1-18
Different values: 10
=====================================
object {1-18}
    _id : string {1-18._id} (all different values)
    folder : string {1-18.folder} (same value: 'EVjsyMM2qqrCwIhV')
    img : string {1-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {1-18.items}
        Length: min=2 max=11
        Value type: object {1-18.items.[]}
            _id : string {1-18.items.[]._id} (56 different values)
            img : string {1-18.items.[].img} (16 different values)
            name : string {1-18.items.[].name} (33 different values)
            sort : integer {1-18.items.[].sort} (11 different values)
            system : object {1-18.items.[].system}
                [acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
                    5 (x1)
                    2 (x1)
                    4 (x1)
                [actionType] : object {1-18.items.[].system.actionType}
                    value : string {1-18.items.[].system.actionType.value} (4 different values)
                        'passive' (x20)
                        'action' (x6)
                        'reaction' (x2)
                        'free' (x1)
                [actions] : object {1-18.items.[].system.actions}
                    [value] : integer {1-18.items.[].system.actions.value} (2 different values)
                        1 (x3)
                        2 (x3)
                description : object {1-18.items.[].system.description}
                    value : string {1-18.items.[].system.description.value} (32 different values)
                [attack] : object {1-18.items.[].system.attack}
                    value : string {1-18.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-18.items.[].system.attackEffects}
                    [custom] : string {1-18.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-18.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
                            'attach' (x2)
                            'improved-push' (x1)
                            'grab' (x1)
                [baseItem] : string {1-18.items.[].system.baseItem} (8 different values)
                    'scimitar' (x2)
                    'shortbow' (x2)
                    'glaive' (x1)
                    'half-plate' (x1)
                    'lance' (x1)
                    'longsword' (x1)
                    'steel-shield' (x1)
                    'chain-mail' (x1)
                [bonus] : object {1-18.items.[].system.bonus}
                    value : integer {1-18.items.[].system.bonus.value} (8 different values)
                        0 (x7)
                        10 (x4)
                        8 (x4)
                        6 (x4)
                        12 (x2)
                        7 (x2)
                        9 (x1)
                        11 (x1)
                [bonusDamage] : object {1-18.items.[].system.bonusDamage}
                    value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-18.items.[].system.bulk}
                    value : mixed
                        integer {1-18.items.[].system.bulk.value} (3 different values)
                            1 (x6)
                            2 (x3)
                            3 (x1)
                        float {1-18.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {1-18.items.[].system.category} (7 different values)
                    'defensive' (x15)
                    'offensive' (x12)
                    'martial' (x7)
                    'interaction' (x2)
                    'ammo' (x2)
                    'heavy' (x1)
                    'medium' (x1)
                [checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
                    -3 (x1)
                    -2 (x1)
                [containerId] : empty
                [damage] : object {1-18.items.[].system.damage}
                    damageType : string {1-18.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x4)
                        'piercing' (x3)
                    dice : integer {1-18.items.[].system.damage.dice} (same value: 1)
                    die : string {1-18.items.[].system.damage.die} (2 different values)
                        'd6' (x4)
                        'd8' (x3)
                [damageRolls] : object {1-18.items.[].system.damageRolls}
                    2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
                        damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d8+3')
                        damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
                    [4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
                        damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: '1d8+7')
                        damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: 'slashing')
                    [9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
                        damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: '1d6+3')
                        damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: 'bludgeoning')
                    [9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
                        damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: '1d6+2')
                        damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: 'piercing')
                    [AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
                        damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: '1d8+5')
                        damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: 'bludgeoning')
                    [EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
                        damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: '1d6')
                        damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: 'piercing')
                    [JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
                        damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: '1d6+4')
                        damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: 'slashing')
                    [SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
                        damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: '1d6')
                        damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: 'piercing')
                    [fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
                        damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: '1d8+4')
                        damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: 'slashing')
                    [gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
                        damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: '1d4+4')
                        damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: 'slashing')
                    [izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
                        damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: '1d12+5')
                        damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: 'bludgeoning')
                    [j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
                        damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: '1d8+4')
                        damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: 'piercing')
                    [oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
                        damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: '1d4+2')
                        damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: 'slashing')
                    [ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
                        damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: '1d6+4')
                        damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: 'slashing')
                    [ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
                        damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: '1d10+5')
                        damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: 'piercing')
                    [x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
                        damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: '1d6+2')
                        damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: 'slashing')
                [deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
                [dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
                [duration] : object {1-18.items.[].system.duration}
                    value : integer {1-18.items.[].system.duration.value} (same value: 0)
                [equipped] : object {1-18.items.[].system.equipped}
                    carryType : string {1-18.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x11)
                        'held' (x1)
                    [handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x8)
                        2 (x1)
                    [inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values)
                        True (x1)
                        False (x1)
                    [invested] : empty
                [group] : string {1-18.items.[].system.group} (6 different values)
                    'sword' (x3)
                    'bow' (x2)
                    'polearm' (x1)
                    'plate' (x1)
                    'spear' (x1)
                    'chain' (x1)
                [hardness] : integer {1-18.items.[].system.hardness} (2 different values)
                    0 (x11)
                    5 (x1)
                [hp] : object {1-18.items.[].system.hp}
                    max : integer {1-18.items.[].system.hp.max} (2 different values)
                        0 (x11)
                        20 (x1)
                    value : integer {1-18.items.[].system.hp.value} (2 different values)
                        0 (x11)
                        20 (x1)
                [level] : object {1-18.items.[].system.level}
                    value : integer {1-18.items.[].system.level.value} (2 different values)
                        0 (x11)
                        1 (x1)
                [material] : object {1-18.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                publication : object {1-18.items.[].system.publication}
                    license : string {1-18.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
                    title : string {1-18.items.[].system.publication.title} (4 different values)
                        '' (x32)
                        'Pathfinder Core Rulebook' (x12)
                        'Pathfinder Bestiary' (x9)
                        'Pathfinder Bestiary 2' (x7)
                rules : ignored (Foundry rules object) {1-18.items.[].system.rules}
                [overrides] : array<> {1-18.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [price] : object {1-18.items.[].system.price}
                    [per] : integer {1-18.items.[].system.price.per} (same value: 10)
                    value : object {1-18.items.[].system.price.value}
                        [gp] : integer {1-18.items.[].system.price.value.gp} (5 different values)
                            1 (x4)
                            2 (x2)
                            3 (x2)
                            18 (x1)
                            6 (x1)
                        [sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1)
                [quantity] : integer {1-18.items.[].system.quantity} (2 different values)
                    1 (x10)
                    20 (x2)
                [range] : integer {1-18.items.[].system.range} (same value: 60)
                [references] : object {1-18.items.[].system.references}
                    children : array<> {1-18.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {1-18.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {1-18.items.[].system.reload}
                    value : string {1-18.items.[].system.reload.value} (2 different values)
                        '' (x5)
                        '0' (x2)
                [runes] : object {1-18.items.[].system.runes}
                    [potency] : integer {1-18.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {1-18.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
                [size] : string {1-18.items.[].system.size} (2 different values)
                    'med' (x10)
                    'lg' (x2)
                [slug] : string {1-18.items.[].system.slug} (17 different values)
                [speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values)
                    -10 (x1)
                    0 (x1)
                    -5 (x1)
                [splashDamage] : object {1-18.items.[].system.splashDamage}
                    value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {1-18.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {1-18.items.[].system.strength} (same value: 3)
                [traits] : object {1-18.items.[].system.traits}
                    [integrated] : empty
                    rarity : string {1-18.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {1-18.items.[].system.traits.value}
                        Length: min=0 max=3
                        Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
                [usage] : object {1-18.items.[].system.usage}
                    value : string {1-18.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x5)
                        'held-in-two-hands' (x2)
                        'held-in-one-plus-hands' (x2)
                [uses] : object {1-18.items.[].system.uses}
                    autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-18.items.[].system.uses.max} (same value: 1)
                    value : integer {1-18.items.[].system.uses.value} (same value: 1)
                [value] : object {1-18.items.[].system.value}
                    isValued : boolean {1-18.items.[].system.value.isValued} (same value: True)
                    value : integer {1-18.items.[].system.value.value} (same value: 1)
                [weaponType] : object {1-18.items.[].system.weaponType}
                    value : string {1-18.items.[].system.weaponType.value} (2 different values)
                        'melee' (x16)
                        'ranged' (x2)
            type : string {1-18.items.[].type} (7 different values)
                'action' (x29)
                'melee' (x18)
                'weapon' (x7)
                'armor' (x2)
                'consumable' (x2)
                'shield' (x1)
                'condition' (x1)
            [_stats] : object {1-18.items.[]._stats}
                compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values)
            [flags] : object {1-18.items.[].flags}
                pf2e : object {1-18.items.[].flags.pf2e}
                    linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values)
                        'hIwpotlCQA4fl1eM' (x1)
                        'd57USi3cWh0wbbkS' (x1)
                        'lHO6og3QnRNLXr60' (x1)
                        'BTuoXrHTGZA72dTp' (x1)
                        'mN0lOUFCAnVNkpwY' (x1)
                        'xWydDfjrOYyj1aR4' (x1)
                        '8rsunaFuwnCRqQgl' (x1)
    name : string {1-18.name} (all different values)
    [prototypeToken] : object {1-18.prototypeToken}
        name : string {1-18.prototypeToken.name} (3 different values)
            'Glass River Midge' (x1)
            'Elite Skeletal Giant' (x1)
            'Zombie Brute' (x1)
    system : object {1-18.system}
        abilities : object {1-18.system.abilities}
            cha : object {1-18.system.abilities.cha}
                mod : integer {1-18.system.abilities.cha.mod} (4 different values)
                    -2 (x5)
                    0 (x3)
                    2 (x1)
                    1 (x1)
            con : object {1-18.system.abilities.con}
                mod : integer {1-18.system.abilities.con.mod} (5 different values)
                    0 (x4)
                    1 (x2)
                    2 (x2)
                    3 (x1)
                    4 (x1)
            dex : object {1-18.system.abilities.dex}
                mod : integer {1-18.system.abilities.dex.mod} (5 different values)
                    3 (x4)
                    4 (x3)
                    1 (x1)
                    -3 (x1)
                    -2 (x1)
            int : object {1-18.system.abilities.int}
                mod : integer {1-18.system.abilities.int.mod} (3 different values)
                    -5 (x8)
                    -4 (x1)
                    -1 (x1)
            str : object {1-18.system.abilities.str}
                mod : integer {1-18.system.abilities.str.mod} (5 different values)
                    5 (x3)
                    2 (x3)
                    -4 (x2)
                    4 (x1)
                    3 (x1)
            wis : object {1-18.system.abilities.wis}
                mod : integer {1-18.system.abilities.wis.mod} (3 different values)
                    0 (x5)
                    2 (x3)
                    1 (x2)
        attributes : object {1-18.system.attributes}
            ac : object {1-18.system.attributes.ac}
                details : string {1-18.system.attributes.ac.details} (2 different values)
                    '' (x9)
                    '(21 with shield raised)' (x1)
                value : integer {1-18.system.attributes.ac.value} (8 different values)
                    18 (x2)
                    16 (x2)
                    17 (x1)
                    14 (x1)
                    19 (x1)
                    1 (x1)
                    15 (x1)
                    12 (x1)
            allSaves : object {1-18.system.attributes.allSaves}
                value : string {1-18.system.attributes.allSaves.value} (same value: '')
            hp : object {1-18.system.attributes.hp}
                details : string {1-18.system.attributes.hp.details} (3 different values)
                    'void healing' (x6)
                    '' (x3)
                    'void healing, bloody' (x1)
                max : integer {1-18.system.attributes.hp.max} (9 different values)
                    16 (x2)
                    50 (x1)
                    6 (x1)
                    10 (x1)
                    33 (x1)
                    25 (x1)
                    14 (x1)
                    4 (x1)
                    70 (x1)
                temp : integer {1-18.system.attributes.hp.temp} (same value: 0)
                value : integer {1-18.system.attributes.hp.value} (9 different values)
                    16 (x2)
                    50 (x1)
                    6 (x1)
                    10 (x1)
                    33 (x1)
                    25 (x1)
                    14 (x1)
                    4 (x1)
                    70 (x1)
            speed : object {1-18.system.attributes.speed}
                otherSpeeds : array<object> {1-18.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-18.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'fly' (x2)
                            'climb' (x1)
                        value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                [special] : string {1-18.system.attributes.speed.special} (same value: '')
                value : integer {1-18.system.attributes.speed.value} (4 different values)
                    25 (x4)
                    30 (x3)
                    10 (x2)
                    40 (x1)
            [immunities] : array<object> {1-18.system.attributes.immunities}
                Length: min=5 max=5
                Value type: object {1-18.system.attributes.immunities.[]}
                    type : string {1-18.system.attributes.immunities.[].type} (5 different values)
                        'death-effects' (x7)
                        'disease' (x7)
                        'paralyzed' (x7)
                        'poison' (x7)
                        'unconscious' (x7)
            [resistances] : array<object> {1-18.system.attributes.resistances}
                Length: min=5 max=5
                Value type: object {1-18.system.attributes.resistances.[]}
                    type : string {1-18.system.attributes.resistances.[].type} (5 different values)
                        'cold' (x5)
                        'electricity' (x5)
                        'fire' (x5)
                        'piercing' (x5)
                        'slashing' (x5)
                    value : integer {1-18.system.attributes.resistances.[].value} (same value: 5)
            weaknesses : array<object> {1-18.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {1-18.system.attributes.weaknesses.[]}
                    type : string {1-18.system.attributes.weaknesses.[].type} (2 different values)
                        'vitality' (x2)
                        'slashing' (x2)
                    value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x2)
                        5 (x2)
        details : object {1-18.system.details}
            blurb : string {1-18.system.details.blurb} (same value: '')
            languages : object {1-18.system.details.languages}
                details : string {1-18.system.details.languages.details} (same value: '')
                value : array<string> {1-18.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {1-18.system.details.languages.value.[]} (2 different values)
                        'common' (x1)
                        'necril' (x1)
            level : object {1-18.system.details.level}
                value : integer {1-18.system.details.level.value} (5 different values)
                    -1 (x3)
                    2 (x3)
                    1 (x2)
                    4 (x1)
                    0 (x1)
            privateNotes : string {1-18.system.details.privateNotes} (same value: '')
            publicNotes : string {1-18.system.details.publicNotes} (3 different values)
            publication : object {1-18.system.details.publication}
                license : string {1-18.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-18.system.details.publication.remaster} (same value: False)
                title : string {1-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-18: Lodge of the Living God')
        initiative : object {1-18.system.initiative}
            statistic : string {1-18.system.initiative.statistic} (same value: 'perception')
        perception : object {1-18.system.perception}
            details : string {1-18.system.perception.details} (same value: '')
            mod : integer {1-18.system.perception.mod} (7 different values)
                8 (x3)
                4 (x2)
                7 (x1)
                6 (x1)
                5 (x1)
                2 (x1)
                0 (x1)
            senses : array<object> {1-18.system.perception.senses}
                Length: min=1 max=2
                Value type: object {1-18.system.perception.senses.[]}
                    [acuity] : string {1-18.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1-18.system.perception.senses.[].range} (same value: 60)
                    type : string {1-18.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x9)
                        'scent' (x2)
                        'low-light-vision' (x1)
        resources : object {1-18.system.resources}
        saves : object {1-18.system.saves}
            fortitude : object {1-18.system.saves.fortitude}
                saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-18.system.saves.fortitude.value} (6 different values)
                    5 (x2)
                    10 (x2)
                    4 (x2)
                    6 (x2)
                    7 (x1)
                    2 (x1)
            reflex : object {1-18.system.saves.reflex}
                saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-18.system.saves.reflex.value} (5 different values)
                    8 (x5)
                    10 (x2)
                    9 (x1)
                    3 (x1)
                    0 (x1)
            will : object {1-18.system.saves.will}
                saveDetail : string {1-18.system.saves.will.saveDetail} (same value: '')
                value : integer {1-18.system.saves.will.value} (6 different values)
                    4 (x3)
                    6 (x2)
                    2 (x2)
                    7 (x1)
                    3 (x1)
                    8 (x1)
        skills : object {1-18.system.skills}
            [acrobatics] : object {1-18.system.skills.acrobatics}
                base : integer {1-18.system.skills.acrobatics.base} (3 different values)
                    8 (x3)
                    6 (x3)
                    7 (x1)
            [athletics] : object {1-18.system.skills.athletics}
                base : integer {1-18.system.skills.athletics.base} (5 different values)
                    3 (x2)
                    9 (x2)
                    5 (x2)
                    12 (x1)
                    8 (x1)
                [special] : array<object> {1-18.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {1-18.system.skills.athletics.special.[]}
                        base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
                        label : string {1-18.system.skills.athletics.special.[].label} (same value: 'to climb')
                        predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
            [intimidation] : object {1-18.system.skills.intimidation}
                base : integer {1-18.system.skills.intimidation.base} (2 different values)
                    9 (x1)
                    7 (x1)
            [stealth] : object {1-18.system.skills.stealth}
                base : integer {1-18.system.skills.stealth.base} (3 different values)
                    12 (x1)
                    10 (x1)
                    4 (x1)
        traits : object {1-18.system.traits}
            rarity : string {1-18.system.traits.rarity} (same value: 'common')
            size : object {1-18.system.traits.size}
                value : string {1-18.system.traits.size.value} (3 different values)
                    'med' (x5)
                    'lg' (x3)
                    'tiny' (x2)
            value : array<string> {1-18.system.traits.value}
                Length: min=1 max=5
                Value type: string {1-18.system.traits.value.[]} (7 different values)
                    'evil' (x7)
                    'mindless' (x7)
                    'undead' (x7)
                    'unholy' (x7)
                    'skeleton' (x5)
                    'animal' (x3)
                    'zombie' (x2)
    type : string {1-18.type} (same value: 'npc')