2-10
Different values: 10
=====================================
object {2-10}
    _id : string {2-10._id} (all different values)
    folder : string {2-10.folder} (same value: LyGamhKp06y9TVsM)
    img : string {2-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {2-10.items}
        Length: min=7 max=16
        Value type: object {2-10.items.[]}
            _id : string {2-10.items.[]._id} (99 different values)
            [_stats] : object {2-10.items.[]._stats}
                compendiumSource : string {2-10.items.[]._stats.compendiumSource} (18 different values)
                    Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
                    Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2)
                    Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x6)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x8)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x10)
                    Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x6)
                    Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x6)
                    Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x6)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x4)
                    Compendium.pf2e.actionspf2e.Item.JYi4MnsdFu618hPm (x2)
                    Compendium.pf2e.equipment-srd.Item.J6H5UbLVsSXShoTs (x2)
                    Compendium.pf2e.equipment-srd.Item.gWr4q4HiyGhETA8H (x2)
                    Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x2)
                    Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x2)
                    Compendium.pf2e.equipment-srd.Item.UlIxxLm71UdRgCFE (x2)
                    Compendium.pf2e.equipment-srd.Item.qCEOZ6109Yo34tRx (x2)
                    Compendium.pf2e.equipment-srd.Item.ehss8yPTXxiUdVlJ (x2)
                    Compendium.pf2e.equipment-srd.Item.TZUskLT7yvP7N2co (x2)
            img : string {2-10.items.[].img} (19 different values)
                systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
                systems/pf2e/icons/equipment/weapons/javelin.webp (x2)
                icons/equipment/chest/vest-leather-tattered-white.webp (x6)
                systems/pf2e/icons/default-icons/melee.svg (x22)
                systems/pf2e/icons/actions/Reaction.webp (x18)
                icons/weapons/swords/sword-guard-purple.webp (x6)
                systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x6)
                systems/pf2e/icons/equipment/weapons/arrows.webp (x6)
                systems/pf2e/icons/actions/TwoActions.webp (x4)
                systems/pf2e/icons/actions/Passive.webp (x7)
                systems/pf2e/icons/actions/OneAction.webp (x4)
                systems/pf2e/icons/equipment/weapons/orc-necksplitter.webp (x2)
                systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x2)
                systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x2)
                icons/tools/laboratory/vials-blue-pink.webp (x2)
                icons/commodities/stone/geode-raw-tan.webp (x2)
                icons/sundries/books/book-tooled-brass-brown.webp (x2)
                systems/pf2e/icons/equipment/alchemical-items/alchemical-tools/smokestick.webp (x2)
                systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x2)
            name : string {2-10.items.[].name} (27 different values)
            sort : integer {2-10.items.[].sort} (16 different values)
                100000 (x10)
                200000 (x10)
                300000 (x10)
                400000 (x10)
                500000 (x10)
                600000 (x10)
                700000 (x10)
                800000 (x6)
                900000 (x6)
                1000000 (x6)
                1100000 (x2)
                1200000 (x2)
                1300000 (x2)
                1400000 (x2)
                1500000 (x2)
                1600000 (x1)
            system : object {2-10.items.[].system}
                [baseItem] : string {2-10.items.[].system.baseItem} (7 different values)
                    scimitar (x2)
                    javelin (x2)
                    hide-armor (x6)
                    shortsword (x6)
                    composite-shortbow (x6)
                    orc-necksplitter (x2)
                    alchemical-bomb (x4)
                [bonus] : object {2-10.items.[].system.bonus}
                    value : integer {2-10.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {2-10.items.[].system.bonusDamage}
                    value : integer {2-10.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-10.items.[].system.bulk}
                    value : mixed
                        integer {2-10.items.[].system.bulk.value} (3 different values)
                            1 (x12)
                            2 (x6)
                            0 (x2)
                        float {2-10.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {2-10.items.[].system.category} (all different values)
                [containerId] : mixed
                [damage] : object {2-10.items.[].system.damage}
                    [damageType] : string {2-10.items.[].system.damage.damageType} (4 different values)
                        slashing (x4)
                        piercing (x14)
                        fire (x2)
                        acid (x2)
                    [dice] : integer {2-10.items.[].system.damage.dice} (2 different values)
                        1 (x20)
                        2 (x2)
                    [die] : string {2-10.items.[].system.damage.die} (3 different values)
                        d6 (x16)
                        d8 (x4)
                         (x2)
                    [persistent] : object {2-10.items.[].system.damage.persistent}
                        [faces] : integer {2-10.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {2-10.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {2-10.items.[].system.damage.persistent.type} (2 different values)
                            fire (x2)
                            acid (x2)
                    [formula] : string {2-10.items.[].system.damage.formula} (same value: 3d6+6)
                    [kind] : string {2-10.items.[].system.damage.kind} (same value: healing)
                    [type] : string {2-10.items.[].system.damage.type} (same value: untyped)
                description : object {2-10.items.[].system.description}
                    value : string {2-10.items.[].system.description.value} (27 different values)
                [equipped] : object {2-10.items.[].system.equipped}
                    carryType : string {2-10.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {2-10.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                    [inSlot] : boolean {2-10.items.[].system.equipped.inSlot} (2 different values)
                        False (x1)
                        True (x5)
                [group] : string {2-10.items.[].system.group} (6 different values)
                    sword (x8)
                    dart (x2)
                    leather (x6)
                    bow (x6)
                    axe (x2)
                    bomb (x4)
                [hardness] : integer {2-10.items.[].system.hardness} (same value: 0)
                [hp] : object {2-10.items.[].system.hp}
                    max : integer {2-10.items.[].system.hp.max} (same value: 0)
                    value : integer {2-10.items.[].system.hp.value} (same value: 0)
                [level] : object {2-10.items.[].system.level}
                    value : integer {2-10.items.[].system.level.value} (4 different values)
                        0 (x36)
                        3 (x4)
                        7 (x2)
                        5 (x2)
                [material] : object {2-10.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {2-10.items.[].system.price}
                    value : object {2-10.items.[].system.price.value}
                        [gp] : integer {2-10.items.[].system.price.value.gp} (7 different values)
                            1 (x4)
                            2 (x8)
                            14 (x6)
                            10 (x4)
                            3 (x2)
                            53 (x2)
                            30 (x2)
                        [sp] : integer {2-10.items.[].system.price.value.sp} (2 different values)
                            1 (x8)
                            9 (x6)
                        [cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5)
                    [per] : integer {2-10.items.[].system.price.per} (same value: 10)
                publication : object {2-10.items.[].system.publication}
                    license : string {2-10.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False)
                    title : string {2-10.items.[].system.publication.title} (3 different values)
                        Pathfinder Core Rulebook (x20)
                         (x57)
                        Pathfinder Bestiary (x22)
                [quantity] : integer {2-10.items.[].system.quantity} (7 different values)
                    1 (x34)
                    5 (x1)
                    3 (x1)
                    20 (x4)
                    10 (x2)
                    9 (x1)
                    12 (x1)
                [range] : integer {2-10.items.[].system.range} (3 different values)
                    30 (x2)
                    60 (x6)
                    20 (x4)
                [reload] : object {2-10.items.[].system.reload}
                    value : string {2-10.items.[].system.reload.value} (3 different values)
                         (x10)
                        - (x6)
                        0 (x6)
                rules : ###FoundryRulesObject###
                [runes] : object {2-10.items.[].system.runes}
                    potency : integer {2-10.items.[].system.runes.potency} (2 different values)
                        0 (x23)
                        1 (x5)
                    property : array<> {2-10.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {2-10.items.[].system.runes.striking} (2 different values)
                        0 (x19)
                        1 (x3)
                    [resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0)
                [size] : string {2-10.items.[].system.size} (same value: med)
                [slug] : string {2-10.items.[].system.slug} (18 different values)
                    scimitar (x2)
                    javelin (x2)
                    hide-armor (x6)
                    attack-of-opportunity (x8)
                    ferocity (x10)
                    shortsword (x6)
                    composite-shortbow (x6)
                    arrows (x6)
                    sneak-attack (x4)
                    hunt-prey (x2)
                    orc-necksplitter (x2)
                    alchemists-fire-moderate (x2)
                    acid-flask-moderate (x2)
                    alchemist-s-tools (x2)
                    flint-and-steel (x2)
                    formula-book-blank (x2)
                    smokestick-greater (x2)
                    elixir-of-life-lesser (x2)
                [splashDamage] : object {2-10.items.[].system.splashDamage}
                    [value] : integer {2-10.items.[].system.splashDamage.value} (2 different values)
                        0 (x16)
                        2 (x4)
                traits : object {2-10.items.[].system.traits}
                    rarity : string {2-10.items.[].system.traits.rarity} (2 different values)
                        common (x97)
                        uncommon (x2)
                    value : array<string> {2-10.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {2-10.items.[].system.traits.value.[]} (22 different values)
                [usage] : object {2-10.items.[].system.usage}
                    value : string {2-10.items.[].system.usage.value} (3 different values)
                        held-in-one-hand (x30)
                        held-in-one-plus-hands (x6)
                        held-in-two-hands (x2)
                [acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3)
                [checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2)
                [dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2)
                [speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5)
                [strength] : integer {2-10.items.[].system.strength} (same value: 2)
                [attack] : object {2-10.items.[].system.attack}
                    value : string {2-10.items.[].system.attack.value} (same value: )
                [attackEffects] : object {2-10.items.[].system.attackEffects}
                    value : array<> {2-10.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                [damageRolls] : object {2-10.items.[].system.damageRolls}
                    [0] : object {2-10.items.[].system.damageRolls.0}
                        damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values)
                            1d6+11 (x3)
                            1d6+8 (x2)
                            1d8+4 (x2)
                            1d6+14 (x2)
                            2d8+7 (x2)
                            1d6+7 (x2)
                            1d8+10 (x1)
                            4 (x1)
                            2d8 (x2)
                            2d8+10 (x1)
                            5 (x1)
                        damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values)
                            slashing (x3)
                            piercing (x12)
                            acid (x2)
                            fire (x2)
                    [b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx}
                        damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: 1d6+9)
                        damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: piercing)
                    [bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn}
                        damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: 1d6+15)
                        damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: slashing)
                    [z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9}
                        damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: 1d6+12)
                        damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: piercing)
                    [1] : object {2-10.items.[].system.damageRolls.1}
                        category : string {2-10.items.[].system.damageRolls.1.category} (same value: persistent)
                        damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: 2d6)
                        damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values)
                            acid (x2)
                            fire (x2)
                    [2] : object {2-10.items.[].system.damageRolls.2}
                        category : string {2-10.items.[].system.damageRolls.2.category} (same value: splash)
                        damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values)
                            4 (x1)
                            5 (x1)
                        damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: fire)
                [weaponType] : object {2-10.items.[].system.weaponType}
                    value : string {2-10.items.[].system.weaponType.value} (2 different values)
                        melee (x16)
                        ranged (x6)
                [actionType] : object {2-10.items.[].system.actionType}
                    value : string {2-10.items.[].system.actionType.value} (3 different values)
                        reaction (x18)
                        action (x8)
                        passive (x7)
                [actions] : object {2-10.items.[].system.actions}
                    [value] : integer {2-10.items.[].system.actions.value} (2 different values)
                        2 (x4)
                        1 (x4)
                [deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True)
                [stackGroup] : string {2-10.items.[].system.stackGroup} (same value: arrows)
                [uses] : object {2-10.items.[].system.uses}
                    autoDestroy : boolean {2-10.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-10.items.[].system.uses.max} (same value: 1)
                    value : integer {2-10.items.[].system.uses.value} (same value: 1)
                [frequency] : object {2-10.items.[].system.frequency}
                    max : integer {2-10.items.[].system.frequency.max} (same value: 1)
                    per : string {2-10.items.[].system.frequency.per} (same value: round)
                    value : integer {2-10.items.[].system.frequency.value} (same value: 1)
                [skill_requirements] : object {2-10.items.[].system.skill_requirements}
                    rank : string {2-10.items.[].system.skill_requirements.rank} (same value: )
                    skill : string {2-10.items.[].system.skill_requirements.skill} (same value: )
            type : string {2-10.items.[].type} (6 different values)
                weapon (x22)
                armor (x6)
                melee (x22)
                action (x33)
                consumable (x10)
                equipment (x6)
            [flags] : object {2-10.items.[].flags}
                pf2e : object {2-10.items.[].flags.pf2e}
                    linkedWeapon : string {2-10.items.[].flags.pf2e.linkedWeapon} (22 different values)
    name : string {2-10.name} (all different values)
    prototypeToken : object {2-10.prototypeToken}
        name : string {2-10.prototypeToken.name} (5 different values)
            Burning Sun Orc (x2)
            Scorched Earth Orc (Clipper) (x2)
            Scorched Earth Orc (Scout) (x2)
            Scorched Earth Orc (Sharpshooter) (x2)
            Strak (x2)
    system : object {2-10.system}
        abilities : object {2-10.system.abilities}
            cha : object {2-10.system.abilities.cha}
                mod : integer {2-10.system.abilities.cha.mod} (2 different values)
                    2 (x8)
                    3 (x2)
            con : object {2-10.system.abilities.con}
                mod : integer {2-10.system.abilities.con.mod} (3 different values)
                    2 (x7)
                    3 (x2)
                    4 (x1)
            dex : object {2-10.system.abilities.dex}
                mod : integer {2-10.system.abilities.dex.mod} (3 different values)
                    2 (x3)
                    3 (x2)
                    4 (x5)
            int : object {2-10.system.abilities.int}
                mod : integer {2-10.system.abilities.int.mod} (4 different values)
                    1 (x5)
                    0 (x1)
                    2 (x3)
                    3 (x1)
            str : object {2-10.system.abilities.str}
                mod : integer {2-10.system.abilities.str.mod} (3 different values)
                    3 (x2)
                    4 (x5)
                    5 (x3)
            wis : object {2-10.system.abilities.wis}
                mod : integer {2-10.system.abilities.wis.mod} (2 different values)
                    1 (x7)
                    2 (x3)
        attributes : object {2-10.system.attributes}
            ac : object {2-10.system.attributes.ac}
                details : string {2-10.system.attributes.ac.details} (same value: )
                value : integer {2-10.system.attributes.ac.value} (5 different values)
                    21 (x4)
                    23 (x1)
                    25 (x2)
                    24 (x2)
                    27 (x1)
            allSaves : object {2-10.system.attributes.allSaves}
                value : string {2-10.system.attributes.allSaves.value} (same value: )
            hp : object {2-10.system.attributes.hp}
                details : string {2-10.system.attributes.hp.details} (same value: )
                max : integer {2-10.system.attributes.hp.max} (8 different values)
                    63 (x1)
                    99 (x1)
                    78 (x2)
                    119 (x2)
                    55 (x1)
                    95 (x1)
                    92 (x1)
                    130 (x1)
                temp : integer {2-10.system.attributes.hp.temp} (same value: 0)
                [tempmax] : integer {2-10.system.attributes.hp.tempmax} (same value: 0)
                value : integer {2-10.system.attributes.hp.value} (8 different values)
                    63 (x1)
                    99 (x1)
                    78 (x2)
                    119 (x2)
                    55 (x1)
                    95 (x1)
                    92 (x1)
                    130 (x1)
            speed : object {2-10.system.attributes.speed}
                otherSpeeds : array<> {2-10.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {2-10.system.attributes.speed.value} (same value: 30)
        details : object {2-10.system.details}
            blurb : string {2-10.system.details.blurb} (same value: )
            languages : object {2-10.system.details.languages}
                details : string {2-10.system.details.languages.details} (same value: )
                value : array<string> {2-10.system.details.languages.value}
                    Length: min=2 max=2
                    Value type: string {2-10.system.details.languages.value.[]} (2 different values)
                        common (x10)
                        orcish (x10)
            level : object {2-10.system.details.level}
                value : integer {2-10.system.details.level.value} (5 different values)
                    4 (x2)
                    6 (x3)
                    5 (x2)
                    7 (x2)
                    8 (x1)
            privateNotes : string {2-10.system.details.privateNotes} (same value: )
            publicNotes : string {2-10.system.details.publicNotes} (same value: )
            publication : object {2-10.system.details.publication}
                license : string {2-10.system.details.publication.license} (same value: OGL)
                remaster : boolean {2-10.system.details.publication.remaster} (same value: False)
                title : string {2-10.system.details.publication.title} (same value: Pathfinder Society Scenario #2-10: In Burning Dawn)
        initiative : object {2-10.system.initiative}
            statistic : string {2-10.system.initiative.statistic} (same value: perception)
        perception : object {2-10.system.perception}
            details : string {2-10.system.perception.details} (same value: )
            mod : integer {2-10.system.perception.mod} (5 different values)
                12 (x2)
                13 (x2)
                15 (x3)
                16 (x2)
                11 (x1)
            senses : array<object> {2-10.system.perception.senses}
                Length: min=1 max=1
                Value type: object {2-10.system.perception.senses.[]}
                    type : string {2-10.system.perception.senses.[].type} (same value: darkvision)
        resources : object {2-10.system.resources}
        saves : object {2-10.system.saves}
            fortitude : object {2-10.system.saves.fortitude}
                saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: )
                value : integer {2-10.system.saves.fortitude.value} (5 different values)
                    14 (x3)
                    16 (x2)
                    17 (x2)
                    11 (x2)
                    13 (x1)
            reflex : object {2-10.system.saves.reflex}
                saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: )
                value : integer {2-10.system.saves.reflex.value} (5 different values)
                    11 (x1)
                    14 (x3)
                    12 (x2)
                    15 (x3)
                    18 (x1)
            will : object {2-10.system.saves.will}
                saveDetail : string {2-10.system.saves.will.saveDetail} (2 different values)
                     (x9)
                    Items shortsword, composite shortbow (10 arrows) (x1)
                value : integer {2-10.system.saves.will.value} (3 different values)
                    9 (x5)
                    12 (x4)
                    14 (x1)
        skills : object {2-10.system.skills}
            [athletics] : object {2-10.system.skills.athletics}
                base : integer {2-10.system.skills.athletics.base} (4 different values)
                    11 (x1)
                    13 (x1)
                    12 (x3)
                    15 (x3)
            intimidation : object {2-10.system.skills.intimidation}
                base : integer {2-10.system.skills.intimidation.base} (4 different values)
                    12 (x5)
                    14 (x2)
                    13 (x2)
                    15 (x1)
            survival : object {2-10.system.skills.survival}
                base : integer {2-10.system.skills.survival.base} (4 different values)
                    10 (x2)
                    11 (x2)
                    13 (x4)
                    16 (x2)
            acrobatics : object {2-10.system.skills.acrobatics}
                base : integer {2-10.system.skills.acrobatics.base} (2 different values)
                    12 (x1)
                    14 (x1)
            crafting : object {2-10.system.skills.crafting}
                base : integer {2-10.system.skills.crafting.base} (2 different values)
                    14 (x1)
                    17 (x1)
        traits : object {2-10.system.traits}
            rarity : string {2-10.system.traits.rarity} (2 different values)
                uncommon (x8)
                unique (x2)
            size : object {2-10.system.traits.size}
                value : string {2-10.system.traits.size.value} (same value: med)
            value : array<string> {2-10.system.traits.value}
                Length: min=3 max=4
                Value type: string {2-10.system.traits.value.[]} (5 different values)
                    good (x2)
                    humanoid (x10)
                    orc (x10)
                    chaotic (x8)
                    evil (x8)
    type : string {2-10.type} (same value: npc)