Skill
Different values: 219
=====================================
object {Skill}
    _id : string {Skill._id} (all different values)
    folder : string {Skill.folder} (same value: y1yqadf5jPHJk1jW)
    img : string {Skill.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Skill.name} (all different values)
    system : object {Skill.system}
        actionType : object {Skill.system.actionType}
            value : string {Skill.system.actionType.value} (4 different values)
                passive (x187)
                action (x21)
                reaction (x8)
                free (x3)
        actions : object {Skill.system.actions}
            [value] : integer {Skill.system.actions.value} (3 different values)
                1 (x15)
                2 (x4)
                3 (x2)
        category : string {Skill.system.category} (same value: skill)
        description : object {Skill.system.description}
            value : string {Skill.system.description.value} (all different values)
        level : object {Skill.system.level}
            value : integer {Skill.system.level.value} (10 different values)
                1 (x84)
                7 (x43)
                4 (x5)
                2 (x63)
                3 (x3)
                8 (x1)
                15 (x17)
                10 (x1)
                6 (x1)
                12 (x1)
        prerequisites : object {Skill.system.prerequisites}
            value : array<object> {Skill.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Skill.system.prerequisites.value.[]}
                    value : string {Skill.system.prerequisites.value.[].value} (120 different values)
        publication : object {Skill.system.publication}
            license : string {Skill.system.publication.license} (2 different values)
                ORC (x163)
                OGL (x56)
            remaster : boolean {Skill.system.publication.remaster} (2 different values)
                True (x163)
                False (x56)
            title : string {Skill.system.publication.title} (27 different values)
        rules : ###FoundryRulesObject###
        traits : object {Skill.system.traits}
            rarity : string {Skill.system.traits.rarity} (3 different values)
                common (x167)
                uncommon (x38)
                rare (x14)
            value : array<string> {Skill.system.traits.value}
                Length: min=0 max=7
                Value type: string {Skill.system.traits.value.[]} (23 different values)
            [selected] : object {Skill.system.traits.selected}
                general : string {Skill.system.traits.selected.general} (same value: General)
                skill : string {Skill.system.traits.selected.skill} (same value: Skill)
        [maxTakable] : integer {Skill.system.maxTakable} (same value: 3)
        [frequency] : object {Skill.system.frequency}
            max : integer {Skill.system.frequency.max} (same value: 1)
            per : string {Skill.system.frequency.per} (3 different values)
                PT1H (x2)
                day (x5)
                round (x1)
        [selfEffect] : object {Skill.system.selfEffect}
            name : string {Skill.system.selfEffect.name} (same value: Effect: Eye of the Arclords)
            uuid : string {Skill.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Eye of the Arclords)
        [subfeatures] : object {Skill.system.subfeatures}
            [languages] : object {Skill.system.subfeatures.languages}
                granted : array<> {Skill.system.subfeatures.languages.granted}
                    Length: min=0 max=0
                    Value type: mixed
                slots : integer {Skill.system.subfeatures.languages.slots} (same value: 2)
            proficiencies : object {Skill.system.subfeatures.proficiencies}
            senses : object {Skill.system.subfeatures.senses}
            suppressedFeatures : array<> {Skill.system.subfeatures.suppressedFeatures}
                Length: min=0 max=0
                Value type: mixed
    type : string {Skill.type} (same value: feat)