New output
This commit is contained in:
+221
-235
@@ -3,21 +3,21 @@ Different values: 10
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=====================================
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object {1-15}
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_id : string {1-15._id} (all different values)
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folder : string {1-15.folder} (same value: Gn7mXO5Ks4vFbods)
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folder : string {1-15.folder} (same value: 'Gn7mXO5Ks4vFbods')
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img : string {1-15.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x8)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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'systems/pf2e/icons/default-icons/npc.svg' (x8)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {1-15.items}
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Length: min=0 max=8
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Value type: object {1-15.items.[]}
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_id : string {1-15.items.[]._id} (53 different values)
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img : string {1-15.items.[].img} (6 different values)
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systems/pf2e/icons/default-icons/melee.svg (x12)
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systems/pf2e/icons/actions/Passive.webp (x18)
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systems/pf2e/icons/actions/TwoActions.webp (x9)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x6)
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icons/magic/nature/plant-poison-spit-green.webp (x6)
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systems/pf2e/icons/actions/Reaction.webp (x2)
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'systems/pf2e/icons/actions/Passive.webp' (x18)
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'systems/pf2e/icons/default-icons/melee.svg' (x12)
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'systems/pf2e/icons/actions/TwoActions.webp' (x9)
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'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x6)
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'icons/magic/nature/plant-poison-spit-green.webp' (x6)
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'systems/pf2e/icons/actions/Reaction.webp' (x2)
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name : string {1-15.items.[].name} (21 different values)
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sort : integer {1-15.items.[].sort} (8 different values)
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100000 (x8)
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@@ -30,123 +30,128 @@ object {1-15}
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800000 (x2)
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system : object {1-15.items.[].system}
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[attack] : object {1-15.items.[].system.attack}
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value : string {1-15.items.[].system.attack.value} (same value: )
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value : string {1-15.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-15.items.[].system.attackEffects}
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value : array<string> {1-15.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-15.items.[].system.attackEffects.value.[]} (2 different values)
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burning-sap (x2)
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bitter-harvest (x2)
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'burning-sap' (x2)
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'bitter-harvest' (x2)
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[bonus] : object {1-15.items.[].system.bonus}
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value : integer {1-15.items.[].system.bonus.value} (8 different values)
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11 (x3)
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8 (x2)
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14 (x2)
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9 (x1)
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12 (x1)
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8 (x2)
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10 (x1)
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11 (x3)
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14 (x2)
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4 (x1)
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7 (x1)
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[damageRolls] : object {1-15.items.[].system.damageRolls}
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[dbyssv6tg8rp083v9qaj] : object {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj}
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damage : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: 1d6+3)
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damageType : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: slashing)
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[5c0r4vz05snmvaq863b2] : object {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2}
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damage : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: 1d6+6)
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damageType : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: slashing)
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[xb206efvyns7teh88jh1] : object {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1}
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damage : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: 1d6)
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damageType : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: spirit)
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[2zqvh4xawzg27oxv7tgr] : object {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr}
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damage : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: 1d6)
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damageType : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: bludgeoning)
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[zomiyd3fgnq2wao5w3fx] : object {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx}
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damage : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: 1d6+5)
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damageType : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: bludgeoning)
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[b9bbkb2343s72a8qdnye] : object {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye}
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damage : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: 1d8+5)
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damageType : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: slashing)
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[tx5vgnxei4mavakhyucj] : object {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj}
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damage : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: 1d6+5)
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damageType : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: piercing)
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[gbp5fw2wi075iq0pa3bz] : object {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz}
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damage : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: 2d6+6)
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damageType : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: slashing)
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[pjxigwhrtkfh7h30l81r] : object {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r}
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damage : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: 2d4+6)
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damageType : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: piercing)
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[wn84iyb5hsb247azl0oa] : object {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa}
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damage : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: 1d4)
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damageType : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: slashing)
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[zverb56cvevnwunm4h4q] : object {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q}
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damage : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: 1d6)
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damageType : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: bludgeoning)
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damage : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: '1d6')
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damageType : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: 'bludgeoning')
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[5c0r4vz05snmvaq863b2] : object {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2}
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damage : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: '1d6+6')
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damageType : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: 'slashing')
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[afnvkzyqzec1cltdiyuq] : object {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq}
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damage : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: 1d4+4)
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damageType : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: slashing)
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damage : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: '1d4+4')
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damageType : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: 'slashing')
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[b9bbkb2343s72a8qdnye] : object {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye}
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damage : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: '1d8+5')
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damageType : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: 'slashing')
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[dbyssv6tg8rp083v9qaj] : object {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj}
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damage : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: '1d6+3')
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damageType : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: 'slashing')
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[gbp5fw2wi075iq0pa3bz] : object {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz}
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damage : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: '2d6+6')
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damageType : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: 'slashing')
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[pjxigwhrtkfh7h30l81r] : object {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r}
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damage : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: '2d4+6')
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damageType : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: 'piercing')
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[tx5vgnxei4mavakhyucj] : object {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj}
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damage : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: '1d6+5')
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damageType : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: 'piercing')
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[wn84iyb5hsb247azl0oa] : object {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa}
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damage : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: '1d4')
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damageType : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: 'slashing')
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[xb206efvyns7teh88jh1] : object {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1}
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damage : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: '1d6')
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damageType : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: 'spirit')
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yro6y1inbxian0qtainb : object {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb}
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damage : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: 1d6+2)
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damageType : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: bludgeoning)
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damage : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: '1d6+2')
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damageType : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: 'bludgeoning')
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[zomiyd3fgnq2wao5w3fx] : object {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx}
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damage : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: '1d6+5')
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damageType : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: 'bludgeoning')
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[zverb56cvevnwunm4h4q] : object {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q}
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damage : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: '1d6')
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damageType : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: 'bludgeoning')
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description : object {1-15.items.[].system.description}
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value : string {1-15.items.[].system.description.value} (21 different values)
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publication : object {1-15.items.[].system.publication}
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license : string {1-15.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {1-15.items.[].system.publication.remaster} (same value: False)
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title : string {1-15.items.[].system.publication.title} (3 different values)
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(x41)
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Pathfinder Core Rulebook (x6)
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Pathfinder Bestiary (x6)
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rules : ###FoundryRulesObject###
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[slug] : string {1-15.items.[].system.slug} (2 different values)
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speak-with-plants (x6)
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constant-spells (x6)
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[traits] : object {1-15.items.[].system.traits}
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rarity : string {1-15.items.[].system.traits.rarity} (same value: common)
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value : array<string> {1-15.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {1-15.items.[].system.traits.value.[]} (14 different values)
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agile (x10)
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finesse (x8)
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reach-10 (x2)
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unarmed (x2)
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unholy (x2)
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versatile-p (x2)
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concentrate (x6)
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manipulate (x6)
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plant (x6)
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disarm (x2)
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trip (x2)
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sweep (x2)
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thrown (x2)
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range-60 (x2)
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[traditions] : array<string> {1-15.items.[].system.traits.traditions}
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Length: min=1 max=1
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Value type: string {1-15.items.[].system.traits.traditions.[]} (same value: primal)
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[weaponType] : object {1-15.items.[].system.weaponType}
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value : string {1-15.items.[].system.weaponType.value} (2 different values)
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melee (x8)
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ranged (x4)
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[actionType] : object {1-15.items.[].system.actionType}
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value : string {1-15.items.[].system.actionType.value} (3 different values)
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||||
passive (x18)
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||||
action (x9)
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reaction (x2)
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'passive' (x18)
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'action' (x9)
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'reaction' (x2)
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[actions] : object {1-15.items.[].system.actions}
|
||||
[value] : integer {1-15.items.[].system.actions.value} (same value: 2)
|
||||
[category] : string {1-15.items.[].system.category} (3 different values)
|
||||
interaction (x8)
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||||
offensive (x15)
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||||
defensive (x6)
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||||
[area] : empty
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||||
[autoHeightenLevel] : object {1-15.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {1-15.items.[].system.prepared}
|
||||
flexible : boolean {1-15.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {1-15.items.[].system.prepared.value} (same value: innate)
|
||||
[value] : empty
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||||
[category] : string {1-15.items.[].system.category} (3 different values)
|
||||
'offensive' (x15)
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||||
'interaction' (x8)
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||||
'defensive' (x6)
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||||
[cost] : object {1-15.items.[].system.cost}
|
||||
value : string {1-15.items.[].system.cost.value} (same value: '')
|
||||
[counteraction] : boolean {1-15.items.[].system.counteraction} (same value: False)
|
||||
[damage] : object {1-15.items.[].system.damage}
|
||||
[deathNote] : boolean {1-15.items.[].system.deathNote} (same value: True)
|
||||
[defense] : empty
|
||||
[duration] : object {1-15.items.[].system.duration}
|
||||
sustained : boolean {1-15.items.[].system.duration.sustained} (same value: False)
|
||||
value : string {1-15.items.[].system.duration.value} (same value: '10 minutes')
|
||||
[frequency] : object {1-15.items.[].system.frequency}
|
||||
max : integer {1-15.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {1-15.items.[].system.frequency.per} (same value: 'PT1M')
|
||||
[heightening] : object {1-15.items.[].system.heightening}
|
||||
damage : object {1-15.items.[].system.heightening.damage}
|
||||
interval : integer {1-15.items.[].system.heightening.interval} (same value: 1)
|
||||
type : string {1-15.items.[].system.heightening.type} (same value: 'interval')
|
||||
[level] : object {1-15.items.[].system.level}
|
||||
value : integer {1-15.items.[].system.level.value} (same value: 4)
|
||||
[location] : object {1-15.items.[].system.location}
|
||||
heightenedLevel : integer {1-15.items.[].system.location.heightenedLevel} (same value: 4)
|
||||
value : string {1-15.items.[].system.location.value} (6 different values)
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||||
'4nEbig9q1Hx62Bxx' (x1)
|
||||
'vDMQgwgjF06tq6l8' (x1)
|
||||
'nHJB2s5hLplCZOOs' (x1)
|
||||
'e7NjwWvqrYDFdnhy' (x1)
|
||||
'8qbmQUey3r6DcdOI' (x1)
|
||||
'2aTAvBFzNZ7wdij4' (x1)
|
||||
[proficiency] : object {1-15.items.[].system.proficiency}
|
||||
value : integer {1-15.items.[].system.proficiency.value} (same value: 0)
|
||||
publication : object {1-15.items.[].system.publication}
|
||||
license : string {1-15.items.[].system.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {1-15.items.[].system.publication.remaster} (same value: False)
|
||||
title : string {1-15.items.[].system.publication.title} (3 different values)
|
||||
'' (x41)
|
||||
'Pathfinder Core Rulebook' (x6)
|
||||
'Pathfinder Bestiary' (x6)
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||||
rules : ignored (Foundry rules object) {1-15.items.[].system.rules}
|
||||
[prepared] : object {1-15.items.[].system.prepared}
|
||||
flexible : boolean {1-15.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {1-15.items.[].system.prepared.value} (same value: 'innate')
|
||||
[range] : object {1-15.items.[].system.range}
|
||||
value : string {1-15.items.[].system.range.value} (same value: '')
|
||||
[requirements] : string {1-15.items.[].system.requirements} (same value: '')
|
||||
[showSlotlessLevels] : object {1-15.items.[].system.showSlotlessLevels}
|
||||
value : boolean {1-15.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[slots] : object {1-15.items.[].system.slots}
|
||||
[slug] : string {1-15.items.[].system.slug} (2 different values)
|
||||
'speak-with-plants' (x6)
|
||||
'constant-spells' (x6)
|
||||
[spelldc] : object {1-15.items.[].system.spelldc}
|
||||
dc : integer {1-15.items.[].system.spelldc.dc} (4 different values)
|
||||
13 (x2)
|
||||
@@ -159,72 +164,53 @@ object {1-15}
|
||||
6 (x2)
|
||||
9 (x1)
|
||||
11 (x1)
|
||||
[tradition] : object {1-15.items.[].system.tradition}
|
||||
value : string {1-15.items.[].system.tradition.value} (same value: primal)
|
||||
[area] : mixed
|
||||
[cost] : object {1-15.items.[].system.cost}
|
||||
value : string {1-15.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {1-15.items.[].system.counteraction} (same value: False)
|
||||
[damage] : object {1-15.items.[].system.damage}
|
||||
[defense] : mixed
|
||||
[duration] : object {1-15.items.[].system.duration}
|
||||
sustained : boolean {1-15.items.[].system.duration.sustained} (same value: False)
|
||||
value : string {1-15.items.[].system.duration.value} (same value: 10 minutes)
|
||||
[heightening] : object {1-15.items.[].system.heightening}
|
||||
damage : object {1-15.items.[].system.heightening.damage}
|
||||
interval : integer {1-15.items.[].system.heightening.interval} (same value: 1)
|
||||
type : string {1-15.items.[].system.heightening.type} (same value: interval)
|
||||
[level] : object {1-15.items.[].system.level}
|
||||
value : integer {1-15.items.[].system.level.value} (same value: 4)
|
||||
[location] : object {1-15.items.[].system.location}
|
||||
heightenedLevel : integer {1-15.items.[].system.location.heightenedLevel} (same value: 4)
|
||||
value : string {1-15.items.[].system.location.value} (6 different values)
|
||||
4nEbig9q1Hx62Bxx (x1)
|
||||
vDMQgwgjF06tq6l8 (x1)
|
||||
nHJB2s5hLplCZOOs (x1)
|
||||
e7NjwWvqrYDFdnhy (x1)
|
||||
8qbmQUey3r6DcdOI (x1)
|
||||
2aTAvBFzNZ7wdij4 (x1)
|
||||
[range] : object {1-15.items.[].system.range}
|
||||
value : string {1-15.items.[].system.range.value} (same value: )
|
||||
[requirements] : string {1-15.items.[].system.requirements} (same value: )
|
||||
[target] : object {1-15.items.[].system.target}
|
||||
value : string {1-15.items.[].system.target.value} (same value: )
|
||||
value : string {1-15.items.[].system.target.value} (same value: '')
|
||||
[time] : object {1-15.items.[].system.time}
|
||||
value : string {1-15.items.[].system.time.value} (same value: 2)
|
||||
[deathNote] : boolean {1-15.items.[].system.deathNote} (same value: True)
|
||||
[frequency] : object {1-15.items.[].system.frequency}
|
||||
max : integer {1-15.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {1-15.items.[].system.frequency.per} (same value: PT1M)
|
||||
value : string {1-15.items.[].system.time.value} (same value: '2')
|
||||
[tradition] : object {1-15.items.[].system.tradition}
|
||||
value : string {1-15.items.[].system.tradition.value} (same value: 'primal')
|
||||
[traits] : object {1-15.items.[].system.traits}
|
||||
rarity : string {1-15.items.[].system.traits.rarity} (same value: 'common')
|
||||
[traditions] : array<string> {1-15.items.[].system.traits.traditions}
|
||||
Length: min=1 max=1
|
||||
Value type: string {1-15.items.[].system.traits.traditions.[]} (same value: 'primal')
|
||||
value : array<string> {1-15.items.[].system.traits.value}
|
||||
Length: min=0 max=6
|
||||
Value type: string {1-15.items.[].system.traits.value.[]} (14 different values)
|
||||
[weaponType] : object {1-15.items.[].system.weaponType}
|
||||
value : string {1-15.items.[].system.weaponType.value} (2 different values)
|
||||
'melee' (x8)
|
||||
'ranged' (x4)
|
||||
type : string {1-15.items.[].type} (4 different values)
|
||||
melee (x12)
|
||||
action (x29)
|
||||
spellcastingEntry (x6)
|
||||
spell (x6)
|
||||
'action' (x29)
|
||||
'melee' (x12)
|
||||
'spellcastingEntry' (x6)
|
||||
'spell' (x6)
|
||||
[_stats] : object {1-15.items.[]._stats}
|
||||
compendiumSource : string {1-15.items.[]._stats.compendiumSource} (2 different values)
|
||||
Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t (x6)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x6)
|
||||
'Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t' (x6)
|
||||
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd' (x6)
|
||||
name : string {1-15.name} (all different values)
|
||||
[prototypeToken] : object {1-15.prototypeToken}
|
||||
name : string {1-15.prototypeToken.name} (4 different values)
|
||||
Farmer Drystan's Scarecrow (x2)
|
||||
Hogweed Leshy (x2)
|
||||
Leshy Crafter (x2)
|
||||
Plum Leshy (x2)
|
||||
'Farmer Drystan\'s Scarecrow' (x2)
|
||||
'Hogweed Leshy' (x2)
|
||||
'Leshy Crafter' (x2)
|
||||
'Plum Leshy' (x2)
|
||||
system : object {1-15.system}
|
||||
[abilities] : object {1-15.system.abilities}
|
||||
cha : object {1-15.system.abilities.cha}
|
||||
mod : integer {1-15.system.abilities.cha.mod} (3 different values)
|
||||
1 (x2)
|
||||
0 (x4)
|
||||
1 (x2)
|
||||
3 (x2)
|
||||
con : object {1-15.system.abilities.con}
|
||||
mod : integer {1-15.system.abilities.con.mod} (4 different values)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
1 (x3)
|
||||
2 (x3)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
dex : object {1-15.system.abilities.dex}
|
||||
mod : integer {1-15.system.abilities.dex.mod} (3 different values)
|
||||
3 (x4)
|
||||
@@ -232,191 +218,187 @@ object {1-15}
|
||||
2 (x1)
|
||||
int : object {1-15.system.abilities.int}
|
||||
mod : integer {1-15.system.abilities.int.mod} (5 different values)
|
||||
-3 (x2)
|
||||
0 (x3)
|
||||
-3 (x2)
|
||||
2 (x1)
|
||||
3 (x1)
|
||||
-2 (x1)
|
||||
str : object {1-15.system.abilities.str}
|
||||
mod : integer {1-15.system.abilities.str.mod} (5 different values)
|
||||
3 (x2)
|
||||
4 (x1)
|
||||
1 (x2)
|
||||
2 (x2)
|
||||
4 (x1)
|
||||
-1 (x1)
|
||||
wis : object {1-15.system.abilities.wis}
|
||||
mod : integer {1-15.system.abilities.wis.mod} (3 different values)
|
||||
2 (x5)
|
||||
3 (x1)
|
||||
1 (x2)
|
||||
3 (x1)
|
||||
attributes : object {1-15.system.attributes}
|
||||
ac : object {1-15.system.attributes.ac}
|
||||
[details] : string {1-15.system.attributes.ac.details} (same value: )
|
||||
[details] : string {1-15.system.attributes.ac.details} (same value: '')
|
||||
value : integer {1-15.system.attributes.ac.value} (6 different values)
|
||||
16 (x2)
|
||||
19 (x2)
|
||||
17 (x2)
|
||||
10 (x2)
|
||||
22 (x1)
|
||||
15 (x1)
|
||||
10 (x2)
|
||||
[allSaves] : object {1-15.system.attributes.allSaves}
|
||||
value : string {1-15.system.attributes.allSaves.value} (same value: )
|
||||
value : string {1-15.system.attributes.allSaves.value} (same value: '')
|
||||
emitsSound : string {1-15.system.attributes.emitsSound} (same value: 'encounter')
|
||||
hardness : integer {1-15.system.attributes.hardness} (same value: 0)
|
||||
hasHealth : boolean {1-15.system.attributes.hasHealth} (same value: True)
|
||||
hp : object {1-15.system.attributes.hp}
|
||||
details : string {1-15.system.attributes.hp.details} (same value: )
|
||||
details : string {1-15.system.attributes.hp.details} (same value: '')
|
||||
max : integer {1-15.system.attributes.hp.max} (7 different values)
|
||||
10 (x3)
|
||||
20 (x2)
|
||||
32 (x1)
|
||||
52 (x1)
|
||||
12 (x1)
|
||||
20 (x2)
|
||||
51 (x1)
|
||||
84 (x1)
|
||||
10 (x3)
|
||||
temp : integer {1-15.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {1-15.system.attributes.hp.value} (7 different values)
|
||||
10 (x3)
|
||||
20 (x2)
|
||||
32 (x1)
|
||||
52 (x1)
|
||||
12 (x1)
|
||||
20 (x2)
|
||||
51 (x1)
|
||||
84 (x1)
|
||||
10 (x3)
|
||||
[immunities] : array<> {1-15.system.attributes.immunities}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
[speed] : object {1-15.system.attributes.speed}
|
||||
[details] : string {1-15.system.attributes.speed.details} (same value: woodwalk)
|
||||
[details] : string {1-15.system.attributes.speed.details} (same value: 'woodwalk')
|
||||
otherSpeeds : array<object> {1-15.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {1-15.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {1-15.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
|
||||
type : string {1-15.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
|
||||
value : integer {1-15.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
||||
value : integer {1-15.system.attributes.speed.value} (2 different values)
|
||||
25 (x6)
|
||||
30 (x2)
|
||||
stealth : object {1-15.system.attributes.stealth}
|
||||
details : string {1-15.system.attributes.stealth.details} (same value: '<p>Initiative modifier is [[/r 1d20+5]]{+5}</p>')
|
||||
value : integer {1-15.system.attributes.stealth.value} (same value: -10)
|
||||
[weaknesses] : array<object> {1-15.system.attributes.weaknesses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {1-15.system.attributes.weaknesses.[]}
|
||||
type : string {1-15.system.attributes.weaknesses.[].type} (same value: fire)
|
||||
type : string {1-15.system.attributes.weaknesses.[].type} (same value: 'fire')
|
||||
value : integer {1-15.system.attributes.weaknesses.[].value} (2 different values)
|
||||
3 (x1)
|
||||
5 (x1)
|
||||
emitsSound : string {1-15.system.attributes.emitsSound} (same value: encounter)
|
||||
hardness : integer {1-15.system.attributes.hardness} (same value: 0)
|
||||
hasHealth : boolean {1-15.system.attributes.hasHealth} (same value: True)
|
||||
stealth : object {1-15.system.attributes.stealth}
|
||||
details : string {1-15.system.attributes.stealth.details} (same value: <p>Initiative modifier is [[/r 1d20+5]]{+5}</p>)
|
||||
value : integer {1-15.system.attributes.stealth.value} (same value: -10)
|
||||
creatureType : string {1-15.system.creatureType} (same value: '')
|
||||
details : object {1-15.system.details}
|
||||
[blurb] : string {1-15.system.details.blurb} (same value: )
|
||||
[blurb] : string {1-15.system.details.blurb} (same value: '')
|
||||
description : string {1-15.system.details.description} (same value: '<p>A fire engulfs a 10-foot-by-10-foot section of forest, then spreads on each of its turns.</p>')
|
||||
disable : string {1-15.system.details.disable} (2 different values)
|
||||
'<p>A successful @Check[athletics|dc:15|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:15|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:15|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A @UUID[Compendium.pf2e.equipment-srd.Item.Waterskin] doesn\'t contain enough water to put out even 1 square of fire.</p>
|
||||
<p>Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.</p>' (x1)
|
||||
'<p>A successful @Check[athletics|dc:13|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:13|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:13|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn\'t contain enough water to put out even 1 square of fire.</p>
|
||||
<p>Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.</p>' (x1)
|
||||
isComplex : boolean {1-15.system.details.isComplex} (same value: True)
|
||||
[languages] : object {1-15.system.details.languages}
|
||||
details : string {1-15.system.details.languages.details} (3 different values)
|
||||
(x2)
|
||||
speak with plants (weeds only) (x2)
|
||||
speak with plants (trees only) (x4)
|
||||
'speak with plants (trees only)' (x4)
|
||||
'' (x2)
|
||||
'speak with plants (weeds only)' (x2)
|
||||
value : array<string> {1-15.system.details.languages.value}
|
||||
Length: min=1 max=4
|
||||
Value type: string {1-15.system.details.languages.value.[]} (4 different values)
|
||||
chthonian (x8)
|
||||
common (x2)
|
||||
fey (x2)
|
||||
wildsong (x2)
|
||||
'chthonian' (x8)
|
||||
'common' (x2)
|
||||
'fey' (x2)
|
||||
'wildsong' (x2)
|
||||
level : object {1-15.system.details.level}
|
||||
value : integer {1-15.system.details.level.value} (4 different values)
|
||||
1 (x4)
|
||||
3 (x2)
|
||||
-1 (x3)
|
||||
3 (x2)
|
||||
5 (x1)
|
||||
[privateNotes] : string {1-15.system.details.privateNotes} (same value: )
|
||||
[publicNotes] : string {1-15.system.details.publicNotes} (same value: )
|
||||
[privateNotes] : string {1-15.system.details.privateNotes} (same value: '')
|
||||
[publicNotes] : string {1-15.system.details.publicNotes} (same value: '')
|
||||
publication : object {1-15.system.details.publication}
|
||||
license : string {1-15.system.details.publication.license} (same value: OGL)
|
||||
license : string {1-15.system.details.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {1-15.system.details.publication.remaster} (same value: False)
|
||||
title : string {1-15.system.details.publication.title} (same value: Pathfinder Society Scenario #1-15: The Blooming Catastrophe)
|
||||
description : string {1-15.system.details.description} (same value: <p>A fire engulfs a 10-foot-by-10-foot section of forest, then spreads on each of its turns.</p>)
|
||||
disable : string {1-15.system.details.disable} (2 different values)
|
||||
<p>A successful @Check[athletics|dc:15|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:15|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:15|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A @UUID[Compendium.pf2e.equipment-srd.Item.Waterskin] doesn't contain enough water to put out even 1 square of fire.</p>
|
||||
<p>Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.</p> (x1)
|
||||
<p>A successful @Check[athletics|dc:13|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:13|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:13|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire.</p>
|
||||
<p>Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.</p> (x1)
|
||||
isComplex : boolean {1-15.system.details.isComplex} (same value: True)
|
||||
reset : string {1-15.system.details.reset} (same value: )
|
||||
title : string {1-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-15: The Blooming Catastrophe')
|
||||
reset : string {1-15.system.details.reset} (same value: '')
|
||||
routine : string {1-15.system.details.routine} (2 different values)
|
||||
<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic|name:Raging Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p> (x1)
|
||||
<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[2d6[fire]] damage (@Check[reflex|dc:13|basic|name:Smoldering Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p> (x1)
|
||||
'<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic|name:Raging Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p>' (x1)
|
||||
'<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[2d6[fire]] damage (@Check[reflex|dc:13|basic|name:Smoldering Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p>' (x1)
|
||||
[initiative] : object {1-15.system.initiative}
|
||||
statistic : string {1-15.system.initiative.statistic} (same value: perception)
|
||||
statistic : string {1-15.system.initiative.statistic} (same value: 'perception')
|
||||
[perception] : object {1-15.system.perception}
|
||||
details : string {1-15.system.perception.details} (same value: )
|
||||
details : string {1-15.system.perception.details} (same value: '')
|
||||
mod : integer {1-15.system.perception.mod} (5 different values)
|
||||
10 (x1)
|
||||
12 (x2)
|
||||
5 (x2)
|
||||
7 (x2)
|
||||
10 (x1)
|
||||
9 (x1)
|
||||
senses : array<object> {1-15.system.perception.senses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {1-15.system.perception.senses.[]}
|
||||
type : string {1-15.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x2)
|
||||
low-light-vision (x6)
|
||||
'low-light-vision' (x6)
|
||||
'darkvision' (x2)
|
||||
[resources] : object {1-15.system.resources}
|
||||
saves : object {1-15.system.saves}
|
||||
fortitude : object {1-15.system.saves.fortitude}
|
||||
saveDetail : string {1-15.system.saves.fortitude.saveDetail} (same value: )
|
||||
saveDetail : string {1-15.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {1-15.system.saves.fortitude.value} (7 different values)
|
||||
10 (x2)
|
||||
12 (x2)
|
||||
0 (x2)
|
||||
8 (x1)
|
||||
9 (x1)
|
||||
2 (x1)
|
||||
4 (x1)
|
||||
0 (x2)
|
||||
reflex : object {1-15.system.saves.reflex}
|
||||
saveDetail : string {1-15.system.saves.reflex.saveDetail} (same value: )
|
||||
saveDetail : string {1-15.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {1-15.system.saves.reflex.value} (8 different values)
|
||||
7 (x2)
|
||||
0 (x2)
|
||||
9 (x1)
|
||||
5 (x1)
|
||||
12 (x1)
|
||||
15 (x1)
|
||||
8 (x1)
|
||||
10 (x1)
|
||||
0 (x2)
|
||||
will : object {1-15.system.saves.will}
|
||||
saveDetail : string {1-15.system.saves.will.saveDetail} (same value: )
|
||||
saveDetail : string {1-15.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {1-15.system.saves.will.value} (8 different values)
|
||||
4 (x2)
|
||||
0 (x2)
|
||||
8 (x1)
|
||||
2 (x1)
|
||||
6 (x1)
|
||||
9 (x1)
|
||||
5 (x1)
|
||||
7 (x1)
|
||||
0 (x2)
|
||||
[skills] : object {1-15.system.skills}
|
||||
[athletics] : object {1-15.system.skills.athletics}
|
||||
base : integer {1-15.system.skills.athletics.base} (4 different values)
|
||||
7 (x1)
|
||||
10 (x1)
|
||||
4 (x2)
|
||||
6 (x2)
|
||||
[intimidation] : object {1-15.system.skills.intimidation}
|
||||
base : integer {1-15.system.skills.intimidation.base} (2 different values)
|
||||
9 (x1)
|
||||
12 (x1)
|
||||
[stealth] : object {1-15.system.skills.stealth}
|
||||
base : integer {1-15.system.skills.stealth.base} (3 different values)
|
||||
7 (x3)
|
||||
10 (x1)
|
||||
5 (x2)
|
||||
[acrobatics] : object {1-15.system.skills.acrobatics}
|
||||
base : integer {1-15.system.skills.acrobatics.base} (2 different values)
|
||||
5 (x2)
|
||||
7 (x2)
|
||||
[athletics] : object {1-15.system.skills.athletics}
|
||||
base : integer {1-15.system.skills.athletics.base} (4 different values)
|
||||
4 (x2)
|
||||
6 (x2)
|
||||
7 (x1)
|
||||
10 (x1)
|
||||
[crafting] : object {1-15.system.skills.crafting}
|
||||
base : integer {1-15.system.skills.crafting.base} (2 different values)
|
||||
11 (x1)
|
||||
14 (x1)
|
||||
[intimidation] : object {1-15.system.skills.intimidation}
|
||||
base : integer {1-15.system.skills.intimidation.base} (2 different values)
|
||||
9 (x1)
|
||||
12 (x1)
|
||||
[nature] : object {1-15.system.skills.nature}
|
||||
base : integer {1-15.system.skills.nature.base} (2 different values)
|
||||
7 (x1)
|
||||
@@ -425,29 +407,33 @@ object {1-15}
|
||||
base : integer {1-15.system.skills.occultism.base} (2 different values)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
[stealth] : object {1-15.system.skills.stealth}
|
||||
base : integer {1-15.system.skills.stealth.base} (3 different values)
|
||||
7 (x3)
|
||||
5 (x2)
|
||||
10 (x1)
|
||||
statusEffects : array<> {1-15.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
traits : object {1-15.system.traits}
|
||||
rarity : string {1-15.system.traits.rarity} (2 different values)
|
||||
common (x8)
|
||||
unique (x2)
|
||||
'common' (x8)
|
||||
'unique' (x2)
|
||||
size : object {1-15.system.traits.size}
|
||||
value : string {1-15.system.traits.size.value} (3 different values)
|
||||
lg (x2)
|
||||
sm (x6)
|
||||
med (x2)
|
||||
'sm' (x6)
|
||||
'lg' (x2)
|
||||
'med' (x2)
|
||||
value : array<string> {1-15.system.traits.value}
|
||||
Length: min=2 max=4
|
||||
Value type: string {1-15.system.traits.value.[]} (7 different values)
|
||||
chaotic (x8)
|
||||
construct (x2)
|
||||
evil (x8)
|
||||
leshy (x6)
|
||||
plant (x6)
|
||||
environmental (x2)
|
||||
fire (x2)
|
||||
creatureType : string {1-15.system.creatureType} (same value: )
|
||||
statusEffects : array<> {1-15.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
'chaotic' (x8)
|
||||
'evil' (x8)
|
||||
'leshy' (x6)
|
||||
'plant' (x6)
|
||||
'construct' (x2)
|
||||
'environmental' (x2)
|
||||
'fire' (x2)
|
||||
type : string {1-15.type} (2 different values)
|
||||
npc (x8)
|
||||
hazard (x2)
|
||||
'npc' (x8)
|
||||
'hazard' (x2)
|
||||
Reference in New Issue
Block a user