2-05
Different values: 10
=====================================
object {2-05}
    _id : string {2-05._id} (all different values)
    folder : string {2-05.folder} (same value: jsl5ODZJ60Ksx08E)
    img : string {2-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {2-05.items}
        Length: min=4 max=8
        Value type: object {2-05.items.[]}
            _id : string {2-05.items.[]._id} (42 different values)
            img : string {2-05.items.[].img} (6 different values)
                systems/pf2e/icons/default-icons/melee.svg (x18)
                systems/pf2e/icons/actions/Reaction.webp (x6)
                systems/pf2e/icons/actions/Passive.webp (x16)
                systems/pf2e/icons/actions/OneAction.webp (x7)
                systems/pf2e/icons/conditions/slowed.webp (x2)
                systems/pf2e/icons/actions/TwoActions.webp (x4)
            name : string {2-05.items.[].name} (23 different values)
            sort : integer {2-05.items.[].sort} (8 different values)
                100000 (x10)
                200000 (x10)
                300000 (x10)
                400000 (x10)
                500000 (x6)
                600000 (x4)
                700000 (x2)
                800000 (x1)
            system : object {2-05.items.[].system}
                [attack] : object {2-05.items.[].system.attack}
                    value : string {2-05.items.[].system.attack.value} (same value: )
                [attackEffects] : object {2-05.items.[].system.attackEffects}
                    value : array<string> {2-05.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-05.items.[].system.attackEffects.value.[]} (same value: knockdown)
                    [custom] : string {2-05.items.[].system.attackEffects.custom} (same value: )
                [bonus] : object {2-05.items.[].system.bonus}
                    value : integer {2-05.items.[].system.bonus.value} (7 different values)
                        9 (x2)
                        12 (x4)
                        15 (x2)
                        7 (x3)
                        8 (x3)
                        11 (x2)
                        14 (x2)
                [damageRolls] : object {2-05.items.[].system.damageRolls}
                    [osayhcs1cth3arvgkr02ns] : object {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns}
                        damage : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values)
                            1d6+4 (x1)
                            2d6+5 (x1)
                        damageType : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: piercing)
                    [gz5u4li1nj5cuwia2fqrzj] : object {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj}
                        damage : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values)
                            1d4+4 (x1)
                            1d8+5 (x1)
                        damageType : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: slashing)
                    [vstpklvj75m0mzcy96ivlhj] : object {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj}
                        damage : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values)
                            1d8+7 (x1)
                            2d8+8 (x1)
                        damageType : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: bludgeoning)
                    [i2rsbxmukmrqwrsbhd9l] : object {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l}
                        damage : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values)
                            1d4+7 (x1)
                            1d4+8 (x1)
                        damageType : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: bludgeoning)
                    [qc2w192282irfvia0sg2p] : object {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p}
                        damage : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: 1d4)
                        damageType : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: fire)
                    [n1tjd4diofel6aeqsw5wn] : object {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn}
                        damage : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values)
                            1d4 (x1)
                            1d6+2 (x1)
                        damageType : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: fire)
                    [fdo6sbphs8th9lpt3x80p] : object {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p}
                        damage : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values)
                            1d6 (x1)
                            1d8 (x1)
                        damageType : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: fire)
                    [egms8ecv4tn7nq0jwlkbd] : object {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd}
                        damage : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values)
                            1d4 (x1)
                            1d6 (x1)
                        damageType : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: piercing)
                    [vby9vzx97mmb1n5yjzowo] : object {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo}
                        damage : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values)
                            1d8+3 (x1)
                            2d8+4 (x1)
                        damageType : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: piercing)
                    [xv9opri90s9yyrrfqd68r] : object {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r}
                        damage : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: 1d4)
                        damageType : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: electricity)
                    [i1tlrq5fswctmxtdr480m] : object {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m}
                        damage : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values)
                            1d6+3 (x1)
                            2d6+4 (x1)
                        damageType : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: slashing)
                description : object {2-05.items.[].system.description}
                    value : string {2-05.items.[].system.description.value} (23 different values)
                publication : object {2-05.items.[].system.publication}
                    license : string {2-05.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {2-05.items.[].system.publication.remaster} (same value: False)
                    title : string {2-05.items.[].system.publication.title} (3 different values)
                         (x41)
                        Pathfinder Bestiary 2 (x6)
                        Pathfinder Bestiary (x6)
                rules : ###FoundryRulesObject###
                [slug] : string {2-05.items.[].system.slug} (5 different values)
                    negative-healing (x6)
                    rend (x2)
                    slowed (x2)
                    regeneration (x2)
                    knockdown (x2)
                [traits] : object {2-05.items.[].system.traits}
                    rarity : string {2-05.items.[].system.traits.rarity} (same value: common)
                    value : array<string> {2-05.items.[].system.traits.value}
                        Length: min=0 max=3
                        Value type: string {2-05.items.[].system.traits.value.[]} (15 different values)
                            reach-10 (x8)
                            unarmed (x8)
                            agile (x4)
                            brutal (x2)
                            range-increment-30 (x2)
                            aura (x2)
                            fire (x2)
                            finesse (x4)
                            range-increment-10 (x2)
                            unholy (x2)
                            concentrate (x2)
                            electricity (x2)
                            primal (x4)
                            auditory (x2)
                            sonic (x2)
                [weaponType] : object {2-05.items.[].system.weaponType}
                    value : string {2-05.items.[].system.weaponType.value} (2 different values)
                        melee (x14)
                        ranged (x4)
                [actionType] : object {2-05.items.[].system.actionType}
                    value : string {2-05.items.[].system.actionType.value} (3 different values)
                        reaction (x6)
                        passive (x16)
                        action (x11)
                [actions] : object {2-05.items.[].system.actions}
                    [value] : integer {2-05.items.[].system.actions.value} (2 different values)
                        1 (x7)
                        2 (x4)
                [category] : string {2-05.items.[].system.category} (3 different values)
                    defensive (x18)
                    offensive (x13)
                    interaction (x2)
                [duration] : object {2-05.items.[].system.duration}
                    value : integer {2-05.items.[].system.duration.value} (same value: 0)
                [group] : mixed
                [overrides] : array<> {2-05.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: mixed
                [references] : object {2-05.items.[].system.references}
                    children : array<> {2-05.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: mixed
                    immunityFrom : array<> {2-05.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: mixed
                    overriddenBy : array<> {2-05.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: mixed
                    overrides : array<> {2-05.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: mixed
                [value] : object {2-05.items.[].system.value}
                    isValued : boolean {2-05.items.[].system.value.isValued} (same value: True)
                    value : integer {2-05.items.[].system.value.value} (same value: 1)
                [deathNote] : boolean {2-05.items.[].system.deathNote} (same value: True)
            type : string {2-05.items.[].type} (3 different values)
                melee (x18)
                action (x33)
                condition (x2)
            [_stats] : object {2-05.items.[]._stats}
                compendiumSource : string {2-05.items.[]._stats.compendiumSource} (5 different values)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x6)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x2)
                    Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x2)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x2)
    name : string {2-05.name} (all different values)
    prototypeToken : object {2-05.prototypeToken}
        name : string {2-05.prototypeToken.name} (5 different values)
            Ash Skeleton (x2)
            Fire-Eye Cyclops Zombie (x2)
            Flaming Eye (x2)
            Spark Troll (x2)
            Storm Bear (x2)
    system : object {2-05.system}
        abilities : object {2-05.system.abilities}
            cha : object {2-05.system.abilities.cha}
                mod : integer {2-05.system.abilities.cha.mod} (3 different values)
                    1 (x3)
                    -2 (x4)
                    0 (x3)
            con : object {2-05.system.abilities.con}
                mod : integer {2-05.system.abilities.con.mod} (2 different values)
                    3 (x8)
                    2 (x2)
            dex : object {2-05.system.abilities.dex}
                mod : integer {2-05.system.abilities.dex.mod} (5 different values)
                    1 (x2)
                    -1 (x2)
                    3 (x4)
                    4 (x1)
                    2 (x1)
            int : object {2-05.system.abilities.int}
                mod : integer {2-05.system.abilities.int.mod} (3 different values)
                    -5 (x6)
                    -1 (x2)
                    -3 (x2)
            str : object {2-05.system.abilities.str}
                mod : integer {2-05.system.abilities.str.mod} (5 different values)
                    4 (x2)
                    5 (x2)
                    6 (x1)
                    0 (x4)
                    3 (x1)
            wis : object {2-05.system.abilities.wis}
                mod : integer {2-05.system.abilities.wis.mod} (2 different values)
                    0 (x6)
                    1 (x4)
        attributes : object {2-05.system.attributes}
            ac : object {2-05.system.attributes.ac}
                details : string {2-05.system.attributes.ac.details} (same value: )
                value : integer {2-05.system.attributes.ac.value} (4 different values)
                    16 (x4)
                    18 (x3)
                    15 (x2)
                    21 (x1)
            allSaves : object {2-05.system.attributes.allSaves}
                value : string {2-05.system.attributes.allSaves.value} (same value: )
            hp : object {2-05.system.attributes.hp}
                details : string {2-05.system.attributes.hp.details} (4 different values)
                    void healing (x6)
                    regeneration 2 (deactivated by acid or fire) (x1)
                    regeneration 3 (deactivated by acid or fire) (x1)
                     (x2)
                max : integer {2-05.system.attributes.hp.max} (8 different values)
                    12 (x1)
                    30 (x2)
                    93 (x1)
                    120 (x1)
                    8 (x2)
                    20 (x1)
                    22 (x1)
                    60 (x1)
                temp : integer {2-05.system.attributes.hp.temp} (same value: 0)
                value : integer {2-05.system.attributes.hp.value} (8 different values)
                    12 (x1)
                    30 (x2)
                    93 (x1)
                    120 (x1)
                    8 (x2)
                    20 (x1)
                    22 (x1)
                    60 (x1)
            immunities : array<object> {2-05.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {2-05.system.attributes.immunities.[]}
                    type : string {2-05.system.attributes.immunities.[].type} (7 different values)
                        death-effects (x6)
                        disease (x6)
                        paralyzed (x6)
                        poison (x6)
                        unconscious (x6)
                        fire (x4)
                        electricity (x4)
            [resistances] : array<object> {2-05.system.attributes.resistances}
                Length: min=5 max=5
                Value type: object {2-05.system.attributes.resistances.[]}
                    type : string {2-05.system.attributes.resistances.[].type} (5 different values)
                        cold (x2)
                        electricity (x2)
                        fire (x2)
                        piercing (x2)
                        slashing (x2)
                    value : integer {2-05.system.attributes.resistances.[].value} (same value: 5)
            speed : object {2-05.system.attributes.speed}
                otherSpeeds : array<object> {2-05.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {2-05.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-05.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
                        value : integer {2-05.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            30 (x2)
                            10 (x2)
                value : integer {2-05.system.attributes.speed.value} (3 different values)
                    25 (x6)
                    0 (x2)
                    35 (x2)
            [weaknesses] : array<object> {2-05.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {2-05.system.attributes.weaknesses.[]}
                    type : string {2-05.system.attributes.weaknesses.[].type} (4 different values)
                        vitality (x2)
                        slashing (x2)
                        fire (x2)
                        holy (x2)
                    value : integer {2-05.system.attributes.weaknesses.[].value} (3 different values)
                        10 (x4)
                        2 (x2)
                        3 (x2)
        details : object {2-05.system.details}
            blurb : string {2-05.system.details.blurb} (same value: )
            languages : object {2-05.system.details.languages}
                details : string {2-05.system.details.languages.details} (same value: )
                value : array<string> {2-05.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {2-05.system.details.languages.value.[]} (2 different values)
                        chthonian (x2)
                        jotun (x2)
            level : object {2-05.system.details.level}
                value : integer {2-05.system.details.level.value} (6 different values)
                    1 (x3)
                    3 (x2)
                    5 (x1)
                    -1 (x2)
                    2 (x1)
                    4 (x1)
            privateNotes : string {2-05.system.details.privateNotes} (same value: )
            publicNotes : string {2-05.system.details.publicNotes} (same value: )
            publication : object {2-05.system.details.publication}
                license : string {2-05.system.details.publication.license} (same value: OGL)
                remaster : boolean {2-05.system.details.publication.remaster} (same value: False)
                title : string {2-05.system.details.publication.title} (same value: Pathfinder Society Scenario #2-05: Balancing the Scales)
        initiative : object {2-05.system.initiative}
            statistic : string {2-05.system.initiative.statistic} (same value: perception)
        perception : object {2-05.system.perception}
            details : string {2-05.system.perception.details} (same value: )
            mod : integer {2-05.system.perception.mod} (6 different values)
                5 (x2)
                7 (x4)
                4 (x1)
                3 (x1)
                6 (x1)
                11 (x1)
            senses : array<object> {2-05.system.perception.senses}
                Length: min=1 max=2
                Value type: object {2-05.system.perception.senses.[]}
                    type : string {2-05.system.perception.senses.[].type} (3 different values)
                        darkvision (x8)
                        low-light-vision (x2)
                        scent (x2)
                    [acuity] : string {2-05.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {2-05.system.perception.senses.[].range} (same value: 30)
        resources : object {2-05.system.resources}
        saves : object {2-05.system.saves}
            fortitude : object {2-05.system.saves.fortitude}
                saveDetail : string {2-05.system.saves.fortitude.saveDetail} (same value: )
                value : integer {2-05.system.saves.fortitude.value} (8 different values)
                    8 (x1)
                    10 (x1)
                    12 (x1)
                    14 (x1)
                    4 (x2)
                    6 (x2)
                    11 (x1)
                    13 (x1)
            reflex : object {2-05.system.saves.reflex}
                saveDetail : string {2-05.system.saves.reflex.saveDetail} (same value: )
                value : integer {2-05.system.saves.reflex.value} (7 different values)
                    6 (x2)
                    8 (x2)
                    4 (x1)
                    7 (x2)
                    9 (x1)
                    10 (x1)
                    11 (x1)
            will : object {2-05.system.saves.will}
                saveDetail : string {2-05.system.saves.will.saveDetail} (same value: )
                value : integer {2-05.system.saves.will.value} (6 different values)
                    3 (x3)
                    5 (x3)
                    9 (x1)
                    2 (x1)
                    4 (x1)
                    7 (x1)
        skills : object {2-05.system.skills}
            [athletics] : object {2-05.system.skills.athletics}
                base : integer {2-05.system.skills.athletics.base} (4 different values)
                    9 (x2)
                    10 (x1)
                    12 (x2)
                    15 (x1)
            [deception] : object {2-05.system.skills.deception}
                base : integer {2-05.system.skills.deception.base} (2 different values)
                    6 (x1)
                    8 (x1)
            [stealth] : object {2-05.system.skills.stealth}
                base : integer {2-05.system.skills.stealth.base} (2 different values)
                    6 (x1)
                    8 (x1)
            [acrobatics] : object {2-05.system.skills.acrobatics}
                base : integer {2-05.system.skills.acrobatics.base} (3 different values)
                    5 (x2)
                    7 (x1)
                    8 (x1)
        traits : object {2-05.system.traits}
            rarity : string {2-05.system.traits.rarity} (3 different values)
                uncommon (x6)
                rare (x2)
                common (x2)
            size : object {2-05.system.traits.size}
                value : string {2-05.system.traits.size.value} (3 different values)
                    lg (x4)
                    tiny (x4)
                    med (x2)
            value : array<string> {2-05.system.traits.value}
                Length: min=2 max=6
                Value type: string {2-05.system.traits.value.[]} (13 different values)
                    evil (x8)
                    mindless (x6)
                    skeleton (x2)
                    undead (x6)
                    unholy (x8)
                    fire (x4)
                    zombie (x2)
                    chaotic (x2)
                    elemental (x1)
                    fiend (x2)
                    troll (x2)
                    electricity (x3)
                    beast (x2)
    type : string {2-05.type} (same value: npc)