3-15
Different values: 11
=====================================
object {3-15}
    _id : string {3-15._id} (all different values)
    folder : string {3-15.folder} (same value: 'WgJldjMi4eXTp0vU')
    img : string {3-15.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {3-15.items}
        Length: min=5 max=26
        Value type: object {3-15.items.[]}
            _id : string {3-15.items.[]._id} (93 different values)
            img : string {3-15.items.[].img} (41 different values)
            name : string {3-15.items.[].name} (83 different values)
            sort : integer {3-15.items.[].sort} (26 different values)
            system : object {3-15.items.[].system}
                [acBonus] : integer {3-15.items.[].system.acBonus} (same value: 3)
                [actionType] : object {3-15.items.[].system.actionType}
                    value : string {3-15.items.[].system.actionType.value} (4 different values)
                        'passive' (x36)
                        'action' (x13)
                        'free' (x5)
                        'reaction' (x4)
                [actions] : object {3-15.items.[].system.actions}
                    [value] : integer {3-15.items.[].system.actions.value} (2 different values)
                        2 (x8)
                        1 (x5)
                [area] : object {3-15.items.[].system.area}
                    [details] : string {3-15.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {3-15.items.[].system.area.type} (3 different values)
                        'burst' (x11)
                        'cone' (x5)
                        'cylinder' (x1)
                    value : integer {3-15.items.[].system.area.value} (7 different values)
                        10 (x7)
                        60 (x3)
                        15 (x2)
                        20 (x2)
                        5 (x1)
                        40 (x1)
                        50 (x1)
                [attack] : object {3-15.items.[].system.attack}
                    value : string {3-15.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-15.items.[].system.attackEffects}
                    [custom] : string {3-15.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-15.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3-15.items.[].system.attackEffects.value.[]} (5 different values)
                            'improved-grab' (x3)
                            'shuln-saliva' (x2)
                            'isqulugia' (x1)
                            'purple-worm-venom' (x1)
                            'regurgitate' (x1)
                [autoHeightenLevel] : object {3-15.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3-15.items.[].system.baseItem} (2 different values)
                    'staff' (x3)
                    'hide-armor' (x3)
                [bonus] : object {3-15.items.[].system.bonus}
                    value : integer {3-15.items.[].system.bonus.value} (10 different values)
                        24 (x4)
                        20 (x4)
                        0 (x3)
                        23 (x3)
                        18 (x2)
                        27 (x2)
                        26 (x2)
                        25 (x1)
                        22 (x1)
                        16 (x1)
                [bonusDamage] : object {3-15.items.[].system.bonusDamage}
                    value : integer {3-15.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-15.items.[].system.bulk}
                    value : mixed
                        integer {3-15.items.[].system.bulk.value} (2 different values)
                            1 (x3)
                            2 (x3)
                        float {3-15.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {3-15.items.[].system.category} (6 different values)
                    'offensive' (x36)
                    'defensive' (x12)
                    'interaction' (x10)
                    'simple' (x3)
                    'medium' (x3)
                    'scroll' (x3)
                [counteraction] : boolean {3-15.items.[].system.counteraction} (same value: False)
                [damage] : object {3-15.items.[].system.damage}
                    [0] : object {3-15.items.[].system.damage.0}
                        [category] : empty
                        formula : string {3-15.items.[].system.damage.0.formula} (6 different values)
                            '12d6' (x3)
                            '8d6' (x3)
                            '1d6' (x3)
                            '1d8' (x3)
                            '2d4' (x3)
                            '14d6' (x1)
                        kinds : array<string> {3-15.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {3-15.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x16)
                                'healing' (x3)
                        materials : array<> {3-15.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-15.items.[].system.damage.0.type} (5 different values)
                            'cold' (x6)
                            'piercing' (x3)
                            'acid' (x3)
                            'vitality' (x3)
                            'fire' (x1)
                        [applyMod] : boolean {3-15.items.[].system.damage.0.applyMod} (same value: False)
                    [damageType] : string {3-15.items.[].system.damage.damageType} (same value: 'bludgeoning')
                    [dice] : integer {3-15.items.[].system.damage.dice} (same value: 1)
                    [die] : string {3-15.items.[].system.damage.die} (same value: 'd4')
                    [gcovwqxwitqchoin] : object {3-15.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {3-15.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {3-15.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {3-15.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {3-15.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {3-15.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {3-15.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-15.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                description : object {3-15.items.[].system.description}
                    value : string {3-15.items.[].system.description.value} (75 different values)
                [damageRolls] : object {3-15.items.[].system.damageRolls}
                    [0] : object {3-15.items.[].system.damageRolls.0}
                        damage : string {3-15.items.[].system.damageRolls.0.damage} (5 different values)
                            '2d8+15' (x2)
                            '2d8+13' (x2)
                            '1d12+15' (x1)
                            '1d10+13' (x1)
                            '2d12+9' (x1)
                        damageType : string {3-15.items.[].system.damageRolls.0.damageType} (2 different values)
                            'slashing' (x6)
                            'bludgeoning' (x1)
                    [1] : object {3-15.items.[].system.damageRolls.1}
                        damage : string {3-15.items.[].system.damageRolls.1.damage} (same value: '3d6')
                        damageType : string {3-15.items.[].system.damageRolls.1.damageType} (same value: 'piercing')
                    [1ct5xtyrbqxkeve4gasj] : object {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj}
                        damage : string {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damage} (same value: '3d10+13')
                        damageType : string {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damageType} (same value: 'piercing')
                    [75hbbls6ybqiuo9y0123] : object {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123}
                        damage : string {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damage} (2 different values)
                            '2d4+4' (x2)
                            '2d4+2' (x1)
                        damageType : string {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damageType} (same value: 'bludgeoning')
                    [c9wyts2r994eq8jhnch0] : object {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0}
                        damage : string {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damage} (same value: '1d10+11')
                        damageType : string {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damageType} (same value: 'bludgeoning')
                    [euiszbaasvqek43hpvu8] : object {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8}
                        damage : string {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damage} (2 different values)
                            '3d8+9' (x1)
                            '3d8+12' (x1)
                        damageType : string {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damageType} (same value: 'piercing')
                    [i7sr4woj09gu4xx7dnoc] : object {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc}
                        damage : string {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damage} (2 different values)
                            '2d18+8' (x1)
                            '2d10+10' (x1)
                        damageType : string {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damageType} (same value: 'piercing')
                    [u7glfm4e26u0qq9lf0ii] : object {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii}
                        damage : string {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damage} (same value: '2d12+13')
                        damageType : string {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damageType} (same value: 'piercing')
                    [wq5dqagsc3rvealyfhid] : object {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid}
                        damage : string {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damage} (2 different values)
                            '3d8+8' (x1)
                            '2d8+10' (x1)
                        damageType : string {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damageType} (same value: 'slashing')
                publication : object {3-15.items.[].system.publication}
                    license : string {3-15.items.[].system.publication.license} (2 different values)
                        'OGL' (x155)
                        'ORC' (x7)
                    remaster : boolean {3-15.items.[].system.publication.remaster} (2 different values)
                        False (x155)
                        True (x7)
                    title : string {3-15.items.[].system.publication.title} (6 different values)
                        '' (x87)
                        'Pathfinder Core Rulebook' (x50)
                        'Pathfinder Bestiary' (x15)
                        'Pathfinder Player Core' (x4)
                        'Pathfinder Advanced Player\'s Guide' (x3)
                        'Pathfinder GM Core' (x3)
                [checkPenalty] : integer {3-15.items.[].system.checkPenalty} (same value: -2)
                rules : ignored (Foundry rules object) {3-15.items.[].system.rules}
                [containerId] : empty
                [cost] : object {3-15.items.[].system.cost}
                    value : string {3-15.items.[].system.cost.value} (same value: '')
                [deathNote] : boolean {3-15.items.[].system.deathNote} (same value: True)
                [defense] : object {3-15.items.[].system.defense}
                    save : object {3-15.items.[].system.defense.save}
                        basic : boolean {3-15.items.[].system.defense.save.basic} (2 different values)
                            False (x21)
                            True (x6)
                        statistic : string {3-15.items.[].system.defense.save.statistic} (3 different values)
                            'reflex' (x13)
                            'fortitude' (x7)
                            'will' (x7)
                [dexCap] : integer {3-15.items.[].system.dexCap} (same value: 2)
                [duration] : object {3-15.items.[].system.duration}
                    sustained : boolean {3-15.items.[].system.duration.sustained} (2 different values)
                        False (x61)
                        True (x5)
                    value : string {3-15.items.[].system.duration.value} (9 different values)
                        '' (x30)
                        '1 minute' (x10)
                        'varies' (x7)
                        '10 minutes' (x7)
                        '5 minutes' (x4)
                        'until the next time you make your daily preparations' (x4)
                        '1 or more rounds (see below)' (x2)
                        '24 hours' (x1)
                        '1 hour' (x1)
                [equipped] : object {3-15.items.[].system.equipped}
                    carryType : string {3-15.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {3-15.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {3-15.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {3-15.items.[].system.frequency}
                    max : integer {3-15.items.[].system.frequency.max} (same value: 1)
                    per : string {3-15.items.[].system.frequency.per} (same value: 'day')
                    value : integer {3-15.items.[].system.frequency.value} (same value: 1)
                [group] : string {3-15.items.[].system.group} (2 different values)
                    'club' (x3)
                    'leather' (x3)
                [hardness] : integer {3-15.items.[].system.hardness} (same value: 0)
                [heightening] : object {3-15.items.[].system.heightening}
                    [damage] : object {3-15.items.[].system.heightening.damage}
                        0 : string {3-15.items.[].system.heightening.damage.0} (3 different values)
                            '2d6' (x7)
                            '1d8' (x3)
                            '1d4' (x3)
                    [interval] : integer {3-15.items.[].system.heightening.interval} (same value: 1)
                    type : string {3-15.items.[].system.heightening.type} (2 different values)
                        'interval' (x13)
                        'fixed' (x10)
                    [levels] : object {3-15.items.[].system.heightening.levels}
                        [3] : object {3-15.items.[].system.heightening.levels.3}
                            [damage] : object {3-15.items.[].system.heightening.levels.3.damage}
                                0 : object {3-15.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {3-15.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {3-15.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {3-15.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-15.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {3-15.items.[].system.heightening.levels.3.target}
                                value : string {3-15.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                        4 : object {3-15.items.[].system.heightening.levels.4}
                            area : object {3-15.items.[].system.heightening.levels.4.area}
                                areaType : string {3-15.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
                                value : string {3-15.items.[].system.heightening.levels.4.area.value} (same value: '20')
                            range : object {3-15.items.[].system.heightening.levels.4.range}
                                value : string {3-15.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
                        [5] : object {3-15.items.[].system.heightening.levels.5}
                            damage : object {3-15.items.[].system.heightening.levels.5.damage}
                                0 : object {3-15.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {3-15.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {3-15.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {3-15.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-15.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [7] : object {3-15.items.[].system.heightening.levels.7}
                            [damage] : object {3-15.items.[].system.heightening.levels.7.damage}
                                0 : object {3-15.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {3-15.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {3-15.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {3-15.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-15.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {3-15.items.[].system.heightening.levels.7.target}
                                value : string {3-15.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures')
                        [9] : object {3-15.items.[].system.heightening.levels.9}
                            damage : object {3-15.items.[].system.heightening.levels.9.damage}
                                0 : object {3-15.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {3-15.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {3-15.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {3-15.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-15.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [hp] : object {3-15.items.[].system.hp}
                    max : integer {3-15.items.[].system.hp.max} (same value: 0)
                    value : integer {3-15.items.[].system.hp.value} (same value: 0)
                [level] : object {3-15.items.[].system.level}
                    value : integer {3-15.items.[].system.level.value} (10 different values)
                        1 (x25)
                        5 (x13)
                        3 (x9)
                        6 (x7)
                        4 (x7)
                        0 (x6)
                        2 (x3)
                        11 (x2)
                        7 (x2)
                        9 (x1)
                [location] : object {3-15.items.[].system.location}
                    [heightenedLevel] : integer {3-15.items.[].system.location.heightenedLevel} (2 different values)
                        4 (x3)
                        1 (x1)
                    [uses] : object {3-15.items.[].system.location.uses}
                        max : integer {3-15.items.[].system.location.uses.max} (same value: 3)
                        value : integer {3-15.items.[].system.location.uses.value} (same value: 3)
                    value : string {3-15.items.[].system.location.value} (3 different values)
                        'c5mAG4o3GPHnBoMP' (x50)
                        '5p5UO2vVsNmY2INe' (x8)
                        'boOcmJoGp5w8sRkS' (x8)
                [material] : object {3-15.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {3-15.items.[].system.mod}
                    value : integer {3-15.items.[].system.mod.value} (2 different values)
                        19 (x2)
                        16 (x1)
                [overlays] : object {3-15.items.[].system.overlays}
                    37gy7l19tik74o4s : object {3-15.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {3-15.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {3-15.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x3)
                                        'healing' (x3)
                                        'manipulate' (x3)
                                        'vitality' (x3)
                    7qdtetowq348s9oc : object {3-15.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {3-15.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {3-15.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x3)
                                        'healing' (x3)
                                        'manipulate' (x3)
                                        'vitality' (x3)
                    lfxcoz2d3f8j2zq1 : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x3)
                                        'healing' (x3)
                                        'manipulate' (x3)
                                        'vitality' (x3)
                [prepared] : object {3-15.items.[].system.prepared}
                    flexible : boolean {3-15.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-15.items.[].system.prepared.value} (2 different values)
                        'prepared' (x3)
                        'innate' (x3)
                [price] : object {3-15.items.[].system.price}
                    value : object {3-15.items.[].system.price.value}
                        [gp] : integer {3-15.items.[].system.price.value.gp} (3 different values)
                            2 (x3)
                            300 (x2)
                            150 (x1)
                [proficiency] : object {3-15.items.[].system.proficiency}
                    value : integer {3-15.items.[].system.proficiency.value} (2 different values)
                        1 (x3)
                        0 (x3)
                [proficient] : object {3-15.items.[].system.proficient}
                    value : integer {3-15.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {3-15.items.[].system.quantity} (same value: 1)
                [range] : object {3-15.items.[].system.range}
                    value : string {3-15.items.[].system.range.value} (6 different values)
                        '30 feet' (x20)
                        '120 feet' (x18)
                        'touch' (x16)
                        '' (x6)
                        'varies' (x3)
                        '500 feet' (x3)
                [reload] : object {3-15.items.[].system.reload}
                    value : string {3-15.items.[].system.reload.value} (same value: '')
                [requirements] : string {3-15.items.[].system.requirements} (same value: '')
                [runes] : object {3-15.items.[].system.runes}
                    potency : integer {3-15.items.[].system.runes.potency} (same value: 1)
                    property : array<> {3-15.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {3-15.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-15.items.[].system.runes.striking} (same value: 1)
                [size] : string {3-15.items.[].system.size} (same value: 'med')
                [slots] : object {3-15.items.[].system.slots}
                    [slot0] : object {3-15.items.[].system.slots.slot0}
                        max : integer {3-15.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {3-15.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {3-15.items.[].system.slots.slot0.prepared.[]}
                                id : string {3-15.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'mFstY6UY5AtK9xm1' (x3)
                                    'c9fCd97It4sWXUPA' (x3)
                                    'X1zMemEejg9OlINO' (x3)
                                    'jV0Ii2o4YYDggg3i' (x3)
                                    'iTKWPKqHKtjYhMGe' (x3)
                    [slot3] : object {3-15.items.[].system.slots.slot3}
                        max : integer {3-15.items.[].system.slots.slot3.max} (same value: 4)
                        prepared : array<object> {3-15.items.[].system.slots.slot3.prepared}
                            Length: min=4 max=4
                            Value type: object {3-15.items.[].system.slots.slot3.prepared.[]}
                                id : string {3-15.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    'gYCGPoeDfZJDqFTl' (x3)
                                    '3aXwAKB9WtCCyMLS' (x3)
                                    'uvbNRjohhbP8UV3Y' (x3)
                                    'hm7S7qEzPNqqPKzc' (x3)
                    [slot4] : object {3-15.items.[].system.slots.slot4}
                        max : integer {3-15.items.[].system.slots.slot4.max} (same value: 4)
                        prepared : array<object> {3-15.items.[].system.slots.slot4.prepared}
                            Length: min=4 max=4
                            Value type: object {3-15.items.[].system.slots.slot4.prepared.[]}
                                id : string {3-15.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    'hm7S7qEzPNqqPKzc' (x6)
                                    '7hyLZ7BE0RbQFIjJ' (x3)
                                    '3I8CInNeYj7j4iJC' (x3)
                    [slot5] : object {3-15.items.[].system.slots.slot5}
                        max : integer {3-15.items.[].system.slots.slot5.max} (2 different values)
                            4 (x2)
                            3 (x1)
                        prepared : array<object> {3-15.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=4
                            Value type: object {3-15.items.[].system.slots.slot5.prepared.[]}
                                id : string {3-15.items.[].system.slots.slot5.prepared.[].id} (4 different values)
                                    'MO2V058hRBnXbHY4' (x3)
                                    'CPd9I6KY3BWhm2h4' (x3)
                                    '73FcW9hxDA8aeGgT' (x3)
                                    'hm7S7qEzPNqqPKzc' (x2)
                    [slot6] : object {3-15.items.[].system.slots.slot6}
                        max : integer {3-15.items.[].system.slots.slot6.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        prepared : array<object> {3-15.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=4
                            Value type: object {3-15.items.[].system.slots.slot6.prepared.[]}
                                id : string {3-15.items.[].system.slots.slot6.prepared.[].id} (4 different values)
                                    'iDOmLldWeH92acN4' (x2)
                                    'AFrs7Qdxl2P6N3tv' (x2)
                                    'JkKgkTQDjHylEL0T' (x2)
                                    'hm7S7qEzPNqqPKzc' (x1)
                    [slot7] : object {3-15.items.[].system.slots.slot7}
                        max : integer {3-15.items.[].system.slots.slot7.max} (same value: 3)
                        prepared : array<object> {3-15.items.[].system.slots.slot7.prepared}
                            Length: min=3 max=3
                            Value type: object {3-15.items.[].system.slots.slot7.prepared.[]}
                                id : string {3-15.items.[].system.slots.slot7.prepared.[].id} (3 different values)
                                    '7KKHrst3qiOlWyLu' (x1)
                                    '73FcW9hxDA8aeGgT' (x1)
                                    'ksWcfDNGDpF63VjC' (x1)
                [slug] : string {3-15.items.[].system.slug} (45 different values)
                [speedPenalty] : integer {3-15.items.[].system.speedPenalty} (same value: -5)
                [spell] : object {3-15.items.[].system.spell}
                    _id : string {3-15.items.[].system.spell._id} (3 different values)
                        'lXgzA5H9dj7TZIwp' (x1)
                        'sTn7EQ0Eh0kfG64X' (x1)
                        'P7opBCbwZQ3cTGbk' (x1)
                    _stats : object {3-15.items.[].system.spell._stats}
                        compendiumSource : string {3-15.items.[].system.spell._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs')
                    img : string {3-15.items.[].system.spell.img} (same value: 'icons/magic/life/cross-worn-green.webp')
                    name : string {3-15.items.[].system.spell.name} (same value: 'Heal')
                    sort : integer {3-15.items.[].system.spell.sort} (same value: 0)
                    system : object {3-15.items.[].system.spell.system}
                        [area] : empty
                        cost : object {3-15.items.[].system.spell.system.cost}
                            value : string {3-15.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {3-15.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {3-15.items.[].system.spell.system.damage}
                            0 : object {3-15.items.[].system.spell.system.damage.0}
                                applyMod : boolean {3-15.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : empty
                                formula : string {3-15.items.[].system.spell.system.damage.0.formula} (same value: '1d8')
                                kinds : array<string> {3-15.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=2 max=2
                                    Value type: string {3-15.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
                                        'damage' (x3)
                                        'healing' (x3)
                                materials : array<> {3-15.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: empty
                                type : string {3-15.items.[].system.spell.system.damage.0.type} (same value: 'vitality')
                        defense : object {3-15.items.[].system.spell.system.defense}
                            save : object {3-15.items.[].system.spell.system.defense.save}
                                basic : boolean {3-15.items.[].system.spell.system.defense.save.basic} (same value: True)
                                statistic : string {3-15.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
                        description : object {3-15.items.[].system.spell.system.description}
                            value : string {3-15.items.[].system.spell.system.description.value} (same value: '<p>You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
                            <p><span class="action-glyph">1</span> The spell has a range of touch.</p>
                            <p><span class="action-glyph">2</span> <strong>(concentrate)</strong> The spell has a range of 30 feet. If you\'re healing a living creature, increase the Hit Points restored by 8.</p>
                            <p><span class="action-glyph">3</span> <strong>(concentrate)</strong> You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.</p>
                            <hr />
                            <p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>')
                        duration : object {3-15.items.[].system.spell.system.duration}
                            sustained : boolean {3-15.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {3-15.items.[].system.spell.system.duration.value} (same value: '')
                        heightening : object {3-15.items.[].system.spell.system.heightening}
                            damage : object {3-15.items.[].system.spell.system.heightening.damage}
                                0 : string {3-15.items.[].system.spell.system.heightening.damage.0} (same value: '1d8')
                            interval : integer {3-15.items.[].system.spell.system.heightening.interval} (same value: 1)
                            type : string {3-15.items.[].system.spell.system.heightening.type} (same value: 'interval')
                        level : object {3-15.items.[].system.spell.system.level}
                            value : integer {3-15.items.[].system.spell.system.level.value} (same value: 1)
                        location : object {3-15.items.[].system.spell.system.location}
                            heightenedLevel : integer {3-15.items.[].system.spell.system.location.heightenedLevel} (2 different values)
                                6 (x2)
                                5 (x1)
                            [value] : empty
                        overlays : object {3-15.items.[].system.spell.system.overlays}
                            37gy7l19tik74o4s : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s}
                                _id : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                                name : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                                overlayType : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                                sort : integer {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                                system : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system}
                                    damage : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
                                        0 : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
                                            formula : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                            kinds : array<string> {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                                    [defense] : empty
                                    heightening : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
                                        damage : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                            0 : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                                    range : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range}
                                        value : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                                    time : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time}
                                        value : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                                    traits : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
                                        value : array<string> {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                                'concentrate' (x3)
                                                'healing' (x3)
                                                'manipulate' (x3)
                                                'vitality' (x3)
                            7qdtetowq348s9oc : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc}
                                _id : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                                overlayType : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                                sort : integer {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                                system : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system}
                                    range : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range}
                                        value : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                                    time : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time}
                                        value : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                            7vbvdrv2cl87sqta : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta}
                                _id : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                                overlayType : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                                sort : integer {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                                system : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system}
                                    area : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area}
                                        type : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                        value : integer {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                                    range : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
                                        value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                                    target : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
                                        value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                                    time : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
                                        value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                                    traits : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
                                        value : array<string> {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                                'concentrate' (x3)
                                                'healing' (x3)
                                                'manipulate' (x3)
                                                'vitality' (x3)
                            lfxcoz2d3f8j2zq1 : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1}
                                _id : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                                name : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                                overlayType : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                                sort : integer {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                                system : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
                                    damage : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                        0 : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                            kinds : array<string> {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                                    range : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                        value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                                    target : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                        value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                                    time : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                        value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                                    traits : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                        value : array<string> {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                                'concentrate' (x3)
                                                'healing' (x3)
                                                'manipulate' (x3)
                                                'vitality' (x3)
                        publication : object {3-15.items.[].system.spell.system.publication}
                            license : string {3-15.items.[].system.spell.system.publication.license} (same value: 'ORC')
                            remaster : boolean {3-15.items.[].system.spell.system.publication.remaster} (same value: True)
                            title : string {3-15.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
                        range : object {3-15.items.[].system.spell.system.range}
                            value : string {3-15.items.[].system.spell.system.range.value} (same value: 'varies')
                        requirements : string {3-15.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {3-15.items.[].system.spell.system.rules}
                        slug : string {3-15.items.[].system.spell.system.slug} (same value: 'heal')
                        target : object {3-15.items.[].system.spell.system.target}
                            value : string {3-15.items.[].system.spell.system.target.value} (same value: '1 willing living creature or 1 undead')
                        time : object {3-15.items.[].system.spell.system.time}
                            value : string {3-15.items.[].system.spell.system.time.value} (same value: '1 to 3')
                        traits : object {3-15.items.[].system.spell.system.traits}
                            rarity : string {3-15.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {3-15.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {3-15.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    'divine' (x3)
                                    'primal' (x3)
                            value : array<string> {3-15.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {3-15.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    'healing' (x3)
                                    'manipulate' (x3)
                                    'vitality' (x3)
                    type : string {3-15.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {3-15.items.[].system.spelldc}
                    dc : integer {3-15.items.[].system.spelldc.dc} (2 different values)
                        28 (x4)
                        30 (x2)
                    item : integer {3-15.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {3-15.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-15.items.[].system.spelldc.value} (2 different values)
                        20 (x4)
                        22 (x2)
                [splashDamage] : object {3-15.items.[].system.splashDamage}
                    value : integer {3-15.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {3-15.items.[].system.strength} (same value: 2)
                [target] : object {3-15.items.[].system.target}
                    value : string {3-15.items.[].system.target.value} (10 different values)
                        '1 creature' (x22)
                        '' (x22)
                        '1 living creature touched' (x3)
                        '1 creature touched' (x3)
                        'cube of stone 10 feet across or smaller' (x3)
                        '1 willing living creature or 1 undead' (x3)
                        '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x3)
                        '1 dying creature' (x3)
                        '1 creature made of flesh' (x2)
                        'petrified creature or human-size stone object' (x2)
                [time] : object {3-15.items.[].system.time}
                    value : string {3-15.items.[].system.time.value} (5 different values)
                        '2' (x59)
                        '1 to 3' (x3)
                        '3' (x2)
                        '1 minute' (x1)
                        '10 minutes' (x1)
                [tradition] : object {3-15.items.[].system.tradition}
                    value : string {3-15.items.[].system.tradition.value} (same value: 'primal')
                [traits] : object {3-15.items.[].system.traits}
                    rarity : string {3-15.items.[].system.traits.rarity} (2 different values)
                        'common' (x152)
                        'uncommon' (x1)
                    [traditions] : array<string> {3-15.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {3-15.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x62)
                            'arcane' (x48)
                            'occult' (x25)
                            'divine' (x24)
                    value : array<string> {3-15.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {3-15.items.[].system.traits.value.[]} (38 different values)
                [usage] : object {3-15.items.[].system.usage}
                    value : string {3-15.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [uses] : object {3-15.items.[].system.uses}
                    autoDestroy : boolean {3-15.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {3-15.items.[].system.uses.max} (same value: 1)
                    value : integer {3-15.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {3-15.items.[].system.weaponType}
                    value : string {3-15.items.[].system.weaponType.value} (2 different values)
                        'melee' (x19)
                        'ranged' (x1)
            type : string {3-15.items.[].type} (8 different values)
                'spell' (x66)
                'action' (x58)
                'melee' (x20)
                'spellcastingEntry' (x6)
                'weapon' (x3)
                'armor' (x3)
                'consumable' (x3)
                'lore' (x3)
            [_stats] : object {3-15.items.[]._stats}
                compendiumSource : string {3-15.items.[]._stats.compendiumSource} (43 different values)
            [flags] : object {3-15.items.[].flags}
                pf2e : object {3-15.items.[].flags.pf2e}
                    linkedWeapon : string {3-15.items.[].flags.pf2e.linkedWeapon} (same value: 'qXrPPWuFK3gBJ0SJ')
    name : string {3-15.name} (all different values)
    [prototypeToken] : object {3-15.prototypeToken}
        name : string {3-15.prototypeToken.name} (5 different values)
            'Eltha Embercall' (x3)
            'Caliclotherax' (x2)
            'Sparkles' (x2)
            'Drakauthix' (x1)
            'Old Drakauthix' (x1)
    system : object {3-15.system}
        abilities : object {3-15.system.abilities}
            cha : object {3-15.system.abilities.cha}
                mod : integer {3-15.system.abilities.cha.mod} (4 different values)
                    1 (x5)
                    5 (x3)
                    0 (x2)
                    -1 (x1)
            con : object {3-15.system.abilities.con}
                mod : integer {3-15.system.abilities.con.mod} (4 different values)
                    5 (x3)
                    6 (x3)
                    7 (x3)
                    4 (x2)
            dex : object {3-15.system.abilities.dex}
                mod : integer {3-15.system.abilities.dex.mod} (5 different values)
                    2 (x7)
                    5 (x1)
                    -1 (x1)
                    4 (x1)
                    3 (x1)
            int : object {3-15.system.abilities.int}
                mod : integer {3-15.system.abilities.int.mod} (6 different values)
                    1 (x3)
                    2 (x2)
                    -4 (x2)
                    -3 (x2)
                    3 (x1)
                    -5 (x1)
            str : object {3-15.system.abilities.str}
                mod : integer {3-15.system.abilities.str.mod} (5 different values)
                    7 (x4)
                    2 (x3)
                    8 (x2)
                    9 (x1)
                    6 (x1)
            wis : object {3-15.system.abilities.wis}
                mod : integer {3-15.system.abilities.wis.mod} (6 different values)
                    3 (x3)
                    5 (x2)
                    2 (x2)
                    4 (x2)
                    7 (x1)
                    -1 (x1)
        attributes : object {3-15.system.attributes}
            ac : object {3-15.system.attributes.ac}
                details : string {3-15.system.attributes.ac.details} (2 different values)
                    '' (x10)
                    'all-around vision' (x1)
                value : integer {3-15.system.attributes.ac.value} (8 different values)
                    29 (x3)
                    28 (x2)
                    36 (x1)
                    33 (x1)
                    25 (x1)
                    27 (x1)
                    30 (x1)
                    31 (x1)
            allSaves : object {3-15.system.attributes.allSaves}
                value : string {3-15.system.attributes.allSaves.value} (2 different values)
                    '' (x9)
                    '+1 status to all saves vs. magic' (x2)
            hp : object {3-15.system.attributes.hp}
                details : string {3-15.system.attributes.hp.details} (2 different values)
                    '' (x10)
                    'regeneration 10 (deactivated by cold)' (x1)
                max : integer {3-15.system.attributes.hp.max} (9 different values)
                    170 (x2)
                    210 (x2)
                    185 (x1)
                    190 (x1)
                    140 (x1)
                    250 (x1)
                    240 (x1)
                    175 (x1)
                    120 (x1)
                temp : integer {3-15.system.attributes.hp.temp} (same value: 0)
                value : integer {3-15.system.attributes.hp.value} (9 different values)
                    210 (x2)
                    190 (x2)
                    170 (x1)
                    185 (x1)
                    140 (x1)
                    250 (x1)
                    240 (x1)
                    175 (x1)
                    120 (x1)
            speed : object {3-15.system.attributes.speed}
                [details] : string {3-15.system.attributes.speed.details} (2 different values)
                    'unstoppable burrow' (x2)
                    'swamp stride' (x1)
                otherSpeeds : array<object> {3-15.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {3-15.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-15.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'burrow' (x5)
                            'fly' (x4)
                            'swim' (x2)
                        value : integer {3-15.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            20 (x5)
                            35 (x2)
                            120 (x2)
                            25 (x1)
                            40 (x1)
                value : integer {3-15.system.attributes.speed.value} (5 different values)
                    20 (x3)
                    40 (x3)
                    50 (x2)
                    0 (x2)
                    25 (x1)
            [adjustment] : string {3-15.system.attributes.adjustment} (same value: 'elite')
            [immunities] : array<object> {3-15.system.attributes.immunities}
                Length: min=1 max=2
                Value type: object {3-15.system.attributes.immunities.[]}
                    type : string {3-15.system.attributes.immunities.[].type} (3 different values)
                        'paralyzed' (x2)
                        'sleep' (x2)
                        'swarm-mind' (x1)
            [resistances] : array<object> {3-15.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {3-15.system.attributes.resistances.[]}
                    [exceptions] : array<string> {3-15.system.attributes.resistances.[].exceptions}
                        Length: min=2 max=2
                        Value type: string {3-15.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            'adamantine' (x2)
                            'bludgeoning' (x2)
                    type : string {3-15.system.attributes.resistances.[].type} (3 different values)
                        'physical' (x2)
                        'poison' (x2)
                        'fire' (x1)
                    value : integer {3-15.system.attributes.resistances.[].value} (3 different values)
                        10 (x3)
                        15 (x1)
                        8 (x1)
            [weaknesses] : array<object> {3-15.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {3-15.system.attributes.weaknesses.[]}
                    type : string {3-15.system.attributes.weaknesses.[].type} (4 different values)
                        'sonic' (x2)
                        'fire' (x2)
                        'slashing' (x2)
                        'cold' (x1)
                    value : integer {3-15.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x6)
                        15 (x1)
        details : object {3-15.system.details}
            blurb : string {3-15.system.details.blurb} (7 different values)
                '' (x5)
                'variant Adult Crystal Dragon' (x1)
                'Adult Crystal Dragon' (x1)
                'variant Isqulug' (x1)
                'variant Purple Worm' (x1)
                'weak Shuln' (x1)
                'variant Shuln' (x1)
            languages : object {3-15.system.details.languages}
                details : string {3-15.system.details.languages.details} (same value: '')
                value : array<string> {3-15.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {3-15.system.details.languages.value.[]} (7 different values)
                        'common' (x5)
                        'sakvroth' (x5)
                        'dwarven' (x3)
                        'wildsong' (x3)
                        'draconic' (x2)
                        'petran' (x2)
                        'aklo' (x1)
            level : object {3-15.system.details.level}
                value : integer {3-15.system.details.level.value} (5 different values)
                    9 (x4)
                    11 (x3)
                    12 (x2)
                    13 (x1)
                    10 (x1)
            privateNotes : string {3-15.system.details.privateNotes} (same value: '')
            publicNotes : string {3-15.system.details.publicNotes} (6 different values)
            publication : object {3-15.system.details.publication}
                license : string {3-15.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-15.system.details.publication.remaster} (same value: False)
                title : string {3-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-15: Cavern of Sundered Songs')
        initiative : object {3-15.system.initiative}
            statistic : string {3-15.system.initiative.statistic} (same value: 'perception')
        perception : object {3-15.system.perception}
            details : string {3-15.system.perception.details} (2 different values)
                '' (x9)
                'sporesight (imprecise) 60 feet' (x2)
            mod : integer {3-15.system.perception.mod} (7 different values)
                24 (x2)
                22 (x2)
                20 (x2)
                18 (x2)
                17 (x1)
                19 (x1)
                16 (x1)
            senses : array<object> {3-15.system.perception.senses}
                Length: min=1 max=3
                Value type: object {3-15.system.perception.senses.[]}
                    [acuity] : string {3-15.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {3-15.system.perception.senses.[].range} (3 different values)
                        30 (x5)
                        60 (x2)
                        100 (x1)
                    type : string {3-15.system.perception.senses.[].type} (5 different values)
                        'darkvision' (x8)
                        'scent' (x5)
                        'tremorsense' (x3)
                        'low-light-vision' (x2)
                        'greater-darkvision' (x1)
        resources : object {3-15.system.resources}
            [focus] : object {3-15.system.resources.focus}
                max : integer {3-15.system.resources.focus.max} (same value: 1)
                value : integer {3-15.system.resources.focus.value} (same value: 1)
        saves : object {3-15.system.saves}
            fortitude : object {3-15.system.saves.fortitude}
                saveDetail : string {3-15.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-15.system.saves.fortitude.value} (8 different values)
                    20 (x2)
                    24 (x2)
                    21 (x2)
                    27 (x1)
                    17 (x1)
                    22 (x1)
                    26 (x1)
                    23 (x1)
            reflex : object {3-15.system.saves.reflex}
                saveDetail : string {3-15.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-15.system.saves.reflex.value} (6 different values)
                    17 (x3)
                    15 (x3)
                    19 (x2)
                    21 (x1)
                    13 (x1)
                    18 (x1)
            will : object {3-15.system.saves.will}
                saveDetail : string {3-15.system.saves.will.saveDetail} (same value: '')
                value : integer {3-15.system.saves.will.value} (7 different values)
                    19 (x3)
                    24 (x2)
                    20 (x2)
                    22 (x1)
                    15 (x1)
                    16 (x1)
                    17 (x1)
        skills : object {3-15.system.skills}
            [acrobatics] : object {3-15.system.skills.acrobatics}
                base : integer {3-15.system.skills.acrobatics.base} (6 different values)
                    20 (x2)
                    22 (x1)
                    19 (x1)
                    15 (x1)
                    18 (x1)
                    23 (x1)
            [athletics] : object {3-15.system.skills.athletics}
                base : integer {3-15.system.skills.athletics.base} (7 different values)
                    21 (x2)
                    28 (x2)
                    24 (x1)
                    20 (x1)
                    18 (x1)
                    22 (x1)
                    23 (x1)
            [crafting] : object {3-15.system.skills.crafting}
                base : integer {3-15.system.skills.crafting.base} (2 different values)
                    19 (x2)
                    16 (x1)
            [deception] : object {3-15.system.skills.deception}
                base : integer {3-15.system.skills.deception.base} (2 different values)
                    26 (x1)
                    22 (x1)
            [intimidation] : object {3-15.system.skills.intimidation}
                base : integer {3-15.system.skills.intimidation.base} (2 different values)
                    26 (x1)
                    22 (x1)
            [nature] : object {3-15.system.skills.nature}
                base : integer {3-15.system.skills.nature.base} (4 different values)
                    24 (x2)
                    20 (x2)
                    22 (x1)
                    19 (x1)
            [stealth] : object {3-15.system.skills.stealth}
                base : integer {3-15.system.skills.stealth.base} (5 different values)
                    19 (x2)
                    17 (x2)
                    24 (x1)
                    21 (x1)
                    20 (x1)
            [survival] : object {3-15.system.skills.survival}
                base : integer {3-15.system.skills.survival.base} (4 different values)
                    20 (x4)
                    22 (x2)
                    23 (x1)
                    18 (x1)
        traits : object {3-15.system.traits}
            rarity : string {3-15.system.traits.rarity} (4 different values)
                'unique' (x7)
                'uncommon' (x2)
                'common' (x1)
                'rare' (x1)
            size : object {3-15.system.traits.size}
                value : string {3-15.system.traits.size.value} (3 different values)
                    'huge' (x6)
                    'med' (x4)
                    'grg' (x1)
            value : array<string> {3-15.system.traits.value}
                Length: min=1 max=4
                Value type: string {3-15.system.traits.value.[]} (all different values)
    type : string {3-15.type} (same value: 'npc')