Zombie
Different values: 16
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object {Zombie}
    _id : string {Zombie._id} (all different values)
    folder : string {Zombie.folder} (same value: Or0gl1uupwBBfqVM)
    img : string {Zombie.img} (3 different values)
        systems/pf2e/icons/actions/Passive.webp (x12)
        systems/pf2e/icons/actions/TwoActions.webp (x3)
        systems/pf2e/icons/actions/Reaction.webp (x1)
    name : string {Zombie.name} (all different values)
    system : object {Zombie.system}
        actionType : object {Zombie.system.actionType}
            value : string {Zombie.system.actionType.value} (3 different values)
                passive (x12)
                action (x3)
                reaction (x1)
        actions : object {Zombie.system.actions}
            [value] : integer {Zombie.system.actions.value} (same value: 2)
        category : string {Zombie.system.category} (2 different values)
            offensive (x10)
            defensive (x6)
        description : object {Zombie.system.description}
            value : string {Zombie.system.description.value} (all different values)
        publication : object {Zombie.system.publication}
            license : string {Zombie.system.publication.license} (2 different values)
                OGL (x11)
                ORC (x5)
            remaster : boolean {Zombie.system.publication.remaster} (2 different values)
                False (x11)
                True (x5)
            title : string {Zombie.system.publication.title} (4 different values)
                Pathfinder Bestiary 3 (x4)
                Pathfinder Monster Core (x5)
                Pathfinder Book of the Dead (x3)
                Pathfinder #180: The Smoking Gun (x4)
        rules : ###FoundryRulesObject###
        traits : object {Zombie.system.traits}
            rarity : string {Zombie.system.traits.rarity} (same value: common)
            value : array<string> {Zombie.system.traits.value}
                Length: min=0 max=3
                Value type: string {Zombie.system.traits.value.[]} (6 different values)
                    disease (x3)
                    manipulate (x1)
                    aura (x2)
                    olfactory (x1)
                    void (x1)
                    electricity (x4)
    type : string {Zombie.type} (same value: action)