6-05
Different values: 9
=====================================
object {6-05}
    _id : string {6-05._id} (all different values)
    folder : string {6-05.folder} (same value: 'zKmVcQihZBqZ1d8f')
    img : string {6-05.img} (2 different values)
        'systems/pf2e/icons/default-icons/hazard.svg' (x5)
        'systems/pf2e/icons/default-icons/npc.svg' (x4)
    items : array<object> {6-05.items}
        Length: min=1 max=11
        Value type: object {6-05.items.[]}
            _id : string {6-05.items.[]._id} (39 different values)
            img : string {6-05.items.[].img} (15 different values)
            name : string {6-05.items.[].name} (35 different values)
            sort : integer {6-05.items.[].sort} (12 different values)
            system : object {6-05.items.[].system}
                [acBonus] : integer {6-05.items.[].system.acBonus} (same value: 1)
                [actionType] : object {6-05.items.[].system.actionType}
                    value : string {6-05.items.[].system.actionType.value} (3 different values)
                        'passive' (x12)
                        'action' (x8)
                        'reaction' (x6)
                [actions] : object {6-05.items.[].system.actions}
                    [value] : integer {6-05.items.[].system.actions.value} (2 different values)
                        2 (x4)
                        1 (x4)
                [area] : empty
                [attackEffects] : object {6-05.items.[].system.attackEffects}
                    value : array<string> {6-05.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {6-05.items.[].system.attackEffects.value.[]} (2 different values)
                            'gluttons-feast' (x1)
                            'grab' (x1)
                traits : object {6-05.items.[].system.traits}
                    [rarity] : string {6-05.items.[].system.traits.rarity} (2 different values)
                        'common' (x7)
                        'uncommon' (x2)
                    [traditions] : array<string> {6-05.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {6-05.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x4)
                            'divine' (x3)
                            'occult' (x2)
                            'arcane' (x1)
                    value : array<string> {6-05.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {6-05.items.[].system.traits.value.[]} (26 different values)
                [autoHeightenLevel] : object {6-05.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {6-05.items.[].system.baseItem} (4 different values)
                    'leather-armor' (x2)
                    'greataxe' (x1)
                    'frying-pan' (x1)
                    'halfling-sling-staff' (x1)
                [bonus] : object {6-05.items.[].system.bonus}
                    value : integer {6-05.items.[].system.bonus.value} (8 different values)
                        12 (x3)
                        0 (x3)
                        14 (x3)
                        15 (x2)
                        8 (x1)
                        10 (x1)
                        9 (x1)
                        7 (x1)
                [bonusDamage] : object {6-05.items.[].system.bonusDamage}
                    value : integer {6-05.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {6-05.items.[].system.bulk}
                    value : mixed
                        integer {6-05.items.[].system.bulk.value} (2 different values)
                            1 (x3)
                            2 (x1)
                        float {6-05.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {6-05.items.[].system.category} (6 different values)
                    'offensive' (x19)
                    'defensive' (x5)
                    'martial' (x2)
                    'light' (x2)
                    'interaction' (x1)
                    'simple' (x1)
                [checkPenalty] : integer {6-05.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [cost] : object {6-05.items.[].system.cost}
                    value : string {6-05.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {6-05.items.[].system.counteraction} (2 different values)
                    False (x3)
                    True (x1)
                [damageRolls] : object {6-05.items.[].system.damageRolls}
                    [1s3symdn1w1vk237l05x] : object {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x}
                        damage : string {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damage} (same value: '1d8+4')
                        damageType : string {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damageType} (same value: 'bludgeoning')
                    [5fvjv8kzg69c928kgy74] : object {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74}
                        damage : string {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: '1d8+8')
                        damageType : string {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: 'piercing')
                    [NDhgYJOwstwiogZ8] : object {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8}
                        damage : string {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damage} (same value: '1d4')
                        damageType : string {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damageType} (same value: 'bludgeoning')
                    Q9fwvOymvp3nA0Es : object {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es}
                        damage : string {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damage} (same value: '1d10')
                        damageType : string {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damageType} (same value: 'bludgeoning')
                    [blrpxgl5svywd47o3bao] : object {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao}
                        damage : string {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damage} (same value: '2d6+7')
                        damageType : string {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damageType} (same value: 'bludgeoning')
                    [mj76ftfh6ymtw57kly1p] : object {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p}
                        damage : string {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damage} (same value: '2d8+7')
                        damageType : string {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damageType} (same value: 'piercing')
                    [mw6MjzitsKX4ga2j] : object {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j}
                        damage : string {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damage} (3 different values)
                            '1d8' (x1)
                            '1d8+8' (x1)
                            '1d8+2' (x1)
                        damageType : string {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damageType} (same value: 'slashing')
                    [n9g8wdodgmeouod1wimu] : object {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu}
                        damage : string {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damage} (same value: '1d10+4')
                        damageType : string {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damageType} (same value: 'piercing')
                    [o25q1diiu1fxpv64siml] : object {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml}
                        damage : string {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damage} (same value: '1d4')
                        damageType : string {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damageType} (same value: 'spirit')
                    [ooff84f7387p198txih4] : object {6-05.items.[].system.damageRolls.ooff84f7387p198txih4}
                        damage : string {6-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: '1d12+8')
                        damageType : string {6-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: 'slashing')
                    [tWnLCJUR9hAXTtTJ] : object {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ}
                        damage : string {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damage} (same value: '1d6+8')
                        damageType : string {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damageType} (same value: 'piercing')
                [defense] : object {6-05.items.[].system.defense}
                    save : object {6-05.items.[].system.defense.save}
                        basic : boolean {6-05.items.[].system.defense.save.basic} (same value: True)
                        statistic : string {6-05.items.[].system.defense.save.statistic} (same value: 'fortitude')
                description : object {6-05.items.[].system.description}
                    value : string {6-05.items.[].system.description.value} (29 different values)
                [damage] : object {6-05.items.[].system.damage}
                    [0] : object {6-05.items.[].system.damage.0}
                        applyMod : boolean {6-05.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-05.items.[].system.damage.0.formula} (same value: '1d8')
                        kinds : array<string> {6-05.items.[].system.damage.0.kinds}
                            Length: min=2 max=2
                            Value type: string {6-05.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x1)
                                'healing' (x1)
                        materials : array<> {6-05.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-05.items.[].system.damage.0.type} (same value: 'vitality')
                    damageType : string {6-05.items.[].system.damage.damageType} (2 different values)
                        'bludgeoning' (x2)
                        'slashing' (x1)
                    dice : integer {6-05.items.[].system.damage.dice} (same value: 1)
                    die : string {6-05.items.[].system.damage.die} (3 different values)
                        'd12' (x1)
                        'd4' (x1)
                        'd10' (x1)
                [dexCap] : integer {6-05.items.[].system.dexCap} (same value: 4)
                [duration] : object {6-05.items.[].system.duration}
                    sustained : boolean {6-05.items.[].system.duration.sustained} (same value: False)
                    value : string {6-05.items.[].system.duration.value} (2 different values)
                        '' (x3)
                        'until your next daily preparations' (x1)
                [equipped] : object {6-05.items.[].system.equipped}
                    carryType : string {6-05.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x3)
                        'held' (x2)
                    handsHeld : integer {6-05.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x3)
                        2 (x2)
                    [inSlot] : boolean {6-05.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {6-05.items.[].system.group} (4 different values)
                    'leather' (x2)
                    'axe' (x1)
                    'club' (x1)
                    'sling' (x1)
                [hardness] : integer {6-05.items.[].system.hardness} (same value: 0)
                [heightening] : object {6-05.items.[].system.heightening}
                    damage : object {6-05.items.[].system.heightening.damage}
                        0 : string {6-05.items.[].system.heightening.damage.0} (same value: '1d8')
                    interval : integer {6-05.items.[].system.heightening.interval} (same value: 1)
                    type : string {6-05.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {6-05.items.[].system.hp}
                    max : integer {6-05.items.[].system.hp.max} (same value: 0)
                    value : integer {6-05.items.[].system.hp.value} (same value: 0)
                [level] : object {6-05.items.[].system.level}
                    value : integer {6-05.items.[].system.level.value} (4 different values)
                        0 (x5)
                        1 (x2)
                        5 (x1)
                        2 (x1)
                [location] : object {6-05.items.[].system.location}
                    [heightenedLevel] : integer {6-05.items.[].system.location.heightenedLevel} (2 different values)
                        3 (x2)
                        5 (x1)
                    [uses] : object {6-05.items.[].system.location.uses}
                        max : integer {6-05.items.[].system.location.uses.max} (same value: 2)
                        value : integer {6-05.items.[].system.location.uses.value} (same value: 2)
                    value : string {6-05.items.[].system.location.value} (same value: 'bQaD3ryddLU1MPFx')
                [material] : object {6-05.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {6-05.items.[].system.overlays}
                    37gy7l19tik74o4s : object {6-05.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {6-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {6-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    7qdtetowq348s9oc : object {6-05.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {6-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {6-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    lfxcoz2d3f8j2zq1 : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                [prepared] : object {6-05.items.[].system.prepared}
                    flexible : boolean {6-05.items.[].system.prepared.flexible} (same value: False)
                    value : string {6-05.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {6-05.items.[].system.price}
                    value : object {6-05.items.[].system.price.value}
                        [gp] : integer {6-05.items.[].system.price.value.gp} (2 different values)
                            2 (x3)
                            5 (x1)
                        [sp] : integer {6-05.items.[].system.price.value.sp} (same value: 1)
                [proficiency] : object {6-05.items.[].system.proficiency}
                    value : integer {6-05.items.[].system.proficiency.value} (same value: 0)
                publication : object {6-05.items.[].system.publication}
                    license : string {6-05.items.[].system.publication.license} (2 different values)
                        'ORC' (x30)
                        'OGL' (x18)
                    remaster : boolean {6-05.items.[].system.publication.remaster} (2 different values)
                        True (x30)
                        False (x18)
                    title : string {6-05.items.[].system.publication.title} (4 different values)
                        '' (x30)
                        'Pathfinder Monster Core' (x9)
                        'Pathfinder Player Core' (x8)
                        'Pathfinder Treasure Vault' (x1)
                [range] : mixed
                    object {6-05.items.[].system.range}
                        value : string {6-05.items.[].system.range.value} (4 different values)
                            '' (x1)
                            'touch' (x1)
                            'varies' (x1)
                            '120 feet' (x1)
                    integer {6-05.items.[].system.range} (same value: 80)
                [reload] : object {6-05.items.[].system.reload}
                    value : string {6-05.items.[].system.reload.value} (2 different values)
                        '' (x2)
                        '1' (x1)
                [requirements] : string {6-05.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {6-05.items.[].system.rules}
                [quantity] : integer {6-05.items.[].system.quantity} (same value: 1)
                [runes] : object {6-05.items.[].system.runes}
                    potency : integer {6-05.items.[].system.runes.potency} (same value: 0)
                    property : array<> {6-05.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {6-05.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {6-05.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {6-05.items.[].system.showSlotlessLevels}
                    value : boolean {6-05.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {6-05.items.[].system.size} (2 different values)
                    'med' (x3)
                    'lg' (x2)
                [slots] : object {6-05.items.[].system.slots}
                [slug] : string {6-05.items.[].system.slug} (14 different values)
                [speedPenalty] : integer {6-05.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {6-05.items.[].system.spelldc}
                    dc : integer {6-05.items.[].system.spelldc.dc} (same value: 21)
                    mod : integer {6-05.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {6-05.items.[].system.spelldc.value} (same value: 13)
                [splashDamage] : object {6-05.items.[].system.splashDamage}
                    value : integer {6-05.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {6-05.items.[].system.strength} (same value: 0)
                [target] : object {6-05.items.[].system.target}
                    value : string {6-05.items.[].system.target.value} (3 different values)
                        '' (x2)
                        '1 willing creature' (x1)
                        '1 willing living creature or 1 undead' (x1)
                [time] : object {6-05.items.[].system.time}
                    value : string {6-05.items.[].system.time.value} (3 different values)
                        '2' (x2)
                        '1 minute' (x1)
                        '1 to 3' (x1)
                [tradition] : object {6-05.items.[].system.tradition}
                    value : string {6-05.items.[].system.tradition.value} (same value: 'primal')
                [usage] : object {6-05.items.[].system.usage}
                    value : string {6-05.items.[].system.usage.value} (2 different values)
                        'held-in-two-hands' (x2)
                        'held-in-one-hand' (x1)
            type : string {6-05.items.[].type} (6 different values)
                'action' (x26)
                'melee' (x12)
                'spell' (x4)
                'weapon' (x3)
                'armor' (x2)
                'spellcastingEntry' (x1)
            [_stats] : object {6-05.items.[]._stats}
                compendiumSource : string {6-05.items.[]._stats.compendiumSource} (11 different values)
            [flags] : object {6-05.items.[].flags}
                [core] : object {6-05.items.[].flags.core}
                    sourceId : string {6-05.items.[].flags.core.sourceId} (6 different values)
                        'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x2)
                        'Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x' (x1)
                        'Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu' (x1)
                        'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1)
                        'Compendium.pf2e.equipment-srd.Item.ssDxSpQTYORoeCFA' (x1)
                        'Compendium.pf2e.equipment-srd.Item.DV4qelKHrviM0O5i' (x1)
                [pf2e] : object {6-05.items.[].flags.pf2e}
                    linkedWeapon : string {6-05.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        '9YL8nBbbHZl7eqG2' (x1)
                        'EJ8kWb4lOubXeraV' (x1)
                        'Wk58MatyaphZ5HbC' (x1)
    name : string {6-05.name} (all different values)
    system : object {6-05.system}
        [abilities] : object {6-05.system.abilities}
            cha : object {6-05.system.abilities.cha}
                mod : integer {6-05.system.abilities.cha.mod} (4 different values)
                    4 (x1)
                    -2 (x1)
                    0 (x1)
                    1 (x1)
            con : object {6-05.system.abilities.con}
                mod : integer {6-05.system.abilities.con.mod} (3 different values)
                    3 (x2)
                    4 (x1)
                    1 (x1)
            dex : object {6-05.system.abilities.dex}
                mod : integer {6-05.system.abilities.dex.mod} (3 different values)
                    3 (x2)
                    -1 (x1)
                    5 (x1)
            int : object {6-05.system.abilities.int}
                mod : integer {6-05.system.abilities.int.mod} (3 different values)
                    0 (x2)
                    -2 (x1)
                    -1 (x1)
            str : object {6-05.system.abilities.str}
                mod : integer {6-05.system.abilities.str.mod} (3 different values)
                    4 (x2)
                    6 (x1)
                    -1 (x1)
            wis : object {6-05.system.abilities.wis}
                mod : integer {6-05.system.abilities.wis.mod} (3 different values)
                    3 (x2)
                    4 (x1)
                    0 (x1)
        attributes : object {6-05.system.attributes}
            ac : object {6-05.system.attributes.ac}
                [details] : string {6-05.system.attributes.ac.details} (same value: '')
                value : integer {6-05.system.attributes.ac.value} (6 different values)
                    20 (x2)
                    16 (x2)
                    0 (x2)
                    18 (x1)
                    15 (x1)
                    19 (x1)
            [allSaves] : object {6-05.system.attributes.allSaves}
                value : string {6-05.system.attributes.allSaves.value} (2 different values)
                    '' (x3)
                    '+2 to will saves vs. mental' (x1)
            hp : object {6-05.system.attributes.hp}
                details : string {6-05.system.attributes.hp.details} (same value: '')
                max : integer {6-05.system.attributes.hp.max} (8 different values)
                    0 (x2)
                    45 (x1)
                    70 (x1)
                    12 (x1)
                    44 (x1)
                    24 (x1)
                    75 (x1)
                    16 (x1)
                temp : integer {6-05.system.attributes.hp.temp} (same value: 0)
                value : integer {6-05.system.attributes.hp.value} (8 different values)
                    0 (x2)
                    45 (x1)
                    70 (x1)
                    12 (x1)
                    44 (x1)
                    24 (x1)
                    75 (x1)
                    16 (x1)
            [adjustment] : empty
            [emitsSound] : string {6-05.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {6-05.system.attributes.hardness} (4 different values)
                0 (x2)
                3 (x1)
                11 (x1)
                6 (x1)
            [immunities] : array<object> {6-05.system.attributes.immunities}
                Length: min=1 max=2
                Value type: object {6-05.system.attributes.immunities.[]}
                    exceptions : array<> {6-05.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-05.system.attributes.immunities.[].type} (3 different values)
                        'poison' (x1)
                        'paralyzed' (x1)
                        'sleep' (x1)
            [resistances] : array<object> {6-05.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {6-05.system.attributes.resistances.[]}
                    type : string {6-05.system.attributes.resistances.[].type} (same value: 'acid')
                    value : integer {6-05.system.attributes.resistances.[].value} (same value: 10)
            [speed] : object {6-05.system.attributes.speed}
                otherSpeeds : array<object> {6-05.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {6-05.system.attributes.speed.otherSpeeds.[]}
                        type : string {6-05.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'fly' (x1)
                            'swim' (x1)
                        value : integer {6-05.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            50 (x1)
                            30 (x1)
                value : integer {6-05.system.attributes.speed.value} (4 different values)
                    45 (x1)
                    30 (x1)
                    20 (x1)
                    25 (x1)
            [stealth] : object {6-05.system.attributes.stealth}
                details : string {6-05.system.attributes.stealth.details} (same value: '')
                value : integer {6-05.system.attributes.stealth.value} (5 different values)
                    5 (x1)
                    10 (x1)
                    7 (x1)
                    8 (x1)
                    6 (x1)
            [weaknesses] : array<object> {6-05.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {6-05.system.attributes.weaknesses.[]}
                    exceptions : array<> {6-05.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-05.system.attributes.weaknesses.[].type} (same value: 'holy')
                    value : integer {6-05.system.attributes.weaknesses.[].value} (3 different values)
                        3 (x1)
                        10 (x1)
                        5 (x1)
        details : object {6-05.system.details}
            [blurb] : string {6-05.system.details.blurb} (4 different values)
                '' (x1)
                'Variant ogre glutton' (x1)
                'Variant river drake' (x1)
                'Variant Halfling Street Watcher' (x1)
            [languages] : object {6-05.system.details.languages}
                details : string {6-05.system.details.languages.details} (same value: '')
                value : array<string> {6-05.system.details.languages.value}
                    Length: min=2 max=3
                    Value type: string {6-05.system.details.languages.value.[]} (6 different values)
                        'common' (x4)
                        'tien' (x2)
                        'fey' (x1)
                        'jotun' (x1)
                        'draconic' (x1)
                        'halfling' (x1)
            level : object {6-05.system.details.level}
                value : integer {6-05.system.details.level.value} (7 different values)
                    3 (x2)
                    -1 (x2)
                    4 (x1)
                    1 (x1)
                    5 (x1)
                    2 (x1)
                    0 (x1)
            [privateNotes] : string {6-05.system.details.privateNotes} (same value: '')
            [publicNotes] : string {6-05.system.details.publicNotes} (4 different values)
            publication : object {6-05.system.details.publication}
                license : string {6-05.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {6-05.system.details.publication.remaster} (same value: True)
                title : string {6-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades')
            [description] : string {6-05.system.details.description} (2 different values)
                '<p>Bloodmoon is a naginata that can act on its own provided it is attuned to at least one creature.</p>' (x3)
                '<p>The floor is highly waxed and slippery.</p>' (x2)
            [disable] : string {6-05.system.details.disable} (5 different values)
                '<p>Two successful @Check[religion|dc:15|options:disable-bloodmoon] or @Check[occultism|dc:15|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 13)</p>' (x1)
                '<p>Two successful @Check[religion|dc:20|options:disable-bloodmoon] or @Check[occultism|dc:20|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 18)</p>' (x1)
                '<p>Two successful @Check[religion|dc:17|options:disable-bloodmoon] or @Check[occultism|dc:17|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 15)</p>' (x1)
                '<p>@Check[survival|dc:16] or @Check[thievery|dc:16] to remove the slippery coating or any ability that turns the area into difficult terrain.</p>' (x1)
                '<p>@Check[survival|dc:14] or @Check[thievery|dc:14] to remove the slippery coating or any ability that turns the area into difficult terrain.</p>' (x1)
            [isComplex] : boolean {6-05.system.details.isComplex} (2 different values)
                True (x3)
                False (x2)
            [reset] : string {6-05.system.details.reset} (2 different values)
                '' (x3)
                '<p>Manual, reapply the wax.</p>' (x2)
            [routine] : string {6-05.system.details.routine} (2 different values)
                '<p>(3 actions) Bloodmoon uses its first action to fly up to 20 feet towards an opponent. It then makes two naginata strikes, each against a different foe.</p>' (x3)
                '' (x2)
        [initiative] : object {6-05.system.initiative}
            statistic : string {6-05.system.initiative.statistic} (same value: 'perception')
        [perception] : object {6-05.system.perception}
            details : string {6-05.system.perception.details} (same value: '')
            mod : integer {6-05.system.perception.mod} (4 different values)
                13 (x1)
                6 (x1)
                14 (x1)
                9 (x1)
            senses : array<object> {6-05.system.perception.senses}
                Length: min=0 max=2
                Value type: object {6-05.system.perception.senses.[]}
                    [acuity] : string {6-05.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {6-05.system.perception.senses.[].range} (same value: 30)
                    type : string {6-05.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x3)
                        'scent' (x2)
        [resources] : object {6-05.system.resources}
            [focus] : object {6-05.system.resources.focus}
                max : integer {6-05.system.resources.focus.max} (same value: 1)
                value : integer {6-05.system.resources.focus.value} (same value: 1)
        saves : object {6-05.system.saves}
            fortitude : object {6-05.system.saves.fortitude}
                saveDetail : string {6-05.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {6-05.system.saves.fortitude.value} (6 different values)
                    10 (x2)
                    14 (x2)
                    0 (x2)
                    8 (x1)
                    12 (x1)
                    4 (x1)
            reflex : object {6-05.system.saves.reflex}
                saveDetail : string {6-05.system.saves.reflex.saveDetail} (same value: '')
                value : integer {6-05.system.saves.reflex.value} (8 different values)
                    0 (x2)
                    8 (x1)
                    7 (x1)
                    2 (x1)
                    6 (x1)
                    4 (x1)
                    12 (x1)
                    9 (x1)
            will : object {6-05.system.saves.will}
                saveDetail : string {6-05.system.saves.will.saveDetail} (same value: '')
                value : integer {6-05.system.saves.will.value} (4 different values)
                    0 (x5)
                    6 (x2)
                    11 (x1)
                    10 (x1)
        [skills] : object {6-05.system.skills}
            [acrobatics] : object {6-05.system.skills.acrobatics}
                base : integer {6-05.system.skills.acrobatics.base} (3 different values)
                    10 (x1)
                    14 (x1)
                    6 (x1)
            athletics : object {6-05.system.skills.athletics}
                base : integer {6-05.system.skills.athletics.base} (3 different values)
                    12 (x1)
                    13 (x1)
                    5 (x1)
            [diplomacy] : object {6-05.system.skills.diplomacy}
                base : integer {6-05.system.skills.diplomacy.base} (2 different values)
                    11 (x1)
                    4 (x1)
            [intimidate] : object {6-05.system.skills.intimidate}
                base : integer {6-05.system.skills.intimidate.base} (same value: 10)
            [intimidation] : object {6-05.system.skills.intimidation}
                base : integer {6-05.system.skills.intimidation.base} (2 different values)
                    10 (x1)
                    9 (x1)
            [stealth] : object {6-05.system.skills.stealth}
                base : integer {6-05.system.skills.stealth.base} (3 different values)
                    8 (x1)
                    12 (x1)
                    6 (x1)
            [survival] : object {6-05.system.skills.survival}
                base : integer {6-05.system.skills.survival.base} (3 different values)
                    9 (x1)
                    6 (x1)
                    10 (x1)
            thievery : object {6-05.system.skills.thievery}
                base : integer {6-05.system.skills.thievery.base} (same value: 6)
        traits : object {6-05.system.traits}
            rarity : string {6-05.system.traits.rarity} (3 different values)
                'common' (x5)
                'unique' (x3)
                'uncommon' (x1)
            size : object {6-05.system.traits.size}
                value : string {6-05.system.traits.size.value} (3 different values)
                    'med' (x6)
                    'lg' (x2)
                    'sm' (x1)
            value : array<string> {6-05.system.traits.value}
                Length: min=2 max=3
                Value type: string {6-05.system.traits.value.[]} (15 different values)
        [statusEffects] : array<> {6-05.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {6-05.type} (2 different values)
        'hazard' (x5)
        'npc' (x4)
    [prototypeToken] : object {6-05.prototypeToken}
        name : string {6-05.prototypeToken.name} (2 different values)
            'Empowered Bloodmoon' (x1)
            'Greased Floor' (x1)