'10 minutes' (x10)
|
||||
'1 minute' (x8)
|
||||
'1 hour' (x3)
|
||||
'1 round or sustained up to 1 minute' (x2)
|
||||
'1 round' (x2)
|
||||
'unlimited' (x2)
|
||||
'varies' (x1)
|
||||
'8 hours' (x1)
|
||||
description : object {1-21.items.[].system.description}
|
||||
value : string {1-21.items.[].system.description.value} (45 different values)
|
||||
[equipped] : object {1-21.items.[].system.equipped}
|
||||
carryType : string {1-21.items.[].system.equipped.carryType} (same value: worn)
|
||||
carryType : string {1-21.items.[].system.equipped.carryType} (same value: 'worn')
|
||||
handsHeld : integer {1-21.items.[].system.equipped.handsHeld} (same value: 0)
|
||||
[invested] : mixed
|
||||
[invested] : empty
|
||||
[frequency] : object {1-21.items.[].system.frequency}
|
||||
max : integer {1-21.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {1-21.items.[].system.frequency.per} (same value: 'round')
|
||||
value : integer {1-21.items.[].system.frequency.value} (same value: 1)
|
||||
[group] : string {1-21.items.[].system.group} (same value: 'polearm')
|
||||
[hardness] : integer {1-21.items.[].system.hardness} (same value: 0)
|
||||
[heightening] : object {1-21.items.[].system.heightening}
|
||||
[levels] : object {1-21.items.[].system.heightening.levels}
|
||||
[3] : object {1-21.items.[].system.heightening.levels.3}
|
||||
[range] : object {1-21.items.[].system.heightening.levels.3.range}
|
||||
value : string {1-21.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
|
||||
[target] : object {1-21.items.[].system.heightening.levels.3.target}
|
||||
value : string {1-21.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
|
||||
[5] : object {1-21.items.[].system.heightening.levels.5}
|
||||
range : object {1-21.items.[].system.heightening.levels.5.range}
|
||||
value : string {1-21.items.[].system.heightening.levels.5.range.value} (2 different values)
|
||||
'120 feet' (x5)
|
||||
'60 feet' (x2)
|
||||
[7] : object {1-21.items.[].system.heightening.levels.7}
|
||||
target : object {1-21.items.[].system.heightening.levels.7.target}
|
||||
value : string {1-21.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
|
||||
[8] : object {1-21.items.[].system.heightening.levels.8}
|
||||
target : object {1-21.items.[].system.heightening.levels.8.target}
|
||||
value : string {1-21.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
|
||||
type : string {1-21.items.[].system.heightening.type} (2 different values)
|
||||
'fixed' (x9)
|
||||
'interval' (x2)
|
||||
[damage] : object {1-21.items.[].system.heightening.damage}
|
||||
0 : string {1-21.items.[].system.heightening.damage.0} (same value: '1d6')
|
||||
[interval] : integer {1-21.items.[].system.heightening.interval} (same value: 2)
|
||||
[hp] : object {1-21.items.[].system.hp}
|
||||
max : integer {1-21.items.[].system.hp.max} (same value: 0)
|
||||
value : integer {1-21.items.[].system.hp.value} (same value: 0)
|
||||
[level] : object {1-21.items.[].system.level}
|
||||
value : integer {1-21.items.[].system.level.value} (7 different values)
|
||||
1 (x29)
|
||||
4 (x11)
|
||||
2 (x7)
|
||||
3 (x6)
|
||||
0 (x5)
|
||||
5 (x2)
|
||||
6 (x1)
|
||||
[location] : object {1-21.items.[].system.location}
|
||||
[heightenedLevel] : integer {1-21.items.[].system.location.heightenedLevel} (4 different values)
|
||||
4 (x8)
|
||||
1 (x7)
|
||||
2 (x6)
|
||||
3 (x4)
|
||||
[uses] : object {1-21.items.[].system.location.uses}
|
||||
max : integer {1-21.items.[].system.location.uses.max} (same value: 2)
|
||||
value : integer {1-21.items.[].system.location.uses.value} (same value: 2)
|
||||
value : string {1-21.items.[].system.location.value} (4 different values)
|
||||
'LQ2bKpRmevYPA766' (x24)
|
||||
'cB7a1Nrvsv9EKXKJ' (x14)
|
||||
'THUDJyCpb4at07bz' (x10)
|
||||
'7djCYJFOvDbYMLau' (x6)
|
||||
[material] : object {1-21.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[grade] : empty
|
||||
[type] : empty
|
||||
[prepared] : object {1-21.items.[].system.prepared}
|
||||
flexible : boolean {1-21.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {1-21.items.[].system.prepared.value} (2 different values)
|
||||
'innate' (x6)
|
||||
'spontaneous' (x2)
|
||||
[price] : object {1-21.items.[].system.price}
|
||||
value : object {1-21.items.[].system.price.value}
|
||||
[cp] : integer {1-21.items.[].system.price.value.cp} (same value: 1)
|
||||
[gp] : integer {1-21.items.[].system.price.value.gp} (3 different values)
|
||||
12 (x1)
|
||||
50 (x1)
|
||||
2 (x1)
|
||||
[cp] : integer {1-21.items.[].system.price.value.cp} (same value: 1)
|
||||
[proficiency] : object {1-21.items.[].system.proficiency}
|
||||
value : integer {1-21.items.[].system.proficiency.value} (2 different values)
|
||||
1 (x7)
|
||||
0 (x1)
|
||||
publication : object {1-21.items.[].system.publication}
|
||||
license : string {1-21.items.[].system.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {1-21.items.[].system.publication.remaster} (same value: False)
|
||||
title : string {1-21.items.[].system.publication.title} (4 different values)
|
||||
'Pathfinder Core Rulebook' (x50)
|
||||
'' (x48)
|
||||
'Pathfinder Bestiary' (x15)
|
||||
'Pathfinder Gamemastery Guide' (x2)
|
||||
[quantity] : integer {1-21.items.[].system.quantity} (3 different values)
|
||||
3 (x2)
|
||||
1 (x3)
|
||||
3 (x2)
|
||||
5 (x2)
|
||||
[size] : string {1-21.items.[].system.size} (same value: med)
|
||||
[usage] : object {1-21.items.[].system.usage}
|
||||
value : string {1-21.items.[].system.usage.value} (2 different values)
|
||||
held-in-one-hand (x4)
|
||||
held-in-two-hands (x1)
|
||||
[uses] : object {1-21.items.[].system.uses}
|
||||
autoDestroy : boolean {1-21.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {1-21.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {1-21.items.[].system.uses.value} (same value: 1)
|
||||
[collapsed] : boolean {1-21.items.[].system.collapsed} (same value: False)
|
||||
[stowing] : boolean {1-21.items.[].system.stowing} (same value: False)
|
||||
[bonusDamage] : object {1-21.items.[].system.bonusDamage}
|
||||
value : integer {1-21.items.[].system.bonusDamage.value} (same value: 0)
|
||||
[group] : string {1-21.items.[].system.group} (same value: polearm)
|
||||
[range] : object {1-21.items.[].system.range}
|
||||
value : string {1-21.items.[].system.range.value} (7 different values)
|
||||
'' (x13)
|
||||
'30 feet' (x13)
|
||||
'touch' (x10)
|
||||
'120 feet' (x8)
|
||||
'500 feet' (x4)
|
||||
'10 feet' (x3)
|
||||
'60 feet' (x3)
|
||||
[requirements] : string {1-21.items.[].system.requirements} (same value: '')
|
||||
rules : ignored (Foundry rules object) {1-21.items.[].system.rules}
|
||||
[reload] : object {1-21.items.[].system.reload}
|
||||
value : string {1-21.items.[].system.reload.value} (same value: )
|
||||
value : string {1-21.items.[].system.reload.value} (same value: '')
|
||||
[runes] : object {1-21.items.[].system.runes}
|
||||
potency : integer {1-21.items.[].system.runes.potency} (same value: 1)
|
||||
property : array<> {1-21.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
striking : integer {1-21.items.[].system.runes.striking} (same value: 0)
|
||||
[showSlotlessLevels] : object {1-21.items.[].system.showSlotlessLevels}
|
||||
value : boolean {1-21.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[size] : string {1-21.items.[].system.size} (same value: 'med')
|
||||
[slots] : object {1-21.items.[].system.slots}
|
||||
[slot1] : object {1-21.items.[].system.slots.slot1}
|
||||
max : integer {1-21.items.[].system.slots.slot1.max} (same value: 4)
|
||||
value : integer {1-21.items.[].system.slots.slot1.value} (same value: 4)
|
||||
[slug] : string {1-21.items.[].system.slug} (39 different values)
|
||||
[spelldc] : object {1-21.items.[].system.spelldc}
|
||||
dc : integer {1-21.items.[].system.spelldc.dc} (4 different values)
|
||||
22 (x4)
|
||||
19 (x2)
|
||||
25 (x1)
|
||||
23 (x1)
|
||||
mod : integer {1-21.items.[].system.spelldc.mod} (same value: 0)
|
||||
value : integer {1-21.items.[].system.spelldc.value} (4 different values)
|
||||
14 (x3)
|
||||
11 (x2)
|
||||
15 (x2)
|
||||
17 (x1)
|
||||
[splashDamage] : object {1-21.items.[].system.splashDamage}
|
||||
value : integer {1-21.items.[].system.splashDamage.value} (same value: 0)
|
||||
[frequency] : object {1-21.items.[].system.frequency}
|
||||
max : integer {1-21.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {1-21.items.[].system.frequency.per} (same value: round)
|
||||
value : integer {1-21.items.[].system.frequency.value} (same value: 1)
|
||||
mod : object {1-21.items.[].system.mod}
|
||||
value : integer {1-21.items.[].system.mod.value} (same value: 14)
|
||||
[stowing] : boolean {1-21.items.[].system.stowing} (same value: False)
|
||||
[target] : object {1-21.items.[].system.target}
|
||||
value : string {1-21.items.[].system.target.value} (9 different values)
|
||||
'' (x30)
|
||||
'1 creature' (x9)
|
||||
'1 creature touched' (x3)
|
||||
'self' (x3)
|
||||
'1 object (cook, lift, or tidy only)' (x3)
|
||||
'1 unattended object of light Bulk or less' (x2)
|
||||
'1 creature or object' (x2)
|
||||
'1 Large or smaller creature' (x1)
|
||||
'1 spell effect or unattended magic item' (x1)
|
||||
[time] : object {1-21.items.[].system.time}
|
||||
value : string {1-21.items.[].system.time.value} (4 different values)
|
||||
'2' (x43)
|
||||
'3' (x4)
|
||||
'1 minute' (x4)
|
||||
'10 minutes' (x3)
|
||||
[tradition] : object {1-21.items.[].system.tradition}
|
||||
value : string {1-21.items.[].system.tradition.value} (3 different values)
|
||||
'occult' (x4)
|
||||
'divine' (x3)
|
||||
'arcane' (x1)
|
||||
[traits] : object {1-21.items.[].system.traits}
|
||||
rarity : string {1-21.items.[].system.traits.rarity} (2 different values)
|
||||
'common' (x96)
|
||||
'uncommon' (x9)
|
||||
[traditions] : array<string> {1-21.items.[].system.traits.traditions}
|
||||
Length: min=2 max=4
|
||||
Value type: string {1-21.items.[].system.traits.traditions.[]} (4 different values)
|
||||
'arcane' (x48)
|
||||
'occult' (x48)
|
||||
'divine' (x24)
|
||||
'primal' (x23)
|
||||
value : array<string> {1-21.items.[].system.traits.value}
|
||||
Length: min=0 max=5
|
||||
Value type: string {1-21.items.[].system.traits.value.[]} (36 different values)
|
||||
proficient : object {1-21.items.[].system.proficient}
|
||||
value : integer {1-21.items.[].system.proficient.value} (same value: 0)
|
||||
[usage] : object {1-21.items.[].system.usage}
|
||||
value : string {1-21.items.[].system.usage.value} (2 different values)
|
||||
'held-in-one-hand' (x4)
|
||||
'held-in-two-hands' (x1)
|
||||
[uses] : object {1-21.items.[].system.uses}
|
||||
autoDestroy : boolean {1-21.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {1-21.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {1-21.items.[].system.uses.value} (same value: 1)
|
||||
[weaponType] : object {1-21.items.[].system.weaponType}
|
||||
value : string {1-21.items.[].system.weaponType.value} (same value: 'melee')
|
||||
type : string {1-21.items.[].type} (9 different values)
|
||||
spellcastingEntry (x8)
|
||||
spell (x54)
|
||||
melee (x12)
|
||||
action (x32)
|
||||
consumable (x2)
|
||||
treasure (x2)
|
||||
backpack (x2)
|
||||
weapon (x1)
|
||||
lore (x2)
|
||||
'spell' (x54)
|
||||
'action' (x32)
|
||||
'melee' (x12)
|
||||
'spellcastingEntry' (x8)
|
||||
'consumable' (x2)
|
||||
'treasure' (x2)
|
||||
'backpack' (x2)
|
||||
'lore' (x2)
|
||||
'weapon' (x1)
|
||||
[_stats] : object {1-21.items.[]._stats}
|
||||
compendiumSource : string {1-21.items.[]._stats.compendiumSource} (38 different values)
|
||||
[flags] : object {1-21.items.[].flags}
|
||||
pf2e : object {1-21.items.[].flags.pf2e}
|
||||
linkedWeapon : string {1-21.items.[].flags.pf2e.linkedWeapon} (same value: wJkawABLUtrnlz3Y)
|
||||
linkedWeapon : string {1-21.items.[].flags.pf2e.linkedWeapon} (same value: 'wJkawABLUtrnlz3Y')
|
||||
name : string {1-21.name} (all different values)
|
||||
[prototypeToken] : object {1-21.prototypeToken}
|
||||
name : string {1-21.prototypeToken.name} (3 different values)
|
||||
Mr. Chitters (x2)
|
||||
Nevashi (x2)
|
||||
Witchwyrd (x1)
|
||||
'Mr. Chitters' (x2)
|
||||
'Nevashi' (x2)
|
||||
'Witchwyrd' (x1)
|
||||
system : object {1-21.system}
|
||||
abilities : object {1-21.system.abilities}
|
||||
cha : object {1-21.system.abilities.cha}
|
||||
mod : integer {1-21.system.abilities.cha.mod} (5 different values)
|
||||
1 (x1)
|
||||
2 (x2)
|
||||
1 (x1)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
5 (x1)
|
||||
con : object {1-21.system.abilities.con}
|
||||
mod : integer {1-21.system.abilities.con.mod} (3 different values)
|
||||
0 (x1)
|
||||
1 (x3)
|
||||
3 (x2)
|
||||
0 (x1)
|
||||
dex : object {1-21.system.abilities.dex}
|
||||
mod : integer {1-21.system.abilities.dex.mod} (3 different values)
|
||||
4 (x3)
|
||||
@@ -377,74 +377,74 @@ object {1-21}
|
||||
3 (x1)
|
||||
int : object {1-21.system.abilities.int}
|
||||
mod : integer {1-21.system.abilities.int.mod} (4 different values)
|
||||
-1 (x1)
|
||||
0 (x2)
|
||||
1 (x2)
|
||||
-1 (x1)
|
||||
4 (x1)
|
||||
str : object {1-21.system.abilities.str}
|
||||
mod : integer {1-21.system.abilities.str.mod} (3 different values)
|
||||
0 (x1)
|
||||
1 (x4)
|
||||
0 (x1)
|
||||
3 (x1)
|
||||
wis : object {1-21.system.abilities.wis}
|
||||
mod : integer {1-21.system.abilities.wis.mod} (4 different values)
|
||||
-1 (x1)
|
||||
0 (x2)
|
||||
1 (x2)
|
||||
-1 (x1)
|
||||
3 (x1)
|
||||
attributes : object {1-21.system.attributes}
|
||||
ac : object {1-21.system.attributes.ac}
|
||||
details : string {1-21.system.attributes.ac.details} (same value: )
|
||||
details : string {1-21.system.attributes.ac.details} (same value: '')
|
||||
value : integer {1-21.system.attributes.ac.value} (4 different values)
|
||||
20 (x1)
|
||||
23 (x3)
|
||||
20 (x1)
|
||||
25 (x1)
|
||||
22 (x1)
|
||||
allSaves : object {1-21.system.attributes.allSaves}
|
||||
value : string {1-21.system.attributes.allSaves.value} (2 different values)
|
||||
(x4)
|
||||
+2 Status to All Saves vs. Magic, +3 Status to All Saves vs. Divine Magic (x2)
|
||||
'' (x4)
|
||||
'+2 Status to All Saves vs. Magic, +3 Status to All Saves vs. Divine Magic' (x2)
|
||||
hp : object {1-21.system.attributes.hp}
|
||||
details : string {1-21.system.attributes.hp.details} (3 different values)
|
||||
fast healing 1 (x1)
|
||||
fast healing 2 (x2)
|
||||
(x3)
|
||||
'' (x3)
|
||||
'fast healing 2' (x2)
|
||||
'fast healing 1' (x1)
|
||||
max : integer {1-21.system.attributes.hp.max} (5 different values)
|
||||
16 (x1)
|
||||
65 (x2)
|
||||
16 (x1)
|
||||
60 (x1)
|
||||
124 (x1)
|
||||
110 (x1)
|
||||
temp : integer {1-21.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {1-21.system.attributes.hp.value} (5 different values)
|
||||
16 (x1)
|
||||
65 (x2)
|
||||
16 (x1)
|
||||
60 (x1)
|
||||
124 (x1)
|
||||
110 (x1)
|
||||
resistances : array<object> {1-21.system.attributes.resistances}
|
||||
Length: min=1 max=2
|
||||
Value type: object {1-21.system.attributes.resistances.[]}
|
||||
type : string {1-21.system.attributes.resistances.[].type} (4 different values)
|
||||
precision (x3)
|
||||
protean-anatomy (x3)
|
||||
physical (x2)
|
||||
force (x1)
|
||||
value : integer {1-21.system.attributes.resistances.[].value} (2 different values)
|
||||
3 (x1)
|
||||
5 (x8)
|
||||
[exceptions] : array<string> {1-21.system.attributes.resistances.[].exceptions}
|
||||
Length: min=1 max=1
|
||||
Value type: string {1-21.system.attributes.resistances.[].exceptions.[]} (same value: piercing)
|
||||
Value type: string {1-21.system.attributes.resistances.[].exceptions.[]} (same value: 'piercing')
|
||||
type : string {1-21.system.attributes.resistances.[].type} (4 different values)
|
||||
'precision' (x3)
|
||||
'protean-anatomy' (x3)
|
||||
'physical' (x2)
|
||||
'force' (x1)
|
||||
value : integer {1-21.system.attributes.resistances.[].value} (2 different values)
|
||||
5 (x8)
|
||||
3 (x1)
|
||||
speed : object {1-21.system.attributes.speed}
|
||||
[details] : string {1-21.system.attributes.speed.details} (same value: freedom of movement)
|
||||
[details] : string {1-21.system.attributes.speed.details} (same value: 'freedom of movement')
|
||||
otherSpeeds : array<object> {1-21.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=2
|
||||
Value type: object {1-21.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {1-21.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
||||
fly (x3)
|
||||
climb (x2)
|
||||
swim (x1)
|
||||
'fly' (x3)
|
||||
'climb' (x2)
|
||||
'swim' (x1)
|
||||
value : integer {1-21.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
||||
40 (x3)
|
||||
20 (x3)
|
||||
@@ -455,123 +455,123 @@ object {1-21}
|
||||
[weaknesses] : array<object> {1-21.system.attributes.weaknesses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {1-21.system.attributes.weaknesses.[]}
|
||||
type : string {1-21.system.attributes.weaknesses.[].type} (same value: holy)
|
||||
type : string {1-21.system.attributes.weaknesses.[].type} (same value: 'holy')
|
||||
value : integer {1-21.system.attributes.weaknesses.[].value} (same value: 5)
|
||||
details : object {1-21.system.details}
|
||||
blurb : string {1-21.system.details.blurb} (same value: )
|
||||
blurb : string {1-21.system.details.blurb} (same value: '')
|
||||
languages : object {1-21.system.details.languages}
|
||||
details : string {1-21.system.details.languages.details} (2 different values)
|
||||
(x5)
|
||||
one or more planar languages; tongues (x1)
|
||||
'' (x5)
|
||||
'one or more planar languages; tongues' (x1)
|
||||
value : array<string> {1-21.system.details.languages.value}
|
||||
Length: min=2 max=3
|
||||
Value type: string {1-21.system.details.languages.value.[]} (all different values)
|
||||
level : object {1-21.system.details.level}
|
||||
value : integer {1-21.system.details.level.value} (4 different values)
|
||||
3 (x1)
|
||||
5 (x3)
|
||||
3 (x1)
|
||||
7 (x1)
|
||||
6 (x1)
|
||||
privateNotes : string {1-21.system.details.privateNotes} (same value: )
|
||||
privateNotes : string {1-21.system.details.privateNotes} (same value: '')
|
||||
publicNotes : string {1-21.system.details.publicNotes} (2 different values)
|
||||
(x5)
|
||||
<p>Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests-mercantilism- and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious guises and mannerisms. Witchwyrds have a keen eye for new opportunities and markets, and a witchwyrd almost always knows when someone is trying to pull one over on them.</p>
|
||||
<p>These four-armed humanoid creatures have hairless blue-gray skin, are typically 6-1/2 feet tall, and weigh 300 pounds. Their hands have three evenly sized and spaced digits in a tripod-like arrangement. When not trying to blend in with the local community, witchwyrds favor outlandish, loose-fitting clothes in bright reds or yellows and a signature conical hat. They tend to prefer the driest, warmest regions of the lands they visit-perhaps an indicator of their mysterious home world. This, however, is the only indicator; witchwyrds are notoriously close-mouthed about details of this distant world, and with good reason: most witchwyrds on Golarion have never visited their ancestral home. To these witchwyrds, the notion of a home planet is a constant thorn in their side, and when asked, many choose to ignore the question altogether. Others are so agitated by these queries that they respond with impatience or even violence. Some scholars have theorized a connection between witchwyrds and several other four-armed creatures, but like with questions of their place of origin, witchwyrds have little to say about the topic.</p> (x1)
|
||||
'' (x5)
|
||||
'<p>Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests-mercantilism- and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious guises and mannerisms. Witchwyrds have a keen eye for new opportunities and markets, and a witchwyrd almost always knows when someone is trying to pull one over on them.</p>
|
||||
<p>These four-armed humanoid creatures have hairless blue-gray skin, are typically 6-1/2 feet tall, and weigh 300 pounds. Their hands have three evenly sized and spaced digits in a tripod-like arrangement. When not trying to blend in with the local community, witchwyrds favor outlandish, loose-fitting clothes in bright reds or yellows and a signature conical hat. They tend to prefer the driest, warmest regions of the lands they visit-perhaps an indicator of their mysterious home world. This, however, is the only indicator; witchwyrds are notoriously close-mouthed about details of this distant world, and with good reason: most witchwyrds on Golarion have never visited their ancestral home. To these witchwyrds, the notion of a home planet is a constant thorn in their side, and when asked, many choose to ignore the question altogether. Others are so agitated by these queries that they respond with impatience or even violence. Some scholars have theorized a connection between witchwyrds and several other four-armed creatures, but like with questions of their place of origin, witchwyrds have little to say about the topic.</p>' (x1)
|
||||
publication : object {1-21.system.details.publication}
|
||||
license : string {1-21.system.details.publication.license} (same value: OGL)
|
||||
license : string {1-21.system.details.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {1-21.system.details.publication.remaster} (same value: False)
|
||||
title : string {1-21.system.details.publication.title} (same value: Pathfinder Society Scenario #1-21: Mistress of the Maze)
|
||||
title : string {1-21.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-21: Mistress of the Maze')
|
||||
initiative : object {1-21.system.initiative}
|
||||
statistic : string {1-21.system.initiative.statistic} (same value: perception)
|
||||
statistic : string {1-21.system.initiative.statistic} (same value: 'perception')
|
||||
perception : object {1-21.system.perception}
|
||||
details : string {1-21.system.perception.details} (3 different values)
|
||||
entropy sense (imprecise) 30 feet (x3)
|
||||
(x2)
|
||||
detect magic (x1)
|
||||
'entropy sense (imprecise) 30 feet' (x3)
|
||||
'' (x2)
|
||||
'detect magic' (x1)
|
||||
mod : integer {1-21.system.perception.mod} (4 different values)
|
||||
6 (x1)
|
||||
9 (x2)
|
||||
12 (x2)
|
||||
6 (x1)
|
||||
14 (x1)
|
||||
senses : array<object> {1-21.system.perception.senses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {1-21.system.perception.senses.[]}
|
||||
type : string {1-21.system.perception.senses.[].type} (same value: darkvision)
|
||||
type : string {1-21.system.perception.senses.[].type} (same value: 'darkvision')
|
||||
resources : object {1-21.system.resources}
|
||||
focus : object {1-21.system.resources.focus}
|
||||
max : integer {1-21.system.resources.focus.max} (same value: 1)
|
||||
value : integer {1-21.system.resources.focus.value} (same value: 1)
|
||||
saves : object {1-21.system.saves}
|
||||
fortitude : object {1-21.system.saves.fortitude}
|
||||
saveDetail : string {1-21.system.saves.fortitude.saveDetail} (same value: )
|
||||
saveDetail : string {1-21.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {1-21.system.saves.fortitude.value} (5 different values)
|
||||
7 (x1)
|
||||
10 (x2)
|
||||
7 (x1)
|
||||
12 (x1)
|
||||
14 (x1)
|
||||
13 (x1)
|
||||
reflex : object {1-21.system.saves.reflex}
|
||||
saveDetail : string {1-21.system.saves.reflex.saveDetail} (same value: )
|
||||
saveDetail : string {1-21.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {1-21.system.saves.reflex.value} (4 different values)
|
||||
11 (x1)
|
||||
14 (x2)
|
||||
13 (x2)
|
||||
11 (x1)
|
||||
15 (x1)
|
||||
will : object {1-21.system.saves.will}
|
||||
saveDetail : string {1-21.system.saves.will.saveDetail} (same value: )
|
||||
saveDetail : string {1-21.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {1-21.system.saves.will.value} (5 different values)
|
||||
8 (x1)
|
||||
11 (x2)
|
||||
8 (x1)
|
||||
10 (x1)
|
||||
12 (x1)
|
||||
15 (x1)
|
||||
skills : object {1-21.system.skills}
|
||||
[acrobatics] : object {1-21.system.skills.acrobatics}
|
||||
base : integer {1-21.system.skills.acrobatics.base} (2 different values)
|
||||
10 (x1)
|
||||
13 (x4)
|
||||
deception : object {1-21.system.skills.deception}
|
||||
base : integer {1-21.system.skills.deception.base} (4 different values)
|
||||
9 (x1)
|
||||
12 (x2)
|
||||
14 (x2)
|
||||
15 (x1)
|
||||
[religion] : object {1-21.system.skills.religion}
|
||||
base : integer {1-21.system.skills.religion.base} (2 different values)
|
||||
7 (x1)
|
||||
10 (x2)
|
||||
[stealth] : object {1-21.system.skills.stealth}
|
||||
base : integer {1-21.system.skills.stealth.base} (2 different values)
|
||||
10 (x1)
|
||||
13 (x4)
|
||||
[thievery] : object {1-21.system.skills.thievery}
|
||||
base : integer {1-21.system.skills.thievery.base} (same value: 13)
|
||||
arcana : object {1-21.system.skills.arcana}
|
||||
base : integer {1-21.system.skills.arcana.base} (same value: 16)
|
||||
deception : object {1-21.system.skills.deception}
|
||||
base : integer {1-21.system.skills.deception.base} (4 different values)
|
||||
12 (x2)
|
||||
14 (x2)
|
||||
9 (x1)
|
||||
15 (x1)
|
||||
diplomacy : object {1-21.system.skills.diplomacy}
|
||||
base : integer {1-21.system.skills.diplomacy.base} (same value: 15)
|
||||
intimidation : object {1-21.system.skills.intimidation}
|
||||
base : integer {1-21.system.skills.intimidation.base} (same value: 15)
|
||||
[religion] : object {1-21.system.skills.religion}
|
||||
base : integer {1-21.system.skills.religion.base} (2 different values)
|
||||
10 (x2)
|
||||
7 (x1)
|
||||
[stealth] : object {1-21.system.skills.stealth}
|
||||
base : integer {1-21.system.skills.stealth.base} (2 different values)
|
||||
13 (x4)
|
||||
10 (x1)
|
||||
[thievery] : object {1-21.system.skills.thievery}
|
||||
base : integer {1-21.system.skills.thievery.base} (same value: 13)
|
||||
traits : object {1-21.system.traits}
|
||||
rarity : string {1-21.system.traits.rarity} (3 different values)
|
||||
unique (x4)
|
||||
rare (x1)
|
||||
uncommon (x1)
|
||||
'unique' (x4)
|
||||
'rare' (x1)
|
||||
'uncommon' (x1)
|
||||
size : object {1-21.system.traits.size}
|
||||
value : string {1-21.system.traits.size.value} (3 different values)
|
||||
tiny (x1)
|
||||
sm (x4)
|
||||
med (x1)
|
||||
'sm' (x4)
|
||||
'tiny' (x1)
|
||||
'med' (x1)
|
||||
value : array<string> {1-21.system.traits.value}
|
||||
Length: min=2 max=5
|
||||
Value type: string {1-21.system.traits.value.[]} (9 different values)
|
||||
chaotic (x3)
|
||||
monitor (x3)
|
||||
protean (x3)
|
||||
evil (x2)
|
||||
fiend (x2)
|
||||
lawful (x3)
|
||||
rakshasa (x2)
|
||||
unholy (x2)
|
||||
humanoid (x1)
|
||||
type : string {1-21.type} (same value: npc)
|
||||
'chaotic' (x3)
|
||||
'monitor' (x3)
|
||||
'protean' (x3)
|
||||
'lawful' (x3)
|
||||
'evil' (x2)
|
||||
'fiend' (x2)
|
||||
'rakshasa' (x2)
|
||||
'unholy' (x2)
|
||||
'humanoid' (x1)
|
||||
type : string {1-21.type} (same value: 'npc')
|
||||
Reference in New Issue
Block a user