Item.spell
Different values: 1715
=====================================
object {Item.spell}
    _id : string {Item.spell._id} (all different values)
    folder : string {Item.spell.folder} (13 different values)
        x5tjEh1N0FHzbHkv (x22)
        T8AzYUgNIAgTJ9Iz (x166)
        lPzcDrjGDFbzuF2r (x183)
        4fJHnYFqH0VjZXPv (x149)
        7cyoYPoPYA01mErU (x147)
        iDjm2cXyRAe4VZ35 (x124)
        zDlxATrLAlbYA2Mv (x75)
        xqlqJ6eeiNtWb7bq (x66)
        IfuYSF4ymX48CZnm (x48)
        fi1AYNmuCRvoT15b (x40)
        D7UVaOiB40wTR6kv (x70)
        wnvibtD90h7CStDC (x491)
        6JF73zNhT8zbp1qC (x134)
    img : string {Item.spell.img} (1436 different values)
    name : string {Item.spell.name} (all different values)
    system : object {Item.spell.system}
        [area] : object {Item.spell.system.area}
            type : string {Item.spell.system.area.type} (7 different values)
                burst (x175)
                emanation (x111)
                cone (x45)
                line (x22)
                square (x10)
                cube (x9)
                cylinder (x5)
            value : integer {Item.spell.system.area.value} (16 different values)
                60 (x37)
                50 (x2)
                15 (x53)
                5 (x45)
                20 (x78)
                10 (x67)
                30 (x64)
                500 (x3)
                40 (x10)
                120 (x6)
                100 (x6)
                80 (x2)
                25 (x1)
                360 (x1)
                400 (x1)
                5280 (x1)
            [details] : string {Item.spell.system.area.details} (18 different values)
                all squares in a 20-foot-radius burst that contain plants (x1)
                30-foot burst centered on you (x1)
                10-foot emanation centered on the touched creature (x1)
                30-foot-radius burst (x1)
                a horizontal earthen or sandy surface within a 20-foot burst (x1)
                20-foot-radius burst (x2)
                20-foot burst adjacent to a flat surface (x1)
                10-foot radius, 40-foot-tall cylinder (x1)
                30-foot emanation centered on you (x1)
                10-foot emanation which affects you. (x1)
                5-foot emanation or more (x1)
                15-foot emanation centered on you (x1)
                5-foot burst or more (x2)
                30-foot burst or Target (x1)
                15-foot emanation, centered on you (x1)
                30-foot-radius emanation centered on you (x1)
                100-foot emanation which affects you. (x1)
                up to two 5-foot bursts that don't overlap (x1)
        cost : object {Item.spell.system.cost}
            value : string {Item.spell.system.cost.value} (112 different values)
        counteraction : boolean {Item.spell.system.counteraction} (2 different values)
            False (x1660)
            True (x55)
        damage : dict<string, object> {Item.spell.system.damage}
            Key:string {Item.spell.system.damage.[key]} (218 different values)
            Value:object {Item.spell.system.damage.[value]}
                [applyMod] : boolean {Item.spell.system.damage.[value].applyMod} (2 different values)
                    False (x500)
                    True (x5)
                [category] : string {Item.spell.system.damage.[value].category} (3 different values)
                    persistent (x19)
                     (x1)
                    splash (x3)
                formula : string {Item.spell.system.damage.[value].formula} (74 different values)
                kinds : array<string> {Item.spell.system.damage.[value].kinds}
                    Length: min=1 max=2
                    Value type: string {Item.spell.system.damage.[value].kinds.[]} (2 different values)
                        damage (x482)
                        healing (x34)
                [materials] : array<string> {Item.spell.system.damage.[value].materials}
                    Length: min=0 max=1
                    Value type: string {Item.spell.system.damage.[value].materials.[]} (2 different values)
                        silver (x3)
                        cold-iron (x1)
                type : string {Item.spell.system.damage.[value].type} (16 different values)
                    acid (x17)
                    bludgeoning (x70)
                    cold (x28)
                    electricity (x19)
                    fire (x49)
                    untyped (x52)
                    mental (x57)
                    piercing (x45)
                    sonic (x18)
                    slashing (x23)
                    force (x17)
                    void (x43)
                    vitality (x18)
                    poison (x23)
                    spirit (x24)
                    bleed (x7)
        [defense] : object {Item.spell.system.defense}
            [save] : object {Item.spell.system.defense.save}
                basic : boolean {Item.spell.system.defense.save.basic} (2 different values)
                    True (x199)
                    False (x445)
                statistic : string {Item.spell.system.defense.save.statistic} (3 different values)
                    reflex (x174)
                    will (x261)
                    fortitude (x209)
            [passive] : object {Item.spell.system.defense.passive}
                statistic : string {Item.spell.system.defense.passive.statistic} (2 different values)
                    ac (x8)
                    fortitude-dc (x3)
        description : object {Item.spell.system.description}
            value : string {Item.spell.system.description.value} (1713 different values)
            [gm] : string {Item.spell.system.description.gm} (5 different values)
                <p>The DC required to successfully awaken a portal varies based on the strength and distance between its end points. For the portals found in the Abomination Vaults Adventure Path, the DC varies according to the dungeon level on which it is located. Use the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.pBS3DUjlzVuFgapv]{DCs by Spell Rank} section to determine the DC for a portal, using the dungeon level in place of spell rank. Thus, activating the portal on the first level of the Abomination Vaults requires a successful DC 15 check, while activating the portal on the fourth level requires a successful DC 23 check.</p><p>In the Abomination Vaults, the creature conjured depends on the dungeon level where the ritual was attempted, as listed below.</p><ul><li><strong>First Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Vampiric Mist]</li><li><strong>Second Level</strong> @UUID[Compendium.pf2e.abomination-vaults-bestiary.Actor.Scalathrax]</li><li><strong>Third Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Gibbering Mouther]</li><li><strong>Fourth Level</strong> @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Will-o'-Wisp]</li><li><strong>Fifth Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Soul Eater]</li><li><strong>Sixth Level</strong> @UUID[Compendium.pf2e.abomination-vaults-bestiary.Actor.Voidglutton]</li><li><strong>Seventh Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Dread Wraith]</li><li><strong>Eighth Level</strong> @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Ghost Mage]</li><li><strong>Ninth Level</strong> @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Gosreg]</li><li><strong>Tenth Level</strong> @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Shining Child]</li></ul> (x1)
                <p>The damage on failure kills Madge.</p> (x1)
                <p>You attempt to transport the targets from a mindscape they're currently within into an adjacent, nearly identical mindscape, such as to or from the Willowshore mindscape into Heh Shan-Bao's mindscape—the mindscape in which Governor Heh Shan-Bao is trapped. Unlike the use of mindscape door, which projects the mind into a mindscape and leaves the physical body behind, mindscape shift teleports its targets entirely into the new mindscape. If the mindscape's creator wants to prevent anyone from entering or exiting it, the DC of the primary check is the creator's Will DC if that would be higher than the ritual's normal DC (note that in this adventure, Heh Shan-Bao doesn't seek to take this action against the PCs visiting his mindscape, as he has his own plans for them). When you successfully travel to the other mindscape, you and the targets appear in the same corresponding location you occupied in the previous mindscape, and if no such corresponding location exists in the target mindscape, the ritual automatically has a critical failure result.</p>
            <hr />
            <p><strong>Critical Success</strong> You transport the targets as intended and can leave a portal back to the previous mindscape that lasts for up to 24 hours. It typically looks like an ordinary door or passage appropriate to the mindscape. Any target of the spell can enter or exit through this portal as they would an ordinary door. If you wish, you can make this door passable by anyone.</p>
            <p><strong>Success</strong> You transport the targets as intended.</p>
            <p><strong>Failure</strong> You fail to transport the targets.</p>
            <p><strong>Critical Failure</strong> Not only do you fail to transport the targets, you also cause mental feedback to inflict @Damage[9d6[mental]] damage to all ritual casters (@Check[will|dc:26|basic] save).</p>
            <hr />
            <p><strong>Heightened (8th)</strong> You can transport the targets to any mindscape you have visited before or have detailed knowledge of. Your arrival point within the target mindscape is somewhere you've visited, or somewhere chosen by the GM.</p> (x1)
                <p>Your research into the nature of the so-called Willowshore Curse has revealed a possible method of opening a doorway through the eerie Wall of Ghosts found west of town. By starting with a consecrate ritual and then applying Sangpotshi theories of the cyclical nature of life and reincarnation, along with insights gleaned from Zoudou's notes, you've created a magical ritual that can quiet the angry spirits that haunt this misty barrier and allow other creatures to pass through into the regions beyond. This ritual is unlikely to grant total protection from the ghosts or evil spirits within the wall itself, so once you open the wall, you and your allies might need to face additional dangers within before you can exit the other side. In addition, the ritual must be performed during a crescent or new moon (a time that equates to the second half of each month).</p><hr /><p><strong>Critical Success</strong> The ritual succeeds and offers unexpected protection while you're passing through the Wall of Ghosts. While navigating the Wall of Ghosts, you and the secondary casters to the ritual gain a +2 status bonus to Armor Class and saving throws.</p><p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Open the Wall of Ghosts (Critical Success)]</p><p><strong>Success</strong> The ritual succeeds.</p><p><strong>Failure</strong> The ritual fails.</p><p><strong>Critical Failure</strong> The ritual fails spectacularly, and two of the ghosts trapped within the wall tear free and attack. Treat each of these ghosts as a @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Ghost Commoner], save that their ghostly hand attacks deal mental damage rather than void damage.</p> (x1)
                <p>A slain creature whose soul became trapped between life and death in the Willowshore mindscape can't escape either back to life or into the afterlife. With the use of this ritual, you can temporarily transmigrate out of the mindscape to appear in the living world in a solid body made of ectoplasm, where you can exist for a short time in a hazy area between life and undeath.</p>
            <p>Before casting this ritual, the PCs must construct a kiln made of earth and stone that is large enough for all of them to lie down inside of. Once the kiln is complete, the PCs must prepare beds of clay for themselves in the kiln, surrounding each one with heron feathers placed upright in the clay around the bed. When the four-hour casting of the ritual is completed, the PCs become infused with spiritual energy and must lie down on the still-wet clay beds, after which assistants come in to encase them in a three-inch-thick layer of additional clay. Short lengths of bamboo held in the mouth allow the clay-encased PCs to continue breathing. The incense and sakaki wood is then placed atop each encased PC, the kiln is closed, and the fires lit. Each PC is baked alive within their clay shells, but if the ritual is successful, they're sent into the living world as ectoplasmic apparitions.</p>
            <hr />
            <p><strong>Critical Success</strong> The clay cracks open and the PCs transmigrate into the border between life and death, a small mindscape in which they face a challenge they must overcome if they're to transmigrate into the living world. This encounter is presented on page 45 of this book. During this encounter, the PCs gain a +1 status bonus to all Strikes, saving throws, and skill checks. If they defeat the encounter, they fully transmigrate into the living world for up to 1 month, and retain a +1 status bonus to all skill checks for the first week of this month.</p>
            <p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Transmigrate (Encounter)]</p>
            <p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Transmigrate (Skill)]</p>
            <p><strong>Success</strong> As critical success, but without the status bonus to skill checks.</p>
            <p><strong>Failure</strong> As a critical success, but extra energy is sapped from the PCs. They gain a –1 status penalty to all Strikes, saving throws, and skill checks made in the border between life and death, and if they transmigrate to the living world, they also take a –1 status penalty to all skill checks for the first week of the ritual's month-long duration.</p>
            <p><strong>Critical Failure</strong> The ritual fails, and the PCs do not enter the border between life and death. Instead, they each take @Damage[9d6[fire]] damage as they each bake in their clay shells (@Check[fortitude|dc:24|basic] save) before the failed ritual snuffs out the flames and cracks open their partially fired clay casings. The ritual can be attempted again after 24 hours have passed.</p>
            <hr />
            <p><strong>Heightened (5th)</strong> As long as the Tan Sugi stands tall above Kugaptee's grave (as it does, after the climax of the previous adventure) and Willowshore's Eternal Lantern is lit in both the mindscape and the living world, you can draw upon the artifact's power to transmigrate the entire Willowshore mindscape. This more complex version of the ritual has a cast time of 5 days and affects the entire mindscape. Furthermore, this ritual can only be attempted after the first day of the new year in the mindscape (the 72nd day of this adventure), as it also draws upon that milestone societal event to work its magic. Any attempt to cast this version of transmigrate before either of those two requirements are fulfilled causes the casting to fail as it begins, before any checks are attempted or its costs are paid. This version of the ritual must be cast near Willowshore's Eternal Lantern, which is located on the southern side of Dawnstep Bridge. As with the 4th-rank version of transmigrate, this ritual requires the creation of a kiln within 30 feet of the Eternal Lantern, within which a scale model of the town of Willowshore must be crafted from clay. On the first day of casting, the kiln itself is prepared and anointed with aromatic oils. On the second day, a platform of sakaki wood slats is built in the kiln and then anointed with additional oils. On the third day, the town of Willowshore is sculpted on the platform from clay. On the fourth day, heron feathers and sticks of incense are placed in the sculpture's still drying clay; the sticks of incense are lit and continually replaced through the day as they burn. Finally, on the fifth day, the kiln is lit and the sculpture is fired. The next day, as the people of Willowshore awaken from the ritual, its effects become apparent. See "Concluding the Adventure" on page 61 and Chapter 1 of the next adventure for more details.</p>
            <hr />
            <p><strong>Critical Success</strong> The Willowshore mindscape transmigrates wholly into the living world. The full extent of what transmigrates depends on how many Preparation Points remain unspent at the end of this adventure, but the Critical Success at this ritual grants the party an additional 12 Preparation Points to determine this success, as detailed at the start of the next adventure.</p>
            <p><strong>Success</strong> As critical success, without bonus Preparation Points.</p>
            <p><strong>Failure</strong> The ritual fails, but a new attempt can be made after 24 hours have passed.</p>
            <p><strong>Critical Failure</strong> As failure, but the failed ritual also spreads waves of despair through town, causing food stores to rot away and buildings to take damage as if affected by years of neglect. The party loses 12 of their remaining Preparation Points, deducted as they see fit from Hope Points, Food Points, and Security Points. If the party can't deduct the full 12 points from their remaining Preparation Points, reduce all points to 0. Their next attempt to cast the ritual at 5th-rank takes a –2 status penalty to its checks.</p> (x1)
        duration : object {Item.spell.system.duration}
            sustained : boolean {Item.spell.system.duration.sustained} (2 different values)
                False (x1475)
                True (x240)
            value : string {Item.spell.system.duration.value} (72 different values)
        level : object {Item.spell.system.level}
            value : integer {Item.spell.system.level.value} (10 different values)
                10 (x33)
                1 (x453)
                2 (x220)
                3 (x238)
                4 (x261)
                5 (x196)
                6 (x113)
                7 (x84)
                8 (x61)
                9 (x56)
        publication : object {Item.spell.system.publication}
            license : string {Item.spell.system.publication.license} (2 different values)
                OGL (x783)
                ORC (x932)
            remaster : boolean {Item.spell.system.publication.remaster} (2 different values)
                False (x659)
                True (x1056)
            title : string {Item.spell.system.publication.title} (91 different values)
        range : object {Item.spell.system.range}
            value : string {Item.spell.system.range.value} (50 different values)
        requirements : string {Item.spell.system.requirements} (35 different values)
        rules : ###FoundryRulesObject###
        target : object {Item.spell.system.target}
            value : string {Item.spell.system.target.value} (346 different values)
        time : object {Item.spell.system.time}
            value : string {Item.spell.system.time.value} (26 different values)
        traits : object {Item.spell.system.traits}
            rarity : string {Item.spell.system.traits.rarity} (4 different values)
                common (x778)
                rare (x177)
                uncommon (x755)
                unique (x5)
            traditions : array<string> {Item.spell.system.traits.traditions}
                Length: min=0 max=4
                Value type: string {Item.spell.system.traits.traditions.[]} (4 different values)
                    occult (x610)
                    divine (x422)
                    arcane (x755)
                    primal (x578)
            value : array<string> {Item.spell.system.traits.value}
                Length: min=0 max=9
                Value type: string {Item.spell.system.traits.value.[]} (94 different values)
            [selected] : mixed
                object {Item.spell.system.traits.selected}
                    [attack] : string {Item.spell.system.traits.selected.attack} (same value: Attack)
                    [necromancy] : string {Item.spell.system.traits.selected.necromancy} (same value: Necromancy)
                    [nonlethal] : string {Item.spell.system.traits.selected.nonlethal} (same value: Nonlethal)
                    [conjuration] : string {Item.spell.system.traits.selected.conjuration} (same value: Conjuration)
                    [incapacitation] : string {Item.spell.system.traits.selected.incapacitation} (same value: Incapacitation)
                    [emotion] : string {Item.spell.system.traits.selected.emotion} (same value: Emotion)
                    [enchantment] : string {Item.spell.system.traits.selected.enchantment} (same value: Enchantment)
                    [mental] : string {Item.spell.system.traits.selected.mental} (same value: Mental)
                    [divination] : string {Item.spell.system.traits.selected.divination} (same value: Divination)
                    [extradimensional] : string {Item.spell.system.traits.selected.extradimensional} (same value: Extradimensional)
                    [teleportation] : string {Item.spell.system.traits.selected.teleportation} (same value: Teleportation)
                    [curse] : string {Item.spell.system.traits.selected.curse} (same value: Curse)
                    [death] : string {Item.spell.system.traits.selected.death} (same value: Death)
                    [darkness] : string {Item.spell.system.traits.selected.darkness} (same value: Darkness)
                    [evocation] : string {Item.spell.system.traits.selected.evocation} (same value: Evocation)
                    [hex] : string {Item.spell.system.traits.selected.hex} (same value: Hex)
                    [witch] : string {Item.spell.system.traits.selected.witch} (same value: Witch)
                    [auditory] : string {Item.spell.system.traits.selected.auditory} (same value: Auditory)
                    [illusion] : string {Item.spell.system.traits.selected.illusion} (same value: Illusion)
                    [shadow] : string {Item.spell.system.traits.selected.shadow} (same value: Shadow)
                    [visual] : string {Item.spell.system.traits.selected.visual} (same value: Visual)
                    [healing] : string {Item.spell.system.traits.selected.healing} (same value: Healing)
                    [cantrip] : string {Item.spell.system.traits.selected.cantrip} (same value: Cantrip)
                    [custom] : string {Item.spell.system.traits.selected.custom} (same value: )
                    [fire] : string {Item.spell.system.traits.selected.fire} (same value: Fire)
                    [good] : string {Item.spell.system.traits.selected.good} (same value: Good)
                    transmutation : string {Item.spell.system.traits.selected.transmutation} (same value: Transmutation)
                array<> {Item.spell.system.traits.selected}
                    Length: min=0 max=0
                    Value type: mixed
        [heightening] : object {Item.spell.system.heightening}
            [area] : integer {Item.spell.system.heightening.area} (4 different values)
                0 (x97)
                5 (x5)
                20 (x1)
                10 (x2)
            [damage] : dict<string, string> {Item.spell.system.heightening.damage}
                Key:string {Item.spell.system.heightening.damage.[key]} (166 different values)
                Value:string {Item.spell.system.heightening.damage.[value]} (27 different values)
            [interval] : integer {Item.spell.system.heightening.interval} (4 different values)
                1 (x291)
                2 (x95)
                3 (x5)
                4 (x2)
            [type] : string {Item.spell.system.heightening.type} (2 different values)
                interval (x393)
                fixed (x123)
            [levels] : object {Item.spell.system.heightening.levels}
                [4] : object {Item.spell.system.heightening.levels.4}
                    [area] : object {Item.spell.system.heightening.levels.4.area}
                        [areaType] : string {Item.spell.system.heightening.levels.4.area.areaType} (2 different values)
                            emanation (x3)
                            burst (x1)
                        type : string {Item.spell.system.heightening.levels.4.area.type} (same value: burst)
                        value : integer {Item.spell.system.heightening.levels.4.area.value} (3 different values)
                            10 (x2)
                            20 (x2)
                            120 (x1)
                    [range] : object {Item.spell.system.heightening.levels.4.range}
                        value : string {Item.spell.system.heightening.levels.4.range.value} (3 different values)
                            20 feet (x1)
                            30 feet (x2)
                            60 feet (x1)
                    [target] : object {Item.spell.system.heightening.levels.4.target}
                        value : string {Item.spell.system.heightening.levels.4.target.value} (11 different values)
                            1 unattended non-magical object of 4 Bulk or less (x1)
                            20 willing creatures (x1)
                            6 willing creatures with an unarmed claw Strike (x1)
                            2 creatures (x1)
                            1 zombie of level 5 or lower (x1)
                            10 willing living creatures (x1)
                            3 creatures with teeth (x1)
                            10 creatures (x3)
                            up to 10 creatures (x1)
                            10 creatures you know by name and have met in person (x1)
                            4 creatures (x1)
                    [damage] : object {Item.spell.system.heightening.levels.4.damage}
                        [wn2U6jvbMUgcTC2a] : object {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a}
                            applyMod : boolean {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.formula} (same value: 2d6)
                            kinds : array<string> {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning)
                        [0] : object {Item.spell.system.heightening.levels.4.damage.0}
                            applyMod : boolean {Item.spell.system.heightening.levels.4.damage.0.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.4.damage.0.category} (same value: )
                            formula : string {Item.spell.system.heightening.levels.4.damage.0.formula} (same value: 2d6)
                            materials : array<> {Item.spell.system.heightening.levels.4.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.4.damage.0.type} (same value: fire)
                        [1] : object {Item.spell.system.heightening.levels.4.damage.1}
                            applyMod : boolean {Item.spell.system.heightening.levels.4.damage.1.applyMod} (same value: True)
                            category : string {Item.spell.system.heightening.levels.4.damage.1.category} (same value: )
                            formula : string {Item.spell.system.heightening.levels.4.damage.1.formula} (same value: 1d6)
                            materials : array<> {Item.spell.system.heightening.levels.4.damage.1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.4.damage.1.type} (same value: spirit)
                        [lhtty9ufzih9gfue] : object {Item.spell.system.heightening.levels.4.damage.lhtty9ufzih9gfue}
                            applyMod : boolean {Item.spell.system.heightening.levels.4.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.4.damage.lhtty9ufzih9gfue.formula} (same value: 4d4)
                            materials : array<> {Item.spell.system.heightening.levels.4.damage.lhtty9ufzih9gfue.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.4.damage.lhtty9ufzih9gfue.type} (same value: mental)
                        [pxacolqtc1zeoqw3] : object {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3}
                            applyMod : boolean {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.category} (same value: persistent)
                            formula : string {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.formula} (same value: 2d4)
                            materials : array<> {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.type} (same value: mental)
                        h5zzrh1xmy9k57m6 : object {Item.spell.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6}
                            applyMod : boolean {Item.spell.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: 3d6)
                            materials : array<> {Item.spell.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: fire)
                [8] : object {Item.spell.system.heightening.levels.8}
                    [target] : object {Item.spell.system.heightening.levels.8.target}
                        value : string {Item.spell.system.heightening.levels.8.target.value} (7 different values)
                            10 creatures (x3)
                            1 unattended non-magical object of 64 Bulk or less (x1)
                            7 creatures with teeth (x1)
                            5 creatures (x1)
                            5 willing creatures (x1)
                            up to 5 animals. (x1)
                            3 creatures (x1)
                    [damage] : object {Item.spell.system.heightening.levels.8.damage}
                        [wn2U6jvbMUgcTC2a] : object {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a}
                            applyMod : boolean {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.formula} (same value: 4d6)
                            kinds : array<string> {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning)
                        [0] : object {Item.spell.system.heightening.levels.8.damage.0}
                            applyMod : boolean {Item.spell.system.heightening.levels.8.damage.0.applyMod} (same value: False)
                            [category] : string {Item.spell.system.heightening.levels.8.damage.0.category} (same value: )
                            formula : string {Item.spell.system.heightening.levels.8.damage.0.formula} (4 different values)
                                4d6 (x1)
                                14d4 (x1)
                                1d10 (x1)
                                5d6 (x1)
                            materials : array<> {Item.spell.system.heightening.levels.8.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.8.damage.0.type} (3 different values)
                                fire (x2)
                                cold (x1)
                                vitality (x1)
                        [1] : object {Item.spell.system.heightening.levels.8.damage.1}
                            applyMod : boolean {Item.spell.system.heightening.levels.8.damage.1.applyMod} (same value: True)
                            category : string {Item.spell.system.heightening.levels.8.damage.1.category} (same value: )
                            formula : string {Item.spell.system.heightening.levels.8.damage.1.formula} (same value: 1d6)
                            materials : array<> {Item.spell.system.heightening.levels.8.damage.1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.8.damage.1.type} (same value: spirit)
                        [lhtty9ufzih9gfue] : object {Item.spell.system.heightening.levels.8.damage.lhtty9ufzih9gfue}
                            applyMod : boolean {Item.spell.system.heightening.levels.8.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.8.damage.lhtty9ufzih9gfue.formula} (same value: 8d4)
                            materials : array<> {Item.spell.system.heightening.levels.8.damage.lhtty9ufzih9gfue.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.8.damage.lhtty9ufzih9gfue.type} (same value: mental)
                        [pxacolqtc1zeoqw3] : object {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3}
                            applyMod : boolean {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.category} (same value: persistent)
                            formula : string {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.formula} (same value: 4d4)
                            materials : array<> {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.type} (same value: mental)
                        [NE5nfcJxF8gmPf1n] : object {Item.spell.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n}
                            applyMod : boolean {Item.spell.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.formula} (same value: 9d10)
                            materials : array<> {Item.spell.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.type} (same value: acid)
                        [rt4oeXP3SqcClH6r] : object {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r}
                            applyMod : boolean {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.category} (same value: persistent)
                            formula : string {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.formula} (same value: 2d6)
                            materials : array<> {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.type} (same value: acid)
                        [8lhfdml2dfwh0pc1] : object {Item.spell.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1}
                            applyMod : boolean {Item.spell.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.formula} (same value: 9d8)
                            materials : array<> {Item.spell.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.type} (same value: vitality)
                    [area] : object {Item.spell.system.heightening.levels.8.area}
                        areaType : string {Item.spell.system.heightening.levels.8.area.areaType} (same value: burst)
                        type : string {Item.spell.system.heightening.levels.8.area.type} (same value: burst)
                        value : integer {Item.spell.system.heightening.levels.8.area.value} (same value: 60)
                    range : object {Item.spell.system.heightening.levels.8.range}
                        value : string {Item.spell.system.heightening.levels.8.range.value} (same value: planetary)
                [5] : object {Item.spell.system.heightening.levels.5}
                    [target] : object {Item.spell.system.heightening.levels.5.target}
                        value : string {Item.spell.system.heightening.levels.5.target.value} (11 different values)
                            10 creatures (x1)
                            10 willing creatures (x1)
                            up to 800 unattended objects in range, each of light Bulk or less (x1)
                            1 unattended non-magical object of 8 Bulk or less (x1)
                            100 willing creatures (x1)
                            Up to 5 creatures (x1)
                            1 specific object or type of object, or a specific creature or ancestry (x1)
                            6 creatures or objects (x1)
                            2 creatures (x1)
                            1 Large or smaller creature (x1)
                            an unattended object with a Bulk of 1 or less (x1)
                    [area] : object {Item.spell.system.heightening.levels.5.area}
                        type : string {Item.spell.system.heightening.levels.5.area.type} (same value: burst)
                        value : mixed
                            string {Item.spell.system.heightening.levels.5.area.value} (same value: 15)
                            integer {Item.spell.system.heightening.levels.5.area.value} (2 different values)
                                30 (x1)
                                10 (x1)
                        [areaType] : string {Item.spell.system.heightening.levels.5.area.areaType} (same value: burst)
                    [damage] : object {Item.spell.system.heightening.levels.5.damage}
                        [KCA7zyzlqSK9qPCG] : object {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                            formula : string {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: 7d6)
                            materials : array<> {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                        [0] : object {Item.spell.system.heightening.levels.5.damage.0}
                            applyMod : boolean {Item.spell.system.heightening.levels.5.damage.0.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.5.damage.0.formula} (2 different values)
                                8d4 (x1)
                                3d6 (x1)
                            materials : array<> {Item.spell.system.heightening.levels.5.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.5.damage.0.type} (2 different values)
                                cold (x1)
                                acid (x1)
                        [gcovwqxwitqchoin] : object {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin}
                            applyMod : boolean {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                            formula : string {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                            materials : array<> {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                        dtpQLfwMi5qU2XEa : object {Item.spell.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa}
                            applyMod : boolean {Item.spell.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.formula} (same value: 4d4)
                            materials : array<> {Item.spell.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing)
                    [range] : object {Item.spell.system.heightening.levels.5.range}
                        value : string {Item.spell.system.heightening.levels.5.range.value} (6 different values)
                            50 feet (x1)
                            100 miles (x2)
                            30 feet (x1)
                            60 feet (x2)
                            1 mile (x1)
                            120 feet (x2)
                    [time] : object {Item.spell.system.heightening.levels.5.time}
                        value : string {Item.spell.system.heightening.levels.5.time.value} (same value: 3)
                    [traits] : object {Item.spell.system.heightening.levels.5.traits}
                        value : array<string> {Item.spell.system.heightening.levels.5.traits.value}
                            Length: min=2 max=2
                            Value type: string {Item.spell.system.heightening.levels.5.traits.value.[]} (2 different values)
                                concentrate (x1)
                                manipulate (x1)
                [2] : object {Item.spell.system.heightening.levels.2}
                    target : object {Item.spell.system.heightening.levels.2.target}
                        value : string {Item.spell.system.heightening.levels.2.target.value} (3 different values)
                            non-magical object of 1 Bulk or less (x1)
                            1 cubic foot of clean food or water, or an alchemical elixir (x1)
                            up to 20 willing creatures (x1)
                [3] : object {Item.spell.system.heightening.levels.3}
                    [area] : object {Item.spell.system.heightening.levels.3.area}
                        type : string {Item.spell.system.heightening.levels.3.area.type} (2 different values)
                            burst (x4)
                            cone (x1)
                        value : mixed
                            string {Item.spell.system.heightening.levels.3.area.value} (2 different values)
                                10 (x1)
                                30 (x1)
                            integer {Item.spell.system.heightening.levels.3.area.value} (2 different values)
                                20 (x2)
                                60 (x1)
                    [damage] : object {Item.spell.system.heightening.levels.3.damage}
                        [KCA7zyzlqSK9qPCG] : object {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                            formula : string {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: 4d6)
                            materials : array<> {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                        [0] : object {Item.spell.system.heightening.levels.3.damage.0}
                            applyMod : boolean {Item.spell.system.heightening.levels.3.damage.0.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                            materials : array<> {Item.spell.system.heightening.levels.3.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.3.damage.0.type} (same value: acid)
                        [gcovwqxwitqchoin] : object {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin}
                            applyMod : boolean {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                            formula : string {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                            materials : array<> {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [dtpQLfwMi5qU2XEa] : object {Item.spell.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa}
                            applyMod : boolean {Item.spell.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.formula} (same value: 3d4)
                            materials : array<> {Item.spell.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing)
                        wmKl5ucMQTyXMxz1 : object {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1}
                            applyMod : boolean {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.formula} (same value: 3d4)
                            kinds : array<string> {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing)
                            materials : array<> {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality)
                    [range] : object {Item.spell.system.heightening.levels.3.range}
                        value : string {Item.spell.system.heightening.levels.3.range.value} (7 different values)
                            40 feet (x1)
                            touch (x2)
                            10 miles (x1)
                            60 feet (x2)
                            500 feet (x2)
                            10 feet (x1)
                            90 feet (x1)
                    [target] : object {Item.spell.system.heightening.levels.3.target}
                        value : string {Item.spell.system.heightening.levels.3.target.value} (15 different values)
                            5 creatures (x1)
                            1 creature (x1)
                            non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1)
                            1 cubic foot of clean food or water, or a potion or alchemical elixir (x1)
                            up to 400 unattended objects in range, each of light Bulk or less (x1)
                            up to 5 creatures (x1)
                            1 unattended non-magical object of 2 Bulk or less (x1)
                            1 willing creature (x1)
                            up to 10 creatures (x1)
                            10 objects (x1)
                            1 unattended object with a Bulk of 1 or less (x1)
                            2 creatures (x1)
                            10 creatures (x1)
                            2 creatures other than you (x1)
                            an unattended object with a Bulk of 1 or less (x1)
                [6] : object {Item.spell.system.heightening.levels.6}
                    [area] : object {Item.spell.system.heightening.levels.6.area}
                        [areaType] : string {Item.spell.system.heightening.levels.6.area.areaType} (same value: burst)
                        type : string {Item.spell.system.heightening.levels.6.area.type} (same value: burst)
                        value : integer {Item.spell.system.heightening.levels.6.area.value} (4 different values)
                            20 (x1)
                            500 (x1)
                            30 (x1)
                            10 (x1)
                    [range] : object {Item.spell.system.heightening.levels.6.range}
                        value : string {Item.spell.system.heightening.levels.6.range.value} (2 different values)
                            120 feet (x2)
                            100 miles (x1)
                    [target] : object {Item.spell.system.heightening.levels.6.target}
                        value : string {Item.spell.system.heightening.levels.6.target.value} (12 different values)
                            1 unattended non-magical object of 16 Bulk or less (x1)
                            10 willing creatures (x2)
                            10 creatures (x2)
                            5 creatures (x1)
                            5 creatures with teeth (x1)
                            10 living creatures (x1)
                            up to 5 creatures (x1)
                            2 creatures (x1)
                            1 or 10 creatures (x1)
                            any number of objects (x1)
                            4 creatures (x1)
                            3 creatures other than you (x1)
                    [damage] : object {Item.spell.system.heightening.levels.6.damage}
                        [wn2U6jvbMUgcTC2a] : object {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a}
                            applyMod : boolean {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.formula} (same value: 3d6)
                            kinds : array<string> {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning)
                        [0] : object {Item.spell.system.heightening.levels.6.damage.0}
                            applyMod : boolean {Item.spell.system.heightening.levels.6.damage.0.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.6.damage.0.category} (same value: )
                            formula : string {Item.spell.system.heightening.levels.6.damage.0.formula} (same value: 3d6)
                            materials : array<> {Item.spell.system.heightening.levels.6.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.6.damage.0.type} (same value: fire)
                        [1] : object {Item.spell.system.heightening.levels.6.damage.1}
                            applyMod : boolean {Item.spell.system.heightening.levels.6.damage.1.applyMod} (same value: True)
                            category : string {Item.spell.system.heightening.levels.6.damage.1.category} (same value: )
                            formula : string {Item.spell.system.heightening.levels.6.damage.1.formula} (same value: 1d6)
                            materials : array<> {Item.spell.system.heightening.levels.6.damage.1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.6.damage.1.type} (same value: spirit)
                        [lhtty9ufzih9gfue] : object {Item.spell.system.heightening.levels.6.damage.lhtty9ufzih9gfue}
                            applyMod : boolean {Item.spell.system.heightening.levels.6.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.6.damage.lhtty9ufzih9gfue.formula} (same value: 6d4)
                            materials : array<> {Item.spell.system.heightening.levels.6.damage.lhtty9ufzih9gfue.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.6.damage.lhtty9ufzih9gfue.type} (same value: mental)
                        [pxacolqtc1zeoqw3] : object {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3}
                            applyMod : boolean {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.category} (same value: persistent)
                            formula : string {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.formula} (same value: 3d4)
                            materials : array<> {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.type} (same value: mental)
                        wmKl5ucMQTyXMxz1 : object {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1}
                            applyMod : boolean {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.formula} (same value: 6d4)
                            kinds : array<string> {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing)
                            materials : array<> {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality)
                [7] : object {Item.spell.system.heightening.levels.7}
                    [area] : object {Item.spell.system.heightening.levels.7.area}
                        type : string {Item.spell.system.heightening.levels.7.area.type} (3 different values)
                            burst (x4)
                            cone (x1)
                             (x1)
                        value : mixed
                            string {Item.spell.system.heightening.levels.7.area.value} (2 different values)
                                20 (x1)
                                25 (x1)
                            integer {Item.spell.system.heightening.levels.7.area.value} (4 different values)
                                20 (x1)
                                30 (x1)
                                60 (x1)
                                15 (x1)
                        [areaType] : string {Item.spell.system.heightening.levels.7.area.areaType} (3 different values)
                            burst (x1)
                            emanation (x1)
                            cube (x1)
                    [damage] : object {Item.spell.system.heightening.levels.7.damage}
                        [KCA7zyzlqSK9qPCG] : object {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                            formula : string {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: 10d6)
                            materials : array<> {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                        [gcU9LYuQezmqqIr2] : object {Item.spell.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
                            applyMod : boolean {Item.spell.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8)
                            materials : array<> {Item.spell.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
                        [KBVAJjLQOwR9Df19] : object {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19}
                            applyMod : boolean {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.formula} (same value: 9d10)
                            kinds : array<string> {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.type} (same value: bludgeoning)
                        [j69kf1nfy3b1xton] : object {Item.spell.system.heightening.levels.7.damage.j69kf1nfy3b1xton}
                            applyMod : boolean {Item.spell.system.heightening.levels.7.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.7.damage.j69kf1nfy3b1xton.formula} (same value: 8d6)
                            materials : array<> {Item.spell.system.heightening.levels.7.damage.j69kf1nfy3b1xton.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.7.damage.j69kf1nfy3b1xton.type} (same value: electricity)
                        [0] : object {Item.spell.system.heightening.levels.7.damage.0}
                            applyMod : boolean {Item.spell.system.heightening.levels.7.damage.0.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                            materials : array<> {Item.spell.system.heightening.levels.7.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.7.damage.0.type} (same value: acid)
                        [gcovwqxwitqchoin] : object {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin}
                            applyMod : boolean {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                            formula : string {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                            materials : array<> {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                        dtpQLfwMi5qU2XEa : object {Item.spell.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa}
                            applyMod : boolean {Item.spell.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.formula} (same value: 5d4)
                            materials : array<> {Item.spell.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing)
                    [range] : object {Item.spell.system.heightening.levels.7.range}
                        value : string {Item.spell.system.heightening.levels.7.range.value} (5 different values)
                            60 feet (x1)
                            Planetary (x1)
                            120 feet (x1)
                            80 feet (x1)
                            500 miles (x1)
                    [target] : object {Item.spell.system.heightening.levels.7.target}
                        value : string {Item.spell.system.heightening.levels.7.target.value} (9 different values)
                            1 unattended non-magical object of 32 Bulk or less (x1)
                            5 creatures (x2)
                            6 creatures (x1)
                            10 creatures (x1)
                            up to 5 creatures (x1)
                            1 or any number of creatures (x1)
                            1 unattended object with a Bulk of 2 or less (x1)
                            1 Huge or smaller creature (x1)
                            an unattended object with a Bulk of 2 or less (x1)
                [9] : object {Item.spell.system.heightening.levels.9}
                    [area] : object {Item.spell.system.heightening.levels.9.area}
                        type : string {Item.spell.system.heightening.levels.9.area.type} (same value: burst)
                        value : mixed
                            string {Item.spell.system.heightening.levels.9.area.value} (same value: 25)
                            integer {Item.spell.system.heightening.levels.9.area.value} (2 different values)
                                5280 (x1)
                                40 (x2)
                    [damage] : object {Item.spell.system.heightening.levels.9.damage}
                        [KCA7zyzlqSK9qPCG] : object {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                            formula : string {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: 13d6)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                        [SvhfCa1se8cek42O] : object {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.formula} (same value: 12d10)
                            kinds : array<string> {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.type} (same value: bludgeoning)
                        [j69kf1nfy3b1xton] : object {Item.spell.system.heightening.levels.9.damage.j69kf1nfy3b1xton}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.9.damage.j69kf1nfy3b1xton.formula} (same value: 10d6)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.j69kf1nfy3b1xton.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.j69kf1nfy3b1xton.type} (same value: electricity)
                        [0] : object {Item.spell.system.heightening.levels.9.damage.0}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.0.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.9.damage.0.formula} (5 different values)
                                1d12 (x1)
                                6d6 (x1)
                                8d12 (x1)
                                8d8 (x1)
                                5d6 (x1)
                            [materials] : array<> {Item.spell.system.heightening.levels.9.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.0.type} (5 different values)
                                vitality (x1)
                                fire (x1)
                                force (x1)
                                bludgeoning (x1)
                                acid (x1)
                        [G3HdXE0YaAVaevwg] : object {Item.spell.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.formula} (same value: 12d8)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.type} (same value: piercing)
                        [iuhh6qfveXzz88dv] : object {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.formula} (same value: 8d6)
                            kinds : array<string> {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.type} (same value: mental)
                        [ezuFcvEpWgltK1Pu] : object {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.formula} (same value: 4d6)
                            kinds : array<string> {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.type} (same value: acid)
                        [YsQUZm1QLMDCC7aJ] : object {Item.spell.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.formula} (same value: 5d8)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.type} (same value: piercing)
                        [b6lTqa8nIkcnlb6B] : object {Item.spell.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.formula} (same value: 5d4)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.type} (same value: void)
                        [gcovwqxwitqchoin] : object {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                            formula : string {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [dtpQLfwMi5qU2XEa] : object {Item.spell.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.formula} (same value: 6d4)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing)
                        [wmKl5ucMQTyXMxz1] : object {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1}
                            applyMod : boolean {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.formula} (same value: 9d4)
                            kinds : array<string> {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing)
                            materials : array<> {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality)
                    [range] : object {Item.spell.system.heightening.levels.9.range}
                        value : string {Item.spell.system.heightening.levels.9.range.value} (3 different values)
                            70 feet (x1)
                            30 feet (x1)
                            150 feet (x1)
                    [target] : object {Item.spell.system.heightening.levels.9.target}
                        value : string {Item.spell.system.heightening.levels.9.target.value} (8 different values)
                            1 unattended non-magical object of 128 Bulk or less (x1)
                            10 creatures that aren't on their home plane (x1)
                            up to 10 creatures (x1)
                            5 creatures (x1)
                            you and up to five additional willing creatures (x1)
                            4 creatures other than you (x1)
                            up to 5 creatures (x1)
                            4 creatures (x1)
                [10] : object {Item.spell.system.heightening.levels.10}
                    [target] : object {Item.spell.system.heightening.levels.10.target}
                        value : string {Item.spell.system.heightening.levels.10.target.value} (3 different values)
                            1 unattended non-magical object of 256 Bulk or less (x1)
                            9 creatures with teeth (x1)
                            4 creatures (x1)
                    [damage] : object {Item.spell.system.heightening.levels.10.damage}
                        [lhtty9ufzih9gfue] : object {Item.spell.system.heightening.levels.10.damage.lhtty9ufzih9gfue}
                            applyMod : boolean {Item.spell.system.heightening.levels.10.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.10.damage.lhtty9ufzih9gfue.formula} (same value: 10d4)
                            materials : array<> {Item.spell.system.heightening.levels.10.damage.lhtty9ufzih9gfue.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.10.damage.lhtty9ufzih9gfue.type} (same value: mental)
                        [pxacolqtc1zeoqw3] : object {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3}
                            applyMod : boolean {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.category} (same value: persistent)
                            formula : string {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.formula} (same value: 5d4)
                            materials : array<> {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.type} (same value: mental)
                        [gcU9LYuQezmqqIr2] : object {Item.spell.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
                            applyMod : boolean {Item.spell.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10)
                            materials : array<> {Item.spell.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
                        [2QdSH92yYPPq3Ru3] : object {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3}
                            applyMod : boolean {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.formula} (same value: 16d10)
                            kinds : array<string> {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.type} (same value: untyped)
                        [zJ797hWUtFCE3MIM] : object {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM}
                            applyMod : boolean {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False)
                            category : string {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.category} (same value: persistent)
                            formula : string {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.formula} (same value: 3d10)
                            kinds : array<string> {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.type} (same value: bleed)
                        [0] : object {Item.spell.system.heightening.levels.10.damage.0}
                            applyMod : boolean {Item.spell.system.heightening.levels.10.damage.0.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.10.damage.0.formula} (4 different values)
                                10d6 (x1)
                                16d6 (x1)
                                5d10 (x1)
                                3d6 (x1)
                            [materials] : array<> {Item.spell.system.heightening.levels.10.damage.0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.10.damage.0.type} (3 different values)
                                void (x2)
                                untyped (x1)
                                bludgeoning (x1)
                        [faJw2uvtNcCSSCQg] : object {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg}
                            applyMod : boolean {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.formula} (same value: 14d10)
                            kinds : array<string> {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.type} (same value: spirit)
                        [1] : object {Item.spell.system.heightening.levels.10.damage.1}
                            applyMod : boolean {Item.spell.system.heightening.levels.10.damage.1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.10.damage.1.formula} (same value: 3d6)
                            materials : array<> {Item.spell.system.heightening.levels.10.damage.1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.10.damage.1.type} (same value: void)
                        SkA0hnMkeRZeHBNT : object {Item.spell.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT}
                            applyMod : boolean {Item.spell.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.formula} (same value: 20d6)
                            materials : array<> {Item.spell.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.type} (same value: bludgeoning)
                    [area] : object {Item.spell.system.heightening.levels.10.area}
                        [areaType] : string {Item.spell.system.heightening.levels.10.area.areaType} (2 different values)
                            burst (x2)
                            emanation (x1)
                        type : string {Item.spell.system.heightening.levels.10.area.type} (same value: burst)
                        value : integer {Item.spell.system.heightening.levels.10.area.value} (3 different values)
                            1320 (x1)
                            500 (x1)
                            1000 (x2)
                    [range] : object {Item.spell.system.heightening.levels.10.range}
                        value : string {Item.spell.system.heightening.levels.10.range.value} (3 different values)
                            half a mile (x1)
                            2200 feet (x1)
                            2000 feet (x1)
        [overlays] : object {Item.spell.system.overlays}
            [fjal1yqjbeci6fa9] : object {Item.spell.system.overlays.fjal1yqjbeci6fa9}
                overlayType : string {Item.spell.system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3)
                system : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system}
                    area : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.area}
                        areaType : string {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation)
                        type : string {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation)
                        value : integer {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30)
                    damage : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.damage}
                        0 : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.damage.0}
                            [category] : mixed
                    target : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.target}
                        value : string {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: )
                    time : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.time}
                        value : string {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3)
                    traits : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.traits}
                        value : array<string> {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                sonic (x1)
            [gc46bl5k7ajwh96r] : object {Item.spell.system.overlays.gc46bl5k7ajwh96r}
                overlayType : string {Item.spell.system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2)
                system : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system}
                    area : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.area}
                        areaType : string {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst)
                        type : string {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst)
                        value : integer {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10)
                    damage : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.damage}
                        0 : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.damage.0}
                            [category] : mixed
                    target : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.target}
                        value : string {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: )
                    time : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.time}
                        value : string {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.traits}
                        value : array<string> {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                sonic (x1)
            [q1iyd84b6hrjht55] : object {Item.spell.system.overlays.q1iyd84b6hrjht55}
                overlayType : string {Item.spell.system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.q1iyd84b6hrjht55.sort} (same value: 1)
                system : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system}
                    damage : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.damage}
                        0 : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.damage.0}
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4)
                    heightening : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.heightening}
                        damage : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4)
                    target : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.target}
                        value : string {Item.spell.system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: )
                    time : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.time}
                        value : string {Item.spell.system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1)
            [6vSnfwRnUWyZHy9T] : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T}
                _id : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T._id} (same value: 6vSnfwRnUWyZHy9T)
                name : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.name} (same value: Flourishing Flora (Roots))
                overlayType : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4)
                system : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system}
                    damage : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage}
                        yDUpRhWBFgdtBTqW : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW}
                            applyMod : boolean {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: 2d4)
                            materials : array<> {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: bludgeoning)
                    heightening : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.heightening}
                        damage : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage}
                            yDUpRhWBFgdtBTqW : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: 1d4)
                        interval : integer {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: interval)
            [9F9TDQen8t36f2Hy] : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy}
                _id : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy._id} (same value: 9F9TDQen8t36f2Hy)
                name : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.name} (same value: Flourishing Flora (Flowers))
                overlayType : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2)
                system : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system}
                    damage : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage}
                        NG8iJ8V08LYNGE2U : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U}
                            applyMod : boolean {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: 2d4)
                            materials : array<> {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: poison)
                    heightening : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.heightening}
                        damage : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage}
                            NG8iJ8V08LYNGE2U : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: 1d4)
                        interval : integer {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: interval)
            [b3iDKTx36pQ50rrM] : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM}
                _id : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM._id} (same value: b3iDKTx36pQ50rrM)
                name : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.name} (same value: Flourishing Flora (Cacti))
                overlayType : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1)
                system : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system}
                    damage : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage}
                        GP7TJnF7wP3usMHf : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf}
                            applyMod : boolean {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: 2d4)
                            materials : array<> {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: piercing)
                    heightening : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.heightening}
                        damage : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage}
                            GP7TJnF7wP3usMHf : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: 1d4)
                        interval : integer {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: interval)
            [pn5DHoYhppEpIsdO] : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO}
                _id : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO._id} (same value: pn5DHoYhppEpIsdO)
                name : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.name} (same value: Flourishing Flora (Fruits))
                overlayType : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3)
                system : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system}
                    damage : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage}
                        NdoyC7Quio9EO78V : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V}
                            applyMod : boolean {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: 2d4)
                            materials : array<> {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: bludgeoning)
                    heightening : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.heightening}
                        damage : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage}
                            NdoyC7Quio9EO78V : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: 1d4)
                        interval : integer {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: interval)
            [5lkl4b4xvy2j463q] : object {Item.spell.system.overlays.5lkl4b4xvy2j463q}
                _id : string {Item.spell.system.overlays.5lkl4b4xvy2j463q._id} (same value: 5lkl4b4xvy2j463q)
                overlayType : string {Item.spell.system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2)
                system : object {Item.spell.system.overlays.5lkl4b4xvy2j463q.system}
                    time : object {Item.spell.system.overlays.5lkl4b4xvy2j463q.system.time}
                        value : string {Item.spell.system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.5lkl4b4xvy2j463q.system.traits}
                        value : array<string> {Item.spell.system.overlays.5lkl4b4xvy2j463q.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {Item.spell.system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values)
                                concentrate (x1)
                                manipulate (x1)
            [s1pd6dwotaii79cd] : object {Item.spell.system.overlays.s1pd6dwotaii79cd}
                _id : string {Item.spell.system.overlays.s1pd6dwotaii79cd._id} (same value: s1pd6dwotaii79cd)
                overlayType : string {Item.spell.system.overlays.s1pd6dwotaii79cd.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.s1pd6dwotaii79cd.sort} (same value: 1)
                system : object {Item.spell.system.overlays.s1pd6dwotaii79cd.system}
                    time : object {Item.spell.system.overlays.s1pd6dwotaii79cd.system.time}
                        value : string {Item.spell.system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: 1)
                    traits : object {Item.spell.system.overlays.s1pd6dwotaii79cd.system.traits}
                        value : array<string> {Item.spell.system.overlays.s1pd6dwotaii79cd.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: manipulate)
            [xo6fc5njtz8vowkk] : object {Item.spell.system.overlays.xo6fc5njtz8vowkk}
                _id : string {Item.spell.system.overlays.xo6fc5njtz8vowkk._id} (same value: xo6fc5njtz8vowkk)
                overlayType : string {Item.spell.system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3)
                system : object {Item.spell.system.overlays.xo6fc5njtz8vowkk.system}
                    target : object {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.target}
                        value : string {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: 5 creatures)
                    time : object {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.time}
                        value : string {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: 3)
                    traits : object {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.traits}
                        value : array<string> {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values)
                                concentrate (x1)
                                manipulate (x1)
            [4gyp3qlsv5ywdyjq] : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq}
                _id : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                name : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                overlayType : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                system : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system}
                    damage : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                        0 : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                            formula : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                            kinds : array<string> {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                    [defense] : mixed
                    heightening : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                        damage : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                    range : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.range}
                        value : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                    target : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.target}
                        value : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                    time : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.time}
                        value : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                        value : array<string> {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                void (x1)
            [pq7cxntbz4s8g5ik] : object {Item.spell.system.overlays.pq7cxntbz4s8g5ik}
                _id : string {Item.spell.system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                overlayType : string {Item.spell.system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                system : object {Item.spell.system.overlays.pq7cxntbz4s8g5ik.system}
                    range : object {Item.spell.system.overlays.pq7cxntbz4s8g5ik.system.range}
                        value : string {Item.spell.system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                    time : object {Item.spell.system.overlays.pq7cxntbz4s8g5ik.system.time}
                        value : string {Item.spell.system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
            [rvhoa43rqqqp8izn] : object {Item.spell.system.overlays.rvhoa43rqqqp8izn}
                _id : string {Item.spell.system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                overlayType : string {Item.spell.system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                system : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system}
                    area : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.area}
                        type : string {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                        value : integer {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                    range : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.range}
                        value : string {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                    target : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.target}
                        value : string {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                    time : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.time}
                        value : string {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                    traits : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.traits}
                        value : array<string> {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                void (x1)
            [z04svm1cvfcxtplb] : object {Item.spell.system.overlays.z04svm1cvfcxtplb}
                _id : string {Item.spell.system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                name : string {Item.spell.system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                overlayType : string {Item.spell.system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                system : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system}
                    damage : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.damage}
                        0 : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.damage.0}
                            kinds : array<string> {Item.spell.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                    range : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.range}
                        value : string {Item.spell.system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                    target : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.target}
                        value : string {Item.spell.system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                    time : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.time}
                        value : string {Item.spell.system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.traits}
                        value : array<string> {Item.spell.system.overlays.z04svm1cvfcxtplb.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                void (x1)
            [37gy7l19tik74o4s] : object {Item.spell.system.overlays.37gy7l19tik74o4s}
                _id : string {Item.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                name : string {Item.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                overlayType : string {Item.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                system : object {Item.spell.system.overlays.37gy7l19tik74o4s.system}
                    damage : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.damage}
                        0 : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
                            formula : string {Item.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                            kinds : array<string> {Item.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                    [defense] : mixed
                    heightening : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
                        damage : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                    range : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.range}
                        value : string {Item.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                    time : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.time}
                        value : string {Item.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.traits}
                        value : array<string> {Item.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Item.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                healing (x1)
                                manipulate (x1)
                                vitality (x1)
            [7qdtetowq348s9oc] : object {Item.spell.system.overlays.7qdtetowq348s9oc}
                _id : string {Item.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                overlayType : string {Item.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                system : object {Item.spell.system.overlays.7qdtetowq348s9oc.system}
                    range : object {Item.spell.system.overlays.7qdtetowq348s9oc.system.range}
                        value : string {Item.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                    time : object {Item.spell.system.overlays.7qdtetowq348s9oc.system.time}
                        value : string {Item.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
            [7vbvdrv2cl87sqta] : object {Item.spell.system.overlays.7vbvdrv2cl87sqta}
                _id : string {Item.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                overlayType : string {Item.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                system : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system}
                    area : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.area}
                        type : string {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                        value : integer {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                    range : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
                        value : string {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                    target : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
                        value : string {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                    time : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
                        value : string {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                    traits : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
                        value : array<string> {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                healing (x1)
                                manipulate (x1)
                                vitality (x1)
            [lfxcoz2d3f8j2zq1] : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1}
                _id : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                name : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                overlayType : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                system : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
                    damage : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                        0 : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                            kinds : array<string> {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                    range : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
                        value : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                    target : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
                        value : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                    time : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
                        value : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                        value : array<string> {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                healing (x1)
                                manipulate (x1)
                                vitality (x1)
            [9uy5xd2ogc2syzwz] : object {Item.spell.system.overlays.9uy5xd2ogc2syzwz}
                _id : string {Item.spell.system.overlays.9uy5xd2ogc2syzwz._id} (same value: 9uy5xd2ogc2syzwz)
                overlayType : string {Item.spell.system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1)
                system : object {Item.spell.system.overlays.9uy5xd2ogc2syzwz.system}
                    range : object {Item.spell.system.overlays.9uy5xd2ogc2syzwz.system.range}
                        value : string {Item.spell.system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: 30 feet)
                    time : object {Item.spell.system.overlays.9uy5xd2ogc2syzwz.system.time}
                        value : string {Item.spell.system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: 2)
            [ozuci5q5wwe0o0s8] : object {Item.spell.system.overlays.ozuci5q5wwe0o0s8}
                _id : string {Item.spell.system.overlays.ozuci5q5wwe0o0s8._id} (same value: ozuci5q5wwe0o0s8)
                overlayType : string {Item.spell.system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2)
                system : object {Item.spell.system.overlays.ozuci5q5wwe0o0s8.system}
                    range : object {Item.spell.system.overlays.ozuci5q5wwe0o0s8.system.range}
                        value : string {Item.spell.system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: 60 feet)
                    time : object {Item.spell.system.overlays.ozuci5q5wwe0o0s8.system.time}
                        value : string {Item.spell.system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: 3)
            [px43dahs3eb2rukw] : object {Item.spell.system.overlays.px43dahs3eb2rukw}
                _id : string {Item.spell.system.overlays.px43dahs3eb2rukw._id} (same value: px43dahs3eb2rukw)
                overlayType : string {Item.spell.system.overlays.px43dahs3eb2rukw.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.px43dahs3eb2rukw.sort} (same value: 3)
                system : object {Item.spell.system.overlays.px43dahs3eb2rukw.system}
                    defense : object {Item.spell.system.overlays.px43dahs3eb2rukw.system.defense}
                        save : object {Item.spell.system.overlays.px43dahs3eb2rukw.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True)
                            statistic : string {Item.spell.system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: reflex)
                    range : object {Item.spell.system.overlays.px43dahs3eb2rukw.system.range}
                        value : string {Item.spell.system.overlays.px43dahs3eb2rukw.system.range.value} (same value: 60 feet)
                    time : object {Item.spell.system.overlays.px43dahs3eb2rukw.system.time}
                        value : string {Item.spell.system.overlays.px43dahs3eb2rukw.system.time.value} (same value: 2 rounds)
            [1wl9k6lqynkjha9q] : object {Item.spell.system.overlays.1wl9k6lqynkjha9q}
                _id : string {Item.spell.system.overlays.1wl9k6lqynkjha9q._id} (same value: 1wl9k6lqynkjha9q)
                overlayType : string {Item.spell.system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2)
                system : object {Item.spell.system.overlays.1wl9k6lqynkjha9q.system}
                    range : object {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.range}
                        value : string {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: 30)
                    target : object {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.target}
                        value : string {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: 1 creature)
                    time : object {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.time}
                        value : string {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: 2)
            [juu7b3p8ujr36quq] : object {Item.spell.system.overlays.juu7b3p8ujr36quq}
                _id : string {Item.spell.system.overlays.juu7b3p8ujr36quq._id} (same value: juu7b3p8ujr36quq)
                overlayType : string {Item.spell.system.overlays.juu7b3p8ujr36quq.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.juu7b3p8ujr36quq.sort} (same value: 3)
                system : object {Item.spell.system.overlays.juu7b3p8ujr36quq.system}
                    area : object {Item.spell.system.overlays.juu7b3p8ujr36quq.system.area}
                        areaType : string {Item.spell.system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: emanation)
                        value : string {Item.spell.system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: 5)
                    range : object {Item.spell.system.overlays.juu7b3p8ujr36quq.system.range}
                        value : string {Item.spell.system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: )
                    target : object {Item.spell.system.overlays.juu7b3p8ujr36quq.system.target}
                        value : string {Item.spell.system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: all creatures)
                    time : object {Item.spell.system.overlays.juu7b3p8ujr36quq.system.time}
                        value : string {Item.spell.system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: 3)
            [rc0m5cmiwmosbhg4] : object {Item.spell.system.overlays.rc0m5cmiwmosbhg4}
                _id : string {Item.spell.system.overlays.rc0m5cmiwmosbhg4._id} (same value: rc0m5cmiwmosbhg4)
                overlayType : string {Item.spell.system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1)
                system : object {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system}
                    range : object {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.range}
                        value : string {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: 15)
                    target : object {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.target}
                        value : string {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: 1 creature)
                    time : object {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.time}
                        value : string {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: 1)
            [meLJc1TTgPJz7nLB] : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB}
                name : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.name} (same value: Sacred Beasts (Slashing))
                overlayType : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.meLJc1TTgPJz7nLB.sort} (same value: 3)
                system : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system}
                    damage : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage}
                        t0UzdeQuwssxsPyM : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM}
                            applyMod : boolean {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.formula} (same value: 2d6)
                            kinds : array<string> {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.type} (same value: slashing)
                    heightening : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.heightening}
                        damage : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage}
                            t0UzdeQuwssxsPyM : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage.t0UzdeQuwssxsPyM} (same value: 2d6)
                        interval : integer {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.heightening.type} (same value: interval)
            [vhXEhtZEpplrbnpb] : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb}
                name : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.name} (same value: Sacred Beasts (Piercing))
                overlayType : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.vhXEhtZEpplrbnpb.sort} (same value: 2)
                system : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system}
                    damage : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage}
                        9mHTsjY5oHSoL8Ru : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru}
                            applyMod : boolean {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.formula} (same value: 2d6)
                            kinds : array<string> {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.type} (same value: piercing)
                    heightening : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.heightening}
                        damage : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage}
                            9mHTsjY5oHSoL8Ru : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage.9mHTsjY5oHSoL8Ru} (same value: 2d6)
                        interval : integer {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.heightening.type} (same value: interval)
            [yknoIQa1znXWIEI6] : object {Item.spell.system.overlays.yknoIQa1znXWIEI6}
                name : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.name} (same value: Sacred Beasts (Bludgeoning))
                overlayType : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.yknoIQa1znXWIEI6.sort} (same value: 1)
                system : object {Item.spell.system.overlays.yknoIQa1znXWIEI6.system}
                    damage : object {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage}
                        ki6WLHf13lvCRfPM : object {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM}
                            applyMod : boolean {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.formula} (same value: 2d6)
                            kinds : array<string> {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.type} (same value: bludgeoning)
                    heightening : object {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.heightening}
                        damage : object {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage}
                            ki6WLHf13lvCRfPM : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage.ki6WLHf13lvCRfPM} (same value: 2d6)
                        interval : integer {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.heightening.type} (same value: interval)
            [BOVbZOmZ6WE9VOXC] : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC}
                name : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.name} (same value: Threefold Limb (Ice))
                overlayType : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.sort} (same value: 1)
                system : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system}
                    damage : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage}
                        cMm8FNIiFTWwz9le : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le}
                            applyMod : boolean {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.formula} (same value: 2d6)
                            kinds : array<string> {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.type} (same value: cold)
                    [defense] : mixed
                    heightening : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening}
                        area : integer {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.area} (same value: 0)
                        damage : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage}
                            cMm8FNIiFTWwz9le : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage.cMm8FNIiFTWwz9le} (same value: 2d6)
                        interval : integer {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.type} (same value: interval)
                    traits : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.traits}
                        value : array<string> {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value.[]} (6 different values)
                                attack (x1)
                                cold (x1)
                                concentrate (x1)
                                manipulate (x1)
                                morph (x1)
                                water (x1)
            [LMx7m5wqLsiVbWCO] : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO}
                name : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.name} (same value: Threefold Limb (Liquid Water))
                overlayType : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.sort} (same value: 2)
                system : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system}
                    damage : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage}
                        LVGTWs2TiFSQaP8s : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s}
                            applyMod : boolean {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.formula} (same value: 2d6)
                            kinds : array<string> {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.type} (same value: bludgeoning)
                    [defense] : mixed
                    heightening : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening}
                        area : integer {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.area} (same value: 0)
                        damage : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage}
                            LVGTWs2TiFSQaP8s : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage.LVGTWs2TiFSQaP8s} (same value: 2d6)
                        interval : integer {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.type} (same value: interval)
            [iLSVxhnKWj7DHGmf] : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf}
                name : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.name} (same value: Threefold Limb (Steam))
                overlayType : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.sort} (same value: 3)
                system : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system}
                    damage : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage}
                        OUpuC9jXZ28jWOr2 : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2}
                            applyMod : boolean {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.formula} (same value: 2d6)
                            kinds : array<string> {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.type} (same value: fire)
                    [defense] : mixed
                    heightening : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening}
                        area : integer {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.area} (same value: 0)
                        damage : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage}
                            OUpuC9jXZ28jWOr2 : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage.OUpuC9jXZ28jWOr2} (same value: 2d6)
                        interval : integer {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.type} (same value: interval)
                    traits : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.traits}
                        value : array<string> {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value.[]} (6 different values)
                                attack (x1)
                                concentrate (x1)
                                fire (x1)
                                manipulate (x1)
                                morph (x1)
                                water (x1)
            [hqiwae0wgehycnex] : object {Item.spell.system.overlays.hqiwae0wgehycnex}
                _id : string {Item.spell.system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
                overlayType : string {Item.spell.system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
                system : object {Item.spell.system.overlays.hqiwae0wgehycnex.system}
                    damage : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage}
                        d80radfbikwjogmr : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
                            applyMod : boolean {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
                            materials : array<> {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
                    heightening : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.heightening}
                        damage : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.heightening.damage}
                            d80radfbikwjogmr : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
                        interval : integer {Item.spell.system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
                    target : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.target}
                        value : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
                    time : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.time}
                        value : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
            [wlrbtv7c5shfmdh1] : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1}
                _id : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
                overlayType : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
                system : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system}
                    damage : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage}
                        tgzp2lzatpg4c9a5 : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
                            applyMod : boolean {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
                            materials : array<> {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
                    heightening : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening}
                        damage : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
                            tgzp2lzatpg4c9a5 : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
                        interval : integer {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
                    target : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.target}
                        value : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
                    time : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.time}
                        value : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
            [rgpytku9yox1yddh] : object {Item.spell.system.overlays.rgpytku9yox1yddh}
                _id : string {Item.spell.system.overlays.rgpytku9yox1yddh._id} (same value: rgpytku9yox1yddh)
                overlayType : string {Item.spell.system.overlays.rgpytku9yox1yddh.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.rgpytku9yox1yddh.sort} (same value: 2)
                system : object {Item.spell.system.overlays.rgpytku9yox1yddh.system}
                    time : object {Item.spell.system.overlays.rgpytku9yox1yddh.system.time}
                        value : string {Item.spell.system.overlays.rgpytku9yox1yddh.system.time.value} (same value: 3)
                    traits : object {Item.spell.system.overlays.rgpytku9yox1yddh.system.traits}
                        value : array<string> {Item.spell.system.overlays.rgpytku9yox1yddh.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {Item.spell.system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values)
                                concentrate (x1)
                                manipulate (x1)
            [wbmv0dtfurrhoq5m] : object {Item.spell.system.overlays.wbmv0dtfurrhoq5m}
                _id : string {Item.spell.system.overlays.wbmv0dtfurrhoq5m._id} (same value: wbmv0dtfurrhoq5m)
                overlayType : string {Item.spell.system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1)
                system : object {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system}
                    time : object {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system.time}
                        value : string {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system.traits}
                        value : array<string> {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values)
                                concentrate (x1)
                                manipulate (x1)
            [TbHMSXBAsnIbidBD] : object {Item.spell.system.overlays.TbHMSXBAsnIbidBD}
                _id : string {Item.spell.system.overlays.TbHMSXBAsnIbidBD._id} (same value: TbHMSXBAsnIbidBD)
                overlayType : string {Item.spell.system.overlays.TbHMSXBAsnIbidBD.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.TbHMSXBAsnIbidBD.sort} (same value: 3)
                system : object {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system}
                    area : object {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.area}
                        type : string {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.area.type} (same value: burst)
                        value : integer {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.area.value} (same value: 15)
                    time : object {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.time}
                        value : string {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.time.value} (same value: 3)
                    traits : object {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.traits}
                        value : array<string> {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.traits.value.[]} (2 different values)
                                concentrate (x1)
                                manipulate (x1)
            [XJzWxXlJmL5uj8Yd] : object {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd}
                _id : string {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd._id} (same value: XJzWxXlJmL5uj8Yd)
                overlayType : string {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.sort} (same value: 1)
                system : object {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system}
                    area : object {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.area}
                        type : string {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.area.type} (same value: burst)
                        value : integer {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.area.value} (same value: 5)
                    time : object {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.time}
                        value : string {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.time.value} (same value: 1)
                    traits : object {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.traits}
                        value : array<string> {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value.[]} (same value: manipulate)
            [aZcOAlvTgorg1Rl9] : object {Item.spell.system.overlays.aZcOAlvTgorg1Rl9}
                _id : string {Item.spell.system.overlays.aZcOAlvTgorg1Rl9._id} (same value: aZcOAlvTgorg1Rl9)
                overlayType : string {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.sort} (same value: 2)
                system : object {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system}
                    area : object {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.area}
                        type : string {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.area.type} (same value: burst)
                        value : integer {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.area.value} (same value: 10)
                    time : object {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.time}
                        value : string {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.traits}
                        value : array<string> {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value.[]} (2 different values)
                                concentrate (x1)
                                manipulate (x1)
            [CXLBoUCDAyNLYJLa] : object {Item.spell.system.overlays.CXLBoUCDAyNLYJLa}
                name : string {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.name} (same value: Final Sacrifice (Cold))
                overlayType : string {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2)
                system : object {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system}
                    damage : object {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.damage}
                        0 : object {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0}
                            [category] : mixed
                            kinds : array<string> {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: damage)
                            type : string {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: cold)
                    rules : ###FoundryRulesObject###
                    traits : object {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.traits}
                        value : array<string> {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values)
                                cold (x1)
                                concentrate (x1)
                                manipulate (x1)
            [rxA3woadtvHLq4xZ] : object {Item.spell.system.overlays.rxA3woadtvHLq4xZ}
                name : string {Item.spell.system.overlays.rxA3woadtvHLq4xZ.name} (same value: Final Sacrifice (Fire))
                overlayType : string {Item.spell.system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1)
                system : object {Item.spell.system.overlays.rxA3woadtvHLq4xZ.system}
                    damage : object {Item.spell.system.overlays.rxA3woadtvHLq4xZ.system.damage}
                        0 : object {Item.spell.system.overlays.rxA3woadtvHLq4xZ.system.damage.0}
                            [category] : mixed
                    rules : ###FoundryRulesObject###
            [owbdx5mwkhnfjfe8] : object {Item.spell.system.overlays.owbdx5mwkhnfjfe8}
                _id : string {Item.spell.system.overlays.owbdx5mwkhnfjfe8._id} (same value: owbdx5mwkhnfjfe8)
                overlayType : string {Item.spell.system.overlays.owbdx5mwkhnfjfe8.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.owbdx5mwkhnfjfe8.sort} (same value: 2)
                system : object {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system}
                    area : object {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.area}
                        value : string {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.area.value} (same value: 120)
                    time : object {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.time}
                        value : string {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.time.value} (same value: 3)
                    traits : object {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.traits}
                        value : array<string> {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                force (x1)
                                light (x1)
                                manipulate (x1)
            [qrxkquqbapot642g] : object {Item.spell.system.overlays.qrxkquqbapot642g}
                _id : string {Item.spell.system.overlays.qrxkquqbapot642g._id} (same value: qrxkquqbapot642g)
                overlayType : string {Item.spell.system.overlays.qrxkquqbapot642g.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.qrxkquqbapot642g.sort} (same value: 1)
                system : object {Item.spell.system.overlays.qrxkquqbapot642g.system}
                    time : object {Item.spell.system.overlays.qrxkquqbapot642g.system.time}
                        value : string {Item.spell.system.overlays.qrxkquqbapot642g.system.time.value} (same value: 2)
            [zzgj6vleao856t2k] : object {Item.spell.system.overlays.zzgj6vleao856t2k}
                name : string {Item.spell.system.overlays.zzgj6vleao856t2k.name} (same value: Inner Radiance Torrent (2 Rounds))
                overlayType : string {Item.spell.system.overlays.zzgj6vleao856t2k.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.zzgj6vleao856t2k.sort} (same value: 3)
                system : object {Item.spell.system.overlays.zzgj6vleao856t2k.system}
                    area : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.area}
                        value : string {Item.spell.system.overlays.zzgj6vleao856t2k.system.area.value} (same value: 120)
                    damage : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.damage}
                        0 : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.damage.0}
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.zzgj6vleao856t2k.system.damage.0.formula} (same value: 8d4)
                    heightening : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.heightening}
                        damage : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.zzgj6vleao856t2k.system.heightening.damage.0} (same value: 4d4)
                    time : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.time}
                        value : string {Item.spell.system.overlays.zzgj6vleao856t2k.system.time.value} (same value: 2 rounds)
                    traits : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.traits}
                        value : array<string> {Item.spell.system.overlays.zzgj6vleao856t2k.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Item.spell.system.overlays.zzgj6vleao856t2k.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                force (x1)
                                light (x1)
                                manipulate (x1)
            [NYYzPXYkV0V917XF] : object {Item.spell.system.overlays.NYYzPXYkV0V917XF}
                name : string {Item.spell.system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit))
                overlayType : string {Item.spell.system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
                system : object {Item.spell.system.overlays.NYYzPXYkV0V917XF.system}
                    damage : object {Item.spell.system.overlays.NYYzPXYkV0V917XF.system.damage}
                        0Uok2pip94aNbBFd : object {Item.spell.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
                            [category] : mixed
                            kinds : array<string> {Item.spell.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                            type : string {Item.spell.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit)
                    [defense] : mixed
            [OTj254xSoTgGQJlU] : object {Item.spell.system.overlays.OTj254xSoTgGQJlU}
                name : string {Item.spell.system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing))
                overlayType : string {Item.spell.system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
                system : object {Item.spell.system.overlays.OTj254xSoTgGQJlU.system}
                    damage : object {Item.spell.system.overlays.OTj254xSoTgGQJlU.system.damage}
                        0Uok2pip94aNbBFd : object {Item.spell.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
                            [category] : mixed
                            kinds : array<string> {Item.spell.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                            type : string {Item.spell.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing)
                    [defense] : mixed
            [TqI3B4hFxajOSIm3] : object {Item.spell.system.overlays.TqI3B4hFxajOSIm3}
                name : string {Item.spell.system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning))
                overlayType : string {Item.spell.system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
                system : object {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system}
                    damage : object {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system.damage}
                        0Uok2pip94aNbBFd : object {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
                            [category] : mixed
                            kinds : array<string> {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                            type : string {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning)
                    [defense] : mixed
            [WIvpqh0pSKKC4t0F] : object {Item.spell.system.overlays.WIvpqh0pSKKC4t0F}
                name : string {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing))
                overlayType : string {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
                system : object {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system}
                    damage : object {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system.damage}
                        0Uok2pip94aNbBFd : object {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
                            [category] : mixed
                            kinds : array<string> {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                            type : string {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing)
                    [defense] : mixed
            [Fs08rHTZAfROKKzu] : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu}
                _id : string {Item.spell.system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu)
                name : string {Item.spell.system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine))
                overlayType : string {Item.spell.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
                system : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system}
                    damage : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage}
                        0 : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
                            formula : string {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8)
                    heightening : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
                        damage : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8)
            [noPVUX8Ocln52MKm] : object {Item.spell.system.overlays.noPVUX8Ocln52MKm}
                _id : string {Item.spell.system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm)
                overlayType : string {Item.spell.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
                system : object {Item.spell.system.overlays.noPVUX8Ocln52MKm.system}
            [m962exgm87kqsyrm] : object {Item.spell.system.overlays.m962exgm87kqsyrm}
                _id : string {Item.spell.system.overlays.m962exgm87kqsyrm._id} (same value: m962exgm87kqsyrm)
                overlayType : string {Item.spell.system.overlays.m962exgm87kqsyrm.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.m962exgm87kqsyrm.sort} (same value: 2)
                system : object {Item.spell.system.overlays.m962exgm87kqsyrm.system}
                    time : object {Item.spell.system.overlays.m962exgm87kqsyrm.system.time}
                        value : string {Item.spell.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: 3)
            [px0sdwr4arjpycne] : object {Item.spell.system.overlays.px0sdwr4arjpycne}
                _id : string {Item.spell.system.overlays.px0sdwr4arjpycne._id} (same value: px0sdwr4arjpycne)
                overlayType : string {Item.spell.system.overlays.px0sdwr4arjpycne.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.px0sdwr4arjpycne.sort} (same value: 1)
                system : object {Item.spell.system.overlays.px0sdwr4arjpycne.system}
                    time : object {Item.spell.system.overlays.px0sdwr4arjpycne.system.time}
                        value : string {Item.spell.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: 2)
            [yamv3l9tw0na3g2h] : object {Item.spell.system.overlays.yamv3l9tw0na3g2h}
                _id : string {Item.spell.system.overlays.yamv3l9tw0na3g2h._id} (same value: yamv3l9tw0na3g2h)
                name : string {Item.spell.system.overlays.yamv3l9tw0na3g2h.name} (same value: Elemental Annihilation Wave (2 Rounds))
                overlayType : string {Item.spell.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3)
                system : object {Item.spell.system.overlays.yamv3l9tw0na3g2h.system}
                    area : object {Item.spell.system.overlays.yamv3l9tw0na3g2h.system.area}
                        value : string {Item.spell.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: 60)
                    time : object {Item.spell.system.overlays.yamv3l9tw0na3g2h.system.time}
                        value : string {Item.spell.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: 2 rounds)
            [QDQIFtc8RxaD9iS7] : object {Item.spell.system.overlays.QDQIFtc8RxaD9iS7}
                _id : string {Item.spell.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: QDQIFtc8RxaD9iS7)
                name : string {Item.spell.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: Positive Attunement (Healing))
                overlayType : string {Item.spell.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1)
                system : object {Item.spell.system.overlays.QDQIFtc8RxaD9iS7.system}
            [kHaktf2Oiv8TRiCV] : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV}
                _id : string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: kHaktf2Oiv8TRiCV)
                name : string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: Positive Attunement (Damage))
                overlayType : string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2)
                system : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system}
                    damage : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.damage}
                        0 : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0}
                            [category] : mixed
                            kinds : array<string> {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: damage)
                            type : string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: vitality)
                    defense : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.defense}
                        save : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False)
                            statistic : string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: will)
            [Dn2urqase1klSlXN] : object {Item.spell.system.overlays.Dn2urqase1klSlXN}
                _id : string {Item.spell.system.overlays.Dn2urqase1klSlXN._id} (same value: Dn2urqase1klSlXN)
                name : string {Item.spell.system.overlays.Dn2urqase1klSlXN.name} (same value: Cinder Swarm (Fireflies))
                overlayType : string {Item.spell.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2)
                system : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system}
                    damage : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage}
                        2MvpaX0V8xQX6CsS : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS}
                            applyMod : boolean {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: 3d6)
                            materials : array<> {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: fire)
                    defense : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.defense}
                        save : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False)
                            statistic : string {Item.spell.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: fortitude)
                    heightening : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.heightening}
                        damage : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.heightening.damage}
                            2MvpaX0V8xQX6CsS : string {Item.spell.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: 2d6)
                        interval : integer {Item.spell.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: interval)
            [OsMweS7nFHnNhCy1] : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1}
                _id : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1._id} (same value: OsMweS7nFHnNhCy1)
                name : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.name} (same value: Cinder Swarm (Fire Ants))
                overlayType : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1)
                system : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system}
                    damage : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage}
                        6VDpVfnth5Jo4Ik5 : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5}
                            applyMod : boolean {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: 3d6)
                            materials : array<> {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: piercing)
                        Zz4wGcMxD0oYt8b5 : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5}
                            applyMod : boolean {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False)
                            category : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: persistent)
                            formula : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: 2d6)
                            materials : array<> {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: fire)
                    defense : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.defense}
                        save : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True)
                            statistic : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: reflex)
                    heightening : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening}
                        damage : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage}
                            6VDpVfnth5Jo4Ik5 : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: 2d6)
                            Zz4wGcMxD0oYt8b5 : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: 0)
                        interval : integer {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: interval)
            [9Ly51UbFomNFSkwE] : object {Item.spell.system.overlays.9Ly51UbFomNFSkwE}
                name : string {Item.spell.system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation))
                overlayType : string {Item.spell.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
                system : object {Item.spell.system.overlays.9Ly51UbFomNFSkwE.system}
                    area : object {Item.spell.system.overlays.9Ly51UbFomNFSkwE.system.area}
                        type : string {Item.spell.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation)
                        value : integer {Item.spell.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
            [mAZRhujP3gA9tb4m] : object {Item.spell.system.overlays.mAZRhujP3gA9tb4m}
                name : string {Item.spell.system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone))
                overlayType : string {Item.spell.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
                system : object {Item.spell.system.overlays.mAZRhujP3gA9tb4m.system}
                    area : object {Item.spell.system.overlays.mAZRhujP3gA9tb4m.system.area}
                        type : string {Item.spell.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone)
                        value : integer {Item.spell.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
            [3yk7i1kixfa9prk4] : object {Item.spell.system.overlays.3yk7i1kixfa9prk4}
                _id : string {Item.spell.system.overlays.3yk7i1kixfa9prk4._id} (same value: 3yk7i1kixfa9prk4)
                overlayType : string {Item.spell.system.overlays.3yk7i1kixfa9prk4.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.3yk7i1kixfa9prk4.sort} (same value: 1)
                system : object {Item.spell.system.overlays.3yk7i1kixfa9prk4.system}
                    target : object {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.target}
                        value : string {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.target.value} (same value: you or one willing ally within range)
                    time : object {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.time}
                        value : string {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.time.value} (same value: 1)
                    traits : object {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.traits}
                        value : array<string> {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.traits.value.[]} (same value: manipulate)
            [7lz99ha8d7pnbnro] : object {Item.spell.system.overlays.7lz99ha8d7pnbnro}
                _id : string {Item.spell.system.overlays.7lz99ha8d7pnbnro._id} (same value: 7lz99ha8d7pnbnro)
                overlayType : string {Item.spell.system.overlays.7lz99ha8d7pnbnro.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.7lz99ha8d7pnbnro.sort} (same value: 3)
                system : object {Item.spell.system.overlays.7lz99ha8d7pnbnro.system}
                    target : object {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.target}
                        value : string {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.target.value} (same value: you or one willing ally within range)
                    time : object {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.time}
                        value : string {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.traits}
                        value : array<string> {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.traits.value.[]} (same value: concentrate)
            [zyzgjes6kcerhhfz] : object {Item.spell.system.overlays.zyzgjes6kcerhhfz}
                _id : string {Item.spell.system.overlays.zyzgjes6kcerhhfz._id} (same value: zyzgjes6kcerhhfz)
                overlayType : string {Item.spell.system.overlays.zyzgjes6kcerhhfz.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.zyzgjes6kcerhhfz.sort} (same value: 3)
                system : object {Item.spell.system.overlays.zyzgjes6kcerhhfz.system}
                    target : object {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.target}
                        value : string {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.target.value} (same value: you and all willing allies within range)
                    time : object {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.time}
                        value : string {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.time.value} (same value: 3)
                    traits : object {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.traits}
                        value : array<string> {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.traits.value.[]} (same value: concentrate)
            [2XryWRa6OkDAbAw0] : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0}
                _id : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0._id} (same value: 2XryWRa6OkDAbAw0)
                name : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.name} (same value: Elemental Breath (Metal))
                overlayType : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.2XryWRa6OkDAbAw0.sort} (same value: 4)
                system : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system}
                    damage : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage}
                        cIQMOJJsHOShytJy : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy}
                            applyMod : boolean {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.formula} (same value: 5d10)
                            materials : array<> {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.type} (same value: slashing)
                    heightening : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.heightening}
                        damage : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage}
                            cIQMOJJsHOShytJy : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage.cIQMOJJsHOShytJy} (same value: 1d10)
                        interval : integer {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.heightening.type} (same value: interval)
                    traits : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.traits}
                        value : array<string> {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.traits.value.[]} (same value: metal)
            [6RXxnrZlBl5nulPK] : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK}
                _id : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK._id} (same value: 6RXxnrZlBl5nulPK)
                name : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.name} (same value: Elemental Breath (Earth))
                overlayType : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.6RXxnrZlBl5nulPK.sort} (same value: 2)
                system : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system}
                    damage : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage}
                        CI0T8rUwcB2khY0t : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t}
                            applyMod : boolean {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.formula} (same value: 5d10)
                            materials : array<> {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.type} (same value: bludgeoning)
                    heightening : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.heightening}
                        damage : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage}
                            CI0T8rUwcB2khY0t : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage.CI0T8rUwcB2khY0t} (same value: 1d10)
                        interval : integer {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.heightening.type} (same value: interval)
                    traits : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.traits}
                        value : array<string> {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.traits.value.[]} (same value: earth)
            [EXq8LCHnbDdU9Qxi] : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi}
                _id : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi._id} (same value: EXq8LCHnbDdU9Qxi)
                name : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.name} (same value: Elemental Breath (Air))
                overlayType : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.sort} (same value: 1)
                system : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system}
                    damage : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage}
                        ycNNS1IJaYJ9uw80 : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80}
                            applyMod : boolean {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.formula} (same value: 6d10)
                            materials : array<> {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.type} (same value: electricity)
                    heightening : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening}
                        damage : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage}
                            ycNNS1IJaYJ9uw80 : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage.ycNNS1IJaYJ9uw80} (same value: 1d10)
                        interval : integer {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.type} (same value: interval)
                    traits : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.traits}
                        value : array<string> {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value.[]} (same value: air)
            [S8zce5ryVwTNR4v6] : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6}
                _id : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6._id} (same value: S8zce5ryVwTNR4v6)
                name : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.name} (same value: Elemental Breath (Water))
                overlayType : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.S8zce5ryVwTNR4v6.sort} (same value: 5)
                system : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system}
                    damage : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage}
                        5s8WDBie6obDFd7O : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O}
                            applyMod : boolean {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.formula} (same value: 3d10)
                            materials : array<> {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.type} (same value: cold)
                        65e8IoTrChnWR3jL : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL}
                            applyMod : boolean {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.formula} (same value: 3d10)
                            materials : array<> {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.type} (same value: bludgeoning)
                    heightening : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening}
                        damage : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage}
                            5s8WDBie6obDFd7O : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.5s8WDBie6obDFd7O} (same value: 1d10)
                            65e8IoTrChnWR3jL : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.65e8IoTrChnWR3jL} (same value: 0)
                        interval : integer {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening.type} (same value: interval)
                    traits : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.traits}
                        value : array<string> {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.traits.value.[]} (same value: water)
            [SyxaqT7Uou8PUc2b] : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b}
                _id : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b._id} (same value: SyxaqT7Uou8PUc2b)
                name : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.name} (same value: Elemental Breath (Wood))
                overlayType : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.sort} (same value: 6)
                system : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system}
                    damage : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage}
                        9uHHaYTm9m5EKYXr : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr}
                            applyMod : boolean {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.formula} (same value: 3d10)
                            materials : array<> {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.type} (same value: piercing)
                        M2B0VWxc4jyJ2ZMk : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk}
                            applyMod : boolean {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.formula} (same value: 3d10)
                            materials : array<> {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.type} (same value: slashing)
                    heightening : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening}
                        damage : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage}
                            9uHHaYTm9m5EKYXr : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.9uHHaYTm9m5EKYXr} (same value: 1d10)
                            M2B0VWxc4jyJ2ZMk : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.M2B0VWxc4jyJ2ZMk} (same value: 0)
                        interval : integer {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.type} (same value: interval)
                    traits : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.traits}
                        value : array<string> {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value.[]} (same value: wood)
            [Zl9eykSvA9Ptm3Vk] : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk}
                _id : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk._id} (same value: Zl9eykSvA9Ptm3Vk)
                name : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.name} (same value: Elemental Breath (Fire))
                overlayType : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.sort} (same value: 3)
                system : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system}
                    damage : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage}
                        0tjfe8H7wz7QoXYE : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE}
                            applyMod : boolean {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.formula} (same value: 7d10)
                            materials : array<> {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.type} (same value: fire)
                    heightening : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening}
                        damage : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage}
                            0tjfe8H7wz7QoXYE : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage.0tjfe8H7wz7QoXYE} (same value: 1d10)
                        interval : integer {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.type} (same value: interval)
                    traits : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits}
                        value : array<string> {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value.[]} (same value: fire)
            [ZxbNsu1w4bhR2fCe] : object {Item.spell.system.overlays.ZxbNsu1w4bhR2fCe}
                _id : string {Item.spell.system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe)
                overlayType : string {Item.spell.system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
                system : object {Item.spell.system.overlays.ZxbNsu1w4bhR2fCe.system}
            [wUTd1CuL1B5jIquK] : object {Item.spell.system.overlays.wUTd1CuL1B5jIquK}
                _id : string {Item.spell.system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK)
                overlayType : string {Item.spell.system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
                system : object {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system}
                    area : object {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.area}
                        type : string {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst)
                        value : integer {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
                    range : object {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.range}
                        value : string {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet)
                    time : object {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.time}
                        value : string {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3)
            [7dx7zf6stp6umc4r] : object {Item.spell.system.overlays.7dx7zf6stp6umc4r}
                _id : string {Item.spell.system.overlays.7dx7zf6stp6umc4r._id} (same value: 7dx7zf6stp6umc4r)
                overlayType : string {Item.spell.system.overlays.7dx7zf6stp6umc4r.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.7dx7zf6stp6umc4r.sort} (same value: 3)
                system : object {Item.spell.system.overlays.7dx7zf6stp6umc4r.system}
                    area : object {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.area}
                        areaType : string {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.area.areaType} (same value: emanation)
                        value : string {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: 30)
                    target : object {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.target}
                        value : string {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.target.value} (same value: All living creatures)
                    time : object {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.time}
                        value : string {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.time.value} (same value: 3)
                    traits : object {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.traits}
                        value : array<string> {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                death (x1)
                                manipulate (x1)
                                void (x1)
            [jma2elwwr2saf9s6] : object {Item.spell.system.overlays.jma2elwwr2saf9s6}
                _id : string {Item.spell.system.overlays.jma2elwwr2saf9s6._id} (same value: jma2elwwr2saf9s6)
                overlayType : string {Item.spell.system.overlays.jma2elwwr2saf9s6.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.jma2elwwr2saf9s6.sort} (same value: 1)
                system : object {Item.spell.system.overlays.jma2elwwr2saf9s6.system}
                    time : object {Item.spell.system.overlays.jma2elwwr2saf9s6.system.time}
                        value : string {Item.spell.system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: 1)
                    traits : object {Item.spell.system.overlays.jma2elwwr2saf9s6.system.traits}
                        value : array<string> {Item.spell.system.overlays.jma2elwwr2saf9s6.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values)
                                death (x1)
                                manipulate (x1)
                                void (x1)
            [jq9loelhf38up0e1] : object {Item.spell.system.overlays.jq9loelhf38up0e1}
                _id : string {Item.spell.system.overlays.jq9loelhf38up0e1._id} (same value: jq9loelhf38up0e1)
                overlayType : string {Item.spell.system.overlays.jq9loelhf38up0e1.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.jq9loelhf38up0e1.sort} (same value: 2)
                system : object {Item.spell.system.overlays.jq9loelhf38up0e1.system}
                    damage : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.damage}
                        0 : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.damage.0}
                            formula : string {Item.spell.system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: 10d6)
                    heightening : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.heightening}
                        damage : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: 2d6)
                    time : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.time}
                        value : string {Item.spell.system.overlays.jq9loelhf38up0e1.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.traits}
                        value : array<string> {Item.spell.system.overlays.jq9loelhf38up0e1.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Item.spell.system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                death (x1)
                                manipulate (x1)
                                void (x1)
            [UTMlHk0o5FXLlwwM] : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM}
                name : string {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will))
                overlayType : string {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                system : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system}
                    damage : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.damage}
                        0 : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.damage.0}
                            [category] : mixed
                    defense : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                        save : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: True)
                            statistic : string {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will)
            [zjyfdrWBaUVi4O7b] : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b}
                name : string {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex))
                overlayType : string {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                system : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system}
                    damage : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.damage}
                        0 : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.damage.0}
                            [category] : mixed
                    defense : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                        save : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: True)
                            statistic : string {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex)
            [YK6X9Uqj3TmG199H] : object {Item.spell.system.overlays.YK6X9Uqj3TmG199H}
                _id : string {Item.spell.system.overlays.YK6X9Uqj3TmG199H._id} (same value: YK6X9Uqj3TmG199H)
                overlayType : string {Item.spell.system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1)
                system : object {Item.spell.system.overlays.YK6X9Uqj3TmG199H.system}
                    area : object {Item.spell.system.overlays.YK6X9Uqj3TmG199H.system.area}
                        areaType : string {Item.spell.system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: cone)
                    time : object {Item.spell.system.overlays.YK6X9Uqj3TmG199H.system.time}
                        value : string {Item.spell.system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: 3)
            [JctMbZoy1N1BvIH5] : object {Item.spell.system.overlays.JctMbZoy1N1BvIH5}
                overlayType : string {Item.spell.system.overlays.JctMbZoy1N1BvIH5.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.JctMbZoy1N1BvIH5.sort} (same value: 1)
                system : object {Item.spell.system.overlays.JctMbZoy1N1BvIH5.system}
                    damage : object {Item.spell.system.overlays.JctMbZoy1N1BvIH5.system.damage}
                        ub9o9w3b7bmmuy9r : object {Item.spell.system.overlays.JctMbZoy1N1BvIH5.system.damage.ub9o9w3b7bmmuy9r}
                            [category] : mixed
            [XxDiv22oJDXssXI2] : object {Item.spell.system.overlays.XxDiv22oJDXssXI2}
                name : string {Item.spell.system.overlays.XxDiv22oJDXssXI2.name} (same value: Awaken Entropy (Immune to Void))
                overlayType : string {Item.spell.system.overlays.XxDiv22oJDXssXI2.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.XxDiv22oJDXssXI2.sort} (same value: 2)
                system : object {Item.spell.system.overlays.XxDiv22oJDXssXI2.system}
                    damage : object {Item.spell.system.overlays.XxDiv22oJDXssXI2.system.damage}
                        ub9o9w3b7bmmuy9r : object {Item.spell.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r}
                            [category] : mixed
                            kinds : array<string> {Item.spell.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.kinds.[]} (same value: damage)
                            type : string {Item.spell.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.type} (same value: force)
            [WTeek6DuuUC5uXiv] : object {Item.spell.system.overlays.WTeek6DuuUC5uXiv}
                _id : string {Item.spell.system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv)
                name : string {Item.spell.system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void))
                overlayType : string {Item.spell.system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1)
                system : object {Item.spell.system.overlays.WTeek6DuuUC5uXiv.system}
            [rZUgF7LFHu7N5MFK] : object {Item.spell.system.overlays.rZUgF7LFHu7N5MFK}
                _id : string {Item.spell.system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK)
                name : string {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality))
                overlayType : string {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2)
                system : object {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system}
                    damage : object {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.damage}
                        0 : object {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality)
                    traits : object {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.traits}
                        value : array<string> {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                vitality (x1)
            [GuBnvdpox1BZWuix] : object {Item.spell.system.overlays.GuBnvdpox1BZWuix}
                name : string {Item.spell.system.overlays.GuBnvdpox1BZWuix.name} (same value: Prismatic Spray (Reflex))
                overlayType : string {Item.spell.system.overlays.GuBnvdpox1BZWuix.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.GuBnvdpox1BZWuix.sort} (same value: 2)
                system : object {Item.spell.system.overlays.GuBnvdpox1BZWuix.system}
                    defense : object {Item.spell.system.overlays.GuBnvdpox1BZWuix.system.defense}
                        save : object {Item.spell.system.overlays.GuBnvdpox1BZWuix.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.GuBnvdpox1BZWuix.system.defense.save.basic} (same value: False)
                            statistic : string {Item.spell.system.overlays.GuBnvdpox1BZWuix.system.defense.save.statistic} (same value: reflex)
            [pNsq7lcVfx7Pekmw] : object {Item.spell.system.overlays.pNsq7lcVfx7Pekmw}
                name : string {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.name} (same value: Prismatic Spray (Fortitude))
                overlayType : string {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.sort} (same value: 1)
                system : object {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.system}
                    defense : object {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.system.defense}
                        save : object {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save.basic} (same value: False)
                            statistic : string {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save.statistic} (same value: fortitude)
            [sjiSDFHqHzMT9tGW] : object {Item.spell.system.overlays.sjiSDFHqHzMT9tGW}
                name : string {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.name} (same value: Prismatic Spray (Will))
                overlayType : string {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.sort} (same value: 3)
                system : object {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.system}
                    defense : object {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.system.defense}
                        save : object {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save.basic} (same value: False)
                            statistic : string {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save.statistic} (same value: will)
            [3Ifk4ND7o6QBAYMp] : object {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp}
                name : string {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma))
                overlayType : string {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4)
                system : object {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system}
                    damage : object {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage}
                        RrsNfz6nzSiUPvoY : object {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY}
                            type : string {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity)
                    traits : object {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits}
                        value : array<string> {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                electricity (x1)
                                manipulate (x1)
            [8dtcJWTSeGlvDAUL] : object {Item.spell.system.overlays.8dtcJWTSeGlvDAUL}
                name : string {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts))
                overlayType : string {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1)
                system : object {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system}
                    damage : object {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage}
                        RrsNfz6nzSiUPvoY : object {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY}
                            type : string {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic)
                    traits : object {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits}
                        value : array<string> {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                sonic (x1)
            [TPSUk7tUquDQhIu3] : object {Item.spell.system.overlays.TPSUk7tUquDQhIu3}
                name : string {Item.spell.system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets))
                overlayType : string {Item.spell.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3)
                system : object {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system}
                    damage : object {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage}
                        RrsNfz6nzSiUPvoY : object {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY}
                            type : string {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold)
                    traits : object {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits}
                        value : array<string> {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values)
                                cold (x1)
                                concentrate (x1)
                                manipulate (x1)
            [UizWQQABRIkwrOZj] : object {Item.spell.system.overlays.UizWQQABRIkwrOZj}
                name : string {Item.spell.system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids))
                overlayType : string {Item.spell.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2)
                system : object {Item.spell.system.overlays.UizWQQABRIkwrOZj.system}
                    traits : object {Item.spell.system.overlays.UizWQQABRIkwrOZj.system.traits}
                        value : array<string> {Item.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {Item.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                fire (x1)
                                manipulate (x1)
            [URQWpedXx9fB1fR7] : object {Item.spell.system.overlays.URQWpedXx9fB1fR7}
                name : string {Item.spell.system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
                overlayType : string {Item.spell.system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
                system : object {Item.spell.system.overlays.URQWpedXx9fB1fR7.system}
                    damage : object {Item.spell.system.overlays.URQWpedXx9fB1fR7.system.damage}
                        0 : object {Item.spell.system.overlays.URQWpedXx9fB1fR7.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
                    [defense] : mixed
            [wQHuRGaDDW2MemlK] : object {Item.spell.system.overlays.wQHuRGaDDW2MemlK}
                _id : string {Item.spell.system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
                name : string {Item.spell.system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
                overlayType : string {Item.spell.system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
                system : object {Item.spell.system.overlays.wQHuRGaDDW2MemlK.system}
                    damage : object {Item.spell.system.overlays.wQHuRGaDDW2MemlK.system.damage}
                        0 : object {Item.spell.system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
            [eOCNn2ohYAvsYZjn] : object {Item.spell.system.overlays.eOCNn2ohYAvsYZjn}
                _id : string {Item.spell.system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
                overlayType : string {Item.spell.system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                system : object {Item.spell.system.overlays.eOCNn2ohYAvsYZjn.system}
            [xYyA7CV1GaFTRjBQ] : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ}
                _id : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
                name : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
                overlayType : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                system : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system}
                    damage : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                        cQDyW0QpjJ38MlSi : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                            formula : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
                    heightening : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                        damage : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                            cQDyW0QpjJ38MlSi : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
                    range : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                        value : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
            [1gZuxDZYlG9YSzyW] : object {Item.spell.system.overlays.1gZuxDZYlG9YSzyW}
                _id : string {Item.spell.system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW)
                name : string {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine))
                overlayType : string {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2)
                system : object {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.system}
                    damage : object {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.system.damage}
                        71hLuboTBYkwkqiR : object {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR}
                            [category] : mixed
                            materials : array<string> {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine)
            [E2DbTTDjNlTp0ztA] : object {Item.spell.system.overlays.E2DbTTDjNlTp0ztA}
                _id : string {Item.spell.system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA)
                name : string {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver))
                overlayType : string {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4)
                system : object {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.system}
                    damage : object {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.system.damage}
                        71hLuboTBYkwkqiR : object {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR}
                            [category] : mixed
                            materials : array<string> {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver)
            [ZbRcMkLoWzgq5XvU] : object {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU}
                _id : string {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU)
                name : string {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron))
                overlayType : string {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3)
                system : object {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.system}
                    damage : object {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.system.damage}
                        71hLuboTBYkwkqiR : object {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR}
                            [category] : mixed
                            materials : array<string> {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron)
            [hk5Z57VxDZI5WAgq] : object {Item.spell.system.overlays.hk5Z57VxDZI5WAgq}
                _id : string {Item.spell.system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq)
                name : string {Item.spell.system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts)
                overlayType : string {Item.spell.system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1)
                system : object {Item.spell.system.overlays.hk5Z57VxDZI5WAgq.system}
            [2I469pfbYcmFvzOA] : object {Item.spell.system.overlays.2I469pfbYcmFvzOA}
                _id : string {Item.spell.system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                name : string {Item.spell.system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                overlayType : string {Item.spell.system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                system : object {Item.spell.system.overlays.2I469pfbYcmFvzOA.system}
                    damage : object {Item.spell.system.overlays.2I469pfbYcmFvzOA.system.damage}
                        0 : object {Item.spell.system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
            [cUFX7ExSLeoa3vIF] : object {Item.spell.system.overlays.cUFX7ExSLeoa3vIF}
                _id : string {Item.spell.system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                name : string {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                overlayType : string {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                system : object {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.system}
                    damage : object {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                        0 : object {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
            [zFWsMjoeCnLxqJaV] : object {Item.spell.system.overlays.zFWsMjoeCnLxqJaV}
                _id : string {Item.spell.system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                name : string {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                overlayType : string {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                system : object {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.system}
                    damage : object {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                        0 : object {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
            [dfoz8m3dp8dllujj] : object {Item.spell.system.overlays.dfoz8m3dp8dllujj}
                _id : string {Item.spell.system.overlays.dfoz8m3dp8dllujj._id} (same value: dfoz8m3dp8dllujj)
                overlayType : string {Item.spell.system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1)
                system : object {Item.spell.system.overlays.dfoz8m3dp8dllujj.system}
                    heightening : object {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.heightening}
                        damage : object {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.heightening.damage}
                        interval : integer {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3)
                        type : string {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: interval)
                    time : object {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.time}
                        value : string {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: 1)
            [iyvv4m0qmxo1b08z] : object {Item.spell.system.overlays.iyvv4m0qmxo1b08z}
                _id : string {Item.spell.system.overlays.iyvv4m0qmxo1b08z._id} (same value: iyvv4m0qmxo1b08z)
                overlayType : string {Item.spell.system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3)
                system : object {Item.spell.system.overlays.iyvv4m0qmxo1b08z.system}
                    area : object {Item.spell.system.overlays.iyvv4m0qmxo1b08z.system.area}
                        value : string {Item.spell.system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: 15)
                    time : object {Item.spell.system.overlays.iyvv4m0qmxo1b08z.system.time}
                        value : string {Item.spell.system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: 3)
            [s0qqpj2kn6xavdyp] : object {Item.spell.system.overlays.s0qqpj2kn6xavdyp}
                _id : string {Item.spell.system.overlays.s0qqpj2kn6xavdyp._id} (same value: s0qqpj2kn6xavdyp)
                overlayType : string {Item.spell.system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2)
                system : object {Item.spell.system.overlays.s0qqpj2kn6xavdyp.system}
                    area : object {Item.spell.system.overlays.s0qqpj2kn6xavdyp.system.area}
                        value : string {Item.spell.system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: 10)
                    time : object {Item.spell.system.overlays.s0qqpj2kn6xavdyp.system.time}
                        value : string {Item.spell.system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: 2)
            [DoqHugNozok6ecgz] : object {Item.spell.system.overlays.DoqHugNozok6ecgz}
                _id : string {Item.spell.system.overlays.DoqHugNozok6ecgz._id} (same value: DoqHugNozok6ecgz)
                name : string {Item.spell.system.overlays.DoqHugNozok6ecgz.name} (same value: Astral Rain (Bludgeoning))
                overlayType : string {Item.spell.system.overlays.DoqHugNozok6ecgz.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.DoqHugNozok6ecgz.sort} (same value: 1)
                system : object {Item.spell.system.overlays.DoqHugNozok6ecgz.system}
                    damage : object {Item.spell.system.overlays.DoqHugNozok6ecgz.system.damage}
                        utw4ddumvvnvuqom : object {Item.spell.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom}
                            type : string {Item.spell.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom.type} (same value: bludgeoning)
            [j6B2PBCHQqC0Jv16] : object {Item.spell.system.overlays.j6B2PBCHQqC0Jv16}
                _id : string {Item.spell.system.overlays.j6B2PBCHQqC0Jv16._id} (same value: j6B2PBCHQqC0Jv16)
                name : string {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.name} (same value: Astral Rain (Piercing))
                overlayType : string {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.sort} (same value: 2)
                system : object {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.system}
                    damage : object {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.system.damage}
                        utw4ddumvvnvuqom : object {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom}
                            type : string {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom.type} (same value: piercing)
            [BbMuJTegkAU3FWLe] : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe}
                _id : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe._id} (same value: BbMuJTegkAU3FWLe)
                name : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe.name} (same value: Chthonian Wrath (Depths))
                overlayType : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.BbMuJTegkAU3FWLe.sort} (same value: 2)
                system : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system}
                    damage : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.damage}
                        0 : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.damage.0.type} (same value: acid)
                        zvXU9ZdRVHSORUUn : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn.type} (same value: slashing)
                    heightening : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.heightening}
                        damage : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6)
            [CCyXVS0emyKH4mbU] : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU}
                _id : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU._id} (same value: CCyXVS0emyKH4mbU)
                name : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU.name} (same value: Chthonian Wrath (Volcanic))
                overlayType : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.CCyXVS0emyKH4mbU.sort} (same value: 4)
                system : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system}
                    damage : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.damage}
                        0 : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.damage.0.type} (same value: fire)
                        zvXU9ZdRVHSORUUn : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn.type} (same value: piercing)
                    heightening : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.heightening}
                        damage : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6)
            [iS7lFrCWupPSb8Rv] : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv}
                _id : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv._id} (same value: iS7lFrCWupPSb8Rv)
                name : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.name} (same value: Chthonian Wrath (Frozen))
                overlayType : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.sort} (same value: 3)
                system : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system}
                    damage : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.damage}
                        0 : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0.type} (same value: bludgeoning)
                        zvXU9ZdRVHSORUUn : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn.type} (same value: cold)
                    heightening : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.heightening}
                        damage : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6)
            [tDZV8KuCodZHCSsA] : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA}
                _id : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA._id} (same value: tDZV8KuCodZHCSsA)
                name : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA.name} (same value: Chthonian Wrath (Skies))
                overlayType : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.tDZV8KuCodZHCSsA.sort} (same value: 1)
                system : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system}
                    damage : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.damage}
                        0 : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.damage.0.type} (same value: bludgeoning)
                        zvXU9ZdRVHSORUUn : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn.type} (same value: electricity)
                    heightening : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.heightening}
                        damage : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6)
            [CEq1pMKvvGCeb0XM] : object {Item.spell.system.overlays.CEq1pMKvvGCeb0XM}
                overlayType : string {Item.spell.system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1)
                system : object {Item.spell.system.overlays.CEq1pMKvvGCeb0XM.system}
            [azfSYp1fUjbQR6RN] : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN}
                name : string {Item.spell.system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage))
                overlayType : string {Item.spell.system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2)
                system : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system}
                    damage : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.damage}
                        0 : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.damage.0}
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12)
                    heightening : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.heightening}
                        damage : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12)
            [LnV6q1fbaObkI3Mt] : object {Item.spell.system.overlays.LnV6q1fbaObkI3Mt}
                name : string {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.name} (same value: Establish Ward (Slashing))
                overlayType : string {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.sort} (same value: 3)
                system : object {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system}
                    damage : object {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system.damage}
                        0 : object {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0}
                            [category] : mixed
                            kinds : array<string> {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: damage)
                            type : string {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: slashing)
                    [defense] : mixed
            [PqqCsQ9RXSxeMSX0] : object {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0}
                name : string {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: Establish Ward (Bludgeoning))
                overlayType : string {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1)
                system : object {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system}
                    damage : object {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system.damage}
                        0 : object {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0}
                            [category] : mixed
                            kinds : array<string> {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: damage)
                            type : string {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: bludgeoning)
                    [defense] : mixed
            [S9bvJZUVLzYL5MWX] : object {Item.spell.system.overlays.S9bvJZUVLzYL5MWX}
                name : string {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.name} (same value: Establish Ward (Piercing))
                overlayType : string {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.sort} (same value: 2)
                system : object {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system}
                    damage : object {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system.damage}
                        0 : object {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0}
                            [category] : mixed
                            kinds : array<string> {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds.[]} (same value: damage)
                            type : string {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.type} (same value: piercing)
                    [defense] : mixed
            [4fq7k05nvyujd8et] : object {Item.spell.system.overlays.4fq7k05nvyujd8et}
                _id : string {Item.spell.system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et)
                overlayType : string {Item.spell.system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.4fq7k05nvyujd8et.sort} (same value: 3)
                system : object {Item.spell.system.overlays.4fq7k05nvyujd8et.system}
                    area : object {Item.spell.system.overlays.4fq7k05nvyujd8et.system.area}
                        value : string {Item.spell.system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15)
                    time : object {Item.spell.system.overlays.4fq7k05nvyujd8et.system.time}
                        value : string {Item.spell.system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3)
            [va07sxrcj8n2715r] : object {Item.spell.system.overlays.va07sxrcj8n2715r}
                _id : string {Item.spell.system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r)
                overlayType : string {Item.spell.system.overlays.va07sxrcj8n2715r.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.va07sxrcj8n2715r.sort} (same value: 2)
                system : object {Item.spell.system.overlays.va07sxrcj8n2715r.system}
                    area : object {Item.spell.system.overlays.va07sxrcj8n2715r.system.area}
                        value : string {Item.spell.system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10)
                    time : object {Item.spell.system.overlays.va07sxrcj8n2715r.system.time}
                        value : string {Item.spell.system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2)
            [vr5fwgm0r9nazh6j] : object {Item.spell.system.overlays.vr5fwgm0r9nazh6j}
                _id : string {Item.spell.system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j)
                overlayType : string {Item.spell.system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1)
                system : object {Item.spell.system.overlays.vr5fwgm0r9nazh6j.system}
                    time : object {Item.spell.system.overlays.vr5fwgm0r9nazh6j.system.time}
                        value : string {Item.spell.system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1)
            [b1ms5uwp9vwblhkq] : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq}
                _id : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
                overlayType : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
                system : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system}
                    damage : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.damage}
                        0 : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
                            formula : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
                    heightening : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.heightening}
                        damage : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
                    range : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.range}
                        value : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
                    time : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.time}
                        value : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.traits}
                        traditions : array<> {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
                            Length: min=0 max=0
                            Value type: mixed
                        value : array<string> {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
                                concentrate (x1)
                                druid (x1)
                                focus (x1)
                                healing (x1)
                                manipulate (x1)
                                vitality (x1)
            [md8ss7iwxhth4y5f] : object {Item.spell.system.overlays.md8ss7iwxhth4y5f}
                _id : string {Item.spell.system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
                overlayType : string {Item.spell.system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
                system : object {Item.spell.system.overlays.md8ss7iwxhth4y5f.system}
                    range : object {Item.spell.system.overlays.md8ss7iwxhth4y5f.system.range}
                        value : string {Item.spell.system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
                    time : object {Item.spell.system.overlays.md8ss7iwxhth4y5f.system.time}
                        value : string {Item.spell.system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
            [0e58gcb5dwwddtze] : object {Item.spell.system.overlays.0e58gcb5dwwddtze}
                _id : string {Item.spell.system.overlays.0e58gcb5dwwddtze._id} (same value: 0e58gcb5dwwddtze)
                overlayType : string {Item.spell.system.overlays.0e58gcb5dwwddtze.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.0e58gcb5dwwddtze.sort} (same value: 2)
                system : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system}
                    damage : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.damage}
                        0 : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.damage.0}
                            formula : string {Item.spell.system.overlays.0e58gcb5dwwddtze.system.damage.0.formula} (same value: 1d10+8)
                    heightening : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.heightening}
                        damage : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.0e58gcb5dwwddtze.system.heightening.damage.0} (same value: 1d10+8)
                    range : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.range}
                        value : string {Item.spell.system.overlays.0e58gcb5dwwddtze.system.range.value} (same value: 30 feet)
                    time : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.time}
                        value : string {Item.spell.system.overlays.0e58gcb5dwwddtze.system.time.value} (same value: 2)
                    traits : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.traits}
                        value : array<string> {Item.spell.system.overlays.0e58gcb5dwwddtze.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {Item.spell.system.overlays.0e58gcb5dwwddtze.system.traits.value.[]} (6 different values)
                                concentrate (x1)
                                focus (x1)
                                healing (x1)
                                manipulate (x1)
                                ranger (x1)
                                vitality (x1)
            [9klvzqocf0qn2pkm] : object {Item.spell.system.overlays.9klvzqocf0qn2pkm}
                _id : string {Item.spell.system.overlays.9klvzqocf0qn2pkm._id} (same value: 9klvzqocf0qn2pkm)
                overlayType : string {Item.spell.system.overlays.9klvzqocf0qn2pkm.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.9klvzqocf0qn2pkm.sort} (same value: 1)
                system : object {Item.spell.system.overlays.9klvzqocf0qn2pkm.system}
                    range : object {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.range}
                        value : string {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.range.value} (same value: touch)
                    time : object {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.time}
                        value : string {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.time.value} (same value: 1)
                    traits : object {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.traits}
                        value : array<string> {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.traits.value}
                            Length: min=5 max=5
                            Value type: string {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.traits.value.[]} (5 different values)
                                focus (x1)
                                healing (x1)
                                manipulate (x1)
                                ranger (x1)
                                vitality (x1)
            [DXSeNnk6UK2ScLGI] : object {Item.spell.system.overlays.DXSeNnk6UK2ScLGI}
                _id : string {Item.spell.system.overlays.DXSeNnk6UK2ScLGI._id} (same value: DXSeNnk6UK2ScLGI)
                name : string {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.name} (same value: Imaginary Weapon (Bludgeoning))
                overlayType : string {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.sort} (same value: 1)
                system : object {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.system}
                    damage : object {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.system.damage}
                        ky50hzqhwvdu8luq : object {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq.type} (same value: bludgeoning)
            [uqBNqB55cCGnzmcX] : object {Item.spell.system.overlays.uqBNqB55cCGnzmcX}
                _id : string {Item.spell.system.overlays.uqBNqB55cCGnzmcX._id} (same value: uqBNqB55cCGnzmcX)
                name : string {Item.spell.system.overlays.uqBNqB55cCGnzmcX.name} (same value: Imaginary Weapon (Slashing))
                overlayType : string {Item.spell.system.overlays.uqBNqB55cCGnzmcX.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.uqBNqB55cCGnzmcX.sort} (same value: 2)
                system : object {Item.spell.system.overlays.uqBNqB55cCGnzmcX.system}
                    damage : object {Item.spell.system.overlays.uqBNqB55cCGnzmcX.system.damage}
                        ky50hzqhwvdu8luq : object {Item.spell.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq.type} (same value: slashing)
            [a33QUFoKgoOprovO] : object {Item.spell.system.overlays.a33QUFoKgoOprovO}
                name : string {Item.spell.system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead))
                overlayType : string {Item.spell.system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
                system : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system}
                    damage : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage}
                        37YW4ZGhxx7Y2mdI : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
                            applyMod : boolean {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6)
                            kinds : array<string> {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality)
                    defense : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.defense}
                        save : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
                            statistic : string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude)
                    heightening : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.heightening}
                        damage : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
                            37YW4ZGhxx7Y2mdI : string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6)
                        interval : integer {Item.spell.system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval)
            [uLuOg62dVyxvbW66] : object {Item.spell.system.overlays.uLuOg62dVyxvbW66}
                name : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing))
                overlayType : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
                system : object {Item.spell.system.overlays.uLuOg62dVyxvbW66.system}
                    damage : object {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage}
                        b39tbePoPlJSzLku : object {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
                            applyMod : boolean {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6)
                            kinds : array<string> {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing)
                            materials : array<> {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality)
                    [defense] : mixed
                    heightening : object {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.heightening}
                        damage : object {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
                            b39tbePoPlJSzLku : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6)
                        interval : integer {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval)
            [c69HMe7LM38KOi2y] : object {Item.spell.system.overlays.c69HMe7LM38KOi2y}
                _id : string {Item.spell.system.overlays.c69HMe7LM38KOi2y._id} (same value: c69HMe7LM38KOi2y)
                name : string {Item.spell.system.overlays.c69HMe7LM38KOi2y.name} (same value: Malicious Shadow (Piercing))
                overlayType : string {Item.spell.system.overlays.c69HMe7LM38KOi2y.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.c69HMe7LM38KOi2y.sort} (same value: 2)
                system : object {Item.spell.system.overlays.c69HMe7LM38KOi2y.system}
                    damage : object {Item.spell.system.overlays.c69HMe7LM38KOi2y.system.damage}
                        0 : object {Item.spell.system.overlays.c69HMe7LM38KOi2y.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: piercing)
            [oOJY0MFq3IZR2yBt] : object {Item.spell.system.overlays.oOJY0MFq3IZR2yBt}
                _id : string {Item.spell.system.overlays.oOJY0MFq3IZR2yBt._id} (same value: oOJY0MFq3IZR2yBt)
                name : string {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.name} (same value: Malicious Shadow (Slashing))
                overlayType : string {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3)
                system : object {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.system}
                    damage : object {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.system.damage}
                        0 : object {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: slashing)
            [zZAR4Vryi8fUJuP2] : object {Item.spell.system.overlays.zZAR4Vryi8fUJuP2}
                _id : string {Item.spell.system.overlays.zZAR4Vryi8fUJuP2._id} (same value: zZAR4Vryi8fUJuP2)
                name : string {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.name} (same value: Malicious Shadow (Bludgeoning))
                overlayType : string {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1)
                system : object {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.system}
                    damage : object {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.system.damage}
                        0 : object {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0}
                            [category] : mixed
                            type : string {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: bludgeoning)
            [6wf5l1kiwcdtnx6s] : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s}
                overlayType : string {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.sort} (same value: 3)
                system : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system}
                    area : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.area}
                        value : integer {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60)
                    damage : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.damage}
                        0 : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0}
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: 4d6)
                    heightening : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.heightening}
                        damage : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: 2d6)
                    target : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.target}
                        value : string {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: All creatures)
                    time : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.time}
                        value : string {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: 3)
            [ah0wlzxg5wb7q038] : object {Item.spell.system.overlays.ah0wlzxg5wb7q038}
                overlayType : string {Item.spell.system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2)
                system : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system}
                    area : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.area}
                        value : integer {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30)
                    damage : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.damage}
                        0 : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.damage.0}
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: 3d6)
                    heightening : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.heightening}
                        damage : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: 2d6)
                    target : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.target}
                        value : string {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: All creatures)
                    time : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.time}
                        value : string {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: 2)
            [weox8ze9kgj6nz0h] : object {Item.spell.system.overlays.weox8ze9kgj6nz0h}
                _id : string {Item.spell.system.overlays.weox8ze9kgj6nz0h._id} (same value: weox8ze9kgj6nz0h)
                overlayType : string {Item.spell.system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1)
                system : object {Item.spell.system.overlays.weox8ze9kgj6nz0h.system}
                    target : object {Item.spell.system.overlays.weox8ze9kgj6nz0h.system.target}
                        value : string {Item.spell.system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: All creatures)
                    time : object {Item.spell.system.overlays.weox8ze9kgj6nz0h.system.time}
                        value : string {Item.spell.system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: 1)
            [7ry8vc5rj3vz1053] : object {Item.spell.system.overlays.7ry8vc5rj3vz1053}
                _id : string {Item.spell.system.overlays.7ry8vc5rj3vz1053._id} (same value: 7ry8vc5rj3vz1053)
                overlayType : string {Item.spell.system.overlays.7ry8vc5rj3vz1053.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.7ry8vc5rj3vz1053.sort} (same value: 3)
                system : object {Item.spell.system.overlays.7ry8vc5rj3vz1053.system}
                    target : object {Item.spell.system.overlays.7ry8vc5rj3vz1053.system.target}
                        value : string {Item.spell.system.overlays.7ry8vc5rj3vz1053.system.target.value} (same value: 3 living creatures)
                    time : object {Item.spell.system.overlays.7ry8vc5rj3vz1053.system.time}
                        value : string {Item.spell.system.overlays.7ry8vc5rj3vz1053.system.time.value} (same value: 3)
            [j125ugcqeelz5efk] : object {Item.spell.system.overlays.j125ugcqeelz5efk}
                _id : string {Item.spell.system.overlays.j125ugcqeelz5efk._id} (same value: j125ugcqeelz5efk)
                overlayType : string {Item.spell.system.overlays.j125ugcqeelz5efk.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.j125ugcqeelz5efk.sort} (same value: 2)
                system : object {Item.spell.system.overlays.j125ugcqeelz5efk.system}
                    target : object {Item.spell.system.overlays.j125ugcqeelz5efk.system.target}
                        value : string {Item.spell.system.overlays.j125ugcqeelz5efk.system.target.value} (same value: 2 living creatures)
                    time : object {Item.spell.system.overlays.j125ugcqeelz5efk.system.time}
                        value : string {Item.spell.system.overlays.j125ugcqeelz5efk.system.time.value} (same value: 2)
            [vh52k2mfn7q0wuhc] : object {Item.spell.system.overlays.vh52k2mfn7q0wuhc}
                _id : string {Item.spell.system.overlays.vh52k2mfn7q0wuhc._id} (same value: vh52k2mfn7q0wuhc)
                overlayType : string {Item.spell.system.overlays.vh52k2mfn7q0wuhc.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.vh52k2mfn7q0wuhc.sort} (same value: 1)
                system : object {Item.spell.system.overlays.vh52k2mfn7q0wuhc.system}
                    target : object {Item.spell.system.overlays.vh52k2mfn7q0wuhc.system.target}
                        value : string {Item.spell.system.overlays.vh52k2mfn7q0wuhc.system.target.value} (same value: 1 living creature)
                    time : object {Item.spell.system.overlays.vh52k2mfn7q0wuhc.system.time}
                        value : string {Item.spell.system.overlays.vh52k2mfn7q0wuhc.system.time.value} (same value: 1)
            [7kXuvyzlvtAyq6rR] : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR}
                name : string {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.name} (same value: Shining Starlight Attack (Fortitude))
                overlayType : string {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.sort} (same value: 1)
                system : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system}
                    damage : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.damage}
                        0 : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.damage.0}
                            [category] : mixed
                    defense : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.defense}
                        save : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.basic} (same value: True)
                            statistic : string {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.statistic} (same value: fortitude)
                    rules : ###FoundryRulesObject###
            [LQQbWk6HbCVgJ1Y0] : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0}
                name : string {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.name} (same value: Shining Starlight Attack (Reflex))
                overlayType : string {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.sort} (same value: 2)
                system : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system}
                    damage : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage}
                        0 : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage.0}
                            [category] : mixed
                    defense : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense}
                        save : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.basic} (same value: True)
                            statistic : string {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.statistic} (same value: reflex)
                    rules : ###FoundryRulesObject###
            [ZuI1Ww6k5gzoGUyb] : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb}
                name : string {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.name} (same value: Shining Starlight Attack (Will))
                overlayType : string {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.sort} (same value: 3)
                system : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system}
                    damage : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage}
                        0 : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage.0}
                            [category] : mixed
                    defense : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense}
                        save : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.basic} (same value: True)
                            statistic : string {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.statistic} (same value: will)
                    rules : ###FoundryRulesObject###
            [NpIVrCHatLgsVZoR] : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR}
                name : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.name} (same value: Spirit Object (Piercing))
                overlayType : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.NpIVrCHatLgsVZoR.sort} (same value: 2)
                system : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system}
                    damage : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage}
                        t4PnP1mLQnxt0Vu0 : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0}
                            applyMod : boolean {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.formula} (same value: 2d4)
                            kinds : array<string> {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.type} (same value: piercing)
                    defense : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.defense}
                        [save] : mixed
                    heightening : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.heightening}
                        damage : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage}
                            t4PnP1mLQnxt0Vu0 : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage.t4PnP1mLQnxt0Vu0} (same value: 2d4)
                        interval : integer {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.heightening.type} (same value: interval)
            [Q9TwuY4EmdxnJF1I] : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I}
                name : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.name} (same value: Spirit Object (Slashing))
                overlayType : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.sort} (same value: 3)
                system : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system}
                    damage : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage}
                        8dOIX3NNAKkHeHVH : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH}
                            applyMod : boolean {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.formula} (same value: 2d4)
                            kinds : array<string> {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.type} (same value: slashing)
                    defense : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.defense}
                        [save] : mixed
                    heightening : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening}
                        damage : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.damage}
                            8dOIX3NNAKkHeHVH : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.damage.8dOIX3NNAKkHeHVH} (same value: 2d4)
                        interval : integer {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.type} (same value: interval)
            [WkWzYf33w2Z6JuF5] : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5}
                name : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.name} (same value: Spirit Object (Bludgeoning))
                overlayType : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.sort} (same value: 1)
                system : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system}
                    damage : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage}
                        nMMXarqRmT50OrII : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII}
                            applyMod : boolean {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.formula} (same value: 2d4)
                            kinds : array<string> {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.type} (same value: bludgeoning)
                    defense : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.defense}
                        [save] : mixed
                    heightening : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.heightening}
                        damage : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.damage}
                            nMMXarqRmT50OrII : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.damage.nMMXarqRmT50OrII} (same value: 2d4)
                        interval : integer {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.type} (same value: interval)
            [CuGW0j3SYzsrf89R] : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R}
                name : string {Item.spell.system.overlays.CuGW0j3SYzsrf89R.name} (same value: Sun Blade)
                overlayType : string {Item.spell.system.overlays.CuGW0j3SYzsrf89R.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.CuGW0j3SYzsrf89R.sort} (same value: 1)
                system : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system}
                    damage : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.damage}
                        0 : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.damage.0}
                            category : string {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.damage.0.category} (same value: )
                    defense : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.defense}
                        save : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.defense.save}
                            statistic : string {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.defense.save.statistic} (same value: )
                    rules : ###FoundryRulesObject###
            [zkpyb1D8OCsASYRi] : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi}
                name : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.name} (same value: Sun Blade (Bright Natural Sunlight))
                overlayType : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.zkpyb1D8OCsASYRi.sort} (same value: 2)
                system : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system}
                    damage : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.damage}
                        0 : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.damage.0}
                            category : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.category} (same value: )
                            formula : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.formula} (same value: 1d6)
                    defense : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.defense}
                        save : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.defense.save}
                            statistic : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.defense.save.statistic} (same value: )
                    heightening : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.heightening}
                        damage : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage.0} (same value: 1d6)
                    rules : ###FoundryRulesObject###
            [jnp3ni6b93pdifaq] : object {Item.spell.system.overlays.jnp3ni6b93pdifaq}
                _id : string {Item.spell.system.overlays.jnp3ni6b93pdifaq._id} (same value: jnp3ni6b93pdifaq)
                overlayType : string {Item.spell.system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3)
                system : object {Item.spell.system.overlays.jnp3ni6b93pdifaq.system}
                    area : object {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.area}
                        areaType : string {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: burst)
                        value : string {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: 15)
                    damage : object {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.damage}
                        0 : object {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.damage.0}
                            applyMod : boolean {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False)
                            [category] : mixed
                    time : object {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.time}
                        value : string {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: 3)
            [lq4yc6ojcujar4xa] : object {Item.spell.system.overlays.lq4yc6ojcujar4xa}
                overlayType : string {Item.spell.system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1)
                system : object {Item.spell.system.overlays.lq4yc6ojcujar4xa.system}
                    area : object {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.area}
                        areaType : string {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: burst)
                        type : string {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.area.type} (same value: burst)
                        value : integer {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: 5)
                    damage : object {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.damage}
                        0 : object {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.damage.0}
                            [category] : mixed
                    time : object {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.time}
                        value : string {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: 1)
            [pf2bpfyrg68sglcv] : object {Item.spell.system.overlays.pf2bpfyrg68sglcv}
                _id : string {Item.spell.system.overlays.pf2bpfyrg68sglcv._id} (same value: pf2bpfyrg68sglcv)
                overlayType : string {Item.spell.system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2)
                system : object {Item.spell.system.overlays.pf2bpfyrg68sglcv.system}
                    area : object {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.area}
                        areaType : string {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: burst)
                        value : string {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: 10)
                    damage : object {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.damage}
                        0 : object {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.damage.0}
                            applyMod : boolean {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False)
                            [category] : mixed
                    time : object {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.time}
                        value : string {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: 2)
            [CufbZVoGmuZokCjW] : object {Item.spell.system.overlays.CufbZVoGmuZokCjW}
                _id : string {Item.spell.system.overlays.CufbZVoGmuZokCjW._id} (same value: CufbZVoGmuZokCjW)
                name : string {Item.spell.system.overlays.CufbZVoGmuZokCjW.name} (same value: Telekinetic Rend (Bludgeoning))
                overlayType : string {Item.spell.system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1)
                system : object {Item.spell.system.overlays.CufbZVoGmuZokCjW.system}
                    damage : object {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage}
                        Q85SvGoxCoIiB0OS : object {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS}
                            applyMod : boolean {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: 1d6)
                            materials : array<> {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: bludgeoning)
                    heightening : object {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.heightening}
                        damage : object {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage}
                            Q85SvGoxCoIiB0OS : string {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: 1d6)
            [rBTunIUathAlk04R] : object {Item.spell.system.overlays.rBTunIUathAlk04R}
                _id : string {Item.spell.system.overlays.rBTunIUathAlk04R._id} (same value: rBTunIUathAlk04R)
                name : string {Item.spell.system.overlays.rBTunIUathAlk04R.name} (same value: Telekinetic Rend (Slashing))
                overlayType : string {Item.spell.system.overlays.rBTunIUathAlk04R.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.rBTunIUathAlk04R.sort} (same value: 2)
                system : object {Item.spell.system.overlays.rBTunIUathAlk04R.system}
                    damage : object {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage}
                        VSfHXFSJQGTzmS13 : object {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13}
                            applyMod : boolean {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: 1d6)
                            materials : array<> {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: slashing)
                    heightening : object {Item.spell.system.overlays.rBTunIUathAlk04R.system.heightening}
                        damage : object {Item.spell.system.overlays.rBTunIUathAlk04R.system.heightening.damage}
                            VSfHXFSJQGTzmS13 : string {Item.spell.system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: 1d6)
            [2a6Vm4mIjBgrzlO2] : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2}
                name : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of the Void (Vs. Living))
                overlayType : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
                system : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system}
                    damage : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
                        Esn7klJ9WRsIFnrE : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
                            applyMod : boolean {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6)
                            kinds : array<string> {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void)
                    defense : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
                        save : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
                            basic : boolean {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
                            statistic : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude)
                    heightening : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
                        damage : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
                            Esn7klJ9WRsIFnrE : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6)
                        interval : integer {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval)
            [gHIOzknAtexc6GUE] : object {Item.spell.system.overlays.gHIOzknAtexc6GUE}
                name : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of the Void (Healing))
                overlayType : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
                system : object {Item.spell.system.overlays.gHIOzknAtexc6GUE.system}
                    damage : object {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage}
                        cM137DAlBX1LcWAX : object {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
                            applyMod : boolean {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6)
                            kinds : array<string> {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing)
                            materials : array<> {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped)
                    heightening : object {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.heightening}
                        damage : object {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
                            cM137DAlBX1LcWAX : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6)
                        interval : integer {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval)
            [X5dzq3FJP3WUX1ii] : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii}
                name : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.name} (same value: Unravel Knowledge (Higher Damage))
                overlayType : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.sort} (same value: 1)
                system : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system}
                    damage : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage}
                        vs9ciDI4DzHtuq6T : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T}
                            applyMod : boolean {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.formula} (same value: 3d8)
                            kinds : array<string> {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.type} (same value: mental)
                    heightening : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening}
                        area : integer {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.area} (same value: 0)
                        damage : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.damage}
                            vs9ciDI4DzHtuq6T : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.damage.vs9ciDI4DzHtuq6T} (same value: 1d8)
                        interval : integer {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.type} (same value: interval)
            [tXxdESgmsE9w9rws] : object {Item.spell.system.overlays.tXxdESgmsE9w9rws}
                name : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.name} (same value: Unravel Knowledge (Lower Damage))
                overlayType : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.tXxdESgmsE9w9rws.sort} (same value: 2)
                system : object {Item.spell.system.overlays.tXxdESgmsE9w9rws.system}
                    damage : object {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage}
                        3EYhdKvOCHjkfErE : object {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE}
                            applyMod : boolean {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.formula} (same value: 3d4)
                            kinds : array<string> {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.type} (same value: mental)
                    heightening : object {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening}
                        area : integer {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening.area} (same value: 0)
                        damage : object {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage}
                            3EYhdKvOCHjkfErE : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage.3EYhdKvOCHjkfErE} (same value: 1d4)
                        interval : integer {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening.type} (same value: interval)
            [Xbeg9SUkGfiqGXzU] : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU}
                name : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.name} (same value: Vengeful Glare (Fire))
                overlayType : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.sort} (same value: 2)
                system : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system}
                    damage : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage}
                        RvlurCw0bh1rCO6z : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z}
                            applyMod : boolean {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.formula} (same value: 1d4)
                            kinds : array<string> {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.type} (same value: fire)
                    heightening : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening}
                        area : integer {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.area} (same value: 0)
                        damage : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage}
                            RvlurCw0bh1rCO6z : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage.RvlurCw0bh1rCO6z} (same value: 1d4)
                        interval : integer {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.type} (same value: interval)
                    traits : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.traits}
                        traditions : array<> {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.traditions}
                            Length: min=0 max=0
                            Value type: mixed
                        value : array<string> {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                fire (x1)
                                focus (x1)
                                wizard (x1)
            [ci80ouAhMWhvH5hc] : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc}
                name : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.name} (same value: Vengeful Glare (Cold))
                overlayType : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.ci80ouAhMWhvH5hc.sort} (same value: 1)
                system : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system}
                    damage : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage}
                        OuHfPvNu5dWl6QS4 : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4}
                            applyMod : boolean {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.formula} (same value: 1d4)
                            kinds : array<string> {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds}
                                Length: min=1 max=1
                                Value type: string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds.[]} (same value: damage)
                            materials : array<> {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.type} (same value: cold)
                    heightening : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening}
                        area : integer {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening.area} (same value: 0)
                        damage : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage}
                            OuHfPvNu5dWl6QS4 : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage.OuHfPvNu5dWl6QS4} (same value: 1d4)
                        interval : integer {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening.interval} (same value: 1)
                        type : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening.type} (same value: interval)
                    traits : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.traits}
                        traditions : array<> {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.traits.traditions}
                            Length: min=0 max=0
                            Value type: mixed
                        value : array<string> {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.traits.value.[]} (4 different values)
                                cold (x1)
                                concentrate (x1)
                                focus (x1)
                                wizard (x1)
            [nhamwu2w6qte7bdr] : object {Item.spell.system.overlays.nhamwu2w6qte7bdr}
                _id : string {Item.spell.system.overlays.nhamwu2w6qte7bdr._id} (same value: nhamwu2w6qte7bdr)
                overlayType : string {Item.spell.system.overlays.nhamwu2w6qte7bdr.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.nhamwu2w6qte7bdr.sort} (same value: 1)
                system : object {Item.spell.system.overlays.nhamwu2w6qte7bdr.system}
                    time : object {Item.spell.system.overlays.nhamwu2w6qte7bdr.system.time}
                        value : string {Item.spell.system.overlays.nhamwu2w6qte7bdr.system.time.value} (same value: 1)
            [vymyl3e0gtam972y] : object {Item.spell.system.overlays.vymyl3e0gtam972y}
                _id : string {Item.spell.system.overlays.vymyl3e0gtam972y._id} (same value: vymyl3e0gtam972y)
                overlayType : string {Item.spell.system.overlays.vymyl3e0gtam972y.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.vymyl3e0gtam972y.sort} (same value: 3)
                system : object {Item.spell.system.overlays.vymyl3e0gtam972y.system}
                    area : object {Item.spell.system.overlays.vymyl3e0gtam972y.system.area}
                        value : string {Item.spell.system.overlays.vymyl3e0gtam972y.system.area.value} (same value: 15)
                    time : object {Item.spell.system.overlays.vymyl3e0gtam972y.system.time}
                        value : string {Item.spell.system.overlays.vymyl3e0gtam972y.system.time.value} (same value: 3)
            [w0trdt3leeebw0rt] : object {Item.spell.system.overlays.w0trdt3leeebw0rt}
                _id : string {Item.spell.system.overlays.w0trdt3leeebw0rt._id} (same value: w0trdt3leeebw0rt)
                overlayType : string {Item.spell.system.overlays.w0trdt3leeebw0rt.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.w0trdt3leeebw0rt.sort} (same value: 2)
                system : object {Item.spell.system.overlays.w0trdt3leeebw0rt.system}
                    area : object {Item.spell.system.overlays.w0trdt3leeebw0rt.system.area}
                        value : string {Item.spell.system.overlays.w0trdt3leeebw0rt.system.area.value} (same value: 10)
                    time : object {Item.spell.system.overlays.w0trdt3leeebw0rt.system.time}
                        value : string {Item.spell.system.overlays.w0trdt3leeebw0rt.system.time.value} (same value: 2)
            [btb0quascsjm63hj] : object {Item.spell.system.overlays.btb0quascsjm63hj}
                _id : string {Item.spell.system.overlays.btb0quascsjm63hj._id} (same value: btb0quascsjm63hj)
                overlayType : string {Item.spell.system.overlays.btb0quascsjm63hj.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.btb0quascsjm63hj.sort} (same value: 2)
                system : object {Item.spell.system.overlays.btb0quascsjm63hj.system}
                    area : object {Item.spell.system.overlays.btb0quascsjm63hj.system.area}
                        value : string {Item.spell.system.overlays.btb0quascsjm63hj.system.area.value} (same value: 10)
                    damage : object {Item.spell.system.overlays.btb0quascsjm63hj.system.damage}
                        0 : object {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.0}
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.0.formula} (same value: 3d6)
                            type : string {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.0.type} (same value: force)
                        1 : object {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.1}
                            applyMod : boolean {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.1.formula} (same value: 3d12)
                            materials : array<> {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.1.type} (same value: electricity)
                    heightening : object {Item.spell.system.overlays.btb0quascsjm63hj.system.heightening}
                        damage : object {Item.spell.system.overlays.btb0quascsjm63hj.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.btb0quascsjm63hj.system.heightening.damage.0} (same value: 2d6)
                            1 : string {Item.spell.system.overlays.btb0quascsjm63hj.system.heightening.damage.1} (same value: 2d12)
                    time : object {Item.spell.system.overlays.btb0quascsjm63hj.system.time}
                        value : string {Item.spell.system.overlays.btb0quascsjm63hj.system.time.value} (same value: 2)
            [gtx60gzq3jg5sczk] : object {Item.spell.system.overlays.gtx60gzq3jg5sczk}
                _id : string {Item.spell.system.overlays.gtx60gzq3jg5sczk._id} (same value: gtx60gzq3jg5sczk)
                overlayType : string {Item.spell.system.overlays.gtx60gzq3jg5sczk.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.gtx60gzq3jg5sczk.sort} (same value: 1)
                system : object {Item.spell.system.overlays.gtx60gzq3jg5sczk.system}
                    time : object {Item.spell.system.overlays.gtx60gzq3jg5sczk.system.time}
                        value : string {Item.spell.system.overlays.gtx60gzq3jg5sczk.system.time.value} (same value: 1)
            [w892lw421gljtapf] : object {Item.spell.system.overlays.w892lw421gljtapf}
                _id : string {Item.spell.system.overlays.w892lw421gljtapf._id} (same value: w892lw421gljtapf)
                overlayType : string {Item.spell.system.overlays.w892lw421gljtapf.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.w892lw421gljtapf.sort} (same value: 3)
                system : object {Item.spell.system.overlays.w892lw421gljtapf.system}
                    area : object {Item.spell.system.overlays.w892lw421gljtapf.system.area}
                        value : string {Item.spell.system.overlays.w892lw421gljtapf.system.area.value} (same value: 20)
                    damage : object {Item.spell.system.overlays.w892lw421gljtapf.system.damage}
                        0 : object {Item.spell.system.overlays.w892lw421gljtapf.system.damage.0}
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.w892lw421gljtapf.system.damage.0.formula} (same value: 4d6)
                            type : string {Item.spell.system.overlays.w892lw421gljtapf.system.damage.0.type} (same value: force)
                        1 : object {Item.spell.system.overlays.w892lw421gljtapf.system.damage.1}
                            applyMod : boolean {Item.spell.system.overlays.w892lw421gljtapf.system.damage.1.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {Item.spell.system.overlays.w892lw421gljtapf.system.damage.1.formula} (same value: 4d12)
                            materials : array<> {Item.spell.system.overlays.w892lw421gljtapf.system.damage.1.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {Item.spell.system.overlays.w892lw421gljtapf.system.damage.1.type} (same value: electricity)
                    heightening : object {Item.spell.system.overlays.w892lw421gljtapf.system.heightening}
                        damage : object {Item.spell.system.overlays.w892lw421gljtapf.system.heightening.damage}
                            0 : string {Item.spell.system.overlays.w892lw421gljtapf.system.heightening.damage.0} (same value: 2d6)
                            1 : string {Item.spell.system.overlays.w892lw421gljtapf.system.heightening.damage.1} (same value: 2d12)
                    time : object {Item.spell.system.overlays.w892lw421gljtapf.system.time}
                        value : string {Item.spell.system.overlays.w892lw421gljtapf.system.time.value} (same value: 3)
            2ytogtmt6fuqt7ax : object {Item.spell.system.overlays.2ytogtmt6fuqt7ax}
                _id : string {Item.spell.system.overlays.2ytogtmt6fuqt7ax._id} (same value: 2ytogtmt6fuqt7ax)
                name : string {Item.spell.system.overlays.2ytogtmt6fuqt7ax.name} (same value: Aspirational State (Level 9-10, 5 or fewer PCs))
                overlayType : string {Item.spell.system.overlays.2ytogtmt6fuqt7ax.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.2ytogtmt6fuqt7ax.sort} (same value: 2)
                system : object {Item.spell.system.overlays.2ytogtmt6fuqt7ax.system}
            e2tir0ve6g4wtagu : object {Item.spell.system.overlays.e2tir0ve6g4wtagu}
                _id : string {Item.spell.system.overlays.e2tir0ve6g4wtagu._id} (same value: e2tir0ve6g4wtagu)
                name : string {Item.spell.system.overlays.e2tir0ve6g4wtagu.name} (same value: Aspirational State (Level 7-8, 6 PCs))
                overlayType : string {Item.spell.system.overlays.e2tir0ve6g4wtagu.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.e2tir0ve6g4wtagu.sort} (same value: 1)
                system : object {Item.spell.system.overlays.e2tir0ve6g4wtagu.system}
            t43a3pt01ure0ngh : object {Item.spell.system.overlays.t43a3pt01ure0ngh}
                _id : string {Item.spell.system.overlays.t43a3pt01ure0ngh._id} (same value: t43a3pt01ure0ngh)
                name : string {Item.spell.system.overlays.t43a3pt01ure0ngh.name} (same value: Aspirational State (Level 9-10, 6 PCs))
                overlayType : string {Item.spell.system.overlays.t43a3pt01ure0ngh.overlayType} (same value: override)
                sort : integer {Item.spell.system.overlays.t43a3pt01ure0ngh.sort} (same value: 3)
                system : object {Item.spell.system.overlays.t43a3pt01ure0ngh.system}
        [ritual] : object {Item.spell.system.ritual}
            primary : object {Item.spell.system.ritual.primary}
                check : string {Item.spell.system.ritual.primary.check} (83 different values)
            secondary : object {Item.spell.system.ritual.secondary}
                casters : integer {Item.spell.system.ritual.secondary.casters} (8 different values)
                    0 (x30)
                    4 (x5)
                    1 (x26)
                    2 (x37)
                    3 (x30)
                    8 (x1)
                    5 (x2)
                    6 (x3)
                checks : string {Item.spell.system.ritual.secondary.checks} (99 different values)
    type : string {Item.spell.type} (same value: spell)