4-06
Different values: 9
=====================================
object {4-06}
    _id : string {4-06._id} (all different values)
    folder : string {4-06.folder} (same value: 'htyklmuU1i5to9hi')
    img : string {4-06.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {4-06.items}
        Length: min=6 max=9
        Value type: object {4-06.items.[]}
            _id : string {4-06.items.[]._id} (47 different values)
            img : string {4-06.items.[].img} (11 different values)
            name : string {4-06.items.[].name} (35 different values)
            sort : integer {4-06.items.[].sort} (all different values)
            system : object {4-06.items.[].system}
                [actionType] : object {4-06.items.[].system.actionType}
                    value : string {4-06.items.[].system.actionType.value} (3 different values)
                        'action' (x19)
                        'passive' (x10)
                        'reaction' (x4)
                [actions] : object {4-06.items.[].system.actions}
                    [value] : integer {4-06.items.[].system.actions.value} (2 different values)
                        1 (x10)
                        2 (x9)
                [attack] : object {4-06.items.[].system.attack}
                    value : string {4-06.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-06.items.[].system.attackEffects}
                    [custom] : string {4-06.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {4-06.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {4-06.items.[].system.attackEffects.value.[]} (2 different values)
                            'grab' (x4)
                            'corrosive-touch' (x1)
                rules : ignored (Foundry rules object) {4-06.items.[].system.rules}
                [autoHeightenLevel] : object {4-06.items.[].system.autoHeightenLevel}
                    value : integer {4-06.items.[].system.autoHeightenLevel.value} (same value: 4)
                [bonus] : object {4-06.items.[].system.bonus}
                    value : integer {4-06.items.[].system.bonus.value} (all different values)
                [bulk] : object {4-06.items.[].system.bulk}
                    value : integer {4-06.items.[].system.bulk.value} (2 different values)
                        1 (x2)
                        2 (x2)
                [damageRolls] : object {4-06.items.[].system.damageRolls}
                    [0] : object {4-06.items.[].system.damageRolls.0}
                        damage : string {4-06.items.[].system.damageRolls.0.damage} (6 different values)
                            '2d10+6' (x1)
                            '2d6+6' (x1)
                            '1d10+9' (x1)
                            '1d8+9' (x1)
                            '2d10+9' (x1)
                            '2d6+9' (x1)
                        damageType : string {4-06.items.[].system.damageRolls.0.damageType} (3 different values)
                            'force' (x2)
                            'piercing' (x2)
                            'bludgeoning' (x2)
                    [5fcLz5SeVDrdpQvi] : object {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi}
                        damage : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: '1d6+6')
                        damageType : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: 'piercing')
                    [6xkwe0kwnpbd9cc44qjd] : object {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd}
                        damage : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (2 different values)
                            '2d6+6' (x1)
                            '2d8+8' (x1)
                        damageType : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: 'slashing')
                    [85oNZAAdpqJbHNus] : object {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus}
                        damage : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values)
                            '2d10+4' (x1)
                            '2d12+6' (x1)
                        damageType : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: 'void')
                    [C3dto96p0HYSkag5] : object {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5}
                        damage : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values)
                            '1d6' (x1)
                            '1d10' (x1)
                        damageType : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: 'void')
                    [EsT0tpcavz8ucnUA] : object {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA}
                        damage : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: '1d6+6')
                        damageType : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: 'piercing')
                    [RdiTetkeosVFLOFa] : object {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa}
                        damage : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values)
                            '2d12' (x1)
                            '3d8' (x1)
                        damageType : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: 'piercing')
                    [WeQXYwiyWClPILzk] : object {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk}
                        damage : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values)
                            '2d12' (x1)
                            '3d8' (x1)
                        damageType : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: 'bludgeoning')
                    ffa7g2lvf7jv6gjy1fer : object {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer}
                        damage : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: '2d4')
                        damageType : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: 'acid')
                    [gceh08woazdfo2apk775] : object {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775}
                        damage : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: '2d6')
                        damageType : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: 'acid')
                    lde52fl5xq95jsxliaa6 : object {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6}
                        damage : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: '1d8+7')
                        damageType : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: 'bludgeoning')
                    [qaljyEZ4SVfHDcTj] : object {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj}
                        damage : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values)
                            '2d12' (x1)
                            '3d8' (x1)
                        damageType : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: 'slashing')
                    [sAsd0MkPp4DJkVZF] : object {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF}
                        damage : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: '2d6+6')
                        damageType : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: 'piercing')
                    [w9e1yTUAV1T10xo1] : object {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1}
                        damage : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: '1d6')
                        damageType : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: 'void')
                    [woExyNPf3OGfAFcY] : object {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY}
                        damage : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: '2d6+6')
                        damageType : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: 'piercing')
                    [xsj02u4j38c3jdz4ek55] : object {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55}
                        damage : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: '2d8+7')
                        damageType : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: 'bludgeoning')
                description : object {4-06.items.[].system.description}
                    value : string {4-06.items.[].system.description.value} (33 different values)
                [baseItem] : string {4-06.items.[].system.baseItem} (2 different values)
                    'spear' (x2)
                    'halberd' (x2)
                [bonusDamage] : object {4-06.items.[].system.bonusDamage}
                    value : integer {4-06.items.[].system.bonusDamage.value} (same value: 0)
                [category] : string {4-06.items.[].system.category} (5 different values)
                    'offensive' (x20)
                    'defensive' (x9)
                    'interaction' (x4)
                    'simple' (x2)
                    'martial' (x2)
                [containerId] : empty
                [equipped] : object {4-06.items.[].system.equipped}
                    carryType : string {4-06.items.[].system.equipped.carryType} (same value: 'held')
                    handsHeld : integer {4-06.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x2)
                        2 (x2)
                    [invested] : empty
                [group] : string {4-06.items.[].system.group} (2 different values)
                    'spear' (x2)
                    'polearm' (x2)
                [hardness] : integer {4-06.items.[].system.hardness} (same value: 0)
                [hp] : object {4-06.items.[].system.hp}
                    max : integer {4-06.items.[].system.hp.max} (same value: 0)
                    value : integer {4-06.items.[].system.hp.value} (same value: 0)
                [material] : object {4-06.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [price] : object {4-06.items.[].system.price}
                    value : object {4-06.items.[].system.price.value}
                        [sp] : integer {4-06.items.[].system.price.value.sp} (same value: 1)
                        gp : integer {4-06.items.[].system.price.value.gp} (same value: 2)
                publication : object {4-06.items.[].system.publication}
                    license : string {4-06.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {4-06.items.[].system.publication.remaster} (same value: False)
                    title : string {4-06.items.[].system.publication.title} (3 different values)
                        '' (x47)
                        'Pathfinder Bestiary' (x9)
                        'Pathfinder Core Rulebook' (x7)
                [quantity] : integer {4-06.items.[].system.quantity} (same value: 1)
                [reload] : object {4-06.items.[].system.reload}
                    value : string {4-06.items.[].system.reload.value} (2 different values)
                        '-' (x2)
                        '' (x2)
                [runes] : object {4-06.items.[].system.runes}
                    potency : integer {4-06.items.[].system.runes.potency} (2 different values)
                        1 (x3)
                        0 (x1)
                    property : array<> {4-06.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {4-06.items.[].system.runes.striking} (2 different values)
                        0 (x2)
                        1 (x2)
                [size] : string {4-06.items.[].system.size} (same value: 'med')
                traits : object {4-06.items.[].system.traits}
                    rarity : string {4-06.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {4-06.items.[].system.traits.traditions}
                        Length: min=2 max=2
                        Value type: string {4-06.items.[].system.traits.traditions.[]} (2 different values)
                            'arcane' (x3)
                            'primal' (x3)
                    value : array<string> {4-06.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {4-06.items.[].system.traits.value.[]} (24 different values)
                [area] : object {4-06.items.[].system.area}
                    type : string {4-06.items.[].system.area.type} (same value: 'burst')
                    value : integer {4-06.items.[].system.area.value} (same value: 20)
                [cost] : object {4-06.items.[].system.cost}
                    value : string {4-06.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {4-06.items.[].system.counteraction} (same value: False)
                [damage] : object {4-06.items.[].system.damage}
                    [0] : object {4-06.items.[].system.damage.0}
                        applyMod : boolean {4-06.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {4-06.items.[].system.damage.0.formula} (3 different values)
                            '6d6' (x1)
                            '3d6' (x1)
                            '2d4' (x1)
                        kinds : array<string> {4-06.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {4-06.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {4-06.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-06.items.[].system.damage.0.type} (same value: 'fire')
                    damageType : string {4-06.items.[].system.damage.damageType} (same value: 'piercing')
                    dice : integer {4-06.items.[].system.damage.dice} (same value: 1)
                    die : string {4-06.items.[].system.damage.die} (2 different values)
                        'd6' (x2)
                        'd10' (x2)
                [defense] : object {4-06.items.[].system.defense}
                    save : object {4-06.items.[].system.defense.save}
                        basic : boolean {4-06.items.[].system.defense.save.basic} (2 different values)
                            True (x1)
                            False (x1)
                        statistic : string {4-06.items.[].system.defense.save.statistic} (same value: 'reflex')
                [duration] : object {4-06.items.[].system.duration}
                    sustained : boolean {4-06.items.[].system.duration.sustained} (2 different values)
                        False (x2)
                        True (x1)
                    value : string {4-06.items.[].system.duration.value} (2 different values)
                        '' (x2)
                        '1 minute' (x1)
                [heightening] : object {4-06.items.[].system.heightening}
                    damage : object {4-06.items.[].system.heightening.damage}
                        0 : string {4-06.items.[].system.heightening.damage.0} (3 different values)
                            '2d6' (x1)
                            '1d6' (x1)
                            '1d4' (x1)
                    interval : integer {4-06.items.[].system.heightening.interval} (same value: 1)
                    type : string {4-06.items.[].system.heightening.type} (same value: 'interval')
                [level] : object {4-06.items.[].system.level}
                    value : integer {4-06.items.[].system.level.value} (4 different values)
                        0 (x4)
                        3 (x1)
                        2 (x1)
                        1 (x1)
                [location] : object {4-06.items.[].system.location}
                    [heightenedLevel] : integer {4-06.items.[].system.location.heightenedLevel} (2 different values)
                        3 (x1)
                        2 (x1)
                    value : string {4-06.items.[].system.location.value} (same value: 'DqllMZa6Ja60FhmJ')
                [prepared] : object {4-06.items.[].system.prepared}
                    value : string {4-06.items.[].system.prepared.value} (same value: 'innate')
                [proficiency] : object {4-06.items.[].system.proficiency}
                    value : integer {4-06.items.[].system.proficiency.value} (same value: 1)
                [range] : object {4-06.items.[].system.range}
                    value : string {4-06.items.[].system.range.value} (2 different values)
                        '30 feet' (x2)
                        '500 feet' (x1)
                [requirements] : string {4-06.items.[].system.requirements} (same value: '')
                [showSlotlessLevels] : object {4-06.items.[].system.showSlotlessLevels}
                    value : boolean {4-06.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {4-06.items.[].system.slots}
                [slug] : string {4-06.items.[].system.slug} (all different values)
                [spelldc] : object {4-06.items.[].system.spelldc}
                    dc : integer {4-06.items.[].system.spelldc.dc} (same value: 25)
                    value : integer {4-06.items.[].system.spelldc.value} (same value: 17)
                [splashDamage] : object {4-06.items.[].system.splashDamage}
                    value : integer {4-06.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {4-06.items.[].system.target}
                    value : string {4-06.items.[].system.target.value} (2 different values)
                        '' (x2)
                        '1 creature' (x1)
                [time] : object {4-06.items.[].system.time}
                    value : string {4-06.items.[].system.time.value} (same value: '2')
                [tradition] : object {4-06.items.[].system.tradition}
                    value : string {4-06.items.[].system.tradition.value} (same value: 'arcane')
                [usage] : object {4-06.items.[].system.usage}
                    value : string {4-06.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x2)
                        'held-in-two-hands' (x2)
                [weaponType] : object {4-06.items.[].system.weaponType}
                    value : string {4-06.items.[].system.weaponType.value} (2 different values)
                        'melee' (x13)
                        'ranged' (x9)
            type : string {4-06.items.[].type} (5 different values)
                'action' (x33)
                'melee' (x22)
                'weapon' (x4)
                'spell' (x3)
                'spellcastingEntry' (x1)
            [_stats] : object {4-06.items.[]._stats}
                compendiumSource : string {4-06.items.[]._stats.compendiumSource} (10 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4)
                    'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x2)
                    'Compendium.pf2e.equipment-srd.Item.dgWxsYm0DWHb27h6' (x2)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x2)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2)
                    'Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd' (x1)
                    'Compendium.pf2e.spells-srd.Item.2ZdHjnpEQJuqOYSG' (x1)
                    'Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe' (x1)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.zU3Ovaet4xQ5Gmvy' (x1)
                    'Actor.neAEB3E1yECRRmEv.Item.3bBspnRqJCqpS3uk' (x1)
            [flags] : object {4-06.items.[].flags}
                pf2e : object {4-06.items.[].flags.pf2e}
                    linkedWeapon : string {4-06.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'pI4pPGaY3GARR6UC' (x2)
                        'gC2mAgLfUgZBDRgZ' (x2)
                        '0zFvRc93Gl6eANug' (x2)
    name : string {4-06.name} (all different values)
    system : object {4-06.system}
        abilities : object {4-06.system.abilities}
            cha : object {4-06.system.abilities.cha}
                mod : integer {4-06.system.abilities.cha.mod} (5 different values)
                    -5 (x5)
                    5 (x1)
                    6 (x1)
                    0 (x1)
                    3 (x1)
            con : object {4-06.system.abilities.con}
                mod : integer {4-06.system.abilities.con.mod} (6 different values)
                    6 (x2)
                    4 (x2)
                    5 (x2)
                    1 (x1)
                    2 (x1)
                    7 (x1)
            dex : object {4-06.system.abilities.dex}
                mod : integer {4-06.system.abilities.dex.mod} (6 different values)
                    4 (x2)
                    2 (x2)
                    -5 (x2)
                    5 (x1)
                    6 (x1)
                    3 (x1)
            int : object {4-06.system.abilities.int}
                mod : integer {4-06.system.abilities.int.mod} (4 different values)
                    -5 (x5)
                    -2 (x2)
                    -1 (x1)
                    0 (x1)
            str : object {4-06.system.abilities.str}
                mod : integer {4-06.system.abilities.str.mod} (4 different values)
                    4 (x3)
                    2 (x2)
                    7 (x2)
                    6 (x2)
            wis : object {4-06.system.abilities.wis}
                mod : integer {4-06.system.abilities.wis.mod} (5 different values)
                    0 (x3)
                    2 (x2)
                    3 (x2)
                    4 (x1)
                    5 (x1)
        attributes : object {4-06.system.attributes}
            ac : object {4-06.system.attributes.ac}
                details : string {4-06.system.attributes.ac.details} (same value: '')
                value : integer {4-06.system.attributes.ac.value} (7 different values)
                    22 (x2)
                    25 (x2)
                    28 (x1)
                    27 (x1)
                    30 (x1)
                    14 (x1)
                    12 (x1)
            allSaves : object {4-06.system.attributes.allSaves}
                value : string {4-06.system.attributes.allSaves.value} (same value: '')
            hp : object {4-06.system.attributes.hp}
                details : string {4-06.system.attributes.hp.details} (same value: '')
                max : integer {4-06.system.attributes.hp.max} (7 different values)
                    115 (x2)
                    150 (x2)
                    105 (x1)
                    140 (x1)
                    55 (x1)
                    95 (x1)
                    165 (x1)
                temp : integer {4-06.system.attributes.hp.temp} (same value: 0)
                value : integer {4-06.system.attributes.hp.value} (7 different values)
                    115 (x2)
                    150 (x2)
                    105 (x1)
                    140 (x1)
                    55 (x1)
                    95 (x1)
                    165 (x1)
            [immunities] : array<object> {4-06.system.attributes.immunities}
                Length: min=0 max=13
                Value type: object {4-06.system.attributes.immunities.[]}
                    type : string {4-06.system.attributes.immunities.[].type} (21 different values)
            speed : object {4-06.system.attributes.speed}
                [details] : string {4-06.system.attributes.speed.details} (same value: 'suction')
                otherSpeeds : array<object> {4-06.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {4-06.system.attributes.speed.otherSpeeds.[]}
                        type : string {4-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'fly' (x3)
                            'climb' (x2)
                        value : integer {4-06.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            60 (x2)
                            40 (x1)
                            20 (x1)
                            10 (x1)
                value : integer {4-06.system.attributes.speed.value} (4 different values)
                    20 (x5)
                    25 (x2)
                    0 (x1)
                    15 (x1)
            [resistances] : array<object> {4-06.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {4-06.system.attributes.resistances.[]}
                    exceptions : array<string> {4-06.system.attributes.resistances.[].exceptions}
                        Length: min=2 max=2
                        Value type: string {4-06.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            'adamantine' (x4)
                            'orichalcum' (x4)
                    type : string {4-06.system.attributes.resistances.[].type} (same value: 'physical')
                    value : integer {4-06.system.attributes.resistances.[].value} (2 different values)
                        5 (x3)
                        7 (x1)
            [weaknesses] : array<object> {4-06.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {4-06.system.attributes.weaknesses.[]}
                    type : string {4-06.system.attributes.weaknesses.[].type} (2 different values)
                        'electricity' (x4)
                        'orichalcum' (x4)
                    value : integer {4-06.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x6)
                        7 (x2)
        details : object {4-06.system.details}
            blurb : string {4-06.system.details.blurb} (6 different values)
                'Variant harpy' (x2)
                '' (x2)
                'Variant clockwork soldier' (x2)
                'Variant roiling incant' (x1)
                'Variant black pudding' (x1)
                'Variant ochre jelly' (x1)
            languages : object {4-06.system.details.languages}
                details : string {4-06.system.details.languages.details} (same value: '')
                value : array<string> {4-06.system.details.languages.value}
                    Length: min=0 max=1
                    Value type: string {4-06.system.details.languages.value.[]} (same value: 'common')
            level : object {4-06.system.details.level}
                value : integer {4-06.system.details.level.value} (5 different values)
                    7 (x4)
                    5 (x2)
                    9 (x1)
                    8 (x1)
                    10 (x1)
            privateNotes : string {4-06.system.details.privateNotes} (same value: '')
            publicNotes : string {4-06.system.details.publicNotes} (5 different values)
            publication : object {4-06.system.details.publication}
                license : string {4-06.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-06.system.details.publication.remaster} (same value: False)
                title : string {4-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory')
        initiative : object {4-06.system.initiative}
            statistic : string {4-06.system.initiative.statistic} (same value: 'perception')
        perception : object {4-06.system.perception}
            details : string {4-06.system.perception.details} (same value: '')
            mod : integer {4-06.system.perception.mod} (8 different values)
                18 (x2)
                12 (x1)
                15 (x1)
                11 (x1)
                14 (x1)
                21 (x1)
                9 (x1)
                7 (x1)
            senses : array<object> {4-06.system.perception.senses}
                Length: min=0 max=1
                Value type: object {4-06.system.perception.senses.[]}
                    acuity : string {4-06.system.perception.senses.[].acuity} (same value: 'precise')
                    range : integer {4-06.system.perception.senses.[].range} (same value: 60)
                    type : string {4-06.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x6)
                        'motion-sense' (x2)
            vision : boolean {4-06.system.perception.vision} (same value: False)
        resources : object {4-06.system.resources}
            [focus] : object {4-06.system.resources.focus}
                max : integer {4-06.system.resources.focus.max} (same value: 0)
                value : integer {4-06.system.resources.focus.value} (same value: 0)
        saves : object {4-06.system.saves}
            fortitude : object {4-06.system.saves.fortitude}
                saveDetail : string {4-06.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-06.system.saves.fortitude.value} (5 different values)
                    15 (x3)
                    18 (x3)
                    16 (x1)
                    12 (x1)
                    21 (x1)
            reflex : object {4-06.system.saves.reflex}
                saveDetail : string {4-06.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-06.system.saves.reflex.value} (all different values)
            will : object {4-06.system.saves.will}
                saveDetail : string {4-06.system.saves.will.saveDetail} (same value: '')
                value : integer {4-06.system.saves.will.value} (8 different values)
                    12 (x2)
                    15 (x1)
                    18 (x1)
                    9 (x1)
                    14 (x1)
                    17 (x1)
                    11 (x1)
                    7 (x1)
        skills : object {4-06.system.skills}
            [acrobatics] : object {4-06.system.skills.acrobatics}
                base : integer {4-06.system.skills.acrobatics.base} (2 different values)
                    16 (x2)
                    21 (x1)
            athletics : object {4-06.system.skills.athletics}
                base : integer {4-06.system.skills.athletics.base} (4 different values)
                    13 (x2)
                    18 (x2)
                    17 (x1)
                    22 (x1)
                [special] : array<object> {4-06.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {4-06.system.skills.athletics.special.[]}
                        base : integer {4-06.system.skills.athletics.special.[].base} (2 different values)
                            20 (x1)
                            24 (x1)
                        label : string {4-06.system.skills.athletics.special.[].label} (same value: 'to Disarm, Grappe, or avoid being Disarmed')
                        predicate : array<object> {4-06.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {4-06.system.skills.athletics.special.[].predicate.[]}
                                or : array<string> {4-06.system.skills.athletics.special.[].predicate.[].or}
                                    Length: min=3 max=3
                                    Value type: string {4-06.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
                                        'action:disarm' (x2)
                                        'action:grapple' (x2)
                                        'avoid-disarm' (x2)
            [deception] : object {4-06.system.skills.deception}
                base : integer {4-06.system.skills.deception.base} (2 different values)
                    17 (x1)
                    21 (x1)
            [intimidation] : object {4-06.system.skills.intimidation}
                base : integer {4-06.system.skills.intimidation.base} (2 different values)
                    15 (x1)
                    19 (x1)
            [performance] : object {4-06.system.skills.performance}
                base : integer {4-06.system.skills.performance.base} (2 different values)
                    17 (x1)
                    21 (x1)
                special : array<object> {4-06.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {4-06.system.skills.performance.special.[]}
                        base : integer {4-06.system.skills.performance.special.[].base} (2 different values)
                            19 (x1)
                            23 (x1)
                        label : string {4-06.system.skills.performance.special.[].label} (same value: 'singing')
                        predicate : array<string> {4-06.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {4-06.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing')
            [stealth] : object {4-06.system.skills.stealth}
                base : integer {4-06.system.skills.stealth.base} (2 different values)
                    11 (x1)
                    15 (x1)
        traits : object {4-06.system.traits}
            rarity : string {4-06.system.traits.rarity} (2 different values)
                'rare' (x5)
                'uncommon' (x4)
            size : object {4-06.system.traits.size}
                value : string {4-06.system.traits.size.value} (3 different values)
                    'med' (x6)
                    'lg' (x2)
                    'huge' (x1)
            value : array<string> {4-06.system.traits.value}
                Length: min=2 max=4
                Value type: string {4-06.system.traits.value.[]} (8 different values)
                    'mindless' (x5)
                    'chaotic' (x4)
                    'evil' (x4)
                    'clockwork' (x4)
                    'construct' (x4)
                    'humanoid' (x2)
                    'ooze' (x2)
                    'arcane' (x1)
    type : string {4-06.type} (same value: 'npc')