Performer
Different values: 11
=====================================
object {Performer}
    _id : string {Performer._id} (all different values)
    folder : string {Performer.folder} (same value: 'uzP2byPDuRK5UKFH')
    img : string {Performer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Performer.items}
        Length: min=6 max=32
        Value type: object {Performer.items.[]}
            _id : string {Performer.items.[]._id} (156 different values)
            [_stats] : object {Performer.items.[]._stats}
                compendiumSource : string {Performer.items.[]._stats.compendiumSource} (61 different values)
            img : string {Performer.items.[].img} (67 different values)
            name : string {Performer.items.[].name} (102 different values)
            sort : integer {Performer.items.[].sort} (32 different values)
            system : object {Performer.items.[].system}
                [acBonus] : integer {Performer.items.[].system.acBonus} (same value: 1)
                [actionType] : object {Performer.items.[].system.actionType}
                    value : string {Performer.items.[].system.actionType.value} (3 different values)
                        'passive' (x20)
                        'action' (x10)
                        'reaction' (x3)
                [actions] : object {Performer.items.[].system.actions}
                    [value] : integer {Performer.items.[].system.actions.value} (2 different values)
                        2 (x5)
                        1 (x5)
                [area] : object {Performer.items.[].system.area}
                    type : string {Performer.items.[].system.area.type} (3 different values)
                        'emanation' (x5)
                        'burst' (x3)
                        'cone' (x1)
                    value : integer {Performer.items.[].system.area.value} (3 different values)
                        60 (x4)
                        30 (x3)
                        10 (x2)
                [attackEffects] : object {Performer.items.[].system.attackEffects}
                    value : array<string> {Performer.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Performer.items.[].system.attackEffects.value.[]} (same value: 'resonating-weaponry')
                [autoHeightenLevel] : object {Performer.items.[].system.autoHeightenLevel}
                    [value] : empty
                publication : object {Performer.items.[].system.publication}
                    license : string {Performer.items.[].system.publication.license} (same value: 'ORC')
                    remaster : boolean {Performer.items.[].system.publication.remaster} (same value: True)
                    title : string {Performer.items.[].system.publication.title} (5 different values)
                        '' (x77)
                        'Pathfinder Player Core' (x75)
                        'Pathfinder Bestiary' (x2)
                        'Pathfinder GM Core' (x1)
                        'Pathfinder Gamemastery Guide' (x1)
                rules : ignored (Foundry rules object) {Performer.items.[].system.rules}
                traits : object {Performer.items.[].system.traits}
                    [rarity] : string {Performer.items.[].system.traits.rarity} (2 different values)
                        'common' (x71)
                        'uncommon' (x8)
                    [traditions] : array<string> {Performer.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Performer.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x34)
                            'arcane' (x33)
                            'primal' (x21)
                            'divine' (x20)
                    [value] : array<string> {Performer.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Performer.items.[].system.traits.value.[]} (53 different values)
                [baseItem] : string {Performer.items.[].system.baseItem} (9 different values)
                    'dagger' (x5)
                    'leather-armor' (x3)
                    'rapier' (x2)
                    'whip' (x1)
                    'light-hammer' (x1)
                    'dart' (x1)
                    'composite-shortbow' (x1)
                    'light-mace' (x1)
                    'padded-armor' (x1)
                [bonus] : object {Performer.items.[].system.bonus}
                    value : integer {Performer.items.[].system.bonus.value} (12 different values)
                description : object {Performer.items.[].system.description}
                    value : string {Performer.items.[].system.description.value} (89 different values)
                [bonusDamage] : object {Performer.items.[].system.bonusDamage}
                    value : integer {Performer.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Performer.items.[].system.bulk}
                    value : mixed
                        float {Performer.items.[].system.bulk.value} (same value: 0,1)
                        integer {Performer.items.[].system.bulk.value} (2 different values)
                            1 (x11)
                            0 (x3)
                [category] : string {Performer.items.[].system.category} (7 different values)
                    'offensive' (x15)
                    'defensive' (x10)
                    'interaction' (x8)
                    'simple' (x7)
                    'martial' (x5)
                    'light' (x4)
                    'ammo' (x2)
                [checkPenalty] : integer {Performer.items.[].system.checkPenalty} (2 different values)
                    -1 (x3)
                    0 (x1)
                [containerId] : empty
                [cost] : object {Performer.items.[].system.cost}
                    value : string {Performer.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Performer.items.[].system.counteraction} (same value: False)
                [damage] : object {Performer.items.[].system.damage}
                    [0] : object {Performer.items.[].system.damage.0}
                        applyMod : boolean {Performer.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Performer.items.[].system.damage.0.formula} (7 different values)
                            '1d6' (x2)
                            '1d8' (x1)
                            '16d6' (x1)
                            '2d10' (x1)
                            '2d6' (x1)
                            '1d4+1' (x1)
                            '1d10+4' (x1)
                        kinds : array<string> {Performer.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Performer.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x6)
                                'healing' (x2)
                        materials : array<> {Performer.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Performer.items.[].system.damage.0.type} (5 different values)
                            'untyped' (x3)
                            'mental' (x2)
                            'spirit' (x1)
                            'sonic' (x1)
                            'force' (x1)
                    [cQDyW0QpjJ38MlSi] : object {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
                        kinds : array<string> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
                        materials : array<> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
                    [damageType] : string {Performer.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x9)
                        'bludgeoning' (x2)
                        'slashing' (x1)
                    [dice] : integer {Performer.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Performer.items.[].system.damage.die} (2 different values)
                        'd4' (x8)
                        'd6' (x4)
                [damageRolls] : object {Performer.items.[].system.damageRolls}
                    [0] : object {Performer.items.[].system.damageRolls.0}
                        damage : string {Performer.items.[].system.damageRolls.0.damage} (8 different values)
                            '1d4+4' (x6)
                            '1d4+6' (x3)
                            '1d4+3' (x3)
                            '1d4+8' (x1)
                            '1d4+10' (x1)
                            '1d4+5' (x1)
                            '1d4+7' (x1)
                            '1d6+4' (x1)
                        damageType : string {Performer.items.[].system.damageRolls.0.damageType} (3 different values)
                            'bludgeoning' (x11)
                            'piercing' (x5)
                            'slashing' (x1)
                    [4Iuip5dn0WTIkPWz] : object {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz}
                        damage : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: '1d4+7')
                        damageType : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: 'piercing')
                    [7bqJ1saXMw4azfOz] : object {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz}
                        damage : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: '1d6+4')
                        damageType : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: 'bludgeoning')
                    [ALpEVwDYWdSyfZk7] : object {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7}
                        damage : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: '2d6+10')
                        damageType : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: 'piercing')
                    [HLFhBibgtdlaV0NA] : object {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA}
                        damage : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: '1d4+4')
                        damageType : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: 'bludgeoning')
                    [JwDlv0NmLQikonCY] : object {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY}
                        damage : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: '2d4+8')
                        damageType : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: 'piercing')
                    [KaygKPNedSnziu1s] : object {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s}
                        category : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: 'persistent')
                        damage : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: '4d4')
                        damageType : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: 'poison')
                    [Ndl4GJSVdGnOu63H] : object {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H}
                        damage : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: '1d6+4')
                        damageType : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: 'bludgeoning')
                    [PdwNixiA5DkvNuQU] : object {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU}
                        damage : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: '2d6+9')
                        damageType : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: 'piercing')
                    [QgD85IGOgQ0gjALS] : object {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS}
                        category : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: 'persistent')
                        damage : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: '4d4')
                        damageType : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: 'poison')
                    [Rpdf8jDAMJemxhGQ] : object {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ}
                        damage : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: '1d4+4')
                        damageType : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: 'piercing')
                    [SDjANSwR73KHXrzd] : object {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd}
                        damage : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: '1d4+7')
                        damageType : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: 'piercing')
                    [UsOAavzxQVVOmEbv] : object {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv}
                        damage : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: '1')
                        damageType : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: 'fire')
                    [VpPq3WS71gcD9Isl] : object {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl}
                        damage : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: '2d4+8')
                        damageType : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: 'piercing')
                    [biNVI0SPgeWzKwyW] : object {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW}
                        damage : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: '1d4+4')
                        damageType : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: 'piercing')
                    [jOO9MGmPqSlpuDEL] : object {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL}
                        damage : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: '1d4+6')
                        damageType : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: 'bludgeoning')
                    [o8IF7bToBIFsh1YB] : object {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB}
                        damage : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: '1d4+4')
                        damageType : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: 'piercing')
                [defense] : object {Performer.items.[].system.defense}
                    save : object {Performer.items.[].system.defense.save}
                        basic : boolean {Performer.items.[].system.defense.save.basic} (2 different values)
                            False (x6)
                            True (x3)
                        statistic : string {Performer.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x7)
                            'reflex' (x1)
                            'fortitude' (x1)
                [dexCap] : integer {Performer.items.[].system.dexCap} (2 different values)
                    4 (x3)
                    3 (x1)
                [duration] : object {Performer.items.[].system.duration}
                    sustained : boolean {Performer.items.[].system.duration.sustained} (2 different values)
                        False (x43)
                        True (x6)
                    value : string {Performer.items.[].system.duration.value} (12 different values)
                [equipped] : object {Performer.items.[].system.equipped}
                    carryType : string {Performer.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {Performer.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {Performer.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {Performer.items.[].system.frequency}
                    max : integer {Performer.items.[].system.frequency.max} (same value: 1)
                    per : string {Performer.items.[].system.frequency.per} (same value: 'round')
                    [value] : integer {Performer.items.[].system.frequency.value} (same value: 1)
                [group] : string {Performer.items.[].system.group} (8 different values)
                    'knife' (x5)
                    'leather' (x3)
                    'sword' (x2)
                    'flail' (x1)
                    'hammer' (x1)
                    'dart' (x1)
                    'bow' (x1)
                    'club' (x1)
                [hardness] : integer {Performer.items.[].system.hardness} (same value: 0)
                [heightening] : object {Performer.items.[].system.heightening}
                    [damage] : object {Performer.items.[].system.heightening.damage}
                        [0] : string {Performer.items.[].system.heightening.damage.0} (5 different values)
                            '1d6' (x3)
                            '1d8' (x1)
                            '2d6' (x1)
                            '1d10' (x1)
                            '1d10+4' (x1)
                        [cQDyW0QpjJ38MlSi] : string {Performer.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
                    [interval] : integer {Performer.items.[].system.heightening.interval} (2 different values)
                        1 (x6)
                        2 (x2)
                    type : string {Performer.items.[].system.heightening.type} (2 different values)
                        'interval' (x8)
                        'fixed' (x8)
                    [levels] : object {Performer.items.[].system.heightening.levels}
                        [3] : object {Performer.items.[].system.heightening.levels.3}
                            [range] : object {Performer.items.[].system.heightening.levels.3.range}
                                value : string {Performer.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '500 feet' (x2)
                                    'touch' (x1)
                            [target] : object {Performer.items.[].system.heightening.levels.3.target}
                                value : string {Performer.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '1 creature' (x1)
                                    '10 objects' (x1)
                        [5] : object {Performer.items.[].system.heightening.levels.5}
                            range : object {Performer.items.[].system.heightening.levels.5.range}
                                value : string {Performer.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
                        6 : object {Performer.items.[].system.heightening.levels.6}
                            target : object {Performer.items.[].system.heightening.levels.6.target}
                                value : string {Performer.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {Performer.items.[].system.heightening.levels.7}
                            area : object {Performer.items.[].system.heightening.levels.7.area}
                                type : string {Performer.items.[].system.heightening.levels.7.area.type} (same value: 'cone')
                                value : string {Performer.items.[].system.heightening.levels.7.area.value} (same value: '60')
                        [8] : object {Performer.items.[].system.heightening.levels.8}
                            target : object {Performer.items.[].system.heightening.levels.8.target}
                                value : string {Performer.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                [hp] : object {Performer.items.[].system.hp}
                    max : integer {Performer.items.[].system.hp.max} (same value: 0)
                    value : integer {Performer.items.[].system.hp.value} (same value: 0)
                [level] : object {Performer.items.[].system.level}
                    value : integer {Performer.items.[].system.level.value} (8 different values)
                        1 (x36)
                        0 (x28)
                        2 (x6)
                        5 (x3)
                        6 (x2)
                        4 (x2)
                        3 (x1)
                        10 (x1)
                [location] : object {Performer.items.[].system.location}
                    [heightenedLevel] : integer {Performer.items.[].system.location.heightenedLevel} (5 different values)
                        1 (x7)
                        5 (x3)
                        4 (x3)
                        6 (x2)
                        2 (x2)
                    [signature] : boolean {Performer.items.[].system.location.signature} (same value: True)
                    value : string {Performer.items.[].system.location.value} (7 different values)
                        'yreokfP5FubEtZI2' (x13)
                        '3FUfdj3U5vEftIPg' (x11)
                        'owBd74YHegCqxDhR' (x11)
                        'dl7wx8TtUFFVkYPb' (x7)
                        'Fq2Oh8hqTb1F5bAK' (x3)
                        'DipxFEdiddYHWirp' (x3)
                        'N85njvyWLxpngIQ4' (x1)
                [material] : object {Performer.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Performer.items.[].system.mod}
                    value : integer {Performer.items.[].system.mod.value} (5 different values)
                        5 (x2)
                        9 (x2)
                        6 (x1)
                        8 (x1)
                        21 (x1)
                [overlays] : object {Performer.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [b1ms5uwp9vwblhkq] : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq}
                        _id : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq')
                        overlayType : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override')
                        sort : integer {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
                        system : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
                            damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
                                0 : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
                                    formula : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8')
                            [defense] : empty
                            heightening : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
                                damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
                                    0 : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
                                value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet')
                            time : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
                                value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2')
                            traits : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
                                traditions : array<> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
                                    Length: min=0 max=0
                                    Value type: empty
                                value : array<string> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
                                    Length: min=6 max=6
                                    Value type: string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
                                        'concentrate' (x1)
                                        'druid' (x1)
                                        'focus' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [cUFX7ExSLeoa3vIF] : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [eOCNn2ohYAvsYZjn] : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn')
                        overlayType : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override')
                        sort : integer {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                    [md8ss7iwxhth4y5f] : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f}
                        _id : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f')
                        overlayType : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override')
                        sort : integer {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
                        system : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system}
                            [defense] : empty
                            range : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
                                value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch')
                            time : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
                                value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1')
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                        _id : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ')
                        name : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)')
                        overlayType : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override')
                        sort : integer {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
                            heightening : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
                            range : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch')
                    [zFWsMjoeCnLxqJaV] : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Performer.items.[].system.prepared}
                    [flexible] : boolean {Performer.items.[].system.prepared.flexible} (same value: False)
                    value : string {Performer.items.[].system.prepared.value} (3 different values)
                        'focus' (x3)
                        'spontaneous' (x3)
                        'prepared' (x1)
                [price] : object {Performer.items.[].system.price}
                    [per] : integer {Performer.items.[].system.price.per} (same value: 10)
                    value : object {Performer.items.[].system.price.value}
                        [cp] : integer {Performer.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Performer.items.[].system.price.value.gp} (5 different values)
                            2 (x5)
                            10 (x1)
                            14 (x1)
                            900 (x1)
                            4 (x1)
                        [sp] : integer {Performer.items.[].system.price.value.sp} (6 different values)
                            2 (x6)
                            1 (x5)
                            5 (x3)
                            8 (x2)
                            3 (x1)
                            4 (x1)
                [proficiency] : object {Performer.items.[].system.proficiency}
                    value : integer {Performer.items.[].system.proficiency.value} (2 different values)
                        0 (x4)
                        1 (x3)
                [proficient] : object {Performer.items.[].system.proficient}
                    value : integer {Performer.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Performer.items.[].system.quantity} (5 different values)
                    1 (x21)
                    3 (x5)
                    10 (x2)
                    5 (x1)
                    30 (x1)
                [range] : mixed
                    object {Performer.items.[].system.range}
                        value : string {Performer.items.[].system.range.value} (8 different values)
                            '30 feet' (x16)
                            '' (x14)
                            '120 feet' (x10)
                            'touch' (x4)
                            '60 feet' (x2)
                            'varies' (x1)
                            '500 feet' (x1)
                            '10 feet' (x1)
                    integer {Performer.items.[].system.range} (2 different values)
                        20 (x1)
                        60 (x1)
                [reload] : object {Performer.items.[].system.reload}
                    value : string {Performer.items.[].system.reload.value} (3 different values)
                        '-' (x7)
                        '' (x4)
                        '0' (x1)
                [requirements] : string {Performer.items.[].system.requirements} (same value: '')
                [runes] : object {Performer.items.[].system.runes}
                    potency : integer {Performer.items.[].system.runes.potency} (2 different values)
                        0 (x11)
                        1 (x5)
                    property : array<> {Performer.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {Performer.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Performer.items.[].system.runes.striking} (2 different values)
                        0 (x9)
                        1 (x3)
                [showSlotlessLevels] : object {Performer.items.[].system.showSlotlessLevels}
                    value : boolean {Performer.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Performer.items.[].system.size} (same value: 'med')
                [slots] : object {Performer.items.[].system.slots}
                    [slot0] : object {Performer.items.[].system.slots.slot0}
                        max : integer {Performer.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Performer.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Performer.items.[].system.slots.slot0.prepared.[]}
                                id : string {Performer.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    '10uHkEZx4sVWPiFt' (x1)
                                    'EHrvUtDpALTcvGy0' (x1)
                                    'BlCcE6bC9MoLDRzO' (x1)
                                    'uN30G5kP0H9yhj4b' (x1)
                                    'Wlmp0XV9CyPpkK7w' (x1)
                    [slot1] : object {Performer.items.[].system.slots.slot1}
                        max : integer {Performer.items.[].system.slots.slot1.max} (same value: 3)
                        [prepared] : array<object> {Performer.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Performer.items.[].system.slots.slot1.prepared.[]}
                                id : string {Performer.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'rIGEzVm9ZrfffZXy' (x1)
                                    'MD9oVEkmQjNHobdy' (x1)
                                    'ePkcZtMW8I8DYIjF' (x1)
                        value : integer {Performer.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {Performer.items.[].system.slots.slot2}
                        max : integer {Performer.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            2 (x1)
                        [prepared] : array<object> {Performer.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Performer.items.[].system.slots.slot2.prepared.[]}
                                id : string {Performer.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'VHGplTbRiOobRvub' (x1)
                                    'ZsO185LhwAYAHVy7' (x1)
                                    '3sCXNqi2HOfvP8mE' (x1)
                        value : integer {Performer.items.[].system.slots.slot2.value} (same value: 2)
                    [slot4] : object {Performer.items.[].system.slots.slot4}
                        max : integer {Performer.items.[].system.slots.slot4.max} (same value: 3)
                        value : integer {Performer.items.[].system.slots.slot4.value} (same value: 3)
                    [slot5] : object {Performer.items.[].system.slots.slot5}
                        max : integer {Performer.items.[].system.slots.slot5.max} (same value: 3)
                        value : integer {Performer.items.[].system.slots.slot5.value} (same value: 3)
                    [slot6] : object {Performer.items.[].system.slots.slot6}
                        max : integer {Performer.items.[].system.slots.slot6.max} (same value: 2)
                        value : integer {Performer.items.[].system.slots.slot6.value} (same value: 2)
                [slug] : string {Performer.items.[].system.slug} (60 different values)
                [speedPenalty] : integer {Performer.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {Performer.items.[].system.spelldc}
                    dc : integer {Performer.items.[].system.spelldc.dc} (4 different values)
                        22 (x2)
                        30 (x2)
                        20 (x2)
                        18 (x1)
                    [mod] : integer {Performer.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Performer.items.[].system.spelldc.value} (4 different values)
                        13 (x2)
                        22 (x2)
                        12 (x2)
                        10 (x1)
                [splashDamage] : object {Performer.items.[].system.splashDamage}
                    value : integer {Performer.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Performer.items.[].system.stackGroup} (2 different values)
                    'arrows' (x1)
                    'bolts' (x1)
                [strength] : integer {Performer.items.[].system.strength} (same value: 0)
                [target] : object {Performer.items.[].system.target}
                    value : string {Performer.items.[].system.target.value} (10 different values)
                        '' (x25)
                        '1 creature' (x14)
                        '1 willing creature' (x3)
                        '1 object of Bulk 1 or less' (x1)
                        '1 willing living animal' (x1)
                        '1 dying creature' (x1)
                        '1 unattended object' (x1)
                        '1 object or willing creature' (x1)
                        '1 object (cook, lift, or tidy only)' (x1)
                        '1 object' (x1)
                [time] : object {Performer.items.[].system.time}
                    value : string {Performer.items.[].system.time.value} (9 different values)
                        '2' (x32)
                        '1' (x7)
                        '1 minute' (x2)
                        'reaction' (x2)
                        '3' (x2)
                        '1 or 2' (x1)
                        '10 minutes' (x1)
                        '1 to 3' (x1)
                        'free' (x1)
                [tradition] : object {Performer.items.[].system.tradition}
                    value : string {Performer.items.[].system.tradition.value} (2 different values)
                        'occult' (x5)
                        'primal' (x2)
                [usage] : object {Performer.items.[].system.usage}
                    [canBeAmmo] : boolean {Performer.items.[].system.usage.canBeAmmo} (2 different values)
                        False (x6)
                        True (x1)
                    value : string {Performer.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x16)
                        'held-in-two-hands' (x6)
                        'other' (x1)
                        'worn' (x1)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {Performer.items.[].system.uses}
                    autoDestroy : boolean {Performer.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Performer.items.[].system.uses.max} (same value: 1)
                    value : integer {Performer.items.[].system.uses.value} (same value: 1)
            type : string {Performer.items.[].type} (10 different values)
                'spell' (x49)
                'action' (x33)
                'melee' (x30)
                'weapon' (x12)
                'equipment' (x11)
                'lore' (x7)
                'spellcastingEntry' (x7)
                'armor' (x4)
                'consumable' (x2)
                'treasure' (x1)
            [flags] : object {Performer.items.[].flags}
                pf2e : object {Performer.items.[].flags.pf2e}
                    linkedWeapon : string {Performer.items.[].flags.pf2e.linkedWeapon} (12 different values)
    name : string {Performer.name} (all different values)
    system : object {Performer.system}
        abilities : object {Performer.system.abilities}
            cha : object {Performer.system.abilities.cha}
                mod : integer {Performer.system.abilities.cha.mod} (5 different values)
                    4 (x6)
                    5 (x2)
                    1 (x1)
                    2 (x1)
                    3 (x1)
            con : object {Performer.system.abilities.con}
                mod : integer {Performer.system.abilities.con.mod} (3 different values)
                    1 (x5)
                    2 (x3)
                    0 (x3)
            dex : object {Performer.system.abilities.dex}
                mod : integer {Performer.system.abilities.dex.mod} (4 different values)
                    3 (x5)
                    4 (x3)
                    1 (x2)
                    2 (x1)
            int : object {Performer.system.abilities.int}
                mod : integer {Performer.system.abilities.int.mod} (4 different values)
                    0 (x4)
                    1 (x3)
                    2 (x3)
                    4 (x1)
            str : object {Performer.system.abilities.str}
                mod : integer {Performer.system.abilities.str.mod} (3 different values)
                    2 (x7)
                    1 (x3)
                    0 (x1)
            wis : object {Performer.system.abilities.wis}
                mod : integer {Performer.system.abilities.wis.mod} (5 different values)
                    1 (x6)
                    0 (x2)
                    4 (x1)
                    3 (x1)
                    2 (x1)
        attributes : object {Performer.system.attributes}
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                details : string {Performer.system.attributes.ac.details} (same value: '')
                value : integer {Performer.system.attributes.ac.value} (7 different values)
                    18 (x4)
                    17 (x2)
                    20 (x1)
                    29 (x1)
                    16 (x1)
                    30 (x1)
                    23 (x1)
            allSaves : object {Performer.system.attributes.allSaves}
                value : string {Performer.system.attributes.allSaves.value} (2 different values)
                    '' (x10)
                    '+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual' (x1)
            hp : object {Performer.system.attributes.hp}
                details : string {Performer.system.attributes.hp.details} (same value: '')
                max : integer {Performer.system.attributes.hp.max} (10 different values)
                    30 (x2)
                    55 (x1)
                    170 (x1)
                    20 (x1)
                    180 (x1)
                    45 (x1)
                    95 (x1)
                    32 (x1)
                    35 (x1)
                    40 (x1)
                temp : integer {Performer.system.attributes.hp.temp} (same value: 0)
                value : integer {Performer.system.attributes.hp.value} (10 different values)
                    30 (x2)
                    55 (x1)
                    170 (x1)
                    20 (x1)
                    180 (x1)
                    45 (x1)
                    95 (x1)
                    32 (x1)
                    35 (x1)
                    40 (x1)
            speed : object {Performer.system.attributes.speed}
                otherSpeeds : array<> {Performer.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {Performer.system.attributes.speed.value} (2 different values)
                    25 (x9)
                    30 (x2)
            [resistances] : array<object> {Performer.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Performer.system.attributes.resistances.[]}
                    doubleVs : array<> {Performer.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {Performer.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Performer.system.attributes.resistances.[].type} (2 different values)
                        'poison' (x1)
                        'sonic' (x1)
                    value : integer {Performer.system.attributes.resistances.[].value} (2 different values)
                        10 (x1)
                        5 (x1)
        details : object {Performer.system.details}
            blurb : string {Performer.system.details.blurb} (same value: '')
            languages : object {Performer.system.details.languages}
                details : string {Performer.system.details.languages.details} (2 different values)
                    '' (x10)
                    'sign language' (x1)
                value : array<string> {Performer.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {Performer.system.details.languages.value.[]} (2 different values)
                        'common' (x7)
                        'wildsong' (x1)
            level : object {Performer.system.details.level}
                value : integer {Performer.system.details.level.value} (7 different values)
                    2 (x3)
                    3 (x3)
                    4 (x1)
                    10 (x1)
                    1 (x1)
                    11 (x1)
                    6 (x1)
            privateNotes : string {Performer.system.details.privateNotes} (same value: '')
            publicNotes : string {Performer.system.details.publicNotes} (all different values)
            publication : object {Performer.system.details.publication}
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                remaster : boolean {Performer.system.details.publication.remaster} (same value: True)
                title : string {Performer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
        initiative : object {Performer.system.initiative}
            statistic : string {Performer.system.initiative.statistic} (same value: 'perception')
        perception : object {Performer.system.perception}
            details : string {Performer.system.perception.details} (same value: '')
            mod : integer {Performer.system.perception.mod} (8 different values)
                9 (x3)
                12 (x2)
                6 (x1)
                21 (x1)
                4 (x1)
                22 (x1)
                11 (x1)
                14 (x1)
            senses : array<> {Performer.system.perception.senses}
                Length: min=0 max=0
                Value type: empty
        resources : object {Performer.system.resources}
            [focus] : object {Performer.system.resources.focus}
                max : integer {Performer.system.resources.focus.max} (2 different values)
                    1 (x2)
                    2 (x1)
                value : integer {Performer.system.resources.focus.value} (2 different values)
                    1 (x2)
                    2 (x1)
        saves : object {Performer.system.saves}
            fortitude : object {Performer.system.saves.fortitude}
                saveDetail : string {Performer.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Performer.system.saves.fortitude.value} (6 different values)
                    6 (x5)
                    8 (x2)
                    10 (x1)
                    16 (x1)
                    18 (x1)
                    11 (x1)
            reflex : object {Performer.system.saves.reflex}
                saveDetail : string {Performer.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Performer.system.saves.reflex.value} (8 different values)
                    11 (x3)
                    8 (x2)
                    7 (x1)
                    19 (x1)
                    24 (x1)
                    9 (x1)
                    14 (x1)
                    12 (x1)
            will : object {Performer.system.saves.will}
                saveDetail : string {Performer.system.saves.will.saveDetail} (same value: '')
                value : integer {Performer.system.saves.will.value} (8 different values)
                    9 (x3)
                    12 (x2)
                    4 (x1)
                    22 (x1)
                    3 (x1)
                    7 (x1)
                    21 (x1)
                    15 (x1)
        skills : object {Performer.system.skills}
            [acrobatics] : object {Performer.system.skills.acrobatics}
                base : integer {Performer.system.skills.acrobatics.base} (6 different values)
                    7 (x2)
                    8 (x2)
                    15 (x1)
                    22 (x1)
                    21 (x1)
                    10 (x1)
                [special] : array<> {Performer.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: empty
            [athletics] : object {Performer.system.skills.athletics}
                base : integer {Performer.system.skills.athletics.base} (3 different values)
                    8 (x4)
                    7 (x2)
                    6 (x1)
                [special] : array<> {Performer.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: empty
            [deception] : object {Performer.system.skills.deception}
                base : integer {Performer.system.skills.deception.base} (6 different values)
                    10 (x2)
                    5 (x1)
                    19 (x1)
                    23 (x1)
                    8 (x1)
                    9 (x1)
                [special] : array<> {Performer.system.skills.deception.special}
                    Length: min=0 max=0
                    Value type: empty
            performance : object {Performer.system.skills.performance}
                base : integer {Performer.system.skills.performance.base} (7 different values)
                    13 (x3)
                    8 (x2)
                    10 (x2)
                    9 (x1)
                    22 (x1)
                    11 (x1)
                    30 (x1)
                [special] : array<object> {Performer.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {Performer.system.skills.performance.special.[]}
                        base : integer {Performer.system.skills.performance.special.[].base} (4 different values)
                            14 (x2)
                            15 (x1)
                            13 (x1)
                            11 (x1)
                        label : string {Performer.system.skills.performance.special.[].label} (5 different values)
                            'when dancing' (x1)
                            'when juggling' (x1)
                            'when acting or miming' (x1)
                            'when playing an instrument' (x1)
                            'when playing the lute' (x1)
                        [predicate] : array<string> {Performer.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Performer.system.skills.performance.special.[].predicate.[]} (2 different values)
                                'action:perform:dance' (x1)
                                'action:perform:lute' (x1)
            [crafting] : object {Performer.system.skills.crafting}
                base : integer {Performer.system.skills.crafting.base} (2 different values)
                    15 (x1)
                    5 (x1)
                special : array<> {Performer.system.skills.crafting.special}
                    Length: min=0 max=0
                    Value type: empty
            [diplomacy] : object {Performer.system.skills.diplomacy}
                base : integer {Performer.system.skills.diplomacy.base} (5 different values)
                    8 (x2)
                    19 (x1)
                    6 (x1)
                    23 (x1)
                    9 (x1)
                [special] : array<> {Performer.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: empty
            [intimidation] : object {Performer.system.skills.intimidation}
                base : integer {Performer.system.skills.intimidation.base} (2 different values)
                    8 (x1)
                    23 (x1)
            [nature] : object {Performer.system.skills.nature}
                base : integer {Performer.system.skills.nature.base} (same value: 12)
            [occultism] : object {Performer.system.skills.occultism}
                base : integer {Performer.system.skills.occultism.base} (3 different values)
                    19 (x1)
                    13 (x1)
                    7 (x1)
            [society] : object {Performer.system.skills.society}
                base : integer {Performer.system.skills.society.base} (5 different values)
                    19 (x1)
                    21 (x1)
                    6 (x1)
                    9 (x1)
                    7 (x1)
                [special] : array<> {Performer.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: empty
            [stealth] : object {Performer.system.skills.stealth}
                base : integer {Performer.system.skills.stealth.base} (4 different values)
                    8 (x2)
                    19 (x1)
                    6 (x1)
                    10 (x1)
                [special] : array<> {Performer.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: empty
            [survival] : object {Performer.system.skills.survival}
                base : integer {Performer.system.skills.survival.base} (same value: 10)
            [thievery] : object {Performer.system.skills.thievery}
                base : integer {Performer.system.skills.thievery.base} (same value: 9)
        traits : object {Performer.system.traits}
            rarity : string {Performer.system.traits.rarity} (same value: 'common')
            size : object {Performer.system.traits.size}
                value : string {Performer.system.traits.size.value} (same value: 'med')
            value : array<string> {Performer.system.traits.value}
                Length: min=1 max=2
                Value type: string {Performer.system.traits.value.[]} (2 different values)
                    'human' (x11)
                    'humanoid' (x10)
    type : string {Performer.type} (same value: 'npc')