5-16
Different values: 12
=====================================
object {5-16}
    _id : string {5-16._id} (all different values)
    folder : string {5-16.folder} (same value: c9UfQaWy2JZFyzzd)
    img : string {5-16.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x6)
        systems/pf2e/icons/default-icons/hazard.svg (x6)
    items : array<object> {5-16.items}
        Length: min=1 max=28
        Value type: object {5-16.items.[]}
            _id : string {5-16.items.[]._id} (45 different values)
            img : string {5-16.items.[].img} (28 different values)
            name : string {5-16.items.[].name} (40 different values)
            sort : integer {5-16.items.[].sort} (29 different values)
            system : object {5-16.items.[].system}
                [attack] : object {5-16.items.[].system.attack}
                    value : string {5-16.items.[].system.attack.value} (same value: )
                [attackEffects] : object {5-16.items.[].system.attackEffects}
                    value : array<string> {5-16.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-16.items.[].system.attackEffects.value.[]} (same value: grab)
                [bonus] : object {5-16.items.[].system.bonus}
                    value : integer {5-16.items.[].system.bonus.value} (9 different values)
                        16 (x1)
                        14 (x1)
                        0 (x4)
                        12 (x3)
                        9 (x6)
                        6 (x1)
                        13 (x1)
                        11 (x2)
                        8 (x1)
                [damageRolls] : object {5-16.items.[].system.damageRolls}
                    [R9SoqhwSZ2pxBWNd] : object {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd}
                        damage : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damage} (2 different values)
                            1d8 (x1)
                            1d6 (x1)
                        damageType : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damageType} (same value: acid)
                    [e4epsCI4WiV8nOWR] : object {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR}
                        damage : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damage} (2 different values)
                            1d8+7 (x1)
                            1d6+5 (x1)
                        damageType : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damageType} (same value: bludgeoning)
                    [4J4gMr0v7hjfccKg] : object {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg}
                        category : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.category} (same value: splash)
                        damage : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damage} (2 different values)
                            1d8 (x1)
                            1d6 (x1)
                        damageType : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damageType} (same value: acid)
                    [8tonF2vtwodhW0MQ] : object {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ}
                        damage : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damage} (2 different values)
                            2d8 (x1)
                            2d6 (x1)
                        damageType : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damageType} (same value: acid)
                    [okZrBRTynpPQjDE7] : object {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7}
                        damage : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damage} (2 different values)
                            1d8+8 (x1)
                            1d8+4 (x1)
                        damageType : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damageType} (same value: slashing)
                    [pQ5lzubXQ3pOEAPy] : object {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy}
                        damage : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damage} (2 different values)
                            1d4+8 (x1)
                            1d4+4 (x1)
                        damageType : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damageType} (same value: bludgeoning)
                    [FbabLqwHNZMq7Uhm] : object {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm}
                        damage : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damage} (2 different values)
                            1d4+8 (x1)
                            1d4+4 (x1)
                        damageType : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damageType} (same value: piercing)
                    [r1QLbBEyhiNkgqL4] : object {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4}
                        damage : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damageType} (same value: piercing)
                    [Pk3kXURyXyoZv21u] : object {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u}
                        damage : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damageType} (same value: bludgeoning)
                    [ex6XLPcNadVl7fUQ] : object {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ}
                        damage : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damage} (2 different values)
                            1d4+6 (x1)
                            1d4+4 (x1)
                        damageType : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damageType} (same value: piercing)
                description : object {5-16.items.[].system.description}
                    value : string {5-16.items.[].system.description.value} (41 different values)
                publication : object {5-16.items.[].system.publication}
                    license : string {5-16.items.[].system.publication.license} (2 different values)
                        OGL (x51)
                        ORC (x34)
                    remaster : boolean {5-16.items.[].system.publication.remaster} (2 different values)
                        False (x51)
                        True (x34)
                    title : string {5-16.items.[].system.publication.title} (6 different values)
                         (x42)
                        Pathfinder Monster Core (x4)
                        Pathfinder Player Core (x30)
                        Pathfinder Lost Omens Gods & Magic (x1)
                        Pathfinder Secrets of Magic (x2)
                        Pathfinder Core Rulebook (x6)
                rules : ###FoundryRulesObject###
                [slug] : string {5-16.items.[].system.slug} (24 different values)
                traits : object {5-16.items.[].system.traits}
                    [value] : array<string> {5-16.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-16.items.[].system.traits.value.[]} (26 different values)
                    [rarity] : string {5-16.items.[].system.traits.rarity} (same value: common)
                    [traditions] : array<string> {5-16.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {5-16.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x31)
                            divine (x9)
                            occult (x18)
                            primal (x19)
                [weaponType] : object {5-16.items.[].system.weaponType}
                    value : string {5-16.items.[].system.weaponType.value} (2 different values)
                        melee (x10)
                        ranged (x6)
                [actionType] : object {5-16.items.[].system.actionType}
                    value : string {5-16.items.[].system.actionType.value} (3 different values)
                        passive (x8)
                        action (x8)
                        reaction (x6)
                [actions] : object {5-16.items.[].system.actions}
                    [value] : integer {5-16.items.[].system.actions.value} (same value: 1)
                [category] : string {5-16.items.[].system.category} (6 different values)
                    interaction (x2)
                    defensive (x2)
                    offensive (x18)
                    martial (x2)
                    medium (x2)
                    simple (x2)
                [baseItem] : string {5-16.items.[].system.baseItem} (3 different values)
                    bastard-sword (x2)
                    breastplate (x2)
                    dagger (x2)
                [bonusDamage] : object {5-16.items.[].system.bonusDamage}
                    value : integer {5-16.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-16.items.[].system.bulk}
                    value : mixed
                        integer {5-16.items.[].system.bulk.value} (2 different values)
                            1 (x2)
                            2 (x2)
                        float {5-16.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [damage] : object {5-16.items.[].system.damage}
                    [damageType] : string {5-16.items.[].system.damage.damageType} (2 different values)
                        slashing (x2)
                        piercing (x2)
                    [dice] : integer {5-16.items.[].system.damage.dice} (same value: 1)
                    [die] : string {5-16.items.[].system.damage.die} (2 different values)
                        d8 (x2)
                        d4 (x2)
                    [0] : object {5-16.items.[].system.damage.0}
                        applyMod : boolean {5-16.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {5-16.items.[].system.damage.0.formula} (3 different values)
                            1d6 (x3)
                            2d4 (x4)
                            1d4 (x2)
                        kinds : array<string> {5-16.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {5-16.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {5-16.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {5-16.items.[].system.damage.0.type} (5 different values)
                            acid (x2)
                            electricity (x2)
                            bludgeoning (x1)
                            void (x2)
                            piercing (x2)
                    [gcovwqxwitqchoin] : object {5-16.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {5-16.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {5-16.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {5-16.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {5-16.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {5-16.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                [equipped] : object {5-16.items.[].system.equipped}
                    carryType : string {5-16.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {5-16.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                [group] : string {5-16.items.[].system.group} (3 different values)
                    sword (x2)
                    plate (x2)
                    knife (x2)
                [hardness] : integer {5-16.items.[].system.hardness} (same value: 0)
                [hp] : object {5-16.items.[].system.hp}
                    max : integer {5-16.items.[].system.hp.max} (same value: 0)
                    value : integer {5-16.items.[].system.hp.value} (same value: 0)
                [level] : object {5-16.items.[].system.level}
                    value : integer {5-16.items.[].system.level.value} (4 different values)
                        0 (x10)
                        3 (x4)
                        2 (x6)
                        1 (x23)
                [material] : object {5-16.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {5-16.items.[].system.price}
                    value : object {5-16.items.[].system.price.value}
                        [gp] : integer {5-16.items.[].system.price.value.gp} (2 different values)
                            4 (x2)
                            8 (x2)
                        [sp] : integer {5-16.items.[].system.price.value.sp} (same value: 2)
                [quantity] : integer {5-16.items.[].system.quantity} (same value: 1)
                [range] : object {5-16.items.[].system.range}
                    value : string {5-16.items.[].system.range.value} (6 different values)
                        30 feet (x12)
                        120 feet (x1)
                        50 feet (x1)
                         (x13)
                        60 feet (x2)
                        touch (x2)
                [reload] : object {5-16.items.[].system.reload}
                    value : string {5-16.items.[].system.reload.value} (2 different values)
                         (x2)
                        - (x2)
                [runes] : object {5-16.items.[].system.runes}
                    potency : integer {5-16.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-16.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {5-16.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {5-16.items.[].system.runes.resilient} (same value: 0)
                [size] : string {5-16.items.[].system.size} (same value: med)
                [splashDamage] : object {5-16.items.[].system.splashDamage}
                    value : integer {5-16.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {5-16.items.[].system.usage}
                    value : string {5-16.items.[].system.usage.value} (same value: held-in-one-hand)
                    [canBeAmmo] : boolean {5-16.items.[].system.usage.canBeAmmo} (same value: False)
                [acBonus] : integer {5-16.items.[].system.acBonus} (same value: 4)
                [checkPenalty] : integer {5-16.items.[].system.checkPenalty} (same value: -2)
                [dexCap] : integer {5-16.items.[].system.dexCap} (same value: 1)
                [speedPenalty] : integer {5-16.items.[].system.speedPenalty} (same value: -5)
                [strength] : integer {5-16.items.[].system.strength} (same value: 3)
                [frequency] : object {5-16.items.[].system.frequency}
                    max : integer {5-16.items.[].system.frequency.max} (same value: 1)
                    per : string {5-16.items.[].system.frequency.per} (same value: round)
                [autoHeightenLevel] : object {5-16.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {5-16.items.[].system.prepared}
                    flexible : boolean {5-16.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-16.items.[].system.prepared.value} (same value: prepared)
                [proficiency] : object {5-16.items.[].system.proficiency}
                    value : integer {5-16.items.[].system.proficiency.value} (same value: 1)
                [slots] : object {5-16.items.[].system.slots}
                    slot0 : object {5-16.items.[].system.slots.slot0}
                        max : integer {5-16.items.[].system.slots.slot0.max} (2 different values)
                            6 (x1)
                            5 (x1)
                        prepared : array<object> {5-16.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=6
                            Value type: object {5-16.items.[].system.slots.slot0.prepared.[]}
                                id : string {5-16.items.[].system.slots.slot0.prepared.[].id} (6 different values)
                                    WGLe3LicBwWkqCim (x2)
                                    3416TSDhbtqHau3h (x2)
                                    CGCTz6gvgO5o0Kmz (x2)
                                    ZnikV3cciHPZILww (x2)
                                    iAxLvx9fwS4L8OPO (x2)
                                    4HzFbb80eGjlNeZK (x1)
                    slot1 : object {5-16.items.[].system.slots.slot1}
                        max : integer {5-16.items.[].system.slots.slot1.max} (same value: 4)
                        prepared : array<object> {5-16.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {5-16.items.[].system.slots.slot1.prepared.[]}
                                id : string {5-16.items.[].system.slots.slot1.prepared.[].id} (4 different values)
                                    ZetQVjybkj5w81ZK (x2)
                                    AEXMgumyepVRBi6w (x2)
                                    RhMYEOATwIFEpQtZ (x2)
                                    uisVBD6yEbBs0Hob (x2)
                    slot2 : object {5-16.items.[].system.slots.slot2}
                        max : integer {5-16.items.[].system.slots.slot2.max} (same value: 4)
                        prepared : array<object> {5-16.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {5-16.items.[].system.slots.slot2.prepared.[]}
                                id : string {5-16.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    RuOiRh0nnDiKhoAm (x2)
                                    v8aujEBH2PvLTZA6 (x2)
                                    G6Xcq1yzQFtygzwp (x2)
                                    n4ZsKqe4lQBOaAYc (x2)
                    [slot3] : object {5-16.items.[].system.slots.slot3}
                        max : integer {5-16.items.[].system.slots.slot3.max} (same value: 4)
                        prepared : array<object> {5-16.items.[].system.slots.slot3.prepared}
                            Length: min=4 max=4
                            Value type: object {5-16.items.[].system.slots.slot3.prepared.[]}
                                id : string {5-16.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    YekSC2eoY4oqVh6P (x1)
                                    pE76whZFqtFoBvFa (x1)
                                    FuwogELUfDFaV6Uk (x1)
                                    IuBjF30zQoEGTEPh (x1)
                [spelldc] : object {5-16.items.[].system.spelldc}
                    dc : integer {5-16.items.[].system.spelldc.dc} (2 different values)
                        24 (x1)
                        21 (x1)
                    value : integer {5-16.items.[].system.spelldc.value} (2 different values)
                        16 (x1)
                        13 (x1)
                [tradition] : object {5-16.items.[].system.tradition}
                    value : string {5-16.items.[].system.tradition.value} (same value: arcane)
                [area] : object {5-16.items.[].system.area}
                    [details] : string {5-16.items.[].system.area.details} (same value: 30-foot-radius burst)
                    type : string {5-16.items.[].system.area.type} (3 different values)
                        burst (x3)
                        emanation (x3)
                        line (x2)
                    value : integer {5-16.items.[].system.area.value} (3 different values)
                        30 (x5)
                        10 (x2)
                        5 (x1)
                [cost] : object {5-16.items.[].system.cost}
                    value : string {5-16.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {5-16.items.[].system.counteraction} (same value: False)
                [defense] : object {5-16.items.[].system.defense}
                    save : object {5-16.items.[].system.defense.save}
                        basic : boolean {5-16.items.[].system.defense.save.basic} (2 different values)
                            False (x13)
                            True (x2)
                        statistic : string {5-16.items.[].system.defense.save.statistic} (3 different values)
                            fortitude (x9)
                            reflex (x5)
                            will (x1)
                [duration] : object {5-16.items.[].system.duration}
                    sustained : boolean {5-16.items.[].system.duration.sustained} (same value: False)
                    value : mixed
                        string {5-16.items.[].system.duration.value} (6 different values)
                             (x15)
                            1 minute (x8)
                            8 hours (x2)
                            varies (x2)
                            until your next daily preparations (x2)
                            until the start of your next turn (x2)
                        integer {5-16.items.[].system.duration.value} (same value: 1)
                    [expiry] : string {5-16.items.[].system.duration.expiry} (same value: turn-start)
                    [unit] : string {5-16.items.[].system.duration.unit} (same value: days)
                [location] : object {5-16.items.[].system.location}
                    value : string {5-16.items.[].system.location.value} (same value: PRlM665eBML0IQ2l)
                [requirements] : string {5-16.items.[].system.requirements} (same value: )
                [target] : object {5-16.items.[].system.target}
                    value : string {5-16.items.[].system.target.value} (4 different values)
                        1 creature (x11)
                         (x16)
                        1 or 2 creatures (x2)
                        1 falling creature (x2)
                [time] : object {5-16.items.[].system.time}
                    value : string {5-16.items.[].system.time.value} (4 different values)
                        2 (x24)
                        3 (x3)
                        reaction (x2)
                        1 (x2)
                [heightening] : object {5-16.items.[].system.heightening}
                    [levels] : object {5-16.items.[].system.heightening.levels}
                        [8] : object {5-16.items.[].system.heightening.levels.8}
                            target : object {5-16.items.[].system.heightening.levels.8.target}
                                value : string {5-16.items.[].system.heightening.levels.8.target.value} (same value: 5 creatures)
                        [6] : object {5-16.items.[].system.heightening.levels.6}
                            target : object {5-16.items.[].system.heightening.levels.6.target}
                                value : string {5-16.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
                        [4] : object {5-16.items.[].system.heightening.levels.4}
                            area : object {5-16.items.[].system.heightening.levels.4.area}
                                areaType : string {5-16.items.[].system.heightening.levels.4.area.areaType} (same value: burst)
                                value : string {5-16.items.[].system.heightening.levels.4.area.value} (same value: 20)
                            range : object {5-16.items.[].system.heightening.levels.4.range}
                                value : string {5-16.items.[].system.heightening.levels.4.range.value} (same value: 60 feet)
                        [3] : object {5-16.items.[].system.heightening.levels.3}
                            damage : object {5-16.items.[].system.heightening.levels.3.damage}
                                0 : object {5-16.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {5-16.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {5-16.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-16.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [5] : object {5-16.items.[].system.heightening.levels.5}
                            damage : object {5-16.items.[].system.heightening.levels.5.damage}
                                0 : object {5-16.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {5-16.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {5-16.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-16.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [7] : object {5-16.items.[].system.heightening.levels.7}
                            damage : object {5-16.items.[].system.heightening.levels.7.damage}
                                0 : object {5-16.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {5-16.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {5-16.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-16.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [9] : object {5-16.items.[].system.heightening.levels.9}
                            damage : object {5-16.items.[].system.heightening.levels.9.damage}
                                0 : object {5-16.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {5-16.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {5-16.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-16.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                    type : string {5-16.items.[].system.heightening.type} (2 different values)
                        fixed (x6)
                        interval (x5)
                    [damage] : object {5-16.items.[].system.heightening.damage}
                        0 : string {5-16.items.[].system.heightening.damage.0} (3 different values)
                            1d4 (x2)
                            1d6 (x1)
                            2d4 (x2)
                    [interval] : integer {5-16.items.[].system.heightening.interval} (2 different values)
                        1 (x4)
                        2 (x1)
                [start] : object {5-16.items.[].system.start}
                    [initiative] : mixed
                    value : integer {5-16.items.[].system.start.value} (same value: 630)
                [tokenIcon] : object {5-16.items.[].system.tokenIcon}
                    show : boolean {5-16.items.[].system.tokenIcon.show} (same value: True)
                [mod] : object {5-16.items.[].system.mod}
                    value : integer {5-16.items.[].system.mod.value} (2 different values)
                        15 (x1)
                        12 (x1)
                [proficient] : object {5-16.items.[].system.proficient}
                    value : integer {5-16.items.[].system.proficient.value} (same value: 0)
            type : string {5-16.items.[].type} (9 different values)
                melee (x16)
                action (x22)
                weapon (x4)
                armor (x2)
                equipment (x4)
                spellcastingEntry (x2)
                spell (x31)
                effect (x2)
                lore (x2)
            [_stats] : object {5-16.items.[]._stats}
                compendiumSource : string {5-16.items.[]._stats.compendiumSource} (25 different values)
            [flags] : object {5-16.items.[].flags}
                pf2e : object {5-16.items.[].flags.pf2e}
                    linkedWeapon : string {5-16.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        VAAn3bAtfAKk262p (x2)
                        dQCbEEJM9punVXyL (x4)
    name : string {5-16.name} (all different values)
    system : object {5-16.system}
        [abilities] : object {5-16.system.abilities}
            cha : object {5-16.system.abilities.cha}
                mod : integer {5-16.system.abilities.cha.mod} (3 different values)
                    -5 (x2)
                    1 (x1)
                    -1 (x3)
            con : object {5-16.system.abilities.con}
                mod : integer {5-16.system.abilities.con.mod} (3 different values)
                    5 (x1)
                    4 (x3)
                    2 (x2)
            dex : object {5-16.system.abilities.dex}
                mod : integer {5-16.system.abilities.dex.mod} (4 different values)
                    4 (x1)
                    2 (x1)
                    1 (x1)
                    3 (x3)
            int : object {5-16.system.abilities.int}
                mod : integer {5-16.system.abilities.int.mod} (3 different values)
                    -5 (x2)
                    0 (x2)
                    5 (x2)
            str : object {5-16.system.abilities.str}
                mod : integer {5-16.system.abilities.str.mod} (4 different values)
                    6 (x1)
                    4 (x2)
                    5 (x1)
                    2 (x2)
            wis : object {5-16.system.abilities.wis}
                mod : integer {5-16.system.abilities.wis.mod} (3 different values)
                    3 (x3)
                    2 (x2)
                    1 (x1)
        attributes : object {5-16.system.attributes}
            ac : object {5-16.system.attributes.ac}
                [details] : string {5-16.system.attributes.ac.details} (same value: )
                value : integer {5-16.system.attributes.ac.value} (7 different values)
                    13 (x1)
                    21 (x1)
                    18 (x1)
                    0 (x4)
                    10 (x1)
                    19 (x2)
                    22 (x2)
            [allSaves] : object {5-16.system.attributes.allSaves}
                value : string {5-16.system.attributes.allSaves.value} (same value: )
            hp : object {5-16.system.attributes.hp}
                details : string {5-16.system.attributes.hp.details} (same value: )
                max : integer {5-16.system.attributes.hp.max} (9 different values)
                    94 (x1)
                    78 (x1)
                    40 (x1)
                    0 (x4)
                    56 (x1)
                    42 (x1)
                    52 (x1)
                    80 (x1)
                    49 (x1)
                temp : integer {5-16.system.attributes.hp.temp} (2 different values)
                    0 (x10)
                    11 (x2)
                value : integer {5-16.system.attributes.hp.value} (9 different values)
                    94 (x1)
                    78 (x1)
                    40 (x1)
                    0 (x4)
                    56 (x1)
                    42 (x1)
                    52 (x1)
                    80 (x1)
                    49 (x1)
            [immunities] : array<object> {5-16.system.attributes.immunities}
                Length: min=2 max=5
                Value type: object {5-16.system.attributes.immunities.[]}
                    exceptions : array<> {5-16.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-16.system.attributes.immunities.[].type} (5 different values)
                        acid (x2)
                        critical-hits (x4)
                        precision (x4)
                        unconscious (x2)
                        visual (x2)
            [speed] : object {5-16.system.attributes.speed}
                otherSpeeds : array<> {5-16.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {5-16.system.attributes.speed.value} (same value: 25)
            [emitsSound] : string {5-16.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {5-16.system.attributes.hardness} (3 different values)
                0 (x4)
                10 (x1)
                12 (x1)
            [stealth] : object {5-16.system.attributes.stealth}
                details : string {5-16.system.attributes.stealth.details} (3 different values)
                    <p>(trained) to notice the instability in the surrounding woodwork and precariously balanced masonry.</p> (x2)
                    <p>(trained) to notice the worn flagstones which are crumbling away at the slightest pressure.</p> (x2)
                    <p>(trained) to notice the runes carved into the lid.</p> (x2)
                value : integer {5-16.system.attributes.stealth.value} (3 different values)
                    7 (x1)
                    10 (x3)
                    13 (x2)
        details : object {5-16.system.details}
            [blurb] : string {5-16.system.details.blurb} (same value: )
            [languages] : object {5-16.system.details.languages}
                details : string {5-16.system.details.languages.details} (same value: )
                value : array<string> {5-16.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {5-16.system.details.languages.value.[]} (5 different values)
                        common (x4)
                        elven (x2)
                        gnomish (x2)
                        thassilonian (x2)
                        varisian (x2)
            level : object {5-16.system.details.level}
                value : integer {5-16.system.details.level.value} (6 different values)
                    5 (x2)
                    4 (x2)
                    2 (x1)
                    1 (x1)
                    3 (x5)
                    6 (x1)
            [privateNotes] : string {5-16.system.details.privateNotes} (same value: )
            [publicNotes] : string {5-16.system.details.publicNotes} (same value: )
            publication : object {5-16.system.details.publication}
                license : string {5-16.system.details.publication.license} (same value: OGL)
                remaster : boolean {5-16.system.details.publication.remaster} (same value: False)
                title : string {5-16.system.details.publication.title} (same value: Pathfinder Society Scenario #5-16: A Lie Told to Strangers)
            [description] : string {5-16.system.details.description} (3 different values)
                <p>The room initially appears merely dilapidated, but on closer inspection it is positively liable to collapse at any moment.</p> (x2)
                <p>At a cursory glance the tunnel appears to be little more than a waterlogged chamber.</p> (x2)
                <p>The magical runes glow at any attempt to open this chest.</p> (x2)
            [disable] : string {5-16.system.details.disable} (6 different values)
                <p>@Check[crafting|dc:20] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:17] (trained) to carefully place boards and the like to create bridges over structurally weak areas.</p> (x1)
                <p>@Check[acrobatics|dc:17] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:19] (expert) to cause a controlled collapse without any danger to the PCs.</p> (x1)
                <p>@Check[crafting|dc:23] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:20] (trained) to carefully place boards and the like to create bridges over structurally weak areas.</p> (x1)
                <p>@Check[acrobatics|dc:20] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:22] (expert) to cause a controlled collapse without any danger to the PCs.</p> (x1)
                <p>@Check[thievery|dc:19] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 17) to counteract the runes.</p> (x1)
                <p>@Check[thievery|dc:22] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 20) to counteract the runes.</p> (x1)
            [isComplex] : boolean {5-16.system.details.isComplex} (same value: False)
            [reset] : string {5-16.system.details.reset} (same value: )
            [routine] : string {5-16.system.details.routine} (same value: )
        [initiative] : object {5-16.system.initiative}
            statistic : string {5-16.system.initiative.statistic} (same value: perception)
        [perception] : object {5-16.system.perception}
            details : string {5-16.system.perception.details} (2 different values)
                no vision (x2)
                 (x4)
            mod : integer {5-16.system.perception.mod} (5 different values)
                9 (x1)
                11 (x1)
                8 (x1)
                6 (x1)
                14 (x2)
            senses : array<object> {5-16.system.perception.senses}
                Length: min=0 max=1
                Value type: object {5-16.system.perception.senses.[]}
                    acuity : string {5-16.system.perception.senses.[].acuity} (same value: precise)
                    range : integer {5-16.system.perception.senses.[].range} (same value: 60)
                    type : string {5-16.system.perception.senses.[].type} (same value: motion-sense)
        [resources] : object {5-16.system.resources}
        saves : object {5-16.system.saves}
            fortitude : object {5-16.system.saves.fortitude}
                saveDetail : string {5-16.system.saves.fortitude.saveDetail} (same value: )
                value : integer {5-16.system.saves.fortitude.value} (6 different values)
                    15 (x2)
                    14 (x1)
                    11 (x2)
                    0 (x4)
                    12 (x2)
                    8 (x1)
            reflex : object {5-16.system.saves.reflex}
                saveDetail : string {5-16.system.saves.reflex.saveDetail} (same value: )
                value : integer {5-16.system.saves.reflex.value} (7 different values)
                    12 (x1)
                    11 (x2)
                    8 (x1)
                    0 (x4)
                    9 (x2)
                    6 (x1)
                    14 (x1)
            will : object {5-16.system.saves.will}
                saveDetail : string {5-16.system.saves.will.saveDetail} (same value: )
                [value] : integer {5-16.system.saves.will.value} (7 different values)
                    9 (x1)
                    8 (x1)
                    5 (x1)
                    0 (x4)
                    6 (x1)
                    17 (x1)
                    14 (x1)
        [skills] : object {5-16.system.skills}
            [acrobatics] : object {5-16.system.skills.acrobatics}
                base : integer {5-16.system.skills.acrobatics.base} (2 different values)
                    10 (x2)
                    7 (x2)
            [athletics] : object {5-16.system.skills.athletics}
                base : integer {5-16.system.skills.athletics.base} (4 different values)
                    13 (x1)
                    12 (x1)
                    8 (x1)
                    10 (x1)
            [stealth] : object {5-16.system.skills.stealth}
                base : integer {5-16.system.skills.stealth.base} (4 different values)
                    12 (x1)
                    10 (x1)
                    7 (x1)
                    9 (x1)
            [intimidation] : object {5-16.system.skills.intimidation}
                base : integer {5-16.system.skills.intimidation.base} (4 different values)
                    8 (x1)
                    5 (x1)
                    13 (x1)
                    10 (x1)
            arcana : object {5-16.system.skills.arcana}
                base : integer {5-16.system.skills.arcana.base} (2 different values)
                    15 (x1)
                    12 (x1)
            occultism : object {5-16.system.skills.occultism}
                base : integer {5-16.system.skills.occultism.base} (2 different values)
                    15 (x1)
                    12 (x1)
            religion : object {5-16.system.skills.religion}
                base : integer {5-16.system.skills.religion.base} (2 different values)
                    13 (x1)
                    10 (x1)
        traits : object {5-16.system.traits}
            rarity : string {5-16.system.traits.rarity} (2 different values)
                uncommon (x2)
                common (x10)
            size : object {5-16.system.traits.size}
                value : string {5-16.system.traits.size.value} (2 different values)
                    lg (x2)
                    med (x10)
            value : array<string> {5-16.system.traits.value}
                Length: min=1 max=3
                Value type: string {5-16.system.traits.value.[]} (8 different values)
                    mindless (x2)
                    ooze (x2)
                    chaotic (x4)
                    humanoid (x4)
                    environmental (x4)
                    human (x2)
                    magical (x2)
                    trap (x2)
        [statusEffects] : array<> {5-16.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {5-16.type} (2 different values)
        npc (x6)
        hazard (x6)