1-22
Different values: 12
=====================================
object {1-22}
    _id : string {1-22._id} (all different values)
    folder : string {1-22.folder} (same value: 8vwWrYiqsCdMn4XX)
    img : string {1-22.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x11)
        systems/pf2e/icons/default-icons/hazard.svg (x1)
    items : array<object> {1-22.items}
        Length: min=1 max=23
        Value type: object {1-22.items.[]}
            _id : string {1-22.items.[]._id} (142 different values)
            img : string {1-22.items.[].img} (61 different values)
            name : string {1-22.items.[].name} (88 different values)
            sort : integer {1-22.items.[].sort} (24 different values)
            system : object {1-22.items.[].system}
                [autoHeightenLevel] : object {1-22.items.[].system.autoHeightenLevel}
                    [value] : mixed
                description : object {1-22.items.[].system.description}
                    value : string {1-22.items.[].system.description.value} (75 different values)
                [prepared] : object {1-22.items.[].system.prepared}
                    flexible : boolean {1-22.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-22.items.[].system.prepared.value} (3 different values)
                        innate (x4)
                        spontaneous (x1)
                        prepared (x1)
                [proficiency] : object {1-22.items.[].system.proficiency}
                    value : integer {1-22.items.[].system.proficiency.value} (2 different values)
                        0 (x4)
                        1 (x2)
                publication : object {1-22.items.[].system.publication}
                    license : string {1-22.items.[].system.publication.license} (2 different values)
                        OGL (x149)
                        ORC (x1)
                    remaster : boolean {1-22.items.[].system.publication.remaster} (2 different values)
                        False (x149)
                        True (x1)
                    title : string {1-22.items.[].system.publication.title} (5 different values)
                         (x70)
                        Pathfinder Core Rulebook (x71)
                        Pathfinder Bestiary (x7)
                        Pathfinder Gamemastery Guide (x1)
                        Pathfinder Player Core (x1)
                rules : ###FoundryRulesObject###
                [showSlotlessLevels] : object {1-22.items.[].system.showSlotlessLevels}
                    value : boolean {1-22.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {1-22.items.[].system.slots}
                    [slot0] : object {1-22.items.[].system.slots.slot0}
                        max : integer {1-22.items.[].system.slots.slot0.max} (3 different values)
                            4 (x2)
                            7 (x1)
                            5 (x1)
                        [value] : integer {1-22.items.[].system.slots.slot0.value} (2 different values)
                            4 (x2)
                            7 (x1)
                        prepared : array<object> {1-22.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {1-22.items.[].system.slots.slot0.prepared.[]}
                                id : string {1-22.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    APMgjiB0UkwhfPLz (x1)
                                    emL1IB79f4nQzGPn (x1)
                                    LkWbNY0FlrZoyfEf (x1)
                                    M69gtzd0lf1RkWb0 (x1)
                                    AwOwXXvWrDmJrmZ3 (x1)
                    [slot1] : object {1-22.items.[].system.slots.slot1}
                        max : integer {1-22.items.[].system.slots.slot1.max} (3 different values)
                            1 (x2)
                            4 (x1)
                            3 (x1)
                        [value] : integer {1-22.items.[].system.slots.slot1.value} (2 different values)
                            1 (x2)
                            4 (x1)
                        prepared : array<object> {1-22.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {1-22.items.[].system.slots.slot1.prepared.[]}
                                id : string {1-22.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    vTc4Fh2gky4oSMI1 (x1)
                                    nidHxeY6lRHcetvg (x1)
                                    35i9N126q45J7qon (x1)
                    [slot2] : object {1-22.items.[].system.slots.slot2}
                        max : integer {1-22.items.[].system.slots.slot2.max} (2 different values)
                            1 (x2)
                            6 (x1)
                        [value] : integer {1-22.items.[].system.slots.slot2.value} (same value: 1)
                        prepared : array<object> {1-22.items.[].system.slots.slot2.prepared}
                            Length: min=6 max=6
                            Value type: object {1-22.items.[].system.slots.slot2.prepared.[]}
                                id : string {1-22.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    l5HXU0roGPDPZNi9 (x3)
                                    J7mAy5lyKLWy8NM7 (x1)
                                    mbH00L1yc6QWTXoO (x1)
                                    6i4NLVpsMdAs6Yl7 (x1)
                    [slot5] : object {1-22.items.[].system.slots.slot5}
                        max : integer {1-22.items.[].system.slots.slot5.max} (same value: 1)
                        value : integer {1-22.items.[].system.slots.slot5.value} (same value: 1)
                [slug] : string {1-22.items.[].system.slug} (55 different values)
                [spelldc] : object {1-22.items.[].system.spelldc}
                    dc : integer {1-22.items.[].system.spelldc.dc} (3 different values)
                        19 (x3)
                        21 (x2)
                        18 (x1)
                    mod : integer {1-22.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-22.items.[].system.spelldc.value} (4 different values)
                        13 (x2)
                        15 (x2)
                        10 (x1)
                        11 (x1)
                [tradition] : object {1-22.items.[].system.tradition}
                    value : string {1-22.items.[].system.tradition.value} (2 different values)
                        occult (x4)
                        divine (x2)
                [area] : object {1-22.items.[].system.area}
                    [details] : string {1-22.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
                    type : string {1-22.items.[].system.area.type} (2 different values)
                        burst (x2)
                        emanation (x4)
                    value : integer {1-22.items.[].system.area.value} (3 different values)
                        20 (x2)
                        5 (x1)
                        30 (x3)
                [cost] : object {1-22.items.[].system.cost}
                    value : string {1-22.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {1-22.items.[].system.counteraction} (2 different values)
                    False (x46)
                    True (x1)
                [damage] : object {1-22.items.[].system.damage}
                    [0] : object {1-22.items.[].system.damage.0}
                        applyMod : boolean {1-22.items.[].system.damage.0.applyMod} (2 different values)
                            False (x7)
                            True (x1)
                        [category] : mixed
                        formula : string {1-22.items.[].system.damage.0.formula} (5 different values)
                            3d4 (x2)
                            1d6 (x2)
                            0 (x1)
                            1d8 (x2)
                            2d4 (x1)
                        kinds : array<string> {1-22.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {1-22.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x8)
                                healing (x2)
                        materials : array<> {1-22.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {1-22.items.[].system.damage.0.type} (5 different values)
                            piercing (x2)
                            acid (x2)
                            mental (x1)
                            void (x2)
                            spirit (x1)
                    [gcovwqxwitqchoin] : object {1-22.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {1-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {1-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {1-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {1-22.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {1-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                    [damageType] : string {1-22.items.[].system.damage.damageType} (2 different values)
                        piercing (x6)
                        bludgeoning (x5)
                    [dice] : integer {1-22.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-22.items.[].system.damage.die} (3 different values)
                        d4 (x3)
                        d8 (x2)
                        d6 (x6)
                    [9k8ayqgvgultdghx] : object {1-22.items.[].system.damage.9k8ayqgvgultdghx}
                        applyMod : boolean {1-22.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
                        kinds : array<string> {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds}
                            Length: min=1 max=1
                            Value type: string {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
                        materials : array<> {1-22.items.[].system.damage.9k8ayqgvgultdghx.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
                [defense] : object {1-22.items.[].system.defense}
                    save : object {1-22.items.[].system.defense.save}
                        basic : boolean {1-22.items.[].system.defense.save.basic} (2 different values)
                            False (x6)
                            True (x3)
                        statistic : string {1-22.items.[].system.defense.save.statistic} (3 different values)
                            will (x4)
                            reflex (x2)
                            fortitude (x3)
                [duration] : object {1-22.items.[].system.duration}
                    sustained : boolean {1-22.items.[].system.duration.sustained} (2 different values)
                        False (x41)
                        True (x6)
                    value : string {1-22.items.[].system.duration.value} (10 different values)
                        1 hour (x6)
                         (x19)
                        1 minute (x9)
                        10 minutes (x5)
                        8 hours (x2)
                        see below (x2)
                        1 round (x1)
                        until the start of your next turn (x1)
                        until the next time you make your daily preparations (x1)
                        unlimited (x1)
                [heightening] : object {1-22.items.[].system.heightening}
                    [damage] : object {1-22.items.[].system.heightening.damage}
                        [0] : string {1-22.items.[].system.heightening.damage.0} (3 different values)
                            1d4 (x3)
                            1d6 (x1)
                            1d8 (x2)
                        9k8ayqgvgultdghx : string {1-22.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
                    [interval] : integer {1-22.items.[].system.heightening.interval} (2 different values)
                        1 (x8)
                        2 (x1)
                    type : string {1-22.items.[].system.heightening.type} (2 different values)
                        interval (x9)
                        fixed (x4)
                    [levels] : object {1-22.items.[].system.heightening.levels}
                        3 : object {1-22.items.[].system.heightening.levels.3}
                            [damage] : object {1-22.items.[].system.heightening.levels.3.damage}
                                0 : object {1-22.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {1-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {1-22.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {1-22.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                            target : object {1-22.items.[].system.heightening.levels.3.target}
                                value : string {1-22.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
                        [5] : object {1-22.items.[].system.heightening.levels.5}
                            damage : object {1-22.items.[].system.heightening.levels.5.damage}
                                0 : object {1-22.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {1-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {1-22.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {1-22.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [7] : object {1-22.items.[].system.heightening.levels.7}
                            damage : object {1-22.items.[].system.heightening.levels.7.damage}
                                0 : object {1-22.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {1-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {1-22.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {1-22.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [9] : object {1-22.items.[].system.heightening.levels.9}
                            damage : object {1-22.items.[].system.heightening.levels.9.damage}
                                0 : object {1-22.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {1-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {1-22.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {1-22.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                        6 : object {1-22.items.[].system.heightening.levels.6}
                            target : object {1-22.items.[].system.heightening.levels.6.target}
                                value : string {1-22.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
                [level] : object {1-22.items.[].system.level}
                    value : integer {1-22.items.[].system.level.value} (6 different values)
                        5 (x2)
                        4 (x2)
                        3 (x2)
                        2 (x11)
                        1 (x32)
                        0 (x28)
                [location] : object {1-22.items.[].system.location}
                    [heightenedLevel] : integer {1-22.items.[].system.location.heightenedLevel} (5 different values)
                        5 (x2)
                        4 (x2)
                        3 (x2)
                        2 (x8)
                        1 (x6)
                    value : string {1-22.items.[].system.location.value} (6 different values)
                        RBAHpVdCBRAjHPEu (x9)
                        KKONjrTE0WC4782H (x3)
                        jaDO506ivi317tlH (x9)
                        NCuxbVzQlRf6ZFSh (x3)
                        w7SK6YFzOyrofTDJ (x11)
                        atrwWAWVFdPMEOIP (x12)
                [range] : mixed
                    object {1-22.items.[].system.range}
                        value : string {1-22.items.[].system.range.value} (7 different values)
                            touch (x11)
                            60 feet (x3)
                            120 feet (x6)
                             (x10)
                            30 feet (x14)
                            varies (x2)
                            10 feet (x1)
                    integer {1-22.items.[].system.range} (2 different values)
                        120 (x2)
                        60 (x1)
                [requirements] : string {1-22.items.[].system.requirements} (same value: )
                [target] : object {1-22.items.[].system.target}
                    value : string {1-22.items.[].system.target.value} (all different values)
                [time] : object {1-22.items.[].system.time}
                    value : string {1-22.items.[].system.time.value} (5 different values)
                        2 (x35)
                        3 (x2)
                        1 minute (x5)
                        1 (x3)
                        1 to 3 (x2)
                [traits] : object {1-22.items.[].system.traits}
                    rarity : string {1-22.items.[].system.traits.rarity} (2 different values)
                        uncommon (x3)
                        common (x136)
                    [traditions] : array<string> {1-22.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {1-22.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x27)
                            divine (x31)
                            occult (x31)
                            primal (x24)
                    value : array<string> {1-22.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {1-22.items.[].system.traits.value.[]} (47 different values)
                    [integrated] : mixed
                [attack] : object {1-22.items.[].system.attack}
                    value : string {1-22.items.[].system.attack.value} (same value: )
                [attackEffects] : object {1-22.items.[].system.attackEffects}
                    value : array<string> {1-22.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-22.items.[].system.attackEffects.value.[]} (2 different values)
                            enfeebling-humors (x2)
                            entangling-slime (x1)
                    [custom] : string {1-22.items.[].system.attackEffects.custom} (same value: )
                [bonus] : object {1-22.items.[].system.bonus}
                    value : integer {1-22.items.[].system.bonus.value} (9 different values)
                        12 (x3)
                        15 (x1)
                        7 (x6)
                        5 (x2)
                        0 (x11)
                        6 (x2)
                        9 (x6)
                        10 (x3)
                        11 (x1)
                [damageRolls] : object {1-22.items.[].system.damageRolls}
                    [4um32eyvvo2mvwpv36tf] : object {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf}
                        damage : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damage} (same value: 1d10+4)
                        damageType : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damageType} (same value: slashing)
                    [ll0olzn499myiuggpz3k] : object {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k}
                        damage : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damage} (same value: 1d10+7)
                        damageType : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damageType} (same value: slashing)
                    [41vy9248wgpjagw5ndqe] : object {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe}
                        damage : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damage} (same value: 1d4+3)
                        damageType : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damageType} (same value: bludgeoning)
                    [iktlg7hxv59u22s9t1d3] : object {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3}
                        damage : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damage} (same value: 1d6+3)
                        damageType : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damageType} (same value: bludgeoning)
                    [gi8rqw8m0uksphjns4iw] : object {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw}
                        damage : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damage} (same value: 1d4+2)
                        damageType : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damageType} (same value: piercing)
                    [zuorurm723fzpbvbds7x] : object {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x}
                        damage : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damage} (same value: 1d4+2)
                        damageType : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damageType} (same value: piercing)
                    [uwwnxr64slwpngd93mym] : object {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym}
                        damage : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damage} (same value: 1d4+4)
                        damageType : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damageType} (same value: piercing)
                    [u0pyi0nziuk04zdqbq7m] : object {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m}
                        damage : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damage} (same value: 1d4+4)
                        damageType : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damageType} (same value: piercing)
                    [1kpu06ehytwamr5ds8fl] : object {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl}
                        damage : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damage} (same value: 1d6+2)
                        damageType : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damageType} (same value: piercing)
                    [ia4c5768cjc54268d6go] : object {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go}
                        damage : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damage} (same value: 1d8+6)
                        damageType : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damageType} (same value: piercing)
                    [33h2jzi7d2sf0refciel] : object {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel}
                        damage : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+8 (x1)
                        damageType : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damageType} (same value: bludgeoning)
                    [107q16b3cthe9y35nsdx] : object {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx}
                        damage : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damage} (same value: 1d6+4)
                        damageType : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damageType} (same value: bludgeoning)
                    [avhypsruxghlr5zpmc7h] : object {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h}
                        damage : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+6 (x1)
                        damageType : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damageType} (same value: bludgeoning)
                    [6qvrppzcc9v4znp9pm7a] : object {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a}
                        damage : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damage} (2 different values)
                            1d8 (x1)
                            1d8+4 (x1)
                        damageType : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damageType} (same value: piercing)
                    [96sgtgw3o85r9n3w88sm] : object {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm}
                        damage : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damage} (same value: 1d6+4)
                        damageType : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damageType} (same value: bludgeoning)
                    [q6pqfsnvu2gi2ssi1tsq] : object {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq}
                        damage : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damage} (same value: 1d4+3)
                        damageType : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damageType} (same value: bludgeoning)
                    [jjfu3bsz21qmz3gnukor] : object {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor}
                        damage : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damage} (same value: 1d4+3)
                        damageType : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damageType} (same value: bludgeoning)
                    [76x4owu8t7rwhvvy57fa] : object {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa}
                        damage : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damage} (same value: 1d6+6)
                        damageType : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damageType} (same value: bludgeoning)
                    6noijm7dyq7yswan7ghl : object {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl}
                        damage : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damage} (same value: 1d6+2)
                        damageType : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damageType} (same value: piercing)
                [weaponType] : object {1-22.items.[].system.weaponType}
                    value : string {1-22.items.[].system.weaponType.value} (2 different values)
                        melee (x13)
                        ranged (x11)
                [actionType] : object {1-22.items.[].system.actionType}
                    value : string {1-22.items.[].system.actionType.value} (3 different values)
                        passive (x17)
                        action (x15)
                        reaction (x6)
                [actions] : object {1-22.items.[].system.actions}
                    [value] : integer {1-22.items.[].system.actions.value} (3 different values)
                        1 (x6)
                        2 (x6)
                        3 (x3)
                [category] : string {1-22.items.[].system.category} (10 different values)
                    interaction (x4)
                    defensive (x13)
                    offensive (x20)
                    light (x4)
                    drug (x1)
                    simple (x7)
                    martial (x4)
                    medium (x1)
                    ammo (x3)
                    heavy (x1)
                [acBonus] : integer {1-22.items.[].system.acBonus} (4 different values)
                    1 (x3)
                    3 (x1)
                    2 (x2)
                    5 (x1)
                [baseItem] : string {1-22.items.[].system.baseItem} (11 different values)
                    leather-armor (x3)
                    dagger (x3)
                    crossbow (x2)
                    club (x2)
                    sap (x1)
                    scale-mail (x1)
                    studded-leather-armor (x1)
                    flail (x2)
                    composite-shortbow (x1)
                    steel-shield (x1)
                    half-plate (x1)
                [bulk] : object {1-22.items.[].system.bulk}
                    value : mixed
                        integer {1-22.items.[].system.bulk.value} (4 different values)
                            1 (x12)
                            0 (x7)
                            2 (x1)
                            3 (x1)
                        float {1-22.items.[].system.bulk.value} (same value: 0,1)
                [checkPenalty] : integer {1-22.items.[].system.checkPenalty} (3 different values)
                    -1 (x4)
                    -2 (x1)
                    -3 (x1)
                [containerId] : mixed
                [dexCap] : integer {1-22.items.[].system.dexCap} (4 different values)
                    4 (x3)
                    2 (x1)
                    3 (x1)
                    1 (x1)
                [equipped] : object {1-22.items.[].system.equipped}
                    carryType : string {1-22.items.[].system.equipped.carryType} (same value: worn)
                    [invested] : mixed
                    [handsHeld] : integer {1-22.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {1-22.items.[].system.equipped.inSlot} (same value: False)
                [group] : string {1-22.items.[].system.group} (8 different values)
                    leather (x4)
                    knife (x3)
                    crossbow (x2)
                    club (x3)
                    composite (x1)
                    flail (x2)
                    bow (x1)
                    plate (x1)
                [hardness] : integer {1-22.items.[].system.hardness} (2 different values)
                    0 (x29)
                    5 (x1)
                [hp] : object {1-22.items.[].system.hp}
                    max : integer {1-22.items.[].system.hp.max} (2 different values)
                        0 (x29)
                        20 (x1)
                    value : integer {1-22.items.[].system.hp.value} (2 different values)
                        0 (x29)
                        20 (x1)
                [material] : object {1-22.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {1-22.items.[].system.price}
                    value : object {1-22.items.[].system.price.value}
                        [gp] : integer {1-22.items.[].system.price.value.gp} (6 different values)
                            2 (x4)
                            3 (x4)
                            4 (x1)
                            1 (x3)
                            14 (x1)
                            18 (x1)
                        [cp] : integer {1-22.items.[].system.price.value.cp} (2 different values)
                            1 (x1)
                            8 (x2)
                        [sp] : integer {1-22.items.[].system.price.value.sp} (2 different values)
                            2 (x3)
                            1 (x4)
                    [per] : integer {1-22.items.[].system.price.per} (same value: 10)
                [quantity] : integer {1-22.items.[].system.quantity} (4 different values)
                    1 (x26)
                    3 (x1)
                    10 (x1)
                    20 (x2)
                [runes] : object {1-22.items.[].system.runes}
                    [potency] : integer {1-22.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {1-22.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [resilient] : integer {1-22.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-22.items.[].system.runes.striking} (same value: 0)
                    [reinforcing] : integer {1-22.items.[].system.runes.reinforcing} (same value: 0)
                [size] : string {1-22.items.[].system.size} (same value: med)
                [speedPenalty] : integer {1-22.items.[].system.speedPenalty} (3 different values)
                    0 (x5)
                    -5 (x1)
                    -10 (x1)
                [strength] : integer {1-22.items.[].system.strength} (4 different values)
                    0 (x3)
                    2 (x1)
                    1 (x1)
                    3 (x1)
                [usage] : object {1-22.items.[].system.usage}
                    value : string {1-22.items.[].system.usage.value} (3 different values)
                        held-in-one-hand (x20)
                        held-in-two-hands (x2)
                        held-in-one-plus-hands (x1)
                [uses] : object {1-22.items.[].system.uses}
                    autoDestroy : boolean {1-22.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-22.items.[].system.uses.max} (same value: 1)
                    value : integer {1-22.items.[].system.uses.value} (same value: 1)
                [selfEffect] : object {1-22.items.[].system.selfEffect}
                    name : string {1-22.items.[].system.selfEffect.name} (same value: Effect: Swig)
                    uuid : string {1-22.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Swig)
                [mod] : object {1-22.items.[].system.mod}
                    value : integer {1-22.items.[].system.mod.value} (5 different values)
                        4 (x1)
                        6 (x1)
                        8 (x1)
                        5 (x1)
                        7 (x1)
                [proficient] : object {1-22.items.[].system.proficient}
                    value : integer {1-22.items.[].system.proficient.value} (same value: 0)
                [bonusDamage] : object {1-22.items.[].system.bonusDamage}
                    value : integer {1-22.items.[].system.bonusDamage.value} (same value: 0)
                [reload] : object {1-22.items.[].system.reload}
                    value : string {1-22.items.[].system.reload.value} (4 different values)
                        - (x5)
                        1 (x2)
                         (x3)
                        0 (x1)
                [splashDamage] : object {1-22.items.[].system.splashDamage}
                    value : integer {1-22.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {1-22.items.[].system.stackGroup} (2 different values)
                    bolts (x2)
                    arrows (x1)
                [overlays] : object {1-22.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [pq7cxntbz4s8g5ik] : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [z04svm1cvfcxtplb] : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {1-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
            type : string {1-22.items.[].type} (10 different values)
                spellcastingEntry (x6)
                spell (x47)
                melee (x24)
                action (x38)
                armor (x6)
                equipment (x8)
                consumable (x4)
                lore (x5)
                weapon (x11)
                shield (x1)
            [_stats] : object {1-22.items.[]._stats}
                compendiumSource : string {1-22.items.[]._stats.compendiumSource} (55 different values)
            [flags] : object {1-22.items.[].flags}
                pf2e : object {1-22.items.[].flags.pf2e}
                    linkedWeapon : string {1-22.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        C6JB8Mnxwfqs6DWW (x2)
                        BlWXFL5TXt9W8Qk6 (x2)
                        feo7B1kP9EO9mRUE (x4)
                        AUCBhRAFVP1vC8GL (x1)
                        fxEvenVtpJ9TkmHy (x2)
                        vJM6tRipILrB9Cpc (x1)
                        Ip57CmQn8q7Ptuo7 (x1)
                        ik1IrdlDOA3VZmqq (x1)
    name : string {1-22.name} (all different values)
    [prototypeToken] : object {1-22.prototypeToken}
        name : string {1-22.prototypeToken.name} (5 different values)
            Ahksiva (x2)
            Groetus's Chosen (x2)
            Little Zura (x2)
            Ptiro Valner (x2)
            Reast Mycer (x2)
    system : object {1-22.system}
        [abilities] : object {1-22.system.abilities}
            cha : object {1-22.system.abilities.cha}
                mod : integer {1-22.system.abilities.cha.mod} (6 different values)
                    4 (x2)
                    5 (x1)
                    1 (x1)
                    0 (x5)
                    -1 (x1)
                    2 (x1)
            con : object {1-22.system.abilities.con}
                mod : integer {1-22.system.abilities.con.mod} (5 different values)
                    3 (x2)
                    4 (x3)
                    2 (x3)
                    1 (x2)
                    0 (x1)
            dex : object {1-22.system.abilities.dex}
                mod : integer {1-22.system.abilities.dex.mod} (4 different values)
                    3 (x4)
                    4 (x1)
                    1 (x3)
                    2 (x3)
            int : object {1-22.system.abilities.int}
                mod : integer {1-22.system.abilities.int.mod} (4 different values)
                    1 (x4)
                    2 (x1)
                    0 (x4)
                    -4 (x2)
            str : object {1-22.system.abilities.str}
                mod : integer {1-22.system.abilities.str.mod} (4 different values)
                    4 (x7)
                    5 (x1)
                    3 (x1)
                    2 (x2)
            wis : object {1-22.system.abilities.wis}
                mod : integer {1-22.system.abilities.wis.mod} (5 different values)
                    1 (x2)
                    2 (x3)
                    -1 (x2)
                    0 (x2)
                    3 (x2)
        attributes : object {1-22.system.attributes}
            ac : object {1-22.system.attributes.ac}
                [details] : string {1-22.system.attributes.ac.details} (2 different values)
                     (x10)
                    (24 with shield raised) (x1)
                value : integer {1-22.system.attributes.ac.value} (8 different values)
                    19 (x1)
                    22 (x2)
                    0 (x1)
                    14 (x1)
                    15 (x2)
                    17 (x2)
                    18 (x2)
                    20 (x1)
            [allSaves] : object {1-22.system.attributes.allSaves}
                value : string {1-22.system.attributes.allSaves.value} (5 different values)
                    +1 status to all saves vs. magic (x2)
                     (x5)
                    +0 will save vs. higher ranked cultists (x1)
                    +2 will save vs. higher ranked cultists (x1)
                    +2 to fortitude saves vs. attempts to grapple or shove (x2)
            hp : object {1-22.system.attributes.hp}
                details : string {1-22.system.attributes.hp.details} (same value: )
                max : integer {1-22.system.attributes.hp.max} (8 different values)
                    55 (x1)
                    90 (x1)
                    0 (x1)
                    20 (x4)
                    24 (x2)
                    52 (x1)
                    45 (x1)
                    58 (x1)
                temp : integer {1-22.system.attributes.hp.temp} (same value: 0)
                value : integer {1-22.system.attributes.hp.value} (8 different values)
                    55 (x1)
                    90 (x1)
                    0 (x1)
                    20 (x4)
                    24 (x2)
                    52 (x1)
                    45 (x1)
                    58 (x1)
            [speed] : object {1-22.system.attributes.speed}
                otherSpeeds : array<object> {1-22.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-22.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-22.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            swim (x2)
                            climb (x2)
                        value : integer {1-22.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            25 (x2)
                            30 (x2)
                value : integer {1-22.system.attributes.speed.value} (3 different values)
                    25 (x8)
                    30 (x2)
                    20 (x1)
            [weaknesses] : array<object> {1-22.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {1-22.system.attributes.weaknesses.[]}
                    type : string {1-22.system.attributes.weaknesses.[].type} (same value: cold-iron)
                    value : integer {1-22.system.attributes.weaknesses.[].value} (same value: 5)
            [emitsSound] : string {1-22.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {1-22.system.attributes.hardness} (same value: 0)
            [stealth] : object {1-22.system.attributes.stealth}
                details : string {1-22.system.attributes.stealth.details} (same value: <p>(trained)</p>)
                value : integer {1-22.system.attributes.stealth.value} (same value: 7)
        details : object {1-22.system.details}
            [blurb] : string {1-22.system.details.blurb} (same value: )
            [languages] : object {1-22.system.details.languages}
                details : string {1-22.system.details.languages.details} (3 different values)
                    tongues (x2)
                     (x7)
                    (can't speak any language) (x2)
                value : array<string> {1-22.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {1-22.system.details.languages.value.[]} (4 different values)
                        aklo (x2)
                        common (x9)
                        jotun (x2)
                        draconic (x2)
            level : object {1-22.system.details.level}
                value : integer {1-22.system.details.level.value} (7 different values)
                    3 (x3)
                    5 (x1)
                    1 (x4)
                    0 (x1)
                    -1 (x1)
                    2 (x1)
                    4 (x1)
            [privateNotes] : string {1-22.system.details.privateNotes} (same value: )
            [publicNotes] : string {1-22.system.details.publicNotes} (same value: )
            publication : object {1-22.system.details.publication}
                license : string {1-22.system.details.publication.license} (same value: OGL)
                remaster : boolean {1-22.system.details.publication.remaster} (same value: False)
                title : string {1-22.system.details.publication.title} (same value: Pathfinder Society Scenario #1-22: Doom of Cassomir)
            [description] : string {1-22.system.details.description} (same value: <p>The thick green slime has been imbued with foul hag magic, making it cling to and grow over living creatures that touch it.</p>)
            [disable] : string {1-22.system.details.disable} (same value: <p>@Check[thievery|dc:17] (trained) to carefully push the slime away without causing it to grow, @Check[crafting|dc:17] (one action) to neutralize it with alchemical reagents, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15 [DC 18 in Subtier 3-4]) to counteract the magic animating it. Casting a 1st-rank or higher spell with the water trait washes away the slime.</p>)
            [isComplex] : boolean {1-22.system.details.isComplex} (same value: False)
            [reset] : string {1-22.system.details.reset} (same value: )
            [routine] : string {1-22.system.details.routine} (same value: )
        [initiative] : object {1-22.system.initiative}
            statistic : string {1-22.system.initiative.statistic} (same value: perception)
        [perception] : object {1-22.system.perception}
            details : string {1-22.system.perception.details} (3 different values)
                 (x9)
                (+8 to find concealed objects) (x1)
                (+10 to find concealed objects) (x1)
            mod : integer {1-22.system.perception.mod} (9 different values)
                8 (x1)
                11 (x1)
                3 (x1)
                2 (x1)
                4 (x1)
                5 (x1)
                7 (x2)
                9 (x2)
                10 (x1)
            senses : array<object> {1-22.system.perception.senses}
                Length: min=0 max=1
                Value type: object {1-22.system.perception.senses.[]}
                    type : string {1-22.system.perception.senses.[].type} (same value: darkvision)
        [resources] : object {1-22.system.resources}
            [focus] : object {1-22.system.resources.focus}
                max : integer {1-22.system.resources.focus.max} (same value: 1)
                value : integer {1-22.system.resources.focus.value} (same value: 1)
        saves : object {1-22.system.saves}
            fortitude : object {1-22.system.saves.fortitude}
                saveDetail : string {1-22.system.saves.fortitude.saveDetail} (3 different values)
                     (x10)
                    (+11 vs. Grapple or Shove) (x1)
                    (+13 vs. Grapple or Shove) (x1)
                value : integer {1-22.system.saves.fortitude.value} (7 different values)
                    9 (x3)
                    12 (x1)
                    0 (x1)
                    7 (x3)
                    5 (x1)
                    11 (x1)
                    8 (x2)
            reflex : object {1-22.system.saves.reflex}
                saveDetail : string {1-22.system.saves.reflex.saveDetail} (same value: )
                value : integer {1-22.system.saves.reflex.value} (8 different values)
                    9 (x1)
                    12 (x1)
                    0 (x1)
                    5 (x3)
                    6 (x1)
                    8 (x1)
                    7 (x3)
                    10 (x1)
            will : object {1-22.system.saves.will}
                saveDetail : string {1-22.system.saves.will.saveDetail} (4 different values)
                    (+1 status to all saves vs. magic) (x2)
                     (x8)
                    (or +0 vs. higher-ranking members of the cult) (x1)
                    (or +2 vs. higher-ranking members of the cult) (x1)
                value : integer {1-22.system.saves.will.value} (9 different values)
                    10 (x1)
                    13 (x1)
                    0 (x1)
                    3 (x2)
                    2 (x1)
                    4 (x1)
                    5 (x2)
                    7 (x1)
                    11 (x2)
        [skills] : object {1-22.system.skills}
            [acrobatics] : object {1-22.system.skills.acrobatics}
                base : integer {1-22.system.skills.acrobatics.base} (4 different values)
                    8 (x2)
                    11 (x1)
                    3 (x1)
                    5 (x1)
                special : array<object> {1-22.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {1-22.system.skills.acrobatics.special.[]}
                        base : integer {1-22.system.skills.acrobatics.special.[].base} (2 different values)
                            7 (x1)
                            10 (x1)
                        label : string {1-22.system.skills.acrobatics.special.[].label} (2 different values)
                            to escape (x1)
                            to Escape (x1)
                        predicate : array<string> {1-22.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {1-22.system.skills.acrobatics.special.[].predicate.[]} (same value: action:escape)
            [arcana] : object {1-22.system.skills.arcana}
                base : integer {1-22.system.skills.arcana.base} (2 different values)
                    10 (x1)
                    13 (x1)
            [diplomacy] : object {1-22.system.skills.diplomacy}
                base : integer {1-22.system.skills.diplomacy.base} (4 different values)
                    9 (x1)
                    12 (x1)
                    5 (x1)
                    8 (x1)
            [nature] : object {1-22.system.skills.nature}
                base : integer {1-22.system.skills.nature.base} (2 different values)
                    7 (x1)
                    10 (x1)
            [occultism] : object {1-22.system.skills.occultism}
                base : integer {1-22.system.skills.occultism.base} (4 different values)
                    7 (x1)
                    10 (x1)
                    1 (x1)
                    3 (x1)
            [stealth] : object {1-22.system.skills.stealth}
                base : integer {1-22.system.skills.stealth.base} (5 different values)
                    8 (x1)
                    11 (x1)
                    4 (x2)
                    6 (x1)
                    7 (x1)
            [athletics] : object {1-22.system.skills.athletics}
                base : integer {1-22.system.skills.athletics.base} (5 different values)
                    5 (x1)
                    7 (x2)
                    10 (x1)
                    11 (x1)
                    9 (x1)
            [intimidation] : object {1-22.system.skills.intimidation}
                base : integer {1-22.system.skills.intimidation.base} (5 different values)
                    3 (x2)
                    1 (x1)
                    5 (x1)
                    7 (x1)
                    10 (x1)
            [deception] : object {1-22.system.skills.deception}
                base : integer {1-22.system.skills.deception.base} (3 different values)
                    1 (x1)
                    3 (x1)
                    10 (x1)
            [society] : object {1-22.system.skills.society}
                base : integer {1-22.system.skills.society.base} (3 different values)
                    2 (x1)
                    4 (x1)
                    7 (x1)
            [performance] : object {1-22.system.skills.performance}
                base : integer {1-22.system.skills.performance.base} (same value: 8)
                special : array<object> {1-22.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {1-22.system.skills.performance.special.[]}
                        base : integer {1-22.system.skills.performance.special.[].base} (same value: 10)
                        label : string {1-22.system.skills.performance.special.[].label} (same value: to deliver sermons)
                        predicate : array<string> {1-22.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {1-22.system.skills.performance.special.[].predicate.[]} (same value: action:deliver-sermon)
            religion : object {1-22.system.skills.religion}
                base : integer {1-22.system.skills.religion.base} (2 different values)
                    7 (x1)
                    10 (x1)
            [survival] : object {1-22.system.skills.survival}
                base : integer {1-22.system.skills.survival.base} (same value: 7)
        traits : object {1-22.system.traits}
            rarity : string {1-22.system.traits.rarity} (2 different values)
                unique (x8)
                common (x4)
            size : object {1-22.system.traits.size}
                value : string {1-22.system.traits.size.value} (same value: med)
            value : array<string> {1-22.system.traits.value}
                Length: min=1 max=4
                Value type: string {1-22.system.traits.value.[]} (8 different values)
                    chaotic (x9)
                    evil (x9)
                    hag (x2)
                    humanoid (x9)
                    magical (x1)
                    trap (x1)
                    human (x7)
                    animal (x2)
        [creatureType] : string {1-22.system.creatureType} (same value: )
        [statusEffects] : array<> {1-22.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {1-22.type} (2 different values)
        npc (x11)
        hazard (x1)