Ritual
Different values: 134
=====================================
object {Ritual}
    _id : string {Ritual._id} (all different values)
    folder : string {Ritual.folder} (same value: '6JF73zNhT8zbp1qC')
    img : string {Ritual.img} (129 different values)
    name : string {Ritual.name} (all different values)
    system : object {Ritual.system}
        [area] : object {Ritual.system.area}
            type : string {Ritual.system.area.type} (2 different values)
                'burst' (x6)
                'square' (x1)
            value : integer {Ritual.system.area.value} (6 different values)
                40 (x2)
                10 (x1)
                20 (x1)
                5280 (x1)
                100 (x1)
                500 (x1)
        cost : object {Ritual.system.cost}
            value : string {Ritual.system.cost.value} (107 different values)
        counteraction : boolean {Ritual.system.counteraction} (same value: False)
        damage : object {Ritual.system.damage}
            [0] : object {Ritual.system.damage.0}
                applyMod : boolean {Ritual.system.damage.0.applyMod} (same value: False)
                [category] : empty
                formula : string {Ritual.system.damage.0.formula} (same value: '3d6')
                kinds : array<string> {Ritual.system.damage.0.kinds}
                    Length: min=1 max=1
                    Value type: string {Ritual.system.damage.0.kinds.[]} (same value: 'damage')
                materials : array<> {Ritual.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Ritual.system.damage.0.type} (same value: 'mental')
        [defense] : object {Ritual.system.defense}
            save : object {Ritual.system.defense.save}
                basic : boolean {Ritual.system.defense.save.basic} (same value: False)
                statistic : string {Ritual.system.defense.save.statistic} (2 different values)
                    'fortitude' (x1)
                    'will' (x1)
        description : object {Ritual.system.description}
            [gm] : string {Ritual.system.description.gm} (5 different values)
            value : string {Ritual.system.description.value} (132 different values)
        duration : object {Ritual.system.duration}
            sustained : boolean {Ritual.system.duration.sustained} (same value: False)
            value : string {Ritual.system.duration.value} (26 different values)
        rules : ignored (Foundry rules object) {Ritual.system.rules}
        target : object {Ritual.system.target}
            value : string {Ritual.system.target.value} (58 different values)
        time : object {Ritual.system.time}
            value : string {Ritual.system.time.value} (13 different values)
        traits : object {Ritual.system.traits}
            rarity : string {Ritual.system.traits.rarity} (3 different values)
                'uncommon' (x71)
                'rare' (x58)
                'unique' (x5)
            traditions : array<string> {Ritual.system.traits.traditions}
                Length: min=0 max=2
                Value type: string {Ritual.system.traits.traditions.[]} (3 different values)
                    'primal' (x2)
                    'divine' (x1)
                    'occult' (x1)
            value : array<string> {Ritual.system.traits.value}
                Length: min=0 max=4
                Value type: string {Ritual.system.traits.value.[]} (34 different values)
            [selected] : mixed
                array<> {Ritual.system.traits.selected}
                    Length: min=0 max=0
                    Value type: empty
                object {Ritual.system.traits.selected}
                    transmutation : string {Ritual.system.traits.selected.transmutation} (same value: 'Transmutation')
        [heightening] : object {Ritual.system.heightening}
            damage : object {Ritual.system.heightening.damage}
                [0] : string {Ritual.system.heightening.damage.0} (same value: '1d6')
            interval : integer {Ritual.system.heightening.interval} (2 different values)
                1 (x2)
                2 (x1)
            type : string {Ritual.system.heightening.type} (same value: 'interval')
        level : object {Ritual.system.level}
            value : integer {Ritual.system.level.value} (10 different values)
                5 (x24)
                3 (x19)
                2 (x17)
                6 (x17)
                4 (x15)
                8 (x10)
                1 (x9)
                7 (x9)
                9 (x8)
                10 (x6)
        range : object {Ritual.system.range}
            value : string {Ritual.system.range.value} (20 different values)
        requirements : string {Ritual.system.requirements} (4 different values)
            '' (x131)
            'rare powdered pigments in at least three different colors, worth a total of 50 gp' (x1)
            'planar key for the destination plane used as a locus' (x1)
            'You must be an evil dragon' (x1)
        [overlays] : object {Ritual.system.overlays}
            2ytogtmt6fuqt7ax : object {Ritual.system.overlays.2ytogtmt6fuqt7ax}
                _id : string {Ritual.system.overlays.2ytogtmt6fuqt7ax._id} (same value: '2ytogtmt6fuqt7ax')
                name : string {Ritual.system.overlays.2ytogtmt6fuqt7ax.name} (same value: 'Aspirational State (Level 9-10, 5 or fewer PCs)')
                overlayType : string {Ritual.system.overlays.2ytogtmt6fuqt7ax.overlayType} (same value: 'override')
                sort : integer {Ritual.system.overlays.2ytogtmt6fuqt7ax.sort} (same value: 2)
                system : object {Ritual.system.overlays.2ytogtmt6fuqt7ax.system}
            e2tir0ve6g4wtagu : object {Ritual.system.overlays.e2tir0ve6g4wtagu}
                _id : string {Ritual.system.overlays.e2tir0ve6g4wtagu._id} (same value: 'e2tir0ve6g4wtagu')
                name : string {Ritual.system.overlays.e2tir0ve6g4wtagu.name} (same value: 'Aspirational State (Level 7-8, 6 PCs)')
                overlayType : string {Ritual.system.overlays.e2tir0ve6g4wtagu.overlayType} (same value: 'override')
                sort : integer {Ritual.system.overlays.e2tir0ve6g4wtagu.sort} (same value: 1)
                system : object {Ritual.system.overlays.e2tir0ve6g4wtagu.system}
            t43a3pt01ure0ngh : object {Ritual.system.overlays.t43a3pt01ure0ngh}
                _id : string {Ritual.system.overlays.t43a3pt01ure0ngh._id} (same value: 't43a3pt01ure0ngh')
                name : string {Ritual.system.overlays.t43a3pt01ure0ngh.name} (same value: 'Aspirational State (Level 9-10, 6 PCs)')
                overlayType : string {Ritual.system.overlays.t43a3pt01ure0ngh.overlayType} (same value: 'override')
                sort : integer {Ritual.system.overlays.t43a3pt01ure0ngh.sort} (same value: 3)
                system : object {Ritual.system.overlays.t43a3pt01ure0ngh.system}
        publication : object {Ritual.system.publication}
            license : string {Ritual.system.publication.license} (2 different values)
                'OGL' (x72)
                'ORC' (x62)
            remaster : boolean {Ritual.system.publication.remaster} (2 different values)
                False (x69)
                True (x65)
            title : string {Ritual.system.publication.title} (44 different values)
        ritual : object {Ritual.system.ritual}
            primary : object {Ritual.system.ritual.primary}
                check : string {Ritual.system.ritual.primary.check} (83 different values)
            secondary : object {Ritual.system.ritual.secondary}
                casters : integer {Ritual.system.ritual.secondary.casters} (8 different values)
                    2 (x37)
                    0 (x30)
                    3 (x30)
                    1 (x26)
                    4 (x5)
                    6 (x3)
                    5 (x2)
                    8 (x1)
                checks : string {Ritual.system.ritual.secondary.checks} (99 different values)
    type : string {Ritual.type} (same value: 'spell')