1-17
Different values: 9
=====================================
object {1-17}
    _id : string {1-17._id} (all different values)
    folder : string {1-17.folder} (same value: 'EFnBw0rINjC95Hth')
    img : string {1-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {1-17.items}
        Length: min=4 max=21
        Value type: object {1-17.items.[]}
            _id : string {1-17.items.[]._id} (63 different values)
            [_stats] : object {1-17.items.[]._stats}
                compendiumSource : string {1-17.items.[]._stats.compendiumSource} (26 different values)
            img : string {1-17.items.[].img} (31 different values)
            name : string {1-17.items.[].name} (50 different values)
            sort : integer {1-17.items.[].sort} (21 different values)
            system : object {1-17.items.[].system}
                [acBonus] : integer {1-17.items.[].system.acBonus} (same value: 4)
                [actionType] : object {1-17.items.[].system.actionType}
                    value : string {1-17.items.[].system.actionType.value} (4 different values)
                        'action' (x10)
                        'passive' (x8)
                        'reaction' (x4)
                        'free' (x2)
                [actions] : object {1-17.items.[].system.actions}
                    [value] : integer {1-17.items.[].system.actions.value} (2 different values)
                        2 (x6)
                        1 (x4)
                [area] : object {1-17.items.[].system.area}
                    [details] : string {1-17.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {1-17.items.[].system.area.type} (2 different values)
                        'burst' (x4)
                        'line' (x1)
                    value : integer {1-17.items.[].system.area.value} (2 different values)
                        20 (x4)
                        120 (x1)
                [attack] : object {1-17.items.[].system.attack}
                    value : string {1-17.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-17.items.[].system.attackEffects}
                    [custom] : string {1-17.items.[].system.attackEffects.custom} (same value: '')
                    value : array<> {1-17.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {1-17.items.[].system.autoHeightenLevel}
                    [value] : integer {1-17.items.[].system.autoHeightenLevel.value} (same value: 3)
                [baseItem] : string {1-17.items.[].system.baseItem} (6 different values)
                    'club' (x3)
                    'crossbow' (x2)
                    'sap' (x2)
                    'chain-mail' (x2)
                    'shortsword' (x1)
                    'halberd' (x1)
                [bonus] : object {1-17.items.[].system.bonus}
                    value : integer {1-17.items.[].system.bonus.value} (8 different values)
                        0 (x9)
                        9 (x4)
                        12 (x4)
                        17 (x3)
                        20 (x3)
                        7 (x2)
                        10 (x1)
                        15 (x1)
                [bonusDamage] : object {1-17.items.[].system.bonusDamage}
                    value : integer {1-17.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-17.items.[].system.bulk}
                    value : mixed
                        integer {1-17.items.[].system.bulk.value} (3 different values)
                            1 (x5)
                            2 (x3)
                            0 (x2)
                        float {1-17.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {1-17.items.[].system.category} (7 different values)
                    'offensive' (x14)
                    'defensive' (x8)
                    'simple' (x5)
                    'martial' (x4)
                    'medium' (x2)
                    'ammo' (x2)
                    'interaction' (x2)
                [checkPenalty] : integer {1-17.items.[].system.checkPenalty} (same value: -2)
                [containerId] : empty
                [cost] : object {1-17.items.[].system.cost}
                    value : string {1-17.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-17.items.[].system.counteraction} (same value: False)
                [damage] : object {1-17.items.[].system.damage}
                    [0] : object {1-17.items.[].system.damage.0}
                        [applyMod] : boolean {1-17.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {1-17.items.[].system.damage.0.formula} (7 different values)
                            '3d4' (x3)
                            '3d8' (x2)
                            '1d6' (x2)
                            '1d8' (x2)
                            '2d4' (x2)
                            '2d12' (x2)
                            '4d12' (x1)
                        kinds : array<string> {1-17.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {1-17.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x14)
                                'healing' (x2)
                        materials : array<> {1-17.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-17.items.[].system.damage.0.type} (5 different values)
                            'acid' (x4)
                            'piercing' (x3)
                            'electricity' (x3)
                            'vitality' (x2)
                            'fire' (x2)
                    [damageType] : string {1-17.items.[].system.damage.damageType} (2 different values)
                        'bludgeoning' (x5)
                        'piercing' (x4)
                    [dice] : integer {1-17.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-17.items.[].system.damage.die} (3 different values)
                        'd6' (x6)
                        'd8' (x2)
                        'd10' (x1)
                    [gcovwqxwitqchoin] : object {1-17.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {1-17.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {1-17.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {1-17.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {1-17.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-17.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [damageRolls] : object {1-17.items.[].system.damageRolls}
                    [0] : object {1-17.items.[].system.damageRolls.0}
                        damage : string {1-17.items.[].system.damageRolls.0.damage} (7 different values)
                            '1d6+4' (x2)
                            '1d8' (x2)
                            '2d10+5' (x1)
                            '2d4+5' (x1)
                            '2d10+6' (x1)
                            '2d4+6' (x1)
                            '1d6+6' (x1)
                        damageType : string {1-17.items.[].system.damageRolls.0.damageType} (3 different values)
                            'piercing' (x4)
                            'bludgeoning' (x3)
                            'slashing' (x2)
                    [1] : object {1-17.items.[].system.damageRolls.1}
                        damage : string {1-17.items.[].system.damageRolls.1.damage} (same value: '1d4')
                        damageType : string {1-17.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [1utbo6jneyb904lrlih8] : object {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8}
                        damage : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: '1d6-2')
                        damageType : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: 'piercing')
                    [2obh99rlstyrkbwyuatz] : object {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz}
                        damage : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damage} (2 different values)
                            '2d12+7' (x1)
                            '2d12+9' (x1)
                        damageType : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damageType} (same value: 'piercing')
                    [dx7fhx3qccwea4gyi2pi] : object {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi}
                        damage : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damage} (2 different values)
                            '1d10+3' (x1)
                            '2d8+3' (x1)
                        damageType : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damageType} (same value: 'slashing')
                    [oiodqohoofafi7fqe4of] : object {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
                        damage : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (2 different values)
                            '1d6+4' (x1)
                            '1d10+6' (x1)
                        damageType : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (2 different values)
                            'bludgeoning' (x1)
                            'piercing' (x1)
                    wdsbn4w7xypm4wya : object {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya}
                        damage : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damage} (2 different values)
                            '1d6 + 5' (x1)
                            '2d6 + 6' (x1)
                        damageType : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {1-17.items.[].system.deathNote} (same value: True)
                description : object {1-17.items.[].system.description}
                    value : string {1-17.items.[].system.description.value} (41 different values)
                [defense] : object {1-17.items.[].system.defense}
                    save : object {1-17.items.[].system.defense.save}
                        basic : boolean {1-17.items.[].system.defense.save.basic} (2 different values)
                            False (x4)
                            True (x3)
                        statistic : string {1-17.items.[].system.defense.save.statistic} (2 different values)
                            'reflex' (x5)
                            'fortitude' (x2)
                [dexCap] : integer {1-17.items.[].system.dexCap} (same value: 1)
                [duration] : object {1-17.items.[].system.duration}
                    sustained : boolean {1-17.items.[].system.duration.sustained} (2 different values)
                        False (x28)
                        True (x3)
                    value : string {1-17.items.[].system.duration.value} (3 different values)
                        '' (x20)
                        '1 minute' (x9)
                        '10 minutes' (x2)
                [equipped] : object {1-17.items.[].system.equipped}
                    carryType : string {1-17.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x16)
                        'held' (x1)
                    [handsHeld] : integer {1-17.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x6)
                        0 (x5)
                        2 (x2)
                    [invested] : empty
                [frequency] : object {1-17.items.[].system.frequency}
                    max : integer {1-17.items.[].system.frequency.max} (same value: 1)
                    per : string {1-17.items.[].system.frequency.per} (same value: 'turn')
                    value : integer {1-17.items.[].system.frequency.value} (same value: 1)
                [hardness] : integer {1-17.items.[].system.hardness} (same value: 0)
                [level] : object {1-17.items.[].system.level}
                    value : integer {1-17.items.[].system.level.value} (4 different values)
                        1 (x21)
                        0 (x15)
                        2 (x8)
                        3 (x4)
                [location] : object {1-17.items.[].system.location}
                    [heightenedLevel] : integer {1-17.items.[].system.location.heightenedLevel} (3 different values)
                        2 (x8)
                        1 (x6)
                        3 (x4)
                    value : string {1-17.items.[].system.location.value} (4 different values)
                        '3F3x4IywUnVu0pmJ' (x24)
                        '4A69v2khm6Z1XeDz' (x3)
                        '7Yg3VZOlPeDU4h9E' (x3)
                        '5rP5cz0JHgxkYHIF' (x1)
                [material] : object {1-17.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                publication : object {1-17.items.[].system.publication}
                    license : string {1-17.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-17.items.[].system.publication.remaster} (same value: False)
                    title : string {1-17.items.[].system.publication.title} (3 different values)
                        '' (x49)
                        'Pathfinder Core Rulebook' (x48)
                        'Pathfinder Bestiary' (x5)
                [group] : string {1-17.items.[].system.group} (5 different values)
                    'club' (x5)
                    'crossbow' (x2)
                    'chain' (x2)
                    'sword' (x1)
                    'polearm' (x1)
                [heightening] : object {1-17.items.[].system.heightening}
                    [damage] : object {1-17.items.[].system.heightening.damage}
                        0 : string {1-17.items.[].system.heightening.damage.0} (4 different values)
                            '1d4' (x5)
                            '1d12' (x3)
                            '2d8' (x2)
                            '1d8' (x2)
                    [interval] : integer {1-17.items.[].system.heightening.interval} (2 different values)
                        1 (x10)
                        2 (x2)
                    type : string {1-17.items.[].system.heightening.type} (2 different values)
                        'interval' (x12)
                        'fixed' (x2)
                    [levels] : object {1-17.items.[].system.heightening.levels}
                        3 : object {1-17.items.[].system.heightening.levels.3}
                            damage : object {1-17.items.[].system.heightening.levels.3.damage}
                                0 : object {1-17.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {1-17.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {1-17.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-17.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        5 : object {1-17.items.[].system.heightening.levels.5}
                            damage : object {1-17.items.[].system.heightening.levels.5.damage}
                                0 : object {1-17.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {1-17.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {1-17.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-17.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        7 : object {1-17.items.[].system.heightening.levels.7}
                            damage : object {1-17.items.[].system.heightening.levels.7.damage}
                                0 : object {1-17.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {1-17.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {1-17.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-17.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        9 : object {1-17.items.[].system.heightening.levels.9}
                            damage : object {1-17.items.[].system.heightening.levels.9.damage}
                                0 : object {1-17.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {1-17.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {1-17.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-17.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [hp] : object {1-17.items.[].system.hp}
                    max : integer {1-17.items.[].system.hp.max} (same value: 0)
                    value : integer {1-17.items.[].system.hp.value} (same value: 0)
                [mod] : object {1-17.items.[].system.mod}
                    value : integer {1-17.items.[].system.mod.value} (6 different values)
                        15 (x2)
                        3 (x1)
                        16 (x1)
                        19 (x1)
                        13 (x1)
                        17 (x1)
                [overlays] : object {1-17.items.[].system.overlays}
                    37gy7l19tik74o4s : object {1-17.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {1-17.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {1-17.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    7qdtetowq348s9oc : object {1-17.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {1-17.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {1-17.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    lfxcoz2d3f8j2zq1 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                [prepared] : object {1-17.items.[].system.prepared}
                    flexible : boolean {1-17.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-17.items.[].system.prepared.value} (2 different values)
                        'innate' (x3)
                        'spontaneous' (x2)
                [price] : object {1-17.items.[].system.price}
                    [per] : integer {1-17.items.[].system.price.per} (same value: 10)
                    value : object {1-17.items.[].system.price.value}
                        [gp] : integer {1-17.items.[].system.price.value.gp} (3 different values)
                            3 (x4)
                            2 (x3)
                            6 (x2)
                        [sp] : integer {1-17.items.[].system.price.value.sp} (2 different values)
                            1 (x4)
                            9 (x1)
                [proficiency] : object {1-17.items.[].system.proficiency}
                    value : integer {1-17.items.[].system.proficiency.value} (2 different values)
                        1 (x4)
                        0 (x1)
                [proficient] : object {1-17.items.[].system.proficient}
                    value : integer {1-17.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {1-17.items.[].system.quantity} (2 different values)
                    1 (x15)
                    10 (x2)
                [range] : mixed
                    integer {1-17.items.[].system.range} (same value: 120)
                    object {1-17.items.[].system.range}
                        value : string {1-17.items.[].system.range.value} (7 different values)
                            '120 feet' (x8)
                            '30 feet' (x8)
                            'touch' (x6)
                            '60 feet' (x3)
                            '' (x3)
                            'varies' (x2)
                            '10 feet' (x1)
                [reload] : object {1-17.items.[].system.reload}
                    value : string {1-17.items.[].system.reload.value} (3 different values)
                        '' (x4)
                        '-' (x3)
                        '1' (x2)
                [requirements] : string {1-17.items.[].system.requirements} (same value: '')
                [runes] : object {1-17.items.[].system.runes}
                    potency : integer {1-17.items.[].system.runes.potency} (2 different values)
                        0 (x9)
                        1 (x2)
                    property : array<> {1-17.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {1-17.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-17.items.[].system.runes.striking} (2 different values)
                        0 (x8)
                        1 (x1)
                [showSlotlessLevels] : object {1-17.items.[].system.showSlotlessLevels}
                    value : boolean {1-17.items.[].system.showSlotlessLevels.value} (same value: False)
                rules : ignored (Foundry rules object) {1-17.items.[].system.rules}
                [size] : string {1-17.items.[].system.size} (2 different values)
                    'med' (x16)
                    'tiny' (x1)
                [slots] : object {1-17.items.[].system.slots}
                    slot1 : object {1-17.items.[].system.slots.slot1}
                        max : integer {1-17.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {1-17.items.[].system.slots.slot1.value} (same value: 4)
                    slot2 : object {1-17.items.[].system.slots.slot2}
                        max : integer {1-17.items.[].system.slots.slot2.max} (same value: 3)
                        value : integer {1-17.items.[].system.slots.slot2.value} (same value: 3)
                    slot3 : object {1-17.items.[].system.slots.slot3}
                        max : integer {1-17.items.[].system.slots.slot3.max} (same value: 2)
                        value : integer {1-17.items.[].system.slots.slot3.value} (same value: 2)
                [slug] : string {1-17.items.[].system.slug} (26 different values)
                [speedPenalty] : integer {1-17.items.[].system.speedPenalty} (same value: -5)
                [spelldc] : object {1-17.items.[].system.spelldc}
                    dc : integer {1-17.items.[].system.spelldc.dc} (5 different values)
                        17 (x1)
                        21 (x1)
                        23 (x1)
                        20 (x1)
                        22 (x1)
                    mod : integer {1-17.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-17.items.[].system.spelldc.value} (5 different values)
                        9 (x1)
                        13 (x1)
                        18 (x1)
                        12 (x1)
                        14 (x1)
                [splashDamage] : object {1-17.items.[].system.splashDamage}
                    value : integer {1-17.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {1-17.items.[].system.stackGroup} (same value: 'bolts')
                [strength] : integer {1-17.items.[].system.strength} (same value: 3)
                [target] : object {1-17.items.[].system.target}
                    value : string {1-17.items.[].system.target.value} (6 different values)
                        '' (x12)
                        '1 creature' (x12)
                        '1 willing creature' (x2)
                        '1 willing living creature or 1 undead' (x2)
                        '1 non-magical club or staff you hold' (x2)
                        '1 object (cook, lift, or tidy only)' (x1)
                [time] : object {1-17.items.[].system.time}
                    value : string {1-17.items.[].system.time.value} (3 different values)
                        '2' (x26)
                        '3' (x3)
                        '1 to 3' (x2)
                [tradition] : object {1-17.items.[].system.tradition}
                    value : string {1-17.items.[].system.tradition.value} (same value: 'primal')
                [traits] : object {1-17.items.[].system.traits}
                    rarity : string {1-17.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {1-17.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {1-17.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x31)
                            'arcane' (x16)
                            'divine' (x5)
                            'occult' (x5)
                    value : array<string> {1-17.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {1-17.items.[].system.traits.value.[]} (35 different values)
                [usage] : object {1-17.items.[].system.usage}
                    value : string {1-17.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x10)
                        'held-in-two-hands' (x3)
                        'worn' (x2)
                [uses] : object {1-17.items.[].system.uses}
                    autoDestroy : boolean {1-17.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-17.items.[].system.uses.max} (same value: 1)
                    value : integer {1-17.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {1-17.items.[].system.weaponType}
                    value : string {1-17.items.[].system.weaponType.value} (2 different values)
                        'melee' (x13)
                        'ranged' (x5)
            type : string {1-17.items.[].type} (all different values)
            [flags] : object {1-17.items.[].flags}
                pf2e : object {1-17.items.[].flags.pf2e}
                    linkedWeapon : string {1-17.items.[].flags.pf2e.linkedWeapon} (6 different values)
                        'LQzprXf7vMvaVP2O' (x2)
                        'tWgRQucN54SKcyMB' (x2)
                        'lP5zMAGrvkhhfig2' (x2)
                        'o0lluDlwxccxhtYI' (x2)
                        'Q7Syteo9JjOZLurF' (x1)
                        '4ygMFXbouVRtILNF' (x1)
    name : string {1-17.name} (all different values)
    prototypeToken : object {1-17.prototypeToken}
        name : string {1-17.prototypeToken.name} (6 different values)
            'Manifestation of Qxal' (x2)
            'Thorned Cocoon' (x2)
            'Webhekiz' (x2)
            'Guard' (x1)
            'Jinkin' (x1)
            'Palace Guard' (x1)
    system : object {1-17.system}
        abilities : object {1-17.system.abilities}
            cha : object {1-17.system.abilities.cha}
                mod : integer {1-17.system.abilities.cha.mod} (5 different values)
                    -1 (x3)
                    4 (x2)
                    3 (x2)
                    2 (x1)
                    0 (x1)
            con : object {1-17.system.abilities.con}
                mod : integer {1-17.system.abilities.con.mod} (5 different values)
                    4 (x3)
                    2 (x2)
                    0 (x2)
                    5 (x1)
                    1 (x1)
            dex : object {1-17.system.abilities.dex}
                mod : integer {1-17.system.abilities.dex.mod} (6 different values)
                    2 (x3)
                    1 (x2)
                    4 (x1)
                    5 (x1)
                    6 (x1)
                    3 (x1)
            int : object {1-17.system.abilities.int}
                mod : integer {1-17.system.abilities.int.mod} (3 different values)
                    2 (x5)
                    0 (x2)
                    -5 (x2)
            str : object {1-17.system.abilities.str}
                mod : integer {1-17.system.abilities.str.mod} (6 different values)
                    3 (x3)
                    4 (x2)
                    -2 (x1)
                    5 (x1)
                    6 (x1)
                    2 (x1)
            wis : object {1-17.system.abilities.wis}
                mod : integer {1-17.system.abilities.wis.mod} (3 different values)
                    2 (x5)
                    4 (x2)
                    0 (x2)
        attributes : object {1-17.system.attributes}
            ac : object {1-17.system.attributes.ac}
                details : string {1-17.system.attributes.ac.details} (same value: '')
                value : integer {1-17.system.attributes.ac.value} (7 different values)
                    18 (x2)
                    21 (x2)
                    16 (x1)
                    17 (x1)
                    23 (x1)
                    26 (x1)
                    20 (x1)
            allSaves : object {1-17.system.attributes.allSaves}
                value : string {1-17.system.attributes.allSaves.value} (same value: '')
            hp : object {1-17.system.attributes.hp}
                details : string {1-17.system.attributes.hp.details} (2 different values)
                    '' (x7)
                    'bloodsoaked soil (regeneration 20)' (x2)
                max : integer {1-17.system.attributes.hp.max} (8 different values)
                    45 (x2)
                    25 (x1)
                    19 (x1)
                    125 (x1)
                    170 (x1)
                    34 (x1)
                    66 (x1)
                    75 (x1)
                temp : integer {1-17.system.attributes.hp.temp} (same value: 0)
                value : integer {1-17.system.attributes.hp.value} (8 different values)
                    45 (x2)
                    25 (x1)
                    19 (x1)
                    125 (x1)
                    170 (x1)
                    34 (x1)
                    66 (x1)
                    75 (x1)
            speed : object {1-17.system.attributes.speed}
                otherSpeeds : array<object> {1-17.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-17.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {1-17.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                value : integer {1-17.system.attributes.speed.value} (3 different values)
                    25 (x4)
                    30 (x3)
                    10 (x2)
            [immunities] : array<> {1-17.system.attributes.immunities}
                Length: min=0 max=0
                Value type: empty
            [resistances] : array<object> {1-17.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {1-17.system.attributes.resistances.[]}
                    type : string {1-17.system.attributes.resistances.[].type} (same value: 'acid')
                    value : integer {1-17.system.attributes.resistances.[].value} (same value: 5)
            [weaknesses] : array<object> {1-17.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {1-17.system.attributes.weaknesses.[]}
                    type : string {1-17.system.attributes.weaknesses.[].type} (2 different values)
                        'fire' (x4)
                        'cold-iron' (x1)
                    value : integer {1-17.system.attributes.weaknesses.[].value} (4 different values)
                        5 (x2)
                        2 (x1)
                        8 (x1)
                        10 (x1)
        details : object {1-17.system.details}
            blurb : string {1-17.system.details.blurb} (same value: '')
            languages : object {1-17.system.details.languages}
                details : string {1-17.system.details.languages.details} (2 different values)
                    '' (x7)
                    '(can\'t speak any langauge)' (x2)
                value : array<string> {1-17.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {1-17.system.details.languages.value.[]} (4 different values)
                        'common' (x6)
                        'fey' (x6)
                        'mwangi' (x4)
                        'sakvroth' (x1)
            level : object {1-17.system.details.level}
                value : integer {1-17.system.details.level.value} (7 different values)
                    1 (x2)
                    3 (x2)
                    6 (x1)
                    8 (x1)
                    2 (x1)
                    4 (x1)
                    5 (x1)
            privateNotes : string {1-17.system.details.privateNotes} (same value: '')
            publicNotes : string {1-17.system.details.publicNotes} (3 different values)
            publication : object {1-17.system.details.publication}
                license : string {1-17.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-17.system.details.publication.remaster} (same value: False)
                title : string {1-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch')
        initiative : object {1-17.system.initiative}
            statistic : string {1-17.system.initiative.statistic} (same value: 'perception')
        perception : object {1-17.system.perception}
            details : string {1-17.system.perception.details} (same value: '')
            mod : integer {1-17.system.perception.mod} (6 different values)
                7 (x3)
                14 (x2)
                17 (x1)
                19 (x1)
                4 (x1)
                11 (x1)
            senses : array<object> {1-17.system.perception.senses}
                Length: min=0 max=1
                Value type: object {1-17.system.perception.senses.[]}
                    [acuity] : string {1-17.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1-17.system.perception.senses.[].range} (same value: 30)
                    type : string {1-17.system.perception.senses.[].type} (3 different values)
                        'low-light-vision' (x4)
                        'tremorsense' (x2)
                        'darkvision' (x1)
        resources : object {1-17.system.resources}
            [focus] : object {1-17.system.resources.focus}
                max : integer {1-17.system.resources.focus.max} (same value: 1)
                value : integer {1-17.system.resources.focus.value} (same value: 1)
        saves : object {1-17.system.saves}
            fortitude : object {1-17.system.saves.fortitude}
                saveDetail : string {1-17.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-17.system.saves.fortitude.value} (8 different values)
                    10 (x2)
                    8 (x1)
                    6 (x1)
                    14 (x1)
                    16 (x1)
                    11 (x1)
                    13 (x1)
                    7 (x1)
            reflex : object {1-17.system.saves.reflex}
                saveDetail : string {1-17.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-17.system.saves.reflex.value} (7 different values)
                    8 (x2)
                    9 (x2)
                    10 (x1)
                    11 (x1)
                    13 (x1)
                    6 (x1)
                    12 (x1)
            will : object {1-17.system.saves.will}
                saveDetail : string {1-17.system.saves.will.saveDetail} (same value: '')
                value : integer {1-17.system.saves.will.value} (8 different values)
                    7 (x2)
                    5 (x1)
                    17 (x1)
                    19 (x1)
                    6 (x1)
                    4 (x1)
                    12 (x1)
                    15 (x1)
        skills : object {1-17.system.skills}
            [acrobatics] : object {1-17.system.skills.acrobatics}
                base : integer {1-17.system.skills.acrobatics.base} (3 different values)
                    7 (x1)
                    8 (x1)
                    11 (x1)
            [arcana] : object {1-17.system.skills.arcana}
                base : integer {1-17.system.skills.arcana.base} (2 different values)
                    15 (x1)
                    18 (x1)
            [athletics] : object {1-17.system.skills.athletics}
                base : integer {1-17.system.skills.athletics.base} (4 different values)
                    7 (x1)
                    15 (x1)
                    18 (x1)
                    10 (x1)
            [crafting] : object {1-17.system.skills.crafting}
                base : integer {1-17.system.skills.crafting.base} (same value: 5)
                special : array<object> {1-17.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {1-17.system.skills.crafting.special.[]}
                        base : integer {1-17.system.skills.crafting.special.[].base} (same value: 7)
                        label : string {1-17.system.skills.crafting.special.[].label} (same value: 'traps')
                        predicate : array<string> {1-17.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {1-17.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
            [deception] : object {1-17.system.skills.deception}
                base : integer {1-17.system.skills.deception.base} (3 different values)
                    5 (x1)
                    18 (x1)
                    21 (x1)
            [diplomacy] : object {1-17.system.skills.diplomacy}
                base : integer {1-17.system.skills.diplomacy.base} (3 different values)
                    9 (x1)
                    10 (x1)
                    13 (x1)
            [intimidation] : object {1-17.system.skills.intimidation}
                base : integer {1-17.system.skills.intimidation.base} (4 different values)
                    5 (x1)
                    16 (x1)
                    19 (x1)
                    7 (x1)
            [nature] : object {1-17.system.skills.nature}
                base : integer {1-17.system.skills.nature.base} (5 different values)
                    5 (x1)
                    18 (x1)
                    21 (x1)
                    10 (x1)
                    12 (x1)
            [society] : object {1-17.system.skills.society}
                base : integer {1-17.system.skills.society.base} (4 different values)
                    15 (x1)
                    18 (x1)
                    10 (x1)
                    12 (x1)
            [stealth] : object {1-17.system.skills.stealth}
                base : integer {1-17.system.skills.stealth.base} (3 different values)
                    7 (x1)
                    6 (x1)
                    9 (x1)
            [thievery] : object {1-17.system.skills.thievery}
                base : integer {1-17.system.skills.thievery.base} (same value: 7)
        traits : object {1-17.system.traits}
            rarity : string {1-17.system.traits.rarity} (2 different values)
                'common' (x5)
                'unique' (x4)
            size : object {1-17.system.traits.size}
                value : string {1-17.system.traits.size.value} (3 different values)
                    'med' (x6)
                    'huge' (x2)
                    'tiny' (x1)
            value : array<string> {1-17.system.traits.value}
                Length: min=2 max=4
                Value type: string {1-17.system.traits.value.[]} (all different values)
    type : string {1-17.type} (same value: 'npc')