Downtrodden
Different values: 4
=====================================
object {Downtrodden}
    _id : string {Downtrodden._id} (all different values)
    folder : string {Downtrodden.folder} (same value: '8cGCuLxIv00lKZFm')
    img : string {Downtrodden.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Downtrodden.items}
        Length: min=4 max=7
        Value type: object {Downtrodden.items.[]}
            _id : string {Downtrodden.items.[]._id} (23 different values)
            img : string {Downtrodden.items.[].img} (9 different values)
                'systems/pf2e/icons/default-icons/melee.svg' (x9)
                'systems/pf2e/icons/actions/Passive.webp' (x5)
                'systems/pf2e/icons/default-icons/lore.svg' (x2)
                'systems/pf2e/icons/equipment/weapons/dagger.webp' (x2)
                'systems/pf2e/icons/actions/TwoActions.webp' (x1)
                'icons/equipment/chest/breastplate-banded-leather-brown.webp' (x1)
                'icons/containers/kitchenware/mug-steel-wood-brown.webp' (x1)
                'systems/pf2e/icons/actions/OneAction.webp' (x1)
                'systems/pf2e/icons/actions/Reaction.webp' (x1)
            name : string {Downtrodden.items.[].name} (15 different values)
            sort : integer {Downtrodden.items.[].sort} (7 different values)
                100000 (x4)
                200000 (x4)
                300000 (x4)
                400000 (x4)
                500000 (x3)
                600000 (x3)
                700000 (x1)
            system : object {Downtrodden.items.[].system}
                [attackEffects] : object {Downtrodden.items.[].system.attackEffects}
                    value : array<> {Downtrodden.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [bonus] : object {Downtrodden.items.[].system.bonus}
                    value : integer {Downtrodden.items.[].system.bonus.value} (5 different values)
                        5 (x5)
                        0 (x2)
                        7 (x2)
                        9 (x1)
                        8 (x1)
                [damageRolls] : object {Downtrodden.items.[].system.damageRolls}
                    [0] : object {Downtrodden.items.[].system.damageRolls.0}
                        damage : string {Downtrodden.items.[].system.damageRolls.0.damage} (same value: '1d4+3')
                        damageType : string {Downtrodden.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
                    [55v4epi57hf3jwu3spu2q9] : object {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9}
                        damage : string {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damage} (same value: '1d4+1')
                        damageType : string {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damageType} (same value: 'bludgeoning')
                    bjbn5pl6dlsr235c02ocv : object {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv}
                        damage : string {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damage} (same value: '1d4-1')
                        damageType : string {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damageType} (same value: 'bludgeoning')
                    [bu9tyb25ftpgx6v3dg5yca] : object {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca}
                        damage : string {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damage} (same value: '1d4+2')
                        damageType : string {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damageType} (same value: 'piercing')
                    [d79ckq1x9w2bsz5yu5tl6] : object {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6}
                        damage : string {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damage} (same value: '1d4+1')
                        damageType : string {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damageType} (same value: 'bludgeoning')
                    [odil6w6khl8vpeqvdwldgi] : object {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi}
                        damage : string {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damage} (same value: '1d4+3')
                        damageType : string {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damageType} (same value: 'bludgeoning')
                    [y2kdllgwotri2m2m0n10dq] : object {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq}
                        damage : string {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damage} (same value: '1d4-1')
                        damageType : string {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damageType} (same value: 'piercing')
                    [ztl54weablzd45nihlztn] : object {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn}
                        damage : string {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn.damage} (same value: '1d4-1')
                        damageType : string {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn.damageType} (same value: 'bludgeoning')
                description : object {Downtrodden.items.[].system.description}
                    value : string {Downtrodden.items.[].system.description.value} (11 different values)
                [acBonus] : integer {Downtrodden.items.[].system.acBonus} (same value: 1)
                [actionType] : object {Downtrodden.items.[].system.actionType}
                    value : string {Downtrodden.items.[].system.actionType.value} (3 different values)
                        'passive' (x5)
                        'action' (x2)
                        'reaction' (x1)
                [actions] : object {Downtrodden.items.[].system.actions}
                    [value] : integer {Downtrodden.items.[].system.actions.value} (2 different values)
                        2 (x1)
                        1 (x1)
                [baseItem] : string {Downtrodden.items.[].system.baseItem} (2 different values)
                    'dagger' (x2)
                    'padded-armor' (x1)
                [bonusDamage] : object {Downtrodden.items.[].system.bonusDamage}
                    value : integer {Downtrodden.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Downtrodden.items.[].system.bulk}
                    value : mixed
                        float {Downtrodden.items.[].system.bulk.value} (same value: 0,1)
                        integer {Downtrodden.items.[].system.bulk.value} (same value: 0)
                [category] : string {Downtrodden.items.[].system.category} (3 different values)
                    'offensive' (x8)
                    'simple' (x2)
                    'light' (x1)
                [checkPenalty] : integer {Downtrodden.items.[].system.checkPenalty} (same value: 0)
                [containerId] : empty
                [damage] : object {Downtrodden.items.[].system.damage}
                    damageType : string {Downtrodden.items.[].system.damage.damageType} (same value: 'piercing')
                    dice : integer {Downtrodden.items.[].system.damage.dice} (same value: 1)
                    die : string {Downtrodden.items.[].system.damage.die} (same value: 'd4')
                [dexCap] : integer {Downtrodden.items.[].system.dexCap} (same value: 3)
                [mod] : object {Downtrodden.items.[].system.mod}
                    value : integer {Downtrodden.items.[].system.mod.value} (2 different values)
                        2 (x1)
                        3 (x1)
                publication : object {Downtrodden.items.[].system.publication}
                    license : string {Downtrodden.items.[].system.publication.license} (same value: 'ORC')
                    remaster : boolean {Downtrodden.items.[].system.publication.remaster} (same value: True)
                    title : string {Downtrodden.items.[].system.publication.title} (all different values)
                rules : ignored (Foundry rules object) {Downtrodden.items.[].system.rules}
                [equipped] : object {Downtrodden.items.[].system.equipped}
                    carryType : string {Downtrodden.items.[].system.equipped.carryType} (same value: 'worn')
                    handsHeld : integer {Downtrodden.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x2)
                        1 (x2)
                    [inSlot] : boolean {Downtrodden.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {Downtrodden.items.[].system.group} (same value: 'knife')
                [hardness] : integer {Downtrodden.items.[].system.hardness} (same value: 0)
                [hp] : object {Downtrodden.items.[].system.hp}
                    max : integer {Downtrodden.items.[].system.hp.max} (same value: 0)
                    value : integer {Downtrodden.items.[].system.hp.value} (same value: 0)
                [level] : object {Downtrodden.items.[].system.level}
                    value : integer {Downtrodden.items.[].system.level.value} (same value: 0)
                [material] : object {Downtrodden.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [price] : object {Downtrodden.items.[].system.price}
                    value : object {Downtrodden.items.[].system.price.value}
                        [cp] : integer {Downtrodden.items.[].system.price.value.cp} (same value: 1)
                        [sp] : integer {Downtrodden.items.[].system.price.value.sp} (same value: 2)
                [proficient] : object {Downtrodden.items.[].system.proficient}
                    value : integer {Downtrodden.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Downtrodden.items.[].system.quantity} (same value: 1)
                [runes] : object {Downtrodden.items.[].system.runes}
                    potency : integer {Downtrodden.items.[].system.runes.potency} (same value: 0)
                    property : array<> {Downtrodden.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {Downtrodden.items.[].system.runes.resilient} (same value: 0)
                    striking : integer {Downtrodden.items.[].system.runes.striking} (same value: 0)
                [size] : string {Downtrodden.items.[].system.size} (same value: 'med')
                [slug] : string {Downtrodden.items.[].system.slug} (all different values)
                [speedPenalty] : integer {Downtrodden.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {Downtrodden.items.[].system.strength} (same value: 0)
                traits : object {Downtrodden.items.[].system.traits}
                    [rarity] : string {Downtrodden.items.[].system.traits.rarity} (same value: 'common')
                    [value] : array<string> {Downtrodden.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {Downtrodden.items.[].system.traits.value.[]} (11 different values)
                [range] : empty
                [reload] : object {Downtrodden.items.[].system.reload}
                    value : string {Downtrodden.items.[].system.reload.value} (same value: '-')
                [splashDamage] : object {Downtrodden.items.[].system.splashDamage}
                    value : integer {Downtrodden.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {Downtrodden.items.[].system.usage}
                    value : string {Downtrodden.items.[].system.usage.value} (same value: 'held-in-one-hand')
            type : string {Downtrodden.items.[].type} (6 different values)
                'melee' (x9)
                'action' (x8)
                'lore' (x2)
                'weapon' (x2)
                'armor' (x1)
                'equipment' (x1)
            [_stats] : object {Downtrodden.items.[]._stats}
                compendiumSource : string {Downtrodden.items.[]._stats.compendiumSource} (all different values)
            [flags] : object {Downtrodden.items.[].flags}
                pf2e : object {Downtrodden.items.[].flags.pf2e}
                    linkedWeapon : string {Downtrodden.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        '0hxn526bxpU9psxJ' (x1)
                        'ZMcT1sMmOY8rwe3w' (x1)
    name : string {Downtrodden.name} (all different values)
    system : object {Downtrodden.system}
        abilities : object {Downtrodden.system.abilities}
            cha : object {Downtrodden.system.abilities.cha}
                mod : integer {Downtrodden.system.abilities.cha.mod} (3 different values)
                    2 (x2)
                    1 (x1)
                    0 (x1)
            con : object {Downtrodden.system.abilities.con}
                mod : integer {Downtrodden.system.abilities.con.mod} (all different values)
            dex : object {Downtrodden.system.abilities.dex}
                mod : integer {Downtrodden.system.abilities.dex.mod} (3 different values)
                    3 (x2)
                    2 (x1)
                    4 (x1)
            int : object {Downtrodden.system.abilities.int}
                mod : integer {Downtrodden.system.abilities.int.mod} (3 different values)
                    0 (x2)
                    -1 (x1)
                    1 (x1)
            str : object {Downtrodden.system.abilities.str}
                mod : integer {Downtrodden.system.abilities.str.mod} (3 different values)
                    3 (x2)
                    1 (x1)
                    -1 (x1)
            wis : object {Downtrodden.system.abilities.wis}
                mod : integer {Downtrodden.system.abilities.wis.mod} (2 different values)
                    1 (x3)
                    0 (x1)
        attributes : object {Downtrodden.system.attributes}
            ac : object {Downtrodden.system.attributes.ac}
                details : string {Downtrodden.system.attributes.ac.details} (same value: '')
                value : integer {Downtrodden.system.attributes.ac.value} (3 different values)
                    17 (x2)
                    14 (x1)
                    15 (x1)
            allSaves : object {Downtrodden.system.attributes.allSaves}
                value : string {Downtrodden.system.attributes.allSaves.value} (same value: '')
            hp : object {Downtrodden.system.attributes.hp}
                details : string {Downtrodden.system.attributes.hp.details} (same value: '')
                max : integer {Downtrodden.system.attributes.hp.max} (all different values)
                temp : integer {Downtrodden.system.attributes.hp.temp} (same value: 0)
                value : integer {Downtrodden.system.attributes.hp.value} (all different values)
            speed : object {Downtrodden.system.attributes.speed}
                otherSpeeds : array<> {Downtrodden.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {Downtrodden.system.attributes.speed.value} (same value: 25)
        details : object {Downtrodden.system.details}
            blurb : string {Downtrodden.system.details.blurb} (same value: '')
            languages : object {Downtrodden.system.details.languages}
                details : string {Downtrodden.system.details.languages.details} (same value: '')
                value : array<string> {Downtrodden.system.details.languages.value}
                    Length: min=1 max=1
                    Value type: string {Downtrodden.system.details.languages.value.[]} (same value: 'common')
            level : object {Downtrodden.system.details.level}
                value : integer {Downtrodden.system.details.level.value} (3 different values)
                    -1 (x2)
                    2 (x1)
                    1 (x1)
            privateNotes : string {Downtrodden.system.details.privateNotes} (same value: '')
            publicNotes : string {Downtrodden.system.details.publicNotes} (all different values)
            publication : object {Downtrodden.system.details.publication}
                license : string {Downtrodden.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {Downtrodden.system.details.publication.remaster} (same value: True)
                title : string {Downtrodden.system.details.publication.title} (same value: 'Pathfinder NPC Core')
        initiative : object {Downtrodden.system.initiative}
            statistic : string {Downtrodden.system.initiative.statistic} (same value: 'perception')
        perception : object {Downtrodden.system.perception}
            details : string {Downtrodden.system.perception.details} (same value: '')
            mod : integer {Downtrodden.system.perception.mod} (2 different values)
                3 (x2)
                6 (x2)
            senses : array<> {Downtrodden.system.perception.senses}
                Length: min=0 max=0
                Value type: empty
        resources : object {Downtrodden.system.resources}
        saves : object {Downtrodden.system.saves}
            fortitude : object {Downtrodden.system.saves.fortitude}
                saveDetail : string {Downtrodden.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Downtrodden.system.saves.fortitude.value} (3 different values)
                    4 (x2)
                    10 (x1)
                    2 (x1)
            reflex : object {Downtrodden.system.saves.reflex}
                saveDetail : string {Downtrodden.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Downtrodden.system.saves.reflex.value} (3 different values)
                    7 (x2)
                    8 (x1)
                    9 (x1)
            will : object {Downtrodden.system.saves.will}
                saveDetail : string {Downtrodden.system.saves.will.saveDetail} (same value: '')
                value : integer {Downtrodden.system.saves.will.value} (2 different values)
                    3 (x2)
                    6 (x2)
        skills : object {Downtrodden.system.skills}
            acrobatics : object {Downtrodden.system.skills.acrobatics}
                base : integer {Downtrodden.system.skills.acrobatics.base} (2 different values)
                    7 (x1)
                    5 (x1)
            [athletics] : object {Downtrodden.system.skills.athletics}
                base : integer {Downtrodden.system.skills.athletics.base} (3 different values)
                    3 (x1)
                    7 (x1)
                    6 (x1)
            [deception] : object {Downtrodden.system.skills.deception}
                base : integer {Downtrodden.system.skills.deception.base} (2 different values)
                    3 (x1)
                    4 (x1)
            [diplomacy] : object {Downtrodden.system.skills.diplomacy}
                base : integer {Downtrodden.system.skills.diplomacy.base} (same value: 3)
            [intimidation] : object {Downtrodden.system.skills.intimidation}
                base : integer {Downtrodden.system.skills.intimidation.base} (2 different values)
                    8 (x1)
                    3 (x1)
            society : object {Downtrodden.system.skills.society}
                base : integer {Downtrodden.system.skills.society.base} (same value: 3)
            [stealth] : object {Downtrodden.system.skills.stealth}
                base : integer {Downtrodden.system.skills.stealth.base} (2 different values)
                    5 (x2)
                    7 (x1)
            survival : object {Downtrodden.system.skills.survival}
                base : integer {Downtrodden.system.skills.survival.base} (same value: 3)
            thievery : object {Downtrodden.system.skills.thievery}
                base : integer {Downtrodden.system.skills.thievery.base} (same value: 7)
        traits : object {Downtrodden.system.traits}
            rarity : string {Downtrodden.system.traits.rarity} (same value: 'common')
            size : object {Downtrodden.system.traits.size}
                value : string {Downtrodden.system.traits.size.value} (2 different values)
                    'med' (x3)
                    'sm' (x1)
            value : array<string> {Downtrodden.system.traits.value}
                Length: min=2 max=2
                Value type: string {Downtrodden.system.traits.value.[]} (2 different values)
                    'human' (x4)
                    'humanoid' (x4)
    type : string {Downtrodden.type} (same value: 'npc')