3-13
Different values: 25
=====================================
object {3-13}
    _id : string {3-13._id} (all different values)
    folder : string {3-13.folder} (same value: 'JnoQxR2MZezXqo7E')
    img : string {3-13.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {3-13.items}
        Length: min=2 max=15
        Value type: object {3-13.items.[]}
            _id : string {3-13.items.[]._id} (110 different values)
            [_stats] : object {3-13.items.[]._stats}
                compendiumSource : string {3-13.items.[]._stats.compendiumSource} (35 different values)
            img : string {3-13.items.[].img} (27 different values)
            name : string {3-13.items.[].name} (84 different values)
            sort : integer {3-13.items.[].sort} (15 different values)
            system : object {3-13.items.[].system}
                [acBonus] : integer {3-13.items.[].system.acBonus} (same value: 2)
                [actionType] : object {3-13.items.[].system.actionType}
                    value : string {3-13.items.[].system.actionType.value} (3 different values)
                        'passive' (x56)
                        'action' (x35)
                        'reaction' (x3)
                [actions] : object {3-13.items.[].system.actions}
                    [value] : integer {3-13.items.[].system.actions.value} (2 different values)
                        1 (x32)
                        2 (x3)
                [area] : object {3-13.items.[].system.area}
                    [details] : string {3-13.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {3-13.items.[].system.area.type} (2 different values)
                        'burst' (x5)
                        'emanation' (x4)
                    value : integer {3-13.items.[].system.area.value} (3 different values)
                        10 (x4)
                        30 (x4)
                        20 (x1)
                [attack] : object {3-13.items.[].system.attack}
                    value : string {3-13.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-13.items.[].system.attackEffects}
                    [custom] : string {3-13.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-13.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {3-13.items.[].system.attackEffects.value.[]} (7 different values)
                            'ghast-paralysis' (x4)
                            'grab' (x3)
                            'ghast-ghast-fever' (x2)
                            'cumbersome-mutation' (x2)
                            'grimstalker-sap' (x1)
                            'curse-of-the-werebat' (x1)
                            'curse-of-the-weretiger' (x1)
                [autoHeightenLevel] : object {3-13.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3-13.items.[].system.baseItem} (7 different values)
                    'dagger' (x2)
                    'sickle' (x1)
                    'chain-shirt' (x1)
                    'steel-shield' (x1)
                    'blunderbuss' (x1)
                    'shortsword' (x1)
                    'studded-leather-armor' (x1)
                [bonus] : object {3-13.items.[].system.bonus}
                    value : integer {3-13.items.[].system.bonus.value} (9 different values)
                        10 (x9)
                        14 (x9)
                        11 (x8)
                        0 (x5)
                        17 (x5)
                        12 (x4)
                        8 (x2)
                        15 (x1)
                        13 (x1)
                [bonusDamage] : object {3-13.items.[].system.bonusDamage}
                    value : integer {3-13.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-13.items.[].system.bulk}
                    value : mixed
                        float {3-13.items.[].system.bulk.value} (same value: 0,1)
                        integer {3-13.items.[].system.bulk.value} (2 different values)
                            1 (x3)
                            2 (x1)
                [category] : string {3-13.items.[].system.category} (6 different values)
                    'offensive' (x52)
                    'defensive' (x27)
                    'interaction' (x15)
                    'simple' (x3)
                    'light' (x2)
                    'martial' (x2)
                publication : object {3-13.items.[].system.publication}
                    license : string {3-13.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-13.items.[].system.publication.remaster} (same value: False)
                    title : string {3-13.items.[].system.publication.title} (5 different values)
                        '' (x135)
                        'Pathfinder Bestiary' (x26)
                        'Pathfinder Core Rulebook' (x13)
                        'Pathfinder Bestiary 2' (x4)
                        'Pathfinder Guns & Gears' (x1)
                rules : ignored (Foundry rules object) {3-13.items.[].system.rules}
                [checkPenalty] : integer {3-13.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [damageRolls] : object {3-13.items.[].system.damageRolls}
                    [0] : object {3-13.items.[].system.damageRolls.0}
                        damage : string {3-13.items.[].system.damageRolls.0.damage} (4 different values)
                            '1d8+4' (x3)
                            '2d10+7' (x3)
                            '2d10+4' (x1)
                            '1d6+4' (x1)
                        damageType : string {3-13.items.[].system.damageRolls.0.damageType} (3 different values)
                            'slashing' (x5)
                            'fire' (x2)
                            'bludgeoning' (x1)
                    [1] : object {3-13.items.[].system.damageRolls.1}
                        category : string {3-13.items.[].system.damageRolls.1.category} (same value: 'persistent')
                        damage : string {3-13.items.[].system.damageRolls.1.damage} (same value: '1d4')
                        damageType : string {3-13.items.[].system.damageRolls.1.damageType} (same value: 'fire')
                    [1yvhmiz8kvoth476kstq] : object {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq}
                        damage : string {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damage} (same value: '1d4')
                        damageType : string {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damageType} (same value: 'fire')
                    [35tvlmnbp3gxuakha4e4] : object {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
                        damage : string {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+5')
                        damageType : string {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing')
                    [49nzw4e8c9rn1n9gpid8] : object {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8}
                        damage : string {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: '2d6+7')
                        damageType : string {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: 'slashing')
                    [4jqnr0heq8dqkk8mf4ls] : object {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
                        damage : string {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+3')
                        damageType : string {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
                    [75692ru4cojuuqc3btob] : object {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob}
                        damage : string {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob.damage} (same value: '2d6+7')
                        damageType : string {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob.damageType} (same value: 'piercing')
                    [7qs5idqk51cyqrdossm1] : object {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1}
                        damage : string {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damage} (same value: '1d10+5')
                        damageType : string {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damageType} (same value: 'piercing')
                    [7zwdybwda7dc26tht1a4] : object {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4}
                        damage : string {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (2 different values)
                            '1d8+7' (x2)
                            '1d8+4' (x1)
                        damageType : string {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: 'slashing')
                    [8gmxmz9cfir54e9yeczw] : object {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw}
                        damage : string {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damage} (same value: '1d8+3')
                        damageType : string {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damageType} (same value: 'piercing')
                    [8wu53v250mtw3o5sq7ie] : object {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie}
                        damage : string {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: '1d4')
                        damageType : string {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: 'spirit')
                    [9z52eizaa2o4op0w0gw6] : object {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6}
                        damage : string {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damage} (same value: '1d6')
                        damageType : string {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damageType} (same value: 'cold')
                    [afw854mi4ui6f02xhxld] : object {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld}
                        damage : string {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: '2d10')
                        damageType : string {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: 'untyped')
                    [df27ya009wjko6cvpcog] : object {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog}
                        damage : string {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: '1d6+3')
                        damageType : string {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: 'slashing')
                    [dts3catsuqb8lnksuy69] : object {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69}
                        damage : string {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damage} (same value: '1d4+6')
                        damageType : string {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damageType} (same value: 'piercing')
                    [en1yefg9lp7964kbandu] : object {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu}
                        damage : string {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '1d4+6')
                        damageType : string {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
                    [he8gjk0bcahztpjxor7g] : object {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g}
                        damage : string {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: '1d4+2')
                        damageType : string {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: 'piercing')
                    [iui2z2enlmzcet3rejmr] : object {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr}
                        damage : string {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damage} (same value: '1d6')
                        damageType : string {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damageType} (same value: 'cold')
                    [kipmtwodsed50rlt45qs] : object {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
                        damage : string {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2')
                        damageType : string {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing')
                    [lhflr40jwajii990myjj] : object {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj}
                        damage : string {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+3')
                        damageType : string {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
                    [m14kmi92hkr6ja8hi7mh] : object {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh}
                        damage : string {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damage} (same value: '1d4')
                        damageType : string {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damageType} (same value: 'fire')
                    [mc0k726x123cckh2fauj] : object {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj}
                        damage : string {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+6')
                        damageType : string {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
                    [nodz91aqdxgcfjql5myh] : object {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh}
                        damage : string {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damage} (same value: '1d4')
                        damageType : string {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damageType} (same value: 'fire')
                    [oah2drarovo3s87t3akp] : object {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp}
                        damage : string {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+5')
                        damageType : string {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing')
                    [oud3aa1nxae0d193kd8i] : object {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i}
                        damage : string {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damage} (same value: '1d4')
                        damageType : string {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damageType} (same value: 'spirit')
                    [r1uqovmc77iwe1jgxsu5] : object {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5}
                        damage : string {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damage} (same value: '1d6+5')
                        damageType : string {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damageType} (same value: 'piercing')
                    [rqzyhwhkzf8kaywuo0k8] : object {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8}
                        damage : string {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damage} (same value: '1d4')
                        damageType : string {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damageType} (same value: 'fire')
                    r31xw9h9do0qewmtzmic : object {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic}
                        damage : string {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damage} (same value: '2d4+7')
                        damageType : string {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damageType} (same value: 'slashing')
                    [tukgkrwngoemy7mdbf6t] : object {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t}
                        damage : string {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damage} (same value: '1d6')
                        damageType : string {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damageType} (same value: 'spirit')
                    [tzgxd2prihpmcn24hhht] : object {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht}
                        damage : string {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: '1d10+3')
                        damageType : string {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: 'piercing')
                    [v2bqqivt6qrkf3k308q5] : object {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5}
                        damage : string {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damage} (same value: '1d6')
                        damageType : string {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damageType} (same value: 'cold')
                    [vikvzg6wtfj86wfyoeuz] : object {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz}
                        damage : string {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damage} (same value: '2d10+4')
                        damageType : string {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damageType} (same value: 'piercing')
                    [wy1yold13inb06yq31dv] : object {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv}
                        damage : string {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (2 different values)
                            '1d12+7' (x2)
                            '1d12+4' (x1)
                        damageType : string {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: 'piercing')
                    [zobltkuh8ujdpw5jgbyt] : object {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
                        damage : string {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '1d4+6')
                        damageType : string {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
                description : object {3-13.items.[].system.description}
                    value : string {3-13.items.[].system.description.value} (77 different values)
                [cost] : object {3-13.items.[].system.cost}
                    value : string {3-13.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {3-13.items.[].system.counteraction} (same value: False)
                [damage] : object {3-13.items.[].system.damage}
                    [0] : object {3-13.items.[].system.damage.0}
                        [category] : empty
                        formula : string {3-13.items.[].system.damage.0.formula} (2 different values)
                            '2d10' (x4)
                            '3d4' (x1)
                        kinds : array<string> {3-13.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {3-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {3-13.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-13.items.[].system.damage.0.type} (2 different values)
                            'sonic' (x4)
                            'piercing' (x1)
                    [damageType] : string {3-13.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x4)
                        'slashing' (x1)
                    [dice] : integer {3-13.items.[].system.damage.dice} (same value: 1)
                    [die] : string {3-13.items.[].system.damage.die} (3 different values)
                        'd4' (x3)
                        'd8' (x1)
                        'd6' (x1)
                [deathNote] : boolean {3-13.items.[].system.deathNote} (same value: True)
                [defense] : object {3-13.items.[].system.defense}
                    save : object {3-13.items.[].system.defense.save}
                        basic : boolean {3-13.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {3-13.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x8)
                            'fortitude' (x5)
                            'reflex' (x1)
                [dexCap] : integer {3-13.items.[].system.dexCap} (same value: 3)
                [duration] : object {3-13.items.[].system.duration}
                    sustained : boolean {3-13.items.[].system.duration.sustained} (2 different values)
                        False (x31)
                        True (x1)
                    value : string {3-13.items.[].system.duration.value} (6 different values)
                        '' (x11)
                        'varies' (x9)
                        '1 minute' (x6)
                        '10 minutes' (x4)
                        '1 hour' (x1)
                        '8 hours' (x1)
                [equipped] : object {3-13.items.[].system.equipped}
                    carryType : string {3-13.items.[].system.equipped.carryType} (2 different values)
                        'held' (x4)
                        'worn' (x4)
                    [handsHeld] : integer {3-13.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x4)
                        0 (x1)
                    [inSlot] : boolean {3-13.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {3-13.items.[].system.group} (5 different values)
                    'knife' (x3)
                    'chain' (x1)
                    'firearm' (x1)
                    'sword' (x1)
                    'leather' (x1)
                [hardness] : integer {3-13.items.[].system.hardness} (2 different values)
                    0 (x7)
                    5 (x1)
                [heightening] : object {3-13.items.[].system.heightening}
                    damage : object {3-13.items.[].system.heightening.damage}
                        0 : string {3-13.items.[].system.heightening.damage.0} (2 different values)
                            '1d10' (x4)
                            '1d4' (x1)
                    interval : integer {3-13.items.[].system.heightening.interval} (same value: 1)
                    type : string {3-13.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {3-13.items.[].system.hp}
                    max : integer {3-13.items.[].system.hp.max} (2 different values)
                        0 (x7)
                        20 (x1)
                    value : integer {3-13.items.[].system.hp.value} (2 different values)
                        0 (x7)
                        20 (x1)
                [level] : object {3-13.items.[].system.level}
                    value : integer {3-13.items.[].system.level.value} (5 different values)
                        2 (x16)
                        0 (x8)
                        3 (x6)
                        1 (x6)
                        4 (x4)
                [location] : object {3-13.items.[].system.location}
                    [heightenedLevel] : integer {3-13.items.[].system.location.heightenedLevel} (same value: 3)
                    value : string {3-13.items.[].system.location.value} (3 different values)
                        'YL0qeAmteqJzhzXx' (x24)
                        'T7rl8xICznuEuEmm' (x6)
                        '6ptXWWAwrafuOZ7Z' (x2)
                [material] : object {3-13.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {3-13.items.[].system.prepared}
                    flexible : boolean {3-13.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-13.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {3-13.items.[].system.price}
                    value : object {3-13.items.[].system.price.value}
                        [gp] : integer {3-13.items.[].system.price.value.gp} (4 different values)
                            5 (x1)
                            2 (x1)
                            8 (x1)
                            3 (x1)
                        [sp] : integer {3-13.items.[].system.price.value.sp} (2 different values)
                            2 (x3)
                            9 (x1)
                [proficiency] : object {3-13.items.[].system.proficiency}
                    value : integer {3-13.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {3-13.items.[].system.quantity} (2 different values)
                    1 (x6)
                    2 (x2)
                [range] : mixed
                    integer {3-13.items.[].system.range} (same value: 40)
                    object {3-13.items.[].system.range}
                        value : string {3-13.items.[].system.range.value} (5 different values)
                            '30 feet' (x14)
                            '' (x10)
                            'touch' (x4)
                            '120 feet' (x2)
                            '60 feet' (x2)
                [reload] : object {3-13.items.[].system.reload}
                    value : string {3-13.items.[].system.reload.value} (3 different values)
                        '-' (x2)
                        '' (x2)
                        '1' (x1)
                [requirements] : string {3-13.items.[].system.requirements} (same value: '')
                [runes] : object {3-13.items.[].system.runes}
                    [potency] : integer {3-13.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {3-13.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {3-13.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {3-13.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-13.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {3-13.items.[].system.showSlotlessLevels}
                    value : boolean {3-13.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {3-13.items.[].system.size} (same value: 'med')
                [slots] : object {3-13.items.[].system.slots}
                    slot0 : object {3-13.items.[].system.slots.slot0}
                        max : integer {3-13.items.[].system.slots.slot0.max} (same value: 1)
                        value : integer {3-13.items.[].system.slots.slot0.value} (same value: 1)
                    slot2 : object {3-13.items.[].system.slots.slot2}
                        max : integer {3-13.items.[].system.slots.slot2.max} (same value: 2)
                        prepared : array<object> {3-13.items.[].system.slots.slot2.prepared}
                            Length: min=1 max=1
                            Value type: object {3-13.items.[].system.slots.slot2.prepared.[]}
                                id : string {3-13.items.[].system.slots.slot2.prepared.[].id} (same value: 'Fguymv62kMAEpnCV')
                        value : integer {3-13.items.[].system.slots.slot2.value} (same value: 2)
                    slot3 : object {3-13.items.[].system.slots.slot3}
                        max : integer {3-13.items.[].system.slots.slot3.max} (same value: 2)
                        prepared : array<object> {3-13.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=2
                            Value type: object {3-13.items.[].system.slots.slot3.prepared.[]}
                                id : string {3-13.items.[].system.slots.slot3.prepared.[].id} (2 different values)
                                    '9HXvQsJ7lR5cN4y0' (x4)
                                    'WjxmwCfPQIg1n3EQ' (x4)
                        value : integer {3-13.items.[].system.slots.slot3.value} (same value: 2)
                    slot4 : object {3-13.items.[].system.slots.slot4}
                        max : integer {3-13.items.[].system.slots.slot4.max} (same value: 1)
                        prepared : array<object> {3-13.items.[].system.slots.slot4.prepared}
                            Length: min=1 max=1
                            Value type: object {3-13.items.[].system.slots.slot4.prepared.[]}
                                id : string {3-13.items.[].system.slots.slot4.prepared.[].id} (same value: 'yWJo9HroCfH34xwJ')
                        value : integer {3-13.items.[].system.slots.slot4.value} (same value: 1)
                [slug] : string {3-13.items.[].system.slug} (37 different values)
                [speedPenalty] : integer {3-13.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {3-13.items.[].system.spelldc}
                    dc : integer {3-13.items.[].system.spelldc.dc} (2 different values)
                        23 (x5)
                        22 (x1)
                    item : integer {3-13.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {3-13.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-13.items.[].system.spelldc.value} (3 different values)
                        15 (x4)
                        14 (x1)
                        13 (x1)
                [splashDamage] : object {3-13.items.[].system.splashDamage}
                    value : integer {3-13.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {3-13.items.[].system.strength} (same value: 1)
                [target] : object {3-13.items.[].system.target}
                    value : string {3-13.items.[].system.target.value} (5 different values)
                        '' (x16)
                        '1 creature' (x10)
                        'up to 5 creatures' (x4)
                        '1 flying creature' (x1)
                        '1 unattended object of light Bulk or less' (x1)
                [time] : object {3-13.items.[].system.time}
                    value : string {3-13.items.[].system.time.value} (2 different values)
                        '2' (x31)
                        '3' (x1)
                [tradition] : object {3-13.items.[].system.tradition}
                    value : string {3-13.items.[].system.tradition.value} (3 different values)
                        'divine' (x4)
                        'primal' (x1)
                        'occult' (x1)
                [traits] : object {3-13.items.[].system.traits}
                    rarity : string {3-13.items.[].system.traits.rarity} (2 different values)
                        'common' (x172)
                        'uncommon' (x1)
                    value : array<string> {3-13.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {3-13.items.[].system.traits.value.[]} (52 different values)
                    [integrated] : empty
                    [traditions] : array<string> {3-13.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {3-13.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x26)
                            'arcane' (x24)
                            'divine' (x16)
                            'primal' (x14)
                [usage] : object {3-13.items.[].system.usage}
                    value : string {3-13.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x4)
                        'held-in-two-hands' (x1)
                [weaponType] : object {3-13.items.[].system.weaponType}
                    value : string {3-13.items.[].system.weaponType.value} (2 different values)
                        'melee' (x32)
                        'ranged' (x7)
            type : string {3-13.items.[].type} (7 different values)
                'action' (x94)
                'melee' (x39)
                'spell' (x32)
                'spellcastingEntry' (x6)
                'weapon' (x5)
                'armor' (x2)
                'shield' (x1)
            [flags] : object {3-13.items.[].flags}
                pf2e : object {3-13.items.[].flags.pf2e}
                    linkedWeapon : string {3-13.items.[].flags.pf2e.linkedWeapon} (5 different values)
                        'HaOEclKin872Tv64' (x2)
                        '78nonbWTYp9sHqMv' (x1)
                        '3lV0zkHvMWU3MSm0' (x1)
                        'p2gclHAd9Ei4IUot' (x1)
                        'BIPYcj54XnRTMVwW' (x1)
    name : string {3-13.name} (all different values)
    [prototypeToken] : object {3-13.prototypeToken}
        name : string {3-13.prototypeToken.name} (13 different values)
    system : object {3-13.system}
        abilities : object {3-13.system.abilities}
            cha : object {3-13.system.abilities.cha}
                mod : integer {3-13.system.abilities.cha.mod} (8 different values)
                    3 (x9)
                    0 (x4)
                    -5 (x4)
                    -1 (x4)
                    2 (x1)
                    -2 (x1)
                    4 (x1)
                    1 (x1)
            con : object {3-13.system.abilities.con}
                mod : integer {3-13.system.abilities.con.mod} (4 different values)
                    2 (x14)
                    4 (x8)
                    3 (x2)
                    0 (x1)
            dex : object {3-13.system.abilities.dex}
                mod : integer {3-13.system.abilities.dex.mod} (4 different values)
                    3 (x8)
                    4 (x8)
                    5 (x5)
                    -3 (x4)
            int : object {3-13.system.abilities.int}
                mod : integer {3-13.system.abilities.int.mod} (6 different values)
                    1 (x8)
                    -5 (x7)
                    0 (x4)
                    -4 (x3)
                    -1 (x2)
                    2 (x1)
            str : object {3-13.system.abilities.str}
                mod : integer {3-13.system.abilities.str.mod} (6 different values)
                    4 (x10)
                    3 (x7)
                    2 (x3)
                    -4 (x3)
                    -5 (x1)
                    0 (x1)
            wis : object {3-13.system.abilities.wis}
                mod : integer {3-13.system.abilities.wis.mod} (5 different values)
                    2 (x13)
                    0 (x4)
                    3 (x3)
                    5 (x3)
                    1 (x2)
        attributes : object {3-13.system.attributes}
            ac : object {3-13.system.attributes.ac}
                details : string {3-13.system.attributes.ac.details} (2 different values)
                    '' (x21)
                    '(15 when broken); construct armor' (x4)
                value : integer {3-13.system.attributes.ac.value} (7 different values)
                    18 (x9)
                    19 (x4)
                    21 (x4)
                    24 (x4)
                    22 (x2)
                    20 (x1)
                    16 (x1)
            allSaves : object {3-13.system.attributes.allSaves}
                value : string {3-13.system.attributes.allSaves.value} (same value: '')
            hp : object {3-13.system.attributes.hp}
                details : string {3-13.system.attributes.hp.details} (3 different values)
                    '' (x20)
                    'void healing' (x4)
                    'rejuvenation' (x1)
                max : integer {3-13.system.attributes.hp.max} (9 different values)
                    45 (x5)
                    35 (x5)
                    60 (x4)
                    105 (x4)
                    30 (x3)
                    44 (x1)
                    55 (x1)
                    21 (x1)
                    75 (x1)
                temp : integer {3-13.system.attributes.hp.temp} (same value: 0)
                value : integer {3-13.system.attributes.hp.value} (9 different values)
                    45 (x5)
                    35 (x5)
                    60 (x4)
                    105 (x4)
                    30 (x3)
                    44 (x1)
                    55 (x1)
                    21 (x1)
                    75 (x1)
            speed : object {3-13.system.attributes.speed}
                otherSpeeds : array<object> {3-13.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {3-13.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-13.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x12)
                            'burrow' (x2)
                            'climb' (x2)
                        value : integer {3-13.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            40 (x7)
                            20 (x3)
                            50 (x3)
                            5 (x2)
                            30 (x1)
                value : integer {3-13.system.attributes.speed.value} (6 different values)
                    30 (x8)
                    20 (x7)
                    25 (x5)
                    40 (x3)
                    0 (x1)
                    15 (x1)
            [hardness] : object {3-13.system.attributes.hardness}
                value : integer {3-13.system.attributes.hardness.value} (same value: 6)
            [immunities] : array<object> {3-13.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {3-13.system.attributes.immunities.[]}
                    type : string {3-13.system.attributes.immunities.[].type} (12 different values)
            [resistances] : array<object> {3-13.system.attributes.resistances}
                Length: min=1 max=3
                Value type: object {3-13.system.attributes.resistances.[]}
                    type : string {3-13.system.attributes.resistances.[].type} (5 different values)
                        'fire' (x4)
                        'bludgeoning' (x3)
                        'piercing' (x3)
                        'slashing' (x3)
                        'all-damage' (x1)
                    value : integer {3-13.system.attributes.resistances.[].value} (3 different values)
                        7 (x6)
                        5 (x5)
                        3 (x3)
                    [doubleVs] : array<string> {3-13.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {3-13.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {3-13.system.attributes.resistances.[].exceptions}
                        Length: min=4 max=4
                        Value type: string {3-13.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            'holy' (x1)
                            'force' (x1)
                            'ghost-touch' (x1)
                            'vitality' (x1)
            [weaknesses] : array<object> {3-13.system.attributes.weaknesses}
                Length: min=1 max=3
                Value type: object {3-13.system.attributes.weaknesses.[]}
                    type : string {3-13.system.attributes.weaknesses.[].type} (7 different values)
                        'holy' (x8)
                        'cold' (x6)
                        'fire' (x4)
                        'area-damage' (x3)
                        'splash-damage' (x3)
                        'silver' (x2)
                        'cold-iron' (x1)
                    value : integer {3-13.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {3-13.system.details}
            blurb : string {3-13.system.details.blurb} (2 different values)
                '' (x21)
                'Variant animated armor' (x4)
            languages : object {3-13.system.details.languages}
                details : string {3-13.system.details.languages.details} (4 different values)
                    '' (x19)
                    'telepathy 100 feet' (x4)
                    'bat empathy' (x1)
                    'tiger empathy' (x1)
                value : array<string> {3-13.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {3-13.system.details.languages.value.[]} (8 different values)
                        'common' (x11)
                        'chthonian' (x4)
                        'diabolic' (x4)
                        'empyrean' (x4)
                        'requian' (x4)
                        'necril' (x2)
                        'goblin' (x1)
                        'aklo' (x1)
            level : object {3-13.system.details.level}
                value : integer {3-13.system.details.level.value} (6 different values)
                    3 (x7)
                    4 (x7)
                    2 (x4)
                    6 (x4)
                    5 (x2)
                    1 (x1)
            privateNotes : string {3-13.system.details.privateNotes} (same value: '')
            publicNotes : string {3-13.system.details.publicNotes} (20 different values)
            publication : object {3-13.system.details.publication}
                license : string {3-13.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-13.system.details.publication.remaster} (same value: False)
                title : string {3-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-13: Guardian\'s Covenant')
        initiative : object {3-13.system.initiative}
            statistic : string {3-13.system.initiative.statistic} (same value: 'perception')
        perception : object {3-13.system.perception}
            details : string {3-13.system.perception.details} (2 different values)
                '' (x23)
                'smoke vision' (x2)
            mod : integer {3-13.system.perception.mod} (9 different values)
                9 (x7)
                14 (x4)
                8 (x3)
                13 (x3)
                10 (x3)
                11 (x2)
                12 (x1)
                7 (x1)
                5 (x1)
            senses : array<object> {3-13.system.perception.senses}
                Length: min=1 max=2
                Value type: object {3-13.system.perception.senses.[]}
                    [acuity] : string {3-13.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x3)
                        'precise' (x1)
                    [range] : integer {3-13.system.perception.senses.[].range} (2 different values)
                        30 (x3)
                        40 (x1)
                    type : string {3-13.system.perception.senses.[].type} (4 different values)
                        'darkvision' (x20)
                        'low-light-vision' (x5)
                        'scent' (x3)
                        'echolocation' (x1)
        resources : object {3-13.system.resources}
            [focus] : object {3-13.system.resources.focus}
                max : integer {3-13.system.resources.focus.max} (2 different values)
                    0 (x4)
                    1 (x2)
                value : integer {3-13.system.resources.focus.value} (2 different values)
                    0 (x4)
                    1 (x2)
        saves : object {3-13.system.saves}
            fortitude : object {3-13.system.saves.fortitude}
                saveDetail : string {3-13.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-13.system.saves.fortitude.value} (8 different values)
                    9 (x6)
                    12 (x4)
                    8 (x4)
                    14 (x4)
                    10 (x3)
                    6 (x2)
                    7 (x1)
                    11 (x1)
            reflex : object {3-13.system.saves.reflex}
                saveDetail : string {3-13.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-13.system.saves.reflex.value} (8 different values)
                    10 (x5)
                    12 (x5)
                    15 (x5)
                    5 (x4)
                    11 (x3)
                    14 (x1)
                    8 (x1)
                    13 (x1)
            will : object {3-13.system.saves.will}
                saveDetail : string {3-13.system.saves.will.saveDetail} (same value: '')
                value : integer {3-13.system.saves.will.value} (8 different values)
                    5 (x6)
                    8 (x5)
                    13 (x4)
                    14 (x4)
                    6 (x3)
                    12 (x1)
                    7 (x1)
                    9 (x1)
        skills : object {3-13.system.skills}
            [acrobatics] : object {3-13.system.skills.acrobatics}
                base : integer {3-13.system.skills.acrobatics.base} (7 different values)
                    13 (x5)
                    10 (x4)
                    11 (x4)
                    8 (x3)
                    12 (x3)
                    14 (x1)
                    6 (x1)
            [athletics] : object {3-13.system.skills.athletics}
                base : integer {3-13.system.skills.athletics.base} (5 different values)
                    10 (x4)
                    7 (x3)
                    9 (x1)
                    6 (x1)
                    12 (x1)
            [deception] : object {3-13.system.skills.deception}
                base : integer {3-13.system.skills.deception.base} (4 different values)
                    15 (x4)
                    6 (x1)
                    4 (x1)
                    7 (x1)
            [intimidation] : object {3-13.system.skills.intimidation}
                base : integer {3-13.system.skills.intimidation.base} (4 different values)
                    15 (x5)
                    11 (x3)
                    7 (x1)
                    13 (x1)
            [nature] : object {3-13.system.skills.nature}
                base : integer {3-13.system.skills.nature.base} (same value: 11)
            [society] : object {3-13.system.skills.society}
                base : integer {3-13.system.skills.society.base} (3 different values)
                    4 (x1)
                    5 (x1)
                    10 (x1)
            [stealth] : object {3-13.system.skills.stealth}
                base : integer {3-13.system.skills.stealth.base} (6 different values)
                    8 (x4)
                    10 (x4)
                    11 (x4)
                    15 (x4)
                    13 (x1)
                    14 (x1)
                [special] : array<object> {3-13.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {3-13.system.skills.stealth.special.[]}
                        base : integer {3-13.system.skills.stealth.special.[].base} (same value: 11)
                        label : string {3-13.system.skills.stealth.special.[].label} (same value: 'in undergrowth')
                        predicate : array<string> {3-13.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {3-13.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:undergrowth')
            [survival] : object {3-13.system.skills.survival}
                base : integer {3-13.system.skills.survival.base} (3 different values)
                    9 (x2)
                    8 (x2)
                    12 (x1)
            [thievery] : object {3-13.system.skills.thievery}
                base : integer {3-13.system.skills.thievery.base} (2 different values)
                    8 (x1)
                    6 (x1)
        traits : object {3-13.system.traits}
            rarity : string {3-13.system.traits.rarity} (2 different values)
                'uncommon' (x17)
                'common' (x8)
            size : object {3-13.system.traits.size}
                value : string {3-13.system.traits.size.value} (3 different values)
                    'med' (x22)
                    'sm' (x2)
                    'lg' (x1)
            value : array<string> {3-13.system.traits.value}
                Length: min=1 max=6
                Value type: string {3-13.system.traits.value.[]} (23 different values)
    type : string {3-13.type} (same value: 'npc')