Item.treasure
Different values: 153
=====================================
object {Item.treasure}
    _id : string {Item.treasure._id} (all different values)
    img : string {Item.treasure.img} (152 different values)
    name : string {Item.treasure.name} (all different values)
    system : object {Item.treasure.system}
        [baseItem] : mixed
        bulk : object {Item.treasure.system.bulk}
            value : integer {Item.treasure.system.bulk.value} (2 different values)
                0 (x149)
                1 (x4)
        [containerId] : mixed
        description : object {Item.treasure.system.description}
            value : string {Item.treasure.system.description.value} (same value: )
        hardness : integer {Item.treasure.system.hardness} (same value: 0)
        hp : object {Item.treasure.system.hp}
            max : integer {Item.treasure.system.hp.max} (same value: 0)
            value : integer {Item.treasure.system.hp.value} (same value: 0)
        level : object {Item.treasure.system.level}
            value : integer {Item.treasure.system.level.value} (same value: 0)
        material : object {Item.treasure.system.material}
            [grade] : mixed
            [type] : mixed
        price : object {Item.treasure.system.price}
            value : object {Item.treasure.system.price.value}
                [sp] : integer {Item.treasure.system.price.value.sp} (3 different values)
                    5 (x14)
                    25 (x14)
                    1 (x1)
                [gp] : integer {Item.treasure.system.price.value.gp} (10 different values)
                    10 (x20)
                    5 (x10)
                    250 (x20)
                    50 (x4)
                    4 (x19)
                    25 (x20)
                    1000 (x20)
                    500 (x4)
                    100 (x4)
                    1 (x1)
                [cp] : integer {Item.treasure.system.price.value.cp} (same value: 1)
                [pp] : integer {Item.treasure.system.price.value.pp} (same value: 1)
        publication : object {Item.treasure.system.publication}
            license : string {Item.treasure.system.publication.license} (2 different values)
                OGL (x147)
                ORC (x6)
            remaster : boolean {Item.treasure.system.publication.remaster} (2 different values)
                False (x147)
                True (x6)
            title : string {Item.treasure.system.publication.title} (4 different values)
                Pathfinder Gamemastery Guide (x146)
                Pathfinder Player Core (x4)
                Pathfinder GM Core (x2)
                Pathfinder Bestiary (x1)
        quantity : integer {Item.treasure.system.quantity} (same value: 1)
        rules : ###FoundryRulesObject###
        size : string {Item.treasure.system.size} (same value: med)
        [stackGroup] : string {Item.treasure.system.stackGroup} (2 different values)
            gems (x50)
            coins (x4)
        traits : object {Item.treasure.system.traits}
            rarity : string {Item.treasure.system.traits.rarity} (same value: common)
            value : array<> {Item.treasure.system.traits.value}
                Length: min=0 max=0
                Value type: mixed
    type : string {Item.treasure.type} (same value: treasure)