Actions
Different values: 393
=====================================
object {Actions}
    _id : string {Actions._id} (all different values)
    img : string {Actions.img} (7 different values)
        systems/pf2e/icons/actions/TwoActions.webp (x70)
        systems/pf2e/icons/actions/OneAction.webp (x128)
        systems/pf2e/icons/actions/FreeAction.webp (x39)
        systems/pf2e/icons/actions/Reaction.webp (x90)
        systems/pf2e/icons/actions/Passive.webp (x51)
        systems/pf2e/icons/actions/ThreeActions.webp (x14)
        systems/pf2e/icons/actions/LongerAction.webp (x1)
    name : string {Actions.name} (all different values)
    system : object {Actions.system}
        actionType : object {Actions.system.actionType}
            value : string {Actions.system.actionType.value} (4 different values)
                action (x211)
                free (x39)
                reaction (x90)
                passive (x53)
        actions : object {Actions.system.actions}
            [value] : integer {Actions.system.actions.value} (3 different values)
                2 (x69)
                1 (x128)
                3 (x14)
        [category] : string {Actions.system.category} (3 different values)
            offensive (x160)
            defensive (x58)
            interaction (x116)
        description : object {Actions.system.description}
            value : string {Actions.system.description.value} (all different values)
        publication : object {Actions.system.publication}
            license : string {Actions.system.publication.license} (2 different values)
                ORC (x221)
                OGL (x172)
            remaster : boolean {Actions.system.publication.remaster} (2 different values)
                True (x228)
                False (x165)
            title : string {Actions.system.publication.title} (40 different values)
        rules : ###FoundryRulesObject###
        traits : object {Actions.system.traits}
            value : array<string> {Actions.system.traits.value}
                Length: min=0 max=7
                Value type: string {Actions.system.traits.value.[]} (89 different values)
            [rarity] : string {Actions.system.traits.rarity} (2 different values)
                common (x238)
                rare (x1)
            [selected] : object {Actions.system.traits.selected}
                [concentrate] : string {Actions.system.traits.selected.concentrate} (same value: Concentrate)
                [auditory] : string {Actions.system.traits.selected.auditory} (same value: Auditory)
                [general] : string {Actions.system.traits.selected.general} (same value: General)
                [linguistic] : string {Actions.system.traits.selected.linguistic} (same value: Linguistic)
                [mental] : string {Actions.system.traits.selected.mental} (same value: Mental)
                [skill] : string {Actions.system.traits.selected.skill} (same value: Skill)
                [emotion] : string {Actions.system.traits.selected.emotion} (same value: Emotion)
                [exploration] : string {Actions.system.traits.selected.exploration} (same value: Exploration)
                [morph] : string {Actions.system.traits.selected.morph} (same value: Morph)
                [primal] : string {Actions.system.traits.selected.primal} (same value: Primal)
                [tengu] : string {Actions.system.traits.selected.tengu} (same value: tengu)
                [transmutation] : string {Actions.system.traits.selected.transmutation} (same value: Transmutation)
        [frequency] : object {Actions.system.frequency}
            max : integer {Actions.system.frequency.max} (same value: 1)
            per : string {Actions.system.frequency.per} (6 different values)
                day (x48)
                round (x9)
                PT1H (x22)
                PT10M (x9)
                PT1M (x6)
                turn (x1)
            [value] : integer {Actions.system.frequency.value} (same value: 1)
        [selfEffect] : object {Actions.system.selfEffect}
            name : string {Actions.system.selfEffect.name} (34 different values)
            uuid : string {Actions.system.selfEffect.uuid} (34 different values)
    type : string {Actions.type} (same value: action)