6-08
Different values: 9
=====================================
object {6-08}
    _id : string {6-08._id} (all different values)
    folder : string {6-08.folder} (same value: 'MUEqPm97M4kEBZCn')
    img : string {6-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {6-08.items}
        Length: min=3 max=16
        Value type: object {6-08.items.[]}
            _id : string {6-08.items.[]._id} (32 different values)
            img : string {6-08.items.[].img} (21 different values)
            name : string {6-08.items.[].name} (30 different values)
            sort : integer {6-08.items.[].sort} (16 different values)
            system : object {6-08.items.[].system}
                [acBonus] : integer {6-08.items.[].system.acBonus} (same value: 2)
                [actionType] : object {6-08.items.[].system.actionType}
                    value : string {6-08.items.[].system.actionType.value} (4 different values)
                        'action' (x11)
                        'passive' (x6)
                        'reaction' (x6)
                        'free' (x2)
                [actions] : object {6-08.items.[].system.actions}
                    [value] : integer {6-08.items.[].system.actions.value} (3 different values)
                        2 (x5)
                        1 (x4)
                        3 (x2)
                [area] : object {6-08.items.[].system.area}
                    type : string {6-08.items.[].system.area.type} (same value: 'cone')
                    value : integer {6-08.items.[].system.area.value} (same value: 15)
                [attackEffects] : object {6-08.items.[].system.attackEffects}
                    value : array<> {6-08.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {6-08.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {6-08.items.[].system.baseItem} (3 different values)
                    'battle-axe' (x3)
                    'shortbow' (x3)
                    'studded-leather-armor' (x3)
                traits : object {6-08.items.[].system.traits}
                    [rarity] : string {6-08.items.[].system.traits.rarity} (2 different values)
                        'common' (x28)
                        'uncommon' (x2)
                    [traditions] : array<string> {6-08.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {6-08.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x16)
                            'arcane' (x13)
                            'occult' (x5)
                            'divine' (x4)
                    [value] : array<string> {6-08.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {6-08.items.[].system.traits.value.[]} (32 different values)
                [bonus] : object {6-08.items.[].system.bonus}
                    value : integer {6-08.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {6-08.items.[].system.bonusDamage}
                    value : integer {6-08.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {6-08.items.[].system.bulk}
                    value : mixed
                        integer {6-08.items.[].system.bulk.value} (same value: 1)
                        float {6-08.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {6-08.items.[].system.category} (5 different values)
                    'offensive' (x13)
                    'defensive' (x12)
                    'martial' (x6)
                    'light' (x3)
                    'ammo' (x3)
                [checkPenalty] : integer {6-08.items.[].system.checkPenalty} (same value: -1)
                [cost] : object {6-08.items.[].system.cost}
                    value : string {6-08.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {6-08.items.[].system.counteraction} (same value: False)
                [damage] : object {6-08.items.[].system.damage}
                    [0] : object {6-08.items.[].system.damage.0}
                        applyMod : boolean {6-08.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-08.items.[].system.damage.0.formula} (4 different values)
                            '2d4' (x4)
                            '1d4' (x2)
                            '2d6' (x2)
                            '2d10' (x1)
                        kinds : array<string> {6-08.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {6-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {6-08.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-08.items.[].system.damage.0.type} (4 different values)
                            'cold' (x4)
                            'electricity' (x2)
                            'untyped' (x2)
                            'sonic' (x1)
                    [3Pz4NTLXD2rzKgf4] : object {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4}
                        applyMod : boolean {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
                        category : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent')
                        formula : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2')
                        kinds : array<string> {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
                            Length: min=1 max=1
                            Value type: string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage')
                        materials : array<> {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed')
                    [3bsJUDEgedKhPx6T] : object {6-08.items.[].system.damage.3bsJUDEgedKhPx6T}
                        applyMod : boolean {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4')
                        kinds : array<string> {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
                            Length: min=1 max=1
                            Value type: string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage')
                        materials : array<> {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold')
                    [YBeTuItHduzXElD5] : object {6-08.items.[].system.damage.YBeTuItHduzXElD5}
                        applyMod : boolean {6-08.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: '2d8')
                        kinds : array<string> {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds}
                            Length: min=1 max=1
                            Value type: string {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: 'damage')
                        materials : array<> {6-08.items.[].system.damage.YBeTuItHduzXElD5.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: 'acid')
                    [cQDyW0QpjJ38MlSi] : object {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
                        kinds : array<string> {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
                        materials : array<> {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
                    damageType : string {6-08.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x3)
                        'piercing' (x3)
                    dice : integer {6-08.items.[].system.damage.dice} (same value: 1)
                    die : string {6-08.items.[].system.damage.die} (2 different values)
                        'd8' (x3)
                        'd6' (x3)
                [defense] : object {6-08.items.[].system.defense}
                    save : object {6-08.items.[].system.defense.save}
                        basic : boolean {6-08.items.[].system.defense.save.basic} (2 different values)
                            False (x6)
                            True (x5)
                        statistic : string {6-08.items.[].system.defense.save.statistic} (3 different values)
                            'reflex' (x7)
                            'will' (x2)
                            'fortitude' (x2)
                description : object {6-08.items.[].system.description}
                    value : string {6-08.items.[].system.description.value} (32 different values)
                [containerId] : empty
                [damageRolls] : object {6-08.items.[].system.damageRolls}
                    [67fIkIU7BHhpPh0m] : object {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m}
                        category : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.category} (same value: 'persistent')
                        damage : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damage} (2 different values)
                            '1d6' (x1)
                            '1d4' (x1)
                        damageType : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damageType} (same value: 'cold')
                    [DSjUmWdiFzlOaZix] : object {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix}
                        damage : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damage} (3 different values)
                            '1d8+3' (x1)
                            '1d8+5' (x1)
                            '2d8+5' (x1)
                        damageType : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damageType} (same value: 'slashing')
                    [a4ISBvXBThkzGgB8] : object {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8}
                        damage : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damage} (3 different values)
                            '1d6' (x1)
                            '1d6+5' (x1)
                            '2d6+5' (x1)
                        damageType : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damageType} (same value: 'piercing')
                    [f3cs1W1e2GUxTZUz] : object {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz}
                        damage : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damage} (same value: '2d4')
                        damageType : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damageType} (same value: 'piercing')
                    [rfgtfia2k34nqvsi8iv9] : object {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
                        damage : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (2 different values)
                            '1d6+4' (x1)
                            '1d6+2' (x1)
                        damageType : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: 'piercing')
                    [s68jratooz3axw3sx1ak] : object {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
                        damage : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (2 different values)
                            '1d10+4' (x1)
                            '1d8+2' (x1)
                        damageType : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: 'slashing')
                    [yh3zQVEFv6YXoFu2] : object {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2}
                        category : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.category} (same value: 'persistent')
                        damage : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damage} (2 different values)
                            '1d6' (x1)
                            '1d4' (x1)
                        damageType : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damageType} (same value: 'cold')
                [dexCap] : integer {6-08.items.[].system.dexCap} (same value: 3)
                [duration] : object {6-08.items.[].system.duration}
                    sustained : boolean {6-08.items.[].system.duration.sustained} (2 different values)
                        False (x16)
                        True (x2)
                    value : string {6-08.items.[].system.duration.value} (4 different values)
                        '' (x12)
                        '1 minute' (x2)
                        'varies' (x2)
                        'until the start of your next turn' (x2)
                [equipped] : object {6-08.items.[].system.equipped}
                    carryType : string {6-08.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {6-08.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {6-08.items.[].system.group} (3 different values)
                    'axe' (x3)
                    'bow' (x3)
                    'leather' (x3)
                [hardness] : integer {6-08.items.[].system.hardness} (same value: 0)
                [heightening] : object {6-08.items.[].system.heightening}
                    [damage] : object {6-08.items.[].system.heightening.damage}
                        [0] : string {6-08.items.[].system.heightening.damage.0} (4 different values)
                            '1d4' (x4)
                            '2d4' (x2)
                            '1d6' (x2)
                            '1d10' (x1)
                        [3Pz4NTLXD2rzKgf4] : string {6-08.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1')
                        [3bsJUDEgedKhPx6T] : string {6-08.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4')
                        [YBeTuItHduzXElD5] : string {6-08.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: '2d8')
                        [cQDyW0QpjJ38MlSi] : string {6-08.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
                    [interval] : integer {6-08.items.[].system.heightening.interval} (2 different values)
                        1 (x13)
                        2 (x1)
                    type : string {6-08.items.[].system.heightening.type} (2 different values)
                        'interval' (x14)
                        'fixed' (x2)
                    [levels] : object {6-08.items.[].system.heightening.levels}
                        3 : object {6-08.items.[].system.heightening.levels.3}
                            target : object {6-08.items.[].system.heightening.levels.3.target}
                                value : string {6-08.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                [hp] : object {6-08.items.[].system.hp}
                    max : integer {6-08.items.[].system.hp.max} (same value: 0)
                    value : integer {6-08.items.[].system.hp.value} (same value: 0)
                [level] : object {6-08.items.[].system.level}
                    value : integer {6-08.items.[].system.level.value} (3 different values)
                        1 (x16)
                        0 (x12)
                        2 (x2)
                [location] : object {6-08.items.[].system.location}
                    value : string {6-08.items.[].system.location.value} (2 different values)
                        'vw93LDaG34VW00ox' (x16)
                        'V4xMiLdjs7U150Lt' (x2)
                [material] : object {6-08.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {6-08.items.[].system.overlays}
                    [URQWpedXx9fB1fR7] : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7}
                        name : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)')
                        overlayType : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override')
                        sort : integer {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
                        system : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system}
                            damage : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
                                0 : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
                                    [category] : empty
                                    type : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing')
                            [defense] : empty
                    [eOCNn2ohYAvsYZjn] : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn')
                        overlayType : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override')
                        sort : integer {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                            [defense] : empty
                    [wQHuRGaDDW2MemlK] : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK}
                        _id : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK')
                        name : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)')
                        overlayType : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override')
                        sort : integer {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
                        system : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
                            damage : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
                                0 : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
                                    [category] : empty
                                    type : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing')
                    [xYyA7CV1GaFTRjBQ] : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ')
                        name : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)')
                        overlayType : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override')
                        sort : integer {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
                            [defense] : empty
                            heightening : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
                            range : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch')
                [prepared] : object {6-08.items.[].system.prepared}
                    [flexible] : boolean {6-08.items.[].system.prepared.flexible} (same value: False)
                    value : string {6-08.items.[].system.prepared.value} (2 different values)
                        'prepared' (x2)
                        'focus' (x2)
                [price] : object {6-08.items.[].system.price}
                    [per] : integer {6-08.items.[].system.price.per} (same value: 10)
                    value : object {6-08.items.[].system.price.value}
                        [gp] : integer {6-08.items.[].system.price.value.gp} (2 different values)
                            3 (x6)
                            1 (x3)
                        [sp] : integer {6-08.items.[].system.price.value.sp} (same value: 1)
                [proficiency] : object {6-08.items.[].system.proficiency}
                    value : integer {6-08.items.[].system.proficiency.value} (same value: 1)
                publication : object {6-08.items.[].system.publication}
                    license : string {6-08.items.[].system.publication.license} (2 different values)
                        'ORC' (x43)
                        'OGL' (x28)
                    remaster : boolean {6-08.items.[].system.publication.remaster} (2 different values)
                        True (x43)
                        False (x28)
                    title : string {6-08.items.[].system.publication.title} (4 different values)
                        '' (x28)
                        'Pathfinder Player Core' (x28)
                        'Pathfinder Monster Core' (x13)
                        'Pathfinder Player Core 2' (x2)
                [quantity] : integer {6-08.items.[].system.quantity} (2 different values)
                    1 (x9)
                    20 (x3)
                [range] : mixed
                    object {6-08.items.[].system.range}
                        value : string {6-08.items.[].system.range.value} (5 different values)
                            '30 feet' (x11)
                            '' (x2)
                            '60 feet' (x2)
                            'touch' (x2)
                            '120 feet' (x1)
                    integer {6-08.items.[].system.range} (same value: 60)
                [reload] : object {6-08.items.[].system.reload}
                    value : string {6-08.items.[].system.reload.value} (2 different values)
                        '' (x3)
                        '0' (x3)
                [requirements] : string {6-08.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {6-08.items.[].system.rules}
                [runes] : object {6-08.items.[].system.runes}
                    potency : integer {6-08.items.[].system.runes.potency} (same value: 0)
                    property : array<> {6-08.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {6-08.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {6-08.items.[].system.runes.striking} (same value: 0)
                [size] : string {6-08.items.[].system.size} (same value: 'med')
                [slots] : object {6-08.items.[].system.slots}
                    [slot0] : object {6-08.items.[].system.slots.slot0}
                        max : integer {6-08.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {6-08.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {6-08.items.[].system.slots.slot0.prepared.[]}
                                id : string {6-08.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'VtUpS1K0Rel7Gu8p' (x2)
                                    'yCiaTl3GnCkbKxaE' (x2)
                                    'TRkG4COVv834Fe3D' (x2)
                                    'yvsMWzzEZtHGlw9d' (x2)
                                    'G5oz4nCzBkJeu7kH' (x2)
                    [slot1] : object {6-08.items.[].system.slots.slot1}
                        max : integer {6-08.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {6-08.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {6-08.items.[].system.slots.slot1.prepared.[]}
                                id : string {6-08.items.[].system.slots.slot1.prepared.[].id} (2 different values)
                                    'Fh2a33ZdR2kWufcJ' (x4)
                                    'cEKXXHIHCJVwSriD' (x2)
                    [slot2] : object {6-08.items.[].system.slots.slot2}
                        max : integer {6-08.items.[].system.slots.slot2.max} (same value: 2)
                        prepared : array<object> {6-08.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=2
                            Value type: object {6-08.items.[].system.slots.slot2.prepared.[]}
                                id : string {6-08.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                    'NtsRGl4BJ4YlvfRT' (x1)
                                    '8Di1mJa9kWekylan' (x1)
                [slug] : string {6-08.items.[].system.slug} (17 different values)
                [speedPenalty] : integer {6-08.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {6-08.items.[].system.spelldc}
                    dc : integer {6-08.items.[].system.spelldc.dc} (2 different values)
                        21 (x2)
                        18 (x2)
                    value : integer {6-08.items.[].system.spelldc.value} (2 different values)
                        13 (x2)
                        10 (x2)
                [splashDamage] : object {6-08.items.[].system.splashDamage}
                    value : integer {6-08.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {6-08.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {6-08.items.[].system.strength} (same value: 1)
                [target] : object {6-08.items.[].system.target}
                    value : string {6-08.items.[].system.target.value} (4 different values)
                        '1 creature' (x13)
                        '' (x2)
                        '1 or 2 creatures' (x2)
                        '1 unattended object' (x1)
                [time] : object {6-08.items.[].system.time}
                    value : string {6-08.items.[].system.time.value} (2 different values)
                        '2' (x14)
                        '1' (x4)
                [tradition] : object {6-08.items.[].system.tradition}
                    value : string {6-08.items.[].system.tradition.value} (same value: 'primal')
                [usage] : object {6-08.items.[].system.usage}
                    value : string {6-08.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x6)
                        'held-in-one-plus-hands' (x3)
                [uses] : object {6-08.items.[].system.uses}
                    autoDestroy : boolean {6-08.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {6-08.items.[].system.uses.max} (same value: 1)
                    value : integer {6-08.items.[].system.uses.value} (same value: 1)
            type : string {6-08.items.[].type} (7 different values)
                'action' (x25)
                'spell' (x18)
                'melee' (x12)
                'weapon' (x6)
                'spellcastingEntry' (x4)
                'armor' (x3)
                'consumable' (x3)
            [_stats] : object {6-08.items.[]._stats}
                compendiumSource : string {6-08.items.[]._stats.compendiumSource} (16 different values)
            [flags] : object {6-08.items.[].flags}
                pf2e : object {6-08.items.[].flags.pf2e}
                    linkedWeapon : string {6-08.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'uBJeS6CUPicrMd1A' (x3)
                        'hsxXpt0mb7usB5Tj' (x3)
    name : string {6-08.name} (all different values)
    system : object {6-08.system}
        abilities : object {6-08.system.abilities}
            cha : object {6-08.system.abilities.cha}
                mod : integer {6-08.system.abilities.cha.mod} (4 different values)
                    0 (x3)
                    2 (x3)
                    -4 (x2)
                    1 (x1)
            con : object {6-08.system.abilities.con}
                mod : integer {6-08.system.abilities.con.mod} (2 different values)
                    3 (x5)
                    2 (x4)
            dex : object {6-08.system.abilities.dex}
                mod : integer {6-08.system.abilities.dex.mod} (5 different values)
                    2 (x3)
                    1 (x2)
                    3 (x2)
                    5 (x1)
                    4 (x1)
            int : object {6-08.system.abilities.int}
                mod : integer {6-08.system.abilities.int.mod} (4 different values)
                    0 (x4)
                    4 (x2)
                    -5 (x2)
                    -1 (x1)
            str : object {6-08.system.abilities.str}
                mod : integer {6-08.system.abilities.str.mod} (3 different values)
                    1 (x4)
                    3 (x3)
                    0 (x2)
            wis : object {6-08.system.abilities.wis}
                mod : integer {6-08.system.abilities.wis.mod} (3 different values)
                    1 (x6)
                    0 (x2)
                    2 (x1)
        attributes : object {6-08.system.attributes}
            ac : object {6-08.system.attributes.ac}
                details : string {6-08.system.attributes.ac.details} (same value: '')
                value : integer {6-08.system.attributes.ac.value} (6 different values)
                    21 (x2)
                    16 (x2)
                    15 (x2)
                    19 (x1)
                    17 (x1)
                    20 (x1)
            allSaves : object {6-08.system.attributes.allSaves}
                value : string {6-08.system.attributes.allSaves.value} (same value: '')
            hp : object {6-08.system.attributes.hp}
                details : string {6-08.system.attributes.hp.details} (2 different values)
                    '' (x7)
                    'void healing' (x2)
                max : integer {6-08.system.attributes.hp.max} (7 different values)
                    25 (x2)
                    9 (x2)
                    48 (x1)
                    65 (x1)
                    34 (x1)
                    36 (x1)
                    72 (x1)
                temp : integer {6-08.system.attributes.hp.temp} (same value: 0)
                value : integer {6-08.system.attributes.hp.value} (7 different values)
                    25 (x2)
                    9 (x2)
                    48 (x1)
                    65 (x1)
                    34 (x1)
                    36 (x1)
                    72 (x1)
            [resistances] : array<object> {6-08.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {6-08.system.attributes.resistances.[]}
                    doubleVs : array<> {6-08.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {6-08.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-08.system.attributes.resistances.[].type} (same value: 'cold')
                    value : integer {6-08.system.attributes.resistances.[].value} (2 different values)
                        5 (x1)
                        2 (x1)
            speed : object {6-08.system.attributes.speed}
                otherSpeeds : array<object> {6-08.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {6-08.system.attributes.speed.otherSpeeds.[]}
                        type : string {6-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {6-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
                value : integer {6-08.system.attributes.speed.value} (2 different values)
                    25 (x7)
                    20 (x2)
            [adjustment] : empty
            immunities : array<object> {6-08.system.attributes.immunities}
                Length: min=11 max=11
                Value type: object {6-08.system.attributes.immunities.[]}
                    exceptions : array<> {6-08.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-08.system.attributes.immunities.[].type} (11 different values)
            [weaknesses] : array<object> {6-08.system.attributes.weaknesses}
                Length: min=2 max=3
                Value type: object {6-08.system.attributes.weaknesses.[]}
                    exceptions : array<> {6-08.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-08.system.attributes.weaknesses.[].type} (5 different values)
                        'fire' (x2)
                        'axe-vulnerability' (x2)
                        'area-damage' (x2)
                        'splash-damage' (x2)
                        'vitality' (x2)
                    value : integer {6-08.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {6-08.system.details}
            blurb : string {6-08.system.details.blurb} (3 different values)
                '' (x5)
                'Female human winter witch' (x2)
                'Variant twigjack' (x2)
            languages : object {6-08.system.details.languages}
                details : string {6-08.system.details.languages.details} (same value: '')
                value : array<string> {6-08.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {6-08.system.details.languages.value.[]} (4 different values)
                        'common' (x7)
                        'skald' (x5)
                        'jotun' (x2)
                        'fey' (x2)
            level : object {6-08.system.details.level}
                value : integer {6-08.system.details.level.value} (4 different values)
                    4 (x3)
                    2 (x3)
                    -1 (x2)
                    1 (x1)
            privateNotes : string {6-08.system.details.privateNotes} (same value: '')
            publicNotes : string {6-08.system.details.publicNotes} (2 different values)
            publication : object {6-08.system.details.publication}
                license : string {6-08.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {6-08.system.details.publication.remaster} (same value: True)
                title : string {6-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-08: Upon Wheels and Rime')
        initiative : object {6-08.system.initiative}
            statistic : string {6-08.system.initiative.statistic} (same value: 'perception')
        perception : object {6-08.system.perception}
            details : string {6-08.system.perception.details} (same value: '')
            mod : integer {6-08.system.perception.mod} (6 different values)
                11 (x3)
                8 (x2)
                7 (x1)
                14 (x1)
                4 (x1)
                2 (x1)
            senses : array<object> {6-08.system.perception.senses}
                Length: min=0 max=1
                Value type: object {6-08.system.perception.senses.[]}
                    type : string {6-08.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {6-08.system.resources}
        saves : object {6-08.system.saves}
            fortitude : object {6-08.system.saves.fortitude}
                saveDetail : string {6-08.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {6-08.system.saves.fortitude.value} (4 different values)
                    8 (x4)
                    11 (x3)
                    14 (x1)
                    10 (x1)
            reflex : object {6-08.system.saves.reflex}
                saveDetail : string {6-08.system.saves.reflex.saveDetail} (same value: '')
                value : integer {6-08.system.saves.reflex.value} (5 different values)
                    5 (x3)
                    8 (x2)
                    11 (x2)
                    14 (x1)
                    7 (x1)
            will : object {6-08.system.saves.will}
                saveDetail : string {6-08.system.saves.will.saveDetail} (same value: '')
                value : integer {6-08.system.saves.will.value} (6 different values)
                    8 (x2)
                    5 (x2)
                    2 (x2)
                    14 (x1)
                    11 (x1)
                    4 (x1)
        skills : object {6-08.system.skills}
            [acrobatics] : object {6-08.system.skills.acrobatics}
                base : integer {6-08.system.skills.acrobatics.base} (3 different values)
                    7 (x2)
                    10 (x1)
                    5 (x1)
            [arcana] : object {6-08.system.skills.arcana}
                base : integer {6-08.system.skills.arcana.base} (2 different values)
                    14 (x1)
                    8 (x1)
            [athletics] : object {6-08.system.skills.athletics}
                base : integer {6-08.system.skills.athletics.base} (3 different values)
                    8 (x2)
                    5 (x2)
                    12 (x1)
            [intimidation] : object {6-08.system.skills.intimidation}
                base : integer {6-08.system.skills.intimidation.base} (5 different values)
                    8 (x1)
                    5 (x1)
                    4 (x1)
                    7 (x1)
                    10 (x1)
            [nature] : object {6-08.system.skills.nature}
                base : integer {6-08.system.skills.nature.base} (3 different values)
                    7 (x2)
                    10 (x1)
                    4 (x1)
            [stealth] : object {6-08.system.skills.stealth}
                base : integer {6-08.system.skills.stealth.base} (2 different values)
                    10 (x1)
                    7 (x1)
        traits : object {6-08.system.traits}
            rarity : string {6-08.system.traits.rarity} (2 different values)
                'uncommon' (x5)
                'unique' (x4)
            size : object {6-08.system.traits.size}
                value : string {6-08.system.traits.size.value} (3 different values)
                    'med' (x5)
                    'tiny' (x2)
                    'lg' (x2)
            value : array<string> {6-08.system.traits.value}
                Length: min=2 max=4
                Value type: string {6-08.system.traits.value.[]} (all different values)
    type : string {6-08.type} (same value: 'npc')