wardens-of-wildwood-bestiary
object
    _id : String (all different values)
    folder : String (different values: 3)
        LKU4BoRkuwH7rT7V (x31)
        hC7EhepoGMQwgJ4z (x33)
        IVqFATAkTg4DVgGI (x26)
    img : String (different values: 2)
        systems/pf2e/icons/default-icons/npc.svg (x73)
        systems/pf2e/icons/default-icons/hazard.svg (x17)
    items : array<object>
        Length: min=0 max=52
        Value type:
            object
            _id : String (different values: 897)
            [_stats] : object
                compendiumSource : String (different values: 237)
            img : String (different values: 199)
            name : String (different values: 577)
            sort : Integer (different values: 53)
            system : object
                [baseItem] : String (different values: 28)
                [bonus] : object
                    value : Integer (different values: 25)
                [bonusDamage] : object
                    value : Integer (different values: 1)
                        0 (x38)
                [bulk] : object
                    value : mixed
                        Integer (different values: 4)
                            1 (x25)
                            2 (x15)
                            0 (x6)
                            4 (x1)
                        Float (different values: 1)
                            0,1 (x36)
                [category] : String (different values: 13)
                    simple (x11)
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                    offensive (x253)
                    interaction (x51)
                    light (x10)
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                [containerId] : mixed
                [damage] : object
                    [damageType] : String (different values: 3)
                        piercing (x14)
                        slashing (x17)
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                    [dice] : Integer (different values: 1)
                        1 (x38)
                    [die] : String (different values: 5)
                        d8 (x11)
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                        d4 (x12)
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                    [formula] : String (different values: 1)
                        2d8+5 (x1)
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                    [0] : object
                        [applyMod] : Boolean (different values: 1)
                            False (x43)
                        [category] : String (different values: 1)
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                            3d4 (x8)
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                            6d8 (x3)
                            5d6 (x2)
                            6d6 (x4)
                            2d6 (x3)
                            1d6 (x2)
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                            2 (x1)
                            7d8 (x1)
                            7d10 (x1)
                            1d4+1 (x1)
                            1d10+4 (x1)
                            70 (x1)
                            8d12 (x1)
                            8d6 (x1)
                            10d10 (x1)
                        kinds : array<String>
                            Length: min=1 max=2
                            Value type:
                                String (different values: 2)
                                damage (x42)
                                healing (x6)
                        [materials] : array<>
                            Length: min=0 max=0
                            Value type:
                                mixed
                        type : String (different values: 13)
                            piercing (x8)
                            vitality (x4)
                            untyped (x5)
                            poison (x5)
                            cold (x1)
                            void (x9)
                            bleed (x1)
                            sonic (x1)
                            mental (x5)
                            force (x2)
                            electricity (x1)
                            bludgeoning (x1)
                            fire (x1)
                    [yI4fzrhnbFxup4Ep] : object
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                            False (x3)
                        [category] : mixed
                        formula : String (different values: 1)
                            1d8 (x3)
                        kinds : array<String>
                            Length: min=1 max=1
                            Value type:
                                String (different values: 1)
                                damage (x3)
                        materials : array<>
                            Length: min=0 max=0
                            Value type:
                                mixed
                        type : String (different values: 1)
                            acid (x3)
                    [1] : object
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                            False (x2)
                        category : String (different values: 1)
                            persistent (x2)
                        formula : String (different values: 1)
                            2 (x2)
                        kinds : array<String>
                            Length: min=1 max=1
                            Value type:
                                String (different values: 1)
                                damage (x2)
                        materials : array<>
                            Length: min=0 max=0
                            Value type:
                                mixed
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                    [MNALi2V7x2auCIFW] : object
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                            False (x4)
                        [category] : mixed
                        formula : String (different values: 1)
                            2d4 (x4)
                        kinds : array<String>
                            Length: min=1 max=1
                            Value type:
                                String (different values: 1)
                                damage (x4)
                        materials : array<>
                            Length: min=0 max=0
                            Value type:
                                mixed
                        type : String (different values: 1)
                            bludgeoning (x4)
                    [tjnUaEqiXvjlMzf3] : object
                        applyMod : Boolean (different values: 1)
                            False (x3)
                        [category] : mixed
                        formula : String (different values: 1)
                            8d6 (x3)
                        kinds : array<String>
                            Length: min=1 max=1
                            Value type:
                                String (different values: 1)
                                damage (x3)
                        materials : array<>
                            Length: min=0 max=0
                            Value type:
                                mixed
                        type : String (different values: 1)
                            piercing (x3)
                    [ajfWkaLEMJuneDnB] : object
                        applyMod : Boolean (different values: 1)
                            False (x1)
                        [category] : mixed
                        formula : String (different values: 1)
                            8d8 (x1)
                        kinds : array<String>
                            Length: min=1 max=1
                            Value type:
                                String (different values: 1)
                                damage (x1)
                        materials : array<>
                            Length: min=0 max=0
                            Value type:
                                mixed
                        type : String (different values: 1)
                            poison (x1)
                    [2YlEXgT93lbWXENb] : object
                        applyMod : Boolean (different values: 1)
                            False (x1)
                        [category] : mixed
                        formula : String (different values: 1)
                            10d6 (x1)
                        kinds : array<String>
                            Length: min=1 max=1
                            Value type:
                                String (different values: 1)
                                damage (x1)
                        materials : array<>
                            Length: min=0 max=0
                            Value type:
                                mixed
                        type : String (different values: 1)
                            cold (x1)
                    [YBeTuItHduzXElD5] : object
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                            False (x1)
                        [category] : mixed
                        formula : String (different values: 1)
                            2d8 (x1)
                        kinds : array<String>
                            Length: min=1 max=1
                            Value type:
                                String (different values: 1)
                                damage (x1)
                        materials : array<>
                            Length: min=0 max=0
                            Value type:
                                mixed
                        type : String (different values: 1)
                            acid (x1)
                    [3bsJUDEgedKhPx6T] : object
                        applyMod : Boolean (different values: 1)
                            False (x1)
                        [category] : mixed
                        formula : String (different values: 1)
                            2d4 (x1)
                        kinds : array<String>
                            Length: min=1 max=1
                            Value type:
                                String (different values: 1)
                                damage (x1)
                        materials : array<>
                            Length: min=0 max=0
                            Value type:
                                mixed
                        type : String (different values: 1)
                            cold (x1)
                description : object
                    value : String (different values: 531)
                [equipped] : object
                    carryType : String (different values: 2)
                        worn (x74)
                        held (x9)
                    [handsHeld] : Integer (different values: 3)
                        0 (x33)
                        1 (x11)
                        2 (x5)
                    [invested] : mixed
                    [inSlot] : Boolean (different values: 1)
                        True (x9)
                [group] : String (different values: 14)
                    crossbow (x1)
                    sword (x6)
                    composite (x1)
                    knife (x7)
                    axe (x9)
                    club (x6)
                    sling (x1)
                    leather (x9)
                    bow (x6)
                    chain (x2)
                    pick (x1)
                    cloth (x1)
                    polearm (x1)
                    plate (x1)
                [hardness] : Integer (different values: 1)
                    0 (x83)
                [hp] : object
                    max : Integer (different values: 1)
                        0 (x83)
                    value : Integer (different values: 1)
                        0 (x83)
                [level] : object
                    value : Integer (different values: 14)
                        0 (x69)
                        3 (x34)
                        2 (x62)
                        1 (x101)
                        6 (x21)
                        5 (x21)
                        4 (x24)
                        7 (x6)
                        10 (x3)
                        11 (x4)
                        15 (x1)
                        13 (x1)
                        12 (x1)
                        8 (x2)
                [material] : object
                    [grade] : String (different values: 1)
                        standard (x1)
                    [type] : String (different values: 1)
                        duskwood (x1)
                [price] : object
                    value : object
                        [gp] : Integer (different values: 20)
                            3 (x1)
                            2 (x16)
                            4 (x1)
                            12 (x1)
                            20 (x4)
                            300 (x2)
                            5 (x2)
                            250 (x1)
                            180 (x1)
                            1 (x7)
                            6 (x2)
                            1000 (x1)
                            1500 (x1)
                            70 (x1)
                            5800 (x1)
                            10 (x1)
                            360 (x1)
                            525 (x1)
                            1250 (x1)
                            30 (x1)
                        [cp] : Integer (different values: 2)
                            2 (x1)
                            1 (x1)
                        [sp] : Integer (different values: 8)
                            8 (x1)
                            1 (x8)
                            5 (x2)
                            4 (x4)
                            2 (x5)
                            3 (x1)
                            9 (x2)
                            11 (x1)
                    [per] : Integer (different values: 1)
                        10 (x8)
                publication : object
                    license : String (different values: 2)
                        ORC (x434)
                        OGL (x507)
                    remaster : Boolean (different values: 2)
                        True (x447)
                        False (x494)
                    title : String (different values: 18)
                        Pathfinder Player Core (x279)
                         (x440)
                        Pathfinder GM Core (x5)
                        Pathfinder Monster Core (x119)
                        Pathfinder Secrets of Magic (x9)
                        Pathfinder Bestiary (x18)
                        Pathfinder Bestiary 3 (x8)
                        Pathfinder Advanced Player's Guide (x6)
                        Pathfinder Core Rulebook (x19)
                        Pathfinder Lost Omens Gods & Magic (x2)
                        Pathfinder Lost Omens Character Guide (x1)
                        Pathfinder Bestiary 2 (x2)
                        Pathfinder Treasure Vault (x1)
                        Pathfinder Rage of Elements (x13)
                        Pathfinder #202: Severed at the Root (x14)
                        Pathfinder Player Core 2 (x1)
                        Pathfinder Lost Omens The Grand Bazaar (x2)
                        Pathfinder #203: Shepherd of Decay (x2)
                [quantity] : Integer (different values: 10)
                    1 (x65)
                    10 (x1)
                    2 (x3)
                    5 (x2)
                    20 (x4)
                    60 (x3)
                    8 (x1)
                    50 (x1)
                    3 (x2)
                    1000 (x1)
                [range] : mixed
                    Integer (different values: 3)
                        120 (x1)
                        50 (x1)
                        100 (x6)
                    object
                        value : String (different values: 12)
                            120 feet (x38)
                             (x88)
                            30 feet (x60)
                            touch (x36)
                            varies (x5)
                            100 miles (x3)
                            500 feet (x10)
                            10 feet (x9)
                            20 feet (x1)
                            60 feet (x12)
                            5 feet (x2)
                            100 feet (x1)
                [reload] : object
                    value : String (different values: 4)
                        1 (x2)
                         (x24)
                        - (x6)
                        0 (x6)
                rules : ###FoundryRulesObject###
                [runes] : object
                    potency : Integer (different values: 3)
                        0 (x35)
                        1 (x17)
                        2 (x1)
                    property : array<String>
                        Length: min=0 max=1
                        Value type:
                            String (different values: 4)
                            shock (x1)
                            wounding (x1)
                            disrupting (x1)
                            flaming (x1)
                    [striking] : Integer (different values: 2)
                        0 (x29)
                        1 (x9)
                    [resilient] : Integer (different values: 2)
                        0 (x11)
                        1 (x3)
                [size] : String (different values: 3)
                    med (x65)
                    lg (x17)
                    tiny (x1)
                [slug] : String (different values: 244)
                [splashDamage] : object
                    value : Integer (different values: 1)
                        0 (x38)
                traits : object
                    [rarity] : String (different values: 4)
                        common (x507)
                        uncommon (x49)
                        rare (x2)
                        unique (x1)
                    [value] : array<String>
                        Length: min=0 max=8
                        Value type:
                            String (different values: 121)
                    [traditions] : array<String>
                        Length: min=0 max=4
                        Value type:
                            String (different values: 4)
                            primal (x172)
                            arcane (x176)
                            occult (x125)
                            divine (x102)
                [usage] : object
                    value : String (different values: 8)
                        held-in-two-hands (x10)
                        held-in-one-hand (x45)
                        other (x1)
                        held-in-one-plus-hands (x6)
                        worncloak (x1)
                        worn (x1)
                        wornmask (x1)
                        worncollar (x1)
                    [canBeAmmo] : Boolean (different values: 1)
                        False (x5)
                [acBonus] : Integer (different values: 5)
                    3 (x3)
                    1 (x8)
                    2 (x2)
                    0 (x1)
                    6 (x1)
                [checkPenalty] : Integer (different values: 4)
                    -2 (x3)
                    0 (x2)
                    -1 (x9)
                    -3 (x1)
                [dexCap] : Integer (different values: 5)
                    2 (x3)
                    3 (x3)
                    4 (x7)
                    5 (x1)
                    0 (x1)
                [speedPenalty] : Integer (different values: 3)
                    -5 (x3)
                    0 (x11)
                    -10 (x1)
                [strength] : Integer (different values: 4)
                    2 (x3)
                    0 (x8)
                    1 (x2)
                    4 (x1)
                [stackGroup] : String (different values: 4)
                    bolts (x1)
                    slingBullets (x1)
                    arrows (x6)
                    coins (x2)
                [uses] : object
                    autoDestroy : Boolean (different values: 1)
                        True (x16)
                    max : Integer (different values: 1)
                        1 (x16)
                    value : Integer (different values: 1)
                        1 (x16)
                [attack] : object
                    value : String (different values: 1)
                         (x89)
                [attackEffects] : object
                    value : array<String>
                        Length: min=0 max=2
                        Value type:
                            String (different values: 26)
                    [custom] : String (different values: 1)
                         (x20)
                [damageRolls] : object
                    [QiuqdhXNpLOEtAMU] : object
                        damage : String (different values: 1)
                            2d6+6 (x1)
                        damageType : String (different values: 1)
                            piercing (x1)
                    [FJXPqmYQ5rbX7tYt] : object
                        damage : String (different values: 1)
                            1d8+8 (x1)
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                            piercing (x1)
                    [t1ZfPpDo7Xx5EsME] : object
                        damage : String (different values: 1)
                            1d10+4 (x1)
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                            bludgeoning (x1)
                    [YcrKP9bmK4StE44Y] : object
                        damage : String (different values: 1)
                            1d8+4 (x1)
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                            piercing (x1)
                    [UprEeCS2KFKR95mm] : object
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                            bludgeoning (x1)
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                            slashing (x1)
                    [D5A5C9FeMdg1rUb3] : object
                        damage : String (different values: 1)
                            1d12+8 (x2)
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                        damage : String (different values: 1)
                            1d8+8 (x2)
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                    [xieqR78lt0fsg0uO] : object
                        damage : String (different values: 1)
                            2d6+8 (x2)
                        damageType : String (different values: 1)
                            bludgeoning (x2)
                    [YuTpd5LggPXF0Wvx] : object
                        damage : String (different values: 1)
                            1d4+2 (x1)
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                            bludgeoning (x1)
                    [g8TvZ7slc3UFd1cj] : object
                        damage : String (different values: 1)
                            1d6 (x1)
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                        damage : String (different values: 1)
                            1d8+4 (x1)
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                            piercing (x1)
                    [gMlX7fLcnHA3itsV] : object
                        damage : String (different values: 1)
                            1d6+4 (x1)
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                            slashing (x1)
                    [GcrrXd58bWh10LC0] : object
                        damage : String (different values: 1)
                            2d10+10 (x1)
                        damageType : String (different values: 1)
                            piercing (x1)
                    [CgR4dAU1R29GA1iv] : object
                        damage : String (different values: 1)
                            2d10+10 (x1)
                        damageType : String (different values: 1)
                            piercing (x1)
                    [KSCrl83KtRCpYnTB] : object
                        damage : String (different values: 1)
                            2d8+10 (x1)
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                            bludgeoning (x1)
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                        damage : String (different values: 1)
                            2d10+6 (x1)
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                            piercing (x1)
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                            slashing (x1)
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                            2d8+8 (x1)
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                        damage : String (different values: 1)
                            2d6+8 (x1)
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                            slashing (x1)
                    [0] : object
                        damage : String (different values: 12)
                            2d6+8 (x1)
                            1d4+4 (x1)
                            1d4+5 (x1)
                            2d4+4 (x1)
                            1d4+9 (x1)
                            1d6+9 (x1)
                            1d8+8 (x1)
                            2d4+15 (x1)
                            3d10+10 (x1)
                            4d6+10 (x1)
                            4d10 + 27 (x1)
                            4d8 + 27 (x1)
                        damageType : String (different values: 4)
                            bludgeoning (x5)
                            electricity (x1)
                            slashing (x1)
                            piercing (x5)
                    [DvGrrKZgsWm77LCf] : object
                        damage : String (different values: 1)
                            1d4+8 (x1)
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                            bludgeoning (x1)
                    [C2nuDreA1aZQKwiW] : object
                        damage : String (different values: 1)
                            1d6+8 (x1)
                        damageType : String (different values: 1)
                            piercing (x1)
                    [GaqOh6v60eSZowpI] : object
                        damage : String (different values: 1)
                            1d6 (x1)
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                            electricity (x1)
                    [MDqayK2PLShCZnux] : object
                        damage : String (different values: 1)
                            2d8+5 (x1)
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                            piercing (x1)
                    [QumYmpcLbs2hI2hq] : object
                        damage : String (different values: 1)
                            3d4+7 (x1)
                        damageType : String (different values: 1)
                            slashing (x1)
                    [pAJqTZ7IVbzYFTZn] : object
                        category : String (different values: 1)
                            persistent (x1)
                        damage : String (different values: 1)
                            1d6 (x1)
                        damageType : String (different values: 1)
                            bleed (x1)
                    [2aqz1foetaojgodwjsl3] : object
                        damage : String (different values: 1)
                            2d10+5 (x1)
                        damageType : String (different values: 1)
                            piercing (x1)
                    [hlbcijz8hmrnhikrzv6m] : object
                        damage : String (different values: 1)
                            2d8+5 (x1)
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                            slashing (x1)
                    [cwv1u3lop9i9ecd2nhbc] : object
                        damage : String (different values: 1)
                            2d8+10 (x1)
                        damageType : String (different values: 1)
                            slashing (x1)
                    [ufh9o3c78hrw0wav3c9r] : object
                        damage : String (different values: 1)
                            2d10+10 (x1)
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                            piercing (x1)
                    [d5QK3qZCrHtERi2A] : object
                        damage : String (different values: 1)
                            2d8+7 (x1)
                        damageType : String (different values: 1)
                            void (x1)
                    [s68jratooz3axw3sx1ak] : object
                        damage : String (different values: 1)
                            2d6+7 (x1)
                        damageType : String (different values: 1)
                            slashing (x1)
                    [rfgtfia2k34nqvsi8iv9] : object
                        damage : String (different values: 1)
                            2d6+5 (x1)
                        damageType : String (different values: 1)
                            piercing (x1)
                    [gKzyr5IJHP8LclYo] : object
                        damage : String (different values: 1)
                            2d10+8 (x1)
                        damageType : String (different values: 1)
                            bludgeoning (x1)
                    [qH4vTG4jhr1t6QKC] : object
                        damage : String (different values: 1)
                            2d6+9 (x1)
                        damageType : String (different values: 1)
                            piercing (x1)
                    [avsphsmgbf65ekmp8pwx] : object
                        damage : String (different values: 1)
                            2d12+6 (x2)
                        damageType : String (different values: 1)
                            bludgeoning (x2)
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                            Length: min=3 max=3
                            Value type:
                                object
                                id : String (different values: 6)
                                    xbNAXikDWSiuM4Xo (x1)
                                    kj1HW9ikB00j1Tb4 (x1)
                                    JUcnFT98uVzb8MTo (x1)
                                    7FzKASNHMO2pwwGG (x1)
                                    9cwx1RUVVuWql8AN (x1)
                                    lz2IO9ForyZWY73T (x1)
                        [value] : Integer (different values: 2)
                            1 (x1)
                            3 (x1)
                    [slot3] : object
                        max : Integer (different values: 3)
                            2 (x1)
                            4 (x1)
                            3 (x1)
                        [prepared] : array<object>
                            Length: min=2 max=4
                            Value type:
                                object
                                id : String (different values: 6)
                                    tbQrHBGajhOf76TL (x1)
                                    IQIAwRwll6GdDwFS (x1)
                                    0zvnkB7ErIZfWIrW (x1)
                                    BmzrommfKK9LRpIH (x1)
                                    whv4Fy4HkALNRe7Y (x1)
                                    vyRbvqlHBd7oYP43 (x1)
                        value : Integer (different values: 1)
                            3 (x1)
                    [slot4] : object
                        max : Integer (different values: 2)
                            4 (x1)
                            3 (x1)
                        [prepared] : array<object>
                            Length: min=4 max=4
                            Value type:
                                object
                                id : String (different values: 3)
                                    Rq4xNqXmNDOQIONm (x1)
                                    p8tuS0rXcbeAQVtO (x2)
                                    9KPkX8PTnsgcwEXb (x1)
                        value : Integer (different values: 1)
                            3 (x1)
                    [slot5] : object
                        max : Integer (different values: 1)
                            3 (x3)
                        [prepared] : array<object>
                            Length: min=3 max=3
                            Value type:
                                object
                                id : String (different values: 3)
                                    4wUjwu3xDFTxn3cB (x1)
                                    Yfr61UYiq50ut5mg (x1)
                                    FKQFj0pIhSkJ9wPN (x1)
                        value : Integer (different values: 1)
                            3 (x2)
                    [slot6] : object
                        max : Integer (different values: 1)
                            2 (x2)
                        value : Integer (different values: 1)
                            2 (x2)
                [spelldc] : object
                    dc : Integer (different values: 14)
                        22 (x1)
                        20 (x1)
                        16 (x1)
                        28 (x6)
                        26 (x2)
                        21 (x1)
                        24 (x3)
                        25 (x6)
                        32 (x7)
                        33 (x2)
                        29 (x1)
                        30 (x1)
                        27 (x2)
                        48 (x1)
                    value : Integer (different values: 14)
                        14 (x1)
                        12 (x1)
                        8 (x1)
                        20 (x6)
                        18 (x2)
                        13 (x1)
                        16 (x3)
                        17 (x6)
                        24 (x7)
                        25 (x2)
                        21 (x1)
                        22 (x1)
                        19 (x2)
                        40 (x1)
                    [mod] : Integer (different values: 1)
                        0 (x7)
                    [item] : Integer (different values: 1)
                        0 (x1)
                [tradition] : object
                    value : String (different values: 4)
                        primal (x26)
                        arcane (x1)
                        divine (x1)
                        occult (x7)
                [area] : object
                    type : String (different values: 4)
                        emanation (x15)
                        burst (x36)
                        line (x9)
                        cone (x2)
                    value : Integer (different values: 9)
                        5 (x6)
                        20 (x20)
                        10 (x5)
                        30 (x17)
                        80 (x1)
                        40 (x4)
                        15 (x4)
                        50 (x1)
                        60 (x4)
                    [details] : String (different values: 1)
                        all squares in a 20-foot-radius burst that contain plants (x9)
                [cost] : object
                    value : String (different values: 9)
                         (x250)
                        rare incense worth a total value of 150 gp (x4)
                        faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x3)
                        rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x2)
                        fine wine and a set of matching rings or other tokens worth 40 gp total (x1)
                        herbs, 1/5 the value on Creature Creation Rituals table (x2)
                        rare incenses, oils, and powdered silver, worth 150 gp total (x1)
                        candles, specialty salts, and rare herbs worth 80 gp total; (x1)
                        fine ash, magically imbued pigments, and a gem in a marquise cut worth 100,000 gp in total (x1)
                [counteraction] : Boolean (different values: 2)
                    False (x257)
                    True (x8)
                [defense] : object
                    save : object
                        basic : Boolean (different values: 2)
                            True (x37)
                            False (x40)
                        statistic : String (different values: 3)
                            reflex (x30)
                            will (x16)
                            fortitude (x31)
                [duration] : object
                    sustained : Boolean (different values: 2)
                        False (x250)
                        True (x17)
                    value : mixed
                        String (different values: 22)
                        Integer (different values: 2)
                            5 (x1)
                            -1 (x1)
                    [expiry] : String (different values: 1)
                        turn-start (x1)
                    [unit] : String (different values: 2)
                        minutes (x1)
                        unlimited (x1)
                [location] : object
                    [heightenedLevel] : Integer (different values: 10)
                        2 (x38)
                        3 (x17)
                        1 (x9)
                        5 (x28)
                        4 (x27)
                        6 (x13)
                        7 (x2)
                        8 (x3)
                        9 (x2)
                        10 (x5)
                    [value] : String (different values: 33)
                    [uses] : object
                        max : Integer (different values: 2)
                            2 (x2)
                            3 (x7)
                        value : Integer (different values: 2)
                            2 (x2)
                            3 (x7)
                    [signature] : Boolean (different values: 1)
                        True (x5)
                [requirements] : String (different values: 2)
                     (x264)
                    You can bleed (x1)
                [target] : object
                    value : String (different values: 32)
                [time] : object
                    value : String (different values: 12)
                        1 minute (x16)
                        2 (x176)
                        1 to 3 (x6)
                        1 day (x20)
                        4 hours (x2)
                        3 (x20)
                        1 hour (x1)
                        1 (x12)
                        reaction (x4)
                        10 minutes (x6)
                        2 days (x1)
                        free (x1)
                [heightening] : object
                    [damage] : object
                        [0] : String (different values: 14)
                            3d4 (x1)
                            1d8 (x10)
                            1d4 (x9)
                            2d8 (x1)
                            1 (x1)
                            2d6 (x8)
                            1d6 (x4)
                            2d4 (x2)
                            2 (x1)
                            2d10 (x1)
                            1d10+4 (x1)
                            10 (x1)
                            1d12 (x1)
                            1d10 (x1)
                        [yI4fzrhnbFxup4Ep] : String (different values: 1)
                            1d8 (x3)
                        [1] : String (different values: 1)
                            1 (x2)
                        [MNALi2V7x2auCIFW] : String (different values: 1)
                            1d4 (x4)
                        [tjnUaEqiXvjlMzf3] : String (different values: 1)
                            2d6 (x3)
                        [ajfWkaLEMJuneDnB] : String (different values: 1)
                            2d8 (x1)
                        [2YlEXgT93lbWXENb] : String (different values: 1)
                            2d6 (x1)
                        [YBeTuItHduzXElD5] : String (different values: 1)
                            2d8 (x1)
                        [3bsJUDEgedKhPx6T] : String (different values: 1)
                            1d4 (x1)
                    [interval] : Integer (different values: 2)
                        1 (x48)
                        2 (x10)
                    type : String (different values: 2)
                        interval (x58)
                        fixed (x24)
                    [levels] : object
                        [3] : object
                            [target] : object
                                value : String (different values: 3)
                                    10 objects (x6)
                                    5 creatures (x1)
                                    1 willing creature (x3)
                            [range] : object
                                value : String (different values: 2)
                                    60 feet (x1)
                                    touch (x3)
                        [6] : object
                            target : object
                                value : String (different values: 3)
                                    any number of objects (x6)
                                    10 creatures (x3)
                                    10 willing creatures (x1)
                        [4] : object
                            [area] : object
                                areaType : String (different values: 1)
                                    emanation (x2)
                                type : String (different values: 1)
                                    burst (x2)
                                value : Integer (different values: 1)
                                    20 (x2)
                            [range] : object
                                value : String (different values: 1)
                                    20 feet (x2)
                            target : object
                                value : String (different values: 2)
                                    2 creatures (x2)
                                    10 creatures (x1)
                        [5] : object
                            range : object
                                value : String (different values: 1)
                                    120 feet (x1)
                        [7] : object
                            [area] : object
                                type : String (different values: 1)
                                    cone (x1)
                                value : String (different values: 1)
                                    60 (x1)
                            target : object
                                value : String (different values: 2)
                                    5 creatures (x2)
                                    6 creatures (x1)
                        [8] : object
                            [target] : object
                                value : String (different values: 1)
                                    10 creatures (x1)
                            damage : object
                                0 : object
                                    applyMod : Boolean (different values: 1)
                                        False (x1)
                                    [category] : mixed
                                    formula : String (different values: 1)
                                        1d10 (x1)
                                    materials : array<>
                                        Length: min=0 max=0
                                        Value type:
                                            mixed
                                    type : String (different values: 1)
                                         (x1)
                        [9] : object
                            damage : object
                                0 : object
                                    applyMod : Boolean (different values: 1)
                                        False (x1)
                                    [category] : mixed
                                    formula : String (different values: 1)
                                        1d12 (x1)
                                    materials : array<>
                                        Length: min=0 max=0
                                        Value type:
                                            mixed
                                    type : String (different values: 1)
                                         (x1)
                [frequency] : object
                    max : Integer (different values: 1)
                        1 (x8)
                    per : String (different values: 4)
                        PT1H (x1)
                        PT10M (x1)
                        day (x3)
                        round (x3)
                    [value] : Integer (different values: 1)
                        1 (x4)
                [overlays] : object
                    [37gy7l19tik74o4s] : object
                        _id : String (different values: 1)
                            37gy7l19tik74o4s (x4)
                        name : String (different values: 1)
                            Heal (vs. Living) (x4)
                        overlayType : String (different values: 1)
                            override (x4)
                        sort : Integer (different values: 1)
                            2 (x4)
                        system : object
                            damage : object
                                0 : object
                                    formula : String (different values: 1)
                                        1d8+8 (x4)
                                    kinds : array<String>
                                        Length: min=1 max=1
                                        Value type:
                                            String (different values: 1)
                                            healing (x4)
                            [defense] : mixed
                            heightening : object
                                damage : object
                                    0 : String (different values: 1)
                                        1d8+8 (x4)
                            range : object
                                value : String (different values: 1)
                                    30 feet (x4)
                            time : object
                                value : String (different values: 1)
                                    2 (x4)
                            traits : object
                                value : array<String>
                                    Length: min=4 max=4
                                    Value type:
                                        String (different values: 4)
                                        concentrate (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                    [7qdtetowq348s9oc] : object
                        _id : String (different values: 1)
                            7qdtetowq348s9oc (x4)
                        overlayType : String (different values: 1)
                            override (x4)
                        sort : Integer (different values: 1)
                            1 (x4)
                        system : object
                            range : object
                                value : String (different values: 1)
                                    touch (x4)
                            time : object
                                value : String (different values: 1)
                                    1 (x4)
                    [7vbvdrv2cl87sqta] : object
                        _id : String (different values: 1)
                            7vbvdrv2cl87sqta (x4)
                        overlayType : String (different values: 1)
                            override (x4)
                        sort : Integer (different values: 1)
                            4 (x4)
                        system : object
                            area : object
                                type : String (different values: 1)
                                    emanation (x4)
                                value : Integer (different values: 1)
                                    30 (x4)
                            range : object
                                value : String (different values: 1)
                                     (x4)
                            target : object
                                value : String (different values: 1)
                                    all living and undead creatures (x4)
                            time : object
                                value : String (different values: 1)
                                    3 (x4)
                            traits : object
                                value : array<String>
                                    Length: min=4 max=4
                                    Value type:
                                        String (different values: 4)
                                        concentrate (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                    [lfxcoz2d3f8j2zq1] : object
                        _id : String (different values: 1)
                            lfxcoz2d3f8j2zq1 (x4)
                        name : String (different values: 1)
                            Heal (vs. Undead) (x4)
                        overlayType : String (different values: 1)
                            override (x4)
                        sort : Integer (different values: 1)
                            3 (x4)
                        system : object
                            damage : object
                                0 : object
                                    kinds : array<String>
                                        Length: min=1 max=1
                                        Value type:
                                            String (different values: 1)
                                            damage (x4)
                            range : object
                                value : String (different values: 1)
                                    30 feet (x4)
                            target : object
                                value : String (different values: 1)
                                    1 undead (x4)
                            time : object
                                value : String (different values: 1)
                                    2 (x4)
                            traits : object
                                value : array<String>
                                    Length: min=4 max=4
                                    Value type:
                                        String (different values: 4)
                                        concentrate (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                    [UTMlHk0o5FXLlwwM] : object
                        _id : String (different values: 1)
                            UTMlHk0o5FXLlwwM (x1)
                        name : String (different values: 1)
                            Shadow Blast (Will) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            2 (x1)
                        system : object
                            defense : object
                                save : object
                                    basic : Boolean (different values: 1)
                                        False (x1)
                                    statistic : String (different values: 1)
                                        will (x1)
                    [zjyfdrWBaUVi4O7b] : object
                        _id : String (different values: 1)
                            zjyfdrWBaUVi4O7b (x1)
                        name : String (different values: 1)
                            Shadow Blast (Reflex) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            1 (x1)
                        system : object
                            defense : object
                                save : object
                                    basic : Boolean (different values: 1)
                                        False (x1)
                                    statistic : String (different values: 1)
                                        reflex (x1)
                    [qXeevJsP6ve5B3fk] : object
                        _id : String (different values: 1)
                            qXeevJsP6ve5B3fk (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            1 (x1)
                        system : object
                    [tsL9OtpmoVJcZbcV] : object
                        _id : String (different values: 1)
                            tsL9OtpmoVJcZbcV (x1)
                        name : String (different values: 1)
                            Chilling Darkness (Vs. Holy Trait) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            2 (x1)
                        system : object
                            damage : object
                                2S1a6g60omQDPEP6 : object
                                    applyMod : Boolean (different values: 1)
                                        False (x1)
                                    [category] : mixed
                                    formula : String (different values: 1)
                                        5d6 (x1)
                                    materials : array<>
                                        Length: min=0 max=0
                                        Value type:
                                            mixed
                                    type : String (different values: 1)
                                        spirit (x1)
                            heightening : object
                                damage : object
                                    2S1a6g60omQDPEP6 : String (different values: 1)
                                        2d6 (x1)
                    [2I469pfbYcmFvzOA] : object
                        _id : String (different values: 1)
                            2I469pfbYcmFvzOA (x1)
                        name : String (different values: 1)
                            Telekinetic Projectile (Bludgeoning) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            1 (x1)
                        system : object
                            damage : object
                                0 : object
                                    [category] : mixed
                                    type : String (different values: 1)
                                        bludgeoning (x1)
                    [cUFX7ExSLeoa3vIF] : object
                        _id : String (different values: 1)
                            cUFX7ExSLeoa3vIF (x1)
                        name : String (different values: 1)
                            Telekinetic Projectile (Piercing) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            2 (x1)
                        system : object
                            damage : object
                                0 : object
                                    [category] : mixed
                                    type : String (different values: 1)
                                        piercing (x1)
                    [zFWsMjoeCnLxqJaV] : object
                        _id : String (different values: 1)
                            zFWsMjoeCnLxqJaV (x1)
                        name : String (different values: 1)
                            Telekinetic Projectile (Slashing) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            3 (x1)
                        system : object
                            damage : object
                                0 : object
                                    [category] : mixed
                                    type : String (different values: 1)
                                        slashing (x1)
                    [7dx7zf6stp6umc4r] : object
                        _id : String (different values: 1)
                            7dx7zf6stp6umc4r (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            3 (x1)
                        system : object
                            area : object
                                areaType : String (different values: 1)
                                    emanation (x1)
                                value : String (different values: 1)
                                    30 (x1)
                            target : object
                                value : String (different values: 1)
                                    All living creatures (x1)
                            time : object
                                value : String (different values: 1)
                                    3 (x1)
                            traits : object
                                value : array<String>
                                    Length: min=4 max=4
                                    Value type:
                                        String (different values: 4)
                                        concentrate (x1)
                                        death (x1)
                                        manipulate (x1)
                                        void (x1)
                    [jma2elwwr2saf9s6] : object
                        _id : String (different values: 1)
                            jma2elwwr2saf9s6 (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            1 (x1)
                        system : object
                            time : object
                                value : String (different values: 1)
                                    1 (x1)
                            traits : object
                                value : array<String>
                                    Length: min=3 max=3
                                    Value type:
                                        String (different values: 3)
                                        death (x1)
                                        manipulate (x1)
                                        void (x1)
                    [jq9loelhf38up0e1] : object
                        _id : String (different values: 1)
                            jq9loelhf38up0e1 (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            2 (x1)
                        system : object
                            damage : object
                                0 : object
                                    formula : String (different values: 1)
                                        10d6 (x1)
                            heightening : object
                                damage : object
                                    0 : String (different values: 1)
                                        2d6 (x1)
                            time : object
                                value : String (different values: 1)
                                    2 (x1)
                            traits : object
                                value : array<String>
                                    Length: min=4 max=4
                                    Value type:
                                        String (different values: 4)
                                        concentrate (x1)
                                        death (x1)
                                        manipulate (x1)
                                        void (x1)
                    [WTeek6DuuUC5uXiv] : object
                        _id : String (different values: 1)
                            WTeek6DuuUC5uXiv (x1)
                        name : String (different values: 1)
                            Execute (Void) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            1 (x1)
                        system : object
                    [rZUgF7LFHu7N5MFK] : object
                        _id : String (different values: 1)
                            rZUgF7LFHu7N5MFK (x1)
                        name : String (different values: 1)
                            Execute (Vitality) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            2 (x1)
                        system : object
                            damage : object
                                0 : object
                                    [category] : mixed
                                    type : String (different values: 1)
                                        vitality (x1)
                            traits : object
                                value : array<String>
                                    Length: min=3 max=3
                                    Value type:
                                        String (different values: 3)
                                        concentrate (x1)
                                        manipulate (x1)
                                        vitality (x1)
                    [ZxbNsu1w4bhR2fCe] : object
                        _id : String (different values: 1)
                            ZxbNsu1w4bhR2fCe (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            1 (x1)
                        system : object
                    [wUTd1CuL1B5jIquK] : object
                        _id : String (different values: 1)
                            wUTd1CuL1B5jIquK (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            2 (x1)
                        system : object
                            area : object
                                type : String (different values: 1)
                                    burst (x1)
                                value : Integer (different values: 1)
                                    30 (x1)
                            range : object
                                value : String (different values: 1)
                                    500 feet (x1)
                            time : object
                                value : String (different values: 1)
                                    3 (x1)
                    [6vSnfwRnUWyZHy9T] : object
                        _id : String (different values: 1)
                            6vSnfwRnUWyZHy9T (x1)
                        name : String (different values: 1)
                            Flourishing Flora (Roots) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            4 (x1)
                        system : object
                            damage : object
                                yDUpRhWBFgdtBTqW : object
                                    applyMod : Boolean (different values: 1)
                                        False (x1)
                                    [category] : mixed
                                    formula : String (different values: 1)
                                        2d4 (x1)
                                    materials : array<>
                                        Length: min=0 max=0
                                        Value type:
                                            mixed
                                    type : String (different values: 1)
                                        bludgeoning (x1)
                            heightening : object
                                damage : object
                                    yDUpRhWBFgdtBTqW : String (different values: 1)
                                        1d4 (x1)
                                interval : Integer (different values: 1)
                                    1 (x1)
                                type : String (different values: 1)
                                    interval (x1)
                    [9F9TDQen8t36f2Hy] : object
                        _id : String (different values: 1)
                            9F9TDQen8t36f2Hy (x1)
                        name : String (different values: 1)
                            Flourishing Flora (Flowers) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            2 (x1)
                        system : object
                            damage : object
                                NG8iJ8V08LYNGE2U : object
                                    applyMod : Boolean (different values: 1)
                                        False (x1)
                                    [category] : mixed
                                    formula : String (different values: 1)
                                        2d4 (x1)
                                    materials : array<>
                                        Length: min=0 max=0
                                        Value type:
                                            mixed
                                    type : String (different values: 1)
                                        poison (x1)
                            heightening : object
                                damage : object
                                    NG8iJ8V08LYNGE2U : String (different values: 1)
                                        1d4 (x1)
                                interval : Integer (different values: 1)
                                    1 (x1)
                                type : String (different values: 1)
                                    interval (x1)
                    [b3iDKTx36pQ50rrM] : object
                        _id : String (different values: 1)
                            b3iDKTx36pQ50rrM (x1)
                        name : String (different values: 1)
                            Flourishing Flora (Cacti) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            1 (x1)
                        system : object
                            damage : object
                                GP7TJnF7wP3usMHf : object
                                    applyMod : Boolean (different values: 1)
                                        False (x1)
                                    [category] : mixed
                                    formula : String (different values: 1)
                                        2d4 (x1)
                                    materials : array<>
                                        Length: min=0 max=0
                                        Value type:
                                            mixed
                                    type : String (different values: 1)
                                        piercing (x1)
                            heightening : object
                                damage : object
                                    GP7TJnF7wP3usMHf : String (different values: 1)
                                        1d4 (x1)
                                interval : Integer (different values: 1)
                                    1 (x1)
                                type : String (different values: 1)
                                    interval (x1)
                    [pn5DHoYhppEpIsdO] : object
                        _id : String (different values: 1)
                            pn5DHoYhppEpIsdO (x1)
                        name : String (different values: 1)
                            Flourishing Flora (Fruits) (x1)
                        overlayType : String (different values: 1)
                            override (x1)
                        sort : Integer (different values: 1)
                            3 (x1)
                        system : object
                            damage : object
                                NdoyC7Quio9EO78V : object
                                    applyMod : Boolean (different values: 1)
                                        False (x1)
                                    [category] : mixed
                                    formula : String (different values: 1)
                                        2d4 (x1)
                                    materials : array<>
                                        Length: min=0 max=0
                                        Value type:
                                            mixed
                                    type : String (different values: 1)
                                        bludgeoning (x1)
                            heightening : object
                                damage : object
                                    NdoyC7Quio9EO78V : String (different values: 1)
                                        1d4 (x1)
                                interval : Integer (different values: 1)
                                    1 (x1)
                                type : String (different values: 1)
                                    interval (x1)
                [ritual] : object
                    primary : object
                        check : String (different values: 8)
                            Nature (master), Occultism (master) or Religion (master) (x4)
                            Nature (master) (x6)
                            Nature (expert) (x9)
                            Nature or Religion (expert) (x1)
                            Arcana (expert), Occultism (expert), or Religion (expert) (x1)
                            Arcana, Nature, or Occultism (master) (x1)
                            Arcana or Occultism (expert) (x1)
                            Arcana (legendary), Nature (legendary), Occultism (legendary), Religion (legendary) (x1)
                    secondary : object
                        casters : Integer (different values: 4)
                            1 (x14)
                            4 (x3)
                            2 (x4)
                            3 (x3)
                        checks : String (different values: 11)
                            Nature, Occultism or Religion (whichever is used for the primary check) (x4)
                            Crafting, Diplomacy, Survival (x3)
                            Farming Lore or Survival (x3)
                            Occultism,  Religion (x2)
                            Diplomacy, Society (x1)
                            Society or Legal Lore (x1)
                            Lore (any), Society, Survival (x2)
                            Lore (any), Survival, Thievery (x1)
                            Deception (x1)
                            Survival (x5)
                            Crafting, Diplomacy (x1)
                [deathNote] : Boolean (different values: 1)
                    True (x13)
                [spell] : object
                    _id : String (different values: 2)
                        t43ktCZvy4fGJDnW (x1)
                        KaznWZZh3GXhd6On (x1)
                    flags : object
                        core : object
                            sourceId : String (different values: 2)
                                Compendium.pf2e.spells-srd.Item.Et8RSCLx8w7uOLvo (x1)
                                Compendium.pf2e.spells-srd.Item.szIyEsvihc5e1w8n (x1)
                    img : String (different values: 2)
                        systems/pf2e/icons/spells/wholeness-of-body.webp (x1)
                        icons/magic/air/air-burst-spiral-teal-green.webp (x1)
                    name : String (different values: 2)
                        Sound Body (x1)
                        Soothe (x1)
                    sort : Integer (different values: 1)
                        0 (x2)
                    system : object
                        [area] : mixed
                        cost : object
                            value : String (different values: 1)
                                 (x2)
                        counteraction : Boolean (different values: 2)
                            True (x1)
                            False (x1)
                        damage : object
                            0 : object
                                applyMod : Boolean (different values: 1)
                                    False (x1)
                                [category] : mixed
                                formula : String (different values: 1)
                                    1d10+4 (x1)
                                kinds : array<String>
                                    Length: min=1 max=1
                                    Value type:
                                        String (different values: 1)
                                        healing (x1)
                                materials : array<>
                                    Length: min=0 max=0
                                    Value type:
                                        mixed
                                type : String (different values: 1)
                                    untyped (x1)
                        [defense] : mixed
                        description : object
                            value : String (different values: 2)
                                <p>You send a surge of healing energy to restore the target's body. Attempt to counteract an effect of your choice imposing one of these conditions on the target: @UUID[Compendium.pf2e.conditionitems.Item.Blinded], @UUID[Compendium.pf2e.conditionitems.Item.Dazzled], @UUID[Compendium.pf2e.conditionitems.Item.Deafened], @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled], or @UUID[Compendium.pf2e.conditionitems.Item.Sickened]. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.</p>
                            <p>This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state.</p>
                            <hr />
                            <p><strong>Heightened (4th)</strong> Add @UUID[Compendium.pf2e.conditionitems.Item.Drained] and @UUID[Compendium.pf2e.conditionitems.Item.Slowed] to the list of conditions.</p>
                            <p><strong>Heightened (8th)</strong> Add @UUID[Compendium.pf2e.conditionitems.Item.Stunned] to the list of conditions.</p> (x1)
                                <p>You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>
                            <p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Soothe]</p>
                            <hr />
                            <p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p> (x1)
                        duration : object
                            sustained : Boolean (different values: 1)
                                False (x2)
                            value : String (different values: 2)
                                 (x1)
                                1 minute (x1)
                        level : object
                            value : Integer (different values: 2)
                                2 (x1)
                                1 (x1)
                        location : object
                            heightenedLevel : Integer (different values: 2)
                                4 (x1)
                                6 (x1)
                            [value] : mixed
                        publication : object
                            license : String (different values: 1)
                                ORC (x2)
                            remaster : Boolean (different values: 1)
                                True (x2)
                            title : String (different values: 1)
                                Pathfinder Player Core (x2)
                        range : object
                            value : String (different values: 2)
                                touch (x1)
                                30 feet (x1)
                        requirements : String (different values: 1)
                             (x2)
                        rules : ###FoundryRulesObject###
                        slug : String (different values: 2)
                            sound-body (x1)
                            soothe (x1)
                        target : object
                            value : String (different values: 1)
                                1 willing creature (x2)
                        time : object
                            value : String (different values: 1)
                                2 (x2)
                        traits : object
                            rarity : String (different values: 1)
                                common (x2)
                            traditions : array<String>
                                Length: min=1 max=3
                                Value type:
                                    String (different values: 3)
                                    divine (x1)
                                    occult (x2)
                                    primal (x1)
                            value : array<String>
                                Length: min=4 max=5
                                Value type:
                                    String (different values: 6)
                                    concentrate (x2)
                                    healing (x2)
                                    manipulate (x2)
                                    vitality (x1)
                                    emotion (x1)
                                    mental (x1)
                        heightening : object
                            damage : object
                                0 : String (different values: 1)
                                    1d10+4 (x1)
                            interval : Integer (different values: 1)
                                1 (x1)
                            type : String (different values: 1)
                                interval (x1)
                    type : String (different values: 1)
                        spell (x2)
                [specific] : object
                    material : object
                        [grade] : mixed
                        [type] : mixed
                    runes : object
                        potency : Integer (different values: 1)
                            0 (x1)
                        property : array<>
                            Length: min=0 max=0
                            Value type:
                                mixed
                        striking : Integer (different values: 1)
                            0 (x1)
                [start] : object
                    [initiative] : mixed
                    value : Integer (different values: 1)
                        30 (x2)
                [tokenIcon] : object
                    show : Boolean (different values: 2)
                        True (x1)
                        False (x1)
                [badge] : object
                    type : String (different values: 1)
                        counter (x1)
                    value : Integer (different values: 1)
                        5 (x1)
            type : String (different values: 11)
                weapon (x38)
                armor (x15)
                equipment (x12)
                consumable (x16)
                melee (x133)
                action (x403)
                lore (x20)
                spellcastingEntry (x35)
                spell (x265)
                treasure (x2)
                effect (x2)
            [flags] : object
                pf2e : object
                    linkedWeapon : String (different values: 31)
    name : String (all different values)
    system : object
        [abilities] : object
            cha : object
                mod : Integer (different values: 14)
                    1 (x12)
                    3 (x6)
                    4 (x8)
                    0 (x15)
                    -1 (x5)
                    -2 (x4)
                    2 (x8)
                    6 (x6)
                    -5 (x4)
                    -3 (x1)
                    5 (x1)
                    7 (x1)
                    -4 (x1)
                    8 (x1)
            con : object
                mod : Integer (different values: 9)
                    3 (x15)
                    5 (x21)
                    2 (x6)
                    4 (x8)
                    6 (x12)
                    1 (x6)
                    0 (x2)
                    7 (x2)
                    11 (x1)
            dex : object
                mod : Integer (different values: 10)
                    2 (x14)
                    0 (x3)
                    3 (x14)
                    1 (x4)
                    4 (x14)
                    6 (x6)
                    5 (x12)
                    7 (x3)
                    -1 (x2)
                    9 (x1)
            int : object
                mod : Integer (different values: 11)
                    1 (x12)
                    0 (x5)
                    2 (x9)
                    -2 (x9)
                    -4 (x8)
                    4 (x6)
                    3 (x8)
                    -5 (x8)
                    -1 (x4)
                    7 (x2)
                    5 (x2)
            str : object
                mod : Integer (different values: 11)
                    4 (x13)
                    0 (x6)
                    5 (x7)
                    3 (x9)
                    2 (x4)
                    6 (x12)
                    -5 (x4)
                    7 (x12)
                    -1 (x1)
                    8 (x4)
                    12 (x1)
            wis : object
                mod : Integer (different values: 10)
                    2 (x20)
                    3 (x13)
                    4 (x17)
                    5 (x10)
                    6 (x3)
                    1 (x2)
                    0 (x4)
                    7 (x2)
                    8 (x1)
                    10 (x1)
        attributes : object
            ac : object
                [details] : String (different values: 3)
                     (x70)
                    (22 when broken); construct armor (x2)
                    (31 with guard raised) (x1)
                value : Integer (different values: 23)
            [allSaves] : object
                value : String (different values: 4)
                     (x69)
                    +1 status to all saves vs. magic (x2)
                    +1 status vs. earth effects (x1)
                    +2 status to all saves vs. fear (x1)
            hp : object
                details : String (different values: 10)
                     (x75)
                    Thresholds 40 (12 squares), 20 (8 squares); (x1)
                    regeneration 20 (deactivated by electricity or fire) (x1)
                    void healing (x5)
                    (16 squares) Thresholds 68 (12 squares), 34 (8 squares) (x1)
                    Door Hardness 10; Door HP 40 (BT 20) (x1)
                    rejuvenation, void healing (x3)
                    Thresholds 130 (12 squares), 65 (8 squares) (x1)
                    phytohydra regeneration (x1)
                    troop defenses (x1)
                max : Integer (different values: 47)
                temp : Integer (different values: 1)
                    0 (x90)
                value : Integer (different values: 47)
            [speed] : object
                otherSpeeds : array<object>
                    Length: min=0 max=2
                    Value type:
                        object
                        type : String (different values: 4)
                            climb (x10)
                            swim (x3)
                            burrow (x3)
                            fly (x14)
                        value : Integer (different values: 9)
                            30 (x5)
                            20 (x5)
                            15 (x1)
                            50 (x3)
                            10 (x1)
                            100 (x1)
                            40 (x6)
                            25 (x6)
                            45 (x2)
                value : Integer (different values: 10)
                    30 (x9)
                    20 (x7)
                    25 (x35)
                    40 (x8)
                    15 (x3)
                    10 (x1)
                    35 (x2)
                    0 (x4)
                    5 (x3)
                    50 (x1)
                [details] : String (different values: 5)
                    troop movement (x4)
                    woodland stride (x1)
                    Woodland Stride (x1)
                    fly (x1)
                    earth glide (x1)
                [special] : String (different values: 1)
                     (x2)
            [resistances] : array<object>
                Length: min=1 max=3
                Value type:
                    object
                    [doubleVs] : array<String>
                        Length: min=0 max=1
                        Value type:
                            String (different values: 1)
                            non-magical (x3)
                    [exceptions] : array<String>
                        Length: min=0 max=4
                        Value type:
                            String (different values: 6)
                            ghost-touch (x3)
                            force (x3)
                            spirit (x3)
                            vitality (x3)
                            axes (x1)
                            adamantine (x1)
                    type : String (different values: 11)
                        bludgeoning (x14)
                        piercing (x13)
                        fire (x3)
                        slashing (x5)
                        electricity (x1)
                        poison (x4)
                        mental (x1)
                        all-damage (x3)
                        acid (x2)
                        physical (x2)
                        vitality (x1)
                    value : Integer (different values: 10)
                        3 (x2)
                        5 (x12)
                        10 (x18)
                        6 (x4)
                        11 (x2)
                        8 (x1)
                        4 (x1)
                        15 (x6)
                        7 (x1)
                        20 (x2)
            [weaknesses] : array<object>
                Length: min=1 max=4
                Value type:
                    object
                    [exceptions] : array<>
                        Length: min=0 max=0
                        Value type:
                            mixed
                    type : String (different values: 12)
                        axe-vulnerability (x9)
                        fire (x28)
                        cold-iron (x7)
                        area-damage (x8)
                        splash-damage (x8)
                        nonlethal-attacks (x1)
                        vitality (x2)
                        electricity (x1)
                        silver (x1)
                        bleed (x1)
                        mental (x1)
                        slashing (x1)
                    value : Integer (different values: 8)
                        5 (x25)
                        10 (x20)
                        8 (x7)
                        6 (x1)
                        12 (x3)
                        7 (x4)
                        15 (x6)
                        20 (x2)
            [emitsSound] : String (different values: 1)
                encounter (x17)
            [hardness] : mixed
                Integer (different values: 6)
                    0 (x8)
                    12 (x3)
                    16 (x2)
                    15 (x2)
                    10 (x1)
                    20 (x1)
                object
                    value : Integer (different values: 1)
                        10 (x2)
            [stealth] : object
                details : String (different values: 4)
                     (x3)
                    <p>(expert) to recognize that the scene before them is an illusion.</p> (x2)
                    <p>(expert)</p> (x10)
                    <p>(trained)</p> (x2)
                value : Integer (different values: 10)
                    9 (x1)
                    13 (x3)
                    23 (x1)
                    18 (x3)
                    20 (x2)
                    -10 (x1)
                    19 (x1)
                    15 (x3)
                    11 (x1)
                    26 (x1)
            [adjustment] : String (different values: 2)
                elite (x5)
                weak (x1)
            [immunities] : array<object>
                Length: min=0 max=7
                Value type:
                    object
                    [exceptions] : array<>
                        Length: min=0 max=0
                        Value type:
                            mixed
                    type : String (different values: 19)
                        mental (x1)
                        critical-hits (x10)
                        precision (x17)
                        death-effects (x8)
                        disease (x10)
                        paralyzed (x14)
                        poison (x18)
                        unconscious (x8)
                        electricity (x2)
                        sleep (x9)
                        stunned (x2)
                        swarm-mind (x3)
                        bleed (x9)
                        void (x1)
                        object-immunities (x1)
                        fatigued (x1)
                        visual (x1)
                        acid (x4)
                        sickened (x1)
        details : object
            [blurb] : String (different values: 34)
            [languages] : object
                details : String (different values: 15)
                     (x54)
                    speak with animals (x2)
                    speak with animals, speak with plants (x1)
                    (can't speak any language) (x2)
                    bear empathy (x1)
                    speak with plants (x3)
                    (Can't Speak any Language) (x1)
                    speak with animals (insects only) (x1)
                    (Can't Speak any Language); Telepathy 120 feet (Wraithvines Only) (x1)
                    Speak with Plants, Truespeech (x1)
                    Can't Speak Any Language (x2)
                    shaped tongue, spore matrix (x1)
                    (can't speak any languages) (x1)
                    speak with plants (trees only) (x1)
                    green tongue (x1)
                value : array<String>
                    Length: min=0 max=5
                    Value type:
                        String (different values: 16)
                        common (x46)
                        elven (x3)
                        fey (x35)
                        arboreal (x12)
                        aklo (x6)
                        wildsong (x9)
                        jotun (x3)
                        draconic (x4)
                        shadowtongue (x3)
                        necril (x4)
                        amurrun (x1)
                        gnomish (x1)
                        muan (x7)
                        goblin (x1)
                        thalassic (x1)
                        petran (x1)
            level : object
                value : Integer (different values: 15)
                    6 (x10)
                    2 (x3)
                    5 (x7)
                    3 (x2)
                    4 (x4)
                    1 (x2)
                    8 (x8)
                    9 (x12)
                    7 (x12)
                    12 (x8)
                    10 (x8)
                    11 (x7)
                    13 (x4)
                    14 (x2)
                    24 (x1)
            [privateNotes] : String (different values: 1)
                 (x73)
            [publicNotes] : String (different values: 46)
            publication : object
                license : String (different values: 1)
                    ORC (x90)
                remaster : Boolean (different values: 1)
                    True (x90)
                title : String (different values: 3)
                    Pathfinder #201: Pactbreaker (x31)
                    Pathfinder #202: Severed at the Root (x33)
                    Pathfinder #203: Shepherd of Decay (x26)
            [description] : String (different values: 16)
                <p>Enraged bees spread panic, causing the crowd to trample each other in a desperate attempt to escape.</p> (x1)
                <p>The illusion shatters, revealing the grove to be a lifeless scar and the seemingly peaceful loggers to be crawling aimlessly about the clearing, consumed by rage and lashing out at anything that comes near.</p> (x2)
                <p>Animated door slams into trespassers.</p> (x1)
                <p>Slender razor wire snags a creature, hauling them up into the air while causing deep, bloody wounds.</p> (x1)
                <p>Animated cabinet imprisons intruders. The cabinet has two compartments; each can hold a single Medium creature or two Small-sized creatures or smaller.</p> (x1)
                <p>Fire burns Corazal and threatens to spread to the surrounding forest.</p> (x1)
                <p>Animated awls, hammers, nails, and other tools hurl themselves off the tool bench at intruders.</p> (x1)
                <p>Flowers carved into the door emit colorful pollen when the door is touched.</p> (x1)
                <p>A metal spire bursts from the ground, skewering the target and knocking aside other creatures.</p> (x1)
                <p>Three shadow tendrils emerge from the ground and seize trespassers.</p> (x1)
                <p>Slender razor wire snags a creature, yanking its feet to knock it down.</p> (x1)
                <p>A cyclone of living shadows and planar magic surges around the area, attracted to living creatures.</p> (x1)
                <p>Daffodils spit acidic nectar at non-plant creatures in the area.</p> (x1)
                <p>Unwelcome guests who touch this hatch are cursed.</p> (x1)
                <p>A mass of petrified lichen takes the shape of a beast and lurches forward.</p> (x1)
                <p>Countless fey with grisly visages and misshapen bodies cavort throughout the room, kicking up caustic debris and pulling other creatures into their dangerous dance.</p> (x1)
            [disable] : String (different values: 17)
                <p>@Check[diplomacy|dc:22] (expert) to calm the panicked crowd and guide them to safety, @Check[medicine|dc:20] (trained) to attend to victims' injuries, or @Check[nature|dc:21] (expert) to instruct the crowd on how best to protect themselves from bees. Alternatively, a PC able to communicate with insects can instead attempt a @Check[diplomacy|dc:18] (trained) check to calm and redirect the bees. Three successful checks are required to completely disable the hazard. The hazard is automatically disabled after 5 rounds or once both swarms are defeated.</p> (x1)
                <p>@Check[nature|dc:22] (trained) to tame the primal energy, @Check[diplomacy|dc:23] (trained) to console the dryad, @Check[occultism|dc:24] (trained) to identify and heal the emotional wounds; three successes are required to disable the haunt.</p> (x1)
                <p>@Check[nature|dc:22] (trained) to tame the primal energy, @Check[religion|dc:24] (trained) to suppress the haunt, @Check[diplomacy|dc:25] (trained) to console the dryad; three successes are required to disable the haunt.</p> (x1)
                <p>@Check[diplomacy|dc:30] or @Check[occultism|dc:30] (master) to soothe the psychic impressions or @Check[thievery|dc:28] (expert) to jam the door open</p> (x1)
                <p>@Check[survival|dc:25] (expert) or @Check[thievery|dc:25] (expert) to snip the wire without getting snared</p> (x1)
                <p>@Check[thievery|dc:30] (expert) twice on cabinet; @Check[crafting|dc:28] or @Check[thievery|dc:28] (expert) to remove each or two doors</p> (x1)
                <p>@Check[nature|dc:30] or @Check[survival|dc:30] (expert) to douse flames or @Check[athletics|dc:32] (expert) to smother flames; on the sixth successful check, the flames go out. Casting a non-cantrip water spell on the flames counts as one success.</p> (x1)
                <p>@Check[diplomacy|dc:33] (master) to soothe the psychic echoes, @Check[religion|dc:32] (expert) to overwhelm the area's energy, or @Check[occultism|dc:32] (expert) to counter the psychic echoes; on the third successful check, the psychic echoes are disrupted, and the trap is destroyed.</p> (x1)
                <p>@Check[thievery|dc:26] (expert) to deface the flower carvings, @Check[nature|dc:25] (expert) to neutralize the pollen, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 26) to counteract the conjuration</p> (x1)
                <p>@Check[arcana|dc:30] or @Check[occultism|dc:30] (expert) to seal the planar breach, or @Check[nature|dc:28] (master) to magically reinforce the ground and prevent a spire's emergence.</p> (x1)
                <p>@Check[arcana|dc:32] or @Check[occultism|dc:32] (expert) to banish one of the three the shadow tendrils or @Check[thievery|dc:34] (master) twice to confound the bowl's magical sensors</p>
            <p><strong>Bypass</strong> A creature who places an offering worth at least 10 gp into the bowl doesn't trigger the trap and isn't targeted by the trap.</p> (x1)
                <p>@Check[survival|dc:22] or @Check[thievery|dc:22] (trained) to snip the wire without getting snared</p> (x1)
                <p>@Check[arcana|dc:32] or @Check[occultism|dc:32] (expert) to weaken the tornado; three successes in any combination are required to disable the trap.</p> (x1)
                <p>@Check[thievery|dc:25] (expert) or @Check[survival|dc:25] (trained) to remove the plant's motion sensing filaments</p> (x1)
                <p>@Check[occultism|dc:28] (expert) to drain the magic from the curse, @Check[thievery|dc:31] (master) to unweave the curse's bindings, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank, counteract DC 28) to counteract the curse</p> (x1)
                <p>@Check[survival|dc:33] or @Check[thievery|dc:33] (master) to scrape away lichen without being exposed, or @Check[medicine|dc:36] or @Check[nature|dc:36] (expert) to concoct a natural remedy and weaken the hazard; four total successes are required to disable it.</p> (x1)
                <p>@Check[nature|dc:32] or @Check[occultism|dc:32] (expert) to perform a ritual to ward the area against fey intrusion, @Check[performance|dc:34] (master) to meet the Twisted King's demands with a disturbing dance, or @Check[athletics|dc:32] or @Check[intimidation|dc:32] (expert) to fend off or frighten the fey dancers. Three total successes are required to disable the haunt, and each check takes 2 actions.</p> (x1)
            [isComplex] : Boolean (different values: 2)
                True (x10)
                False (x7)
            [reset] : String (different values: 10)
                 (x5)
                <p>Unless Silene is destroyed, this haunt can recharge itself after 1 hour.</p> (x2)
                <p>The trap resets automatically.</p> (x1)
                <p>The trap resets after 1 hour.</p> (x3)
                <p>The trap resets after 10 minutes.</p> (x1)
                <p>The cyclone disperses after 1 minute and resets after 1 day.</p> (x1)
                <p>The daffodils replenish their nectar and filaments after 24 hours.</p> (x1)
                <p>The trap resets when the hatch is shut.</p> (x1)
                <p>The trap resets over the course of an hour.</p> (x1)
                <p>The haunt deactivates after 1 minute. It re-forms every new moon. If all of the glyphs in area <strong>B6</strong> are restored—a process requiring 10 days of downtime and 10 successful @Check[nature|dc:36] or @Check[occultism|dc:36] checks—the haunt becomes permanently disabled and doesn't re-form.</p> (x1)
            [routine] : String (different values: 11)
                <p>(one action) Panicked attendees suffer stings and accidentally injure one another in their fear and confusion. Increase the Casualties score by 1. This increases to [[/gmr 1d3 #Casualties]] if one swarm is stinging the crowd, and it increases to [[/gmr 1d3+1 #Casualties]] if both swarms are stinging the crowd.</p> (x1)
                <p>(1 action; emotion, mental, primal) Myristica bemoans her grove's fate, overwhelming foes with sorrow. Each creature in the grove must attempt a @Check[will|dc:23|traits:emotion,mental,primal] save.</p>
            <hr>
            <p><strong>Critical Success</strong> The creature is unaffected.</p>
            <p><strong>Success</strong> The creature is unaffected.</p>
            <p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round and takes @Damage[2d6[mental]] damage.</p>
            <p><strong>Critical Failure</strong> The creature takes @Damage[2d6[mental]] damage, plus @Damage[2d6[persistent,mental]] damage. While taking this persistent damage, they are dazzled.</p> (x1)
                <p>(1 action; emotion, mental, primal) Sarracenia's rage overwhelms up to two living creatures in the grove, each of which must attempt a @Check[will|dc:23|traits:emotion,mental,primal] save.</p>
            <hr>
            <p><strong>Critical Success</strong> The creature is unaffected.</p>
            <p><strong>Success</strong> The creature is unaffected.</p>
            <p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.</p>
            <p><strong>Critical Failure</strong> For 1 round, the creature is confused, is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and gains a +4 status bonus to damage rolls.</p> (x1)
                 (x7)
                <p>(3 actions) The trap uses its first action to move directly toward the nearest living creature, its second action to make a door Strike against each adjacent creature, and its third action to Batter. This trap doesn't take a multiple attack penalty.</p>
            <hr>
            <p><strong>Speed</strong> 15 feet</p> (x1)
                <p>(1 action; fire) On its turn, the fire deals @Damage[(2d8+13)[fire]] damage to creatures in the grove, plus an additional @Damage[6[fire]] damage to Corazal and any creature within 15 feet of them (@Check[reflex|dc:29|basic] save).</p> (x1)
                <p>(1 action) The trap launches one tool against every living creature within 15 feet as 1 action. Because it flings tools continuously, the trap can also use the Continuous Barrage free action to fling tools at each creature during that creature's turn.</p> (x1)
                <p>(2 actions per shadow tendril) On its turn, each shadow tendril uses 1 action to make a lash Strike against a creature in the area, then uses 1 action to Constrict a creature it has @UUID[Compendium.pf2e.conditionitems.Item.Grabbed]. The shadow tendrils don't apply the trap's multiple attack penalty.</p> (x1)
                <p>(3 actions) The cyclone uses 3 actions to move, traveling up to 30 feet with each action and dealing @Damage[(2d12+13)[slashing]] damage to each creature in its path (@Check[reflex|dc:33|basic] save). A creature needs to attempt only one save during the cyclone's movement, even if the cyclone moves over its space more than once. On a critical failure, a creature is swept up into the cyclone, becoming @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] (@UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 33). A creature grabbed by the cyclone moves along with the cyclone and takes @Damage[(1d12+7)[slashing]]{1d12+7 additional slashing} damage at the beginning of its turn, and it must attempt the basic Reflex save against the cyclone on the cyclone's turn, no matter where the cyclone moves. A creature that successfully Escapes from the cyclone falls from a height of 1d20 &times; 5 feet.</p> (x1)
                <p>(3 actions) The lichen monstrosity uses 3 actions to move, traveling up to 30 feet with each action and dealing @Damage[(2d10+10)[bludgeoning]] damage. Each creature in its path must attempt a @Check[reflex|dc:31] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected.</p><p><strong>Success</strong> The creature takes half damage.</p><p><strong>Failure</strong> The creature takes full damage and is exposed to leechlichen.</p><p><strong>Critical Failure</strong> The creature takes double damage and is exposed to leechlichen. The results of its saving throw against the leechlichen are treated as one step worse. Each successful check to disable this hazard reduces its movement by 30 feet, and the fourth success disables it completely.</p> (x1)
                <p>(1 action) Spectral fey cavort about the room. All creatures in the room are raked by ghostly claws and splashed with toxic water, taking @Damage[(1d10+14)[force],2d10[acid]] damage (@Check[reflex|dc:32|basic] save). Creatures that critically fail their Reflex saves are pulled 10 feet toward the standing stones.</p> (x1)
        [initiative] : object
            statistic : String (different values: 2)
                perception (x72)
                deception (x1)
        [perception] : object
            details : String (different values: 11)
                 (x63)
                (+11 to find concealed objects) (x1)
                blood scent (x1)
                shadowsense (vague) 250 feet (x1)
                no vision (x1)
                sporesight (imprecise) 120 feet (x1)
                blight sense (precise) 60 feet, grit vision (x1)
                all-around vision (x1)
                wood scent (precise) 30 feet (x1)
                vine sense (x1)
                plantsense 60 feet (x1)
            mod : Integer (different values: 19)
                17 (x6)
                11 (x4)
                15 (x5)
                12 (x6)
                7 (x3)
                8 (x1)
                21 (x9)
                14 (x5)
                13 (x3)
                18 (x6)
                25 (x7)
                16 (x4)
                10 (x1)
                19 (x3)
                20 (x4)
                23 (x2)
                22 (x2)
                26 (x1)
                42 (x1)
            senses : array<object>
                Length: min=0 max=3
                Value type:
                    object
                    type : String (different values: 6)
                        low-light-vision (x25)
                        scent (x11)
                        darkvision (x30)
                        lifesense (x4)
                        greater-darkvision (x2)
                        tremorsense (x7)
                    [acuity] : String (different values: 1)
                        imprecise (x22)
                    [range] : Integer (different values: 4)
                        60 (x8)
                        30 (x11)
                        100 (x1)
                        120 (x2)
        [resources] : object
            [focus] : object
                max : Integer (different values: 4)
                    3 (x1)
                    0 (x2)
                    1 (x4)
                    2 (x1)
                value : Integer (different values: 4)
                    3 (x1)
                    0 (x2)
                    1 (x4)
                    2 (x1)
        saves : object
            fortitude : object
                saveDetail : String (different values: 1)
                     (x90)
                value : Integer (different values: 22)
            reflex : object
                saveDetail : String (different values: 1)
                     (x90)
                value : Integer (different values: 21)
            will : object
                saveDetail : String (different values: 1)
                     (x90)
                [value] : Integer (different values: 24)
        [skills] : object
            [athletics] : object
                base : Integer (different values: 22)
                [special] : array<object>
                    Length: min=1 max=1
                    Value type:
                        object
                        base : Integer (different values: 1)
                            22 (x1)
                        label : String (different values: 1)
                            to High Jump or Long Jump (x1)
                        predicate : array<object>
                            Length: min=1 max=1
                            Value type:
                                object
                                or : array<String>
                                    Length: min=2 max=2
                                    Value type:
                                        String (different values: 2)
                                        action:high-jump (x1)
                                        action:long-jump (x1)
            [medicine] : object
                base : Integer (different values: 6)
                    11 (x2)
                    7 (x1)
                    19 (x2)
                    15 (x1)
                    18 (x1)
                    48 (x1)
            [nature] : object
                base : Integer (different values: 21)
            [stealth] : object
                base : Integer (different values: 20)
                    15 (x6)
                    6 (x1)
                    11 (x2)
                    8 (x2)
                    5 (x1)
                    14 (x1)
                    9 (x2)
                    19 (x4)
                    12 (x2)
                    18 (x7)
                    13 (x3)
                    20 (x3)
                    16 (x2)
                    23 (x2)
                    17 (x2)
                    21 (x1)
                    27 (x1)
                    24 (x1)
                    22 (x2)
                    41 (x1)
                [special] : array<object>
                    Length: min=1 max=1
                    Value type:
                        object
                        base : Integer (different values: 8)
                            10 (x1)
                            15 (x1)
                            12 (x1)
                            16 (x1)
                            17 (x1)
                            20 (x1)
                            26 (x2)
                            23 (x1)
                        label : String (different values: 5)
                            in forests (x5)
                            in forests or swamps (x1)
                            in vegetation (x1)
                            in forests and swamps (x1)
                            in undergrowth (x1)
                        predicate : array<String>
                            Length: min=1 max=2
                            Value type:
                                String (different values: 4)
                                terrain:forest (x7)
                                terrain:swamp (x2)
                                terrain:vegetation (x1)
                                terrain:undergrowth (x1)
            [survival] : object
                base : Integer (different values: 17)
                    15 (x4)
                    10 (x2)
                    6 (x1)
                    19 (x2)
                    11 (x1)
                    12 (x3)
                    13 (x3)
                    25 (x1)
                    21 (x2)
                    14 (x1)
                    17 (x3)
                    16 (x1)
                    27 (x1)
                    22 (x1)
                    24 (x1)
                    20 (x2)
                    44 (x1)
            [diplomacy] : object
                base : Integer (different values: 6)
                    12 (x1)
                    10 (x1)
                    18 (x1)
                    24 (x1)
                    23 (x1)
                    40 (x1)
                special : array<object>
                    Length: min=1 max=1
                    Value type:
                        object
                        base : Integer (different values: 1)
                            44 (x1)
                        label : String (different values: 1)
                            vs. plants (x1)
                        predicate : array<String>
                            Length: min=1 max=1
                            Value type:
                                String (different values: 1)
                                target:trait:plant (x1)
            [acrobatics] : object
                base : Integer (different values: 16)
                    8 (x2)
                    9 (x2)
                    16 (x6)
                    15 (x4)
                    23 (x2)
                    10 (x1)
                    17 (x2)
                    19 (x3)
                    21 (x4)
                    6 (x1)
                    18 (x3)
                    20 (x2)
                    13 (x3)
                    22 (x5)
                    26 (x1)
                    39 (x1)
            [performance] : object
                base : Integer (different values: 2)
                    10 (x1)
                    22 (x1)
            [intimidation] : object
                base : Integer (different values: 13)
                    12 (x3)
                    15 (x2)
                    16 (x3)
                    20 (x2)
                    17 (x4)
                    14 (x1)
                    24 (x1)
                    21 (x3)
                    25 (x1)
                    22 (x2)
                    18 (x1)
                    28 (x1)
                    40 (x1)
                special : array<object>
                    Length: min=1 max=1
                    Value type:
                        object
                        base : Integer (different values: 1)
                            44 (x1)
                        label : String (different values: 1)
                            vs. plants (x1)
                        predicate : array<String>
                            Length: min=1 max=1
                            Value type:
                                String (different values: 1)
                                target:trait:plant (x1)
            [society] : object
                base : Integer (different values: 4)
                    18 (x1)
                    11 (x2)
                    21 (x1)
                    23 (x1)
            [deception] : object
                base : Integer (different values: 8)
                    18 (x1)
                    15 (x2)
                    17 (x1)
                    12 (x3)
                    24 (x1)
                    22 (x1)
                    26 (x1)
                    40 (x1)
            [thievery] : object
                base : Integer (different values: 3)
                    16 (x1)
                    20 (x1)
                    15 (x1)
            [religion] : object
                base : Integer (different values: 3)
                    13 (x1)
                    23 (x1)
                    22 (x1)
            [arcana] : object
                base : Integer (different values: 2)
                    25 (x1)
                    21 (x2)
            [crafting] : object
                base : Integer (different values: 3)
                    25 (x1)
                    17 (x1)
                    21 (x1)
            [occultism] : object
                base : Integer (different values: 3)
                    25 (x1)
                    21 (x2)
                    17 (x2)
        traits : object
            rarity : String (different values: 4)
                unique (x28)
                common (x28)
                uncommon (x18)
                rare (x16)
            size : object
                value : String (different values: 6)
                    med (x41)
                    lg (x22)
                    huge (x8)
                    sm (x9)
                    grg (x6)
                    tiny (x4)
            value : array<String>
                Length: min=0 max=6
                Value type:
                    String (different values: 49)
        [statusEffects] : array<>
            Length: min=0 max=0
            Value type:
                mixed
        [spellcasting] : object
            rituals : object
                dc : Integer (different values: 2)
                    27 (x1)
                    48 (x1)
    type : String (different values: 2)
        npc (x73)
        hazard (x17)