Глобальный рефакторинг пространств имён
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using Microsoft.EntityFrameworkCore;
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using Pf2e.Database.Model.Base;
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using Pf2e.Database.Model.Common;
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using Pf2e.Database.Model.Common.I18n;
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using Pf2e.Database.Model.Enum;
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using Pf2e.Database.Model.Structure.DeityRelation;
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namespace Pf2e.Database.Model.Structure;
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/// <summary>
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/// Божество.
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/// </summary>
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[EntityOfType(EntityType.Deity)]
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public class Deity : IEntity
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{
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/// <inheritdoc/>
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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[Column(Order = 1)]
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[Comment("Идентификатор")]
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public int Id { get; set; }
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/// <inheritdoc/>
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public Entity Entity { get; set; } = null!;
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/// <summary>
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/// Тип божества.
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/// </summary>
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[Column(Order = 2)]
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[Comment("Тип божества")]
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public DeityType Type { get; set; }
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/// <summary>
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/// Категория божества.
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/// </summary>
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[Column(Order = 3)]
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[Comment("Категория божества")]
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public string Category { get; set; } = null!;
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/// <summary>
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/// Тип божественный силы.
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/// </summary>
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[Column(Order = 4)]
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[Comment("Тип божественной силы")]
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public DeityFonts Fonts { get; set; }
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/// <summary>
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/// Тип освящения.
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/// </summary>
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[Column(Order = 5)]
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[Comment("Тип освящения")]
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public DeitySanctification Sanctification { get; set; }
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/// <summary>
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/// Обязательное освящение.
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/// </summary>
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[Column(Order = 6)]
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[Comment("Обязательное освящение")]
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public bool SanctificationMust { get; set; }
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/// <summary>
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/// Заветы божества.
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/// </summary>
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[Column(Order = 7)]
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[Comment("Заветы божества")]
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public LocaleString Edicts { get; set; } = [];
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/// <summary>
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/// Анафемы божества.
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/// </summary>
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[Column(Order = 8)]
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[Comment("Анафемы божества")]
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public LocaleString Anathema { get; set; } = [];
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/// <summary>
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/// Религиозный символ божества.
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/// </summary>
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[Column(Order = 9)]
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[Comment("Религиозный символ божества")]
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public LocaleString ReligiousSymbol { get; set; } = [];
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/// <summary>
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/// Священное животное божества.
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/// </summary>
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[Column(Order = 10)]
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[Comment("Священное животное божества")]
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public LocaleString SacredAnimal { get; set; } = [];
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/// <summary>
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/// Область покровительства божества.
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/// </summary>
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[Column(Order = 11)]
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[Comment("Область покровительства божества")]
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public LocaleString AreaOfConcern { get; set; } = [];
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/// <summary>
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/// Атрибуты божества.
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/// </summary>
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public ICollection<DeityAttribute> DeityAttributes { get; set; } = new List<DeityAttribute>();
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/// <summary>
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/// Домены божества.
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/// </summary>
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public ICollection<DeityDomain> DeityDomains { get; set; } = new List<DeityDomain>();
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/// <summary>
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/// Заклинания божества.
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/// </summary>
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public ICollection<DeitySpell> DeitySpells { get; set; } = new List<DeitySpell>();
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/// <summary>
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/// Оружия божества.
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/// </summary>
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public ICollection<DeityWeapon> DeityWeapons { get; set; } = new List<DeityWeapon>();
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/// <summary>
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/// Категория божества (связь).
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/// </summary>
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public DeityCategory? CategoryEntity { get; set; }
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/// <summary>
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/// Идентификатор категории божества.
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/// </summary>
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[Column(Order = 12)]
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[Comment("Идентификатор категории божества")]
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public int? CategoryId { get; set; }
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/// <summary>
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/// Навыки божества.
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/// </summary>
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public ICollection<Training> Skills { get; set; } = new List<Training>();
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}
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