Devotee
Different values: 15
=====================================
object {Devotee}
    _id : string {Devotee._id} (all different values)
    folder : string {Devotee.folder} (same value: UjvRtHEnbDRaHtTW)
    img : string {Devotee.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Devotee.items}
        Length: min=9 max=46
        Value type: object {Devotee.items.[]}
            _id : string {Devotee.items.[]._id} (311 different values)
            [_stats] : object {Devotee.items.[]._stats}
                compendiumSource : string {Devotee.items.[]._stats.compendiumSource} (125 different values)
            img : string {Devotee.items.[].img} (131 different values)
            name : string {Devotee.items.[].name} (194 different values)
            sort : integer {Devotee.items.[].sort} (46 different values)
            system : object {Devotee.items.[].system}
                [baseItem] : string {Devotee.items.[].system.baseItem} (18 different values)
                    crossbow (x4)
                    staff (x2)
                    longsword (x2)
                    hand-crossbow (x2)
                    spiked-chain (x1)
                    glaive (x1)
                    half-plate (x2)
                    steel-shield (x2)
                    full-plate (x1)
                    scythe (x1)
                    explorers-clothing (x3)
                    dagger (x3)
                    whip (x1)
                    scimitar (x1)
                    flail (x1)
                    starknife (x1)
                    composite-shortbow (x1)
                    mace (x1)
                [bonus] : object {Devotee.items.[].system.bonus}
                    value : integer {Devotee.items.[].system.bonus.value} (20 different values)
                        0 (x23)
                        6 (x9)
                        7 (x3)
                        9 (x4)
                        18 (x2)
                        17 (x4)
                        14 (x2)
                        26 (x1)
                        25 (x1)
                        23 (x1)
                        30 (x1)
                        28 (x1)
                        5 (x1)
                        4 (x1)
                        13 (x1)
                        8 (x2)
                        10 (x3)
                        20 (x2)
                        19 (x1)
                        12 (x2)
                [bonusDamage] : object {Devotee.items.[].system.bonusDamage}
                    value : integer {Devotee.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Devotee.items.[].system.bulk}
                    value : mixed
                        integer {Devotee.items.[].system.bulk.value} (5 different values)
                            1 (x17)
                            2 (x2)
                            3 (x2)
                            4 (x1)
                            0 (x3)
                        float {Devotee.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Devotee.items.[].system.category} (11 different values)
                    simple (x13)
                    ammo (x7)
                    interaction (x14)
                    offensive (x21)
                    martial (x10)
                    heavy (x3)
                    defensive (x18)
                    potion (x1)
                    unarmored (x3)
                    scroll (x1)
                    other (x1)
                [containerId] : mixed
                [damage] : object {Devotee.items.[].system.damage}
                    [damageType] : string {Devotee.items.[].system.damage.damageType} (4 different values)
                        piercing (x11)
                        bludgeoning (x4)
                        slashing (x7)
                        spirit (x1)
                    [dice] : integer {Devotee.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Devotee.items.[].system.damage.die} (4 different values)
                        d8 (x8)
                        d4 (x7)
                        d6 (x7)
                        d10 (x1)
                    [0] : object {Devotee.items.[].system.damage.0}
                        applyMod : boolean {Devotee.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Devotee.items.[].system.damage.0.formula} (all different values)
                        kinds : array<string> {Devotee.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Devotee.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x38)
                                healing (x9)
                        materials : array<> {Devotee.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Devotee.items.[].system.damage.0.type} (8 different values)
                            vitality (x8)
                            void (x7)
                            spirit (x7)
                            cold (x1)
                            untyped (x2)
                            mental (x5)
                            fire (x5)
                            sonic (x4)
                    [v1pnjhfu6e9akqe0] : object {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4)
                        kinds : array<string> {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage)
                        materials : array<> {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void)
                    [9k8ayqgvgultdghx] : object {Devotee.items.[].system.damage.9k8ayqgvgultdghx}
                        applyMod : boolean {Devotee.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Devotee.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
                        kinds : array<string> {Devotee.items.[].system.damage.9k8ayqgvgultdghx.kinds}
                            Length: min=1 max=1
                            Value type: string {Devotee.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
                        materials : array<> {Devotee.items.[].system.damage.9k8ayqgvgultdghx.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Devotee.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
                    [0Uok2pip94aNbBFd] : object {Devotee.items.[].system.damage.0Uok2pip94aNbBFd}
                        applyMod : boolean {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8)
                        kinds : array<string> {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.kinds}
                            Length: min=1 max=1
                            Value type: string {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                        materials : array<> {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped)
                    [b9dAiWfV57lyCWpP] : object {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP}
                        applyMod : boolean {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6)
                        kinds : array<string> {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.kinds}
                            Length: min=1 max=1
                            Value type: string {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage)
                        materials : array<> {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire)
                description : object {Devotee.items.[].system.description}
                    value : string {Devotee.items.[].system.description.value} (172 different values)
                [equipped] : object {Devotee.items.[].system.equipped}
                    carryType : string {Devotee.items.[].system.equipped.carryType} (2 different values)
                        worn (x42)
                        held (x15)
                    [handsHeld] : integer {Devotee.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x18)
                        1 (x13)
                        2 (x3)
                    [invested] : mixed
                    [inSlot] : boolean {Devotee.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Devotee.items.[].system.group} (9 different values)
                    crossbow (x6)
                    club (x3)
                    sword (x3)
                    flail (x3)
                    polearm (x2)
                    plate (x3)
                    cloth (x3)
                    knife (x4)
                    bow (x1)
                [hardness] : integer {Devotee.items.[].system.hardness} (2 different values)
                    0 (x55)
                    5 (x2)
                [hp] : object {Devotee.items.[].system.hp}
                    max : integer {Devotee.items.[].system.hp.max} (2 different values)
                        0 (x55)
                        20 (x2)
                    value : integer {Devotee.items.[].system.hp.value} (3 different values)
                        0 (x55)
                        84 (x1)
                        20 (x1)
                [level] : object {Devotee.items.[].system.level}
                    value : integer {Devotee.items.[].system.level.value} (9 different values)
                        0 (x49)
                        1 (x88)
                        6 (x5)
                        2 (x21)
                        8 (x1)
                        7 (x5)
                        5 (x6)
                        4 (x10)
                        3 (x9)
                [material] : object {Devotee.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Devotee.items.[].system.price}
                    value : object {Devotee.items.[].system.price.value}
                        [gp] : integer {Devotee.items.[].system.price.value.gp} (10 different values)
                            3 (x8)
                            2 (x11)
                            1 (x8)
                            18 (x2)
                            30 (x1)
                            100 (x1)
                            5 (x1)
                            70 (x1)
                            55 (x1)
                            14 (x1)
                        [sp] : integer {Devotee.items.[].system.price.value.sp} (3 different values)
                            1 (x14)
                            2 (x3)
                            8 (x1)
                    [per] : integer {Devotee.items.[].system.price.per} (same value: 10)
                publication : object {Devotee.items.[].system.publication}
                    license : string {Devotee.items.[].system.publication.license} (same value: ORC)
                    remaster : boolean {Devotee.items.[].system.publication.remaster} (same value: True)
                    title : string {Devotee.items.[].system.publication.title} (7 different values)
                        Pathfinder Player Core (x177)
                         (x115)
                        Pathfinder Player Core 2 (x9)
                        Pathfinder GM Core (x4)
                        Pathfinder Monster Core (x3)
                        Pathfinder Secrets of Magic (x1)
                        Pathfinder Bestiary 3 (x2)
                [quantity] : integer {Devotee.items.[].system.quantity} (3 different values)
                    1 (x50)
                    10 (x5)
                    20 (x2)
                [range] : mixed
                    integer {Devotee.items.[].system.range} (3 different values)
                        120 (x4)
                        60 (x3)
                        20 (x1)
                    object {Devotee.items.[].system.range}
                        value : string {Devotee.items.[].system.range.value} (12 different values)
                             (x33)
                            varies (x9)
                            120 feet (x17)
                            30 feet (x34)
                            touch (x20)
                            40 feet (x3)
                            500 feet (x2)
                            60 feet (x10)
                            10 feet (x3)
                            20 feet (x2)
                            planetary (x2)
                            0 feet (x1)
                [reload] : object {Devotee.items.[].system.reload}
                    value : string {Devotee.items.[].system.reload.value} (4 different values)
                        1 (x6)
                         (x9)
                        - (x7)
                        0 (x1)
                rules : ###FoundryRulesObject###
                [runes] : object {Devotee.items.[].system.runes}
                    [potency] : integer {Devotee.items.[].system.runes.potency} (3 different values)
                        0 (x21)
                        1 (x7)
                        2 (x1)
                    [property] : array<> {Devotee.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Devotee.items.[].system.runes.striking} (2 different values)
                        0 (x19)
                        1 (x4)
                    [resilient] : integer {Devotee.items.[].system.runes.resilient} (2 different values)
                        0 (x4)
                        1 (x2)
                    [reinforcing] : integer {Devotee.items.[].system.runes.reinforcing} (2 different values)
                        3 (x1)
                        0 (x1)
                [size] : string {Devotee.items.[].system.size} (same value: med)
                [slug] : string {Devotee.items.[].system.slug} (122 different values)
                [splashDamage] : object {Devotee.items.[].system.splashDamage}
                    value : integer {Devotee.items.[].system.splashDamage.value} (2 different values)
                        0 (x22)
                        1 (x1)
                traits : object {Devotee.items.[].system.traits}
                    [rarity] : string {Devotee.items.[].system.traits.rarity} (2 different values)
                        common (x169)
                        uncommon (x24)
                    [value] : array<string> {Devotee.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Devotee.items.[].system.traits.value.[]} (78 different values)
                    [traditions] : array<string> {Devotee.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Devotee.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x64)
                            divine (x105)
                            occult (x80)
                            primal (x59)
                    [integrated] : mixed
                [usage] : object {Devotee.items.[].system.usage}
                    value : string {Devotee.items.[].system.usage.value} (5 different values)
                        held-in-two-hands (x7)
                        held-in-one-hand (x29)
                        other (x10)
                        worn (x2)
                        held-in-one-plus-hands (x1)
                    [canBeAmmo] : boolean {Devotee.items.[].system.usage.canBeAmmo} (same value: False)
                [stackGroup] : string {Devotee.items.[].system.stackGroup} (2 different values)
                    bolts (x6)
                    arrows (x1)
                [uses] : object {Devotee.items.[].system.uses}
                    autoDestroy : boolean {Devotee.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Devotee.items.[].system.uses.max} (same value: 1)
                    value : integer {Devotee.items.[].system.uses.value} (same value: 1)
                [attackEffects] : object {Devotee.items.[].system.attackEffects}
                    value : array<> {Devotee.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                [damageRolls] : object {Devotee.items.[].system.damageRolls}
                    [k5HkCBihcZQ2Blc2] : object {Devotee.items.[].system.damageRolls.k5HkCBihcZQ2Blc2}
                        damage : string {Devotee.items.[].system.damageRolls.k5HkCBihcZQ2Blc2.damage} (same value: 1d4+3)
                        damageType : string {Devotee.items.[].system.damageRolls.k5HkCBihcZQ2Blc2.damageType} (same value: bludgeoning)
                    [mppPZvnKOGjgzkka] : object {Devotee.items.[].system.damageRolls.mppPZvnKOGjgzkka}
                        damage : string {Devotee.items.[].system.damageRolls.mppPZvnKOGjgzkka.damage} (same value: 1d4+3)
                        damageType : string {Devotee.items.[].system.damageRolls.mppPZvnKOGjgzkka.damageType} (same value: bludgeoning)
                    [OxyeirRznj6zd0PN] : object {Devotee.items.[].system.damageRolls.OxyeirRznj6zd0PN}
                        damage : string {Devotee.items.[].system.damageRolls.OxyeirRznj6zd0PN.damage} (same value: 1d8+2)
                        damageType : string {Devotee.items.[].system.damageRolls.OxyeirRznj6zd0PN.damageType} (same value: piercing)
                    [lSr49IWkqL4wITWy] : object {Devotee.items.[].system.damageRolls.lSr49IWkqL4wITWy}
                        damage : string {Devotee.items.[].system.damageRolls.lSr49IWkqL4wITWy.damage} (same value: 1d8+1)
                        damageType : string {Devotee.items.[].system.damageRolls.lSr49IWkqL4wITWy.damageType} (same value: slashing)
                    [CN9Qf6m8uqFRXHmA] : object {Devotee.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA}
                        damage : string {Devotee.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA.damage} (same value: 1d4+1)
                        damageType : string {Devotee.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA.damageType} (same value: bludgeoning)
                    [bZWPSkmHDQBPp3FK] : object {Devotee.items.[].system.damageRolls.bZWPSkmHDQBPp3FK}
                        damage : string {Devotee.items.[].system.damageRolls.bZWPSkmHDQBPp3FK.damage} (same value: 1d8)
                        damageType : string {Devotee.items.[].system.damageRolls.bZWPSkmHDQBPp3FK.damageType} (same value: piercing)
                    [ldjfPTAqOR9loY6W] : object {Devotee.items.[].system.damageRolls.ldjfPTAqOR9loY6W}
                        damage : string {Devotee.items.[].system.damageRolls.ldjfPTAqOR9loY6W.damage} (same value: 1d8+5)
                        damageType : string {Devotee.items.[].system.damageRolls.ldjfPTAqOR9loY6W.damageType} (same value: slashing)
                    [u0d6Ij71QElytjRR] : object {Devotee.items.[].system.damageRolls.u0d6Ij71QElytjRR}
                        damage : string {Devotee.items.[].system.damageRolls.u0d6Ij71QElytjRR.damage} (same value: 1d4+6)
                        damageType : string {Devotee.items.[].system.damageRolls.u0d6Ij71QElytjRR.damageType} (same value: bludgeoning)
                    [1sjjJppx0EraiNjh] : object {Devotee.items.[].system.damageRolls.1sjjJppx0EraiNjh}
                        damage : string {Devotee.items.[].system.damageRolls.1sjjJppx0EraiNjh.damage} (same value: 1d6+2)
                        damageType : string {Devotee.items.[].system.damageRolls.1sjjJppx0EraiNjh.damageType} (same value: piercing)
                    [2CVyq8JznhCad7Pt] : object {Devotee.items.[].system.damageRolls.2CVyq8JznhCad7Pt}
                        damage : string {Devotee.items.[].system.damageRolls.2CVyq8JznhCad7Pt.damage} (same value: 1d8+10)
                        damageType : string {Devotee.items.[].system.damageRolls.2CVyq8JznhCad7Pt.damageType} (same value: slashing)
                    [qo1q21oQAAEcTLar] : object {Devotee.items.[].system.damageRolls.qo1q21oQAAEcTLar}
                        damage : string {Devotee.items.[].system.damageRolls.qo1q21oQAAEcTLar.damage} (same value: 1d4+10)
                        damageType : string {Devotee.items.[].system.damageRolls.qo1q21oQAAEcTLar.damageType} (same value: bludgeoning)
                    [GcVnkvk0CkX4KP3f] : object {Devotee.items.[].system.damageRolls.GcVnkvk0CkX4KP3f}
                        damage : string {Devotee.items.[].system.damageRolls.GcVnkvk0CkX4KP3f.damage} (same value: 1d8+6)
                        damageType : string {Devotee.items.[].system.damageRolls.GcVnkvk0CkX4KP3f.damageType} (same value: piercing)
                    [YD8gn2k2dMG9Cd4S] : object {Devotee.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S}
                        damage : string {Devotee.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S.damage} (same value: 2d8+13)
                        damageType : string {Devotee.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S.damageType} (same value: slashing)
                    [lW7No3VmajHHzKSA] : object {Devotee.items.[].system.damageRolls.lW7No3VmajHHzKSA}
                        damage : string {Devotee.items.[].system.damageRolls.lW7No3VmajHHzKSA.damage} (same value: 1d4+13)
                        damageType : string {Devotee.items.[].system.damageRolls.lW7No3VmajHHzKSA.damageType} (same value: bludgeoning)
                    [8HjzUojzLJVcduuS] : object {Devotee.items.[].system.damageRolls.8HjzUojzLJVcduuS}
                        damage : string {Devotee.items.[].system.damageRolls.8HjzUojzLJVcduuS.damage} (same value: 2d8+5)
                        damageType : string {Devotee.items.[].system.damageRolls.8HjzUojzLJVcduuS.damageType} (same value: piercing)
                    [tzaAiZjqjetk4lbJ] : object {Devotee.items.[].system.damageRolls.tzaAiZjqjetk4lbJ}
                        damage : string {Devotee.items.[].system.damageRolls.tzaAiZjqjetk4lbJ.damage} (same value: 3d10+11)
                        damageType : string {Devotee.items.[].system.damageRolls.tzaAiZjqjetk4lbJ.damageType} (same value: slashing)
                    [t5iZtJeYcuRUF5zr] : object {Devotee.items.[].system.damageRolls.t5iZtJeYcuRUF5zr}
                        damage : string {Devotee.items.[].system.damageRolls.t5iZtJeYcuRUF5zr.damage} (same value: 3d4+11)
                        damageType : string {Devotee.items.[].system.damageRolls.t5iZtJeYcuRUF5zr.damageType} (same value: bludgeoning)
                    [5b8qklHdrJrD2jiP] : object {Devotee.items.[].system.damageRolls.5b8qklHdrJrD2jiP}
                        damage : string {Devotee.items.[].system.damageRolls.5b8qklHdrJrD2jiP.damage} (same value: 2d4+7)
                        damageType : string {Devotee.items.[].system.damageRolls.5b8qklHdrJrD2jiP.damageType} (same value: piercing)
                    [SjhZEMVBhBLwsYs2] : object {Devotee.items.[].system.damageRolls.SjhZEMVBhBLwsYs2}
                        damage : string {Devotee.items.[].system.damageRolls.SjhZEMVBhBLwsYs2.damage} (same value: 1d10)
                        damageType : string {Devotee.items.[].system.damageRolls.SjhZEMVBhBLwsYs2.damageType} (same value: spirit)
                    [e9W2mYTP3NLpmXEB] : object {Devotee.items.[].system.damageRolls.e9W2mYTP3NLpmXEB}
                        damage : string {Devotee.items.[].system.damageRolls.e9W2mYTP3NLpmXEB.damage} (same value: 1d10)
                        damageType : string {Devotee.items.[].system.damageRolls.e9W2mYTP3NLpmXEB.damageType} (same value: spirit)
                    [yBR1VfxxOcul1BAn] : object {Devotee.items.[].system.damageRolls.yBR1VfxxOcul1BAn}
                        damage : string {Devotee.items.[].system.damageRolls.yBR1VfxxOcul1BAn.damage} (same value: 2d4+7)
                        damageType : string {Devotee.items.[].system.damageRolls.yBR1VfxxOcul1BAn.damageType} (same value: piercing)
                    [SMuwB6dyYyP0b5hc] : object {Devotee.items.[].system.damageRolls.SMuwB6dyYyP0b5hc}
                        damage : string {Devotee.items.[].system.damageRolls.SMuwB6dyYyP0b5hc.damage} (same value: 1d4+7)
                        damageType : string {Devotee.items.[].system.damageRolls.SMuwB6dyYyP0b5hc.damageType} (same value: bludgeoning)
                    [rFVoN4HuQZa2Mv2g] : object {Devotee.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g}
                        damage : string {Devotee.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g.damage} (same value: 1d10)
                        damageType : string {Devotee.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g.damageType} (same value: spirit)
                    [McGIvgBRQbdOZIX5] : object {Devotee.items.[].system.damageRolls.McGIvgBRQbdOZIX5}
                        damage : string {Devotee.items.[].system.damageRolls.McGIvgBRQbdOZIX5.damage} (same value: 1d10)
                        damageType : string {Devotee.items.[].system.damageRolls.McGIvgBRQbdOZIX5.damageType} (same value: spirit)
                    [jEmrKp5OwsCQyI61] : object {Devotee.items.[].system.damageRolls.jEmrKp5OwsCQyI61}
                        damage : string {Devotee.items.[].system.damageRolls.jEmrKp5OwsCQyI61.damage} (same value: 1d6+7)
                        damageType : string {Devotee.items.[].system.damageRolls.jEmrKp5OwsCQyI61.damageType} (same value: piercing)
                    [ImwiOYkfq38poOj9] : object {Devotee.items.[].system.damageRolls.ImwiOYkfq38poOj9}
                        damage : string {Devotee.items.[].system.damageRolls.ImwiOYkfq38poOj9.damage} (same value: 1d4+2)
                        damageType : string {Devotee.items.[].system.damageRolls.ImwiOYkfq38poOj9.damageType} (same value: slashing)
                    [ebOIKNxw3gypw4KW] : object {Devotee.items.[].system.damageRolls.ebOIKNxw3gypw4KW}
                        damage : string {Devotee.items.[].system.damageRolls.ebOIKNxw3gypw4KW.damage} (same value: 1d4+2)
                        damageType : string {Devotee.items.[].system.damageRolls.ebOIKNxw3gypw4KW.damageType} (same value: piercing)
                    [Klbx5eLSI56zvPB4] : object {Devotee.items.[].system.damageRolls.Klbx5eLSI56zvPB4}
                        damage : string {Devotee.items.[].system.damageRolls.Klbx5eLSI56zvPB4.damage} (same value: 1d4+2)
                        damageType : string {Devotee.items.[].system.damageRolls.Klbx5eLSI56zvPB4.damageType} (same value: piercing)
                    [nZvIsTrI3N3RipC4] : object {Devotee.items.[].system.damageRolls.nZvIsTrI3N3RipC4}
                        damage : string {Devotee.items.[].system.damageRolls.nZvIsTrI3N3RipC4.damage} (same value: 1d4+2)
                        damageType : string {Devotee.items.[].system.damageRolls.nZvIsTrI3N3RipC4.damageType} (same value: bludgeoning)
                    [8mZFDXQrnq4g4gwt] : object {Devotee.items.[].system.damageRolls.8mZFDXQrnq4g4gwt}
                        damage : string {Devotee.items.[].system.damageRolls.8mZFDXQrnq4g4gwt.damage} (same value: 1d4+1)
                        damageType : string {Devotee.items.[].system.damageRolls.8mZFDXQrnq4g4gwt.damageType} (same value: bludgeoning)
                    [gTzocEiOeK42OlpG] : object {Devotee.items.[].system.damageRolls.gTzocEiOeK42OlpG}
                        damage : string {Devotee.items.[].system.damageRolls.gTzocEiOeK42OlpG.damage} (same value: 1d6+1)
                        damageType : string {Devotee.items.[].system.damageRolls.gTzocEiOeK42OlpG.damageType} (same value: bludgeoning)
                    [07hyIH5JJp9RjeVa] : object {Devotee.items.[].system.damageRolls.07hyIH5JJp9RjeVa}
                        damage : string {Devotee.items.[].system.damageRolls.07hyIH5JJp9RjeVa.damage} (same value: 1d4+1)
                        damageType : string {Devotee.items.[].system.damageRolls.07hyIH5JJp9RjeVa.damageType} (same value: bludgeoning)
                    [tdBy1BexIIN969B1] : object {Devotee.items.[].system.damageRolls.tdBy1BexIIN969B1}
                        damage : string {Devotee.items.[].system.damageRolls.tdBy1BexIIN969B1.damage} (same value: 1d6+8)
                        damageType : string {Devotee.items.[].system.damageRolls.tdBy1BexIIN969B1.damageType} (same value: slashing)
                    [yNOfyedlHR2TdHhm] : object {Devotee.items.[].system.damageRolls.yNOfyedlHR2TdHhm}
                        damage : string {Devotee.items.[].system.damageRolls.yNOfyedlHR2TdHhm.damage} (same value: 1d4+8)
                        damageType : string {Devotee.items.[].system.damageRolls.yNOfyedlHR2TdHhm.damageType} (same value: bludgeoning)
                    [li4nohmwjnqgkeie0u2l] : object {Devotee.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l}
                        damage : string {Devotee.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l.damage} (same value: 1d6+2)
                        damageType : string {Devotee.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l.damageType} (same value: bludgeoning)
                    [aufpu5c22dm936syeegj4] : object {Devotee.items.[].system.damageRolls.aufpu5c22dm936syeegj4}
                        damage : string {Devotee.items.[].system.damageRolls.aufpu5c22dm936syeegj4.damage} (same value: 1d4+2)
                        damageType : string {Devotee.items.[].system.damageRolls.aufpu5c22dm936syeegj4.damageType} (same value: bludgeoning)
                    [yh31x8dw7lcs7f0ymzjxwq] : object {Devotee.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq}
                        damage : string {Devotee.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq.damage} (same value: 1d4+2)
                        damageType : string {Devotee.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq.damageType} (same value: bludgeoning)
                    [BRSQmqqIKk6sRUBb] : object {Devotee.items.[].system.damageRolls.BRSQmqqIKk6sRUBb}
                        damage : string {Devotee.items.[].system.damageRolls.BRSQmqqIKk6sRUBb.damage} (same value: 1d4+4)
                        damageType : string {Devotee.items.[].system.damageRolls.BRSQmqqIKk6sRUBb.damageType} (same value: piercing)
                    [w3OpBOjQ7c7i4zBP] : object {Devotee.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP}
                        damage : string {Devotee.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP.damage} (same value: 1d6)
                        damageType : string {Devotee.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP.damageType} (same value: spirit)
                    [2beYZzGujbMvdUBR] : object {Devotee.items.[].system.damageRolls.2beYZzGujbMvdUBR}
                        damage : string {Devotee.items.[].system.damageRolls.2beYZzGujbMvdUBR.damage} (same value: 1d4+4)
                        damageType : string {Devotee.items.[].system.damageRolls.2beYZzGujbMvdUBR.damageType} (same value: piercing)
                    [WKdQDeTy7g4YNk0T] : object {Devotee.items.[].system.damageRolls.WKdQDeTy7g4YNk0T}
                        damage : string {Devotee.items.[].system.damageRolls.WKdQDeTy7g4YNk0T.damage} (same value: 1d6)
                        damageType : string {Devotee.items.[].system.damageRolls.WKdQDeTy7g4YNk0T.damageType} (same value: spirit)
                    [IVME0RJHRopRcCBS] : object {Devotee.items.[].system.damageRolls.IVME0RJHRopRcCBS}
                        damage : string {Devotee.items.[].system.damageRolls.IVME0RJHRopRcCBS.damage} (same value: 1d4+4)
                        damageType : string {Devotee.items.[].system.damageRolls.IVME0RJHRopRcCBS.damageType} (same value: bludgeoning)
                    [t30s1La86bLBxlFx] : object {Devotee.items.[].system.damageRolls.t30s1La86bLBxlFx}
                        damage : string {Devotee.items.[].system.damageRolls.t30s1La86bLBxlFx.damage} (same value: 1d6)
                        damageType : string {Devotee.items.[].system.damageRolls.t30s1La86bLBxlFx.damageType} (same value: spirit)
                    [iOYX53kZteWORxJJ] : object {Devotee.items.[].system.damageRolls.iOYX53kZteWORxJJ}
                        damage : string {Devotee.items.[].system.damageRolls.iOYX53kZteWORxJJ.damage} (same value: 2d4+8)
                        damageType : string {Devotee.items.[].system.damageRolls.iOYX53kZteWORxJJ.damageType} (same value: piercing)
                    [wIdCEB81k3NSyzLK] : object {Devotee.items.[].system.damageRolls.wIdCEB81k3NSyzLK}
                        damage : string {Devotee.items.[].system.damageRolls.wIdCEB81k3NSyzLK.damage} (same value: 2d4+8)
                        damageType : string {Devotee.items.[].system.damageRolls.wIdCEB81k3NSyzLK.damageType} (same value: piercing)
                    [OqQ6W12oJEELvuPj] : object {Devotee.items.[].system.damageRolls.OqQ6W12oJEELvuPj}
                        damage : string {Devotee.items.[].system.damageRolls.OqQ6W12oJEELvuPj.damage} (same value: 1d4+8)
                        damageType : string {Devotee.items.[].system.damageRolls.OqQ6W12oJEELvuPj.damageType} (same value: bludgeoning)
                    [7RKqlDviNFNk6Rdw] : object {Devotee.items.[].system.damageRolls.7RKqlDviNFNk6Rdw}
                        damage : string {Devotee.items.[].system.damageRolls.7RKqlDviNFNk6Rdw.damage} (same value: 1d6+4)
                        damageType : string {Devotee.items.[].system.damageRolls.7RKqlDviNFNk6Rdw.damageType} (same value: bludgeoning)
                    [luxPUWctzw7ldNC8] : object {Devotee.items.[].system.damageRolls.luxPUWctzw7ldNC8}
                        damage : string {Devotee.items.[].system.damageRolls.luxPUWctzw7ldNC8.damage} (same value: 1d4+4)
                        damageType : string {Devotee.items.[].system.damageRolls.luxPUWctzw7ldNC8.damageType} (same value: bludgeoning)
                    ftIyE5ktVOKxTD6H : object {Devotee.items.[].system.damageRolls.ftIyE5ktVOKxTD6H}
                        damage : string {Devotee.items.[].system.damageRolls.ftIyE5ktVOKxTD6H.damage} (same value: 1d6+2)
                        damageType : string {Devotee.items.[].system.damageRolls.ftIyE5ktVOKxTD6H.damageType} (same value: piercing)
                [actionType] : object {Devotee.items.[].system.actionType}
                    value : string {Devotee.items.[].system.actionType.value} (4 different values)
                        passive (x34)
                        action (x10)
                        reaction (x8)
                        free (x1)
                [actions] : object {Devotee.items.[].system.actions}
                    [value] : integer {Devotee.items.[].system.actions.value} (2 different values)
                        2 (x3)
                        1 (x7)
                [frequency] : object {Devotee.items.[].system.frequency}
                    max : integer {Devotee.items.[].system.frequency.max} (same value: 1)
                    per : string {Devotee.items.[].system.frequency.per} (2 different values)
                        day (x2)
                        round (x1)
                    value : integer {Devotee.items.[].system.frequency.value} (same value: 1)
                [autoHeightenLevel] : object {Devotee.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Devotee.items.[].system.prepared}
                    [flexible] : boolean {Devotee.items.[].system.prepared.flexible} (same value: False)
                    value : string {Devotee.items.[].system.prepared.value} (4 different values)
                        prepared (x5)
                        focus (x9)
                        innate (x1)
                        spontaneous (x3)
                [proficiency] : object {Devotee.items.[].system.proficiency}
                    value : integer {Devotee.items.[].system.proficiency.value} (2 different values)
                        1 (x13)
                        0 (x5)
                [slots] : object {Devotee.items.[].system.slots}
                    [slot0] : object {Devotee.items.[].system.slots.slot0}
                        max : integer {Devotee.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Devotee.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Devotee.items.[].system.slots.slot0.prepared.[]}
                                id : string {Devotee.items.[].system.slots.slot0.prepared.[].id} (25 different values)
                    [slot1] : object {Devotee.items.[].system.slots.slot1}
                        max : integer {Devotee.items.[].system.slots.slot1.max} (3 different values)
                            6 (x1)
                            3 (x4)
                            4 (x2)
                        [prepared] : array<object> {Devotee.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=6
                            Value type: object {Devotee.items.[].system.slots.slot1.prepared.[]}
                                id : string {Devotee.items.[].system.slots.slot1.prepared.[].id} (all different values)
                        [value] : integer {Devotee.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {Devotee.items.[].system.slots.slot2}
                        max : integer {Devotee.items.[].system.slots.slot2.max} (2 different values)
                            3 (x4)
                            7 (x1)
                        [prepared] : array<object> {Devotee.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=7
                            Value type: object {Devotee.items.[].system.slots.slot2.prepared.[]}
                                id : string {Devotee.items.[].system.slots.slot2.prepared.[].id} (13 different values)
                                    PBI5zgYBeKdTkHdC (x1)
                                    0LfFnqCJZqyCCJrG (x1)
                                    INXd1isWRGi3ZTzD (x1)
                                    9kH3eoK2HSckP4Yj (x1)
                                    NIXNgsjsKRa77dIc (x1)
                                    KXgDzxs95RICDMUl (x1)
                                    SZVlSN6xxZtiwQhg (x1)
                                    R2JMlRbYyY2XN7zi (x1)
                                    NonUitM8vjnEwPa7 (x1)
                                    aRlfVhusoQb3hUa4 (x1)
                                    vaLNG3EkIoVXgZ0X (x4)
                                    TZV12E3RIhgUWnIX (x1)
                                    LlbDw3HN5Iwkk4Yx (x1)
                        [value] : integer {Devotee.items.[].system.slots.slot2.value} (same value: 3)
                    [slot3] : object {Devotee.items.[].system.slots.slot3}
                        max : integer {Devotee.items.[].system.slots.slot3.max} (2 different values)
                            3 (x2)
                            8 (x1)
                        prepared : array<object> {Devotee.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=8
                            Value type: object {Devotee.items.[].system.slots.slot3.prepared.[]}
                                id : string {Devotee.items.[].system.slots.slot3.prepared.[].id} (9 different values)
                                    yWFrXX3JJOcQV3n8 (x1)
                                    dO6cVC6gHtVfwAq0 (x1)
                                    GKth6knANtMEy7Na (x1)
                                    nlRyxsORRJEhj9sG (x1)
                                    wCgFOyWPLDSMQIC6 (x5)
                                    YnxReGJos1TDRpUh (x2)
                                    POzaYhFjuvyejRYZ (x1)
                                    OS8PTcri7yaTKpzo (x1)
                                    LOSkktEutzDD33xs (x1)
                    [slot4] : object {Devotee.items.[].system.slots.slot4}
                        max : integer {Devotee.items.[].system.slots.slot4.max} (same value: 3)
                        prepared : array<object> {Devotee.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Devotee.items.[].system.slots.slot4.prepared.[]}
                                id : string {Devotee.items.[].system.slots.slot4.prepared.[].id} (5 different values)
                                    G4xVKE4fMQyYDXgb (x2)
                                    i0glFK8iYijYOBu6 (x1)
                                    ojTbTUgZ69HYSwsJ (x1)
                                    W5kvNT6seRN2x20K (x1)
                                    f36vg6FvRNmu5qWL (x1)
                    [slot5] : object {Devotee.items.[].system.slots.slot5}
                        max : integer {Devotee.items.[].system.slots.slot5.max} (2 different values)
                            7 (x2)
                            3 (x1)
                        [prepared] : array<object> {Devotee.items.[].system.slots.slot5.prepared}
                            Length: min=7 max=7
                            Value type: object {Devotee.items.[].system.slots.slot5.prepared.[]}
                                id : string {Devotee.items.[].system.slots.slot5.prepared.[].id} (6 different values)
                                    8NG8ro5zzMyWEI7d (x1)
                                    6vPJuDpi6RGJpvaY (x5)
                                    ClpbOIHRr3zk0Xzr (x1)
                                    I5mGhPMEpZySbxOU (x5)
                                    yP6IRqrmWxlOYTDx (x1)
                                    Np4U9Xb7aiximKd7 (x1)
                        [value] : integer {Devotee.items.[].system.slots.slot5.value} (same value: 3)
                    [slot6] : object {Devotee.items.[].system.slots.slot6}
                        max : integer {Devotee.items.[].system.slots.slot6.max} (same value: 2)
                        value : integer {Devotee.items.[].system.slots.slot6.value} (same value: 2)
                [spelldc] : object {Devotee.items.[].system.spelldc}
                    dc : integer {Devotee.items.[].system.spelldc.dc} (9 different values)
                        17 (x2)
                        22 (x1)
                        30 (x3)
                        39 (x1)
                        28 (x2)
                        24 (x2)
                        18 (x2)
                        19 (x3)
                        27 (x2)
                    value : integer {Devotee.items.[].system.spelldc.value} (9 different values)
                        9 (x2)
                        14 (x1)
                        22 (x3)
                        31 (x1)
                        20 (x2)
                        16 (x2)
                        10 (x2)
                        11 (x3)
                        19 (x2)
                    [mod] : integer {Devotee.items.[].system.spelldc.mod} (same value: 0)
                [tradition] : object {Devotee.items.[].system.tradition}
                    value : string {Devotee.items.[].system.tradition.value} (same value: divine)
                [area] : object {Devotee.items.[].system.area}
                    type : string {Devotee.items.[].system.area.type} (3 different values)
                        emanation (x12)
                        burst (x11)
                        cone (x6)
                    value : integer {Devotee.items.[].system.area.value} (7 different values)
                        30 (x11)
                        40 (x3)
                        60 (x1)
                        20 (x5)
                        10 (x2)
                        15 (x6)
                        5 (x1)
                [cost] : object {Devotee.items.[].system.cost}
                    value : string {Devotee.items.[].system.cost.value} (6 different values)
                         (x130)
                        gemstones worth a total value of 75 gp × the target's level (x1)
                        rare incense and offerings worth a total value of 20 gp × the target's level (x1)
                        rare oils to anoint the body worth a total value of the target's level (minimum 1) × 25 gp; (x1)
                        rare incense and offerings worth a total value of 20 gp × the spell rank (x2)
                        sacramental beverages and a set of matching rings or other tokens worth 20 gp per secondary caster (x1)
                [counteraction] : boolean {Devotee.items.[].system.counteraction} (2 different values)
                    False (x129)
                    True (x7)
                [defense] : object {Devotee.items.[].system.defense}
                    save : object {Devotee.items.[].system.defense.save}
                        basic : boolean {Devotee.items.[].system.defense.save.basic} (2 different values)
                            True (x26)
                            False (x14)
                        statistic : string {Devotee.items.[].system.defense.save.statistic} (3 different values)
                            fortitude (x22)
                            reflex (x5)
                            will (x13)
                [duration] : object {Devotee.items.[].system.duration}
                    sustained : boolean {Devotee.items.[].system.duration.sustained} (2 different values)
                        False (x133)
                        True (x4)
                    value : mixed
                        string {Devotee.items.[].system.duration.value} (17 different values)
                             (x75)
                            until your next daily preparations (x7)
                            1 minute (x14)
                            until the start of your next turn (x3)
                            until the end of your turn (x1)
                            varies (x5)
                            until the next time you make your daily preparations (x2)
                            10 minutes (x11)
                            1 hour (x2)
                            see below (x2)
                            5 minutes (x2)
                            1 year (x3)
                            until the end of the target's next turn (x3)
                            1 round (x3)
                            until the end of the current turn (x1)
                            8 hours (x1)
                            unlimited (x1)
                        integer {Devotee.items.[].system.duration.value} (same value: -1)
                    [expiry] : mixed
                    [unit] : string {Devotee.items.[].system.duration.unit} (same value: unlimited)
                [location] : object {Devotee.items.[].system.location}
                    [value] : string {Devotee.items.[].system.location.value} (18 different values)
                        vlWFKheS1M1xZCVa (x8)
                        OB0ql4K6yuuYBGHs (x1)
                        LrsRFnEBYFDzYu56 (x2)
                        89LVXnKBiV7MWjOC (x2)
                        UGVQv2u7BCPKeC42 (x14)
                        3lmMOkUuWRYkYOfO (x19)
                        JCFQaCMK8sKMFgL2 (x2)
                        k3ht8oaXrypKzQzG (x14)
                        JAisSlW12cblUTUE (x1)
                        8l8fkQuORmfdmuFO (x10)
                        1Z1VM6NR01OCRpFf (x1)
                        FEmYP0SV4WLWDH9k (x6)
                        n55myku7edcGz0AV (x2)
                        8FmqlOR60cpDaNqn (x12)
                        VWbRUZ6KQl8KfQrp (x1)
                        pcZBfywrMTOuNtg9 (x20)
                        nFd6xRb37GIPw9o4 (x2)
                        rWb3x7u63QvEkLfQ (x12)
                    [heightenedLevel] : integer {Devotee.items.[].system.location.heightenedLevel} (7 different values)
                        7 (x3)
                        8 (x3)
                        6 (x3)
                        5 (x4)
                        4 (x1)
                        2 (x2)
                        1 (x1)
                    [uses] : object {Devotee.items.[].system.location.uses}
                        max : integer {Devotee.items.[].system.location.uses.max} (same value: 4)
                        value : integer {Devotee.items.[].system.location.uses.value} (same value: 4)
                [requirements] : string {Devotee.items.[].system.requirements} (same value: )
                [target] : object {Devotee.items.[].system.target}
                    value : string {Devotee.items.[].system.target.value} (28 different values)
                [time] : object {Devotee.items.[].system.time}
                    value : string {Devotee.items.[].system.time.value} (10 different values)
                        2 (x89)
                        1 to 3 (x10)
                        1 minute (x7)
                        1 (x10)
                        reaction (x4)
                        1 day (x4)
                        10 minutes (x5)
                        3 days (x2)
                        1 hour (x2)
                        3 (x3)
                [heightening] : object {Devotee.items.[].system.heightening}
                    [damage] : object {Devotee.items.[].system.heightening.damage}
                        [0] : string {Devotee.items.[].system.heightening.damage.0} (8 different values)
                            1d8 (x13)
                            1d4 (x7)
                            1d10 (x4)
                            10 (x1)
                            2d6 (x7)
                            1d12 (x1)
                            1d6 (x5)
                            2d4 (x1)
                        [v1pnjhfu6e9akqe0] : string {Devotee.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4)
                        [9k8ayqgvgultdghx] : string {Devotee.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
                        [0Uok2pip94aNbBFd] : string {Devotee.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8)
                        [b9dAiWfV57lyCWpP] : string {Devotee.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6)
                    [interval] : integer {Devotee.items.[].system.heightening.interval} (2 different values)
                        1 (x39)
                        2 (x6)
                    type : string {Devotee.items.[].system.heightening.type} (2 different values)
                        interval (x45)
                        fixed (x20)
                    [levels] : object {Devotee.items.[].system.heightening.levels}
                        [3] : object {Devotee.items.[].system.heightening.levels.3}
                            [target] : object {Devotee.items.[].system.heightening.levels.3.target}
                                value : string {Devotee.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    10 objects (x6)
                                    1 willing creature (x1)
                                    5 creatures (x2)
                            [range] : object {Devotee.items.[].system.heightening.levels.3.range}
                                value : string {Devotee.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    500 feet (x2)
                                    touch (x1)
                            [area] : object {Devotee.items.[].system.heightening.levels.3.area}
                                type : string {Devotee.items.[].system.heightening.levels.3.area.type} (same value: cone)
                                value : string {Devotee.items.[].system.heightening.levels.3.area.value} (same value: 30)
                        [6] : object {Devotee.items.[].system.heightening.levels.6}
                            target : object {Devotee.items.[].system.heightening.levels.6.target}
                                value : string {Devotee.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
                        [4] : object {Devotee.items.[].system.heightening.levels.4}
                            [range] : object {Devotee.items.[].system.heightening.levels.4.range}
                                value : string {Devotee.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
                            target : object {Devotee.items.[].system.heightening.levels.4.target}
                                value : string {Devotee.items.[].system.heightening.levels.4.target.value} (3 different values)
                                    10 willing living creatures (x1)
                                    2 creatures (x1)
                                    10 creatures you know by name and have met in person (x1)
                        [5] : object {Devotee.items.[].system.heightening.levels.5}
                            [target] : object {Devotee.items.[].system.heightening.levels.5.target}
                                value : string {Devotee.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                            [range] : object {Devotee.items.[].system.heightening.levels.5.range}
                                value : string {Devotee.items.[].system.heightening.levels.5.range.value} (same value: 1 mile)
                        [7] : object {Devotee.items.[].system.heightening.levels.7}
                            target : object {Devotee.items.[].system.heightening.levels.7.target}
                                value : string {Devotee.items.[].system.heightening.levels.7.target.value} (same value: 5 creatures)
                [overlays] : object {Devotee.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x5)
                                        healing (x5)
                                        manipulate (x5)
                                        vitality (x5)
                    [7qdtetowq348s9oc] : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x5)
                                        healing (x5)
                                        manipulate (x5)
                                        vitality (x5)
                    [lfxcoz2d3f8j2zq1] : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x5)
                                        healing (x5)
                                        manipulate (x5)
                                        vitality (x5)
                    [a33QUFoKgoOprovO] : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO}
                        name : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead))
                        overlayType : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
                        system : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system}
                            damage : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
                                37YW4ZGhxx7Y2mdI : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
                                    applyMod : boolean {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6)
                                    kinds : array<string> {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage)
                                    materials : array<> {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality)
                            defense : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
                                save : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
                                    basic : boolean {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
                                    statistic : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude)
                            heightening : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
                                damage : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
                                    37YW4ZGhxx7Y2mdI : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6)
                                interval : integer {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
                                type : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval)
                    [uLuOg62dVyxvbW66] : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66}
                        name : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing))
                        overlayType : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
                        system : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system}
                            damage : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
                                b39tbePoPlJSzLku : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
                                    applyMod : boolean {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6)
                                    kinds : array<string> {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing)
                                    materials : array<> {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality)
                            [defense] : mixed
                            heightening : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
                                damage : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
                                    b39tbePoPlJSzLku : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6)
                                interval : integer {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
                                type : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval)
                    [WTeek6DuuUC5uXiv] : object {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv}
                        _id : string {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv)
                        name : string {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void))
                        overlayType : string {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1)
                        system : object {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.system}
                    [rZUgF7LFHu7N5MFK] : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK}
                        _id : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK)
                        name : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality))
                        overlayType : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2)
                        system : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system}
                            damage : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage}
                                0 : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0}
                                    [category] : mixed
                                    type : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality)
                            traits : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits}
                                value : array<string> {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        vitality (x1)
                    [4gyp3qlsv5ywdyjq] : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x3)
                                        manipulate (x3)
                                        void (x3)
                    [pq7cxntbz4s8g5ik] : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x3)
                                        manipulate (x3)
                                        void (x3)
                    [z04svm1cvfcxtplb] : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x3)
                                        manipulate (x3)
                                        void (x3)
                    [NYYzPXYkV0V917XF] : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF}
                        name : string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit))
                        overlayType : string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
                        system : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system}
                            damage : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage}
                                0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit)
                            [defense] : mixed
                    [OTj254xSoTgGQJlU] : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU}
                        name : string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing))
                        overlayType : string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
                        system : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system}
                            damage : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage}
                                0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing)
                            [defense] : mixed
                    [TqI3B4hFxajOSIm3] : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3}
                        name : string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning))
                        overlayType : string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
                        system : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system}
                            damage : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage}
                                0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning)
                            [defense] : mixed
                    [WIvpqh0pSKKC4t0F] : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F}
                        name : string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing))
                        overlayType : string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
                        system : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system}
                            damage : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage}
                                0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
                                    [category] : mixed
                                    kinds : array<string> {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
                                    type : string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing)
                            [defense] : mixed
                    [UTMlHk0o5FXLlwwM] : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM}
                        _id : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM)
                        name : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will))
                        overlayType : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                        system : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
                            defense : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                                save : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                                    basic : boolean {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
                                    statistic : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will)
                    [zjyfdrWBaUVi4O7b] : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b}
                        _id : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b)
                        name : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex))
                        overlayType : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                        system : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
                            defense : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                                save : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                                    basic : boolean {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
                                    statistic : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex)
                    [CEq1pMKvvGCeb0XM] : object {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM}
                        overlayType : string {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1)
                        system : object {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM.system}
                    [azfSYp1fUjbQR6RN] : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN}
                        name : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage))
                        overlayType : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2)
                        system : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system}
                            damage : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage}
                                0 : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0}
                                    [category] : mixed
                                    formula : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12)
                            heightening : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening}
                                damage : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage}
                                    0 : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12)
                    [fjal1yqjbeci6fa9] : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9}
                        overlayType : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3)
                        system : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system}
                            area : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area}
                                areaType : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation)
                                type : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation)
                                value : integer {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30)
                            damage : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage}
                                0 : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0}
                                    [category] : mixed
                            target : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.target}
                                value : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: )
                            time : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.time}
                                value : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3)
                            traits : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits}
                                value : array<string> {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        sonic (x1)
                    [gc46bl5k7ajwh96r] : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r}
                        overlayType : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2)
                        system : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system}
                            area : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area}
                                areaType : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst)
                                type : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst)
                                value : integer {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10)
                            damage : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage}
                                0 : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0}
                                    [category] : mixed
                            target : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.target}
                                value : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: )
                            time : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.time}
                                value : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2)
                            traits : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits}
                                value : array<string> {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        sonic (x1)
                    [q1iyd84b6hrjht55] : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55}
                        overlayType : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override)
                        sort : integer {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1)
                        system : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system}
                            damage : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.damage}
                                0 : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0}
                                    [category] : mixed
                                    formula : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4)
                            heightening : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening}
                                damage : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage}
                                    0 : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4)
                            target : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.target}
                                value : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: )
                            time : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.time}
                                value : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1)
                [acBonus] : integer {Devotee.items.[].system.acBonus} (4 different values)
                    5 (x2)
                    2 (x2)
                    6 (x1)
                    0 (x3)
                [checkPenalty] : integer {Devotee.items.[].system.checkPenalty} (2 different values)
                    -3 (x3)
                    0 (x3)
                [dexCap] : integer {Devotee.items.[].system.dexCap} (3 different values)
                    1 (x2)
                    0 (x1)
                    5 (x3)
                [speedPenalty] : integer {Devotee.items.[].system.speedPenalty} (2 different values)
                    -10 (x3)
                    0 (x5)
                [strength] : integer {Devotee.items.[].system.strength} (2 different values)
                    3 (x2)
                    4 (x1)
                [deathNote] : boolean {Devotee.items.[].system.deathNote} (same value: True)
                [showSlotlessLevels] : object {Devotee.items.[].system.showSlotlessLevels}
                    value : boolean {Devotee.items.[].system.showSlotlessLevels.value} (same value: False)
                [mod] : object {Devotee.items.[].system.mod}
                    value : integer {Devotee.items.[].system.mod.value} (3 different values)
                        33 (x1)
                        27 (x1)
                        6 (x2)
                [proficient] : object {Devotee.items.[].system.proficient}
                    value : integer {Devotee.items.[].system.proficient.value} (same value: 0)
                [ritual] : object {Devotee.items.[].system.ritual}
                    primary : object {Devotee.items.[].system.ritual.primary}
                        check : string {Devotee.items.[].system.ritual.primary.check} (4 different values)
                            Religion (expert) (x2)
                            Nature or Religion (expert) (x2)
                            Religion (x2)
                            Nature (expert) (x1)
                    secondary : object {Devotee.items.[].system.ritual.secondary}
                        casters : integer {Devotee.items.[].system.ritual.secondary.casters} (3 different values)
                            2 (x4)
                            0 (x2)
                            1 (x1)
                        checks : string {Devotee.items.[].system.ritual.secondary.checks} (6 different values)
                            Medicine, Society (x1)
                            Nature or Religion (whichever is used for the primary check) (x1)
                            Occultism, Religion (x1)
                            Crafting, Performance (x2)
                            Diplomacy, Society (x1)
                            Survival (x1)
                [spell] : object {Devotee.items.[].system.spell}
                    _id : string {Devotee.items.[].system.spell._id} (same value: ZYUVhKA7PkRtc1Ux)
                    _stats : object {Devotee.items.[].system.spell._stats}
                        compendiumSource : string {Devotee.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.SUKaxVZW2TlM8lu0)
                    img : string {Devotee.items.[].system.spell.img} (same value: icons/consumables/fruit/berry-clustered-white.webp)
                    name : string {Devotee.items.[].system.spell.name} (same value: Cleanse Affliction)
                    sort : integer {Devotee.items.[].system.spell.sort} (same value: 0)
                    system : object {Devotee.items.[].system.spell.system}
                        [area] : mixed
                        cost : object {Devotee.items.[].system.spell.system.cost}
                            value : string {Devotee.items.[].system.spell.system.cost.value} (same value: )
                        counteraction : boolean {Devotee.items.[].system.spell.system.counteraction} (same value: True)
                        damage : object {Devotee.items.[].system.spell.system.damage}
                        [defense] : mixed
                        description : object {Devotee.items.[].system.spell.system.description}
                            value : string {Devotee.items.[].system.spell.system.description.value} (same value: <p>Gentle restorative magic pushes back the effects of toxins and more complex maladies. Choose an affliction on the target, such as a curse, disease, or poison. If it has advanced past stage one, reduce the stage by one. This reduction can be applied only once to a given case of an affliction, with the case ending when it's completely cured. Although the reduction can't occur again, heightened versions of this spell attempt to counteract with each casting.</p>
                            <hr />
                            <p><strong>Heightened (3rd)</strong> Attempt to counteract the affliction if it is a disease or poison.</p>
                            <p><strong>Heightened (4th)</strong> Attempt to counteract the affliction if it is a curse, disease, or poison.</p>)
                        duration : object {Devotee.items.[].system.spell.system.duration}
                            sustained : boolean {Devotee.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Devotee.items.[].system.spell.system.duration.value} (same value: )
                        level : object {Devotee.items.[].system.spell.system.level}
                            value : integer {Devotee.items.[].system.spell.system.level.value} (same value: 2)
                        location : object {Devotee.items.[].system.spell.system.location}
                            heightenedLevel : integer {Devotee.items.[].system.spell.system.location.heightenedLevel} (same value: 4)
                            [value] : mixed
                        publication : object {Devotee.items.[].system.spell.system.publication}
                            license : string {Devotee.items.[].system.spell.system.publication.license} (same value: ORC)
                            remaster : boolean {Devotee.items.[].system.spell.system.publication.remaster} (same value: True)
                            title : string {Devotee.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core)
                        range : object {Devotee.items.[].system.spell.system.range}
                            value : string {Devotee.items.[].system.spell.system.range.value} (same value: touch)
                        requirements : string {Devotee.items.[].system.spell.system.requirements} (same value: )
                        rules : ###FoundryRulesObject###
                        slug : string {Devotee.items.[].system.spell.system.slug} (same value: cleanse-affliction)
                        target : object {Devotee.items.[].system.spell.system.target}
                            value : string {Devotee.items.[].system.spell.system.target.value} (same value: 1 willing creature)
                        time : object {Devotee.items.[].system.spell.system.time}
                            value : string {Devotee.items.[].system.spell.system.time.value} (same value: 2)
                        traits : object {Devotee.items.[].system.spell.system.traits}
                            rarity : string {Devotee.items.[].system.spell.system.traits.rarity} (same value: common)
                            traditions : array<string> {Devotee.items.[].system.spell.system.traits.traditions}
                                Length: min=3 max=3
                                Value type: string {Devotee.items.[].system.spell.system.traits.traditions.[]} (3 different values)
                                    divine (x1)
                                    occult (x1)
                                    primal (x1)
                            value : array<string> {Devotee.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {Devotee.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    concentrate (x1)
                                    healing (x1)
                                    manipulate (x1)
                    type : string {Devotee.items.[].system.spell.type} (same value: spell)
                [start] : object {Devotee.items.[].system.start}
                    [initiative] : mixed
                    value : integer {Devotee.items.[].system.start.value} (same value: 0)
                [tokenIcon] : object {Devotee.items.[].system.tokenIcon}
                    show : boolean {Devotee.items.[].system.tokenIcon.show} (same value: True)
                [selfEffect] : object {Devotee.items.[].system.selfEffect}
                    name : string {Devotee.items.[].system.selfEffect.name} (2 different values)
                        Effect: Repentant Defiance (x1)
                        Effect: Divine Frenzy (x1)
                    uuid : string {Devotee.items.[].system.selfEffect.uuid} (2 different values)
                        Compendium.pf2e.bestiary-effects.Item.Effect: Repentant Defiance (x1)
                        Compendium.pf2e.bestiary-effects.Item.Effect: Divine Frenzy (x1)
            type : string {Devotee.items.[].type} (11 different values)
                weapon (x23)
                equipment (x16)
                consumable (x10)
                melee (x42)
                action (x53)
                spellcastingEntry (x18)
                spell (x136)
                armor (x6)
                shield (x2)
                lore (x4)
                effect (x1)
            [flags] : object {Devotee.items.[].flags}
                pf2e : object {Devotee.items.[].flags.pf2e}
                    linkedWeapon : string {Devotee.items.[].flags.pf2e.linkedWeapon} (22 different values)
    name : string {Devotee.name} (all different values)
    system : object {Devotee.system}
        abilities : object {Devotee.system.abilities}
            cha : object {Devotee.system.abilities.cha}
                mod : integer {Devotee.system.abilities.cha.mod} (5 different values)
                    3 (x3)
                    2 (x4)
                    4 (x5)
                    6 (x1)
                    1 (x2)
            con : object {Devotee.system.abilities.con}
                mod : integer {Devotee.system.abilities.con.mod} (6 different values)
                    -2 (x1)
                    -1 (x3)
                    0 (x2)
                    2 (x4)
                    6 (x2)
                    1 (x3)
            dex : object {Devotee.system.abilities.dex}
                mod : integer {Devotee.system.abilities.dex.mod} (5 different values)
                    1 (x6)
                    2 (x4)
                    4 (x2)
                    0 (x1)
                    3 (x2)
            int : object {Devotee.system.abilities.int}
                mod : integer {Devotee.system.abilities.int.mod} (4 different values)
                    2 (x4)
                    1 (x5)
                    0 (x5)
                    3 (x1)
            str : object {Devotee.system.abilities.str}
                mod : integer {Devotee.system.abilities.str.mod} (7 different values)
                    1 (x4)
                    3 (x2)
                    4 (x2)
                    5 (x2)
                    2 (x3)
                    7 (x1)
                    0 (x1)
            wis : object {Devotee.system.abilities.wis}
                mod : integer {Devotee.system.abilities.wis.mod} (4 different values)
                    4 (x5)
                    2 (x4)
                    3 (x4)
                    5 (x2)
        attributes : object {Devotee.system.attributes}
            ac : object {Devotee.system.attributes.ac}
                details : string {Devotee.system.attributes.ac.details} (2 different values)
                     (x14)
                    (24 with shield raised) (x1)
                value : integer {Devotee.system.attributes.ac.value} (12 different values)
                    14 (x2)
                    15 (x2)
                    17 (x2)
                    25 (x1)
                    33 (x1)
                    35 (x1)
                    26 (x1)
                    21 (x1)
                    31 (x1)
                    18 (x1)
                    27 (x1)
                    22 (x1)
            allSaves : object {Devotee.system.attributes.allSaves}
                value : string {Devotee.system.attributes.allSaves.value} (same value: )
            hp : object {Devotee.system.attributes.hp}
                details : string {Devotee.system.attributes.hp.details} (2 different values)
                     (x14)
                    thresholds 130 (3 segments), 65 (2 segments) (x1)
                max : integer {Devotee.system.attributes.hp.max} (14 different values)
                    15 (x2)
                    35 (x1)
                    120 (x1)
                    220 (x1)
                    300 (x1)
                    150 (x1)
                    18 (x1)
                    9 (x1)
                    80 (x1)
                    25 (x1)
                    195 (x1)
                    40 (x1)
                    140 (x1)
                    60 (x1)
                temp : integer {Devotee.system.attributes.hp.temp} (same value: 0)
                value : integer {Devotee.system.attributes.hp.value} (14 different values)
                    15 (x2)
                    35 (x1)
                    120 (x1)
                    220 (x1)
                    300 (x1)
                    150 (x1)
                    18 (x1)
                    9 (x1)
                    80 (x1)
                    25 (x1)
                    195 (x1)
                    40 (x1)
                    140 (x1)
                    60 (x1)
            speed : object {Devotee.system.attributes.speed}
                otherSpeeds : array<object> {Devotee.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Devotee.system.attributes.speed.otherSpeeds.[]}
                        type : string {Devotee.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
                        value : integer {Devotee.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
                value : integer {Devotee.system.attributes.speed.value} (2 different values)
                    25 (x13)
                    20 (x2)
                [details] : string {Devotee.system.attributes.speed.details} (same value: troop movement)
            [resistances] : array<object> {Devotee.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Devotee.system.attributes.resistances.[]}
                    doubleVs : array<> {Devotee.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {Devotee.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Devotee.system.attributes.resistances.[].type} (same value: void)
                    value : integer {Devotee.system.attributes.resistances.[].value} (same value: 15)
            [weaknesses] : array<object> {Devotee.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Devotee.system.attributes.weaknesses.[]}
                    exceptions : array<> {Devotee.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Devotee.system.attributes.weaknesses.[].type} (3 different values)
                        holy (x1)
                        area-damage (x1)
                        splash-damage (x1)
                    value : integer {Devotee.system.attributes.weaknesses.[].value} (2 different values)
                        15 (x1)
                        10 (x2)
        details : object {Devotee.system.details}
            blurb : string {Devotee.system.details.blurb} (same value: )
            languages : object {Devotee.system.details.languages}
                details : string {Devotee.system.details.languages.details} (2 different values)
                     (x14)
                    truespeech (x1)
                value : array<string> {Devotee.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {Devotee.system.details.languages.value.[]} (7 different values)
                        common (x12)
                        shadowtongue (x1)
                        empyrean (x2)
                        necril (x1)
                        requian (x1)
                        chthonian (x1)
                        elven (x1)
            level : object {Devotee.system.details.level}
                value : integer {Devotee.system.details.level.value} (12 different values)
                    1 (x2)
                    2 (x2)
                    7 (x1)
                    12 (x1)
                    15 (x1)
                    9 (x2)
                    0 (x1)
                    -1 (x1)
                    6 (x1)
                    11 (x1)
                    3 (x1)
                    4 (x1)
            privateNotes : string {Devotee.system.details.privateNotes} (same value: )
            publicNotes : string {Devotee.system.details.publicNotes} (all different values)
            publication : object {Devotee.system.details.publication}
                license : string {Devotee.system.details.publication.license} (same value: ORC)
                remaster : boolean {Devotee.system.details.publication.remaster} (same value: True)
                title : string {Devotee.system.details.publication.title} (same value: Pathfinder NPC Core)
        initiative : object {Devotee.system.initiative}
            statistic : string {Devotee.system.initiative.statistic} (same value: perception)
        perception : object {Devotee.system.perception}
            details : string {Devotee.system.perception.details} (same value: )
            mod : integer {Devotee.system.perception.mod} (12 different values)
                7 (x2)
                8 (x1)
                15 (x1)
                19 (x2)
                27 (x1)
                20 (x1)
                4 (x1)
                5 (x1)
                14 (x1)
                10 (x1)
                21 (x1)
                9 (x2)
            senses : array<object> {Devotee.system.perception.senses}
                Length: min=0 max=1
                Value type: object {Devotee.system.perception.senses.[]}
                    acuity : string {Devotee.system.perception.senses.[].acuity} (same value: precise)
                    range : integer {Devotee.system.perception.senses.[].range} (same value: 60)
                    type : string {Devotee.system.perception.senses.[].type} (same value: lifesense)
        resources : object {Devotee.system.resources}
            [focus] : object {Devotee.system.resources.focus}
                max : integer {Devotee.system.resources.focus.max} (2 different values)
                    1 (x6)
                    2 (x4)
                value : integer {Devotee.system.resources.focus.value} (2 different values)
                    1 (x6)
                    2 (x4)
        saves : object {Devotee.system.saves}
            fortitude : object {Devotee.system.saves.fortitude}
                saveDetail : string {Devotee.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Devotee.system.saves.fortitude.value} (11 different values)
                    3 (x1)
                    2 (x1)
                    6 (x3)
                    15 (x1)
                    23 (x2)
                    28 (x1)
                    16 (x2)
                    4 (x1)
                    11 (x1)
                    8 (x1)
                    9 (x1)
            reflex : object {Devotee.system.saves.reflex}
                saveDetail : string {Devotee.system.saves.reflex.saveDetail} (same value: )
                value : integer {Devotee.system.saves.reflex.value} (9 different values)
                    4 (x2)
                    5 (x2)
                    7 (x3)
                    12 (x1)
                    19 (x2)
                    24 (x1)
                    17 (x2)
                    13 (x1)
                    8 (x1)
            will : object {Devotee.system.saves.will}
                saveDetail : string {Devotee.system.saves.will.saveDetail} (same value: )
                value : integer {Devotee.system.saves.will.value} (12 different values)
                    11 (x3)
                    9 (x1)
                    10 (x1)
                    15 (x1)
                    22 (x2)
                    26 (x1)
                    21 (x1)
                    6 (x1)
                    7 (x1)
                    16 (x1)
                    12 (x1)
                    19 (x1)
        skills : object {Devotee.system.skills}
            [deception] : object {Devotee.system.skills.deception}
                base : integer {Devotee.system.skills.deception.base} (5 different values)
                    6 (x1)
                    9 (x1)
                    27 (x1)
                    5 (x1)
                    10 (x1)
                [special] : array<> {Devotee.system.skills.deception.special}
                    Length: min=0 max=0
                    Value type: mixed
            [diplomacy] : object {Devotee.system.skills.diplomacy}
                base : integer {Devotee.system.skills.diplomacy.base} (8 different values)
                    8 (x2)
                    5 (x1)
                    16 (x1)
                    22 (x1)
                    25 (x1)
                    12 (x1)
                    9 (x1)
                    17 (x1)
                [special] : array<object> {Devotee.system.skills.diplomacy.special}
                    Length: min=1 max=1
                    Value type: object {Devotee.system.skills.diplomacy.special.[]}
                        base : integer {Devotee.system.skills.diplomacy.special.[].base} (same value: 10)
                        label : string {Devotee.system.skills.diplomacy.special.[].label} (same value: Members of Own Faith)
                        predicate : array<string> {Devotee.system.skills.diplomacy.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Devotee.system.skills.diplomacy.special.[].predicate.[]} (same value: shared-faith)
            religion : object {Devotee.system.skills.religion}
                base : integer {Devotee.system.skills.religion.base} (13 different values)
                    21 (x2)
                    7 (x2)
                    6 (x1)
                    15 (x1)
                    23 (x1)
                    31 (x1)
                    26 (x1)
                    4 (x1)
                    5 (x1)
                    14 (x1)
                    22 (x1)
                    11 (x1)
                    12 (x1)
                [special] : array<> {Devotee.system.skills.religion.special}
                    Length: min=0 max=0
                    Value type: mixed
            [society] : object {Devotee.system.skills.society}
                base : integer {Devotee.system.skills.society.base} (5 different values)
                    7 (x3)
                    4 (x2)
                    12 (x1)
                    11 (x1)
                    16 (x1)
                [special] : array<> {Devotee.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: mixed
            [intimidation] : object {Devotee.system.skills.intimidation}
                base : integer {Devotee.system.skills.intimidation.base} (8 different values)
                    5 (x1)
                    7 (x1)
                    26 (x1)
                    29 (x1)
                    17 (x1)
                    3 (x1)
                    21 (x1)
                    10 (x1)
                [special] : array<> {Devotee.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: mixed
            [performance] : object {Devotee.system.skills.performance}
                base : integer {Devotee.system.skills.performance.base} (5 different values)
                    7 (x1)
                    14 (x1)
                    17 (x1)
                    8 (x1)
                    9 (x1)
                [special] : array<object> {Devotee.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {Devotee.system.skills.performance.special.[]}
                        base : integer {Devotee.system.skills.performance.special.[].base} (same value: 10)
                        label : string {Devotee.system.skills.performance.special.[].label} (same value: to Spout Prophecy)
                        predicate : array<string> {Devotee.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Devotee.system.skills.performance.special.[].predicate.[]} (same value: action:perform:prophecy)
            [athletics] : object {Devotee.system.skills.athletics}
                base : integer {Devotee.system.skills.athletics.base} (7 different values)
                    17 (x1)
                    25 (x1)
                    26 (x1)
                    6 (x1)
                    5 (x1)
                    22 (x1)
                    9 (x1)
                [special] : array<> {Devotee.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [medicine] : object {Devotee.system.skills.medicine}
                base : integer {Devotee.system.skills.medicine.base} (2 different values)
                    18 (x1)
                    14 (x1)
            [+6] : object {Devotee.system.skills.+6}
                [base] : mixed
            [survival] : object {Devotee.system.skills.survival}
                base : integer {Devotee.system.skills.survival.base} (4 different values)
                    5 (x1)
                    12 (x1)
                    7 (x1)
                    19 (x1)
            [occultism] : object {Devotee.system.skills.occultism}
                base : integer {Devotee.system.skills.occultism.base} (same value: 9)
            [acrobatics] : object {Devotee.system.skills.acrobatics}
                base : integer {Devotee.system.skills.acrobatics.base} (same value: 17)
        traits : object {Devotee.system.traits}
            rarity : string {Devotee.system.traits.rarity} (3 different values)
                common (x11)
                rare (x2)
                uncommon (x2)
            size : object {Devotee.system.traits.size}
                value : string {Devotee.system.traits.size.value} (2 different values)
                    med (x14)
                    grg (x1)
            value : array<string> {Devotee.system.traits.value}
                Length: min=2 max=6
                Value type: string {Devotee.system.traits.value.[]} (8 different values)
                    human (x15)
                    humanoid (x15)
                    holy (x3)
                    divine (x1)
                    unholy (x3)
                    chaotic (x2)
                    evil (x2)
                    troop (x1)
        [spellcasting] : object {Devotee.system.spellcasting}
            rituals : object {Devotee.system.spellcasting.rituals}
                dc : integer {Devotee.system.spellcasting.rituals.dc} (2 different values)
                    24 (x1)
                    27 (x1)
    type : string {Devotee.type} (same value: npc)