Ghoul
Different values: 6
=====================================
object {Ghoul}
    _id : string {Ghoul._id} (all different values)
    folder : string {Ghoul.folder} (same value: Gg8SQFKssgHH6OUz)
    img : string {Ghoul.img} (2 different values)
        systems/pf2e/icons/actions/OneAction.webp (x3)
        systems/pf2e/icons/actions/Passive.webp (x3)
    name : string {Ghoul.name} (all different values)
    system : object {Ghoul.system}
        actionType : object {Ghoul.system.actionType}
            value : string {Ghoul.system.actionType.value} (2 different values)
                action (x3)
                passive (x3)
        actions : object {Ghoul.system.actions}
            [value] : integer {Ghoul.system.actions.value} (same value: 1)
        category : string {Ghoul.system.category} (same value: offensive)
        description : object {Ghoul.system.description}
            value : string {Ghoul.system.description.value} (all different values)
        publication : object {Ghoul.system.publication}
            license : string {Ghoul.system.publication.license} (2 different values)
                ORC (x4)
                OGL (x2)
            remaster : boolean {Ghoul.system.publication.remaster} (2 different values)
                True (x4)
                False (x2)
            title : string {Ghoul.system.publication.title} (2 different values)
                Pathfinder Monster Core (x4)
                Pathfinder Bestiary (x2)
        rules : ###FoundryRulesObject###
        traits : object {Ghoul.system.traits}
            [rarity] : string {Ghoul.system.traits.rarity} (same value: common)
            value : array<string> {Ghoul.system.traits.value}
                Length: min=1 max=3
                Value type: string {Ghoul.system.traits.value.[]} (7 different values)
                    manipulate (x1)
                    disease (x1)
                    auditory (x1)
                    linguistic (x1)
                    occult (x3)
                    incapacitation (x1)
                    move (x1)
    type : string {Ghoul.type} (same value: action)