5-04
Different values: 12
=====================================
object {5-04}
    _id : string {5-04._id} (all different values)
    folder : string {5-04.folder} (same value: 'gsxLpkwhPSr240V6')
    img : string {5-04.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x8)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {5-04.items}
        Length: min=1 max=7
        Value type: object {5-04.items.[]}
            _id : string {5-04.items.[]._id} (24 different values)
            [_stats] : object {5-04.items.[]._stats}
                compendiumSource : string {5-04.items.[]._stats.compendiumSource} (4 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.baA0nSMhQyFyJIia' (x2)
                    'Compendium.pf2e.equipment-srd.Item.6I4YJAQUbTAqbpsI' (x2)
                    'Compendium.pf2e.equipment-srd.Item.62nnVQvGhoVLLl2K' (x1)
                    'Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo' (x1)
            img : string {5-04.items.[].img} (8 different values)
                'systems/pf2e/icons/default-icons/action.svg' (x20)
                'systems/pf2e/icons/default-icons/melee.svg' (x10)
                'icons/containers/kitchenware/vase-clay-cracked-grey.webp' (x3)
                'systems/pf2e/icons/actions/Passive.webp' (x2)
                'icons/weapons/axes/pickaxe-iron-green.webp' (x2)
                'systems/pf2e/icons/default-icons/lore.svg' (x2)
                'icons/weapons/crossbows/crossbow-simple-brown.webp' (x1)
                'systems/pf2e/icons/equipment/weapons/bolts.webp' (x1)
            name : string {5-04.items.[].name} (20 different values)
            sort : integer {5-04.items.[].sort} (8 different values)
                100000 (x8)
                200000 (x8)
                300000 (x7)
                400000 (x7)
                500000 (x4)
                0 (x4)
                600000 (x2)
                700000 (x1)
            system : object {5-04.items.[].system}
                [actionType] : object {5-04.items.[].system.actionType}
                    value : string {5-04.items.[].system.actionType.value} (3 different values)
                        'passive' (x8)
                        'reaction' (x8)
                        'action' (x6)
                [actions] : object {5-04.items.[].system.actions}
                    [value] : integer {5-04.items.[].system.actions.value} (2 different values)
                        2 (x4)
                        1 (x2)
                [category] : string {5-04.items.[].system.category} (5 different values)
                    'offensive' (x13)
                    'defensive' (x9)
                    'martial' (x2)
                    'simple' (x1)
                    'ammo' (x1)
                description : object {5-04.items.[].system.description}
                    value : string {5-04.items.[].system.description.value} (22 different values)
                [attack] : object {5-04.items.[].system.attack}
                    value : string {5-04.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-04.items.[].system.attackEffects}
                    [custom] : string {5-04.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {5-04.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-04.items.[].system.attackEffects.value.[]} (same value: 'brine-burn')
                [baseItem] : string {5-04.items.[].system.baseItem} (2 different values)
                    'pick' (x2)
                    'crossbow' (x1)
                [bonus] : object {5-04.items.[].system.bonus}
                    value : integer {5-04.items.[].system.bonus.value} (4 different values)
                        8 (x5)
                        9 (x4)
                        0 (x3)
                        7 (x1)
                [bonusDamage] : object {5-04.items.[].system.bonusDamage}
                    value : integer {5-04.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-04.items.[].system.bulk}
                    value : mixed
                        integer {5-04.items.[].system.bulk.value} (same value: 1)
                        float {5-04.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : empty
                [damage] : object {5-04.items.[].system.damage}
                    damageType : string {5-04.items.[].system.damage.damageType} (same value: 'piercing')
                    dice : integer {5-04.items.[].system.damage.dice} (same value: 1)
                    die : string {5-04.items.[].system.damage.die} (2 different values)
                        'd6' (x2)
                        'd8' (x1)
                [damageRolls] : object {5-04.items.[].system.damageRolls}
                    [SV3VBaXc0wQJf6MH] : object {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH}
                        damage : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damage} (3 different values)
                            '1d4+3' (x1)
                            '1d6+4' (x1)
                            '1d4+1' (x1)
                        damageType : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damageType} (same value: 'piercing')
                    [TTua6wHoRR0YnBv2] : object {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2}
                        damage : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damage} (same value: '1d8')
                        damageType : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damageType} (same value: 'piercing')
                    WusQWCuqwDafAYZW : object {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW}
                        damage : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damage} (same value: '1d6+3')
                        damageType : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damageType} (same value: 'piercing')
                    [quWhzn9YuVoYHDfz] : object {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz}
                        damage : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damage} (2 different values)
                            '1d6+2' (x1)
                            '1d6' (x1)
                        damageType : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damageType} (same value: 'piercing')
                    [sJ7d1LQmowm7pgyi] : object {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi}
                        damage : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damage} (same value: '1d4+3')
                        damageType : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damageType} (same value: 'slashing')
                    [zK1Rl5sByILGZRIn] : object {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn}
                        damage : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damage} (2 different values)
                            '1d4+4' (x1)
                            '1d4+1' (x1)
                        damageType : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damageType} (same value: 'bludgeoning')
                [equipped] : object {5-04.items.[].system.equipped}
                    carryType : string {5-04.items.[].system.equipped.carryType} (same value: 'worn')
                    handsHeld : integer {5-04.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {5-04.items.[].system.group} (2 different values)
                    'pick' (x2)
                    'crossbow' (x1)
                [hardness] : integer {5-04.items.[].system.hardness} (same value: 0)
                [hp] : object {5-04.items.[].system.hp}
                    max : integer {5-04.items.[].system.hp.max} (same value: 0)
                    value : integer {5-04.items.[].system.hp.value} (same value: 0)
                [level] : object {5-04.items.[].system.level}
                    value : integer {5-04.items.[].system.level.value} (same value: 0)
                [material] : object {5-04.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {5-04.items.[].system.mod}
                    value : integer {5-04.items.[].system.mod.value} (same value: 7)
                [price] : object {5-04.items.[].system.price}
                    [per] : integer {5-04.items.[].system.price.per} (same value: 10)
                    value : object {5-04.items.[].system.price.value}
                        [gp] : integer {5-04.items.[].system.price.value.gp} (same value: 3)
                        [sp] : integer {5-04.items.[].system.price.value.sp} (2 different values)
                            7 (x2)
                            1 (x1)
                publication : object {5-04.items.[].system.publication}
                    license : string {5-04.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {5-04.items.[].system.publication.remaster} (same value: False)
                    title : string {5-04.items.[].system.publication.title} (3 different values)
                        '' (x35)
                        'Pathfinder Core Rulebook' (x4)
                        'Pathfinder Bestiary' (x2)
                rules : ignored (Foundry rules object) {5-04.items.[].system.rules}
                [proficient] : object {5-04.items.[].system.proficient}
                    value : integer {5-04.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {5-04.items.[].system.quantity} (2 different values)
                    1 (x6)
                    20 (x1)
                [range] : integer {5-04.items.[].system.range} (same value: 120)
                [reload] : object {5-04.items.[].system.reload}
                    value : string {5-04.items.[].system.reload.value} (2 different values)
                        '' (x2)
                        '1' (x1)
                [runes] : object {5-04.items.[].system.runes}
                    potency : integer {5-04.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-04.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {5-04.items.[].system.runes.striking} (same value: 0)
                [size] : string {5-04.items.[].system.size} (2 different values)
                    'med' (x4)
                    'tiny' (x3)
                [slug] : string {5-04.items.[].system.slug} (4 different values)
                    'swarm-mind' (x2)
                    'pick' (x2)
                    'crossbow' (x1)
                    'bolts' (x1)
                [splashDamage] : object {5-04.items.[].system.splashDamage}
                    value : integer {5-04.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {5-04.items.[].system.stackGroup} (same value: 'bolts')
                [traits] : object {5-04.items.[].system.traits}
                    [rarity] : string {5-04.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {5-04.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {5-04.items.[].system.traits.value.[]} (8 different values)
                            'agile' (x6)
                            'finesse' (x5)
                            'unarmed' (x5)
                            'fatal-d10' (x2)
                            'nonlethal' (x2)
                            'inhaled' (x2)
                            'range-increment-120' (x1)
                            'reload-1' (x1)
                [usage] : object {5-04.items.[].system.usage}
                    value : string {5-04.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x3)
                        'other' (x3)
                        'held-in-two-hands' (x1)
                [uses] : object {5-04.items.[].system.uses}
                    autoDestroy : boolean {5-04.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {5-04.items.[].system.uses.max} (same value: 1)
                    value : integer {5-04.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {5-04.items.[].system.weaponType}
                    value : string {5-04.items.[].system.weaponType.value} (2 different values)
                        'melee' (x9)
                        'ranged' (x1)
            type : string {5-04.items.[].type} (6 different values)
                'action' (x22)
                'melee' (x10)
                'weapon' (x3)
                'equipment' (x3)
                'lore' (x2)
                'consumable' (x1)
            [flags] : object {5-04.items.[].flags}
                pf2e : object {5-04.items.[].flags.pf2e}
                    linkedWeapon : string {5-04.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'bVSYo8WPCGcr9Wsg' (x2)
                        '5reMWX0a4ZmI8k6Q' (x1)
    name : string {5-04.name} (all different values)
    system : object {5-04.system}
        [abilities] : object {5-04.system.abilities}
            cha : object {5-04.system.abilities.cha}
                mod : integer {5-04.system.abilities.cha.mod} (4 different values)
                    -3 (x5)
                    0 (x1)
                    -1 (x1)
                    -2 (x1)
            con : object {5-04.system.abilities.con}
                mod : integer {5-04.system.abilities.con.mod} (3 different values)
                    2 (x4)
                    3 (x3)
                    1 (x1)
            dex : object {5-04.system.abilities.dex}
                mod : integer {5-04.system.abilities.dex.mod} (4 different values)
                    3 (x3)
                    2 (x2)
                    4 (x2)
                    1 (x1)
            int : object {5-04.system.abilities.int}
                mod : integer {5-04.system.abilities.int.mod} (3 different values)
                    -4 (x6)
                    1 (x1)
                    0 (x1)
            str : object {5-04.system.abilities.str}
                mod : integer {5-04.system.abilities.str.mod} (4 different values)
                    1 (x4)
                    4 (x2)
                    2 (x1)
                    3 (x1)
            wis : object {5-04.system.abilities.wis}
                mod : integer {5-04.system.abilities.wis.mod} (3 different values)
                    1 (x4)
                    2 (x2)
                    3 (x2)
        attributes : object {5-04.system.attributes}
            ac : object {5-04.system.attributes.ac}
                [details] : string {5-04.system.attributes.ac.details} (2 different values)
                    '' (x5)
                    'kimchi jar shell' (x3)
                value : integer {5-04.system.attributes.ac.value} (4 different values)
                    17 (x5)
                    14 (x3)
                    15 (x2)
                    16 (x2)
            [allSaves] : object {5-04.system.attributes.allSaves}
                value : string {5-04.system.attributes.allSaves.value} (same value: '')
            emitsSound : string {5-04.system.attributes.emitsSound} (same value: 'encounter')
            hardness : integer {5-04.system.attributes.hardness} (same value: 0)
            hp : object {5-04.system.attributes.hp}
                details : string {5-04.system.attributes.hp.details} (same value: '')
                max : integer {5-04.system.attributes.hp.max} (9 different values)
                    21 (x3)
                    15 (x2)
                    22 (x1)
                    20 (x1)
                    10 (x1)
                    8 (x1)
                    30 (x1)
                    44 (x1)
                    24 (x1)
                temp : integer {5-04.system.attributes.hp.temp} (same value: 0)
                value : integer {5-04.system.attributes.hp.value} (9 different values)
                    21 (x3)
                    15 (x2)
                    22 (x1)
                    20 (x1)
                    10 (x1)
                    8 (x1)
                    30 (x1)
                    44 (x1)
                    24 (x1)
            [immunities] : array<object> {5-04.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {5-04.system.attributes.immunities.[]}
                    exceptions : array<> {5-04.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-04.system.attributes.immunities.[].type} (3 different values)
                        'precision' (x6)
                        'critical-hits' (x4)
                        'swarm-mind' (x2)
            [resistances] : array<object> {5-04.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {5-04.system.attributes.resistances.[]}
                    doubleVs : array<> {5-04.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<string> {5-04.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {5-04.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            'bludgeoning' (x1)
                            'piercing' (x1)
                    type : string {5-04.system.attributes.resistances.[].type} (same value: 'physical')
                    value : integer {5-04.system.attributes.resistances.[].value} (same value: 6)
            [speed] : object {5-04.system.attributes.speed}
                otherSpeeds : array<object> {5-04.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {5-04.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-04.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'climb' (x4)
                            'fly' (x2)
                        value : integer {5-04.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            10 (x4)
                            30 (x2)
                value : integer {5-04.system.attributes.speed.value} (3 different values)
                    30 (x4)
                    25 (x2)
                    5 (x2)
            stealth : object {5-04.system.attributes.stealth}
                details : string {5-04.system.attributes.stealth.details} (2 different values)
                    '' (x2)
                    '<p>(trained)</p>' (x2)
                value : integer {5-04.system.attributes.stealth.value} (3 different values)
                    10 (x2)
                    8 (x1)
                    6 (x1)
            [weaknesses] : array<object> {5-04.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {5-04.system.attributes.weaknesses.[]}
                    exceptions : array<> {5-04.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-04.system.attributes.weaknesses.[].type} (2 different values)
                        'area-damage' (x2)
                        'splash-damage' (x2)
                    value : integer {5-04.system.attributes.weaknesses.[].value} (same value: 5)
        creatureType : string {5-04.system.creatureType} (same value: '')
        details : object {5-04.system.details}
            [blurb] : string {5-04.system.details.blurb} (same value: '')
            description : string {5-04.system.details.description} (2 different values)
                '<p>Several spice bombs disguised as rocks litter the ground.</p>' (x2)
                '<p>A large pile of treasure trembles precariously, threatening to collapse down into a crashing wave of coins and fine objects.</p>' (x2)
            disable : string {5-04.system.details.disable} (4 different values)
                '<p>@Check[thievery|dc:15] to remove the bombs without activating them or @Check[survival|dc:16] (trained) to render them inert.</p>' (x1)
                '<p>@Check[thievery|dc:12] to remove the bombs without activating them or @Check[survival|dc:13] (trained) to render them inert.</p>' (x1)
                '<p>@Check[thievery|dc:20] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.</p>' (x1)
                '<p>@Check[thievery|dc:16] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.</p>' (x1)
            isComplex : boolean {5-04.system.details.isComplex} (same value: False)
            [languages] : object {5-04.system.details.languages}
                details : string {5-04.system.details.languages.details} (same value: '')
                value : array<string> {5-04.system.details.languages.value}
                    Length: min=0 max=1
                    Value type: string {5-04.system.details.languages.value.[]} (same value: 'common')
            level : object {5-04.system.details.level}
                value : integer {5-04.system.details.level.value} (5 different values)
                    1 (x4)
                    2 (x3)
                    0 (x2)
                    -1 (x2)
                    3 (x1)
            [privateNotes] : string {5-04.system.details.privateNotes} (same value: '')
            [publicNotes] : string {5-04.system.details.publicNotes} (same value: '')
            publication : object {5-04.system.details.publication}
                license : string {5-04.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-04.system.details.publication.remaster} (same value: False)
                title : string {5-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-04: Necessary Introductions')
            reset : string {5-04.system.details.reset} (same value: '')
            routine : string {5-04.system.details.routine} (same value: '')
        [initiative] : object {5-04.system.initiative}
            statistic : string {5-04.system.initiative.statistic} (same value: 'perception')
        [perception] : object {5-04.system.perception}
            details : string {5-04.system.perception.details} (same value: '')
            mod : integer {5-04.system.perception.mod} (6 different values)
                7 (x2)
                5 (x2)
                8 (x1)
                2 (x1)
                11 (x1)
                10 (x1)
            senses : array<object> {5-04.system.perception.senses}
                Length: min=0 max=2
                Value type: object {5-04.system.perception.senses.[]}
                    [acuity] : string {5-04.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x4)
                        'precise' (x2)
                    [range] : integer {5-04.system.perception.senses.[].range} (2 different values)
                        30 (x4)
                        40 (x2)
                    type : string {5-04.system.perception.senses.[].type} (3 different values)
                        'low-light-vision' (x4)
                        'scent' (x4)
                        'echolocation' (x2)
        [resources] : object {5-04.system.resources}
        saves : object {5-04.system.saves}
            fortitude : object {5-04.system.saves.fortitude}
                saveDetail : string {5-04.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-04.system.saves.fortitude.value} (7 different values)
                    10 (x3)
                    7 (x2)
                    8 (x2)
                    12 (x2)
                    3 (x1)
                    5 (x1)
                    6 (x1)
            reflex : object {5-04.system.saves.reflex}
                saveDetail : string {5-04.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-04.system.saves.reflex.value} (9 different values)
                    5 (x2)
                    3 (x2)
                    7 (x2)
                    8 (x1)
                    9 (x1)
                    11 (x1)
                    10 (x1)
                    6 (x1)
                    4 (x1)
            will : object {5-04.system.saves.will}
                saveDetail : string {5-04.system.saves.will.saveDetail} (same value: '')
                [value] : integer {5-04.system.saves.will.value} (6 different values)
                    5 (x2)
                    6 (x2)
                    7 (x2)
                    0 (x2)
                    4 (x1)
                    3 (x1)
        [skills] : object {5-04.system.skills}
            [acrobatics] : object {5-04.system.skills.acrobatics}
                base : integer {5-04.system.skills.acrobatics.base} (3 different values)
                    9 (x1)
                    8 (x1)
                    7 (x1)
            [athletics] : object {5-04.system.skills.athletics}
                base : integer {5-04.system.skills.athletics.base} (2 different values)
                    5 (x4)
                    7 (x1)
                [special] : array<object> {5-04.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {5-04.system.skills.athletics.special.[]}
                        base : integer {5-04.system.skills.athletics.special.[].base} (2 different values)
                            7 (x1)
                            8 (x1)
                        label : string {5-04.system.skills.athletics.special.[].label} (same value: 'to Climb')
                        predicate : array<string> {5-04.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-04.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
            [intimidation] : object {5-04.system.skills.intimidation}
                base : integer {5-04.system.skills.intimidation.base} (same value: 5)
            [stealth] : object {5-04.system.skills.stealth}
                base : integer {5-04.system.skills.stealth.base} (4 different values)
                    7 (x3)
                    9 (x1)
                    5 (x1)
                    8 (x1)
                [special] : array<object> {5-04.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {5-04.system.skills.stealth.special.[]}
                        base : integer {5-04.system.skills.stealth.special.[].base} (3 different values)
                            9 (x2)
                            11 (x1)
                            7 (x1)
                        label : string {5-04.system.skills.stealth.special.[].label} (2 different values)
                            'while inside its jar' (x3)
                            'within treasure' (x1)
                        predicate : array<string> {5-04.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-04.system.skills.stealth.special.[].predicate.[]} (2 different values)
                                'terrain:jar' (x3)
                                'terrain:treasure' (x1)
            [survival] : object {5-04.system.skills.survival}
                base : integer {5-04.system.skills.survival.base} (3 different values)
                    7 (x1)
                    9 (x1)
                    5 (x1)
        statusEffects : array<> {5-04.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {5-04.system.traits}
            rarity : string {5-04.system.traits.rarity} (2 different values)
                'uncommon' (x7)
                'common' (x5)
            size : object {5-04.system.traits.size}
                value : string {5-04.system.traits.size.value} (4 different values)
                    'med' (x6)
                    'lg' (x2)
                    'tiny' (x2)
                    'sm' (x2)
            value : array<string> {5-04.system.traits.value}
                Length: min=0 max=2
                Value type: string {5-04.system.traits.value.[]} (6 different values)
                    'animal' (x6)
                    'swarm' (x2)
                    'chaotic' (x2)
                    'humanoid' (x2)
                    'mechanical' (x2)
                    'trap' (x2)
    type : string {5-04.type} (2 different values)
        'npc' (x8)
        'hazard' (x4)
    [prototypeToken] : object {5-04.prototypeToken}
        name : string {5-04.prototypeToken.name} (2 different values)
            'Spicebomb' (x1)
            'Treasure Avalanche' (x1)