1-08
Different values: 18
=====================================
object {1-08}
    _id : string {1-08._id} (all different values)
    folder : string {1-08.folder} (same value: 'ED6TMTieIILHzg2i')
    img : string {1-08.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x16)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {1-08.items}
        Length: min=1 max=18
        Value type: object {1-08.items.[]}
            _id : string {1-08.items.[]._id} (153 different values)
            [_stats] : object {1-08.items.[]._stats}
                compendiumSource : string {1-08.items.[]._stats.compendiumSource} (48 different values)
            img : string {1-08.items.[].img} (51 different values)
            name : string {1-08.items.[].name} (67 different values)
            sort : integer {1-08.items.[].sort} (19 different values)
            system : object {1-08.items.[].system}
                [acBonus] : integer {1-08.items.[].system.acBonus} (5 different values)
                    1 (x5)
                    4 (x4)
                    2 (x2)
                    5 (x1)
                    3 (x1)
                [actionType] : object {1-08.items.[].system.actionType}
                    value : string {1-08.items.[].system.actionType.value} (4 different values)
                        'passive' (x11)
                        'reaction' (x9)
                        'action' (x8)
                        'free' (x2)
                [actions] : object {1-08.items.[].system.actions}
                    [value] : integer {1-08.items.[].system.actions.value} (2 different values)
                        1 (x4)
                        2 (x4)
                [area] : object {1-08.items.[].system.area}
                    type : string {1-08.items.[].system.area.type} (4 different values)
                        'emanation' (x3)
                        'cone' (x2)
                        'line' (x1)
                        'burst' (x1)
                    value : integer {1-08.items.[].system.area.value} (4 different values)
                        60 (x3)
                        15 (x2)
                        30 (x1)
                        10 (x1)
                [attack] : object {1-08.items.[].system.attack}
                    value : string {1-08.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-08.items.[].system.attackEffects}
                    value : array<> {1-08.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {1-08.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {1-08.items.[].system.baseItem} (19 different values)
                [bonus] : object {1-08.items.[].system.bonus}
                    value : integer {1-08.items.[].system.bonus.value} (9 different values)
                        0 (x22)
                        5 (x7)
                        6 (x6)
                        7 (x5)
                        10 (x4)
                        8 (x2)
                        11 (x2)
                        9 (x1)
                        13 (x1)
                [bonusDamage] : object {1-08.items.[].system.bonusDamage}
                    value : integer {1-08.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-08.items.[].system.bulk}
                    value : mixed
                        float {1-08.items.[].system.bulk.value} (same value: 0,1)
                        integer {1-08.items.[].system.bulk.value} (4 different values)
                            1 (x16)
                            2 (x12)
                            0 (x4)
                            3 (x1)
                [category] : string {1-08.items.[].system.category} (10 different values)
                    'offensive' (x17)
                    'martial' (x16)
                    'defensive' (x10)
                    'ammo' (x9)
                    'light' (x7)
                    'simple' (x6)
                    'medium' (x5)
                    'scroll' (x1)
                    'heavy' (x1)
                    'interaction' (x1)
                [checkPenalty] : integer {1-08.items.[].system.checkPenalty} (3 different values)
                    -1 (x7)
                    -2 (x5)
                    -3 (x1)
                [containerId] : empty
                [cost] : object {1-08.items.[].system.cost}
                    value : string {1-08.items.[].system.cost.value} (same value: '')
                [damage] : object {1-08.items.[].system.damage}
                    [0] : object {1-08.items.[].system.damage.0}
                        [category] : empty
                        formula : string {1-08.items.[].system.damage.0.formula} (3 different values)
                            '1d4+1' (x4)
                            '2d4' (x3)
                            '1d6' (x2)
                        kinds : array<string> {1-08.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {1-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {1-08.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-08.items.[].system.damage.0.type} (4 different values)
                            'force' (x4)
                            'cold' (x2)
                            'untyped' (x2)
                            'void' (x1)
                        [applyMod] : boolean {1-08.items.[].system.damage.0.applyMod} (2 different values)
                            False (x3)
                            True (x2)
                    [damageType] : string {1-08.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x14)
                        'slashing' (x8)
                    [dice] : integer {1-08.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-08.items.[].system.damage.die} (5 different values)
                        'd6' (x10)
                        'd10' (x5)
                        'd8' (x5)
                        'd4' (x1)
                        'd12' (x1)
                [damageRolls] : object {1-08.items.[].system.damageRolls}
                    [2gvngxokwu6e37zk] : object {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk}
                        damage : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damage} (same value: '1d10')
                        damageType : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damageType} (same value: 'piercing')
                    [420lvu2hz4nq1uzj] : object {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj}
                        damage : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damage} (same value: '1d6 + 3')
                        damageType : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damageType} (same value: 'piercing')
                    [4am4gjdiar9kq9pq] : object {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq}
                        damage : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damage} (same value: '1d10')
                        damageType : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damageType} (same value: 'piercing')
                    [73eavl8vzevoqhaunn07] : object {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07}
                        damage : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damage} (same value: '1d12+5')
                        damageType : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damageType} (same value: 'slashing')
                    [7i57e07jgy7kopjb] : object {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb}
                        damage : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damage} (same value: '1d4')
                        damageType : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damageType} (same value: 'piercing')
                    [7ovz665abk61xagr] : object {1-08.items.[].system.damageRolls.7ovz665abk61xagr}
                        damage : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damage} (same value: '1d6')
                        damageType : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damageType} (same value: 'piercing')
                    [94jrnyfzjplzrg84] : object {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84}
                        damage : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damage} (same value: '1d8 + 5')
                        damageType : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damageType} (same value: 'slashing')
                    [aty21ymhkl53gtya] : object {1-08.items.[].system.damageRolls.aty21ymhkl53gtya}
                        damage : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damage} (same value: '1d10 + 4')
                        damageType : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damageType} (same value: 'slashing')
                    [b56qulhfoad5b3nk] : object {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk}
                        damage : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damage} (same value: '1d8 + 4')
                        damageType : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damageType} (same value: 'slashing')
                    [ew2nxykza67q4u7w] : object {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w}
                        damage : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damage} (same value: '1d6')
                        damageType : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damageType} (same value: 'piercing')
                    [f4hgclj76j6fk690d5xt] : object {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt}
                        damage : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damage} (same value: '1d4+3')
                        damageType : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damageType} (same value: 'bludgeoning')
                    [h6gawus8azp6t5n9] : object {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9}
                        damage : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damage} (same value: '1d6 + 3')
                        damageType : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damageType} (same value: 'slashing')
                    3ipd5q9gphxybkcg : object {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg}
                        damage : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damage} (same value: '1d6')
                        damageType : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damageType} (same value: 'piercing')
                    [j6rki5x6xerlsjtq] : object {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq}
                        damage : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damage} (same value: '1d6 + 1')
                        damageType : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damageType} (same value: 'piercing')
                    [jxqyzn3meengb5c2tzrb] : object {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb}
                        damage : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damage} (same value: '1d4+4')
                        damageType : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damageType} (same value: 'bludgeoning')
                    [kg53g98xmz979fmb] : object {1-08.items.[].system.damageRolls.kg53g98xmz979fmb}
                        damage : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damage} (same value: '1d6')
                        damageType : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damageType} (same value: 'piercing')
                    [m4hzco0y7eciu6xc] : object {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc}
                        damage : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damage} (same value: '1d4')
                        damageType : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damageType} (same value: 'piercing')
                    [n3wd6dzrbxrjf3ji] : object {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji}
                        damage : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damage} (same value: '1d8 + 5')
                        damageType : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damageType} (same value: 'piercing')
                    [ogasyvjyzel7fzm4] : object {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4}
                        damage : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damage} (same value: '1d4')
                        damageType : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damageType} (same value: 'piercing')
                    [p9dd33re6bcpaz58] : object {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58}
                        damage : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damage} (same value: '1d10')
                        damageType : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damageType} (same value: 'piercing')
                    [qi8ntgxw4om0kwum] : object {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum}
                        damage : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damage} (same value: '1d8 + 4')
                        damageType : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damageType} (same value: 'slashing')
                    [rs9lrtzvru9qvapm] : object {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm}
                        damage : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damage} (same value: '1d6')
                        damageType : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damageType} (same value: 'piercing')
                    [tcgxouk8x32rp8b4] : object {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4}
                        damage : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damage} (same value: '1d6 + 2')
                        damageType : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damageType} (same value: 'piercing')
                    [tva10izo9glbkbat] : object {1-08.items.[].system.damageRolls.tva10izo9glbkbat}
                        damage : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damage} (same value: '1d6 + 1')
                        damageType : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damageType} (same value: 'piercing')
                    [ueszcmk69in4b65k] : object {1-08.items.[].system.damageRolls.ueszcmk69in4b65k}
                        damage : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damage} (same value: '1d6 + 2')
                        damageType : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damageType} (same value: 'piercing')
                    [uev72qz6p9m907aj] : object {1-08.items.[].system.damageRolls.uev72qz6p9m907aj}
                        damage : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damage} (same value: '1d10 + 4')
                        damageType : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damageType} (same value: 'slashing')
                    [vbcvmakwqjrkv03i] : object {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i}
                        damage : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damage} (same value: '1d8 + 3')
                        damageType : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damageType} (same value: 'slashing')
                    [x43gu02pwafpjxoh] : object {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh}
                        damage : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damage} (same value: '1d6 + 3')
                        damageType : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damageType} (same value: 'piercing')
                [defense] : object {1-08.items.[].system.defense}
                    save : object {1-08.items.[].system.defense.save}
                        basic : boolean {1-08.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {1-08.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x3)
                            'fortitude' (x1)
                description : object {1-08.items.[].system.description}
                    value : string {1-08.items.[].system.description.value} (59 different values)
                [counteraction] : boolean {1-08.items.[].system.counteraction} (same value: False)
                [dexCap] : integer {1-08.items.[].system.dexCap} (4 different values)
                    1 (x5)
                    4 (x5)
                    3 (x2)
                    2 (x1)
                [duration] : object {1-08.items.[].system.duration}
                    sustained : boolean {1-08.items.[].system.duration.sustained} (same value: False)
                    value : string {1-08.items.[].system.duration.value} (11 different values)
                [equipped] : object {1-08.items.[].system.equipped}
                    carryType : string {1-08.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {1-08.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {1-08.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {1-08.items.[].system.group} (10 different values)
                    'sword' (x9)
                    'leather' (x6)
                    'chain' (x4)
                    'bow' (x4)
                    'axe' (x3)
                    'crossbow' (x3)
                    'plate' (x2)
                    'spear' (x2)
                    'knife' (x1)
                    'composite' (x1)
                [hardness] : integer {1-08.items.[].system.hardness} (same value: 0)
                [heightening] : object {1-08.items.[].system.heightening}
                    [damage] : object {1-08.items.[].system.heightening.damage}
                        0 : string {1-08.items.[].system.heightening.damage.0} (3 different values)
                            '1d4' (x2)
                            '1d6' (x2)
                            '2d4' (x1)
                    [interval] : integer {1-08.items.[].system.heightening.interval} (same value: 1)
                    type : string {1-08.items.[].system.heightening.type} (2 different values)
                        'interval' (x5)
                        'fixed' (x1)
                    [levels] : object {1-08.items.[].system.heightening.levels}
                        3 : object {1-08.items.[].system.heightening.levels.3}
                            target : object {1-08.items.[].system.heightening.levels.3.target}
                                value : string {1-08.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                [hp] : object {1-08.items.[].system.hp}
                    max : integer {1-08.items.[].system.hp.max} (same value: 0)
                    value : integer {1-08.items.[].system.hp.value} (same value: 0)
                [level] : object {1-08.items.[].system.level}
                    value : integer {1-08.items.[].system.level.value} (3 different values)
                        0 (x54)
                        1 (x30)
                        2 (x4)
                [location] : object {1-08.items.[].system.location}
                    [heightenedLevel] : integer {1-08.items.[].system.location.heightenedLevel} (2 different values)
                        1 (x5)
                        2 (x2)
                    value : string {1-08.items.[].system.location.value} (7 different values)
                        '0C2yvKco4E1CfRvM' (x9)
                        '2AQZuhOWh6JrNmcq' (x8)
                        'h03iAP9MvzmSm0TA' (x5)
                        'TNUHjFm6nRTzHUsD' (x5)
                        'xflTcRJSWuMqx4iB' (x3)
                        '8OpTFIZT5CshaArl' (x1)
                        'H68vjcuKjkrIWraP' (x1)
                [material] : object {1-08.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                publication : object {1-08.items.[].system.publication}
                    license : string {1-08.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-08.items.[].system.publication.remaster} (same value: False)
                    title : string {1-08.items.[].system.publication.title} (3 different values)
                        'Pathfinder Core Rulebook' (x86)
                        '' (x54)
                        'Pathfinder Bestiary' (x13)
                [overlays] : object {1-08.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    cUFX7ExSLeoa3vIF : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    zFWsMjoeCnLxqJaV : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [proficiency] : object {1-08.items.[].system.proficiency}
                    value : integer {1-08.items.[].system.proficiency.value} (2 different values)
                        0 (x6)
                        1 (x1)
                [quantity] : integer {1-08.items.[].system.quantity} (3 different values)
                    1 (x46)
                    20 (x9)
                    2 (x1)
                [range] : mixed
                    integer {1-08.items.[].system.range} (2 different values)
                        60 (x4)
                        120 (x3)
                    object {1-08.items.[].system.range}
                        value : string {1-08.items.[].system.range.value} (4 different values)
                            '' (x16)
                            '120 feet' (x7)
                            'touch' (x6)
                            '30 feet' (x3)
                rules : ignored (Foundry rules object) {1-08.items.[].system.rules}
                [prepared] : object {1-08.items.[].system.prepared}
                    flexible : boolean {1-08.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-08.items.[].system.prepared.value} (3 different values)
                        'focus' (x3)
                        'prepared' (x2)
                        'spontaneous' (x2)
                [price] : object {1-08.items.[].system.price}
                    [per] : integer {1-08.items.[].system.price.per} (same value: 10)
                    value : object {1-08.items.[].system.price.value}
                        [cp] : integer {1-08.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {1-08.items.[].system.price.value.gp} (8 different values)
                            3 (x7)
                            4 (x6)
                            2 (x6)
                            6 (x3)
                            1 (x3)
                            8 (x1)
                            5 (x1)
                            18 (x1)
                        [sp] : integer {1-08.items.[].system.price.value.sp} (5 different values)
                            1 (x8)
                            9 (x4)
                            4 (x1)
                            2 (x1)
                            5 (x1)
                [reload] : object {1-08.items.[].system.reload}
                    value : string {1-08.items.[].system.reload.value} (4 different values)
                        '' (x12)
                        '0' (x4)
                        '-' (x3)
                        '2' (x3)
                [requirements] : string {1-08.items.[].system.requirements} (same value: '')
                [runes] : object {1-08.items.[].system.runes}
                    potency : integer {1-08.items.[].system.runes.potency} (same value: 0)
                    property : array<> {1-08.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {1-08.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-08.items.[].system.runes.striking} (same value: 0)
                [size] : string {1-08.items.[].system.size} (same value: 'med')
                [slots] : object {1-08.items.[].system.slots}
                    [slot0] : object {1-08.items.[].system.slots.slot0}
                        max : integer {1-08.items.[].system.slots.slot0.max} (3 different values)
                            3 (x3)
                            1 (x1)
                            2 (x1)
                        [prepared] : array<object> {1-08.items.[].system.slots.slot0.prepared}
                            Length: min=3 max=3
                            Value type: object {1-08.items.[].system.slots.slot0.prepared.[]}
                                id : string {1-08.items.[].system.slots.slot0.prepared.[].id} (6 different values)
                                    'DJrpr9zM3n1e6bUK' (x1)
                                    'ElXIDEYpiG9Q6EHy' (x1)
                                    'rt3cY61gKPOuKwVw' (x1)
                                    'qLiUvyC7tzCFyIr3' (x1)
                                    'TK3xKcqhgJR5IgZN' (x1)
                                    'Uf3uJzebyQCKl7Gq' (x1)
                        value : integer {1-08.items.[].system.slots.slot0.value} (3 different values)
                            1 (x1)
                            3 (x1)
                            2 (x1)
                    [slot1] : object {1-08.items.[].system.slots.slot1}
                        max : integer {1-08.items.[].system.slots.slot1.max} (4 different values)
                            2 (x2)
                            1 (x2)
                            4 (x1)
                            3 (x1)
                        [prepared] : array<object> {1-08.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=4
                            Value type: object {1-08.items.[].system.slots.slot1.prepared.[]}
                                id : string {1-08.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    'IJdKyuEJopOGibdi' (x1)
                                    '2IlnVqYLJntwvYXE' (x1)
                                    'sagAQYIj3Ybju5qK' (x1)
                                    'QwJ540FPTX9G9sVQ' (x1)
                                    'CCHXNjzE3l6DEiwZ' (x1)
                                    '1wFxOUKnt2WEsH5N' (x1)
                        [value] : integer {1-08.items.[].system.slots.slot1.value} (3 different values)
                            1 (x2)
                            2 (x1)
                            3 (x1)
                    [slot2] : object {1-08.items.[].system.slots.slot2}
                        max : integer {1-08.items.[].system.slots.slot2.max} (same value: 2)
                        [prepared] : array<object> {1-08.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=2
                            Value type: object {1-08.items.[].system.slots.slot2.prepared.[]}
                                id : string {1-08.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                    'deptgP8Cd1B6B7Fm' (x1)
                                    'eazYWMBCZKlt5Ic7' (x1)
                        value : integer {1-08.items.[].system.slots.slot2.value} (same value: 2)
                [slug] : string {1-08.items.[].system.slug} (48 different values)
                [speedPenalty] : integer {1-08.items.[].system.speedPenalty} (3 different values)
                    0 (x7)
                    -5 (x5)
                    -10 (x1)
                [spell] : object {1-08.items.[].system.spell}
                    _id : string {1-08.items.[].system.spell._id} (same value: 'i35dpZFI7jZcRoBo')
                    flags : object {1-08.items.[].system.spell.flags}
                        core : object {1-08.items.[].system.spell.flags.core}
                            sourceId : string {1-08.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo')
                    img : string {1-08.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/illusory-disguise.webp')
                    name : string {1-08.items.[].system.spell.name} (same value: 'Illusory Disguise')
                    sort : integer {1-08.items.[].system.spell.sort} (same value: 0)
                    system : object {1-08.items.[].system.spell.system}
                        [area] : empty
                        cost : object {1-08.items.[].system.spell.system.cost}
                            value : string {1-08.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {1-08.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {1-08.items.[].system.spell.system.damage}
                        description : object {1-08.items.[].system.spell.system.description}
                            value : string {1-08.items.[].system.spell.system.description.value} (same value: '<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn\'t change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>
                            <p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.Macro.Impersonate: Deception]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you\'re untrained. You can Dismiss this spell.</p>
                            <hr />
                            <p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>
                            <p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>
                            <p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Illusory Disguise]</p>')
                        duration : object {1-08.items.[].system.spell.system.duration}
                            sustained : boolean {1-08.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {1-08.items.[].system.spell.system.duration.value} (same value: '1 hour')
                        level : object {1-08.items.[].system.spell.system.level}
                            value : integer {1-08.items.[].system.spell.system.level.value} (same value: 1)
                        location : object {1-08.items.[].system.spell.system.location}
                            heightenedLevel : integer {1-08.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
                            value : string {1-08.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {1-08.items.[].system.spell.system.publication}
                            license : string {1-08.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {1-08.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {1-08.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {1-08.items.[].system.spell.system.range}
                            value : string {1-08.items.[].system.spell.system.range.value} (same value: '')
                        requirements : string {1-08.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {1-08.items.[].system.spell.system.rules}
                        slug : string {1-08.items.[].system.spell.system.slug} (same value: 'illusory-disguise')
                        target : object {1-08.items.[].system.spell.system.target}
                            value : string {1-08.items.[].system.spell.system.target.value} (same value: '')
                        time : object {1-08.items.[].system.spell.system.time}
                            value : string {1-08.items.[].system.spell.system.time.value} (same value: '2')
                        [defense] : empty
                        traits : object {1-08.items.[].system.spell.system.traits}
                            rarity : string {1-08.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {1-08.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {1-08.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    'arcane' (x1)
                                    'occult' (x1)
                            value : array<string> {1-08.items.[].system.spell.system.traits.value}
                                Length: min=4 max=4
                                Value type: string {1-08.items.[].system.spell.system.traits.value.[]} (4 different values)
                                    'concentrate' (x1)
                                    'illusion' (x1)
                                    'manipulate' (x1)
                                    'visual' (x1)
                    type : string {1-08.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {1-08.items.[].system.spelldc}
                    dc : integer {1-08.items.[].system.spelldc.dc} (4 different values)
                        16 (x2)
                        15 (x2)
                        17 (x2)
                        19 (x1)
                    mod : integer {1-08.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-08.items.[].system.spelldc.value} (4 different values)
                        6 (x2)
                        5 (x2)
                        7 (x2)
                        9 (x1)
                [splashDamage] : object {1-08.items.[].system.splashDamage}
                    value : integer {1-08.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {1-08.items.[].system.stackGroup} (3 different values)
                    'arrows' (x4)
                    'bolts' (x3)
                    'slingBullets' (x2)
                [strength] : integer {1-08.items.[].system.strength} (4 different values)
                    3 (x5)
                    0 (x5)
                    1 (x2)
                    2 (x1)
                [target] : object {1-08.items.[].system.target}
                    value : string {1-08.items.[].system.target.value} (4 different values)
                        '' (x17)
                        '1 creature' (x10)
                        '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x4)
                        '1 weapon that is unattended or wielded by you or a willing ally' (x1)
                [time] : object {1-08.items.[].system.time}
                    value : string {1-08.items.[].system.time.value} (5 different values)
                        '2' (x19)
                        '1' (x7)
                        '1 to 3' (x4)
                        'reaction' (x1)
                        'free' (x1)
                [tradition] : object {1-08.items.[].system.tradition}
                    value : string {1-08.items.[].system.tradition.value} (2 different values)
                        'occult' (x4)
                        'arcane' (x3)
                [traits] : object {1-08.items.[].system.traits}
                    rarity : string {1-08.items.[].system.traits.rarity} (2 different values)
                        'common' (x141)
                        'uncommon' (x5)
                    selected : array<> {1-08.items.[].system.traits.selected}
                        Length: min=0 max=0
                        Value type: empty
                    value : array<string> {1-08.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {1-08.items.[].system.traits.value.[]} (48 different values)
                    [traditions] : array<string> {1-08.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {1-08.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x26)
                            'occult' (x25)
                            'divine' (x11)
                            'primal' (x8)
                [usage] : object {1-08.items.[].system.usage}
                    value : string {1-08.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x32)
                        'held-in-two-hands' (x7)
                        'held-in-one-plus-hands' (x4)
                [uses] : object {1-08.items.[].system.uses}
                    autoDestroy : boolean {1-08.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-08.items.[].system.uses.max} (same value: 1)
                    value : integer {1-08.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {1-08.items.[].system.weaponType}
                    value : string {1-08.items.[].system.weaponType.value} (2 different values)
                        'melee' (x18)
                        'ranged' (x10)
            type : string {1-08.items.[].type} (8 different values)
                'spell' (x32)
                'action' (x30)
                'melee' (x28)
                'weapon' (x22)
                'armor' (x13)
                'equipment' (x11)
                'consumable' (x10)
                'spellcastingEntry' (x7)
            [flags] : object {1-08.items.[].flags}
                pf2e : object {1-08.items.[].flags.pf2e}
                    linkedWeapon : string {1-08.items.[].flags.pf2e.linkedWeapon} (22 different values)
    name : string {1-08.name} (all different values)
    [prototypeToken] : object {1-08.prototypeToken}
        name : string {1-08.prototypeToken.name} (4 different values)
            'Chops' (x2)
            'Harsus' (x2)
            'Nalla' (x2)
            'Spider Swarm' (x1)
    system : object {1-08.system}
        [abilities] : object {1-08.system.abilities}
            cha : object {1-08.system.abilities.cha}
                mod : integer {1-08.system.abilities.cha.mod} (4 different values)
                    0 (x9)
                    2 (x4)
                    1 (x2)
                    -4 (x1)
            con : object {1-08.system.abilities.con}
                mod : integer {1-08.system.abilities.con.mod} (4 different values)
                    2 (x6)
                    1 (x6)
                    3 (x3)
                    0 (x1)
            dex : object {1-08.system.abilities.dex}
                mod : integer {1-08.system.abilities.dex.mod} (3 different values)
                    1 (x6)
                    3 (x5)
                    2 (x5)
            int : object {1-08.system.abilities.int}
                mod : integer {1-08.system.abilities.int.mod} (5 different values)
                    0 (x11)
                    1 (x2)
                    3 (x1)
                    4 (x1)
                    -5 (x1)
            str : object {1-08.system.abilities.str}
                mod : integer {1-08.system.abilities.str.mod} (7 different values)
                    4 (x5)
                    2 (x3)
                    3 (x2)
                    0 (x2)
                    1 (x2)
                    5 (x1)
                    -2 (x1)
            wis : object {1-08.system.abilities.wis}
                mod : integer {1-08.system.abilities.wis.mod} (3 different values)
                    2 (x9)
                    1 (x6)
                    0 (x1)
        attributes : object {1-08.system.attributes}
            ac : object {1-08.system.attributes.ac}
                [details] : string {1-08.system.attributes.ac.details} (3 different values)
                    '' (x14)
                    '(16 with mage armor)' (x1)
                    '(18 with mage armor)' (x1)
                value : integer {1-08.system.attributes.ac.value} (7 different values)
                    18 (x4)
                    15 (x3)
                    17 (x3)
                    16 (x3)
                    19 (x2)
                    0 (x2)
                    14 (x1)
            [allSaves] : object {1-08.system.attributes.allSaves}
                value : string {1-08.system.attributes.allSaves.value} (same value: '')
            hp : object {1-08.system.attributes.hp}
                details : string {1-08.system.attributes.hp.details} (same value: '')
                max : integer {1-08.system.attributes.hp.max} (9 different values)
                    21 (x4)
                    32 (x3)
                    8 (x3)
                    48 (x2)
                    0 (x2)
                    16 (x1)
                    24 (x1)
                    9 (x1)
                    63 (x1)
                temp : integer {1-08.system.attributes.hp.temp} (same value: 0)
                value : integer {1-08.system.attributes.hp.value} (9 different values)
                    21 (x4)
                    32 (x3)
                    8 (x3)
                    48 (x2)
                    0 (x2)
                    16 (x1)
                    24 (x1)
                    9 (x1)
                    63 (x1)
            [emitsSound] : string {1-08.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {1-08.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {1-08.system.attributes.hasHealth} (same value: True)
            immunities : array<object> {1-08.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {1-08.system.attributes.immunities.[]}
                    type : string {1-08.system.attributes.immunities.[].type} (2 different values)
                        'precision' (x1)
                        'swarm-mind' (x1)
            resistances : array<object> {1-08.system.attributes.resistances}
                Length: min=3 max=3
                Value type: object {1-08.system.attributes.resistances.[]}
                    type : string {1-08.system.attributes.resistances.[].type} (3 different values)
                        'bludgeoning' (x1)
                        'piercing' (x1)
                        'slashing' (x1)
                    value : integer {1-08.system.attributes.resistances.[].value} (2 different values)
                        5 (x2)
                        2 (x1)
            [speed] : object {1-08.system.attributes.speed}
                otherSpeeds : array<object> {1-08.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-08.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
                        value : integer {1-08.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
                value : integer {1-08.system.attributes.speed.value} (2 different values)
                    25 (x15)
                    20 (x1)
            [stealth] : object {1-08.system.attributes.stealth}
                details : string {1-08.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {1-08.system.attributes.stealth.value} (2 different values)
                    8 (x1)
                    12 (x1)
            weaknesses : array<object> {1-08.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {1-08.system.attributes.weaknesses.[]}
                    type : string {1-08.system.attributes.weaknesses.[].type} (2 different values)
                        'area-damage' (x1)
                        'splash-damage' (x1)
                    value : integer {1-08.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {1-08.system.details}
            [blurb] : string {1-08.system.details.blurb} (same value: '')
            [languages] : object {1-08.system.details.languages}
                details : string {1-08.system.details.languages.details} (same value: '')
                value : array<string> {1-08.system.details.languages.value}
                    Length: min=0 max=1
                    Value type: string {1-08.system.details.languages.value.[]} (same value: 'common')
            level : object {1-08.system.details.level}
                value : integer {1-08.system.details.level.value} (6 different values)
                    1 (x6)
                    -1 (x4)
                    2 (x3)
                    3 (x3)
                    0 (x1)
                    4 (x1)
            [privateNotes] : string {1-08.system.details.privateNotes} (same value: '')
            [publicNotes] : string {1-08.system.details.publicNotes} (2 different values)
            publication : object {1-08.system.details.publication}
                license : string {1-08.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-08.system.details.publication.remaster} (same value: False)
                title : string {1-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-08: Revolution on the Riverside')
            [description] : string {1-08.system.details.description} (same value: '<p>A patch of treacherous bog attempts to submerge creatures that step onto it.</p>')
            [disable] : string {1-08.system.details.disable} (2 different values)
                '<p>@Check[survival|dc:15|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible</p>' (x1)
                '<p>@Check[survival|dc:18|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible.</p>' (x1)
            [isComplex] : boolean {1-08.system.details.isComplex} (same value: True)
            [reset] : string {1-08.system.details.reset} (same value: '<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours</p>')
            [routine] : string {1-08.system.details.routine} (2 different values)
        [initiative] : object {1-08.system.initiative}
            statistic : string {1-08.system.initiative.statistic} (same value: 'perception')
        [perception] : object {1-08.system.perception}
            details : string {1-08.system.perception.details} (same value: '')
            mod : integer {1-08.system.perception.mod} (5 different values)
                6 (x6)
                4 (x5)
                5 (x3)
                8 (x1)
                9 (x1)
            senses : array<object> {1-08.system.perception.senses}
                Length: min=0 max=2
                Value type: object {1-08.system.perception.senses.[]}
                    acuity : string {1-08.system.perception.senses.[].acuity} (same value: 'imprecise')
                    range : integer {1-08.system.perception.senses.[].range} (same value: 30)
                    type : string {1-08.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x1)
                        'tremorsense' (x1)
        [resources] : object {1-08.system.resources}
            [focus] : object {1-08.system.resources.focus}
                max : integer {1-08.system.resources.focus.max} (same value: 1)
                value : integer {1-08.system.resources.focus.value} (same value: 1)
        saves : object {1-08.system.saves}
            fortitude : object {1-08.system.saves.fortitude}
                saveDetail : string {1-08.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-08.system.saves.fortitude.value} (8 different values)
                    6 (x3)
                    9 (x3)
                    5 (x3)
                    3 (x3)
                    10 (x2)
                    0 (x2)
                    7 (x1)
                    4 (x1)
            reflex : object {1-08.system.saves.reflex}
                saveDetail : string {1-08.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-08.system.saves.reflex.value} (7 different values)
                    7 (x6)
                    5 (x3)
                    3 (x2)
                    9 (x2)
                    4 (x2)
                    0 (x2)
                    6 (x1)
            will : object {1-08.system.saves.will}
                saveDetail : string {1-08.system.saves.will.saveDetail} (same value: '')
                value : integer {1-08.system.saves.will.value} (8 different values)
                    4 (x4)
                    6 (x3)
                    5 (x3)
                    8 (x2)
                    7 (x2)
                    0 (x2)
                    3 (x1)
                    1 (x1)
        [skills] : object {1-08.system.skills}
            acrobatics : object {1-08.system.skills.acrobatics}
                base : integer {1-08.system.skills.acrobatics.base} (6 different values)
                    5 (x7)
                    7 (x3)
                    6 (x2)
                    4 (x2)
                    3 (x1)
                    2 (x1)
            [arcana] : object {1-08.system.skills.arcana}
                base : integer {1-08.system.skills.arcana.base} (same value: 6)
            [athletics] : object {1-08.system.skills.athletics}
                base : integer {1-08.system.skills.athletics.base} (8 different values)
                    5 (x3)
                    8 (x3)
                    3 (x3)
                    7 (x1)
                    6 (x1)
                    9 (x1)
                    11 (x1)
                    1 (x1)
            [deception] : object {1-08.system.skills.deception}
                base : integer {1-08.system.skills.deception.base} (2 different values)
                    5 (x1)
                    9 (x1)
            [diplomacy] : object {1-08.system.skills.diplomacy}
                base : integer {1-08.system.skills.diplomacy.base} (3 different values)
                    5 (x2)
                    9 (x1)
                    7 (x1)
            [performance] : object {1-08.system.skills.performance}
                base : integer {1-08.system.skills.performance.base} (same value: 5)
            [stealth] : object {1-08.system.skills.stealth}
                base : integer {1-08.system.skills.stealth.base} (5 different values)
                    5 (x4)
                    6 (x2)
                    7 (x2)
                    3 (x1)
                    4 (x1)
        traits : object {1-08.system.traits}
            rarity : string {1-08.system.traits.rarity} (2 different values)
                'common' (x14)
                'unique' (x4)
            size : object {1-08.system.traits.size}
                value : string {1-08.system.traits.size.value} (2 different values)
                    'med' (x17)
                    'lg' (x1)
            value : array<string> {1-08.system.traits.value}
                Length: min=1 max=2
                Value type: string {1-08.system.traits.value.[]} (5 different values)
                    'human' (x15)
                    'humanoid' (x15)
                    'environmental' (x2)
                    'animal' (x1)
                    'swarm' (x1)
        [creatureType] : string {1-08.system.creatureType} (same value: '')
        [statusEffects] : array<> {1-08.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {1-08.type} (2 different values)
        'npc' (x16)
        'hazard' (x2)