New output
This commit is contained in:
@@ -0,0 +1,429 @@
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1 - Gravelands Survivors
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Different values: 7
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=====================================
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object {1 - Gravelands Survivors}
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_id : string {1 - Gravelands Survivors._id} (all different values)
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folder : string {1 - Gravelands Survivors.folder} (same value: 'T0yMchnPf5eedIGX')
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img : string {1 - Gravelands Survivors.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x4)
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'systems/pf2e/icons/default-icons/hazard.svg' (x3)
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items : array<object> {1 - Gravelands Survivors.items}
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Length: min=1 max=14
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Value type: object {1 - Gravelands Survivors.items.[]}
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_id : string {1 - Gravelands Survivors.items.[]._id} (29 different values)
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img : string {1 - Gravelands Survivors.items.[].img} (all different values)
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name : string {1 - Gravelands Survivors.items.[].name} (23 different values)
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sort : integer {1 - Gravelands Survivors.items.[].sort} (15 different values)
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system : object {1 - Gravelands Survivors.items.[].system}
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[acBonus] : integer {1 - Gravelands Survivors.items.[].system.acBonus} (same value: 1)
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description : object {1 - Gravelands Survivors.items.[].system.description}
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value : string {1 - Gravelands Survivors.items.[].system.description.value} (21 different values)
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[actionType] : object {1 - Gravelands Survivors.items.[].system.actionType}
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value : string {1 - Gravelands Survivors.items.[].system.actionType.value} (3 different values)
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'passive' (x9)
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'action' (x8)
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'reaction' (x4)
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[actions] : object {1 - Gravelands Survivors.items.[].system.actions}
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[value] : integer {1 - Gravelands Survivors.items.[].system.actions.value} (same value: 1)
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[attackEffects] : object {1 - Gravelands Survivors.items.[].system.attackEffects}
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value : array<string> {1 - Gravelands Survivors.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1 - Gravelands Survivors.items.[].system.attackEffects.value.[]} (same value: 'grab')
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[baseItem] : string {1 - Gravelands Survivors.items.[].system.baseItem} (2 different values)
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'composite-longbow' (x1)
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'leather-armor' (x1)
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[bonus] : object {1 - Gravelands Survivors.items.[].system.bonus}
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value : integer {1 - Gravelands Survivors.items.[].system.bonus.value} (4 different values)
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14 (x2)
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12 (x2)
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0 (x1)
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15 (x1)
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[bonusDamage] : object {1 - Gravelands Survivors.items.[].system.bonusDamage}
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value : integer {1 - Gravelands Survivors.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1 - Gravelands Survivors.items.[].system.bulk}
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value : integer {1 - Gravelands Survivors.items.[].system.bulk.value} (2 different values)
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2 (x1)
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1 (x1)
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[category] : string {1 - Gravelands Survivors.items.[].system.category} (5 different values)
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'offensive' (x15)
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'defensive' (x5)
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'martial' (x1)
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'light' (x1)
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'interaction' (x1)
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[checkPenalty] : integer {1 - Gravelands Survivors.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[damage] : object {1 - Gravelands Survivors.items.[].system.damage}
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damageType : string {1 - Gravelands Survivors.items.[].system.damage.damageType} (same value: 'piercing')
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dice : integer {1 - Gravelands Survivors.items.[].system.damage.dice} (same value: 1)
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die : string {1 - Gravelands Survivors.items.[].system.damage.die} (same value: 'd8')
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[damageRolls] : object {1 - Gravelands Survivors.items.[].system.damageRolls}
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[9VTibrie9ESLdCiV] : object {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV}
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damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damage} (same value: '1d8+4')
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damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damageType} (same value: 'piercing')
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XJfmhJ1glzQUlAv4 : object {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4}
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damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damage} (same value: '1d12+7')
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damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damageType} (same value: 'piercing')
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[XsZCaYBLrkakFSYC] : object {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC}
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damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damage} (same value: '1d8+4')
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damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damageType} (same value: 'piercing')
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[omv1QtXlGHSpTHww] : object {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww}
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damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damage} (same value: '1d6+4')
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damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damageType} (same value: 'slashing')
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[xWlttGNCiHbjtRRu] : object {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu}
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damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damage} (same value: '1d10+7')
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damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damageType} (same value: 'piercing')
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[dexCap] : integer {1 - Gravelands Survivors.items.[].system.dexCap} (same value: 4)
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[equipped] : object {1 - Gravelands Survivors.items.[].system.equipped}
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carryType : string {1 - Gravelands Survivors.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {1 - Gravelands Survivors.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : empty
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[frequency] : object {1 - Gravelands Survivors.items.[].system.frequency}
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max : integer {1 - Gravelands Survivors.items.[].system.frequency.max} (same value: 1)
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per : string {1 - Gravelands Survivors.items.[].system.frequency.per} (same value: 'PT1H')
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[group] : string {1 - Gravelands Survivors.items.[].system.group} (2 different values)
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'bow' (x1)
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'leather' (x1)
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[hardness] : integer {1 - Gravelands Survivors.items.[].system.hardness} (same value: 0)
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[hp] : object {1 - Gravelands Survivors.items.[].system.hp}
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max : integer {1 - Gravelands Survivors.items.[].system.hp.max} (same value: 0)
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value : integer {1 - Gravelands Survivors.items.[].system.hp.value} (same value: 0)
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[level] : object {1 - Gravelands Survivors.items.[].system.level}
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value : integer {1 - Gravelands Survivors.items.[].system.level.value} (2 different values)
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1 (x1)
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0 (x1)
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[mod] : object {1 - Gravelands Survivors.items.[].system.mod}
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value : integer {1 - Gravelands Survivors.items.[].system.mod.value} (same value: 9)
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publication : object {1 - Gravelands Survivors.items.[].system.publication}
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license : string {1 - Gravelands Survivors.items.[].system.publication.license} (2 different values)
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'OGL' (x17)
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'ORC' (x12)
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remaster : boolean {1 - Gravelands Survivors.items.[].system.publication.remaster} (2 different values)
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False (x17)
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True (x12)
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title : string {1 - Gravelands Survivors.items.[].system.publication.title} (3 different values)
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'' (x17)
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'Pathfinder Monster Core' (x10)
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'Pathfinder Player Core' (x2)
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rules : ignored (Foundry rules object) {1 - Gravelands Survivors.items.[].system.rules}
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traits : object {1 - Gravelands Survivors.items.[].system.traits}
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[rarity] : string {1 - Gravelands Survivors.items.[].system.traits.rarity} (same value: 'common')
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[value] : array<string> {1 - Gravelands Survivors.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {1 - Gravelands Survivors.items.[].system.traits.value.[]} (21 different values)
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[material] : object {1 - Gravelands Survivors.items.[].system.material}
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[grade] : empty
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[type] : empty
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[price] : object {1 - Gravelands Survivors.items.[].system.price}
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value : object {1 - Gravelands Survivors.items.[].system.price.value}
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gp : integer {1 - Gravelands Survivors.items.[].system.price.value.gp} (2 different values)
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20 (x1)
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2 (x1)
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[proficient] : object {1 - Gravelands Survivors.items.[].system.proficient}
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value : integer {1 - Gravelands Survivors.items.[].system.proficient.value} (same value: 0)
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[quantity] : integer {1 - Gravelands Survivors.items.[].system.quantity} (same value: 1)
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[range] : integer {1 - Gravelands Survivors.items.[].system.range} (same value: 100)
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[reload] : object {1 - Gravelands Survivors.items.[].system.reload}
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value : string {1 - Gravelands Survivors.items.[].system.reload.value} (same value: '0')
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[runes] : object {1 - Gravelands Survivors.items.[].system.runes}
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potency : integer {1 - Gravelands Survivors.items.[].system.runes.potency} (2 different values)
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1 (x1)
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0 (x1)
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property : array<> {1 - Gravelands Survivors.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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resilient : integer {1 - Gravelands Survivors.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {1 - Gravelands Survivors.items.[].system.runes.striking} (same value: 0)
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[size] : string {1 - Gravelands Survivors.items.[].system.size} (same value: 'med')
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[slug] : string {1 - Gravelands Survivors.items.[].system.slug} (10 different values)
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'void-healing' (x3)
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'composite-longbow' (x2)
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'grab' (x2)
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'leather-armor' (x1)
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'stench' (x1)
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'ghoul-consume-flesh' (x1)
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'ghoul-ghoul-whispers' (x1)
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'ghoul-grave-knowledge' (x1)
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'ghoul-swift-leap' (x1)
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'swarming-hunger' (x1)
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[speedPenalty] : integer {1 - Gravelands Survivors.items.[].system.speedPenalty} (same value: 0)
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[splashDamage] : object {1 - Gravelands Survivors.items.[].system.splashDamage}
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value : integer {1 - Gravelands Survivors.items.[].system.splashDamage.value} (same value: 0)
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[strength] : integer {1 - Gravelands Survivors.items.[].system.strength} (same value: 0)
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[usage] : object {1 - Gravelands Survivors.items.[].system.usage}
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value : string {1 - Gravelands Survivors.items.[].system.usage.value} (same value: 'held-in-one-plus-hands')
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type : string {1 - Gravelands Survivors.items.[].type} (5 different values)
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'action' (x21)
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'melee' (x5)
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'weapon' (x1)
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'armor' (x1)
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'lore' (x1)
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[_stats] : object {1 - Gravelands Survivors.items.[]._stats}
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compendiumSource : string {1 - Gravelands Survivors.items.[]._stats.compendiumSource} (9 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x2)
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'Compendium.pf2e.equipment-srd.Item.dUC8Fsa6FZtVikS3' (x1)
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'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x1)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5' (x1)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.227zB1x6U0TyU1nd' (x1)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x1)
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[flags] : object {1 - Gravelands Survivors.items.[].flags}
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pf2e : object {1 - Gravelands Survivors.items.[].flags.pf2e}
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linkedWeapon : string {1 - Gravelands Survivors.items.[].flags.pf2e.linkedWeapon} (same value: '2nJBTI0smDrc7LzP')
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[folder] : string {1 - Gravelands Survivors.items.[].folder} (same value: 'Gg8SQFKssgHH6OUz')
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name : string {1 - Gravelands Survivors.name} (all different values)
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system : object {1 - Gravelands Survivors.system}
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abilities : object {1 - Gravelands Survivors.system.abilities}
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cha : object {1 - Gravelands Survivors.system.abilities.cha}
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mod : integer {1 - Gravelands Survivors.system.abilities.cha.mod} (3 different values)
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2 (x2)
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0 (x1)
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-3 (x1)
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con : object {1 - Gravelands Survivors.system.abilities.con}
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mod : integer {1 - Gravelands Survivors.system.abilities.con.mod} (3 different values)
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3 (x2)
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2 (x1)
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0 (x1)
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dex : object {1 - Gravelands Survivors.system.abilities.dex}
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mod : integer {1 - Gravelands Survivors.system.abilities.dex.mod} (3 different values)
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4 (x2)
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3 (x1)
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0 (x1)
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int : object {1 - Gravelands Survivors.system.abilities.int}
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mod : integer {1 - Gravelands Survivors.system.abilities.int.mod} (3 different values)
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-5 (x2)
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2 (x1)
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-4 (x1)
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str : object {1 - Gravelands Survivors.system.abilities.str}
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mod : integer {1 - Gravelands Survivors.system.abilities.str.mod} (3 different values)
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4 (x2)
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3 (x1)
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0 (x1)
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wis : object {1 - Gravelands Survivors.system.abilities.wis}
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mod : integer {1 - Gravelands Survivors.system.abilities.wis.mod} (2 different values)
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4 (x2)
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1 (x2)
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attributes : object {1 - Gravelands Survivors.system.attributes}
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ac : object {1 - Gravelands Survivors.system.attributes.ac}
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[value] : integer {1 - Gravelands Survivors.system.attributes.ac.value} (4 different values)
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21 (x1)
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||||
16 (x1)
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||||
18 (x1)
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||||
17 (x1)
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details : string {1 - Gravelands Survivors.system.attributes.ac.details} (same value: '')
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allSaves : object {1 - Gravelands Survivors.system.attributes.allSaves}
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value : string {1 - Gravelands Survivors.system.attributes.allSaves.value} (same value: '')
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[emitsSound] : string {1 - Gravelands Survivors.system.attributes.emitsSound} (same value: 'encounter')
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||||
[hardness] : integer {1 - Gravelands Survivors.system.attributes.hardness} (same value: 0)
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||||
hp : object {1 - Gravelands Survivors.system.attributes.hp}
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||||
details : string {1 - Gravelands Survivors.system.attributes.hp.details} (2 different values)
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'void healing' (x4)
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'' (x3)
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max : integer {1 - Gravelands Survivors.system.attributes.hp.max} (4 different values)
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0 (x3)
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||||
75 (x2)
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||||
40 (x1)
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||||
32 (x1)
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||||
temp : integer {1 - Gravelands Survivors.system.attributes.hp.temp} (same value: 0)
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||||
value : integer {1 - Gravelands Survivors.system.attributes.hp.value} (4 different values)
|
||||
0 (x3)
|
||||
75 (x2)
|
||||
40 (x1)
|
||||
32 (x1)
|
||||
immunities : array<object> {1 - Gravelands Survivors.system.attributes.immunities}
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||||
Length: min=0 max=9
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||||
Value type: object {1 - Gravelands Survivors.system.attributes.immunities.[]}
|
||||
exceptions : array<> {1 - Gravelands Survivors.system.attributes.immunities.[].exceptions}
|
||||
Length: min=0 max=0
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||||
Value type: empty
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||||
type : string {1 - Gravelands Survivors.system.attributes.immunities.[].type} (9 different values)
|
||||
'death-effects' (x4)
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||||
'disease' (x4)
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||||
'paralyzed' (x4)
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||||
'poison' (x4)
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||||
'unconscious' (x4)
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||||
'bleed' (x3)
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||||
'swarm-mind' (x2)
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||||
'precision' (x2)
|
||||
'restrained' (x1)
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||||
[resistances] : array<object> {1 - Gravelands Survivors.system.attributes.resistances}
|
||||
Length: min=0 max=5
|
||||
Value type: object {1 - Gravelands Survivors.system.attributes.resistances.[]}
|
||||
doubleVs : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].doubleVs}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
exceptions : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
type : string {1 - Gravelands Survivors.system.attributes.resistances.[].type} (5 different values)
|
||||
'cold' (x2)
|
||||
'electricity' (x2)
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||||
'piercing' (x2)
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||||
'slashing' (x2)
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||||
'fire' (x1)
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||||
value : integer {1 - Gravelands Survivors.system.attributes.resistances.[].value} (2 different values)
|
||||
5 (x5)
|
||||
3 (x4)
|
||||
speed : object {1 - Gravelands Survivors.system.attributes.speed}
|
||||
otherSpeeds : array<object> {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
||||
'burrow' (x1)
|
||||
'climb' (x1)
|
||||
'fly' (x1)
|
||||
value : integer {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
||||
5 (x1)
|
||||
10 (x1)
|
||||
35 (x1)
|
||||
value : integer {1 - Gravelands Survivors.system.attributes.speed.value} (3 different values)
|
||||
30 (x2)
|
||||
5 (x1)
|
||||
25 (x1)
|
||||
[stealth] : object {1 - Gravelands Survivors.system.attributes.stealth}
|
||||
details : string {1 - Gravelands Survivors.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
||||
value : integer {1 - Gravelands Survivors.system.attributes.stealth.value} (3 different values)
|
||||
4 (x1)
|
||||
12 (x1)
|
||||
10 (x1)
|
||||
[weaknesses] : array<object> {1 - Gravelands Survivors.system.attributes.weaknesses}
|
||||
Length: min=0 max=2
|
||||
Value type: object {1 - Gravelands Survivors.system.attributes.weaknesses.[]}
|
||||
exceptions : array<> {1 - Gravelands Survivors.system.attributes.weaknesses.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
type : string {1 - Gravelands Survivors.system.attributes.weaknesses.[].type} (4 different values)
|
||||
'area-damage' (x2)
|
||||
'splash-damage' (x2)
|
||||
'slashing' (x1)
|
||||
'vitality' (x1)
|
||||
value : integer {1 - Gravelands Survivors.system.attributes.weaknesses.[].value} (2 different values)
|
||||
5 (x4)
|
||||
4 (x2)
|
||||
details : object {1 - Gravelands Survivors.system.details}
|
||||
blurb : string {1 - Gravelands Survivors.system.details.blurb} (2 different values)
|
||||
'' (x3)
|
||||
'Variant female ghoul hunter' (x1)
|
||||
[description] : string {1 - Gravelands Survivors.system.details.description} (3 different values)
|
||||
'<p>The 30-foot-long, 10-foot-wide bridge groans under the weight of those who cross it.</p>' (x1)
|
||||
'<p>An eerie fog fills a lonely stretch of forest.</p>' (x1)
|
||||
'<p>The spirits of community members linger on after their tragic deaths.</p>' (x1)
|
||||
[disable] : string {1 - Gravelands Survivors.system.details.disable} (3 different values)
|
||||
'' (x1)
|
||||
'<p>@Check[diplomacy|dc:22] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:20] (trained) to exorcise the spirits. All creatures and objects within the fog are @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and all creatures and objects outside the fog are concealed to creatures within it.</p>' (x1)
|
||||
'<p>@Check[diplomacy|dc:20] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:18] (trained) to exorcise the spirits</p>' (x1)
|
||||
[isComplex] : boolean {1 - Gravelands Survivors.system.details.isComplex} (2 different values)
|
||||
True (x2)
|
||||
False (x1)
|
||||
languages : object {1 - Gravelands Survivors.system.details.languages}
|
||||
details : string {1 - Gravelands Survivors.system.details.languages.details} (same value: '')
|
||||
value : array<string> {1 - Gravelands Survivors.system.details.languages.value}
|
||||
Length: min=0 max=2
|
||||
Value type: string {1 - Gravelands Survivors.system.details.languages.value.[]} (2 different values)
|
||||
'common' (x1)
|
||||
'necril' (x1)
|
||||
level : object {1 - Gravelands Survivors.system.details.level}
|
||||
value : integer {1 - Gravelands Survivors.system.details.level.value} (3 different values)
|
||||
2 (x3)
|
||||
3 (x3)
|
||||
5 (x1)
|
||||
privateNotes : string {1 - Gravelands Survivors.system.details.privateNotes} (same value: '')
|
||||
publicNotes : string {1 - Gravelands Survivors.system.details.publicNotes} (same value: '')
|
||||
publication : object {1 - Gravelands Survivors.system.details.publication}
|
||||
license : string {1 - Gravelands Survivors.system.details.publication.license} (same value: 'ORC')
|
||||
remaster : boolean {1 - Gravelands Survivors.system.details.publication.remaster} (same value: True)
|
||||
title : string {1 - Gravelands Survivors.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant')
|
||||
[reset] : string {1 - Gravelands Survivors.system.details.reset} (3 different values)
|
||||
'' (x1)
|
||||
'<p>The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:20] check, permanently destroying the haunt.</p>' (x1)
|
||||
'<p>The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:18] check, permanently destroying the haunt.</p>' (x1)
|
||||
[routine] : string {1 - Gravelands Survivors.system.details.routine} (3 different values)
|
||||
'' (x1)
|
||||
'<p>(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+12 #Intimidation]]{+12} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it fills their minds with haunting whispers.</p><hr><p><strong>Critical Success</strong> The creature takes @Damage[4d6[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p><p><strong>Success</strong> The creature takes @Damage[2d6[mental]] damage.</p><p><strong>Failure</strong> The creature is unaffected.</p><p><strong>Critical Failure</strong> The creature\'s frightened condition is reduced by 1.</p>' (x1)
|
||||
'<p>(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+11 #Intimidation]]{+11} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it bombards them with the voices of their dead loved ones.</p><hr><p><strong>Critical Success</strong> The creature takes @Damage[2d4[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p><p><strong>Success</strong> The creature takes @Damage[1d4[mental]] damage.</p><p><strong>Failure</strong> The creature is unaffected.</p><p><strong>Critical Failure</strong> The creature\'s frightened condition is reduced by 1.</p>' (x1)
|
||||
initiative : object {1 - Gravelands Survivors.system.initiative}
|
||||
statistic : string {1 - Gravelands Survivors.system.initiative.statistic} (same value: 'perception')
|
||||
perception : object {1 - Gravelands Survivors.system.perception}
|
||||
details : string {1 - Gravelands Survivors.system.perception.details} (same value: '')
|
||||
mod : integer {1 - Gravelands Survivors.system.perception.mod} (2 different values)
|
||||
12 (x2)
|
||||
8 (x2)
|
||||
senses : array<object> {1 - Gravelands Survivors.system.perception.senses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {1 - Gravelands Survivors.system.perception.senses.[]}
|
||||
[acuity] : string {1 - Gravelands Survivors.system.perception.senses.[].acuity} (same value: 'imprecise')
|
||||
[range] : integer {1 - Gravelands Survivors.system.perception.senses.[].range} (same value: 30)
|
||||
type : string {1 - Gravelands Survivors.system.perception.senses.[].type} (2 different values)
|
||||
'darkvision' (x4)
|
||||
'scent' (x2)
|
||||
resources : object {1 - Gravelands Survivors.system.resources}
|
||||
saves : object {1 - Gravelands Survivors.system.saves}
|
||||
fortitude : object {1 - Gravelands Survivors.system.saves.fortitude}
|
||||
saveDetail : string {1 - Gravelands Survivors.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {1 - Gravelands Survivors.system.saves.fortitude.value} (5 different values)
|
||||
0 (x3)
|
||||
11 (x1)
|
||||
5 (x1)
|
||||
7 (x1)
|
||||
8 (x1)
|
||||
reflex : object {1 - Gravelands Survivors.system.saves.reflex}
|
||||
saveDetail : string {1 - Gravelands Survivors.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {1 - Gravelands Survivors.system.saves.reflex.value} (4 different values)
|
||||
0 (x3)
|
||||
13 (x2)
|
||||
11 (x1)
|
||||
5 (x1)
|
||||
will : object {1 - Gravelands Survivors.system.saves.will}
|
||||
saveDetail : string {1 - Gravelands Survivors.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {1 - Gravelands Survivors.system.saves.will.value} (4 different values)
|
||||
0 (x3)
|
||||
8 (x2)
|
||||
11 (x1)
|
||||
6 (x1)
|
||||
skills : object {1 - Gravelands Survivors.system.skills}
|
||||
[acrobatics] : object {1 - Gravelands Survivors.system.skills.acrobatics}
|
||||
base : integer {1 - Gravelands Survivors.system.skills.acrobatics.base} (3 different values)
|
||||
13 (x1)
|
||||
8 (x1)
|
||||
10 (x1)
|
||||
[athletics] : object {1 - Gravelands Survivors.system.skills.athletics}
|
||||
base : integer {1 - Gravelands Survivors.system.skills.athletics.base} (3 different values)
|
||||
11 (x1)
|
||||
7 (x1)
|
||||
12 (x1)
|
||||
[intimidation] : object {1 - Gravelands Survivors.system.skills.intimidation}
|
||||
base : integer {1 - Gravelands Survivors.system.skills.intimidation.base} (same value: 9)
|
||||
[stealth] : object {1 - Gravelands Survivors.system.skills.stealth}
|
||||
base : integer {1 - Gravelands Survivors.system.skills.stealth.base} (3 different values)
|
||||
13 (x1)
|
||||
8 (x1)
|
||||
7 (x1)
|
||||
[survival] : object {1 - Gravelands Survivors.system.skills.survival}
|
||||
base : integer {1 - Gravelands Survivors.system.skills.survival.base} (same value: 13)
|
||||
[thievery] : object {1 - Gravelands Survivors.system.skills.thievery}
|
||||
base : integer {1 - Gravelands Survivors.system.skills.thievery.base} (same value: 10)
|
||||
traits : object {1 - Gravelands Survivors.system.traits}
|
||||
rarity : string {1 - Gravelands Survivors.system.traits.rarity} (3 different values)
|
||||
'uncommon' (x5)
|
||||
'common' (x1)
|
||||
'unique' (x1)
|
||||
size : object {1 - Gravelands Survivors.system.traits.size}
|
||||
value : string {1 - Gravelands Survivors.system.traits.size.value} (2 different values)
|
||||
'lg' (x6)
|
||||
'med' (x1)
|
||||
value : array<string> {1 - Gravelands Survivors.system.traits.value}
|
||||
Length: min=1 max=5
|
||||
Value type: string {1 - Gravelands Survivors.system.traits.value.[]} (9 different values)
|
||||
'undead' (x4)
|
||||
'unholy' (x4)
|
||||
'haunt' (x2)
|
||||
'mindless' (x2)
|
||||
'skeleton' (x2)
|
||||
'swarm' (x2)
|
||||
'mechanical' (x1)
|
||||
'ghoul' (x1)
|
||||
'zombie' (x1)
|
||||
type : string {1 - Gravelands Survivors.type} (2 different values)
|
||||
'npc' (x4)
|
||||
'hazard' (x3)
|
||||
Reference in New Issue
Block a user