5-07
Different values: 6
=====================================
object {5-07}
    _id : string {5-07._id} (all different values)
    folder : string {5-07.folder} (same value: NI0szuJRQvymu7PM)
    img : string {5-07.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x4)
        systems/pf2e/icons/default-icons/hazard.svg (x2)
    items : array<object> {5-07.items}
        Length: min=1 max=19
        Value type: object {5-07.items.[]}
            _id : string {5-07.items.[]._id} (36 different values)
            [_stats] : object {5-07.items.[]._stats}
                compendiumSource : string {5-07.items.[]._stats.compendiumSource} (15 different values)
                    Compendium.pf2e.equipment-srd.Item.XyA6PKV46aNlLXOd (x2)
                    Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x2)
                    Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2)
                    Compendium.pf2e.equipment-srd.Item.h7gsRKv6rORYgsv0 (x1)
                    Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo (x2)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2)
                    Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x2)
                    Compendium.pf2e.equipment-srd.Item.gWr4q4HiyGhETA8H (x2)
                    Compendium.pf2e.equipment-srd.Item.Z9TThSU2KtCX9gfD (x2)
                    Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x2)
                    Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x2)
                    Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x2)
                    Compendium.pf2e.equipment-srd.Item.qCEOZ6109Yo34tRx (x2)
                    Compendium.pf2e.equipment-srd.Item.hDLbR56Id2OtU318 (x2)
                    Compendium.pf2e.equipment-srd.Item.vl5dww56cbXo9QnP (x2)
            img : string {5-07.items.[].img} (18 different values)
                systems/pf2e/icons/equipment/weapons/hand-crossbow.webp (x2)
                icons/weapons/swords/sword-guard-purple.webp (x2)
                icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x2)
                icons/containers/boxes/crate-worn-brown.webp (x1)
                systems/pf2e/icons/equipment/weapons/bolts.webp (x2)
                systems/pf2e/icons/default-icons/melee.svg (x14)
                systems/pf2e/icons/default-icons/action.svg (x12)
                systems/pf2e/icons/actions/Passive.webp (x2)
                systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x2)
                systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x2)
                icons/consumables/potions/potion-flask-corked-flat-red.webp (x2)
                icons/weapons/daggers/dagger-straight-blue.webp (x2)
                icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x2)
                icons/tools/laboratory/vials-blue-pink.webp (x2)
                icons/sundries/books/book-tooled-brass-brown.webp (x2)
                systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x2)
                systems/pf2e/icons/equipment/alchemical-items/drugs/grit.webp (x2)
                systems/pf2e/icons/default-icons/lore.svg (x2)
            name : string {5-07.items.[].name} (21 different values)
            sort : integer {5-07.items.[].sort} (20 different values)
                100000 (x4)
                200000 (x4)
                300000 (x4)
                400000 (x4)
                500000 (x4)
                600000 (x4)
                700000 (x4)
                800000 (x4)
                900000 (x3)
                0 (x2)
                1000000 (x2)
                1100000 (x2)
                1200000 (x2)
                1300000 (x2)
                1400000 (x2)
                1500000 (x2)
                1600000 (x2)
                1700000 (x2)
                1800000 (x2)
                1900000 (x2)
            system : object {5-07.items.[].system}
                [baseItem] : string {5-07.items.[].system.baseItem} (all different values)
                [bonus] : object {5-07.items.[].system.bonus}
                    value : integer {5-07.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {5-07.items.[].system.bonusDamage}
                    value : integer {5-07.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-07.items.[].system.bulk}
                    value : mixed
                        float {5-07.items.[].system.bulk.value} (same value: 0,1)
                        integer {5-07.items.[].system.bulk.value} (2 different values)
                            1 (x6)
                            2 (x1)
                [category] : string {5-07.items.[].system.category} (8 different values)
                    simple (x4)
                    martial (x8)
                    light (x4)
                    ammo (x2)
                    offensive (x12)
                    elixir (x2)
                    drug (x2)
                    interaction (x2)
                [containerId] : mixed
                [damage] : object {5-07.items.[].system.damage}
                    [damageType] : string {5-07.items.[].system.damage.damageType} (4 different values)
                        piercing (x6)
                        acid (x2)
                        fire (x2)
                        mental (x2)
                    [dice] : integer {5-07.items.[].system.damage.dice} (2 different values)
                        1 (x8)
                        2 (x4)
                    [die] : string {5-07.items.[].system.damage.die} (4 different values)
                        d6 (x6)
                         (x2)
                        d8 (x2)
                        d4 (x2)
                    [persistent] : object {5-07.items.[].system.damage.persistent}
                        [faces] : integer {5-07.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {5-07.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {5-07.items.[].system.damage.persistent.type} (2 different values)
                            acid (x2)
                            fire (x2)
                    [formula] : string {5-07.items.[].system.damage.formula} (same value: 1d6)
                    [kind] : string {5-07.items.[].system.damage.kind} (same value: healing)
                    [type] : string {5-07.items.[].system.damage.type} (same value: untyped)
                description : object {5-07.items.[].system.description}
                    value : string {5-07.items.[].system.description.value} (25 different values)
                [equipped] : object {5-07.items.[].system.equipped}
                    carryType : string {5-07.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {5-07.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                [group] : string {5-07.items.[].system.group} (5 different values)
                    crossbow (x2)
                    sword (x2)
                    leather (x4)
                    bomb (x6)
                    knife (x2)
                [hardness] : integer {5-07.items.[].system.hardness} (same value: 0)
                [hp] : object {5-07.items.[].system.hp}
                    max : integer {5-07.items.[].system.hp.max} (same value: 0)
                    value : integer {5-07.items.[].system.hp.value} (same value: 0)
                [level] : object {5-07.items.[].system.level}
                    value : integer {5-07.items.[].system.level.value} (3 different values)
                        0 (x17)
                        3 (x6)
                        1 (x4)
                [material] : object {5-07.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {5-07.items.[].system.price}
                    value : object {5-07.items.[].system.price.value}
                        [gp] : integer {5-07.items.[].system.price.value.gp} (all different values)
                        [sp] : integer {5-07.items.[].system.price.value.sp} (3 different values)
                            9 (x2)
                            1 (x2)
                            2 (x2)
                    [per] : integer {5-07.items.[].system.price.per} (same value: 10)
                publication : object {5-07.items.[].system.publication}
                    license : string {5-07.items.[].system.publication.license} (2 different values)
                        ORC (x22)
                        OGL (x35)
                    remaster : boolean {5-07.items.[].system.publication.remaster} (2 different values)
                        True (x22)
                        False (x35)
                    title : string {5-07.items.[].system.publication.title} (7 different values)
                        Pathfinder Player Core (x16)
                        Pathfinder Core Rulebook (x1)
                         (x28)
                        Pathfinder Bestiary (x2)
                        Pathfinder GM Core (x6)
                        Pathfinder Lost Omens The Grand Bazaar (x2)
                        Pathfinder Lost Omens Absalom, City of Lost Omens (x2)
                [quantity] : integer {5-07.items.[].system.quantity} (3 different values)
                    1 (x15)
                    10 (x2)
                    2 (x10)
                [range] : integer {5-07.items.[].system.range} (3 different values)
                    60 (x2)
                    20 (x4)
                    10 (x2)
                [reload] : object {5-07.items.[].system.reload}
                    value : string {5-07.items.[].system.reload.value} (3 different values)
                        1 (x2)
                         (x2)
                        - (x8)
                rules : ###FoundryRulesObject###
                [runes] : object {5-07.items.[].system.runes}
                    potency : integer {5-07.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-07.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {5-07.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {5-07.items.[].system.runes.resilient} (same value: 0)
                [size] : string {5-07.items.[].system.size} (same value: med)
                [slug] : string {5-07.items.[].system.slug} (15 different values)
                    hand-crossbow (x4)
                    shortsword (x4)
                    leather-armor (x2)
                    snare-kit (x1)
                    bolts (x2)
                    sneak-attack (x2)
                    acid-flask-moderate (x4)
                    alchemists-fire-moderate (x4)
                    vexing-vapor-moderate (x4)
                    dagger (x6)
                    studded-leather-armor (x2)
                    alchemists-toolkit (x2)
                    formula-book-blank (x2)
                    elixir-of-life-minor (x2)
                    grit (x2)
                [splashDamage] : object {5-07.items.[].system.splashDamage}
                    value : integer {5-07.items.[].system.splashDamage.value} (2 different values)
                        0 (x6)
                        2 (x6)
                traits : object {5-07.items.[].system.traits}
                    [rarity] : string {5-07.items.[].system.traits.rarity} (2 different values)
                        common (x27)
                        uncommon (x2)
                    value : array<string> {5-07.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {5-07.items.[].system.traits.value.[]} (20 different values)
                            agile (x10)
                            finesse (x8)
                            versatile-s (x10)
                            range-increment-60 (x2)
                            reload-1 (x2)
                            acid (x2)
                            alchemical (x10)
                            bomb (x12)
                            consumable (x16)
                            infused (x12)
                            splash (x12)
                            fire (x2)
                            inhaled (x4)
                            mental (x2)
                            poison (x4)
                            thrown-10 (x4)
                            elixir (x2)
                            healing (x2)
                            drug (x2)
                            ingested (x2)
                [usage] : object {5-07.items.[].system.usage}
                    value : string {5-07.items.[].system.usage.value} (2 different values)
                        held-in-one-hand (x21)
                        held-in-two-hands (x2)
                    [canBeAmmo] : boolean {5-07.items.[].system.usage.canBeAmmo} (same value: False)
                [acBonus] : integer {5-07.items.[].system.acBonus} (2 different values)
                    1 (x2)
                    2 (x2)
                [checkPenalty] : integer {5-07.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {5-07.items.[].system.dexCap} (2 different values)
                    4 (x2)
                    3 (x2)
                [speedPenalty] : integer {5-07.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {5-07.items.[].system.strength} (2 different values)
                    0 (x2)
                    1 (x2)
                [stackGroup] : string {5-07.items.[].system.stackGroup} (same value: bolts)
                [uses] : object {5-07.items.[].system.uses}
                    autoDestroy : boolean {5-07.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {5-07.items.[].system.uses.max} (same value: 1)
                    value : integer {5-07.items.[].system.uses.value} (same value: 1)
                [attack] : object {5-07.items.[].system.attack}
                    value : string {5-07.items.[].system.attack.value} (same value: )
                [attackEffects] : object {5-07.items.[].system.attackEffects}
                    value : array<> {5-07.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                [damageRolls] : object {5-07.items.[].system.damageRolls}
                    [OKnCLMBnK6b1LGEv] : object {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv}
                        damage : string {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damage} (same value: 1d6+2)
                        damageType : string {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damageType} (same value: piercing)
                    [0WVuoY2rUn9IbDVz] : object {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz}
                        damage : string {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damage} (same value: 1d8+2)
                        damageType : string {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damageType} (same value: piercing)
                    [eW4ZlPAHENmK4Kmt] : object {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt}
                        damage : string {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damage} (same value: 1d6+1)
                        damageType : string {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damageType} (same value: piercing)
                    [x5ZXKDOByPiR1F68] : object {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68}
                        damage : string {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damage} (same value: 1d6)
                        damageType : string {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damageType} (same value: piercing)
                    [vorQLpdyM00hpri1] : object {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1}
                        damage : string {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1.damage} (same value: 2d4+3)
                        damageType : string {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1.damageType} (same value: piercing)
                    [6KgHLPPPPosDvzrx] : object {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx}
                        damage : string {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damage} (same value: 2d4+3)
                        damageType : string {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damageType} (same value: piercing)
                    [E8K8VKLRTHgndG2Q] : object {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q}
                        category : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.category} (same value: persistent)
                        damage : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damage} (same value: 2d6)
                        damageType : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damageType} (same value: acid)
                    [HMbndrzfMpCaGQne] : object {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne}
                        category : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.category} (same value: splash)
                        damage : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.damage} (same value: 2)
                        damageType : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.damageType} (same value: acid)
                    [hzxTWv3bJMt3A6Vu] : object {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu}
                        damage : string {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damage} (same value: 1)
                        damageType : string {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damageType} (same value: acid)
                    [3KEOGkOPj2cvGymV] : object {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV}
                        category : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.category} (same value: persistent)
                        damage : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damage} (same value: 2)
                        damageType : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damageType} (same value: fire)
                    [GZu2rItawSTKvumW] : object {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW}
                        damage : string {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW.damage} (same value: 2d8)
                        damageType : string {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW.damageType} (same value: fire)
                    [lmlaklSnZlVEtzLv] : object {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv}
                        category : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.category} (same value: splash)
                        damage : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damage} (same value: 2)
                        damageType : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damageType} (same value: fire)
                    [Rdvr7VX0Joadamfx] : object {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx}
                        category : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.category} (same value: splash)
                        damage : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damage} (same value: 2)
                        damageType : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damageType} (same value: mental)
                    [jL8h0lYLimxG4eDd] : object {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd}
                        damage : string {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damage} (same value: 2d6)
                        damageType : string {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damageType} (same value: mental)
                    [FNqugEzWmb6PjJuP] : object {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP}
                        damage : string {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damage} (same value: 1d4+1)
                        damageType : string {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damageType} (same value: piercing)
                    [PBSWZBNvK3TkmI4O] : object {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O}
                        damage : string {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damage} (same value: 1d4+1)
                        damageType : string {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damageType} (same value: piercing)
                    [CiEzfoWkwu0tY7uf] : object {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf}
                        damage : string {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damage} (same value: 1)
                        damageType : string {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damageType} (same value: acid)
                    [DWCR5hOWWSSaK7xe] : object {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe}
                        category : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.category} (same value: splash)
                        damage : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damage} (same value: 2)
                        damageType : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damageType} (same value: acid)
                    [ysAv19nP6XRE8h77] : object {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77}
                        category : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.category} (same value: persistent)
                        damage : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.damage} (same value: 2d6)
                        damageType : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.damageType} (same value: acid)
                    [Ot0fhuJff2IO11Tz] : object {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz}
                        category : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.category} (same value: splash)
                        damage : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damage} (same value: 2)
                        damageType : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damageType} (same value: fire)
                    [R1uRkRYXusXfY9H6] : object {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6}
                        damage : string {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damage} (same value: 1d8+2)
                        damageType : string {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damageType} (same value: fire)
                    [hGKXAMGxLtFjDAqN] : object {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN}
                        category : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.category} (same value: persistent)
                        damage : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damage} (same value: 2)
                        damageType : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damageType} (same value: fire)
                    Ah1ybityL4Ffr1qd : object {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd}
                        damage : string {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damage} (same value: 1d6+2)
                        damageType : string {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damageType} (same value: mental)
                    XXjbjSRQkvuyRFp0 : object {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0}
                        category : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.category} (same value: splash)
                        damage : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damage} (same value: 2)
                        damageType : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damageType} (same value: mental)
                [weaponType] : object {5-07.items.[].system.weaponType}
                    value : string {5-07.items.[].system.weaponType.value} (2 different values)
                        melee (x4)
                        ranged (x10)
                [actionType] : object {5-07.items.[].system.actionType}
                    value : string {5-07.items.[].system.actionType.value} (3 different values)
                        action (x8)
                        passive (x4)
                        reaction (x2)
                [actions] : object {5-07.items.[].system.actions}
                    [value] : integer {5-07.items.[].system.actions.value} (2 different values)
                        1 (x6)
                        3 (x2)
                [mod] : object {5-07.items.[].system.mod}
                    value : integer {5-07.items.[].system.mod.value} (2 different values)
                        13 (x1)
                        10 (x1)
                [proficient] : object {5-07.items.[].system.proficient}
                    value : integer {5-07.items.[].system.proficient.value} (same value: 0)
            type : string {5-07.items.[].type} (7 different values)
                weapon (x12)
                armor (x4)
                equipment (x5)
                consumable (x6)
                melee (x14)
                action (x14)
                lore (x2)
            [flags] : object {5-07.items.[].flags}
                pf2e : object {5-07.items.[].flags.pf2e}
                    linkedWeapon : string {5-07.items.[].flags.pf2e.linkedWeapon} (all different values)
    name : string {5-07.name} (all different values)
    [prototypeToken] : object {5-07.prototypeToken}
        name : string {5-07.prototypeToken.name} (3 different values)
            Tok Loyalist (x1)
            Tok's Trap (x1)
            Trapmaster Tok (x1)
    system : object {5-07.system}
        [abilities] : object {5-07.system.abilities}
            cha : object {5-07.system.abilities.cha}
                mod : integer {5-07.system.abilities.cha.mod} (3 different values)
                    1 (x1)
                    -1 (x1)
                    0 (x2)
            con : object {5-07.system.abilities.con}
                mod : integer {5-07.system.abilities.con.mod} (3 different values)
                    1 (x1)
                    0 (x1)
                    2 (x2)
            dex : object {5-07.system.abilities.dex}
                mod : integer {5-07.system.abilities.dex.mod} (2 different values)
                    4 (x3)
                    3 (x1)
            int : object {5-07.system.abilities.int}
                mod : integer {5-07.system.abilities.int.mod} (2 different values)
                    0 (x2)
                    4 (x2)
            str : object {5-07.system.abilities.str}
                mod : integer {5-07.system.abilities.str.mod} (2 different values)
                    0 (x1)
                    1 (x3)
            wis : object {5-07.system.abilities.wis}
                mod : integer {5-07.system.abilities.wis.mod} (3 different values)
                    3 (x1)
                    1 (x1)
                    -1 (x2)
        attributes : object {5-07.system.attributes}
            ac : object {5-07.system.attributes.ac}
                [details] : string {5-07.system.attributes.ac.details} (same value: )
                value : integer {5-07.system.attributes.ac.value} (all different values)
            [allSaves] : object {5-07.system.attributes.allSaves}
                value : string {5-07.system.attributes.allSaves.value} (same value: )
            hp : object {5-07.system.attributes.hp}
                details : string {5-07.system.attributes.hp.details} (same value: )
                max : integer {5-07.system.attributes.hp.max} (all different values)
                temp : integer {5-07.system.attributes.hp.temp} (same value: 0)
                value : integer {5-07.system.attributes.hp.value} (all different values)
            [speed] : object {5-07.system.attributes.speed}
                otherSpeeds : array<> {5-07.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {5-07.system.attributes.speed.value} (same value: 25)
            [emitsSound] : string {5-07.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {5-07.system.attributes.hardness} (2 different values)
                5 (x1)
                2 (x1)
            [immunities] : array<object> {5-07.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {5-07.system.attributes.immunities.[]}
                    exceptions : array<> {5-07.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-07.system.attributes.immunities.[].type} (2 different values)
                        critical-hits (x2)
                        precision (x2)
            [stealth] : object {5-07.system.attributes.stealth}
                details : string {5-07.system.attributes.stealth.details} (same value: )
                value : integer {5-07.system.attributes.stealth.value} (2 different values)
                    3 (x1)
                    1 (x1)
        details : object {5-07.system.details}
            [blurb] : string {5-07.system.details.blurb} (same value: )
            [languages] : object {5-07.system.details.languages}
                details : string {5-07.system.details.languages.details} (same value: )
                value : array<string> {5-07.system.details.languages.value}
                    Length: min=2 max=4
                    Value type: string {5-07.system.details.languages.value.[]} (4 different values)
                        common (x4)
                        draconic (x4)
                        dwarven (x2)
                        goblin (x2)
            level : object {5-07.system.details.level}
                value : integer {5-07.system.details.level.value} (4 different values)
                    1 (x3)
                    -1 (x1)
                    5 (x1)
                    3 (x1)
            [privateNotes] : string {5-07.system.details.privateNotes} (same value: )
            [publicNotes] : string {5-07.system.details.publicNotes} (same value: )
            publication : object {5-07.system.details.publication}
                license : string {5-07.system.details.publication.license} (same value: OGL)
                remaster : boolean {5-07.system.details.publication.remaster} (same value: False)
                title : string {5-07.system.details.publication.title} (same value: Pathfinder Society Scenario #5-07: Sewer Dragon Crisis)
            [description] : string {5-07.system.details.description} (same value: <p>This basic trap is little more than a snare designed to slow down and distract enemies.</p>)
            [disable] : string {5-07.system.details.disable} (2 different values)
                <p>@Check[thievery|dc:20]</p> (x1)
                <p>@Check[thievery|dc:18]</p> (x1)
            [isComplex] : boolean {5-07.system.details.isComplex} (same value: False)
            [reset] : string {5-07.system.details.reset} (same value: )
            [routine] : string {5-07.system.details.routine} (same value: )
        [initiative] : object {5-07.system.initiative}
            statistic : string {5-07.system.initiative.statistic} (same value: perception)
        [perception] : object {5-07.system.perception}
            details : string {5-07.system.perception.details} (same value: )
            mod : integer {5-07.system.perception.mod} (4 different values)
                5 (x1)
                3 (x1)
                12 (x1)
                9 (x1)
            senses : array<object> {5-07.system.perception.senses}
                Length: min=1 max=1
                Value type: object {5-07.system.perception.senses.[]}
                    type : string {5-07.system.perception.senses.[].type} (same value: darkvision)
        [resources] : object {5-07.system.resources}
        saves : object {5-07.system.saves}
            fortitude : object {5-07.system.saves.fortitude}
                saveDetail : string {5-07.system.saves.fortitude.saveDetail} (same value: )
                value : integer {5-07.system.saves.fortitude.value} (all different values)
            reflex : object {5-07.system.saves.reflex}
                saveDetail : string {5-07.system.saves.reflex.saveDetail} (same value: )
                [value] : integer {5-07.system.saves.reflex.value} (5 different values)
                    9 (x1)
                    7 (x1)
                    0 (x1)
                    15 (x1)
                    12 (x1)
            will : object {5-07.system.saves.will}
                saveDetail : string {5-07.system.saves.will.saveDetail} (same value: )
                value : integer {5-07.system.saves.will.value} (4 different values)
                    6 (x2)
                    3 (x1)
                    0 (x2)
                    9 (x1)
        [skills] : object {5-07.system.skills}
            acrobatics : object {5-07.system.skills.acrobatics}
                base : integer {5-07.system.skills.acrobatics.base} (4 different values)
                    7 (x1)
                    5 (x1)
                    12 (x1)
                    9 (x1)
            crafting : object {5-07.system.skills.crafting}
                base : integer {5-07.system.skills.crafting.base} (4 different values)
                    3 (x1)
                    2 (x1)
                    13 (x1)
                    10 (x1)
                special : array<object> {5-07.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {5-07.system.skills.crafting.special.[]}
                        base : integer {5-07.system.skills.crafting.special.[].base} (4 different values)
                            4 (x1)
                            3 (x1)
                            14 (x1)
                            11 (x1)
                        label : string {5-07.system.skills.crafting.special.[].label} (same value: traps)
                        predicate : array<string> {5-07.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-07.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap)
            [nature] : object {5-07.system.skills.nature}
                base : integer {5-07.system.skills.nature.base} (same value: 6)
            stealth : object {5-07.system.skills.stealth}
                base : integer {5-07.system.skills.stealth.base} (4 different values)
                    7 (x1)
                    5 (x1)
                    12 (x1)
                    9 (x1)
            [survival] : object {5-07.system.skills.survival}
                base : integer {5-07.system.skills.survival.base} (same value: 6)
            occultism : object {5-07.system.skills.occultism}
                base : integer {5-07.system.skills.occultism.base} (2 different values)
                    13 (x1)
                    10 (x1)
            thievery : object {5-07.system.skills.thievery}
                base : integer {5-07.system.skills.thievery.base} (2 different values)
                    12 (x1)
                    9 (x1)
        traits : object {5-07.system.traits}
            rarity : string {5-07.system.traits.rarity} (2 different values)
                common (x4)
                unique (x2)
            size : object {5-07.system.traits.size}
                value : string {5-07.system.traits.size.value} (2 different values)
                    sm (x4)
                    med (x2)
            value : array<string> {5-07.system.traits.value}
                Length: min=0 max=4
                Value type: string {5-07.system.traits.value.[]} (4 different values)
                    evil (x4)
                    humanoid (x4)
                    kobold (x4)
                    lawful (x4)
        [statusEffects] : array<> {5-07.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {5-07.type} (2 different values)
        npc (x4)
        hazard (x2)