Gunslinger
Different values: 66
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object {Gunslinger}
    _id : string {Gunslinger._id} (all different values)
    folder : string {Gunslinger.folder} (same value: BYo2A4Ls3y1QuXTt)
    img : string {Gunslinger.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Gunslinger.name} (all different values)
    system : object {Gunslinger.system}
        actionType : object {Gunslinger.system.actionType}
            value : string {Gunslinger.system.actionType.value} (3 different values)
                passive (x23)
                action (x36)
                reaction (x7)
        actions : object {Gunslinger.system.actions}
            [value] : integer {Gunslinger.system.actions.value} (3 different values)
                2 (x14)
                1 (x19)
                3 (x3)
        category : string {Gunslinger.system.category} (same value: class)
        description : object {Gunslinger.system.description}
            value : string {Gunslinger.system.description.value} (all different values)
        level : object {Gunslinger.system.level}
            value : integer {Gunslinger.system.level.value} (11 different values)
                6 (x10)
                4 (x5)
                1 (x7)
                14 (x8)
                12 (x7)
                8 (x5)
                10 (x8)
                2 (x5)
                16 (x4)
                18 (x4)
                20 (x3)
        prerequisites : object {Gunslinger.system.prerequisites}
            value : array<object> {Gunslinger.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Gunslinger.system.prerequisites.value.[]}
                    value : string {Gunslinger.system.prerequisites.value.[].value} (26 different values)
        publication : object {Gunslinger.system.publication}
            license : string {Gunslinger.system.publication.license} (2 different values)
                ORC (x62)
                OGL (x4)
            remaster : boolean {Gunslinger.system.publication.remaster} (2 different values)
                True (x62)
                False (x4)
            title : string {Gunslinger.system.publication.title} (3 different values)
                Pathfinder Guns & Gears (x62)
                Pathfinder Lost Omens Firebrands (x2)
                Pathfinder Lost Omens Impossible Lands (x2)
        rules : ###FoundryRulesObject###
        traits : object {Gunslinger.system.traits}
            rarity : string {Gunslinger.system.traits.rarity} (2 different values)
                common (x64)
                uncommon (x2)
            value : array<string> {Gunslinger.system.traits.value}
                Length: min=1 max=5
                Value type: string {Gunslinger.system.traits.value.[]} (9 different values)
                    gunslinger (x66)
                    attack (x1)
                    concentrate (x6)
                    flourish (x9)
                    visual (x1)
                    fortune (x2)
                    auditory (x1)
                    linguistic (x1)
                    mental (x1)
        [frequency] : object {Gunslinger.system.frequency}
            max : integer {Gunslinger.system.frequency.max} (same value: 1)
            per : string {Gunslinger.system.frequency.per} (3 different values)
                round (x1)
                PT1M (x2)
                PT1H (x1)
            [value] : integer {Gunslinger.system.frequency.value} (same value: 1)
    type : string {Gunslinger.type} (same value: feat)