Item.feat
Different values: 6523
=====================================
object {Item.feat}
    _id : string {Item.feat._id} (all different values)
    img : string {Item.feat.img} (661 different values)
    name : string {Item.feat.name} (6512 different values)
    system : object {Item.feat.system}
        actionType : object {Item.feat.system.actionType}
            value : string {Item.feat.system.actionType.value} (4 different values)
                passive (x4632)
                action (x1313)
                reaction (x404)
                free (x174)
        actions : object {Item.feat.system.actions}
            [value] : integer {Item.feat.system.actions.value} (3 different values)
                1 (x762)
                3 (x127)
                2 (x424)
        category : string {Item.feat.system.category} (11 different values)
            ancestryfeature (x51)
            classfeature (x772)
            calling (x14)
            class (x3537)
            skill (x304)
            general (x40)
            ancestry (x1491)
            bonus (x14)
            deityboon (x86)
            curse (x57)
            pfsboon (x157)
        description : object {Item.feat.system.description}
            value : string {Item.feat.system.description.value} (6489 different values)
        level : object {Item.feat.system.level}
            value : integer {Item.feat.system.level.value} (21 different values)
            [taken] : integer {Item.feat.system.level.taken} (2 different values)
                1 (x1)
                2 (x1)
        prerequisites : object {Item.feat.system.prerequisites}
            value : array<object> {Item.feat.system.prerequisites.value}
                Length: min=0 max=5
                Value type: object {Item.feat.system.prerequisites.value.[]}
                    value : string {Item.feat.system.prerequisites.value.[].value} (1683 different values)
        publication : object {Item.feat.system.publication}
            license : string {Item.feat.system.publication.license} (2 different values)
                OGL (x2734)
                ORC (x3789)
            remaster : boolean {Item.feat.system.publication.remaster} (2 different values)
                False (x2535)
                True (x3988)
            title : string {Item.feat.system.publication.title} (89 different values)
        rules : ###FoundryRulesObject###
        traits : object {Item.feat.system.traits}
            rarity : string {Item.feat.system.traits.rarity} (4 different values)
                common (x5751)
                uncommon (x568)
                rare (x202)
                unique (x2)
            value : array<string> {Item.feat.system.traits.value}
                Length: min=0 max=18
                Value type: string {Item.feat.system.traits.value.[]} (201 different values)
            [selected] : object {Item.feat.system.traits.selected}
                [lizardfolk] : string {Item.feat.system.traits.selected.lizardfolk} (same value: Lizardfolk)
                [shoony] : string {Item.feat.system.traits.selected.shoony} (same value: Shoony)
                [halfling] : string {Item.feat.system.traits.selected.halfling} (same value: Halfling)
                [catfolk] : string {Item.feat.system.traits.selected.catfolk} (same value: Catfolk)
                [tengu] : string {Item.feat.system.traits.selected.tengu} (same value: Tengu)
                [witch] : string {Item.feat.system.traits.selected.witch} (same value: Witch)
                [sorcerer] : string {Item.feat.system.traits.selected.sorcerer} (same value: Sorcerer)
                [swashbuckler] : string {Item.feat.system.traits.selected.swashbuckler} (same value: Swashbuckler)
                [general] : string {Item.feat.system.traits.selected.general} (same value: General)
                [skill] : string {Item.feat.system.traits.selected.skill} (same value: Skill)
                [hobgoblin] : string {Item.feat.system.traits.selected.hobgoblin} (same value: Hobgoblin)
                [orc] : string {Item.feat.system.traits.selected.orc} (same value: Orc)
                [archetype] : string {Item.feat.system.traits.selected.archetype} (same value: Archetype)
                [dedication] : string {Item.feat.system.traits.selected.dedication} (same value: Dedication)
                [secret] : string {Item.feat.system.traits.selected.secret} (same value: Secret)
                [electricity] : string {Item.feat.system.traits.selected.electricity} (same value: Electricity)
                [evocation] : string {Item.feat.system.traits.selected.evocation} (same value: Evocation)
                [force] : string {Item.feat.system.traits.selected.force} (same value: Force)
                [sonic] : string {Item.feat.system.traits.selected.sonic} (same value: Sonic)
                [stance] : string {Item.feat.system.traits.selected.stance} (same value: Stance)
                [teleportation] : string {Item.feat.system.traits.selected.teleportation} (same value: Teleportation)
                [concentrate] : string {Item.feat.system.traits.selected.concentrate} (same value: Concentrate)
                [additive2] : string {Item.feat.system.traits.selected.additive2} (same value: Additive 2)
                [alchemist] : string {Item.feat.system.traits.selected.alchemist} (same value: Alchemist)
                [alchemical] : string {Item.feat.system.traits.selected.alchemical} (same value: Alchemical)
                [barbarian] : string {Item.feat.system.traits.selected.barbarian} (same value: Barbarian)
                [rage] : string {Item.feat.system.traits.selected.rage} (same value: Rage)
                [champion] : string {Item.feat.system.traits.selected.champion} (same value: Champion)
                [cleric] : string {Item.feat.system.traits.selected.cleric} (same value: Cleric)
                [druid] : string {Item.feat.system.traits.selected.druid} (same value: Druid)
                [fighter] : string {Item.feat.system.traits.selected.fighter} (same value: Fighter)
                [monk] : string {Item.feat.system.traits.selected.monk} (same value: Monk)
                [ranger] : string {Item.feat.system.traits.selected.ranger} (same value: Ranger)
                [rogue] : string {Item.feat.system.traits.selected.rogue} (same value: Rogue)
                [magical] : string {Item.feat.system.traits.selected.magical} (same value: Magical)
                [finisher] : string {Item.feat.system.traits.selected.finisher} (same value: Finisher)
                [wizard] : string {Item.feat.system.traits.selected.wizard} (same value: Wizard)
                [aasimar] : string {Item.feat.system.traits.selected.aasimar} (same value: Aasimar)
                tiefling : string {Item.feat.system.traits.selected.tiefling} (same value: Tiefling)
            [otherTags] : array<string> {Item.feat.system.traits.otherTags}
                Length: min=1 max=6
                Value type: string {Item.feat.system.traits.otherTags.[]} (66 different values)
        [subfeatures] : object {Item.feat.system.subfeatures}
            [languages] : object {Item.feat.system.subfeatures.languages}
                [granted] : array<string> {Item.feat.system.subfeatures.languages.granted}
                    Length: min=0 max=1
                    Value type: string {Item.feat.system.subfeatures.languages.granted.[]} (6 different values)
                        necril (x1)
                        thassilonian (x1)
                        wildsong (x2)
                        petran (x2)
                        empyrean (x1)
                        fey (x1)
                [slots] : integer {Item.feat.system.subfeatures.languages.slots} (4 different values)
                    0 (x6)
                    2 (x1)
                    3 (x1)
                    1 (x1)
            [senses] : object {Item.feat.system.subfeatures.senses}
                [darkvision] : object {Item.feat.system.subfeatures.senses.darkvision}
                    [special] : object {Item.feat.system.subfeatures.senses.darkvision.special}
                        ancestry : boolean {Item.feat.system.subfeatures.senses.darkvision.special.ancestry} (2 different values)
                            True (x3)
                            False (x4)
                        llv : boolean {Item.feat.system.subfeatures.senses.darkvision.special.llv} (2 different values)
                            False (x3)
                            True (x4)
                        second : boolean {Item.feat.system.subfeatures.senses.darkvision.special.second} (2 different values)
                            False (x2)
                            True (x5)
                [low-light-vision] : object {Item.feat.system.subfeatures.senses.low-light-vision}
                    [acuity] : string {Item.feat.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise)
                    [range] : integer {Item.feat.system.subfeatures.senses.low-light-vision.range} (same value: 30)
                [tremorsense] : object {Item.feat.system.subfeatures.senses.tremorsense}
                    acuity : string {Item.feat.system.subfeatures.senses.tremorsense.acuity} (same value: imprecise)
                    range : integer {Item.feat.system.subfeatures.senses.tremorsense.range} (4 different values)
                        15 (x1)
                        60 (x1)
                        5 (x1)
                        30 (x1)
                [greater-darkvision] : object {Item.feat.system.subfeatures.senses.greater-darkvision}
                    acuity : string {Item.feat.system.subfeatures.senses.greater-darkvision.acuity} (same value: imprecise)
                    range : integer {Item.feat.system.subfeatures.senses.greater-darkvision.range} (same value: 30)
                [motion-sense] : object {Item.feat.system.subfeatures.senses.motion-sense}
                    acuity : string {Item.feat.system.subfeatures.senses.motion-sense.acuity} (same value: imprecise)
                    range : integer {Item.feat.system.subfeatures.senses.motion-sense.range} (same value: 30)
                [scent] : object {Item.feat.system.subfeatures.senses.scent}
                    acuity : string {Item.feat.system.subfeatures.senses.scent.acuity} (2 different values)
                        imprecise (x4)
                        precise (x1)
                    range : integer {Item.feat.system.subfeatures.senses.scent.range} (2 different values)
                        30 (x4)
                        60 (x1)
                [truesight] : object {Item.feat.system.subfeatures.senses.truesight}
                    acuity : string {Item.feat.system.subfeatures.senses.truesight.acuity} (same value: imprecise)
                    range : integer {Item.feat.system.subfeatures.senses.truesight.range} (same value: 60)
                [lifesense] : object {Item.feat.system.subfeatures.senses.lifesense}
                    acuity : string {Item.feat.system.subfeatures.senses.lifesense.acuity} (same value: imprecise)
                    range : integer {Item.feat.system.subfeatures.senses.lifesense.range} (2 different values)
                        30 (x2)
                        10 (x1)
                [spiritsense] : object {Item.feat.system.subfeatures.senses.spiritsense}
                    acuity : string {Item.feat.system.subfeatures.senses.spiritsense.acuity} (same value: imprecise)
                    range : integer {Item.feat.system.subfeatures.senses.spiritsense.range} (same value: 60)
                [see-invisibility] : object {Item.feat.system.subfeatures.senses.see-invisibility}
                    acuity : string {Item.feat.system.subfeatures.senses.see-invisibility.acuity} (same value: imprecise)
                    range : integer {Item.feat.system.subfeatures.senses.see-invisibility.range} (same value: 30)
                [thoughtsense] : object {Item.feat.system.subfeatures.senses.thoughtsense}
                    acuity : string {Item.feat.system.subfeatures.senses.thoughtsense.acuity} (same value: vague)
                    range : integer {Item.feat.system.subfeatures.senses.thoughtsense.range} (same value: 30)
            [proficiencies] : dict<string, object> {Item.feat.system.subfeatures.proficiencies}
                Key:string {Item.feat.system.subfeatures.proficiencies.[key]} (28 different values)
                Value:object {Item.feat.system.subfeatures.proficiencies.[value]}
                    rank : integer {Item.feat.system.subfeatures.proficiencies.[value].rank} (4 different values)
                        3 (x137)
                        2 (x155)
                        4 (x25)
                        1 (x84)
                    [attribute] : string {Item.feat.system.subfeatures.proficiencies.[value].attribute} (4 different values)
                        int (x3)
                        str (x1)
                        dex (x3)
                        con (x1)
            [keyOptions] : array<string> {Item.feat.system.subfeatures.keyOptions}
                Length: min=1 max=3
                Value type: string {Item.feat.system.subfeatures.keyOptions.[]} (4 different values)
                    str (x2)
                    int (x4)
                    cha (x4)
                    wis (x1)
            [suppressedFeatures] : array<string> {Item.feat.system.subfeatures.suppressedFeatures}
                Length: min=0 max=8
                Value type: string {Item.feat.system.subfeatures.suppressedFeatures.[]} (11 different values)
                    Compendium.pf2e.classfeatures.Item.Surprise Attack (x1)
                    Compendium.pf2e.classfeatures.Item.Resolute Faith (x1)
                    Compendium.pf2e.classfeatures.Item.Miraculous Spell (x1)
                    Compendium.pf2e.classfeatures.Item.First Doctrine (x1)
                    Compendium.pf2e.classfeatures.Item.Second Doctrine (x1)
                    Compendium.pf2e.classfeatures.Item.Third Doctrine (x1)
                    Compendium.pf2e.classfeatures.Item.Fourth Doctrine (x1)
                    Compendium.pf2e.classfeatures.Item.Fifth Doctrine (x1)
                    Compendium.pf2e.classfeatures.Item.Final Doctrine (x1)
                    Compendium.pf2e.classfeatures.Item.Arcane Thesis (x1)
                    Compendium.pf2e.classfeatures.Item.Shield Block (x1)
        [actionCategory] : object {Item.feat.system.actionCategory}
            value : string {Item.feat.system.actionCategory.value} (same value: )
        [frequency] : object {Item.feat.system.frequency}
            max : integer {Item.feat.system.frequency.max} (3 different values)
                1 (x513)
                2 (x2)
                3 (x5)
            per : string {Item.feat.system.frequency.per} (9 different values)
                PT1H (x111)
                PT10M (x64)
                day (x262)
                round (x34)
                PT1M (x33)
                P1W (x3)
                P1M (x2)
                turn (x9)
                P1Y (x2)
            [value] : integer {Item.feat.system.frequency.value} (same value: 1)
        [maxTakable] : integer {Item.feat.system.maxTakable} (4 different values)
            3 (x19)
            5 (x3)
            2 (x30)
            4 (x2)
        [selfEffect] : object {Item.feat.system.selfEffect}
            name : string {Item.feat.system.selfEffect.name} (211 different values)
            uuid : string {Item.feat.system.selfEffect.uuid} (211 different values)
        [location] : string {Item.feat.system.location} (2 different values)
            ancestry-1 (x1)
            class-2 (x12)
        [onlyLevel1] : boolean {Item.feat.system.onlyLevel1} (same value: True)
        [identified] : object {Item.feat.system.identified}
            value : boolean {Item.feat.system.identified.value} (same value: True)
        [rarity] : object {Item.feat.system.rarity}
            value : string {Item.feat.system.rarity.value} (same value: common)
        [duration] : object {Item.feat.system.duration}
            expiry : string {Item.feat.system.duration.expiry} (same value: turn-start)
            sustained : boolean {Item.feat.system.duration.sustained} (same value: False)
            unit : string {Item.feat.system.duration.unit} (same value: minutes)
            value : integer {Item.feat.system.duration.value} (same value: 1)
        [start] : object {Item.feat.system.start}
            [initiative] : mixed
            value : integer {Item.feat.system.start.value} (same value: 103462347)
        [target] : mixed
    type : string {Item.feat.type} (same value: feat)
    [folder] : string {Item.feat.folder} (314 different values)