3-18
Different values: 6
=====================================
object {3-18}
    _id : string {3-18._id} (all different values)
    folder : string {3-18.folder} (same value: 'tfMT22o04aU8hZ4z')
    img : string {3-18.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x4)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {3-18.items}
        Length: min=3 max=21
        Value type: object {3-18.items.[]}
            _id : string {3-18.items.[]._id} (44 different values)
            img : string {3-18.items.[].img} (20 different values)
            name : string {3-18.items.[].name} (38 different values)
            sort : integer {3-18.items.[].sort} (22 different values)
            system : object {3-18.items.[].system}
                [actionType] : object {3-18.items.[].system.actionType}
                    value : string {3-18.items.[].system.actionType.value} (4 different values)
                        'passive' (x16)
                        'action' (x8)
                        'reaction' (x5)
                        'free' (x2)
                [actions] : object {3-18.items.[].system.actions}
                    [value] : integer {3-18.items.[].system.actions.value} (same value: 1)
                [area] : object {3-18.items.[].system.area}
                    type : string {3-18.items.[].system.area.type} (2 different values)
                        'emanation' (x2)
                        'burst' (x1)
                    value : integer {3-18.items.[].system.area.value} (2 different values)
                        30 (x2)
                        10 (x1)
                [attack] : object {3-18.items.[].system.attack}
                    value : string {3-18.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-18.items.[].system.attackEffects}
                    [custom] : string {3-18.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-18.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3-18.items.[].system.attackEffects.value.[]} (same value: 'grab')
                [autoHeightenLevel] : object {3-18.items.[].system.autoHeightenLevel}
                    [value] : integer {3-18.items.[].system.autoHeightenLevel.value} (same value: 3)
                [baseItem] : empty
                [bonus] : object {3-18.items.[].system.bonus}
                    value : integer {3-18.items.[].system.bonus.value} (5 different values)
                        12 (x2)
                        7 (x2)
                        11 (x2)
                        9 (x1)
                        10 (x1)
                [bulk] : object {3-18.items.[].system.bulk}
                    capacity : integer {3-18.items.[].system.bulk.capacity} (same value: 8)
                    heldOrStowed : float {3-18.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    ignored : integer {3-18.items.[].system.bulk.ignored} (same value: 0)
                    value : mixed
                        integer {3-18.items.[].system.bulk.value} (same value: 0)
                        float {3-18.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {3-18.items.[].system.category} (3 different values)
                    'offensive' (x11)
                    'defensive' (x10)
                    'interaction' (x6)
                [collapsed] : boolean {3-18.items.[].system.collapsed} (same value: False)
                [containerId] : string {3-18.items.[].system.containerId} (same value: '03xYDU65ZFGg51Cj')
                [cost] : object {3-18.items.[].system.cost}
                    value : string {3-18.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {3-18.items.[].system.counteraction} (same value: False)
                [damage] : object {3-18.items.[].system.damage}
                    [0] : object {3-18.items.[].system.damage.0}
                        applyMod : boolean {3-18.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3-18.items.[].system.damage.0.formula} (2 different values)
                            '2d10' (x1)
                            '2d12' (x1)
                        kinds : array<string> {3-18.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {3-18.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {3-18.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-18.items.[].system.damage.0.type} (2 different values)
                            'sonic' (x1)
                            'electricity' (x1)
                description : object {3-18.items.[].system.description}
                    value : string {3-18.items.[].system.description.value} (36 different values)
                [damageRolls] : object {3-18.items.[].system.damageRolls}
                    [0] : object {3-18.items.[].system.damageRolls.0}
                        damage : string {3-18.items.[].system.damageRolls.0.damage} (same value: '1d4+1')
                        damageType : string {3-18.items.[].system.damageRolls.0.damageType} (2 different values)
                            'piercing' (x1)
                            'bludgeoning' (x1)
                    [2mst99rv9j95hxss4w62] : object {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
                        damage : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1')
                        damageType : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing')
                    [58kgklg117whp55vzz8h] : object {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h}
                        damage : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damage} (2 different values)
                            '1d10+6' (x1)
                            '1d6+3' (x1)
                        damageType : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damageType} (same value: 'fire')
                    5o85vt7idrbhapz3pjin : object {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin}
                        damage : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damage} (2 different values)
                            '1d4' (x1)
                            '1d6' (x1)
                        damageType : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damageType} (same value: 'spirit')
                    [gcwobxz4c7g1ofknjv94] : object {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
                        damage : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1')
                        damageType : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing')
                    y8omgb2c8lk3ang4qv01 : object {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01}
                        damage : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damage} (2 different values)
                            '1d12+3' (x1)
                            '1d12+6' (x1)
                        damageType : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damageType} (same value: 'bludgeoning')
                [defense] : object {3-18.items.[].system.defense}
                    save : object {3-18.items.[].system.defense.save}
                        basic : boolean {3-18.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {3-18.items.[].system.defense.save.statistic} (3 different values)
                            'reflex' (x2)
                            'will' (x1)
                            'fortitude' (x1)
                [duration] : object {3-18.items.[].system.duration}
                    sustained : boolean {3-18.items.[].system.duration.sustained} (2 different values)
                        False (x11)
                        True (x10)
                    value : string {3-18.items.[].system.duration.value} (3 different values)
                        '' (x15)
                        '1 minute' (x4)
                        '10 minutes' (x2)
                [equipped] : object {3-18.items.[].system.equipped}
                    carryType : string {3-18.items.[].system.equipped.carryType} (same value: 'worn')
                    handsHeld : integer {3-18.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [hardness] : integer {3-18.items.[].system.hardness} (same value: 0)
                [heightening] : object {3-18.items.[].system.heightening}
                    [damage] : object {3-18.items.[].system.heightening.damage}
                        0 : string {3-18.items.[].system.heightening.damage.0} (2 different values)
                            '1d10' (x1)
                            '1d12' (x1)
                    [interval] : integer {3-18.items.[].system.heightening.interval} (same value: 1)
                    levels : object {3-18.items.[].system.heightening.levels}
                        [3] : object {3-18.items.[].system.heightening.levels.3}
                            [range] : object {3-18.items.[].system.heightening.levels.3.range}
                                value : string {3-18.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
                            [target] : object {3-18.items.[].system.heightening.levels.3.target}
                                value : string {3-18.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
                        [5] : object {3-18.items.[].system.heightening.levels.5}
                            range : object {3-18.items.[].system.heightening.levels.5.range}
                                value : string {3-18.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '120 feet' (x2)
                                    '60 feet' (x2)
                        [6] : object {3-18.items.[].system.heightening.levels.6}
                            target : object {3-18.items.[].system.heightening.levels.6.target}
                                value : string {3-18.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
                        [7] : object {3-18.items.[].system.heightening.levels.7}
                            target : object {3-18.items.[].system.heightening.levels.7.target}
                                value : string {3-18.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                    type : string {3-18.items.[].system.heightening.type} (2 different values)
                        'fixed' (x5)
                        'interval' (x2)
                [hp] : object {3-18.items.[].system.hp}
                    max : integer {3-18.items.[].system.hp.max} (same value: 0)
                    value : integer {3-18.items.[].system.hp.value} (same value: 0)
                [level] : object {3-18.items.[].system.level}
                    value : integer {3-18.items.[].system.level.value} (5 different values)
                        1 (x14)
                        2 (x3)
                        0 (x2)
                        4 (x2)
                        3 (x2)
                [location] : object {3-18.items.[].system.location}
                    [heightenedLevel] : integer {3-18.items.[].system.location.heightenedLevel} (4 different values)
                        4 (x2)
                        2 (x2)
                        1 (x2)
                        3 (x2)
                    value : string {3-18.items.[].system.location.value} (3 different values)
                        'vOyLFx2UiIb7zGUd' (x14)
                        'VKqHnTDh4E88cAGN' (x4)
                        'yJQPOJWQ9CgjBAex' (x3)
                [material] : object {3-18.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {3-18.items.[].system.prepared}
                    flexible : boolean {3-18.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-18.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {3-18.items.[].system.price}
                    value : object {3-18.items.[].system.price.value}
                        cp : integer {3-18.items.[].system.price.value.cp} (same value: 1)
                [proficiency] : object {3-18.items.[].system.proficiency}
                    value : integer {3-18.items.[].system.proficiency.value} (2 different values)
                        0 (x2)
                        1 (x2)
                publication : object {3-18.items.[].system.publication}
                    license : string {3-18.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-18.items.[].system.publication.remaster} (same value: False)
                    title : string {3-18.items.[].system.publication.title} (3 different values)
                        '' (x40)
                        'Pathfinder Core Rulebook' (x16)
                        'Pathfinder Bestiary' (x10)
                [range] : object {3-18.items.[].system.range}
                    value : string {3-18.items.[].system.range.value} (all different values)
                rules : ignored (Foundry rules object) {3-18.items.[].system.rules}
                [quantity] : integer {3-18.items.[].system.quantity} (2 different values)
                    5 (x1)
                    1 (x1)
                [requirements] : string {3-18.items.[].system.requirements} (same value: '')
                [showSlotlessLevels] : object {3-18.items.[].system.showSlotlessLevels}
                    value : boolean {3-18.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {3-18.items.[].system.size} (2 different values)
                    'med' (x1)
                    'tiny' (x1)
                [slots] : object {3-18.items.[].system.slots}
                    [slot0] : object {3-18.items.[].system.slots.slot0}
                        max : integer {3-18.items.[].system.slots.slot0.max} (same value: 2)
                        prepared : array<object> {3-18.items.[].system.slots.slot0.prepared}
                            Length: min=2 max=2
                            Value type: object {3-18.items.[].system.slots.slot0.prepared.[]}
                                id : string {3-18.items.[].system.slots.slot0.prepared.[].id} (2 different values)
                                    'dUdsv5xGLHsC2Dz6' (x1)
                                    'UORzCDimP4wnvtuF' (x1)
                        value : integer {3-18.items.[].system.slots.slot0.value} (same value: 2)
                    [slot1] : object {3-18.items.[].system.slots.slot1}
                        max : integer {3-18.items.[].system.slots.slot1.max} (same value: 1)
                        prepared : array<object> {3-18.items.[].system.slots.slot1.prepared}
                            Length: min=1 max=1
                            Value type: object {3-18.items.[].system.slots.slot1.prepared.[]}
                                id : string {3-18.items.[].system.slots.slot1.prepared.[].id} (same value: 'ZBd6yOYG3KPhCS7q')
                        value : integer {3-18.items.[].system.slots.slot1.value} (same value: 1)
                [slug] : string {3-18.items.[].system.slug} (20 different values)
                [spelldc] : object {3-18.items.[].system.spelldc}
                    dc : integer {3-18.items.[].system.spelldc.dc} (4 different values)
                        16 (x1)
                        18 (x1)
                        20 (x1)
                        22 (x1)
                    [item] : integer {3-18.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {3-18.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-18.items.[].system.spelldc.value} (3 different values)
                        8 (x2)
                        12 (x1)
                        14 (x1)
                [stowing] : boolean {3-18.items.[].system.stowing} (same value: False)
                [target] : object {3-18.items.[].system.target}
                    value : string {3-18.items.[].system.target.value} (7 different values)
                        '' (x7)
                        '1 creature' (x4)
                        '1 unattended object of light Bulk or less' (x3)
                        '1 object of Bulk 1 or less' (x2)
                        '1 object (cook, lift, or tidy only)' (x2)
                        '1 creature touched' (x2)
                        '1 unattended object' (x1)
                [time] : object {3-18.items.[].system.time}
                    value : string {3-18.items.[].system.time.value} (same value: '2')
                [tradition] : object {3-18.items.[].system.tradition}
                    value : string {3-18.items.[].system.tradition.value} (2 different values)
                        'divine' (x3)
                        'primal' (x1)
                [traits] : object {3-18.items.[].system.traits}
                    rarity : string {3-18.items.[].system.traits.rarity} (2 different values)
                        'common' (x60)
                        'uncommon' (x2)
                    [traditions] : array<string> {3-18.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {3-18.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x18)
                            'occult' (x16)
                            'primal' (x11)
                            'divine' (x6)
                    value : array<string> {3-18.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {3-18.items.[].system.traits.value.[]} (23 different values)
                [usage] : object {3-18.items.[].system.usage}
                    value : string {3-18.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [weaponType] : object {3-18.items.[].system.weaponType}
                    value : string {3-18.items.[].system.weaponType.value} (2 different values)
                        'melee' (x7)
                        'ranged' (x1)
            type : string {3-18.items.[].type} (all different values)
            [_stats] : object {3-18.items.[]._stats}
                compendiumSource : string {3-18.items.[]._stats.compendiumSource} (20 different values)
    name : string {3-18.name} (all different values)
    system : object {3-18.system}
        abilities : object {3-18.system.abilities}
            cha : object {3-18.system.abilities.cha}
                mod : integer {3-18.system.abilities.cha.mod} (3 different values)
                    3 (x2)
                    -2 (x1)
                    1 (x1)
            con : object {3-18.system.abilities.con}
                mod : integer {3-18.system.abilities.con.mod} (2 different values)
                    3 (x2)
                    2 (x2)
            dex : object {3-18.system.abilities.dex}
                mod : integer {3-18.system.abilities.dex.mod} (2 different values)
                    4 (x3)
                    3 (x1)
            int : object {3-18.system.abilities.int}
                mod : integer {3-18.system.abilities.int.mod} (3 different values)
                    3 (x2)
                    1 (x1)
                    -1 (x1)
            str : object {3-18.system.abilities.str}
                mod : integer {3-18.system.abilities.str.mod} (3 different values)
                    1 (x2)
                    3 (x1)
                    4 (x1)
            wis : object {3-18.system.abilities.wis}
                mod : integer {3-18.system.abilities.wis.mod} (3 different values)
                    1 (x2)
                    2 (x1)
                    -1 (x1)
        attributes : object {3-18.system.attributes}
            ac : object {3-18.system.attributes.ac}
                details : string {3-18.system.attributes.ac.details} (same value: '')
                value : integer {3-18.system.attributes.ac.value} (4 different values)
                    0 (x2)
                    18 (x2)
                    15 (x1)
                    20 (x1)
            allSaves : object {3-18.system.attributes.allSaves}
                value : string {3-18.system.attributes.allSaves.value} (2 different values)
                    '' (x2)
                    '+1 Status to All Saves vs. Magic' (x2)
            [emitsSound] : string {3-18.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {3-18.system.attributes.hardness} (same value: 0)
            hp : object {3-18.system.attributes.hp}
                details : string {3-18.system.attributes.hp.details} (3 different values)
                    '' (x4)
                    'fast healing 1' (x1)
                    'fast healing 2' (x1)
                max : integer {3-18.system.attributes.hp.max} (5 different values)
                    0 (x2)
                    16 (x1)
                    34 (x1)
                    48 (x1)
                    88 (x1)
                temp : integer {3-18.system.attributes.hp.temp} (same value: 0)
                value : integer {3-18.system.attributes.hp.value} (5 different values)
                    0 (x2)
                    16 (x1)
                    34 (x1)
                    48 (x1)
                    88 (x1)
            resistances : array<object> {3-18.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {3-18.system.attributes.resistances.[]}
                    type : string {3-18.system.attributes.resistances.[].type} (2 different values)
                        'precision' (x2)
                        'protean-anatomy' (x2)
                    value : integer {3-18.system.attributes.resistances.[].value} (4 different values)
                        3 (x1)
                        6 (x1)
                        5 (x1)
                        8 (x1)
            speed : object {3-18.system.attributes.speed}
                details : string {3-18.system.attributes.speed.details} (same value: 'freedom of movement')
                otherSpeeds : array<object> {3-18.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {3-18.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'climb' (x2)
                            'fly' (x2)
                        value : integer {3-18.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            20 (x3)
                            10 (x1)
                value : integer {3-18.system.attributes.speed.value} (3 different values)
                    10 (x2)
                    30 (x1)
                    25 (x1)
            [stealth] : object {3-18.system.attributes.stealth}
                details : string {3-18.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {3-18.system.attributes.stealth.value} (2 different values)
                    10 (x1)
                    7 (x1)
            weaknesses : array<object> {3-18.system.attributes.weaknesses}
                Length: min=0 max=1
                Value type: object {3-18.system.attributes.weaknesses.[]}
                    type : string {3-18.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
                    value : integer {3-18.system.attributes.weaknesses.[].value} (same value: 2)
        [creatureType] : string {3-18.system.creatureType} (same value: '')
        details : object {3-18.system.details}
            blurb : string {3-18.system.details.blurb} (same value: '')
            [description] : string {3-18.system.details.description} (same value: '<p>Skillet sputter and pots threaten to boil over, splashing their contents onto careless cooks or kitchen counters. The counters are covered with small dishes ready to add, along with 3 heavy cookbooks and a healthy coating of flour.</p>')
            [disable] : string {3-18.system.details.disable} (2 different values)
                '<p>@Check[cooking-lore|dc:17] (trained) or @Check[crafting|dc:20] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:20] or @Check[occultism|dc:20] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p>' (x1)
                '<p>@Check[cooking-lore|dc:14] (trained) or @Check[crafting|dc:17] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:17] or @Check[occultism|dc:17] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p>' (x1)
            [isComplex] : boolean {3-18.system.details.isComplex} (same value: True)
            languages : object {3-18.system.details.languages}
                details : string {3-18.system.details.languages.details} (same value: '')
                value : array<string> {3-18.system.details.languages.value}
                    Length: min=1 max=4
                    Value type: string {3-18.system.details.languages.value.[]} (5 different values)
                        'sakvroth' (x2)
                        'chthonian' (x2)
                        'common' (x2)
                        'empyrean' (x2)
                        'protean' (x2)
            level : object {3-18.system.details.level}
                value : integer {3-18.system.details.level.value} (5 different values)
                    3 (x2)
                    1 (x1)
                    -1 (x1)
                    2 (x1)
                    5 (x1)
            privateNotes : string {3-18.system.details.privateNotes} (same value: '')
            publicNotes : string {3-18.system.details.publicNotes} (3 different values)
            publication : object {3-18.system.details.publication}
                license : string {3-18.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-18.system.details.publication.remaster} (same value: False)
                title : string {3-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-18: Dacilane Academy\'s Delightful Disaster')
            [reset] : string {3-18.system.details.reset} (same value: '<p>The trap deactivates after 1 minute, destroying all of the food. If left untouched, it resets automatically in 24 hours.</p>')
            [routine] : string {3-18.system.details.routine} (same value: '<p>(3 actions) The trap uses each of its actions to make a splatter attack against a random creature in the kitchen. The trap never targets a student, as they are out of phase with it. For every successful disable attempt on the trap, it loses an action.</p>')
        initiative : object {3-18.system.initiative}
            statistic : string {3-18.system.initiative.statistic} (same value: 'perception')
        perception : object {3-18.system.perception}
            details : string {3-18.system.perception.details} (2 different values)
                '' (x2)
                'entropy sense (imprecise) 30 feet' (x2)
            mod : integer {3-18.system.perception.mod} (4 different values)
                6 (x1)
                5 (x1)
                10 (x1)
                12 (x1)
            senses : array<object> {3-18.system.perception.senses}
                Length: min=1 max=1
                Value type: object {3-18.system.perception.senses.[]}
                    type : string {3-18.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x3)
                        'low-light-vision' (x1)
        resources : object {3-18.system.resources}
            [focus] : object {3-18.system.resources.focus}
                max : integer {3-18.system.resources.focus.max} (2 different values)
                    0 (x1)
                    1 (x1)
                value : integer {3-18.system.resources.focus.value} (2 different values)
                    0 (x1)
                    1 (x1)
        saves : object {3-18.system.saves}
            fortitude : object {3-18.system.saves.fortitude}
                saveDetail : string {3-18.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-18.system.saves.fortitude.value} (4 different values)
                    0 (x2)
                    9 (x2)
                    5 (x1)
                    11 (x1)
            reflex : object {3-18.system.saves.reflex}
                saveDetail : string {3-18.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-18.system.saves.reflex.value} (5 different values)
                    0 (x2)
                    7 (x1)
                    10 (x1)
                    11 (x1)
                    13 (x1)
            will : object {3-18.system.saves.will}
                saveDetail : string {3-18.system.saves.will.saveDetail} (same value: '')
                value : integer {3-18.system.saves.will.value} (5 different values)
                    0 (x2)
                    4 (x1)
                    5 (x1)
                    8 (x1)
                    10 (x1)
        skills : object {3-18.system.skills}
            [crafting] : object {3-18.system.skills.crafting}
                base : integer {3-18.system.skills.crafting.base} (same value: 5)
                special : array<object> {3-18.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {3-18.system.skills.crafting.special.[]}
                        base : integer {3-18.system.skills.crafting.special.[].base} (same value: 7)
                        label : string {3-18.system.skills.crafting.special.[].label} (same value: 'traps')
                        predicate : array<string> {3-18.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {3-18.system.skills.crafting.special.[].predicate.[]} (2 different values)
                                'trap' (x1)
                                'action:craft:trap' (x1)
            [deception] : object {3-18.system.skills.deception}
                base : integer {3-18.system.skills.deception.base} (3 different values)
                    2 (x1)
                    10 (x1)
                    11 (x1)
            [nature] : object {3-18.system.skills.nature}
                base : integer {3-18.system.skills.nature.base} (same value: 4)
            stealth : object {3-18.system.skills.stealth}
                base : integer {3-18.system.skills.stealth.base} (4 different values)
                    5 (x1)
                    8 (x1)
                    11 (x1)
                    13 (x1)
            [acrobatics] : object {3-18.system.skills.acrobatics}
                base : integer {3-18.system.skills.acrobatics.base} (same value: 8)
            athletics : object {3-18.system.skills.athletics}
                base : integer {3-18.system.skills.athletics.base} (2 different values)
                    10 (x1)
                    13 (x1)
            diplomacy : object {3-18.system.skills.diplomacy}
                base : integer {3-18.system.skills.diplomacy.base} (2 different values)
                    8 (x1)
                    11 (x1)
            [intimidation] : object {3-18.system.skills.intimidation}
                base : integer {3-18.system.skills.intimidation.base} (same value: 7)
            religion : object {3-18.system.skills.religion}
                base : integer {3-18.system.skills.religion.base} (2 different values)
                    6 (x1)
                    9 (x1)
            [thievery] : object {3-18.system.skills.thievery}
                base : integer {3-18.system.skills.thievery.base} (3 different values)
                    5 (x1)
                    9 (x1)
                    13 (x1)
        [statusEffects] : array<> {3-18.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {3-18.system.traits}
            rarity : string {3-18.system.traits.rarity} (2 different values)
                'unique' (x4)
                'common' (x2)
            size : object {3-18.system.traits.size}
                value : string {3-18.system.traits.size.value} (3 different values)
                    'med' (x4)
                    'tiny' (x1)
                    'sm' (x1)
            value : array<string> {3-18.system.traits.value}
                Length: min=3 max=4
                Value type: string {3-18.system.traits.value.[]} (8 different values)
                    'chaotic' (x6)
                    'magical' (x2)
                    'trap' (x2)
                    'evil' (x2)
                    'fey' (x2)
                    'gremlin' (x2)
                    'monitor' (x2)
                    'protean' (x2)
    type : string {3-18.type} (2 different values)
        'npc' (x4)
        'hazard' (x2)
    [prototypeToken] : object {3-18.prototypeToken}
        name : string {3-18.prototypeToken.name} (2 different values)
            'Grimple' (x1)
            'Nuglub' (x1)