Item.equipment
Different values: 2161
=====================================
object {Item.equipment}
    _id : string {Item.equipment._id} (all different values)
    img : string {Item.equipment.img} (1041 different values)
    name : string {Item.equipment.name} (all different values)
    system : object {Item.equipment.system}
        [baseItem] : string {Item.equipment.system.baseItem} (same value: clan-dagger)
        bulk : object {Item.equipment.system.bulk}
            value : mixed
                integer {Item.equipment.system.bulk.value} (15 different values)
                    1 (x210)
                    0 (x1006)
                    6 (x4)
                    2 (x42)
                    20 (x2)
                    4 (x5)
                    3 (x23)
                    10 (x1)
                    5 (x4)
                    40 (x1)
                    18 (x1)
                    8 (x2)
                    16 (x6)
                    12 (x1)
                    15 (x1)
                float {Item.equipment.system.bulk.value} (same value: 0,1)
        [containerId] : mixed
        description : object {Item.equipment.system.description}
            value : string {Item.equipment.system.description.value} (2046 different values)
            [gm] : string {Item.equipment.system.description.gm} (72 different values)
        hardness : integer {Item.equipment.system.hardness} (same value: 0)
        hp : object {Item.equipment.system.hp}
            max : integer {Item.equipment.system.hp.max} (same value: 0)
            value : integer {Item.equipment.system.hp.value} (same value: 0)
        level : object {Item.equipment.system.level}
            value : integer {Item.equipment.system.level.value} (29 different values)
        material : object {Item.equipment.system.material}
            [grade] : mixed
            [type] : mixed
        price : object {Item.equipment.system.price}
            value : object {Item.equipment.system.price.value}
                [gp] : integer {Item.equipment.system.price.value.gp} (238 different values)
                [sp] : integer {Item.equipment.system.price.value.sp} (8 different values)
                    1 (x19)
                    5 (x27)
                    4 (x5)
                    3 (x5)
                    8 (x5)
                    6 (x1)
                    7 (x1)
                    2 (x7)
                [cp] : integer {Item.equipment.system.price.value.cp} (6 different values)
                    3 (x2)
                    5 (x4)
                    2 (x2)
                    1 (x7)
                    4 (x1)
                    8 (x1)
        publication : object {Item.equipment.system.publication}
            license : string {Item.equipment.system.publication.license} (2 different values)
                OGL (x1482)
                ORC (x679)
            remaster : boolean {Item.equipment.system.publication.remaster} (2 different values)
                False (x1413)
                True (x748)
            title : string {Item.equipment.system.publication.title} (113 different values)
        quantity : integer {Item.equipment.system.quantity} (same value: 1)
        rules : ###FoundryRulesObject###
        size : string {Item.equipment.system.size} (2 different values)
            med (x2159)
            sm (x2)
        traits : object {Item.equipment.system.traits}
            rarity : string {Item.equipment.system.traits.rarity} (4 different values)
                uncommon (x646)
                common (x1082)
                rare (x289)
                unique (x144)
            value : array<string> {Item.equipment.system.traits.value}
                Length: min=0 max=7
                Value type: string {Item.equipment.system.traits.value.[]} (91 different values)
        usage : object {Item.equipment.system.usage}
            value : string {Item.equipment.system.usage.value} (93 different values)
        [apex] : object {Item.equipment.system.apex}
            attribute : string {Item.equipment.system.apex.attribute} (6 different values)
                wis (x6)
                dex (x9)
                cha (x10)
                int (x7)
                con (x7)
                str (x7)
        [MAP] : object {Item.equipment.system.MAP}
            value : string {Item.equipment.system.MAP.value} (same value: )
        [ability] : object {Item.equipment.system.ability}
            value : string {Item.equipment.system.ability.value} (same value: str)
        [bonus] : object {Item.equipment.system.bonus}
            value : integer {Item.equipment.system.bonus.value} (same value: 0)
        [bonusDamage] : object {Item.equipment.system.bonusDamage}
            value : integer {Item.equipment.system.bonusDamage.value} (same value: 0)
        [damage] : object {Item.equipment.system.damage}
            damageType : string {Item.equipment.system.damage.damageType} (same value: slashing)
            dice : integer {Item.equipment.system.damage.dice} (same value: 1)
            die : string {Item.equipment.system.damage.die} (same value: d6)
            value : string {Item.equipment.system.damage.value} (same value: )
        [range] : object {Item.equipment.system.range}
            value : string {Item.equipment.system.range.value} (same value: )
        [reload] : object {Item.equipment.system.reload}
            value : string {Item.equipment.system.reload.value} (same value: )
        [splashDamage] : object {Item.equipment.system.splashDamage}
            value : integer {Item.equipment.system.splashDamage.value} (same value: 0)
        [weaponType] : object {Item.equipment.system.weaponType}
            value : string {Item.equipment.system.weaponType.value} (same value: )
    type : string {Item.equipment.type} (same value: equipment)