2-20
Different values: 5
=====================================
object {2-20}
    _id : string {2-20._id} (all different values)
    folder : string {2-20.folder} (same value: 'qA32bNvQ2w4y0Mfe')
    img : string {2-20.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {2-20.items}
        Length: min=8 max=30
        Value type: object {2-20.items.[]}
            _id : string {2-20.items.[]._id} (56 different values)
            [_stats] : object {2-20.items.[]._stats}
                compendiumSource : string {2-20.items.[]._stats.compendiumSource} (29 different values)
            img : string {2-20.items.[].img} (29 different values)
            name : string {2-20.items.[].name} (43 different values)
            sort : integer {2-20.items.[].sort} (30 different values)
            system : object {2-20.items.[].system}
                [acBonus] : integer {2-20.items.[].system.acBonus} (same value: 1)
                [actionType] : object {2-20.items.[].system.actionType}
                    value : string {2-20.items.[].system.actionType.value} (3 different values)
                        'passive' (x15)
                        'action' (x10)
                        'reaction' (x6)
                [actions] : object {2-20.items.[].system.actions}
                    [value] : integer {2-20.items.[].system.actions.value} (3 different values)
                        1 (x8)
                        3 (x1)
                        2 (x1)
                [area] : object {2-20.items.[].system.area}
                    type : string {2-20.items.[].system.area.type} (2 different values)
                        'line' (x4)
                        'burst' (x2)
                    value : integer {2-20.items.[].system.area.value} (4 different values)
                        10 (x2)
                        60 (x2)
                        30 (x1)
                        120 (x1)
                [attack] : object {2-20.items.[].system.attack}
                    value : string {2-20.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-20.items.[].system.attackEffects}
                    custom : string {2-20.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-20.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {2-20.items.[].system.attackEffects.value.[]} (2 different values)
                            'knockdown' (x1)
                            'sinister-bite' (x1)
                [autoHeightenLevel] : object {2-20.items.[].system.autoHeightenLevel}
                    [value] : integer {2-20.items.[].system.autoHeightenLevel.value} (2 different values)
                        3 (x1)
                        4 (x1)
                [baseItem] : string {2-20.items.[].system.baseItem} (3 different values)
                    'battle-axe' (x1)
                    'composite-longbow' (x1)
                    'leather-armor' (x1)
                [bonus] : object {2-20.items.[].system.bonus}
                    value : integer {2-20.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {2-20.items.[].system.bonusDamage}
                    value : integer {2-20.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-20.items.[].system.bulk}
                    value : mixed
                        integer {2-20.items.[].system.bulk.value} (2 different values)
                            1 (x2)
                            2 (x1)
                        float {2-20.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {2-20.items.[].system.category} (6 different values)
                    'offensive' (x14)
                    'defensive' (x12)
                    'interaction' (x5)
                    'martial' (x2)
                    'light' (x1)
                    'ammo' (x1)
                [checkPenalty] : integer {2-20.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [cost] : object {2-20.items.[].system.cost}
                    value : string {2-20.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {2-20.items.[].system.counteraction} (2 different values)
                    False (x28)
                    True (x4)
                [damage] : object {2-20.items.[].system.damage}
                    [0] : object {2-20.items.[].system.damage.0}
                        [category] : empty
                        formula : string {2-20.items.[].system.damage.0.formula} (4 different values)
                            '1d4' (x4)
                            '5d6' (x2)
                            '2d4' (x2)
                            '4d12' (x1)
                        kinds : array<string> {2-20.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {2-20.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-20.items.[].system.damage.0.type} (4 different values)
                            'electricity' (x3)
                            'cold' (x2)
                            'void' (x2)
                            'spirit' (x2)
                        [applyMod] : boolean {2-20.items.[].system.damage.0.applyMod} (2 different values)
                            True (x4)
                            False (x3)
                    [damageType] : string {2-20.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x1)
                        'piercing' (x1)
                    [dice] : integer {2-20.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-20.items.[].system.damage.die} (same value: 'd8')
                [damageRolls] : object {2-20.items.[].system.damageRolls}
                    [0] : object {2-20.items.[].system.damageRolls.0}
                        damage : string {2-20.items.[].system.damageRolls.0.damage} (3 different values)
                            '2d8+8' (x1)
                            '2d10+8' (x1)
                            '2d6+5' (x1)
                        damageType : string {2-20.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
                    [15szkax6u7st28p1zg9i] : object {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i}
                        damage : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (3 different values)
                            '2d8+8' (x1)
                            '3d6+8' (x1)
                            '1d12+5' (x1)
                        damageType : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: 'slashing')
                    [36cr95xwqd5fc3px3js0] : object {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0}
                        damage : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damage} (same value: '1d4+6')
                        damageType : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damageType} (same value: 'slashing')
                    [4w80hkfa6mifdmwxlf27] : object {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27}
                        damage : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (2 different values)
                            '2d10+8' (x1)
                            '2d12+8' (x1)
                        damageType : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: 'piercing')
                    5agrpdu1xg688tw3a4m6 : object {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6}
                        damage : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: '1d6')
                        damageType : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: 'spirit')
                    [7n8ivl8tvng2hlqh48k3] : object {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3}
                        damage : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damage} (same value: '2d10+5')
                        damageType : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damageType} (same value: 'piercing')
                    a1yfnwfihfr3evyjpl65 : object {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65}
                        damage : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: '3d8+6')
                        damageType : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: 'piercing')
                    [f0r6c2buv1n0gagrebae] : object {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae}
                        damage : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damage} (same value: '1d8+6')
                        damageType : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damageType} (same value: 'slashing')
                    [tqbjg751evqfvp3ml68w] : object {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w}
                        damage : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damage} (same value: '1d8+6')
                        damageType : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damageType} (same value: 'piercing')
                rules : ignored (Foundry rules object) {2-20.items.[].system.rules}
                [deathNote] : boolean {2-20.items.[].system.deathNote} (same value: True)
                [defense] : object {2-20.items.[].system.defense}
                    save : object {2-20.items.[].system.defense.save}
                        basic : boolean {2-20.items.[].system.defense.save.basic} (2 different values)
                            False (x7)
                            True (x5)
                        statistic : string {2-20.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x7)
                            'reflex' (x3)
                            'will' (x2)
                description : object {2-20.items.[].system.description}
                    value : string {2-20.items.[].system.description.value} (41 different values)
                [dexCap] : integer {2-20.items.[].system.dexCap} (same value: 4)
                [duration] : object {2-20.items.[].system.duration}
                    sustained : boolean {2-20.items.[].system.duration.sustained} (same value: False)
                    value : string {2-20.items.[].system.duration.value} (7 different values)
                        '' (x16)
                        '1 minute' (x4)
                        'until the start of your next turn' (x4)
                        '5 minutes' (x3)
                        'varies' (x2)
                        'unlimited' (x2)
                        '10 minutes' (x1)
                [equipped] : object {2-20.items.[].system.equipped}
                    carryType : string {2-20.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {2-20.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {2-20.items.[].system.group} (3 different values)
                    'axe' (x1)
                    'bow' (x1)
                    'leather' (x1)
                [hardness] : integer {2-20.items.[].system.hardness} (same value: 0)
                [heightening] : object {2-20.items.[].system.heightening}
                    [damage] : object {2-20.items.[].system.heightening.damage}
                        [0] : string {2-20.items.[].system.heightening.damage.0} (3 different values)
                            '1d4' (x6)
                            '2d6' (x2)
                            '1d12' (x1)
                    [interval] : integer {2-20.items.[].system.heightening.interval} (same value: 1)
                    [levels] : object {2-20.items.[].system.heightening.levels}
                        3 : object {2-20.items.[].system.heightening.levels.3}
                            target : object {2-20.items.[].system.heightening.levels.3.target}
                                value : string {2-20.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                    [type] : string {2-20.items.[].system.heightening.type} (2 different values)
                        'interval' (x9)
                        'fixed' (x2)
                publication : object {2-20.items.[].system.publication}
                    license : string {2-20.items.[].system.publication.license} (2 different values)
                        'OGL' (x81)
                        'ORC' (x2)
                    remaster : boolean {2-20.items.[].system.publication.remaster} (2 different values)
                        False (x81)
                        True (x2)
                    title : string {2-20.items.[].system.publication.title} (all different values)
                [hp] : object {2-20.items.[].system.hp}
                    max : integer {2-20.items.[].system.hp.max} (same value: 0)
                    value : integer {2-20.items.[].system.hp.value} (same value: 0)
                [level] : object {2-20.items.[].system.level}
                    value : integer {2-20.items.[].system.level.value} (all different values)
                [location] : object {2-20.items.[].system.location}
                    [heightenedLevel] : integer {2-20.items.[].system.location.heightenedLevel} (4 different values)
                        3 (x6)
                        2 (x6)
                        1 (x6)
                        4 (x3)
                    value : string {2-20.items.[].system.location.value} (2 different values)
                        'IQlGtJOhRbajZuVz' (x31)
                        'hBvEzmMtwWP1eG7b' (x1)
                [material] : object {2-20.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {2-20.items.[].system.overlays}
                [prepared] : object {2-20.items.[].system.prepared}
                    flexible : boolean {2-20.items.[].system.prepared.flexible} (same value: False)
                    value : string {2-20.items.[].system.prepared.value} (2 different values)
                        'spontaneous' (x2)
                        'innate' (x1)
                [price] : object {2-20.items.[].system.price}
                    per : integer {2-20.items.[].system.price.per} (same value: 10)
                    value : object {2-20.items.[].system.price.value}
                        [gp] : integer {2-20.items.[].system.price.value.gp} (3 different values)
                            1 (x1)
                            20 (x1)
                            2 (x1)
                        sp : integer {2-20.items.[].system.price.value.sp} (same value: 1)
                [proficiency] : object {2-20.items.[].system.proficiency}
                    value : integer {2-20.items.[].system.proficiency.value} (2 different values)
                        1 (x2)
                        0 (x1)
                [quantity] : integer {2-20.items.[].system.quantity} (2 different values)
                    1 (x3)
                    100 (x1)
                [range] : mixed
                    integer {2-20.items.[].system.range} (same value: 100)
                    object {2-20.items.[].system.range}
                        value : string {2-20.items.[].system.range.value} (all different values)
                [reload] : object {2-20.items.[].system.reload}
                    value : string {2-20.items.[].system.reload.value} (2 different values)
                        '' (x1)
                        '0' (x1)
                [requirements] : string {2-20.items.[].system.requirements} (same value: '')
                [runes] : object {2-20.items.[].system.runes}
                    potency : integer {2-20.items.[].system.runes.potency} (same value: 0)
                    property : array<> {2-20.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    resilient : integer {2-20.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {2-20.items.[].system.runes.striking} (same value: 0)
                [size] : string {2-20.items.[].system.size} (same value: 'med')
                [slots] : object {2-20.items.[].system.slots}
                    [slot1] : object {2-20.items.[].system.slots.slot1}
                        max : integer {2-20.items.[].system.slots.slot1.max} (same value: 3)
                        value : integer {2-20.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {2-20.items.[].system.slots.slot2}
                        max : integer {2-20.items.[].system.slots.slot2.max} (same value: 3)
                        value : integer {2-20.items.[].system.slots.slot2.value} (same value: 3)
                    [slot3] : object {2-20.items.[].system.slots.slot3}
                        max : integer {2-20.items.[].system.slots.slot3.max} (same value: 3)
                        value : integer {2-20.items.[].system.slots.slot3.value} (same value: 3)
                    [slot4] : object {2-20.items.[].system.slots.slot4}
                        max : integer {2-20.items.[].system.slots.slot4.max} (same value: 3)
                        value : integer {2-20.items.[].system.slots.slot4.value} (same value: 3)
                [slug] : string {2-20.items.[].system.slug} (29 different values)
                [speedPenalty] : integer {2-20.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {2-20.items.[].system.spelldc}
                    dc : integer {2-20.items.[].system.spelldc.dc} (3 different values)
                        23 (x1)
                        26 (x1)
                        25 (x1)
                    mod : integer {2-20.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-20.items.[].system.spelldc.value} (3 different values)
                        15 (x1)
                        18 (x1)
                        17 (x1)
                [splashDamage] : object {2-20.items.[].system.splashDamage}
                    value : integer {2-20.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {2-20.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {2-20.items.[].system.strength} (same value: 0)
                [target] : object {2-20.items.[].system.target}
                    value : string {2-20.items.[].system.target.value} (8 different values)
                        '1 creature' (x11)
                        '' (x10)
                        '1 spell effect or unattended magic item' (x2)
                        '1 willing creature' (x2)
                        '1 living or undead creature' (x2)
                        '1 or 2 creatures' (x2)
                        '1 creature or object' (x2)
                        '1 creature touched' (x1)
                [time] : object {2-20.items.[].system.time}
                    value : string {2-20.items.[].system.time.value} (2 different values)
                        '2' (x30)
                        '1' (x2)
                [tradition] : object {2-20.items.[].system.tradition}
                    value : string {2-20.items.[].system.tradition.value} (same value: 'divine')
                [traits] : object {2-20.items.[].system.traits}
                    rarity : string {2-20.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {2-20.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {2-20.items.[].system.traits.traditions.[]} (4 different values)
                            'divine' (x27)
                            'arcane' (x21)
                            'occult' (x19)
                            'primal' (x19)
                    value : array<string> {2-20.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {2-20.items.[].system.traits.value.[]} (34 different values)
                [usage] : object {2-20.items.[].system.usage}
                    value : string {2-20.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x2)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {2-20.items.[].system.uses}
                    autoDestroy : boolean {2-20.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-20.items.[].system.uses.max} (same value: 1)
                    value : integer {2-20.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {2-20.items.[].system.weaponType}
                    value : string {2-20.items.[].system.weaponType.value} (2 different values)
                        'melee' (x9)
                        'ranged' (x4)
            type : string {2-20.items.[].type} (7 different values)
                'spell' (x32)
                'action' (x31)
                'melee' (x13)
                'spellcastingEntry' (x3)
                'weapon' (x2)
                'armor' (x1)
                'consumable' (x1)
            [flags] : object {2-20.items.[].flags}
                pf2e : object {2-20.items.[].flags.pf2e}
                    linkedWeapon : string {2-20.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'KY5eMvv74iXg2pUq' (x1)
                        'YmAEXxYTAt8t8ypi' (x1)
    name : string {2-20.name} (all different values)
    system : object {2-20.system}
        abilities : object {2-20.system.abilities}
            cha : object {2-20.system.abilities.cha}
                mod : integer {2-20.system.abilities.cha.mod} (4 different values)
                    2 (x2)
                    0 (x1)
                    4 (x1)
                    5 (x1)
            con : object {2-20.system.abilities.con}
                mod : integer {2-20.system.abilities.con.mod} (4 different values)
                    6 (x2)
                    1 (x1)
                    5 (x1)
                    2 (x1)
            dex : object {2-20.system.abilities.dex}
                mod : integer {2-20.system.abilities.dex.mod} (2 different values)
                    2 (x3)
                    4 (x2)
            int : object {2-20.system.abilities.int}
                mod : integer {2-20.system.abilities.int.mod} (2 different values)
                    -2 (x3)
                    -1 (x2)
            str : object {2-20.system.abilities.str}
                mod : integer {2-20.system.abilities.str.mod} (3 different values)
                    6 (x3)
                    4 (x1)
                    5 (x1)
            wis : object {2-20.system.abilities.wis}
                mod : integer {2-20.system.abilities.wis.mod} (3 different values)
                    2 (x2)
                    3 (x2)
                    4 (x1)
        attributes : object {2-20.system.attributes}
            ac : object {2-20.system.attributes.ac}
                details : string {2-20.system.attributes.ac.details} (same value: '')
                value : integer {2-20.system.attributes.ac.value} (all different values)
            allSaves : object {2-20.system.attributes.allSaves}
                value : string {2-20.system.attributes.allSaves.value} (same value: '')
            hp : object {2-20.system.attributes.hp}
                details : string {2-20.system.attributes.hp.details} (3 different values)
                    '' (x2)
                    'regeneration 20 (deactivated by acid or sonic)' (x2)
                    'regeneration 15 (deactivated by acid or sonic)' (x1)
                max : integer {2-20.system.attributes.hp.max} (4 different values)
                    145 (x2)
                    78 (x1)
                    200 (x1)
                    80 (x1)
                temp : integer {2-20.system.attributes.hp.temp} (same value: 0)
                value : integer {2-20.system.attributes.hp.value} (4 different values)
                    145 (x2)
                    78 (x1)
                    200 (x1)
                    80 (x1)
            [resistances] : array<object> {2-20.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {2-20.system.attributes.resistances.[]}
                    type : string {2-20.system.attributes.resistances.[].type} (same value: 'fire')
                    value : integer {2-20.system.attributes.resistances.[].value} (2 different values)
                        5 (x2)
                        10 (x1)
            speed : object {2-20.system.attributes.speed}
                details : string {2-20.system.attributes.speed.details} (same value: 'air walk')
                otherSpeeds : array<object> {2-20.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {2-20.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'burrow' (x3)
                            'climb' (x3)
                        value : integer {2-20.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
                value : integer {2-20.system.attributes.speed.value} (2 different values)
                    25 (x4)
                    40 (x1)
            [immunities] : array<object> {2-20.system.attributes.immunities}
                Length: min=1 max=1
                Value type: object {2-20.system.attributes.immunities.[]}
                    type : string {2-20.system.attributes.immunities.[].type} (same value: 'bleed')
            [weaknesses] : array<object> {2-20.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {2-20.system.attributes.weaknesses.[]}
                    type : string {2-20.system.attributes.weaknesses.[].type} (2 different values)
                        'electricity' (x2)
                        'silver' (x1)
                    value : integer {2-20.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x2)
                        5 (x1)
        details : object {2-20.system.details}
            blurb : string {2-20.system.details.blurb} (same value: '')
            languages : object {2-20.system.details.languages}
                details : string {2-20.system.details.languages.details} (2 different values)
                    '' (x4)
                    '(can\'t speak any language)' (x1)
                value : array<string> {2-20.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {2-20.system.details.languages.value.[]} (3 different values)
                        'chthonian' (x4)
                        'jotun' (x3)
                        'sakvroth' (x3)
            level : object {2-20.system.details.level}
                value : integer {2-20.system.details.level.value} (4 different values)
                    7 (x2)
                    5 (x1)
                    9 (x1)
                    4 (x1)
            privateNotes : string {2-20.system.details.privateNotes} (same value: '')
            publicNotes : string {2-20.system.details.publicNotes} (3 different values)
            publication : object {2-20.system.details.publication}
                license : string {2-20.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-20.system.details.publication.remaster} (same value: False)
                title : string {2-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in Embers')
        initiative : object {2-20.system.initiative}
            statistic : string {2-20.system.initiative.statistic} (same value: 'perception')
        perception : object {2-20.system.perception}
            details : string {2-20.system.perception.details} (2 different values)
                '' (x3)
                'tempest sight' (x2)
            mod : integer {2-20.system.perception.mod} (4 different values)
                15 (x2)
                16 (x1)
                18 (x1)
                11 (x1)
            senses : array<object> {2-20.system.perception.senses}
                Length: min=1 max=2
                Value type: object {2-20.system.perception.senses.[]}
                    acuity : string {2-20.system.perception.senses.[].acuity} (same value: 'imprecise')
                    range : integer {2-20.system.perception.senses.[].range} (same value: 30)
                    type : string {2-20.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x4)
                        'low-light-vision' (x1)
                        'scent' (x1)
        resources : object {2-20.system.resources}
            focus : object {2-20.system.resources.focus}
                max : integer {2-20.system.resources.focus.max} (same value: 1)
                value : integer {2-20.system.resources.focus.value} (same value: 1)
        saves : object {2-20.system.saves}
            fortitude : object {2-20.system.saves.fortitude}
                saveDetail : string {2-20.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-20.system.saves.fortitude.value} (all different values)
            reflex : object {2-20.system.saves.reflex}
                saveDetail : string {2-20.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-20.system.saves.reflex.value} (4 different values)
                    17 (x2)
                    13 (x1)
                    15 (x1)
                    10 (x1)
            will : object {2-20.system.saves.will}
                saveDetail : string {2-20.system.saves.will.saveDetail} (same value: '')
                value : integer {2-20.system.saves.will.value} (all different values)
        skills : object {2-20.system.skills}
            [acrobatics] : object {2-20.system.skills.acrobatics}
                base : integer {2-20.system.skills.acrobatics.base} (2 different values)
                    11 (x1)
                    13 (x1)
            athletics : object {2-20.system.skills.athletics}
                base : integer {2-20.system.skills.athletics.base} (3 different values)
                    13 (x2)
                    17 (x2)
                    19 (x1)
            [intimidation] : object {2-20.system.skills.intimidation}
                base : integer {2-20.system.skills.intimidation.base} (3 different values)
                    17 (x1)
                    20 (x1)
                    12 (x1)
            [nature] : object {2-20.system.skills.nature}
                base : integer {2-20.system.skills.nature.base} (3 different values)
                    9 (x1)
                    14 (x1)
                    16 (x1)
            [religion] : object {2-20.system.skills.religion}
                base : integer {2-20.system.skills.religion.base} (2 different values)
                    14 (x1)
                    16 (x1)
            [stealth] : object {2-20.system.skills.stealth}
                base : integer {2-20.system.skills.stealth.base} (2 different values)
                    13 (x1)
                    15 (x1)
            [survival] : object {2-20.system.skills.survival}
                base : integer {2-20.system.skills.survival.base} (2 different values)
                    9 (x1)
                    13 (x1)
        traits : object {2-20.system.traits}
            rarity : string {2-20.system.traits.rarity} (3 different values)
                'uncommon' (x2)
                'unique' (x2)
                'rare' (x1)
            size : object {2-20.system.traits.size}
                value : string {2-20.system.traits.size.value} (2 different values)
                    'lg' (x4)
                    'med' (x1)
            value : array<string> {2-20.system.traits.value}
                Length: min=5 max=5
                Value type: string {2-20.system.traits.value.[]} (11 different values)
    type : string {2-20.type} (same value: 'npc')
    [prototypeToken] : object {2-20.prototypeToken}
        name : string {2-20.prototypeToken.name} (same value: 'Clouded Quartz')