Equipment
Different values: 5185
=====================================
object {Equipment}
    _id : string {Equipment._id} (all different values)
    img : string {Equipment.img} (2408 different values)
    name : string {Equipment.name} (all different values)
    system : object {Equipment.system}
        [baseItem] : string {Equipment.system.baseItem} (327 different values)
        [bulk] : object {Equipment.system.bulk}
            value : mixed
                integer {Equipment.system.bulk.value} (16 different values)
                float {Equipment.system.bulk.value} (same value: 0,1)
            [capacity] : integer {Equipment.system.bulk.capacity} (13 different values)
            [heldOrStowed] : mixed
                integer {Equipment.system.bulk.heldOrStowed} (3 different values)
                    1 (x21)
                    0 (x4)
                    2 (x2)
                float {Equipment.system.bulk.heldOrStowed} (same value: 0,1)
            [ignored] : integer {Equipment.system.bulk.ignored} (10 different values)
                0 (x18)
                50 (x7)
                25 (x6)
                2 (x3)
                100 (x2)
                150 (x2)
                1000000 (x2)
                1 (x1)
                40 (x1)
                10 (x1)
        [containerId] : empty
        description : object {Equipment.system.description}
            [gm] : string {Equipment.system.description.gm} (80 different values)
            value : string {Equipment.system.description.value} (4836 different values)
        [MAP] : object {Equipment.system.MAP}
            value : string {Equipment.system.MAP.value} (same value: '')
        [ability] : object {Equipment.system.ability}
            value : string {Equipment.system.ability.value} (same value: 'str')
        [acBonus] : integer {Equipment.system.acBonus} (7 different values)
            2 (x106)
            1 (x50)
            6 (x31)
            3 (x27)
            4 (x19)
            0 (x16)
            5 (x13)
        [apex] : object {Equipment.system.apex}
            attribute : string {Equipment.system.apex.attribute} (6 different values)
                'dex' (x11)
                'cha' (x10)
                'con' (x9)
                'str' (x9)
                'int' (x8)
                'wis' (x7)
        [bonus] : object {Equipment.system.bonus}
            value : integer {Equipment.system.bonus.value} (5 different values)
                0 (x748)
                2 (x56)
                1 (x54)
                3 (x48)
                4 (x3)
        [bonusDamage] : object {Equipment.system.bonusDamage}
            [value] : integer {Equipment.system.bonusDamage.value} (same value: 0)
        [category] : string {Equipment.system.category} (26 different values)
        [checkPenalty] : integer {Equipment.system.checkPenalty} (5 different values)
            -1 (x53)
            -3 (x47)
            -2 (x38)
            0 (x25)
            -4 (x1)
        [collapsed] : boolean {Equipment.system.collapsed} (same value: False)
        [damage] : object {Equipment.system.damage}
            [damageType] : string {Equipment.system.damage.damageType} (14 different values)
            [dice] : integer {Equipment.system.damage.dice} (8 different values)
                1 (x786)
                3 (x36)
                4 (x35)
                2 (x32)
                0 (x17)
                5 (x1)
                6 (x1)
                8 (x1)
            [die] : string {Equipment.system.damage.die} (6 different values)
                'd4' (x345)
                'd6' (x284)
                'd8' (x167)
                'd10' (x57)
                '' (x35)
                'd12' (x17)
            [formula] : string {Equipment.system.damage.formula} (37 different values)
            [kind] : string {Equipment.system.damage.kind} (2 different values)
                'damage' (x49)
                'healing' (x27)
            [persistent] : object {Equipment.system.damage.persistent}
                [faces] : integer {Equipment.system.damage.persistent.faces} (3 different values)
                    4 (x24)
                    6 (x15)
                    8 (x4)
                number : integer {Equipment.system.damage.persistent.number} (6 different values)
                    1 (x19)
                    3 (x15)
                    4 (x14)
                    2 (x12)
                    6 (x1)
                    5 (x1)
                type : string {Equipment.system.damage.persistent.type} (6 different values)
                    'bleed' (x18)
                    'acid' (x12)
                    'fire' (x12)
                    'poison' (x12)
                    'void' (x4)
                    'piercing' (x4)
            [type] : string {Equipment.system.damage.type} (12 different values)
            [value] : string {Equipment.system.damage.value} (same value: '')
        [dexCap] : integer {Equipment.system.dexCap} (6 different values)
            3 (x39)
            1 (x33)
            0 (x31)
            2 (x26)
            4 (x18)
            5 (x17)
        [equippedBulk] : object {Equipment.system.equippedBulk}
            value : string {Equipment.system.equippedBulk.value} (same value: '')
        [hardness] : integer {Equipment.system.hardness} (19 different values)
        [range] : mixed
            integer {Equipment.system.range} (17 different values)
            object {Equipment.system.range}
                value : string {Equipment.system.range.value} (same value: '')
        rules : ignored (Foundry rules object) {Equipment.system.rules}
        [group] : string {Equipment.system.group} (24 different values)
        [hp] : object {Equipment.system.hp}
            max : integer {Equipment.system.hp.max} (34 different values)
            value : integer {Equipment.system.hp.value} (34 different values)
        [items] : object {Equipment.system.items}
            5z6qg : object {Equipment.system.items.5z6qg}
                img : string {Equipment.system.items.5z6qg.img} (same value: 'icons/tools/navigation/compass-worn-copper.webp')
                isContainer : boolean {Equipment.system.items.5z6qg.isContainer} (same value: False)
                items : object {Equipment.system.items.5z6qg.items}
                name : string {Equipment.system.items.5z6qg.name} (same value: 'Compass')
                quantity : integer {Equipment.system.items.5z6qg.quantity} (same value: 1)
                uuid : string {Equipment.system.items.5z6qg.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Compass')
            aftjc : object {Equipment.system.items.aftjc}
                img : string {Equipment.system.items.aftjc.img} (same value: 'systems/pf2e/icons/default-icons/mystery-man.svg')
                isContainer : boolean {Equipment.system.items.aftjc.isContainer} (same value: False)
                items : object {Equipment.system.items.aftjc.items}
                name : string {Equipment.system.items.aftjc.name} (same value: 'Standard Astrolabe')
                quantity : integer {Equipment.system.items.aftjc.quantity} (same value: 1)
                uuid : string {Equipment.system.items.aftjc.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Standard Astrolabe')
            b2zsf : object {Equipment.system.items.b2zsf}
                img : string {Equipment.system.items.b2zsf.img} (same value: 'icons/tools/scribal/ink-quill-red.webp')
                isContainer : boolean {Equipment.system.items.b2zsf.isContainer} (same value: False)
                items : object {Equipment.system.items.b2zsf.items}
                name : string {Equipment.system.items.b2zsf.name} (same value: 'Writing Set')
                quantity : integer {Equipment.system.items.b2zsf.quantity} (same value: 1)
                uuid : string {Equipment.system.items.b2zsf.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Writing Set')
            lfmi2 : object {Equipment.system.items.lfmi2}
                img : string {Equipment.system.items.lfmi2.img} (same value: 'systems/pf2e/icons/default-icons/mystery-man.svg')
                isContainer : boolean {Equipment.system.items.lfmi2.isContainer} (same value: False)
                items : object {Equipment.system.items.lfmi2.items}
                name : string {Equipment.system.items.lfmi2.name} (same value: 'Ruler')
                quantity : integer {Equipment.system.items.lfmi2.quantity} (same value: 1)
                uuid : string {Equipment.system.items.lfmi2.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Ruler')
            lnvy6 : object {Equipment.system.items.lnvy6}
                img : string {Equipment.system.items.lnvy6.img} (same value: 'icons/tools/navigation/map-chart-tan.webp')
                isContainer : boolean {Equipment.system.items.lnvy6.isContainer} (same value: False)
                items : object {Equipment.system.items.lnvy6.items}
                name : string {Equipment.system.items.lnvy6.name} (same value: 'Survey Map')
                quantity : integer {Equipment.system.items.lnvy6.quantity} (same value: 1)
                uuid : string {Equipment.system.items.lnvy6.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Survey Map')
            [mca3x] : object {Equipment.system.items.mca3x}
                img : string {Equipment.system.items.mca3x.img} (same value: 'icons/containers/bags/pack-leather-white-tan.webp')
                isContainer : boolean {Equipment.system.items.mca3x.isContainer} (same value: True)
                items : object {Equipment.system.items.mca3x.items}
                    02xhi : object {Equipment.system.items.mca3x.items.02xhi}
                        img : string {Equipment.system.items.mca3x.items.02xhi.img} (same value: 'icons/sundries/survival/rope-wrapped-brown.webp')
                        isContainer : boolean {Equipment.system.items.mca3x.items.02xhi.isContainer} (same value: False)
                        items : object {Equipment.system.items.mca3x.items.02xhi.items}
                        name : string {Equipment.system.items.mca3x.items.02xhi.name} (same value: 'Rope')
                        quantity : integer {Equipment.system.items.mca3x.items.02xhi.quantity} (same value: 1)
                        uuid : string {Equipment.system.items.mca3x.items.02xhi.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Rope')
                    30xet : object {Equipment.system.items.mca3x.items.30xet}
                        img : string {Equipment.system.items.mca3x.items.30xet.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp')
                        isContainer : boolean {Equipment.system.items.mca3x.items.30xet.isContainer} (same value: False)
                        items : object {Equipment.system.items.mca3x.items.30xet.items}
                        name : string {Equipment.system.items.mca3x.items.30xet.name} (same value: 'Waterskin')
                        quantity : integer {Equipment.system.items.mca3x.items.30xet.quantity} (same value: 1)
                        uuid : string {Equipment.system.items.mca3x.items.30xet.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Waterskin')
                    afbn4 : object {Equipment.system.items.mca3x.items.afbn4}
                        img : string {Equipment.system.items.mca3x.items.afbn4.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/chalk.webp')
                        isContainer : boolean {Equipment.system.items.mca3x.items.afbn4.isContainer} (same value: False)
                        items : object {Equipment.system.items.mca3x.items.afbn4.items}
                        name : string {Equipment.system.items.mca3x.items.afbn4.name} (same value: 'Chalk')
                        quantity : integer {Equipment.system.items.mca3x.items.afbn4.quantity} (same value: 10)
                        uuid : string {Equipment.system.items.mca3x.items.afbn4.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Chalk')
                    fabyb : object {Equipment.system.items.mca3x.items.fabyb}
                        img : string {Equipment.system.items.mca3x.items.fabyb.img} (same value: 'icons/commodities/stone/geode-raw-tan.webp')
                        isContainer : boolean {Equipment.system.items.mca3x.items.fabyb.isContainer} (same value: False)
                        items : object {Equipment.system.items.mca3x.items.fabyb.items}
                        name : string {Equipment.system.items.mca3x.items.fabyb.name} (same value: 'Flint and Steel')
                        quantity : integer {Equipment.system.items.mca3x.items.fabyb.quantity} (same value: 1)
                        uuid : string {Equipment.system.items.mca3x.items.fabyb.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Flint and Steel')
                    jtagt : object {Equipment.system.items.mca3x.items.jtagt}
                        img : string {Equipment.system.items.mca3x.items.jtagt.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/rations.webp')
                        isContainer : boolean {Equipment.system.items.mca3x.items.jtagt.isContainer} (same value: False)
                        items : object {Equipment.system.items.mca3x.items.jtagt.items}
                        name : string {Equipment.system.items.mca3x.items.jtagt.name} (same value: 'Rations')
                        quantity : integer {Equipment.system.items.mca3x.items.jtagt.quantity} (same value: 2)
                        uuid : string {Equipment.system.items.mca3x.items.jtagt.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Rations')
                    lems2 : object {Equipment.system.items.mca3x.items.lems2}
                        img : string {Equipment.system.items.mca3x.items.lems2.img} (same value: 'icons/sundries/lights/torch-brown.webp')
                        isContainer : boolean {Equipment.system.items.mca3x.items.lems2.isContainer} (same value: False)
                        items : object {Equipment.system.items.mca3x.items.lems2.items}
                        name : string {Equipment.system.items.mca3x.items.lems2.name} (same value: 'Torch')
                        quantity : integer {Equipment.system.items.mca3x.items.lems2.quantity} (same value: 5)
                        uuid : string {Equipment.system.items.mca3x.items.lems2.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Torch')
                    lpl11 : object {Equipment.system.items.mca3x.items.lpl11}
                        img : string {Equipment.system.items.mca3x.items.lpl11.img} (same value: 'icons/containers/ammunition/quiver-simple-brown.webp')
                        isContainer : boolean {Equipment.system.items.mca3x.items.lpl11.isContainer} (same value: False)
                        items : object {Equipment.system.items.mca3x.items.lpl11.items}
                        name : string {Equipment.system.items.mca3x.items.lpl11.name} (same value: 'Bedroll')
                        quantity : integer {Equipment.system.items.mca3x.items.lpl11.quantity} (same value: 1)
                        uuid : string {Equipment.system.items.mca3x.items.lpl11.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Bedroll')
                    z9tim : object {Equipment.system.items.mca3x.items.z9tim}
                        img : string {Equipment.system.items.mca3x.items.z9tim.img} (same value: 'icons/sundries/survival/soap.webp')
                        isContainer : boolean {Equipment.system.items.mca3x.items.z9tim.isContainer} (same value: False)
                        items : object {Equipment.system.items.mca3x.items.z9tim.items}
                        name : string {Equipment.system.items.mca3x.items.z9tim.name} (same value: 'Soap')
                        quantity : integer {Equipment.system.items.mca3x.items.z9tim.quantity} (same value: 1)
                        uuid : string {Equipment.system.items.mca3x.items.z9tim.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Soap')
                name : string {Equipment.system.items.mca3x.name} (same value: 'Backpack')
                quantity : integer {Equipment.system.items.mca3x.quantity} (same value: 1)
                uuid : string {Equipment.system.items.mca3x.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Backpack')
        [level] : object {Equipment.system.level}
            value : integer {Equipment.system.level.value} (29 different values)
        [material] : object {Equipment.system.material}
            [effects] : array<string> {Equipment.system.material.effects}
                Length: min=1 max=1
                Value type: string {Equipment.system.material.effects.[]} (same value: 'silver')
            [grade] : string {Equipment.system.material.grade} (3 different values)
                'standard' (x26)
                'high' (x23)
                'low' (x7)
            [type] : string {Equipment.system.material.type} (10 different values)
                'silver' (x12)
                'adamantine' (x11)
                'cold-iron' (x10)
                'dawnsilver' (x8)
                'duskwood' (x8)
                'siccatite' (x2)
                'orichalcum' (x2)
                'peachwood' (x1)
                'dragonhide' (x1)
                'inubrix' (x1)
        price : object {Equipment.system.price}
            [per] : integer {Equipment.system.price.per} (2 different values)
                10 (x41)
                5 (x4)
            value : object {Equipment.system.price.value}
                [cp] : integer {Equipment.system.price.value.cp} (7 different values)
                    1 (x19)
                    5 (x5)
                    2 (x3)
                    3 (x2)
                    0 (x1)
                    4 (x1)
                    8 (x1)
                [gp] : integer {Equipment.system.price.value.gp} (334 different values)
                [pp] : integer {Equipment.system.price.value.pp} (2 different values)
                    0 (x1)
                    1 (x1)
                [sp] : integer {Equipment.system.price.value.sp} (14 different values)
        [meleeUsage] : object {Equipment.system.meleeUsage}
            damage : object {Equipment.system.meleeUsage.damage}
                die : string {Equipment.system.meleeUsage.damage.die} (4 different values)
                    'd8' (x11)
                    'd6' (x8)
                    'd4' (x7)
                    'd10' (x1)
                type : string {Equipment.system.meleeUsage.damage.type} (3 different values)
                    'slashing' (x11)
                    'bludgeoning' (x9)
                    'piercing' (x7)
            group : string {Equipment.system.meleeUsage.group} (8 different values)
                'sword' (x11)
                'knife' (x4)
                'club' (x3)
                'hammer' (x3)
                'spear' (x2)
                'flail' (x2)
                'axe' (x1)
                'brawling' (x1)
            [traits] : array<string> {Equipment.system.meleeUsage.traits}
                Length: min=2 max=5
                Value type: string {Equipment.system.meleeUsage.traits.[]} (25 different values)
        publication : object {Equipment.system.publication}
            license : string {Equipment.system.publication.license} (2 different values)
                'OGL' (x3267)
                'ORC' (x1918)
            remaster : boolean {Equipment.system.publication.remaster} (2 different values)
                False (x3122)
                True (x2063)
            title : string {Equipment.system.publication.title} (134 different values)
        [quantity] : integer {Equipment.system.quantity} (3 different values)
            1 (x5138)
            10 (x40)
            5 (x5)
        [reload] : object {Equipment.system.reload}
            [value] : string {Equipment.system.reload.value} (6 different values)
                '' (x474)
                '-' (x236)
                '1' (x116)
                '0' (x30)
                '2' (x8)
                '10' (x2)
        [runes] : object {Equipment.system.runes}
            [potency] : integer {Equipment.system.runes.potency} (5 different values)
                0 (x649)
                1 (x180)
                2 (x165)
                3 (x66)
                4 (x12)
            [property] : array<string> {Equipment.system.runes.property}
                Length: min=0 max=3
                Value type: string {Equipment.system.runes.property.[]} (50 different values)
            [reinforcing] : integer {Equipment.system.runes.reinforcing} (same value: 0)
            [resilient] : integer {Equipment.system.runes.resilient} (4 different values)
                0 (x81)
                1 (x48)
                2 (x32)
                3 (x2)
            [striking] : integer {Equipment.system.runes.striking} (4 different values)
                0 (x612)
                1 (x153)
                2 (x115)
                3 (x28)
        [size] : string {Equipment.system.size} (4 different values)
            'med' (x5167)
            'sm' (x12)
            'lg' (x3)
            'huge' (x1)
        [specific] : object {Equipment.system.specific}
            material : object {Equipment.system.specific.material}
                [base] : array<object> {Equipment.system.specific.material.base}
                    Length: min=1 max=1
                    Value type: object {Equipment.system.specific.material.base.[]}
                        thickness : string {Equipment.system.specific.material.base.[].thickness} (same value: 'thin')
                        type : string {Equipment.system.specific.material.base.[].type} (same value: 'steel')
                [effects] : array<> {Equipment.system.specific.material.effects}
                    Length: min=0 max=0
                    Value type: empty
                [grade] : string {Equipment.system.specific.material.grade} (3 different values)
                    'standard' (x25)
                    'high' (x22)
                    'low' (x7)
                [type] : string {Equipment.system.specific.material.type} (10 different values)
                    'silver' (x12)
                    'adamantine' (x11)
                    'cold-iron' (x10)
                    'duskwood' (x8)
                    'dawnsilver' (x6)
                    'siccatite' (x2)
                    'orichalcum' (x2)
                    'peachwood' (x1)
                    'dragonhide' (x1)
                    'inubrix' (x1)
            runes : object {Equipment.system.specific.runes}
                [potency] : integer {Equipment.system.specific.runes.potency} (5 different values)
                    1 (x182)
                    2 (x161)
                    3 (x65)
                    4 (x12)
                    0 (x8)
                [property] : array<string> {Equipment.system.specific.runes.property}
                    Length: min=0 max=3
                    Value type: string {Equipment.system.specific.runes.property.[]} (50 different values)
                [reinforcing] : integer {Equipment.system.specific.runes.reinforcing} (same value: 0)
                [resilient] : integer {Equipment.system.specific.runes.resilient} (4 different values)
                    1 (x47)
                    2 (x30)
                    0 (x20)
                    3 (x2)
                [striking] : integer {Equipment.system.specific.runes.striking} (4 different values)
                    1 (x156)
                    2 (x112)
                    0 (x32)
                    3 (x28)
            [integrated] : object {Equipment.system.specific.integrated}
                runes : object {Equipment.system.specific.integrated.runes}
                    potency : integer {Equipment.system.specific.integrated.runes.potency} (3 different values)
                        0 (x3)
                        1 (x2)
                        2 (x1)
                    property : array<string> {Equipment.system.specific.integrated.runes.property}
                        Length: min=0 max=1
                        Value type: string {Equipment.system.specific.integrated.runes.property.[]} (same value: 'wounding')
                    striking : integer {Equipment.system.specific.integrated.runes.striking} (3 different values)
                        0 (x3)
                        1 (x2)
                        2 (x1)
            [value] : boolean {Equipment.system.specific.value} (same value: False)
        [speedPenalty] : integer {Equipment.system.speedPenalty} (5 different values)
            0 (x165)
            -5 (x49)
            -10 (x46)
            -15 (x1)
            -14 (x1)
        [spell] : object {Equipment.system.spell}
            _id : string {Equipment.system.spell._id} (2 different values)
                '7w37duycMs4YOBeu' (x6)
                'lj2l0i8ShNSlnZrj' (x4)
            flags : object {Equipment.system.spell.flags}
                core : object {Equipment.system.spell.flags.core}
                    sourceId : string {Equipment.system.spell.flags.core.sourceId} (2 different values)
                        'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs' (x6)
                        'Compendium.pf2e.spells-srd.Item.Bc6QqTmFV4q7G7L0' (x4)
            img : string {Equipment.system.spell.img} (2 different values)
                'icons/magic/life/cross-worn-green.webp' (x6)
                'icons/commodities/wood/fence-posts-brown.webp' (x4)
            name : string {Equipment.system.spell.name} (2 different values)
                'Heal' (x6)
                'Splinter Volley' (x4)
            sort : integer {Equipment.system.spell.sort} (2 different values)
                133500000 (x6)
                0 (x4)
            system : object {Equipment.system.spell.system}
                [area] : empty
                cost : object {Equipment.system.spell.system.cost}
                    value : string {Equipment.system.spell.system.cost.value} (same value: '')
                counteraction : boolean {Equipment.system.spell.system.counteraction} (same value: False)
                damage : object {Equipment.system.spell.system.damage}
                    [0] : object {Equipment.system.spell.system.damage.0}
                        applyMod : boolean {Equipment.system.spell.system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Equipment.system.spell.system.damage.0.formula} (same value: '1d8')
                        kinds : array<string> {Equipment.system.spell.system.damage.0.kinds}
                            Length: min=2 max=2
                            Value type: string {Equipment.system.spell.system.damage.0.kinds.[]} (2 different values)
                                'damage' (x6)
                                'healing' (x6)
                        materials : array<> {Equipment.system.spell.system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Equipment.system.spell.system.damage.0.type} (same value: 'vitality')
                    QrOXDstbGji5fsbX : object {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX}
                        applyMod : boolean {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.formula} (same value: '4d6')
                        kinds : array<string> {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds}
                            Length: min=1 max=1
                            Value type: string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: 'damage')
                        materials : array<> {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.type} (same value: 'piercing')
                description : object {Equipment.system.spell.system.description}
                    value : string {Equipment.system.spell.system.description.value} (2 different values)
                duration : object {Equipment.system.spell.system.duration}
                    sustained : boolean {Equipment.system.spell.system.duration.sustained} (same value: False)
                    value : string {Equipment.system.spell.system.duration.value} (same value: '')
                heightening : object {Equipment.system.spell.system.heightening}
                    damage : object {Equipment.system.spell.system.heightening.damage}
                        [0] : string {Equipment.system.spell.system.heightening.damage.0} (same value: '1d8')
                        QrOXDstbGji5fsbX : string {Equipment.system.spell.system.heightening.damage.QrOXDstbGji5fsbX} (same value: '4d6')
                    interval : integer {Equipment.system.spell.system.heightening.interval} (2 different values)
                        1 (x6)
                        2 (x4)
                    type : string {Equipment.system.spell.system.heightening.type} (same value: 'interval')
                level : object {Equipment.system.spell.system.level}
                    value : integer {Equipment.system.spell.system.level.value} (5 different values)
                        1 (x6)
                        2 (x1)
                        4 (x1)
                        6 (x1)
                        8 (x1)
                location : object {Equipment.system.spell.system.location}
                    heightenedLevel : integer {Equipment.system.spell.system.location.heightenedLevel} (6 different values)
                        2 (x5)
                        3 (x1)
                        4 (x1)
                        5 (x1)
                        6 (x1)
                        7 (x1)
                    [value] : empty
                time : object {Equipment.system.spell.system.time}
                    value : string {Equipment.system.spell.system.time.value} (2 different values)
                        '1 to 3' (x6)
                        '2 or 3' (x4)
                [overlays] : object {Equipment.system.spell.system.overlays}
                    37gy7l19tik74o4s : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s}
                        _id : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x6)
                                        'healing' (x6)
                                        'manipulate' (x6)
                                        'vitality' (x6)
                    7qdtetowq348s9oc : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc}
                        _id : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system}
                            range : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x6)
                                        'healing' (x6)
                                        'manipulate' (x6)
                                        'vitality' (x6)
                    lfxcoz2d3f8j2zq1 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x6)
                                        'healing' (x6)
                                        'manipulate' (x6)
                                        'vitality' (x6)
                publication : object {Equipment.system.spell.system.publication}
                    license : string {Equipment.system.spell.system.publication.license} (2 different values)
                        'ORC' (x6)
                        'OGL' (x4)
                    remaster : boolean {Equipment.system.spell.system.publication.remaster} (same value: True)
                    title : string {Equipment.system.spell.system.publication.title} (2 different values)
                        'Pathfinder Player Core' (x6)
                        'Pathfinder Rage of Elements' (x4)
                range : object {Equipment.system.spell.system.range}
                    value : string {Equipment.system.spell.system.range.value} (2 different values)
                        'varies' (x6)
                        '60 feet' (x4)
                requirements : string {Equipment.system.spell.system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {Equipment.system.spell.system.rules}
                slug : string {Equipment.system.spell.system.slug} (2 different values)
                    'heal' (x6)
                    'splinter-volley' (x4)
                target : object {Equipment.system.spell.system.target}
                    value : string {Equipment.system.spell.system.target.value} (2 different values)
                        '1 willing living creature or 1 undead' (x6)
                        '1 or 2 creatures' (x4)
                [defense] : object {Equipment.system.spell.system.defense}
                    save : object {Equipment.system.spell.system.defense.save}
                        basic : boolean {Equipment.system.spell.system.defense.save.basic} (same value: True)
                        statistic : string {Equipment.system.spell.system.defense.save.statistic} (same value: 'fortitude')
                traits : object {Equipment.system.spell.system.traits}
                    rarity : string {Equipment.system.spell.system.traits.rarity} (same value: 'common')
                    traditions : array<string> {Equipment.system.spell.system.traits.traditions}
                        Length: min=2 max=2
                        Value type: string {Equipment.system.spell.system.traits.traditions.[]} (3 different values)
                            'primal' (x10)
                            'divine' (x6)
                            'arcane' (x4)
                    value : array<string> {Equipment.system.spell.system.traits.value}
                        Length: min=3 max=4
                        Value type: string {Equipment.system.spell.system.traits.value.[]} (6 different values)
                            'manipulate' (x10)
                            'healing' (x6)
                            'vitality' (x6)
                            'attack' (x4)
                            'concentrate' (x4)
                            'wood' (x4)
            type : string {Equipment.system.spell.type} (same value: 'spell')
        [splashDamage] : object {Equipment.system.splashDamage}
            [value] : mixed
                integer {Equipment.system.splashDamage.value} (7 different values)
                    0 (x734)
                    3 (x38)
                    4 (x38)
                    1 (x35)
                    2 (x35)
                    5 (x1)
                    6 (x1)
                string {Equipment.system.splashDamage.value} (same value: '')
        [stackGroup] : string {Equipment.system.stackGroup} (9 different values)
            'gems' (x50)
            'rounds10' (x48)
            'arrows' (x10)
            'slingBullets' (x8)
            'bolts' (x6)
            'coins' (x4)
            'rounds5' (x4)
            'blowgunDarts' (x1)
            'woodenTaws' (x1)
        [stowing] : boolean {Equipment.system.stowing} (2 different values)
            True (x26)
            False (x17)
        [strength] : integer {Equipment.system.strength} (6 different values)
            3 (x35)
            1 (x34)
            4 (x31)
            2 (x23)
            0 (x21)
            5 (x3)
        [subitems] : array<object> {Equipment.system.subitems}
            Length: min=1 max=1
            Value type: object {Equipment.system.subitems.[]}
                _id : string {Equipment.system.subitems.[]._id} (same value: '63PtQV7KtzRrG5kM')
                flags : object {Equipment.system.subitems.[].flags}
                    core : object {Equipment.system.subitems.[].flags.core}
                        sourceId : string {Equipment.system.subitems.[].flags.core.sourceId} (same value: 'Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u')
                img : string {Equipment.system.subitems.[].img} (same value: 'systems/pf2e/icons/equipment/weapons/shield-spikes.webp')
                name : string {Equipment.system.subitems.[].name} (same value: 'Shield Spikes')
                sort : integer {Equipment.system.subitems.[].sort} (same value: 100000)
                system : object {Equipment.system.subitems.[].system}
                    baseItem : string {Equipment.system.subitems.[].system.baseItem} (same value: 'shield-spikes')
                    bonus : object {Equipment.system.subitems.[].system.bonus}
                        value : integer {Equipment.system.subitems.[].system.bonus.value} (same value: 0)
                    bonusDamage : object {Equipment.system.subitems.[].system.bonusDamage}
                        value : integer {Equipment.system.subitems.[].system.bonusDamage.value} (same value: 0)
                    bulk : object {Equipment.system.subitems.[].system.bulk}
                        value : integer {Equipment.system.subitems.[].system.bulk.value} (same value: 0)
                    category : string {Equipment.system.subitems.[].system.category} (same value: 'martial')
                    damage : object {Equipment.system.subitems.[].system.damage}
                        damageType : string {Equipment.system.subitems.[].system.damage.damageType} (same value: 'piercing')
                        dice : integer {Equipment.system.subitems.[].system.damage.dice} (same value: 1)
                        die : string {Equipment.system.subitems.[].system.damage.die} (same value: 'd6')
                    description : object {Equipment.system.subitems.[].system.description}
                        value : string {Equipment.system.subitems.[].system.description.value} (same value: '<p>These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.</p>')
                    equipped : object {Equipment.system.subitems.[].system.equipped}
                        carryType : string {Equipment.system.subitems.[].system.equipped.carryType} (same value: 'attached')
                        handsHeld : integer {Equipment.system.subitems.[].system.equipped.handsHeld} (same value: 0)
                    group : string {Equipment.system.subitems.[].system.group} (same value: 'shield')
                    hardness : integer {Equipment.system.subitems.[].system.hardness} (same value: 0)
                    hp : object {Equipment.system.subitems.[].system.hp}
                        max : integer {Equipment.system.subitems.[].system.hp.max} (same value: 0)
                        value : integer {Equipment.system.subitems.[].system.hp.value} (same value: 0)
                    level : object {Equipment.system.subitems.[].system.level}
                        value : integer {Equipment.system.subitems.[].system.level.value} (same value: 0)
                    material : object {Equipment.system.subitems.[].system.material}
                        [grade] : empty
                        [type] : empty
                    price : object {Equipment.system.subitems.[].system.price}
                        value : object {Equipment.system.subitems.[].system.price.value}
                            sp : integer {Equipment.system.subitems.[].system.price.value.sp} (same value: 5)
                    publication : object {Equipment.system.subitems.[].system.publication}
                        license : string {Equipment.system.subitems.[].system.publication.license} (same value: 'ORC')
                        remaster : boolean {Equipment.system.subitems.[].system.publication.remaster} (same value: True)
                        title : string {Equipment.system.subitems.[].system.publication.title} (same value: 'Pathfinder Player Core')
                    quantity : integer {Equipment.system.subitems.[].system.quantity} (same value: 1)
                    traits : object {Equipment.system.subitems.[].system.traits}
                        rarity : string {Equipment.system.subitems.[].system.traits.rarity} (same value: 'common')
                        value : array<string> {Equipment.system.subitems.[].system.traits.value}
                            Length: min=1 max=1
                            Value type: string {Equipment.system.subitems.[].system.traits.value.[]} (same value: 'attached-to-shield')
                    [range] : empty
                    reload : object {Equipment.system.subitems.[].system.reload}
                        value : string {Equipment.system.subitems.[].system.reload.value} (same value: '')
                    rules : ignored (Foundry rules object) {Equipment.system.subitems.[].system.rules}
                    runes : object {Equipment.system.subitems.[].system.runes}
                        potency : integer {Equipment.system.subitems.[].system.runes.potency} (same value: 1)
                        property : array<> {Equipment.system.subitems.[].system.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        striking : integer {Equipment.system.subitems.[].system.runes.striking} (same value: 1)
                    size : string {Equipment.system.subitems.[].system.size} (same value: 'med')
                    slug : string {Equipment.system.subitems.[].system.slug} (same value: 'shield-spikes')
                    splashDamage : object {Equipment.system.subitems.[].system.splashDamage}
                        value : integer {Equipment.system.subitems.[].system.splashDamage.value} (same value: 0)
                    [containerId] : empty
                    usage : object {Equipment.system.subitems.[].system.usage}
                        value : string {Equipment.system.subitems.[].system.usage.value} (same value: 'held-in-one-hand')
                type : string {Equipment.system.subitems.[].type} (same value: 'weapon')
        traits : object {Equipment.system.traits}
            rarity : string {Equipment.system.traits.rarity} (4 different values)
                'common' (x2712)
                'uncommon' (x1694)
                'rare' (x559)
                'unique' (x220)
            value : array<string> {Equipment.system.traits.value}
                Length: min=0 max=9
                Value type: string {Equipment.system.traits.value.[]} (241 different values)
            [integrated] : object {Equipment.system.traits.integrated}
                runes : object {Equipment.system.traits.integrated.runes}
                    potency : integer {Equipment.system.traits.integrated.runes.potency} (3 different values)
                        0 (x5)
                        1 (x2)
                        2 (x1)
                    property : array<string> {Equipment.system.traits.integrated.runes.property}
                        Length: min=0 max=1
                        Value type: string {Equipment.system.traits.integrated.runes.property.[]} (same value: 'wounding')
                    striking : integer {Equipment.system.traits.integrated.runes.striking} (3 different values)
                        0 (x5)
                        1 (x2)
                        2 (x1)
                [versatile] : empty
            [otherTags] : array<string> {Equipment.system.traits.otherTags}
                Length: min=1 max=1
                Value type: string {Equipment.system.traits.otherTags.[]} (4 different values)
                    'alchemical-tool' (x56)
                    'alchemical-food' (x56)
                    'herbal' (x6)
                    'handwraps-of-mighty-blows' (x3)
        [usage] : object {Equipment.system.usage}
            [canBeAmmo] : boolean {Equipment.system.usage.canBeAmmo} (2 different values)
                False (x189)
                True (x1)
            value : string {Equipment.system.usage.value} (119 different values)
        [uses] : object {Equipment.system.uses}
            autoDestroy : boolean {Equipment.system.uses.autoDestroy} (2 different values)
                True (x1631)
                False (x20)
            max : integer {Equipment.system.uses.max} (9 different values)
                1 (x1631)
                5 (x8)
                7 (x4)
                10 (x3)
                500 (x1)
                5000 (x1)
                24 (x1)
                6 (x1)
                8 (x1)
            value : integer {Equipment.system.uses.value} (9 different values)
                1 (x1632)
                5 (x7)
                7 (x4)
                10 (x3)
                500 (x1)
                5000 (x1)
                24 (x1)
                6 (x1)
                8 (x1)
        [weaponType] : object {Equipment.system.weaponType}
            value : string {Equipment.system.weaponType.value} (same value: '')
    type : string {Equipment.type} (8 different values)
        'equipment' (x2166)
        'consumable' (x1651)
        'weapon' (x908)
        'armor' (x164)
        'treasure' (x153)
        'shield' (x98)
        'backpack' (x43)
        'kit' (x2)