Inventor
Different values: 54
=====================================
object {Inventor}
    _id : string {Inventor._id} (all different values)
    folder : string {Inventor.folder} (same value: 'EUCVujSBQzbNqPJX')
    img : string {Inventor.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Inventor.name} (all different values)
    system : object {Inventor.system}
        actionType : object {Inventor.system.actionType}
            value : string {Inventor.system.actionType.value} (4 different values)
                'passive' (x24)
                'action' (x23)
                'reaction' (x5)
                'free' (x2)
        actions : object {Inventor.system.actions}
            [value] : integer {Inventor.system.actions.value} (3 different values)
                1 (x13)
                2 (x7)
                3 (x3)
        category : string {Inventor.system.category} (same value: 'class')
        description : object {Inventor.system.description}
            value : string {Inventor.system.description.value} (all different values)
        level : object {Inventor.system.level}
            value : integer {Inventor.system.level.value} (11 different values)
        prerequisites : object {Inventor.system.prerequisites}
            value : array<object> {Inventor.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Inventor.system.prerequisites.value.[]}
                    value : string {Inventor.system.prerequisites.value.[].value} (18 different values)
        publication : object {Inventor.system.publication}
            license : string {Inventor.system.publication.license} (same value: 'ORC')
            remaster : boolean {Inventor.system.publication.remaster} (same value: True)
            title : string {Inventor.system.publication.title} (2 different values)
                'Pathfinder Guns & Gears' (x46)
                'Pathfinder Lost Omens Tian Xia Character Guide' (x8)
        rules : ignored (Foundry rules object) {Inventor.system.rules}
        traits : object {Inventor.system.traits}
            rarity : string {Inventor.system.traits.rarity} (2 different values)
                'common' (x49)
                'uncommon' (x5)
            value : array<string> {Inventor.system.traits.value}
                Length: min=1 max=5
                Value type: string {Inventor.system.traits.value.[]} (13 different values)
        [frequency] : object {Inventor.system.frequency}
            max : integer {Inventor.system.frequency.max} (same value: 1)
            per : string {Inventor.system.frequency.per} (3 different values)
                'PT10M' (x1)
                'PT1H' (x1)
                'PT1M' (x1)
        [maxTakable] : integer {Inventor.system.maxTakable} (same value: 2)
        [selfEffect] : object {Inventor.system.selfEffect}
            name : string {Inventor.system.selfEffect.name} (same value: 'Effect: Geobukseon Retaliation')
            uuid : string {Inventor.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Geobukseon Retaliation')
        [subfeatures] : object {Inventor.system.subfeatures}
            senses : object {Inventor.system.subfeatures.senses}
                darkvision : object {Inventor.system.subfeatures.senses.darkvision}
                see-invisibility : object {Inventor.system.subfeatures.senses.see-invisibility}
                    acuity : string {Inventor.system.subfeatures.senses.see-invisibility.acuity} (same value: 'imprecise')
                    range : integer {Inventor.system.subfeatures.senses.see-invisibility.range} (same value: 30)
    type : string {Inventor.type} (same value: 'feat')