Healer
Different values: 9
=====================================
object {Healer}
    _id : string {Healer._id} (all different values)
    folder : string {Healer.folder} (same value: DzNmxJMQO58zYeu8)
    img : string {Healer.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Healer.items}
        Length: min=9 max=49
        Value type: object {Healer.items.[]}
            _id : string {Healer.items.[]._id} (187 different values)
            [_stats] : object {Healer.items.[]._stats}
                compendiumSource : string {Healer.items.[]._stats.compendiumSource} (91 different values)
            img : string {Healer.items.[].img} (89 different values)
            name : string {Healer.items.[].name} (123 different values)
            sort : integer {Healer.items.[].sort} (49 different values)
            system : object {Healer.items.[].system}
                [baseItem] : string {Healer.items.[].system.baseItem} (10 different values)
                    alchemical-bomb (x2)
                    dagger (x3)
                    padded-armor (x1)
                    staff (x5)
                    hide-armor (x1)
                    breastplate (x1)
                    crossbow (x1)
                    studded-leather-armor (x1)
                    temple-sword (x1)
                    chain-shirt (x1)
                [bonus] : object {Healer.items.[].system.bonus}
                    value : integer {Healer.items.[].system.bonus.value} (13 different values)
                        0 (x11)
                        4 (x1)
                        5 (x6)
                        20 (x1)
                        19 (x1)
                        7 (x1)
                        24 (x1)
                        25 (x1)
                        9 (x2)
                        10 (x6)
                        11 (x3)
                        13 (x2)
                        1 (x1)
                [bonusDamage] : object {Healer.items.[].system.bonusDamage}
                    value : integer {Healer.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Healer.items.[].system.bulk}
                    value : mixed
                        float {Healer.items.[].system.bulk.value} (same value: 0,1)
                        integer {Healer.items.[].system.bulk.value} (3 different values)
                            1 (x19)
                            2 (x3)
                            0 (x2)
                [category] : string {Healer.items.[].system.category} (10 different values)
                    martial (x4)
                    simple (x8)
                    light (x3)
                    elixir (x2)
                    interaction (x16)
                    defensive (x7)
                    medium (x2)
                    offensive (x9)
                    ammo (x1)
                    potion (x1)
                [containerId] : mixed
                [damage] : object {Healer.items.[].system.damage}
                    [damageType] : string {Healer.items.[].system.damage.damageType} (4 different values)
                        acid (x2)
                        piercing (x4)
                        bludgeoning (x5)
                        slashing (x1)
                    [dice] : integer {Healer.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Healer.items.[].system.damage.die} (3 different values)
                        d4 (x8)
                        d8 (x2)
                         (x1)
                    [persistent] : object {Healer.items.[].system.damage.persistent}
                        faces : integer {Healer.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {Healer.items.[].system.damage.persistent.number} (2 different values)
                            1 (x1)
                            2 (x1)
                        type : string {Healer.items.[].system.damage.persistent.type} (same value: acid)
                    [formula] : string {Healer.items.[].system.damage.formula} (2 different values)
                        1d6 (x2)
                        1d8 (x1)
                    [kind] : string {Healer.items.[].system.damage.kind} (same value: healing)
                    [type] : string {Healer.items.[].system.damage.type} (2 different values)
                        untyped (x2)
                        vitality (x1)
                    [0] : object {Healer.items.[].system.damage.0}
                        applyMod : boolean {Healer.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Healer.items.[].system.damage.0.formula} (5 different values)
                            2d4 (x2)
                            1d8 (x5)
                            2d6 (x2)
                            5d8 (x1)
                            1d10+4 (x4)
                        kinds : array<string> {Healer.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Healer.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x9)
                                healing (x10)
                        materials : array<> {Healer.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Healer.items.[].system.damage.0.type} (4 different values)
                            electricity (x1)
                            vitality (x6)
                            untyped (x6)
                            spirit (x1)
                description : object {Healer.items.[].system.description}
                    value : string {Healer.items.[].system.description.value} (110 different values)
                [equipped] : object {Healer.items.[].system.equipped}
                    carryType : string {Healer.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {Healer.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                    [inSlot] : boolean {Healer.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Healer.items.[].system.group} (8 different values)
                    bomb (x2)
                    knife (x3)
                    club (x5)
                    leather (x2)
                    plate (x1)
                    crossbow (x1)
                    sword (x1)
                    chain (x1)
                [hardness] : integer {Healer.items.[].system.hardness} (same value: 0)
                [hp] : object {Healer.items.[].system.hp}
                    max : integer {Healer.items.[].system.hp.max} (same value: 0)
                    value : integer {Healer.items.[].system.hp.value} (same value: 0)
                [level] : object {Healer.items.[].system.level}
                    value : integer {Healer.items.[].system.level.value} (all different values)
                [material] : object {Healer.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Healer.items.[].system.price}
                    value : object {Healer.items.[].system.price.value}
                        [gp] : integer {Healer.items.[].system.price.value.gp} (10 different values)
                            3 (x6)
                            5 (x7)
                            1 (x3)
                            90 (x1)
                            2 (x2)
                            50 (x3)
                            470 (x1)
                            8 (x1)
                            4 (x2)
                            10 (x1)
                        [sp] : integer {Healer.items.[].system.price.value.sp} (2 different values)
                            2 (x4)
                            1 (x1)
                    [per] : integer {Healer.items.[].system.price.per} (same value: 10)
                publication : object {Healer.items.[].system.publication}
                    license : string {Healer.items.[].system.publication.license} (same value: ORC)
                    remaster : boolean {Healer.items.[].system.publication.remaster} (same value: True)
                    title : string {Healer.items.[].system.publication.title} (5 different values)
                        Pathfinder GM Core (x7)
                        Pathfinder Player Core (x111)
                         (x67)
                        Pathfinder Player Core 2 (x1)
                        Pathfinder Gamemastery Guide (x1)
                [quantity] : integer {Healer.items.[].system.quantity} (6 different values)
                    2 (x3)
                    1 (x29)
                    10 (x1)
                    4 (x1)
                    3 (x1)
                    8 (x1)
                [range] : mixed
                    integer {Healer.items.[].system.range} (2 different values)
                        20 (x2)
                        120 (x1)
                    object {Healer.items.[].system.range}
                        value : string {Healer.items.[].system.range.value} (10 different values)
                            touch (x31)
                             (x7)
                            120 feet (x7)
                            30 feet (x22)
                            10 feet (x6)
                            0 feet (x3)
                            varies (x4)
                            60 feet (x3)
                            planetary (x1)
                            500 feet (x2)
                [reload] : object {Healer.items.[].system.reload}
                    value : string {Healer.items.[].system.reload.value} (3 different values)
                        - (x4)
                         (x7)
                        1 (x1)
                rules : ###FoundryRulesObject###
                [runes] : object {Healer.items.[].system.runes}
                    potency : integer {Healer.items.[].system.runes.potency} (2 different values)
                        0 (x14)
                        1 (x3)
                    property : array<> {Healer.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Healer.items.[].system.runes.striking} (2 different values)
                        0 (x10)
                        1 (x2)
                    [resilient] : integer {Healer.items.[].system.runes.resilient} (2 different values)
                        0 (x4)
                        1 (x1)
                [size] : string {Healer.items.[].system.size} (same value: med)
                [slug] : string {Healer.items.[].system.slug} (87 different values)
                [splashDamage] : object {Healer.items.[].system.splashDamage}
                    value : integer {Healer.items.[].system.splashDamage.value} (3 different values)
                        1 (x1)
                        0 (x10)
                        2 (x1)
                traits : object {Healer.items.[].system.traits}
                    [rarity] : string {Healer.items.[].system.traits.rarity} (2 different values)
                        common (x110)
                        uncommon (x12)
                    [value] : array<string> {Healer.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Healer.items.[].system.traits.value.[]} (57 different values)
                    [traditions] : array<string> {Healer.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Healer.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x37)
                            primal (x58)
                            divine (x70)
                            occult (x48)
                [usage] : object {Healer.items.[].system.usage}
                    [canBeAmmo] : boolean {Healer.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Healer.items.[].system.usage.value} (3 different values)
                        held-in-one-hand (x18)
                        other (x8)
                        held-in-two-hands (x4)
                [acBonus] : integer {Healer.items.[].system.acBonus} (4 different values)
                    1 (x1)
                    3 (x1)
                    4 (x1)
                    2 (x2)
                [checkPenalty] : integer {Healer.items.[].system.checkPenalty} (3 different values)
                    0 (x1)
                    -2 (x2)
                    -1 (x2)
                [dexCap] : integer {Healer.items.[].system.dexCap} (3 different values)
                    3 (x3)
                    2 (x1)
                    1 (x1)
                [speedPenalty] : integer {Healer.items.[].system.speedPenalty} (2 different values)
                    0 (x3)
                    -5 (x2)
                [strength] : integer {Healer.items.[].system.strength} (4 different values)
                    0 (x1)
                    2 (x1)
                    3 (x1)
                    1 (x2)
                [uses] : object {Healer.items.[].system.uses}
                    autoDestroy : boolean {Healer.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Healer.items.[].system.uses.max} (same value: 1)
                    value : integer {Healer.items.[].system.uses.value} (same value: 1)
                [attackEffects] : object {Healer.items.[].system.attackEffects}
                    value : array<> {Healer.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                [damageRolls] : object {Healer.items.[].system.damageRolls}
                    [mtk1xhn3uwxw2z0t325g] : object {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g}
                        damage : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damage} (same value: 1d6)
                        damageType : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damageType} (same value: bludgeoning)
                    [0] : object {Healer.items.[].system.damageRolls.0}
                        damage : string {Healer.items.[].system.damageRolls.0.damage} (4 different values)
                            1d4 (x2)
                            1 (x1)
                            1d8 (x1)
                            1d4+1 (x2)
                        damageType : string {Healer.items.[].system.damageRolls.0.damageType} (3 different values)
                            bludgeoning (x2)
                            acid (x1)
                            piercing (x3)
                    [1] : object {Healer.items.[].system.damageRolls.1}
                        category : string {Healer.items.[].system.damageRolls.1.category} (same value: persistent)
                        damage : string {Healer.items.[].system.damageRolls.1.damage} (same value: 1d6)
                        damageType : string {Healer.items.[].system.damageRolls.1.damageType} (same value: acid)
                    [2] : object {Healer.items.[].system.damageRolls.2}
                        category : string {Healer.items.[].system.damageRolls.2.category} (same value: splash)
                        damage : string {Healer.items.[].system.damageRolls.2.damage} (same value: 1)
                        damageType : string {Healer.items.[].system.damageRolls.2.damageType} (same value: acid)
                    [CmvBF9oCcY9y74uc] : object {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc}
                        damage : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damage} (same value: 2d4+10)
                        damageType : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damageType} (same value: bludgeoning)
                    [QYFj1VAzQXEOxTUD] : object {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD}
                        damage : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damage} (same value: 2d8)
                        damageType : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damageType} (same value: vitality)
                    [XjtmrfaHMCc8nOiO] : object {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO}
                        damage : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damage} (2 different values)
                            1d4+10 (x1)
                            1d4 (x1)
                        damageType : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damageType} (same value: bludgeoning)
                    [SHJOJOR1VUD4Ea33] : object {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33}
                        damage : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damage} (same value: 1d4+2)
                        damageType : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damageType} (same value: bludgeoning)
                    [OOs2CeoJ0b6QQtF5] : object {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5}
                        damage : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damage} (6 different values)
                            1d4+2 (x1)
                            1d4+9 (x1)
                            1d4-1 (x1)
                            1d4+1 (x1)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damageType} (same value: bludgeoning)
                    [Ts4qewlqKEcFUOlp] : object {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp}
                        damage : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damage} (same value: 1d4)
                        damageType : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damageType} (same value: poison)
                    [xofSWjdDseJygaOJ] : object {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ}
                        category : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.category} (same value: persistent)
                        damage : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damage} (same value: 1d4)
                        damageType : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damageType} (same value: poison)
                    [RxW6Qxy57wAjzzVK] : object {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK}
                        damage : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damage} (same value: 4d8)
                        damageType : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damageType} (same value: vitality)
                    [73qc1jYgOMhXmMiL] : object {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL}
                        damage : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damage} (same value: 2d4+9)
                        damageType : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damageType} (same value: bludgeoning)
                    [nsWSXRGkIwiTg1vA] : object {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA}
                        damage : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damage} (same value: 4d8)
                        damageType : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damageType} (same value: vitality)
                    [QSaxBQ3NAPNwp6gf] : object {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf}
                        damage : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damage} (same value: 1d4-1)
                        damageType : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damageType} (same value: bludgeoning)
                    [bL3cOSkco7Arr1oC] : object {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC}
                        damage : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damage} (same value: 1d8+1)
                        damageType : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damageType} (same value: slashing)
                    [amC6zNftbFR6LRDV] : object {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV}
                        damage : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damage} (same value: 1d8+6)
                        damageType : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damageType} (same value: bludgeoning)
                    [2o0qvft3K1rbWMra] : object {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra}
                        category : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.category} (same value: persistent)
                        damage : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damage} (same value: 2d6)
                        damageType : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damageType} (same value: acid)
                    [ZCg8vkWwwAeZPSxU] : object {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU}
                        category : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.category} (same value: splash)
                        damage : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damage} (same value: 2)
                        damageType : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damageType} (same value: acid)
                    [VR0Lf6tkYnNSR0sV] : object {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV}
                        damage : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damage} (same value: 1d4+4)
                        damageType : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damageType} (same value: piercing)
                    [FVftF9ND6AuCi8yg] : object {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg}
                        damage : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damage} (same value: 1d4+4)
                        damageType : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damageType} (same value: piercing)
                [actionType] : object {Healer.items.[].system.actionType}
                    value : string {Healer.items.[].system.actionType.value} (4 different values)
                        passive (x26)
                        action (x4)
                        reaction (x1)
                        free (x1)
                [actions] : object {Healer.items.[].system.actions}
                    [value] : integer {Healer.items.[].system.actions.value} (3 different values)
                        3 (x1)
                        1 (x2)
                        2 (x1)
                [autoHeightenLevel] : object {Healer.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Healer.items.[].system.prepared}
                    [flexible] : boolean {Healer.items.[].system.prepared.flexible} (same value: False)
                    value : string {Healer.items.[].system.prepared.value} (3 different values)
                        prepared (x2)
                        spontaneous (x2)
                        focus (x2)
                [proficiency] : object {Healer.items.[].system.proficiency}
                    value : integer {Healer.items.[].system.proficiency.value} (2 different values)
                        1 (x4)
                        0 (x2)
                [slots] : object {Healer.items.[].system.slots}
                    [slot0] : object {Healer.items.[].system.slots.slot0}
                        max : integer {Healer.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Healer.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Healer.items.[].system.slots.slot0.prepared.[]}
                                id : string {Healer.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    9ErbAC0QO1lFwfnv (x1)
                                    sVoUAhs1xtPw5XUm (x1)
                                    u4A7SPZz7Nzn7kyC (x1)
                                    DuFWLRvrYnaorVQF (x1)
                                    JePy1EkUFfRUBeWU (x1)
                                    zyAMmesyX1SUlIsq (x1)
                                    USYz99EOWO3qfW20 (x1)
                                    8R1BWgT8zL3LuDjB (x1)
                                    Ea30o7Qv2H68Dgiz (x1)
                                    IkEbv7AXsUqNGzQi (x1)
                    [slot1] : object {Healer.items.[].system.slots.slot1}
                        max : integer {Healer.items.[].system.slots.slot1.max} (2 different values)
                            3 (x3)
                            4 (x1)
                        [prepared] : array<object> {Healer.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Healer.items.[].system.slots.slot1.prepared.[]}
                                id : string {Healer.items.[].system.slots.slot1.prepared.[].id} (5 different values)
                                    YyC093cJ0L5nAD60 (x1)
                                    64A6p9ms12BG8NDN (x1)
                                    pXz3RWfEQoI5pydl (x1)
                                    qPFLQsQtIs4RuEsi (x1)
                                    Rj0levpcKQ1JZOKh (x2)
                        [value] : integer {Healer.items.[].system.slots.slot1.value} (2 different values)
                            4 (x1)
                            3 (x1)
                    [slot2] : object {Healer.items.[].system.slots.slot2}
                        max : integer {Healer.items.[].system.slots.slot2.max} (2 different values)
                            3 (x3)
                            4 (x1)
                        [prepared] : array<object> {Healer.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Healer.items.[].system.slots.slot2.prepared.[]}
                                id : string {Healer.items.[].system.slots.slot2.prepared.[].id} (5 different values)
                                    eHLujW1w7L8fo2ph (x1)
                                    pdUJBjOXFtBrFpIw (x1)
                                    kLQvD5knLWZ2Qlwk (x1)
                                    5vYqQ37cGlomlLFl (x2)
                                    wtVBXKprYy0nkjov (x1)
                        [value] : integer {Healer.items.[].system.slots.slot2.value} (2 different values)
                            4 (x1)
                            3 (x1)
                    [slot3] : object {Healer.items.[].system.slots.slot3}
                        max : integer {Healer.items.[].system.slots.slot3.max} (3 different values)
                            3 (x2)
                            4 (x1)
                            5 (x1)
                        [prepared] : array<object> {Healer.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=5
                            Value type: object {Healer.items.[].system.slots.slot3.prepared.[]}
                                id : string {Healer.items.[].system.slots.slot3.prepared.[].id} (5 different values)
                                    6EyqvJfJa3OZ7TIZ (x1)
                                    6viviYeMnBiq7vvM (x1)
                                    rDErKKgENdSOsdNm (x1)
                                    9RGSy2utcO4QELJF (x3)
                                    aacKJrz62pQ5sDCE (x2)
                        [value] : integer {Healer.items.[].system.slots.slot3.value} (2 different values)
                            4 (x1)
                            3 (x1)
                    [slot4] : object {Healer.items.[].system.slots.slot4}
                        max : integer {Healer.items.[].system.slots.slot4.max} (2 different values)
                            3 (x2)
                            4 (x1)
                        [prepared] : array<object> {Healer.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Healer.items.[].system.slots.slot4.prepared.[]}
                                id : string {Healer.items.[].system.slots.slot4.prepared.[].id} (2 different values)
                                    kOM5Ijyx5HvOC0Zh (x2)
                                    hV2SWaSMhYqezSOQ (x1)
                        value : integer {Healer.items.[].system.slots.slot4.value} (2 different values)
                            4 (x1)
                            3 (x1)
                    [slot5] : object {Healer.items.[].system.slots.slot5}
                        max : integer {Healer.items.[].system.slots.slot5.max} (2 different values)
                            5 (x1)
                            4 (x1)
                        [prepared] : array<object> {Healer.items.[].system.slots.slot5.prepared}
                            Length: min=5 max=5
                            Value type: object {Healer.items.[].system.slots.slot5.prepared.[]}
                                id : string {Healer.items.[].system.slots.slot5.prepared.[].id} (2 different values)
                                    JhIAOE3WA1Q08fkC (x4)
                                    ivyx4y9Gl9ZXMHvq (x1)
                        value : integer {Healer.items.[].system.slots.slot5.value} (same value: 4)
                    [slot6] : object {Healer.items.[].system.slots.slot6}
                        max : integer {Healer.items.[].system.slots.slot6.max} (same value: 4)
                        value : integer {Healer.items.[].system.slots.slot6.value} (same value: 4)
                    [slot7] : object {Healer.items.[].system.slots.slot7}
                        max : integer {Healer.items.[].system.slots.slot7.max} (same value: 4)
                        value : integer {Healer.items.[].system.slots.slot7.value} (same value: 4)
                    [slot8] : object {Healer.items.[].system.slots.slot8}
                        max : integer {Healer.items.[].system.slots.slot8.max} (same value: 3)
                        value : integer {Healer.items.[].system.slots.slot8.value} (same value: 3)
                [spelldc] : object {Healer.items.[].system.spelldc}
                    dc : integer {Healer.items.[].system.spelldc.dc} (4 different values)
                        27 (x1)
                        37 (x1)
                        23 (x2)
                        25 (x2)
                    value : integer {Healer.items.[].system.spelldc.value} (4 different values)
                        19 (x1)
                        29 (x1)
                        15 (x2)
                        17 (x2)
                    [mod] : integer {Healer.items.[].system.spelldc.mod} (same value: 0)
                [tradition] : object {Healer.items.[].system.tradition}
                    value : string {Healer.items.[].system.tradition.value} (3 different values)
                        primal (x1)
                        divine (x3)
                        occult (x2)
                [area] : object {Healer.items.[].system.area}
                    type : string {Healer.items.[].system.area.type} (2 different values)
                        burst (x3)
                        emanation (x1)
                    value : integer {Healer.items.[].system.area.value} (3 different values)
                        20 (x2)
                        10 (x1)
                        30 (x1)
                [cost] : object {Healer.items.[].system.cost}
                    value : string {Healer.items.[].system.cost.value} (3 different values)
                         (x84)
                        rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x1)
                        gemstones worth a total value of 75 gp × the target's level (x1)
                [counteraction] : boolean {Healer.items.[].system.counteraction} (2 different values)
                    False (x75)
                    True (x11)
                [defense] : object {Healer.items.[].system.defense}
                    save : object {Healer.items.[].system.defense.save}
                        basic : boolean {Healer.items.[].system.defense.save.basic} (2 different values)
                            False (x4)
                            True (x6)
                        statistic : string {Healer.items.[].system.defense.save.statistic} (3 different values)
                            fortitude (x6)
                            reflex (x2)
                            will (x2)
                [duration] : object {Healer.items.[].system.duration}
                    sustained : boolean {Healer.items.[].system.duration.sustained} (2 different values)
                        False (x79)
                        True (x7)
                    value : string {Healer.items.[].system.duration.value} (14 different values)
                        20 minutes (x1)
                        until your next daily preparations (x5)
                        varies (x2)
                        1 minute (x14)
                         (x38)
                        until the next time you make your daily preparations (x3)
                        1 hour (x5)
                        5 minutes (x1)
                        10 minutes (x6)
                        unlimited (x2)
                        see below (x3)
                        until the start of your next turn (x4)
                        8 hours (x1)
                        4 rounds (x1)
                [location] : object {Healer.items.[].system.location}
                    [value] : string {Healer.items.[].system.location.value} (6 different values)
                        gZi9G7ketHrnJuPL (x18)
                        Z2m3pHFZlVbXHBNf (x36)
                        6kOiyngYv38Ec0lB (x11)
                        BbtsWaLbyjDHtboq (x1)
                        bfK9IpYFF2kJ8nSs (x17)
                        eRaSvTA6nOKRKzoo (x1)
                    [heightenedLevel] : integer {Healer.items.[].system.location.heightenedLevel} (8 different values)
                        8 (x3)
                        7 (x4)
                        6 (x4)
                        5 (x4)
                        4 (x7)
                        3 (x7)
                        2 (x7)
                        1 (x7)
                [requirements] : string {Healer.items.[].system.requirements} (same value: )
                [target] : object {Healer.items.[].system.target}
                    value : string {Healer.items.[].system.target.value} (24 different values)
                [time] : object {Healer.items.[].system.time}
                    value : string {Healer.items.[].system.time.value} (10 different values)
                        2 (x56)
                        1 minute (x4)
                        4 hours (x1)
                        3 (x4)
                        1 hour (x1)
                        10 minutes (x5)
                        1 to 3 (x4)
                        reaction (x2)
                        1 day (x1)
                        1 (x8)
                [heightening] : object {Healer.items.[].system.heightening}
                    [levels] : object {Healer.items.[].system.heightening.levels}
                        [7] : object {Healer.items.[].system.heightening.levels.7}
                            target : object {Healer.items.[].system.heightening.levels.7.target}
                                value : string {Healer.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    6 creatures (x1)
                                    5 creatures (x1)
                        [5] : object {Healer.items.[].system.heightening.levels.5}
                            [time] : object {Healer.items.[].system.heightening.levels.5.time}
                                value : string {Healer.items.[].system.heightening.levels.5.time.value} (same value: 3)
                            [traits] : object {Healer.items.[].system.heightening.levels.5.traits}
                                value : array<string> {Healer.items.[].system.heightening.levels.5.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Healer.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                            [target] : object {Healer.items.[].system.heightening.levels.5.target}
                                value : string {Healer.items.[].system.heightening.levels.5.target.value} (same value: 1 specific object or type of object, or a specific creature or ancestry)
                        [4] : object {Healer.items.[].system.heightening.levels.4}
                            [area] : object {Healer.items.[].system.heightening.levels.4.area}
                                areaType : string {Healer.items.[].system.heightening.levels.4.area.areaType} (same value: emanation)
                                type : string {Healer.items.[].system.heightening.levels.4.area.type} (same value: )
                                value : string {Healer.items.[].system.heightening.levels.4.area.value} (same value: 20)
                            [range] : object {Healer.items.[].system.heightening.levels.4.range}
                                value : string {Healer.items.[].system.heightening.levels.4.range.value} (2 different values)
                                    20 feet (x1)
                                    30 feet (x1)
                            target : object {Healer.items.[].system.heightening.levels.4.target}
                                value : string {Healer.items.[].system.heightening.levels.4.target.value} (3 different values)
                                    2 creatures (x1)
                                    10 willing living creatures (x1)
                                    10 creatures (x1)
                        [8] : object {Healer.items.[].system.heightening.levels.8}
                            damage : object {Healer.items.[].system.heightening.levels.8.damage}
                                0 : object {Healer.items.[].system.heightening.levels.8.damage.0}
                                    applyMod : boolean {Healer.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Healer.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10)
                                    materials : array<> {Healer.items.[].system.heightening.levels.8.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Healer.items.[].system.heightening.levels.8.damage.0.type} (same value: vitality)
                        [9] : object {Healer.items.[].system.heightening.levels.9}
                            damage : object {Healer.items.[].system.heightening.levels.9.damage}
                                0 : object {Healer.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Healer.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Healer.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12)
                                    materials : array<> {Healer.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Healer.items.[].system.heightening.levels.9.damage.0.type} (same value: vitality)
                        [3] : object {Healer.items.[].system.heightening.levels.3}
                            range : object {Healer.items.[].system.heightening.levels.3.range}
                                value : string {Healer.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
                    [type] : string {Healer.items.[].system.heightening.type} (2 different values)
                        fixed (x13)
                        interval (x13)
                    [damage] : object {Healer.items.[].system.heightening.damage}
                        [0] : string {Healer.items.[].system.heightening.damage.0} (4 different values)
                            1d4 (x2)
                            1d8 (x5)
                            1d6 (x2)
                            1d10+4 (x4)
                    [interval] : integer {Healer.items.[].system.heightening.interval} (same value: 1)
                [ritual] : object {Healer.items.[].system.ritual}
                    primary : object {Healer.items.[].system.ritual.primary}
                        check : string {Healer.items.[].system.ritual.primary.check} (2 different values)
                            Nature (expert) (x1)
                            Religion (expert) (x1)
                    secondary : object {Healer.items.[].system.ritual.secondary}
                        casters : integer {Healer.items.[].system.ritual.secondary.casters} (same value: 2)
                        checks : string {Healer.items.[].system.ritual.secondary.checks} (2 different values)
                            Occultism,  Religion (x1)
                            Medicine, Society (x1)
                [overlays] : object {Healer.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {Healer.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Healer.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Healer.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                    [7qdtetowq348s9oc] : object {Healer.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Healer.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Healer.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                    [lfxcoz2d3f8j2zq1] : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                    2I469pfbYcmFvzOA : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    cUFX7ExSLeoa3vIF : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    zFWsMjoeCnLxqJaV : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                [specific] : object {Healer.items.[].system.specific}
                    material : object {Healer.items.[].system.specific.material}
                        [grade] : mixed
                        [type] : mixed
                    runes : object {Healer.items.[].system.specific.runes}
                        potency : integer {Healer.items.[].system.specific.runes.potency} (same value: 1)
                        property : array<> {Healer.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: mixed
                        striking : integer {Healer.items.[].system.specific.runes.striking} (same value: 1)
                [stackGroup] : string {Healer.items.[].system.stackGroup} (same value: bolts)
                [mod] : object {Healer.items.[].system.mod}
                    value : integer {Healer.items.[].system.mod.value} (2 different values)
                        13 (x1)
                        9 (x1)
                [proficient] : object {Healer.items.[].system.proficient}
                    value : integer {Healer.items.[].system.proficient.value} (same value: 0)
                [selfEffect] : object {Healer.items.[].system.selfEffect}
                    name : string {Healer.items.[].system.selfEffect.name} (same value: Effect: Medical Malpractice)
                    uuid : string {Healer.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Medical Malpractice)
            type : string {Healer.items.[].type} (10 different values)
                weapon (x12)
                armor (x5)
                equipment (x14)
                consumable (x4)
                melee (x25)
                action (x32)
                spellcastingEntry (x6)
                spell (x86)
                treasure (x1)
                lore (x2)
            [flags] : object {Healer.items.[].flags}
                pf2e : object {Healer.items.[].flags.pf2e}
                    linkedWeapon : string {Healer.items.[].flags.pf2e.linkedWeapon} (11 different values)
                        tVAzg3UKldmyachB (x1)
                        GkeYJpgH76CYwwdd (x1)
                        W2OH0N8lRkDyBZx6 (x1)
                        jNJweBqA0kn7XVbl (x1)
                        i2yJgmsqAhmYHP0t (x1)
                        VfrZSCtGrEKFE2nq (x1)
                        Z6BNfng94z1xdzn3 (x2)
                        CjYVPKaqWE3kLeLO (x1)
                        cfv6Nu2BGEKm80fE (x1)
                        Jc5N0riyRQ0xbabE (x1)
                        FS9eQaeuOQg8tEUH (x2)
    name : string {Healer.name} (all different values)
    system : object {Healer.system}
        abilities : object {Healer.system.abilities}
            cha : object {Healer.system.abilities.cha}
                mod : integer {Healer.system.abilities.cha.mod} (5 different values)
                    1 (x2)
                    0 (x2)
                    5 (x1)
                    2 (x3)
                    4 (x1)
            con : object {Healer.system.abilities.con}
                mod : integer {Healer.system.abilities.con.mod} (4 different values)
                    1 (x5)
                    3 (x2)
                    4 (x1)
                    0 (x1)
            dex : object {Healer.system.abilities.dex}
                mod : integer {Healer.system.abilities.dex.mod} (4 different values)
                    1 (x6)
                    0 (x1)
                    3 (x1)
                    2 (x1)
            int : object {Healer.system.abilities.int}
                mod : integer {Healer.system.abilities.int.mod} (4 different values)
                    3 (x2)
                    1 (x2)
                    2 (x3)
                    4 (x2)
            str : object {Healer.system.abilities.str}
                mod : integer {Healer.system.abilities.str.mod} (6 different values)
                    0 (x3)
                    4 (x1)
                    3 (x2)
                    -1 (x1)
                    1 (x1)
                    2 (x1)
            wis : object {Healer.system.abilities.wis}
                mod : integer {Healer.system.abilities.wis.mod} (4 different values)
                    3 (x2)
                    4 (x5)
                    2 (x1)
                    1 (x1)
        attributes : object {Healer.system.attributes}
            ac : object {Healer.system.attributes.ac}
                details : string {Healer.system.attributes.ac.details} (same value: )
                value : integer {Healer.system.attributes.ac.value} (7 different values)
                    14 (x1)
                    26 (x1)
                    13 (x2)
                    35 (x1)
                    20 (x1)
                    17 (x2)
                    24 (x1)
            allSaves : object {Healer.system.attributes.allSaves}
                value : string {Healer.system.attributes.allSaves.value} (2 different values)
                    +1 circumstance to all saves vs. poisons (x1)
                     (x8)
            hp : object {Healer.system.attributes.hp}
                details : string {Healer.system.attributes.hp.details} (same value: )
                max : integer {Healer.system.attributes.hp.max} (8 different values)
                    8 (x2)
                    150 (x1)
                    24 (x1)
                    200 (x1)
                    70 (x1)
                    30 (x1)
                    110 (x1)
                    50 (x1)
                temp : integer {Healer.system.attributes.hp.temp} (same value: 0)
                value : integer {Healer.system.attributes.hp.value} (8 different values)
                    8 (x2)
                    150 (x1)
                    24 (x1)
                    200 (x1)
                    70 (x1)
                    30 (x1)
                    110 (x1)
                    50 (x1)
            [resistances] : array<object> {Healer.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Healer.system.attributes.resistances.[]}
                    type : string {Healer.system.attributes.resistances.[].type} (2 different values)
                        poison (x2)
                        mental (x1)
                    value : integer {Healer.system.attributes.resistances.[].value} (3 different values)
                        2 (x1)
                        15 (x1)
                        5 (x1)
                    doubleVs : array<> {Healer.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {Healer.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
            speed : object {Healer.system.attributes.speed}
                otherSpeeds : array<> {Healer.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {Healer.system.attributes.speed.value} (same value: 25)
        details : object {Healer.system.details}
            blurb : string {Healer.system.details.blurb} (same value: )
            languages : object {Healer.system.details.languages}
                details : string {Healer.system.details.languages.details} (2 different values)
                     (x8)
                    two additional humanoid languages (x1)
                value : array<string> {Healer.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {Healer.system.details.languages.value.[]} (3 different values)
                        common (x8)
                        fey (x1)
                        wildsong (x1)
            level : object {Healer.system.details.level}
                value : integer {Healer.system.details.level.value} (8 different values)
                    -1 (x2)
                    9 (x1)
                    1 (x1)
                    15 (x1)
                    5 (x1)
                    2 (x1)
                    7 (x1)
                    3 (x1)
            privateNotes : string {Healer.system.details.privateNotes} (same value: )
            publicNotes : string {Healer.system.details.publicNotes} (all different values)
            publication : object {Healer.system.details.publication}
                license : string {Healer.system.details.publication.license} (same value: ORC)
                remaster : boolean {Healer.system.details.publication.remaster} (same value: True)
                title : string {Healer.system.details.publication.title} (same value: Pathfinder NPC Core)
        initiative : object {Healer.system.initiative}
            statistic : string {Healer.system.initiative.statistic} (same value: perception)
        perception : object {Healer.system.perception}
            details : string {Healer.system.perception.details} (3 different values)
                 (x7)
                (+8 to notice ailments) (x1)
                +16 to Sense Motive (x1)
            mod : integer {Healer.system.perception.mod} (7 different values)
                5 (x1)
                17 (x1)
                7 (x1)
                25 (x1)
                6 (x2)
                13 (x1)
                14 (x2)
            senses : array<> {Healer.system.perception.senses}
                Length: min=0 max=0
                Value type: mixed
        resources : object {Healer.system.resources}
            [focus] : object {Healer.system.resources.focus}
                max : integer {Healer.system.resources.focus.max} (2 different values)
                    1 (x1)
                    2 (x1)
                value : integer {Healer.system.resources.focus.value} (2 different values)
                    1 (x1)
                    2 (x1)
        saves : object {Healer.system.saves}
            fortitude : object {Healer.system.saves.fortitude}
                saveDetail : string {Healer.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Healer.system.saves.fortitude.value} (8 different values)
                    8 (x2)
                    18 (x1)
                    26 (x1)
                    9 (x1)
                    13 (x1)
                    7 (x1)
                    15 (x1)
                    10 (x1)
            reflex : object {Healer.system.saves.reflex}
                saveDetail : string {Healer.system.saves.reflex.saveDetail} (same value: )
                value : integer {Healer.system.saves.reflex.value} (8 different values)
                    3 (x2)
                    16 (x1)
                    5 (x1)
                    24 (x1)
                    8 (x1)
                    7 (x1)
                    12 (x1)
                    9 (x1)
            will : object {Healer.system.saves.will}
                saveDetail : string {Healer.system.saves.will.saveDetail} (same value: )
                value : integer {Healer.system.saves.will.value} (8 different values)
                    5 (x1)
                    19 (x1)
                    9 (x1)
                    27 (x1)
                    8 (x2)
                    13 (x1)
                    10 (x1)
                    18 (x1)
        skills : object {Healer.system.skills}
            [crafting] : object {Healer.system.skills.crafting}
                base : integer {Healer.system.skills.crafting.base} (4 different values)
                    5 (x1)
                    6 (x1)
                    10 (x1)
                    11 (x1)
                [special] : array<object> {Healer.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Healer.system.skills.crafting.special.[]}
                        base : integer {Healer.system.skills.crafting.special.[].base} (2 different values)
                            8 (x1)
                            7 (x1)
                        label : string {Healer.system.skills.crafting.special.[].label} (2 different values)
                            for alchemy and medication (x1)
                            for items with the healing trait (x1)
                        predicate : array<object|string> {Healer.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Healer.system.skills.crafting.special.[].predicate.[]}
                                    or : array<string> {Healer.system.skills.crafting.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Healer.system.skills.crafting.special.[].predicate.[].or.[]} (2 different values)
                                            action:craft:alchemical (x1)
                                            action:craft:medicine (x1)
                                string {Healer.system.skills.crafting.special.[].predicate.[]} (same value: healing)
            [medicine] : object {Healer.system.skills.medicine}
                base : integer {Healer.system.skills.medicine.base} (7 different values)
                    10 (x2)
                    21 (x1)
                    33 (x1)
                    12 (x1)
                    13 (x1)
                    16 (x1)
                    17 (x1)
                [special] : array<> {Healer.system.skills.medicine.special}
                    Length: min=0 max=0
                    Value type: mixed
            [nature] : object {Healer.system.skills.nature}
                base : integer {Healer.system.skills.nature.base} (4 different values)
                    8 (x1)
                    19 (x1)
                    7 (x1)
                    27 (x1)
                [special] : array<> {Healer.system.skills.nature.special}
                    Length: min=0 max=0
                    Value type: mixed
            [athletics] : object {Healer.system.skills.athletics}
                base : integer {Healer.system.skills.athletics.base} (same value: 19)
                special : array<object> {Healer.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Healer.system.skills.athletics.special.[]}
                        base : integer {Healer.system.skills.athletics.special.[].base} (same value: 20)
                        label : string {Healer.system.skills.athletics.special.[].label} (same value: Using their staff)
                        predicate : array<string> {Healer.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Healer.system.skills.athletics.special.[].predicate.[]} (same value: staff)
            [diplomacy] : object {Healer.system.skills.diplomacy}
                base : integer {Healer.system.skills.diplomacy.base} (7 different values)
                    14 (x1)
                    4 (x1)
                    26 (x1)
                    6 (x1)
                    8 (x1)
                    17 (x1)
                    9 (x1)
                [special] : array<> {Healer.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: mixed
            [society] : object {Healer.system.skills.society}
                base : integer {Healer.system.skills.society.base} (4 different values)
                    14 (x2)
                    23 (x1)
                    5 (x1)
                    9 (x1)
                [special] : array<> {Healer.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: mixed
            [survival] : object {Healer.system.skills.survival}
                base : integer {Healer.system.skills.survival.base} (2 different values)
                    17 (x1)
                    7 (x1)
                special : array<> {Healer.system.skills.survival.special}
                    Length: min=0 max=0
                    Value type: mixed
            [religion] : object {Healer.system.skills.religion}
                base : integer {Healer.system.skills.religion.base} (2 different values)
                    25 (x1)
                    13 (x1)
            [intimidation] : object {Healer.system.skills.intimidation}
                base : integer {Healer.system.skills.intimidation.base} (same value: 9)
            [occultism] : object {Healer.system.skills.occultism}
                base : integer {Healer.system.skills.occultism.base} (same value: 16)
            [performance] : object {Healer.system.skills.performance}
                base : integer {Healer.system.skills.performance.base} (same value: 15)
        traits : object {Healer.system.traits}
            rarity : string {Healer.system.traits.rarity} (same value: common)
            size : object {Healer.system.traits.size}
                value : string {Healer.system.traits.size.value} (same value: med)
            value : array<string> {Healer.system.traits.value}
                Length: min=2 max=2
                Value type: string {Healer.system.traits.value.[]} (2 different values)
                    human (x9)
                    humanoid (x9)
    type : string {Healer.type} (same value: npc)