4-14
Different values: 13
=====================================
object {4-14}
    _id : string {4-14._id} (all different values)
    folder : string {4-14.folder} (same value: 'gjQLynKcxn8E1QFq')
    img : string {4-14.img} (2 different values)
        'systems/pf2e/icons/default-icons/hazard.svg' (x10)
        'systems/pf2e/icons/default-icons/npc.svg' (x3)
    items : array<object> {4-14.items}
        Length: min=1 max=15
        Value type: object {4-14.items.[]}
            _id : string {4-14.items.[]._id} (41 different values)
            img : string {4-14.items.[].img} (15 different values)
            name : string {4-14.items.[].name} (34 different values)
            sort : integer {4-14.items.[].sort} (16 different values)
            system : object {4-14.items.[].system}
                [acBonus] : integer {4-14.items.[].system.acBonus} (same value: 4)
                [actionType] : object {4-14.items.[].system.actionType}
                    value : string {4-14.items.[].system.actionType.value} (4 different values)
                        'reaction' (x13)
                        'passive' (x11)
                        'action' (x9)
                        'free' (x2)
                [actions] : object {4-14.items.[].system.actions}
                    [value] : integer {4-14.items.[].system.actions.value} (2 different values)
                        1 (x7)
                        2 (x2)
                [area] : object {4-14.items.[].system.area}
                    type : string {4-14.items.[].system.area.type} (same value: 'emanation')
                    value : integer {4-14.items.[].system.area.value} (same value: 30)
                [attack] : object {4-14.items.[].system.attack}
                    value : string {4-14.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-14.items.[].system.attackEffects}
                    custom : string {4-14.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {4-14.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {4-14.items.[].system.attackEffects.value.[]} (2 different values)
                            'grab' (x1)
                            'knockdown' (x1)
                [autoHeightenLevel] : object {4-14.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {4-14.items.[].system.baseItem} (3 different values)
                    'scimitar' (x2)
                    'breastplate' (x2)
                    'staff' (x1)
                [bonus] : object {4-14.items.[].system.bonus}
                    value : integer {4-14.items.[].system.bonus.value} (7 different values)
                        0 (x3)
                        18 (x3)
                        16 (x2)
                        19 (x2)
                        15 (x1)
                        14 (x1)
                        17 (x1)
                [bonusDamage] : object {4-14.items.[].system.bonusDamage}
                    value : integer {4-14.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-14.items.[].system.bulk}
                    value : integer {4-14.items.[].system.bulk.value} (2 different values)
                        1 (x3)
                        2 (x2)
                [category] : string {4-14.items.[].system.category} (6 different values)
                    'offensive' (x11)
                    'defensive' (x6)
                    'martial' (x2)
                    'medium' (x2)
                    'interaction' (x2)
                    'simple' (x1)
                [checkPenalty] : integer {4-14.items.[].system.checkPenalty} (same value: -2)
                [containerId] : empty
                [cost] : object {4-14.items.[].system.cost}
                    value : string {4-14.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {4-14.items.[].system.counteraction} (same value: False)
                [damage] : object {4-14.items.[].system.damage}
                    [0] : object {4-14.items.[].system.damage.0}
                        applyMod : boolean {4-14.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {4-14.items.[].system.damage.0.formula} (same value: '2d4')
                        kinds : array<string> {4-14.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {4-14.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {4-14.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-14.items.[].system.damage.0.type} (same value: 'fire')
                    [damageType] : string {4-14.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x2)
                        'bludgeoning' (x1)
                    [dice] : integer {4-14.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-14.items.[].system.damage.die} (2 different values)
                        'd6' (x2)
                        'd4' (x1)
                description : object {4-14.items.[].system.description}
                    value : string {4-14.items.[].system.description.value} (29 different values)
                [damageRolls] : object {4-14.items.[].system.damageRolls}
                    0 : object {4-14.items.[].system.damageRolls.0}
                        damage : string {4-14.items.[].system.damageRolls.0.damage} (3 different values)
                            '2d6+10' (x2)
                            '1d10+13' (x1)
                            '2d4+10' (x1)
                        damageType : string {4-14.items.[].system.damageRolls.0.damageType} (2 different values)
                            'bludgeoning' (x3)
                            'piercing' (x1)
                    [4zcwv4n1x96wl1g457ma] : object {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma}
                        damage : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (2 different values)
                            '1d6' (x1)
                            '2d6' (x1)
                        damageType : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: 'fire')
                    [odx07yipkxz8465gzz7u] : object {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u}
                        damage : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (2 different values)
                            '1d4+10' (x1)
                            '1d4+8' (x1)
                        damageType : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: 'bludgeoning')
                    [rnQHv2ayVFXYnw7I] : object {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I}
                        damage : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damage} (2 different values)
                            '2d8+7' (x1)
                            '2d10+9' (x1)
                        damageType : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damageType} (same value: 'slashing')
                    [sybp83yf88mujkx3m5ws] : object {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws}
                        damage : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (2 different values)
                            '1d6' (x1)
                            '2d6' (x1)
                        damageType : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: 'fire')
                    [y4jh7dqu7b3o3ea1b177] : object {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177}
                        damage : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (2 different values)
                            '1d6+10' (x1)
                            '2d6+6' (x1)
                        damageType : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: 'slashing')
                [defense] : empty
                [dexCap] : integer {4-14.items.[].system.dexCap} (same value: 1)
                [duration] : object {4-14.items.[].system.duration}
                    sustained : boolean {4-14.items.[].system.duration.sustained} (same value: False)
                    value : string {4-14.items.[].system.duration.value} (3 different values)
                        '' (x4)
                        '10 minutes' (x2)
                        '5 minutes' (x1)
                [equipped] : object {4-14.items.[].system.equipped}
                    carryType : string {4-14.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x3)
                        'held' (x2)
                    [handsHeld] : integer {4-14.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x2)
                        0 (x1)
                    [inSlot] : boolean {4-14.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {4-14.items.[].system.frequency}
                    max : integer {4-14.items.[].system.frequency.max} (same value: 1)
                    per : string {4-14.items.[].system.frequency.per} (same value: 'day')
                    value : integer {4-14.items.[].system.frequency.value} (same value: 1)
                [group] : string {4-14.items.[].system.group} (3 different values)
                    'sword' (x2)
                    'plate' (x2)
                    'club' (x1)
                [hardness] : integer {4-14.items.[].system.hardness} (same value: 0)
                [heightening] : object {4-14.items.[].system.heightening}
                    damage : object {4-14.items.[].system.heightening.damage}
                        0 : string {4-14.items.[].system.heightening.damage.0} (same value: '1d4')
                    interval : integer {4-14.items.[].system.heightening.interval} (same value: 1)
                    type : string {4-14.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {4-14.items.[].system.hp}
                    max : integer {4-14.items.[].system.hp.max} (same value: 0)
                    value : integer {4-14.items.[].system.hp.value} (same value: 0)
                [level] : object {4-14.items.[].system.level}
                    value : integer {4-14.items.[].system.level.value} (4 different values)
                        0 (x5)
                        1 (x4)
                        2 (x2)
                        4 (x1)
                [location] : object {4-14.items.[].system.location}
                    [heightenedLevel] : integer {4-14.items.[].system.location.heightenedLevel} (2 different values)
                        4 (x2)
                        2 (x1)
                    [uses] : object {4-14.items.[].system.location.uses}
                        max : integer {4-14.items.[].system.location.uses.max} (2 different values)
                            1 (x1)
                            2 (x1)
                        value : integer {4-14.items.[].system.location.uses.value} (2 different values)
                            1 (x1)
                            2 (x1)
                    value : string {4-14.items.[].system.location.value} (same value: '6HOLWC4q1wPrnZql')
                [material] : object {4-14.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {4-14.items.[].system.mod}
                    value : integer {4-14.items.[].system.mod.value} (same value: 14)
                [prepared] : object {4-14.items.[].system.prepared}
                    flexible : boolean {4-14.items.[].system.prepared.flexible} (same value: False)
                    value : string {4-14.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {4-14.items.[].system.price}
                    value : object {4-14.items.[].system.price.value}
                        [gp] : integer {4-14.items.[].system.price.value.gp} (2 different values)
                            1 (x2)
                            8 (x2)
                [proficiency] : object {4-14.items.[].system.proficiency}
                    value : integer {4-14.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {4-14.items.[].system.proficient}
                    value : integer {4-14.items.[].system.proficient.value} (same value: 0)
                publication : object {4-14.items.[].system.publication}
                    license : string {4-14.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {4-14.items.[].system.publication.remaster} (same value: False)
                    title : string {4-14.items.[].system.publication.title} (3 different values)
                        '' (x41)
                        'Pathfinder Core Rulebook' (x11)
                        'Pathfinder Bestiary' (x8)
                [quantity] : integer {4-14.items.[].system.quantity} (same value: 1)
                [range] : object {4-14.items.[].system.range}
                    value : string {4-14.items.[].system.range.value} (3 different values)
                        'touch' (x3)
                        '' (x2)
                        '30 feet' (x2)
                [reload] : object {4-14.items.[].system.reload}
                    value : string {4-14.items.[].system.reload.value} (same value: '')
                [requirements] : string {4-14.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {4-14.items.[].system.rules}
                [runes] : object {4-14.items.[].system.runes}
                    potency : integer {4-14.items.[].system.runes.potency} (2 different values)
                        1 (x3)
                        0 (x2)
                    property : array<string> {4-14.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {4-14.items.[].system.runes.property.[]} (same value: 'flaming')
                    [resilient] : integer {4-14.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {4-14.items.[].system.runes.striking} (same value: 1)
                [showSlotlessLevels] : object {4-14.items.[].system.showSlotlessLevels}
                    value : boolean {4-14.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {4-14.items.[].system.size} (2 different values)
                    'lg' (x4)
                    'med' (x1)
                [slots] : object {4-14.items.[].system.slots}
                [slug] : string {4-14.items.[].system.slug} (all different values)
                [speedPenalty] : integer {4-14.items.[].system.speedPenalty} (same value: -5)
                [spelldc] : object {4-14.items.[].system.spelldc}
                    dc : integer {4-14.items.[].system.spelldc.dc} (2 different values)
                        22 (x1)
                        29 (x1)
                    mod : integer {4-14.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {4-14.items.[].system.spelldc.value} (2 different values)
                        14 (x1)
                        17 (x1)
                [splashDamage] : object {4-14.items.[].system.splashDamage}
                    value : integer {4-14.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {4-14.items.[].system.strength} (same value: 3)
                [target] : object {4-14.items.[].system.target}
                    value : string {4-14.items.[].system.target.value} (3 different values)
                        '1 creature' (x4)
                        '' (x2)
                        '1 willing creature' (x1)
                [time] : object {4-14.items.[].system.time}
                    value : string {4-14.items.[].system.time.value} (same value: '2')
                [tradition] : object {4-14.items.[].system.tradition}
                    value : string {4-14.items.[].system.tradition.value} (same value: 'arcane')
                [traits] : object {4-14.items.[].system.traits}
                    [rarity] : string {4-14.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {4-14.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {4-14.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x7)
                            'occult' (x5)
                            'primal' (x5)
                            'divine' (x2)
                    value : array<string> {4-14.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {4-14.items.[].system.traits.value.[]} (31 different values)
                [usage] : object {4-14.items.[].system.usage}
                    value : string {4-14.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [weaponType] : object {4-14.items.[].system.weaponType}
                    value : string {4-14.items.[].system.weaponType.value} (2 different values)
                        'melee' (x9)
                        'ranged' (x1)
            type : string {4-14.items.[].type} (7 different values)
                'action' (x35)
                'melee' (x10)
                'spell' (x7)
                'weapon' (x3)
                'spellcastingEntry' (x2)
                'armor' (x2)
                'lore' (x1)
            [_stats] : object {4-14.items.[]._stats}
                compendiumSource : string {4-14.items.[]._stats.compendiumSource} (14 different values)
            [flags] : object {4-14.items.[].flags}
                pf2e : object {4-14.items.[].flags.pf2e}
                    linkedWeapon : string {4-14.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'QVGrvv3SiimPHWMd' (x2)
                        'UwTxvfQ8X6SHX1sR' (x1)
    name : string {4-14.name} (all different values)
    system : object {4-14.system}
        attributes : object {4-14.system.attributes}
            ac : object {4-14.system.attributes.ac}
                [details] : string {4-14.system.attributes.ac.details} (same value: '')
                value : integer {4-14.system.attributes.ac.value} (9 different values)
                    22 (x3)
                    24 (x2)
                    0 (x2)
                    27 (x1)
                    25 (x1)
                    26 (x1)
                    23 (x1)
                    20 (x1)
                    16 (x1)
            [emitsSound] : string {4-14.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {4-14.system.attributes.hardness} (6 different values)
                14 (x3)
                12 (x2)
                0 (x2)
                10 (x1)
                16 (x1)
                5 (x1)
            hp : object {4-14.system.attributes.hp}
                details : string {4-14.system.attributes.hp.details} (same value: '')
                max : integer {4-14.system.attributes.hp.max} (11 different values)
                temp : integer {4-14.system.attributes.hp.temp} (same value: 0)
                value : integer {4-14.system.attributes.hp.value} (11 different values)
            [allSaves] : object {4-14.system.attributes.allSaves}
                value : string {4-14.system.attributes.allSaves.value} (2 different values)
                    '' (x2)
                    '-1 to Saves vs. Emotion Effects' (x1)
            [immunities] : array<object> {4-14.system.attributes.immunities}
                Length: min=1 max=4
                Value type: object {4-14.system.attributes.immunities.[]}
                    [exceptions] : array<> {4-14.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {4-14.system.attributes.immunities.[].type} (7 different values)
                        'electricity' (x4)
                        'fire' (x4)
                        'bludgeoning' (x2)
                        'precision' (x2)
                        'cold' (x2)
                        'piercing' (x2)
                        'slashing' (x2)
            [speed] : object {4-14.system.attributes.speed}
                otherSpeeds : array<object> {4-14.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {4-14.system.attributes.speed.otherSpeeds.[]}
                        type : string {4-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {4-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
                value : integer {4-14.system.attributes.speed.value} (same value: 25)
            [stealth] : object {4-14.system.attributes.stealth}
                details : string {4-14.system.attributes.stealth.details} (3 different values)
                    '<p>(expert)</p>' (x5)
                    '<p>(trained)</p>' (x3)
                    '' (x2)
                value : integer {4-14.system.attributes.stealth.value} (7 different values)
                    14 (x2)
                    17 (x2)
                    13 (x2)
                    18 (x1)
                    9 (x1)
                    10 (x1)
                    11 (x1)
            [weaknesses] : array<object> {4-14.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {4-14.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {4-14.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {4-14.system.attributes.weaknesses.[].type} (3 different values)
                        'fire' (x2)
                        'cold' (x2)
                        'cold-iron' (x1)
                    value : integer {4-14.system.attributes.weaknesses.[].value} (3 different values)
                        5 (x2)
                        10 (x2)
                        6 (x1)
        [creatureType] : string {4-14.system.creatureType} (same value: '')
        details : object {4-14.system.details}
            [description] : string {4-14.system.details.description} (6 different values)
                '<p>Water splashes within an ornate 5-foot-tall amphora. The glossy exterior depicts images of a marid trapped in a cage of flames, the frightened creature waving their hands in warning.</p>' (x2)
                '<p>Ornate full-length mirrors with fiendish filigree depict the image of Fasiel ibn Sazadin in villainous triumph over his enemies.</p>' (x2)
                '<p>The shaitan observes the area from a distance, observing the battlefield as a game board. The ground trembles in response to the genie\'s enthusiasm.</p>' (x2)
                '<p>Brightly polished copper chains rumble with distant thunder and statically charge the air.</p>' (x2)
                '<p>A flock of animated paper birds flit about to the playful sounds of an invisible flute, played by the invisible janni Mehryar.</p>' (x1)
                '<p>A flock of animated paper birds flit about to the playful sounds of an @UUID[Compendium.pf2e.conditionitems.Item.Invisible] flute, played by the invisible janni Mehryar</p>' (x1)
            [disable] : string {4-14.system.details.disable} (10 different values)
                '<p>@Check[crafting|dc:23] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:25] or @Check[performance|dc:22] (@Check[performance|dc:18] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 23, @Check[perception|dc:23] to determine Mehryar\'s location)</p>' (x1)
                '<p>@Check[crafting|dc:26] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:28] or @Check[performance|dc:25] (@Check[performance|dc:21] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 25, @Check[perception|dc:25] to determine Mehryar\'s location)</p>' (x1)
                '<p>@Check[thievery|dc:26] (trained) to scrape the flames away from the marid\'s image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 25) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan\'s seal to free the marid</p>' (x1)
                '<p>@Check[thievery|dc:24] (trained) to scrape the flames away from the marid\'s image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 23) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan\'s seal to free the marid</p>' (x1)
                '<p>@Check[stealth|dc:27] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:25] to cover mirror or dispel magic (3nd level; counteract DC 25) to counteract the binding</p>' (x1)
                '<p>@Check[arcana|dc:20] (trained) or @Check[nature|dc:20] (trained) to contest the shaitan\'s control (requires two successes).</p>' (x1)
                '<p>@Check[arcana|dc:23] (trained) or @Check[nature|dc:23] (trained) to contest the shaitan\'s control (requires two successes). Each success removes one of the traps actions.</p>' (x1)
                '<p>@Check[thievery|dc:25] (expert) to release the lock, or @Check[arcana|dc:25] or @Check[nature|dc:25] (expert) to harmlessly release the storm\'s energy</p>' (x1)
                '<p>@Check[thievery|dc:30] (expert) to release the lock, or @Check[arcana|dc:27] or @Check[nature|dc:27] (expert) to harmlessly release the storm\'s energy</p>' (x1)
                '<p>@Check[stealth|dc:21] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:19] to cover mirror or dispel magic (2nd level; counteract DC 19) to counteract the binding</p>' (x1)
            [isComplex] : boolean {4-14.system.details.isComplex} (2 different values)
                True (x6)
                False (x4)
            level : object {4-14.system.details.level}
                value : integer {4-14.system.details.level.value} (4 different values)
                    5 (x5)
                    7 (x5)
                    1 (x2)
                    3 (x1)
            publication : object {4-14.system.details.publication}
                license : string {4-14.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-14.system.details.publication.remaster} (same value: False)
                title : string {4-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-14: Shattering Golden Chains')
            [blurb] : string {4-14.system.details.blurb} (3 different values)
                'Variant efreeti' (x1)
                'Variant Efreeti' (x1)
                'Variant street skelm' (x1)
            [languages] : object {4-14.system.details.languages}
                details : string {4-14.system.details.languages.details} (same value: '')
                value : array<string> {4-14.system.details.languages.value}
                    Length: min=2 max=4
                    Value type: string {4-14.system.details.languages.value.[]} (5 different values)
                        'common' (x3)
                        'pyric' (x2)
                        'aklo' (x1)
                        'kelish' (x1)
                        'taldane' (x1)
            [privateNotes] : string {4-14.system.details.privateNotes} (same value: '')
            [publicNotes] : string {4-14.system.details.publicNotes} (2 different values)
            [reset] : string {4-14.system.details.reset} (5 different values)
                '<p>The trap deactivates and resets if no hostile creatures remain outside.</p>' (x2)
                '<p>The trap deactivates and resets if 2 minutes pass without a creature inside the room.</p>' (x2)
                '' (x2)
                '<p>The trap deactivates and resets once all hostile creatures leave <strong>A3</strong> or surrender.</p>' (x2)
                '<p>The trap resets after 1 hour.</p>' (x2)
            [routine] : string {4-14.system.details.routine} (7 different values)
                '' (x4)
                '<p>(3 actions) On each of the trap\'s actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:23] save. On a failure, they take @Damage[1d6[persistent,bleed]] damage.</p>' (x1)
                '<p>(3 actions) On each of the trap\'s actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:26] save. On a failure, they take @Damage[2d6[persistent,bleed]] damage.</p>' (x1)
                '<p>(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter\'s scaling as listed in the sidebar. On each of the trap\'s actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d10+9)[bludgeoning]] damage with a @Check[fortitude|dc:25|basic] save to each creature in the room on its action as the water pressure increases.</p>' (x1)
                '<p>(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter\'s scaling as listed in the sidebar. On each of the trap\'s actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d8+7)[bludgeoning]] damage with a @Check[fortitude|dc:22|basic] save to each creature in the room on its action as the water pressure increases.</p>' (x1)
                '<p>(2 actions) On each of the trap\'s actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round on a failed @Check[acrobatics|dc:20] check or @Check[reflex|dc:20] save.</p>' (x1)
                '<p>(2 actions) On each of the trap\'s actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round (@Check[acrobatics|dc:23] check or @Check[reflex|dc:23] save negates).</p>' (x1)
        saves : object {4-14.system.saves}
            fortitude : object {4-14.system.saves.fortitude}
                saveDetail : string {4-14.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-14.system.saves.fortitude.value} (9 different values)
                    15 (x3)
                    16 (x2)
                    0 (x2)
                    9 (x1)
                    12 (x1)
                    19 (x1)
                    14 (x1)
                    18 (x1)
                    8 (x1)
            reflex : object {4-14.system.saves.reflex}
                saveDetail : string {4-14.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-14.system.saves.reflex.value} (9 different values)
                    16 (x2)
                    14 (x2)
                    13 (x2)
                    0 (x2)
                    19 (x1)
                    15 (x1)
                    10 (x1)
                    11 (x1)
                    5 (x1)
            will : object {4-14.system.saves.will}
                saveDetail : string {4-14.system.saves.will.saveDetail} (same value: '')
                value : integer {4-14.system.saves.will.value} (4 different values)
                    0 (x10)
                    17 (x1)
                    18 (x1)
                    14 (x1)
        [statusEffects] : array<> {4-14.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {4-14.system.traits}
            rarity : string {4-14.system.traits.rarity} (3 different values)
                'common' (x6)
                'unique' (x5)
                'rare' (x2)
            size : object {4-14.system.traits.size}
                value : string {4-14.system.traits.size.value} (2 different values)
                    'med' (x11)
                    'lg' (x2)
            value : array<string> {4-14.system.traits.value}
                Length: min=2 max=5
                Value type: string {4-14.system.traits.value.[]} (9 different values)
                    'magical' (x10)
                    'trap' (x10)
                    'evil' (x3)
                    'lawful' (x3)
                    'elemental' (x2)
                    'fire' (x2)
                    'genie' (x2)
                    'humanoid' (x1)
                    'skelm' (x1)
        [abilities] : object {4-14.system.abilities}
            cha : object {4-14.system.abilities.cha}
                mod : integer {4-14.system.abilities.cha.mod} (2 different values)
                    3 (x2)
                    5 (x1)
            con : object {4-14.system.abilities.con}
                mod : integer {4-14.system.abilities.con.mod} (2 different values)
                    4 (x2)
                    3 (x1)
            dex : object {4-14.system.abilities.dex}
                mod : integer {4-14.system.abilities.dex.mod} (2 different values)
                    2 (x2)
                    3 (x1)
            int : object {4-14.system.abilities.int}
                mod : integer {4-14.system.abilities.int.mod} (2 different values)
                    0 (x2)
                    4 (x1)
            str : object {4-14.system.abilities.str}
                mod : integer {4-14.system.abilities.str.mod} (2 different values)
                    4 (x2)
                    5 (x1)
            wis : object {4-14.system.abilities.wis}
                mod : integer {4-14.system.abilities.wis.mod} (2 different values)
                    1 (x2)
                    2 (x1)
        [initiative] : object {4-14.system.initiative}
            statistic : string {4-14.system.initiative.statistic} (same value: 'perception')
        [perception] : object {4-14.system.perception}
            details : string {4-14.system.perception.details} (same value: '')
            mod : integer {4-14.system.perception.mod} (3 different values)
                15 (x1)
                18 (x1)
                14 (x1)
            senses : array<object> {4-14.system.perception.senses}
                Length: min=1 max=1
                Value type: object {4-14.system.perception.senses.[]}
                    acuity : string {4-14.system.perception.senses.[].acuity} (same value: 'imprecise')
                    range : integer {4-14.system.perception.senses.[].range} (same value: 30)
                    type : string {4-14.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x2)
                        'scent' (x1)
        [resources] : object {4-14.system.resources}
            [focus] : object {4-14.system.resources.focus}
                max : integer {4-14.system.resources.focus.max} (same value: 1)
                value : integer {4-14.system.resources.focus.value} (same value: 1)
        [skills] : object {4-14.system.skills}
            [arcana] : object {4-14.system.skills.arcana}
                base : integer {4-14.system.skills.arcana.base} (2 different values)
                    12 (x1)
                    15 (x1)
            athletics : object {4-14.system.skills.athletics}
                base : integer {4-14.system.skills.athletics.base} (3 different values)
                    16 (x1)
                    19 (x1)
                    15 (x1)
            deception : object {4-14.system.skills.deception}
                base : integer {4-14.system.skills.deception.base} (2 different values)
                    16 (x2)
                    17 (x1)
            [diplomacy] : object {4-14.system.skills.diplomacy}
                base : integer {4-14.system.skills.diplomacy.base} (same value: 14)
            intimidation : object {4-14.system.skills.intimidation}
                base : integer {4-14.system.skills.intimidation.base} (2 different values)
                    16 (x2)
                    15 (x1)
            society : object {4-14.system.skills.society}
                base : integer {4-14.system.skills.society.base} (same value: 14)
            stealth : object {4-14.system.skills.stealth}
                base : integer {4-14.system.skills.stealth.base} (same value: 15)
    type : string {4-14.type} (2 different values)
        'hazard' (x10)
        'npc' (x3)
    [prototypeToken] : object {4-14.prototypeToken}
        name : string {4-14.prototypeToken.name} (3 different values)
            'Farah Al-Saleel' (x2)
            'Shaitan Tactics' (x2)
            'Fasiel Ibn Sazadin' (x1)