Medic
Different values: 6
=====================================
object {Medic}
    _id : string {Medic._id} (all different values)
    folder : string {Medic.folder} (same value: 6T2hGP8R4T6Vl08J)
    img : string {Medic.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Medic.name} (all different values)
    system : object {Medic.system}
        actionType : object {Medic.system.actionType}
            value : string {Medic.system.actionType.value} (2 different values)
                action (x3)
                passive (x3)
        actions : object {Medic.system.actions}
            [value] : integer {Medic.system.actions.value} (3 different values)
                1 (x1)
                3 (x1)
                2 (x1)
        category : string {Medic.system.category} (2 different values)
            class (x4)
            skill (x2)
        description : object {Medic.system.description}
            value : string {Medic.system.description.value} (all different values)
        level : object {Medic.system.level}
            value : integer {Medic.system.level.value} (5 different values)
                4 (x2)
                6 (x1)
                2 (x1)
                8 (x1)
                16 (x1)
        prerequisites : object {Medic.system.prerequisites}
            value : array<object> {Medic.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Medic.system.prerequisites.value.[]}
                    value : string {Medic.system.prerequisites.value.[].value} (all different values)
        publication : object {Medic.system.publication}
            license : string {Medic.system.publication.license} (2 different values)
                ORC (x5)
                OGL (x1)
            remaster : boolean {Medic.system.publication.remaster} (2 different values)
                True (x5)
                False (x1)
            title : string {Medic.system.publication.title} (2 different values)
                Pathfinder Player Core 2 (x5)
                Pathfinder Lost Omens Knights of Lastwall (x1)
        rules : ###FoundryRulesObject###
        traits : object {Medic.system.traits}
            rarity : string {Medic.system.traits.rarity} (2 different values)
                common (x5)
                uncommon (x1)
            value : array<string> {Medic.system.traits.value}
                Length: min=2 max=4
                Value type: string {Medic.system.traits.value.[]} (7 different values)
                    archetype (x6)
                    flourish (x1)
                    skill (x2)
                    dedication (x1)
                    secret (x1)
                    healing (x2)
                    manipulate (x2)
    type : string {Medic.type} (same value: feat)