5-18
Different values: 5
=====================================
object {5-18}
    _id : string {5-18._id} (all different values)
    folder : string {5-18.folder} (same value: 'UmUvZqYMsUZpLYt1')
    img : string {5-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {5-18.items}
        Length: min=6 max=36
        Value type: object {5-18.items.[]}
            _id : string {5-18.items.[]._id} (55 different values)
            img : string {5-18.items.[].img} (39 different values)
            name : string {5-18.items.[].name} (52 different values)
            sort : integer {5-18.items.[].sort} (36 different values)
            system : object {5-18.items.[].system}
                [actionType] : object {5-18.items.[].system.actionType}
                    value : string {5-18.items.[].system.actionType.value} (2 different values)
                        'passive' (x12)
                        'action' (x5)
                [actions] : object {5-18.items.[].system.actions}
                    [value] : integer {5-18.items.[].system.actions.value} (2 different values)
                        2 (x4)
                        1 (x1)
                [area] : object {5-18.items.[].system.area}
                    [details] : string {5-18.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
                    type : string {5-18.items.[].system.area.type} (3 different values)
                        'burst' (x6)
                        'emanation' (x2)
                        'cone' (x1)
                    value : integer {5-18.items.[].system.area.value} (2 different values)
                        10 (x6)
                        30 (x3)
                [attackEffects] : object {5-18.items.[].system.attackEffects}
                    value : array<string> {5-18.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-18.items.[].system.attackEffects.value.[]} (2 different values)
                            'guardian-naga-venom' (x4)
                            'drain-potential' (x2)
                [autoHeightenLevel] : object {5-18.items.[].system.autoHeightenLevel}
                    [value] : empty
                [bonus] : object {5-18.items.[].system.bonus}
                    value : integer {5-18.items.[].system.bonus.value} (4 different values)
                        26 (x3)
                        17 (x2)
                        22 (x2)
                        29 (x1)
                [category] : string {5-18.items.[].system.category} (3 different values)
                    'offensive' (x9)
                    'interaction' (x5)
                    'defensive' (x3)
                [cost] : object {5-18.items.[].system.cost}
                    value : string {5-18.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-18.items.[].system.counteraction} (2 different values)
                    False (x50)
                    True (x13)
                [damage] : object {5-18.items.[].system.damage}
                    [0] : object {5-18.items.[].system.damage.0}
                        [applyMod] : mixed
                            string {5-18.items.[].system.damage.0.applyMod} (same value: '0')
                            boolean {5-18.items.[].system.damage.0.applyMod} (2 different values)
                                False (x13)
                                True (x2)
                        [category] : empty
                        formula : string {5-18.items.[].system.damage.0.formula} (9 different values)
                            '1d8' (x4)
                            '5d6' (x3)
                            '4d8' (x2)
                            '8d6' (x2)
                            '2d10' (x2)
                            '0' (x2)
                            '2d4' (x2)
                            '16d6' (x1)
                            '12d6' (x1)
                        kinds : array<string> {5-18.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {5-18.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x17)
                                'healing' (x6)
                        materials : array<> {5-18.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-18.items.[].system.damage.0.type} (8 different values)
                            'fire' (x5)
                            'vitality' (x4)
                            'untyped' (x2)
                            'sonic' (x2)
                            'mental' (x2)
                            'cold' (x2)
                            'spirit' (x1)
                            'void' (x1)
                    [9k8ayqgvgultdghx] : object {5-18.items.[].system.damage.9k8ayqgvgultdghx}
                        applyMod : boolean {5-18.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-18.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2')
                        kinds : array<string> {5-18.items.[].system.damage.9k8ayqgvgultdghx.kinds}
                            Length: min=1 max=1
                            Value type: string {5-18.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing')
                        materials : array<> {5-18.items.[].system.damage.9k8ayqgvgultdghx.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-18.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped')
                [damageRolls] : object {5-18.items.[].system.damageRolls}
                    [4s9mssbao9ibwqpz830k] : object {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
                        damage : string {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: '2d10+7')
                        damageType : string {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: 'slashing')
                    l8c27dgu5rb09hg01s3r : object {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r}
                        damage : string {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damage} (2 different values)
                            '3d8 + 14' (x1)
                            '3d8+11' (x1)
                        damageType : string {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damageType} (same value: 'slashing')
                    [uzw2c90f7a88rx6pdiky] : object {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky}
                        damage : string {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (2 different values)
                            '2d8+8' (x1)
                            '3d6+9' (x1)
                        damageType : string {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damageType} (same value: 'piercing')
                    [zrgzv4npig5r7aqbqvbp] : object {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
                        damage : string {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: '2d10+7')
                        damageType : string {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: 'piercing')
                [deathNote] : boolean {5-18.items.[].system.deathNote} (same value: True)
                description : object {5-18.items.[].system.description}
                    value : string {5-18.items.[].system.description.value} (50 different values)
                [duration] : object {5-18.items.[].system.duration}
                    sustained : boolean {5-18.items.[].system.duration.sustained} (2 different values)
                        False (x59)
                        True (x4)
                    value : string {5-18.items.[].system.duration.value} (7 different values)
                        '' (x38)
                        '1 minute' (x9)
                        '10 minutes' (x9)
                        '5 minutes' (x2)
                        '1 round' (x2)
                        'until the next time you make your daily preparations' (x2)
                        'varies' (x1)
                publication : object {5-18.items.[].system.publication}
                    license : string {5-18.items.[].system.publication.license} (2 different values)
                        'OGL' (x87)
                        'ORC' (x6)
                    remaster : boolean {5-18.items.[].system.publication.remaster} (2 different values)
                        False (x87)
                        True (x6)
                    title : string {5-18.items.[].system.publication.title} (4 different values)
                        'Pathfinder Core Rulebook' (x52)
                        '' (x34)
                        'Pathfinder Player Core' (x6)
                        'Pathfinder Bestiary' (x1)
                rules : ignored (Foundry rules object) {5-18.items.[].system.rules}
                [defense] : object {5-18.items.[].system.defense}
                    save : object {5-18.items.[].system.defense.save}
                        basic : boolean {5-18.items.[].system.defense.save.basic} (2 different values)
                            True (x10)
                            False (x7)
                        statistic : string {5-18.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x9)
                            'will' (x6)
                            'reflex' (x2)
                [heightening] : object {5-18.items.[].system.heightening}
                    [damage] : object {5-18.items.[].system.heightening.damage}
                        [0] : string {5-18.items.[].system.heightening.damage.0} (all different values)
                        [9k8ayqgvgultdghx] : string {5-18.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2')
                    [interval] : integer {5-18.items.[].system.heightening.interval} (2 different values)
                        1 (x17)
                        2 (x2)
                    type : string {5-18.items.[].system.heightening.type} (2 different values)
                        'interval' (x19)
                        'fixed' (x4)
                    [levels] : object {5-18.items.[].system.heightening.levels}
                        3 : object {5-18.items.[].system.heightening.levels.3}
                            target : object {5-18.items.[].system.heightening.levels.3.target}
                                value : string {5-18.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x2)
                                    '10 objects' (x2)
                        [5] : object {5-18.items.[].system.heightening.levels.5}
                            range : object {5-18.items.[].system.heightening.levels.5.range}
                                value : string {5-18.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
                        [6] : object {5-18.items.[].system.heightening.levels.6}
                            target : object {5-18.items.[].system.heightening.levels.6.target}
                                value : string {5-18.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {5-18.items.[].system.heightening.levels.7}
                            target : object {5-18.items.[].system.heightening.levels.7.target}
                                value : string {5-18.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                [level] : object {5-18.items.[].system.level}
                    value : integer {5-18.items.[].system.level.value} (7 different values)
                        1 (x24)
                        2 (x13)
                        3 (x9)
                        4 (x7)
                        5 (x6)
                        6 (x3)
                        8 (x1)
                [location] : object {5-18.items.[].system.location}
                    [heightenedLevel] : integer {5-18.items.[].system.location.heightenedLevel} (6 different values)
                        5 (x8)
                        4 (x8)
                        3 (x8)
                        2 (x8)
                        1 (x8)
                        6 (x4)
                    value : string {5-18.items.[].system.location.value} (2 different values)
                        'bcGhVPJyGDyUGvLK' (x58)
                        '5rxGka9M6pYlIoVb' (x5)
                [mod] : object {5-18.items.[].system.mod}
                    value : integer {5-18.items.[].system.mod.value} (same value: 21)
                [overlays] : object {5-18.items.[].system.overlays}
                    37gy7l19tik74o4s : object {5-18.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {5-18.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {5-18.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x4)
                                        'healing' (x4)
                                        'manipulate' (x4)
                                        'vitality' (x4)
                    7qdtetowq348s9oc : object {5-18.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {5-18.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {5-18.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x4)
                                        'healing' (x4)
                                        'manipulate' (x4)
                                        'vitality' (x4)
                    lfxcoz2d3f8j2zq1 : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x4)
                                        'healing' (x4)
                                        'manipulate' (x4)
                                        'vitality' (x4)
                [prepared] : object {5-18.items.[].system.prepared}
                    flexible : boolean {5-18.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-18.items.[].system.prepared.value} (2 different values)
                        'spontaneous' (x2)
                        'innate' (x1)
                [proficiency] : object {5-18.items.[].system.proficiency}
                    value : integer {5-18.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {5-18.items.[].system.proficient}
                    value : integer {5-18.items.[].system.proficient.value} (same value: 0)
                [range] : object {5-18.items.[].system.range}
                    value : string {5-18.items.[].system.range.value} (8 different values)
                        'touch' (x21)
                        '30 feet' (x14)
                        '120 feet' (x11)
                        '' (x7)
                        '60 feet' (x4)
                        'varies' (x4)
                        'unlimited' (x1)
                        'emanation up to 40-feet' (x1)
                [requirements] : string {5-18.items.[].system.requirements} (same value: '')
                [showSlotlessLevels] : object {5-18.items.[].system.showSlotlessLevels}
                    value : boolean {5-18.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {5-18.items.[].system.slots}
                    slot1 : object {5-18.items.[].system.slots.slot1}
                        max : integer {5-18.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {5-18.items.[].system.slots.slot1.value} (same value: 4)
                    slot2 : object {5-18.items.[].system.slots.slot2}
                        max : integer {5-18.items.[].system.slots.slot2.max} (same value: 4)
                        value : integer {5-18.items.[].system.slots.slot2.value} (same value: 4)
                    slot3 : object {5-18.items.[].system.slots.slot3}
                        max : integer {5-18.items.[].system.slots.slot3.max} (same value: 4)
                        value : integer {5-18.items.[].system.slots.slot3.value} (same value: 4)
                    slot4 : object {5-18.items.[].system.slots.slot4}
                        max : integer {5-18.items.[].system.slots.slot4.max} (same value: 4)
                        value : integer {5-18.items.[].system.slots.slot4.value} (same value: 4)
                    slot5 : object {5-18.items.[].system.slots.slot5}
                        max : integer {5-18.items.[].system.slots.slot5.max} (same value: 4)
                        value : integer {5-18.items.[].system.slots.slot5.value} (same value: 4)
                    slot6 : object {5-18.items.[].system.slots.slot6}
                        max : integer {5-18.items.[].system.slots.slot6.max} (same value: 4)
                        value : integer {5-18.items.[].system.slots.slot6.value} (same value: 4)
                [slug] : string {5-18.items.[].system.slug} (36 different values)
                [spelldc] : object {5-18.items.[].system.spelldc}
                    dc : integer {5-18.items.[].system.spelldc.dc} (3 different values)
                        21 (x1)
                        29 (x1)
                        33 (x1)
                    [item] : integer {5-18.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {5-18.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {5-18.items.[].system.spelldc.value} (3 different values)
                        11 (x1)
                        21 (x1)
                        26 (x1)
                [target] : object {5-18.items.[].system.target}
                    value : string {5-18.items.[].system.target.value} (14 different values)
                [time] : object {5-18.items.[].system.time}
                    value : string {5-18.items.[].system.time.value} (all different values)
                [tradition] : object {5-18.items.[].system.tradition}
                    value : string {5-18.items.[].system.tradition.value} (2 different values)
                        'divine' (x2)
                        'occult' (x1)
                traits : object {5-18.items.[].system.traits}
                    [rarity] : string {5-18.items.[].system.traits.rarity} (2 different values)
                        'common' (x77)
                        'uncommon' (x3)
                    [traditions] : array<string> {5-18.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {5-18.items.[].system.traits.traditions.[]} (4 different values)
                            'divine' (x56)
                            'occult' (x40)
                            'primal' (x35)
                            'arcane' (x25)
                    [value] : array<string> {5-18.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-18.items.[].system.traits.value.[]} (33 different values)
            type : string {5-18.items.[].type} (all different values)
            [_stats] : object {5-18.items.[]._stats}
                compendiumSource : string {5-18.items.[]._stats.compendiumSource} (34 different values)
    name : string {5-18.name} (all different values)
    system : object {5-18.system}
        abilities : object {5-18.system.abilities}
            cha : object {5-18.system.abilities.cha}
                mod : integer {5-18.system.abilities.cha.mod} (2 different values)
                    4 (x4)
                    2 (x1)
            con : object {5-18.system.abilities.con}
                mod : integer {5-18.system.abilities.con.mod} (4 different values)
                    5 (x2)
                    2 (x1)
                    7 (x1)
                    6 (x1)
            dex : object {5-18.system.abilities.dex}
                mod : integer {5-18.system.abilities.dex.mod} (2 different values)
                    6 (x3)
                    7 (x2)
            int : object {5-18.system.abilities.int}
                mod : integer {5-18.system.abilities.int.mod} (4 different values)
                    5 (x2)
                    6 (x1)
                    3 (x1)
                    4 (x1)
            str : object {5-18.system.abilities.str}
                mod : integer {5-18.system.abilities.str.mod} (4 different values)
                    5 (x2)
                    4 (x1)
                    8 (x1)
                    7 (x1)
            wis : object {5-18.system.abilities.wis}
                mod : integer {5-18.system.abilities.wis.mod} (2 different values)
                    4 (x3)
                    5 (x2)
        attributes : object {5-18.system.attributes}
            ac : object {5-18.system.attributes.ac}
                details : string {5-18.system.attributes.ac.details} (same value: '')
                value : integer {5-18.system.attributes.ac.value} (4 different values)
                    31 (x2)
                    25 (x1)
                    35 (x1)
                    34 (x1)
            [adjustment] : string {5-18.system.attributes.adjustment} (same value: 'elite')
            allSaves : object {5-18.system.attributes.allSaves}
                value : string {5-18.system.attributes.allSaves.value} (same value: '')
            hp : object {5-18.system.attributes.hp}
                details : string {5-18.system.attributes.hp.details} (same value: '')
                max : integer {5-18.system.attributes.hp.max} (all different values)
                temp : integer {5-18.system.attributes.hp.temp} (same value: 0)
                value : integer {5-18.system.attributes.hp.value} (all different values)
            [immunities] : array<object> {5-18.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {5-18.system.attributes.immunities.[]}
                    type : string {5-18.system.attributes.immunities.[].type} (2 different values)
                        'controlled' (x1)
                        'emotion' (x1)
            [resistances] : array<object> {5-18.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {5-18.system.attributes.resistances.[]}
                    type : string {5-18.system.attributes.resistances.[].type} (2 different values)
                        'mental' (x1)
                        'poison' (x1)
                    value : integer {5-18.system.attributes.resistances.[].value} (same value: 10)
            speed : object {5-18.system.attributes.speed}
                otherSpeeds : array<object> {5-18.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {5-18.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-18.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {5-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                value : integer {5-18.system.attributes.speed.value} (3 different values)
                    25 (x2)
                    35 (x2)
                    30 (x1)
        details : object {5-18.system.details}
            blurb : string {5-18.system.details.blurb} (4 different values)
                'Variant Morrowkin' (x2)
                '' (x1)
                'Variant Elite Guardian Naga' (x1)
                'Variant Guardian Naga' (x1)
            languages : object {5-18.system.details.languages}
                details : string {5-18.system.details.languages.details} (same value: '')
                value : array<string> {5-18.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {5-18.system.details.languages.value.[]} (4 different values)
                        'aklo' (x4)
                        'empyrean' (x2)
                        'elven' (x2)
                        'common' (x1)
            level : object {5-18.system.details.level}
                value : integer {5-18.system.details.level.value} (all different values)
            privateNotes : string {5-18.system.details.privateNotes} (same value: '')
            publicNotes : string {5-18.system.details.publicNotes} (3 different values)
            publication : object {5-18.system.details.publication}
                license : string {5-18.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-18.system.details.publication.remaster} (same value: False)
                title : string {5-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-18: Equal Exchanges-Tapestry of the Mind')
        initiative : object {5-18.system.initiative}
            statistic : string {5-18.system.initiative.statistic} (same value: 'perception')
        perception : object {5-18.system.perception}
            details : string {5-18.system.perception.details} (same value: '')
            mod : integer {5-18.system.perception.mod} (all different values)
            senses : array<object> {5-18.system.perception.senses}
                Length: min=0 max=1
                Value type: object {5-18.system.perception.senses.[]}
                    type : string {5-18.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x2)
                        'greater-darkvision' (x1)
        resources : object {5-18.system.resources}
            [focus] : object {5-18.system.resources.focus}
                max : integer {5-18.system.resources.focus.max} (same value: 1)
                value : integer {5-18.system.resources.focus.value} (same value: 1)
        saves : object {5-18.system.saves}
            fortitude : object {5-18.system.saves.fortitude}
                saveDetail : string {5-18.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-18.system.saves.fortitude.value} (all different values)
            reflex : object {5-18.system.saves.reflex}
                saveDetail : string {5-18.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-18.system.saves.reflex.value} (4 different values)
                    25 (x2)
                    17 (x1)
                    21 (x1)
                    22 (x1)
            will : object {5-18.system.saves.will}
                saveDetail : string {5-18.system.saves.will.saveDetail} (same value: '')
                value : integer {5-18.system.saves.will.value} (4 different values)
                    22 (x2)
                    15 (x1)
                    26 (x1)
                    25 (x1)
        skills : object {5-18.system.skills}
            [acrobatics] : object {5-18.system.skills.acrobatics}
                base : integer {5-18.system.skills.acrobatics.base} (3 different values)
                    17 (x1)
                    22 (x1)
                    27 (x1)
            [athletics] : object {5-18.system.skills.athletics}
                base : integer {5-18.system.skills.athletics.base} (3 different values)
                    15 (x1)
                    26 (x1)
                    23 (x1)
            deception : object {5-18.system.skills.deception}
                base : integer {5-18.system.skills.deception.base} (4 different values)
                    18 (x1)
                    23 (x1)
                    24 (x1)
                    21 (x1)
            [occultism] : object {5-18.system.skills.occultism}
                base : integer {5-18.system.skills.occultism.base} (3 different values)
                    17 (x1)
                    25 (x1)
                    22 (x1)
            stealth : object {5-18.system.skills.stealth}
                base : integer {5-18.system.skills.stealth.base} (all different values)
            [diplomacy] : object {5-18.system.skills.diplomacy}
                base : integer {5-18.system.skills.diplomacy.base} (2 different values)
                    21 (x1)
                    26 (x1)
            intimidation : object {5-18.system.skills.intimidation}
                base : integer {5-18.system.skills.intimidation.base} (2 different values)
                    28 (x1)
                    25 (x1)
            [survival] : object {5-18.system.skills.survival}
                base : integer {5-18.system.skills.survival.base} (same value: 13)
                special : array<object> {5-18.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {5-18.system.skills.survival.special.[]}
                        base : integer {5-18.system.skills.survival.special.[].base} (same value: 17)
                        label : string {5-18.system.skills.survival.special.[].label} (same value: 'to Track')
                        predicate : array<string> {5-18.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-18.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
        traits : object {5-18.system.traits}
            rarity : string {5-18.system.traits.rarity} (3 different values)
                'uncommon' (x2)
                'unique' (x2)
                'rare' (x1)
            size : object {5-18.system.traits.size}
                value : string {5-18.system.traits.size.value} (2 different values)
                    'med' (x3)
                    'lg' (x2)
            value : array<string> {5-18.system.traits.value}
                Length: min=3 max=3
                Value type: string {5-18.system.traits.value.[]} (all different values)
    type : string {5-18.type} (same value: 'npc')