3-98
Different values: 36
=====================================
object {3-98}
    _id : string {3-98._id} (all different values)
    folder : string {3-98.folder} (same value: '4ynF0LRyYQYjorQJ')
    img : string {3-98.img} (2 different values)
        'systems/pf2e/icons/default-icons/hazard.svg' (x20)
        'systems/pf2e/icons/default-icons/npc.svg' (x16)
    items : array<object> {3-98.items}
        Length: min=1 max=13
        Value type: object {3-98.items.[]}
            _id : string {3-98.items.[]._id} (82 different values)
            img : string {3-98.items.[].img} (28 different values)
            name : string {3-98.items.[].name} (66 different values)
            sort : integer {3-98.items.[].sort} (14 different values)
            system : object {3-98.items.[].system}
                [acBonus] : integer {3-98.items.[].system.acBonus} (4 different values)
                    2 (x3)
                    3 (x3)
                    5 (x1)
                    4 (x1)
                [actionType] : object {3-98.items.[].system.actionType}
                    value : string {3-98.items.[].system.actionType.value} (3 different values)
                        'reaction' (x30)
                        'passive' (x19)
                        'action' (x13)
                [actions] : object {3-98.items.[].system.actions}
                    [value] : integer {3-98.items.[].system.actions.value} (2 different values)
                        1 (x8)
                        2 (x5)
                [area] : empty
                [attack] : object {3-98.items.[].system.attack}
                    value : string {3-98.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-98.items.[].system.attackEffects}
                    [custom] : string {3-98.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-98.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3-98.items.[].system.attackEffects.value.[]} (4 different values)
                            'knockdown' (x1)
                            'grab' (x1)
                            'filth-fever' (x1)
                            'disfiguring-bite' (x1)
                [autoHeightenLevel] : object {3-98.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3-98.items.[].system.baseItem} (11 different values)
                [bonus] : object {3-98.items.[].system.bonus}
                    value : integer {3-98.items.[].system.bonus.value} (10 different values)
                        0 (x17)
                        9 (x7)
                        15 (x6)
                        12 (x5)
                        7 (x4)
                        8 (x4)
                        10 (x3)
                        6 (x2)
                        1 (x1)
                        14 (x1)
                [bonusDamage] : object {3-98.items.[].system.bonusDamage}
                    value : integer {3-98.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-98.items.[].system.bulk}
                    value : mixed
                        float {3-98.items.[].system.bulk.value} (same value: 0,1)
                        integer {3-98.items.[].system.bulk.value} (4 different values)
                            0 (x9)
                            1 (x6)
                            2 (x6)
                            3 (x1)
                [category] : string {3-98.items.[].system.category} (10 different values)
                    'offensive' (x20)
                    'defensive' (x17)
                    'simple' (x9)
                    'martial' (x9)
                    'medium' (x4)
                    'elixir' (x3)
                    'interaction' (x3)
                    'heavy' (x1)
                    'potion' (x1)
                    'ammo' (x1)
                [checkPenalty] : integer {3-98.items.[].system.checkPenalty} (2 different values)
                    -2 (x4)
                    -3 (x1)
                [containerId] : empty
                [cost] : object {3-98.items.[].system.cost}
                    value : string {3-98.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {3-98.items.[].system.counteraction} (same value: False)
                [damage] : object {3-98.items.[].system.damage}
                    [0] : object {3-98.items.[].system.damage.0}
                        applyMod : boolean {3-98.items.[].system.damage.0.applyMod} (same value: True)
                        [category] : empty
                        formula : string {3-98.items.[].system.damage.0.formula} (same value: '1d6')
                        kinds : array<string> {3-98.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {3-98.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {3-98.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-98.items.[].system.damage.0.type} (same value: 'untyped')
                    [damageType] : string {3-98.items.[].system.damage.damageType} (4 different values)
                        'piercing' (x11)
                        'bludgeoning' (x4)
                        'sonic' (x2)
                        'slashing' (x1)
                    [dice] : integer {3-98.items.[].system.damage.dice} (2 different values)
                        1 (x17)
                        2 (x1)
                    [die] : string {3-98.items.[].system.damage.die} (3 different values)
                        'd4' (x11)
                        'd6' (x5)
                        'd10' (x2)
                    [formula] : string {3-98.items.[].system.damage.formula} (3 different values)
                        '1d6' (x2)
                        '3d6+6' (x1)
                        '3d8+10' (x1)
                    [kind] : string {3-98.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {3-98.items.[].system.damage.type} (2 different values)
                        'untyped' (x3)
                        'vitality' (x1)
                [damageRolls] : object {3-98.items.[].system.damageRolls}
                    [0] : object {3-98.items.[].system.damageRolls.0}
                        damage : string {3-98.items.[].system.damageRolls.0.damage} (same value: '1d4+2')
                        damageType : string {3-98.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
                    [4mtm2iwjm7yzk15y] : object {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y}
                        damage : string {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damage} (3 different values)
                            '1d4+6' (x1)
                            '1d4+9' (x1)
                            '1d4+2' (x1)
                        damageType : string {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damageType} (same value: 'piercing')
                    [5uqci0eslbwi8pt8] : object {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8}
                        damage : string {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8.damage} (same value: '2d10 + 5')
                        damageType : string {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8.damageType} (same value: 'bludgeoning')
                    [cx5pfcm31kds7ujb] : object {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb}
                        damage : string {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb.damage} (3 different values)
                            '1d4+2' (x1)
                            '1d4' (x1)
                            '1d4+7' (x1)
                        damageType : string {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb.damageType} (same value: 'piercing')
                    [diei19392sv23f7i0ucu] : object {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu}
                        damage : string {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: '1d6+4')
                        damageType : string {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: 'slashing')
                    [fkf6jip9lg5j4ap5wlu9] : object {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9}
                        damage : string {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (same value: '1d6')
                        damageType : string {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: 'acid')
                    [gl72itkmp34dsctr41av] : object {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av}
                        damage : string {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: '1d6+1')
                        damageType : string {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: 'piercing')
                    [gwxlpkg713va78c0] : object {3-98.items.[].system.damageRolls.gwxlpkg713va78c0}
                        damage : string {3-98.items.[].system.damageRolls.gwxlpkg713va78c0.damage} (same value: '1d10 + 7')
                        damageType : string {3-98.items.[].system.damageRolls.gwxlpkg713va78c0.damageType} (same value: 'piercing')
                    [i6p05gzqtdhzqb91ehmf] : object {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf}
                        damage : string {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: '1d8+2')
                        damageType : string {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: 'piercing')
                    [itrybkwonxh0u77j] : object {3-98.items.[].system.damageRolls.itrybkwonxh0u77j}
                        damage : string {3-98.items.[].system.damageRolls.itrybkwonxh0u77j.damage} (3 different values)
                            '1d4 + 11' (x1)
                            '1d4 + 3' (x1)
                            '1d4 + 8' (x1)
                        damageType : string {3-98.items.[].system.damageRolls.itrybkwonxh0u77j.damageType} (same value: 'piercing')
                    [jsg1lcmrbh9lns2sm86k] : object {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k}
                        damage : string {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: '1d6+2')
                        damageType : string {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: 'piercing')
                    [mkjoz74s0zk4ew9i] : object {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i}
                        damage : string {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damage} (3 different values)
                            '1d4+2' (x1)
                            '1d4' (x1)
                            '1d4+7' (x1)
                        damageType : string {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damageType} (same value: 'piercing')
                    lndkwa4vkxac9c8mhkxi : object {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi}
                        damage : string {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damage} (same value: '1d6+3')
                        damageType : string {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damageType} (same value: 'void')
                    [q53yexxuuer5r0apnaa1] : object {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
                        damage : string {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: '1d4+4')
                        damageType : string {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: 'slashing')
                    [tzy6eei7cvsr5bvu] : object {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu}
                        damage : string {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damage} (3 different values)
                            '1d4 + 6' (x1)
                            '1d4+9' (x1)
                            '1d4 + 2' (x1)
                        damageType : string {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damageType} (same value: 'piercing')
                    [u2qkj77ca6i2eg8dym9m] : object {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m}
                        damage : string {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: '1d4+2')
                        damageType : string {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: 'slashing')
                    [ufdybkb6dqrf5aw4] : object {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4}
                        damage : string {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damage} (3 different values)
                            '1d6 + 9' (x1)
                            '1d6 + 3' (x1)
                            '1d6 + 6' (x1)
                        damageType : string {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damageType} (same value: 'bludgeoning')
                    [wxy2glnc9mqpdetb] : object {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb}
                        damage : string {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb.damage} (3 different values)
                            '1d4 + 11' (x1)
                            '1d4 + 3' (x1)
                            '1d4 + 8' (x1)
                        damageType : string {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb.damageType} (same value: 'piercing')
                [defense] : object {3-98.items.[].system.defense}
                    save : object {3-98.items.[].system.defense.save}
                        basic : boolean {3-98.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {3-98.items.[].system.defense.save.statistic} (same value: 'will')
                [dexCap] : integer {3-98.items.[].system.dexCap} (2 different values)
                    2 (x3)
                    1 (x2)
                description : object {3-98.items.[].system.description}
                    value : string {3-98.items.[].system.description.value} (74 different values)
                [duration] : object {3-98.items.[].system.duration}
                    sustained : boolean {3-98.items.[].system.duration.sustained} (same value: False)
                    value : string {3-98.items.[].system.duration.value} (4 different values)
                        '' (x2)
                        '5 minutes' (x1)
                        '10 minutes' (x1)
                        'varies' (x1)
                [heightening] : object {3-98.items.[].system.heightening}
                    [levels] : object {3-98.items.[].system.heightening.levels}
                        [6] : object {3-98.items.[].system.heightening.levels.6}
                            target : object {3-98.items.[].system.heightening.levels.6.target}
                                value : string {3-98.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
                        3 : object {3-98.items.[].system.heightening.levels.3}
                            target : object {3-98.items.[].system.heightening.levels.3.target}
                                value : string {3-98.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                    type : string {3-98.items.[].system.heightening.type} (2 different values)
                        'fixed' (x2)
                        'interval' (x1)
                    [damage] : object {3-98.items.[].system.heightening.damage}
                        0 : string {3-98.items.[].system.heightening.damage.0} (same value: '1d6')
                    [interval] : integer {3-98.items.[].system.heightening.interval} (same value: 1)
                [hp] : object {3-98.items.[].system.hp}
                    max : integer {3-98.items.[].system.hp.max} (2 different values)
                        0 (x38)
                        20 (x3)
                    value : integer {3-98.items.[].system.hp.value} (2 different values)
                        0 (x38)
                        20 (x3)
                [location] : object {3-98.items.[].system.location}
                    [heightenedLevel] : integer {3-98.items.[].system.location.heightenedLevel} (2 different values)
                        3 (x2)
                        2 (x1)
                    [value] : string {3-98.items.[].system.location.value} (2 different values)
                        'GpF7MRIldG6kiEBK' (x3)
                        '0jNl0jg5W1N5NrTS' (x1)
                    uses : object {3-98.items.[].system.location.uses}
                        max : integer {3-98.items.[].system.location.uses.max} (same value: 2)
                        value : integer {3-98.items.[].system.location.uses.value} (same value: 2)
                [material] : object {3-98.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {3-98.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    cUFX7ExSLeoa3vIF : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    zFWsMjoeCnLxqJaV : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                publication : object {3-98.items.[].system.publication}
                    license : string {3-98.items.[].system.publication.license} (2 different values)
                        'OGL' (x142)
                        'ORC' (x1)
                    remaster : boolean {3-98.items.[].system.publication.remaster} (2 different values)
                        False (x142)
                        True (x1)
                    title : string {3-98.items.[].system.publication.title} (5 different values)
                        '' (x89)
                        'Pathfinder Core Rulebook' (x35)
                        'Pathfinder Bestiary' (x16)
                        'Pathfinder Bestiary 2' (x2)
                        'Pathfinder Player Core' (x1)
                [group] : string {3-98.items.[].system.group} (10 different values)
                    'knife' (x9)
                    'club' (x3)
                    'composite' (x3)
                    'bomb' (x2)
                    'flail' (x1)
                    'plate' (x1)
                    'pick' (x1)
                    'chain' (x1)
                    'bow' (x1)
                    'sword' (x1)
                [hardness] : integer {3-98.items.[].system.hardness} (2 different values)
                    0 (x38)
                    5 (x3)
                [mod] : object {3-98.items.[].system.mod}
                    value : integer {3-98.items.[].system.mod.value} (same value: 6)
                rules : ignored (Foundry rules object) {3-98.items.[].system.rules}
                [deathNote] : boolean {3-98.items.[].system.deathNote} (same value: True)
                [equipped] : object {3-98.items.[].system.equipped}
                    carryType : string {3-98.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x35)
                        'held' (x6)
                    [handsHeld] : integer {3-98.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x25)
                        1 (x6)
                    [invested] : empty
                [level] : object {3-98.items.[].system.level}
                    value : integer {3-98.items.[].system.level.value} (6 different values)
                        0 (x34)
                        1 (x7)
                        2 (x2)
                        5 (x1)
                        3 (x1)
                        6 (x1)
                [prepared] : object {3-98.items.[].system.prepared}
                    flexible : boolean {3-98.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-98.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {3-98.items.[].system.price}
                    per : integer {3-98.items.[].system.price.per} (same value: 10)
                    value : object {3-98.items.[].system.price.value}
                        [gp] : integer {3-98.items.[].system.price.value.gp} (9 different values)
                            2 (x6)
                            3 (x4)
                            4 (x3)
                            30 (x1)
                            10 (x1)
                            18 (x1)
                            50 (x1)
                            6 (x1)
                            1 (x1)
                        [sp] : integer {3-98.items.[].system.price.value.sp} (2 different values)
                            2 (x9)
                            1 (x4)
                [proficiency] : object {3-98.items.[].system.proficiency}
                    value : integer {3-98.items.[].system.proficiency.value} (2 different values)
                        0 (x1)
                        1 (x1)
                [proficient] : object {3-98.items.[].system.proficient}
                    value : integer {3-98.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {3-98.items.[].system.quantity} (5 different values)
                    1 (x32)
                    2 (x4)
                    4 (x3)
                    3 (x1)
                    20 (x1)
                [range] : mixed
                    integer {3-98.items.[].system.range} (2 different values)
                        20 (x2)
                        60 (x1)
                    object {3-98.items.[].system.range}
                        value : string {3-98.items.[].system.range.value} (3 different values)
                            '30 feet' (x3)
                            'touch' (x1)
                            '' (x1)
                [reload] : object {3-98.items.[].system.reload}
                    value : string {3-98.items.[].system.reload.value} (3 different values)
                        '-' (x11)
                        '' (x6)
                        '0' (x1)
                [requirements] : string {3-98.items.[].system.requirements} (same value: '')
                [ritual] : object {3-98.items.[].system.ritual}
                    primary : object {3-98.items.[].system.ritual.primary}
                        check : string {3-98.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
                    secondary : object {3-98.items.[].system.ritual.secondary}
                        casters : integer {3-98.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {3-98.items.[].system.ritual.secondary.checks} (same value: '')
                [runes] : object {3-98.items.[].system.runes}
                    [potency] : integer {3-98.items.[].system.runes.potency} (2 different values)
                        0 (x22)
                        1 (x1)
                    [property] : array<> {3-98.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {3-98.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {3-98.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-98.items.[].system.runes.striking} (2 different values)
                        0 (x17)
                        1 (x1)
                [showSlotlessLevels] : object {3-98.items.[].system.showSlotlessLevels}
                    value : boolean {3-98.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {3-98.items.[].system.size} (same value: 'med')
                [slots] : object {3-98.items.[].system.slots}
                [slug] : string {3-98.items.[].system.slug} (34 different values)
                [speedPenalty] : integer {3-98.items.[].system.speedPenalty} (3 different values)
                    -5 (x4)
                    0 (x3)
                    -10 (x1)
                [spelldc] : object {3-98.items.[].system.spelldc}
                    dc : integer {3-98.items.[].system.spelldc.dc} (2 different values)
                        18 (x1)
                        20 (x1)
                    mod : integer {3-98.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-98.items.[].system.spelldc.value} (2 different values)
                        10 (x1)
                        12 (x1)
                [splashDamage] : object {3-98.items.[].system.splashDamage}
                    value : integer {3-98.items.[].system.splashDamage.value} (3 different values)
                        0 (x16)
                        1 (x1)
                        2 (x1)
                [stackGroup] : string {3-98.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {3-98.items.[].system.strength} (2 different values)
                    2 (x3)
                    3 (x2)
                [target] : object {3-98.items.[].system.target}
                    value : string {3-98.items.[].system.target.value} (4 different values)
                        '1 creature' (x2)
                        '1 willing creature' (x1)
                        'self' (x1)
                        '' (x1)
                [time] : object {3-98.items.[].system.time}
                    value : string {3-98.items.[].system.time.value} (2 different values)
                        '2' (x4)
                        '1 day' (x1)
                [tradition] : object {3-98.items.[].system.tradition}
                    value : string {3-98.items.[].system.tradition.value} (2 different values)
                        'occult' (x1)
                        'divine' (x1)
                [traits] : object {3-98.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {3-98.items.[].system.traits.rarity} (2 different values)
                        'common' (x139)
                        'uncommon' (x1)
                    [traditions] : array<string> {3-98.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {3-98.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x4)
                            'occult' (x3)
                            'primal' (x2)
                            'divine' (x1)
                    [value] : array<string> {3-98.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {3-98.items.[].system.traits.value.[]} (44 different values)
                [usage] : object {3-98.items.[].system.usage}
                    value : string {3-98.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x21)
                        'held-in-two-hands' (x2)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {3-98.items.[].system.uses}
                    autoDestroy : boolean {3-98.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {3-98.items.[].system.uses.max} (same value: 1)
                    value : integer {3-98.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {3-98.items.[].system.weaponType}
                    value : string {3-98.items.[].system.weaponType.value} (2 different values)
                        'melee' (x21)
                        'ranged' (x11)
            type : string {3-98.items.[].type} (11 different values)
            [_stats] : object {3-98.items.[]._stats}
                compendiumSource : string {3-98.items.[]._stats.compendiumSource} (34 different values)
            [flags] : object {3-98.items.[].flags}
                pf2e : object {3-98.items.[].flags.pf2e}
                    linkedWeapon : string {3-98.items.[].flags.pf2e.linkedWeapon} (6 different values)
                        '8awLoBLlPieGNS3c' (x18)
                        '1C0z4WNcrtbk5aJY' (x3)
                        'Z1ZhkwpIxYN6YnNV' (x1)
                        '7X6lDUAhMbL6nu73' (x1)
                        'lvEBxcOGsiz69ynp' (x1)
                        'hTTposL17d8Wx1Gf' (x1)
    name : string {3-98.name} (all different values)
    system : object {3-98.system}
        attributes : object {3-98.system.attributes}
            ac : object {3-98.system.attributes.ac}
                [details] : string {3-98.system.attributes.ac.details} (4 different values)
                    '' (x13)
                    '23 with shield raised' (x1)
                    '17 with shield raised' (x1)
                    '20 with shield raised' (x1)
                value : integer {3-98.system.attributes.ac.value} (12 different values)
            [emitsSound] : string {3-98.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {3-98.system.attributes.hardness} (10 different values)
                0 (x5)
                11 (x3)
                6 (x2)
                7 (x2)
                10 (x2)
                14 (x2)
                12 (x1)
                13 (x1)
                5 (x1)
                3 (x1)
            hp : object {3-98.system.attributes.hp}
                details : string {3-98.system.attributes.hp.details} (2 different values)
                    '' (x34)
                    'void healing' (x2)
                max : integer {3-98.system.attributes.hp.max} (23 different values)
                temp : integer {3-98.system.attributes.hp.temp} (same value: 0)
                value : integer {3-98.system.attributes.hp.value} (23 different values)
                [tempmax] : integer {3-98.system.attributes.hp.tempmax} (same value: 0)
            [allSaves] : object {3-98.system.attributes.allSaves}
                value : string {3-98.system.attributes.allSaves.value} (2 different values)
                    '' (x15)
                    '+2 status to all saves vs. magic, iron mind' (x1)
            [hasHealth] : boolean {3-98.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {3-98.system.attributes.immunities}
                Length: min=3 max=6
                Value type: object {3-98.system.attributes.immunities.[]}
                    type : string {3-98.system.attributes.immunities.[].type} (10 different values)
                        'precision' (x5)
                        'unconscious' (x4)
                        'critical-hits' (x3)
                        'death-effects' (x3)
                        'disease' (x3)
                        'paralyzed' (x3)
                        'poison' (x3)
                        'fire' (x2)
                        'acid' (x1)
                        'visual' (x1)
            [resistances] : array<object> {3-98.system.attributes.resistances}
                Length: min=1 max=5
                Value type: object {3-98.system.attributes.resistances.[]}
                    doubleVs : array<string> {3-98.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {3-98.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    exceptions : array<string> {3-98.system.attributes.resistances.[].exceptions}
                        Length: min=3 max=3
                        Value type: string {3-98.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            'force' (x1)
                            'ghost-touch' (x1)
                            'vitality' (x1)
                    type : string {3-98.system.attributes.resistances.[].type} (7 different values)
                        'cold' (x2)
                        'electricity' (x2)
                        'fire' (x2)
                        'piercing' (x2)
                        'slashing' (x2)
                        'poison' (x1)
                        'all-damage' (x1)
                    value : integer {3-98.system.attributes.resistances.[].value} (2 different values)
                        5 (x11)
                        2 (x1)
            [speed] : object {3-98.system.attributes.speed}
                otherSpeeds : array<object> {3-98.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {3-98.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-98.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'climb' (x2)
                            'swim' (x1)
                            'fly' (x1)
                        value : integer {3-98.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            10 (x3)
                            20 (x1)
                value : integer {3-98.system.attributes.speed.value} (5 different values)
                    25 (x8)
                    30 (x4)
                    20 (x2)
                    10 (x1)
                    0 (x1)
            [stealth] : object {3-98.system.attributes.stealth}
                details : string {3-98.system.attributes.stealth.details} (3 different values)
                    '<p>(trained)</p>' (x15)
                    '<p>(expert)</p>' (x4)
                    '<p>(untrained)</p>' (x1)
                value : integer {3-98.system.attributes.stealth.value} (7 different values)
                    10 (x6)
                    13 (x5)
                    16 (x3)
                    15 (x2)
                    7 (x2)
                    18 (x1)
                    9 (x1)
            [weaknesses] : array<object> {3-98.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {3-98.system.attributes.weaknesses.[]}
                    type : string {3-98.system.attributes.weaknesses.[].type} (4 different values)
                        'cold' (x2)
                        'slashing' (x1)
                        'cold-iron' (x1)
                        'holy' (x1)
                    value : integer {3-98.system.attributes.weaknesses.[].value} (3 different values)
                        15 (x2)
                        3 (x2)
                        5 (x1)
        [creatureType] : string {3-98.system.creatureType} (same value: '')
        details : object {3-98.system.details}
            [description] : string {3-98.system.details.description} (7 different values)
                '<p>A malfunction in the door\'s opening mechanism has caused unstable magic to pool within it, making it liable to release the sorrows it has collected from all who have mourned their lost homeland at its threshold.</p>' (x3)
                '<p>The carving weeps. Its tears turn to a mist that covers the halls.</p>' (x3)
                '<p>Sigils carved into the turquoise sphere atop the altar illuminate. Moments later, a rush of water flows into the hallway.</p>' (x3)
                '<p>Barbed wire stretches across the passageway at the perfect height to tear into ankles.</p>' (x3)
                '<p>The floor wobbles with each step.</p>' (x3)
                '<p>Plaster crumbles from this column moments before it collapses.</p>' (x3)
                '<p>This unassuming fungus leeches heat out of the air.</p>' (x2)
            [disable] : string {3-98.system.details.disable} (20 different values)
            [isComplex] : boolean {3-98.system.details.isComplex} (2 different values)
                False (x17)
                True (x3)
            level : object {3-98.system.details.level}
                value : integer {3-98.system.details.level.value} (8 different values)
                    1 (x9)
                    5 (x8)
                    3 (x8)
                    4 (x3)
                    2 (x3)
                    -1 (x2)
                    0 (x2)
                    6 (x1)
            publication : object {3-98.system.details.publication}
                license : string {3-98.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-98.system.details.publication.remaster} (same value: False)
                title : string {3-98.system.details.publication.title} (same value: 'Pathfinder Society Special #3-98: Expedition Into Pallid Peril')
            [blurb] : string {3-98.system.details.blurb} (2 different values)
                '' (x15)
                'Variant abrikandilu' (x1)
            [languages] : object {3-98.system.details.languages}
                details : string {3-98.system.details.languages.details} (2 different values)
                    '' (x15)
                    'telepathy 100 feet' (x1)
                value : array<string> {3-98.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {3-98.system.details.languages.value.[]} (8 different values)
                        'common' (x12)
                        'mwangi' (x3)
                        'dwarven' (x3)
                        'sakvroth' (x1)
                        'chthonian' (x1)
                        'draconic' (x1)
                        'empyrean' (x1)
                        'necril' (x1)
            [privateNotes] : string {3-98.system.details.privateNotes} (same value: '')
            [publicNotes] : string {3-98.system.details.publicNotes} (6 different values)
            [reset] : string {3-98.system.details.reset} (5 different values)
                '' (x9)
                '<p>1 hour</p>' (x4)
                '<p>immediate</p>' (x3)
                '<p>After expanding, the brown mold can\'t grow again for 1 day.</p>' (x2)
                '<p>The trap resets whenever a creature enters the Labyrinth for the first time.</p>' (x2)
            [routine] : string {3-98.system.details.routine} (4 different values)
        saves : object {3-98.system.saves}
            fortitude : object {3-98.system.saves.fortitude}
                saveDetail : string {3-98.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-98.system.saves.fortitude.value} (14 different values)
            reflex : object {3-98.system.saves.reflex}
                saveDetail : string {3-98.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-98.system.saves.reflex.value} (12 different values)
            will : object {3-98.system.saves.will}
                saveDetail : string {3-98.system.saves.will.saveDetail} (same value: '')
                value : integer {3-98.system.saves.will.value} (9 different values)
                    0 (x20)
                    9 (x3)
                    3 (x3)
                    6 (x3)
                    5 (x2)
                    4 (x2)
                    12 (x1)
                    7 (x1)
                    10 (x1)
        [statusEffects] : array<> {3-98.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {3-98.system.traits}
            rarity : string {3-98.system.traits.rarity} (3 different values)
                'common' (x21)
                'uncommon' (x11)
                'rare' (x4)
            size : object {3-98.system.traits.size}
                value : string {3-98.system.traits.size.value} (2 different values)
                    'med' (x35)
                    'sm' (x1)
            value : array<string> {3-98.system.traits.value}
                Length: min=1 max=5
                Value type: string {3-98.system.traits.value.[]} (25 different values)
        [abilities] : object {3-98.system.abilities}
            cha : object {3-98.system.abilities.cha}
                mod : integer {3-98.system.abilities.cha.mod} (7 different values)
                    0 (x5)
                    1 (x3)
                    3 (x2)
                    4 (x2)
                    2 (x2)
                    -5 (x1)
                    -3 (x1)
            con : object {3-98.system.abilities.con}
                mod : integer {3-98.system.abilities.con.mod} (4 different values)
                    3 (x6)
                    0 (x5)
                    1 (x3)
                    2 (x2)
            dex : object {3-98.system.abilities.dex}
                mod : integer {3-98.system.abilities.dex.mod} (6 different values)
                    3 (x5)
                    4 (x4)
                    2 (x4)
                    1 (x1)
                    -2 (x1)
                    0 (x1)
            int : object {3-98.system.abilities.int}
                mod : integer {3-98.system.abilities.int.mod} (6 different values)
                    0 (x6)
                    1 (x5)
                    -5 (x2)
                    2 (x1)
                    -4 (x1)
                    -2 (x1)
            str : object {3-98.system.abilities.str}
                mod : integer {3-98.system.abilities.str.mod} (7 different values)
                    2 (x4)
                    3 (x4)
                    5 (x3)
                    0 (x2)
                    4 (x1)
                    1 (x1)
                    -5 (x1)
            wis : object {3-98.system.abilities.wis}
                mod : integer {3-98.system.abilities.wis.mod} (3 different values)
                    1 (x7)
                    0 (x5)
                    2 (x4)
        [initiative] : object {3-98.system.initiative}
            statistic : string {3-98.system.initiative.statistic} (same value: 'perception')
        [perception] : object {3-98.system.perception}
            details : string {3-98.system.perception.details} (same value: '')
            mod : integer {3-98.system.perception.mod} (9 different values)
                7 (x3)
                8 (x3)
                9 (x2)
                5 (x2)
                4 (x2)
                10 (x1)
                12 (x1)
                14 (x1)
                11 (x1)
            senses : array<object> {3-98.system.perception.senses}
                Length: min=0 max=2
                Value type: object {3-98.system.perception.senses.[]}
                    [acuity] : string {3-98.system.perception.senses.[].acuity} (2 different values)
                        'precise' (x1)
                        'imprecise' (x1)
                    [range] : integer {3-98.system.perception.senses.[].range} (2 different values)
                        60 (x1)
                        30 (x1)
                    type : string {3-98.system.perception.senses.[].type} (4 different values)
                        'darkvision' (x4)
                        'motion-sense' (x1)
                        'low-light-vision' (x1)
                        'scent' (x1)
            [vision] : boolean {3-98.system.perception.vision} (same value: False)
        [resources] : object {3-98.system.resources}
            [focus] : object {3-98.system.resources.focus}
                max : integer {3-98.system.resources.focus.max} (same value: 1)
                value : integer {3-98.system.resources.focus.value} (same value: 1)
        [skills] : object {3-98.system.skills}
            [acrobatics] : object {3-98.system.skills.acrobatics}
                base : integer {3-98.system.skills.acrobatics.base} (7 different values)
                    5 (x2)
                    6 (x1)
                    12 (x1)
                    4 (x1)
                    9 (x1)
                    7 (x1)
                    8 (x1)
            [athletics] : object {3-98.system.skills.athletics}
                base : integer {3-98.system.skills.athletics.base} (8 different values)
                    13 (x2)
                    14 (x1)
                    8 (x1)
                    11 (x1)
                    6 (x1)
                    2 (x1)
                    7 (x1)
                    5 (x1)
                [special] : array<object> {3-98.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {3-98.system.skills.athletics.special.[]}
                        base : integer {3-98.system.skills.athletics.special.[].base} (same value: 4)
                        label : string {3-98.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim')
                        predicate : array<object> {3-98.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {3-98.system.skills.athletics.special.[].predicate.[]}
                                or : array<string> {3-98.system.skills.athletics.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {3-98.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                        'action:climb' (x1)
                                        'action:swim' (x1)
            [crafting] : object {3-98.system.skills.crafting}
                base : integer {3-98.system.skills.crafting.base} (same value: 8)
            [deception] : object {3-98.system.skills.deception}
                base : integer {3-98.system.skills.deception.base} (7 different values)
                    6 (x2)
                    9 (x2)
                    3 (x1)
                    10 (x1)
                    13 (x1)
                    4 (x1)
                    5 (x1)
            [diplomacy] : object {3-98.system.skills.diplomacy}
                base : integer {3-98.system.skills.diplomacy.base} (3 different values)
                    8 (x1)
                    11 (x1)
                    6 (x1)
            [intimidation] : object {3-98.system.skills.intimidation}
                base : integer {3-98.system.skills.intimidation.base} (3 different values)
                    12 (x1)
                    5 (x1)
                    10 (x1)
            [performance] : object {3-98.system.skills.performance}
                base : integer {3-98.system.skills.performance.base} (3 different values)
                    8 (x1)
                    11 (x1)
                    6 (x1)
            religion : object {3-98.system.skills.religion}
                base : integer {3-98.system.skills.religion.base} (same value: 8)
            [stealth] : object {3-98.system.skills.stealth}
                base : integer {3-98.system.skills.stealth.base} (10 different values)
                    8 (x3)
                    12 (x1)
                    7 (x1)
                    10 (x1)
                    13 (x1)
                    6 (x1)
                    11 (x1)
                    9 (x1)
                    3 (x1)
                    5 (x1)
            [survival] : object {3-98.system.skills.survival}
                base : integer {3-98.system.skills.survival.base} (4 different values)
                    3 (x1)
                    1 (x1)
                    6 (x1)
                    10 (x1)
            [thievery] : object {3-98.system.skills.thievery}
                base : integer {3-98.system.skills.thievery.base} (3 different values)
                    8 (x2)
                    11 (x2)
                    6 (x2)
        [spellcasting] : object {3-98.system.spellcasting}
            rituals : object {3-98.system.spellcasting.rituals}
                dc : integer {3-98.system.spellcasting.rituals.dc} (same value: 20)
    type : string {3-98.type} (2 different values)
        'hazard' (x20)
        'npc' (x16)
    [prototypeToken] : object {3-98.prototypeToken}
        name : string {3-98.prototypeToken.name} (3 different values)
            'Unstable Column' (x3)
            'Giant Amoeba' (x1)
            'Giant Rat' (x1)