Wrestler
Different values: 12
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object {Wrestler}
    _id : string {Wrestler._id} (all different values)
    folder : string {Wrestler.folder} (same value: bcoviuaJ3aOakfIO)
    img : string {Wrestler.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Wrestler.name} (all different values)
    system : object {Wrestler.system}
        actionType : object {Wrestler.system.actionType}
            value : string {Wrestler.system.actionType.value} (3 different values)
                action (x8)
                reaction (x2)
                passive (x2)
        actions : object {Wrestler.system.actions}
            [value] : integer {Wrestler.system.actions.value} (2 different values)
                2 (x2)
                1 (x6)
        category : string {Wrestler.system.category} (same value: class)
        description : object {Wrestler.system.description}
            value : string {Wrestler.system.description.value} (all different values)
        level : object {Wrestler.system.level}
            value : integer {Wrestler.system.level.value} (7 different values)
                10 (x2)
                6 (x1)
                4 (x3)
                14 (x1)
                12 (x1)
                8 (x3)
                2 (x1)
        prerequisites : object {Wrestler.system.prerequisites}
            value : array<object> {Wrestler.system.prerequisites.value}
                Length: min=1 max=1
                Value type: object {Wrestler.system.prerequisites.value.[]}
                    value : string {Wrestler.system.prerequisites.value.[].value} (3 different values)
                        Wrestler Dedication (x10)
                        Wrestler Dedication (Archetype) (x1)
                        trained in Athletics (x1)
        publication : object {Wrestler.system.publication}
            license : string {Wrestler.system.publication.license} (same value: ORC)
            remaster : boolean {Wrestler.system.publication.remaster} (same value: True)
            title : string {Wrestler.system.publication.title} (same value: Pathfinder Player Core 2)
        rules : ###FoundryRulesObject###
        traits : object {Wrestler.system.traits}
            rarity : string {Wrestler.system.traits.rarity} (same value: common)
            value : array<string> {Wrestler.system.traits.value}
                Length: min=1 max=3
                Value type: string {Wrestler.system.traits.value.[]} (4 different values)
                    archetype (x12)
                    attack (x2)
                    monk (x1)
                    dedication (x1)
    type : string {Wrestler.type} (same value: feat)