6-12
Different values: 10
=====================================
object {6-12}
    _id : string {6-12._id} (all different values)
    folder : string {6-12.folder} (same value: 'yiz0TFkF5kp3V17a')
    img : string {6-12.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x8)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {6-12.items}
        Length: min=1 max=16
        Value type: object {6-12.items.[]}
            _id : string {6-12.items.[]._id} (45 different values)
            img : string {6-12.items.[].img} (25 different values)
            name : string {6-12.items.[].name} (38 different values)
            sort : integer {6-12.items.[].sort} (17 different values)
            system : object {6-12.items.[].system}
                [acBonus] : integer {6-12.items.[].system.acBonus} (2 different values)
                    4 (x2)
                    5 (x2)
                [actionType] : object {6-12.items.[].system.actionType}
                    value : string {6-12.items.[].system.actionType.value} (3 different values)
                        'action' (x11)
                        'passive' (x10)
                        'reaction' (x6)
                [actions] : object {6-12.items.[].system.actions}
                    [value] : integer {6-12.items.[].system.actions.value} (2 different values)
                        1 (x9)
                        2 (x2)
                [area] : object {6-12.items.[].system.area}
                    type : string {6-12.items.[].system.area.type} (2 different values)
                        'emanation' (x2)
                        'burst' (x2)
                    value : integer {6-12.items.[].system.area.value} (2 different values)
                        30 (x2)
                        20 (x2)
                [attackEffects] : object {6-12.items.[].system.attackEffects}
                    value : array<string> {6-12.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {6-12.items.[].system.attackEffects.value.[]} (2 different values)
                            'giant-wasp-venom' (x2)
                            'hatched-wasp-venom' (x1)
                [autoHeightenLevel] : object {6-12.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {6-12.items.[].system.baseItem} (5 different values)
                    'battle-axe' (x2)
                    'hellknight-breastplate' (x2)
                    'heavy-crossbow' (x2)
                    'longsword' (x2)
                    'hellknight-half-plate' (x2)
                [bonus] : object {6-12.items.[].system.bonus}
                    value : integer {6-12.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {6-12.items.[].system.bonusDamage}
                    value : integer {6-12.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {6-12.items.[].system.bulk}
                    value : mixed
                        integer {6-12.items.[].system.bulk.value} (3 different values)
                            1 (x4)
                            2 (x4)
                            3 (x2)
                        float {6-12.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {6-12.items.[].system.category} (8 different values)
                    'offensive' (x21)
                    'martial' (x4)
                    'defensive' (x4)
                    'medium' (x2)
                    'simple' (x2)
                    'heavy' (x2)
                    'ammo' (x2)
                    'interaction' (x2)
                [checkPenalty] : integer {6-12.items.[].system.checkPenalty} (2 different values)
                    -2 (x2)
                    -3 (x2)
                [containerId] : empty
                [cost] : object {6-12.items.[].system.cost}
                    value : string {6-12.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {6-12.items.[].system.counteraction} (same value: False)
                description : object {6-12.items.[].system.description}
                    value : string {6-12.items.[].system.description.value} (39 different values)
                [damage] : object {6-12.items.[].system.damage}
                    [0] : object {6-12.items.[].system.damage.0}
                        applyMod : boolean {6-12.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-12.items.[].system.damage.0.formula} (3 different values)
                            '2d4' (x4)
                            '2d6' (x2)
                            '6d6' (x1)
                        kinds : array<string> {6-12.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {6-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {6-12.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-12.items.[].system.damage.0.type} (3 different values)
                            'void' (x3)
                            'electricity' (x2)
                            'vitality' (x2)
                    [damageType] : string {6-12.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x4)
                        'piercing' (x2)
                    [dice] : integer {6-12.items.[].system.damage.dice} (same value: 1)
                    [die] : string {6-12.items.[].system.damage.die} (2 different values)
                        'd8' (x4)
                        'd10' (x2)
                [damageRolls] : object {6-12.items.[].system.damageRolls}
                    [MWuvoumbqik6KLQc] : object {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc}
                        damage : string {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc.damage} (same value: '1d6')
                        damageType : string {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc.damageType} (same value: 'spirit')
                    [OJAmL5WM50cQGUIW] : object {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW}
                        damage : string {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damage} (2 different values)
                            '2d8+11' (x1)
                            '2d8+7' (x1)
                        damageType : string {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damageType} (same value: 'slashing')
                    [ZnCXr9ihUlmO8U2u] : object {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u}
                        damage : string {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damage} (same value: '1d6+2')
                        damageType : string {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damageType} (same value: 'piercing')
                    [aq55qimqbyn7pi318bdz] : object {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz}
                        damage : string {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damage} (same value: '1d4+2')
                        damageType : string {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damageType} (same value: 'slashing')
                    [cBsKdPVtCxQ95cQN] : object {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN}
                        damage : string {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damage} (2 different values)
                            '2d10+5' (x1)
                            '2d10+2' (x1)
                        damageType : string {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damageType} (same value: 'piercing')
                    [io87WlqiAyPAGtU1] : object {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1}
                        damage : string {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1.damage} (2 different values)
                            '4d8+14' (x1)
                            '2d10+13' (x1)
                        damageType : string {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1.damageType} (same value: 'piercing')
                    [kyQNvzOIPRW67VM3] : object {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3}
                        damage : string {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damage} (2 different values)
                            '2d8+9' (x1)
                            '2d8+5' (x1)
                        damageType : string {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damageType} (same value: 'piercing')
                    [qiICx9iJelGeTxEA] : object {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA}
                        damage : string {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA.damage} (2 different values)
                            '1d8+8' (x1)
                            '1d8+5' (x1)
                        damageType : string {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA.damageType} (same value: 'slashing')
                    [v6tOpR5bIIjJCAGQ] : object {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ}
                        damage : string {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damage} (2 different values)
                            '2d6+8' (x1)
                            '2d6+5' (x1)
                        damageType : string {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damageType} (same value: 'slashing')
                [defense] : object {6-12.items.[].system.defense}
                    save : object {6-12.items.[].system.defense.save}
                        basic : boolean {6-12.items.[].system.defense.save.basic} (2 different values)
                            True (x7)
                            False (x6)
                        statistic : string {6-12.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x7)
                            'will' (x4)
                            'reflex' (x2)
                [dexCap] : integer {6-12.items.[].system.dexCap} (same value: 1)
                [duration] : object {6-12.items.[].system.duration}
                    sustained : boolean {6-12.items.[].system.duration.sustained} (2 different values)
                        False (x25)
                        True (x2)
                    value : string {6-12.items.[].system.duration.value} (6 different values)
                        '' (x13)
                        'varies' (x4)
                        '1 minute' (x4)
                        '8 hours' (x2)
                        'until the start of your next turn' (x2)
                        'until the end of your turn' (x2)
                [equipped] : object {6-12.items.[].system.equipped}
                    carryType : string {6-12.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {6-12.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {6-12.items.[].system.group} (4 different values)
                    'plate' (x4)
                    'axe' (x2)
                    'crossbow' (x2)
                    'sword' (x2)
                [hardness] : integer {6-12.items.[].system.hardness} (same value: 0)
                [heightening] : object {6-12.items.[].system.heightening}
                    [damage] : object {6-12.items.[].system.heightening.damage}
                        0 : string {6-12.items.[].system.heightening.damage.0} (3 different values)
                            '1d4' (x4)
                            '1d6' (x2)
                            '2d6' (x1)
                    [interval] : integer {6-12.items.[].system.heightening.interval} (same value: 1)
                    type : string {6-12.items.[].system.heightening.type} (2 different values)
                        'interval' (x7)
                        'fixed' (x2)
                    [levels] : object {6-12.items.[].system.heightening.levels}
                        3 : object {6-12.items.[].system.heightening.levels.3}
                            target : object {6-12.items.[].system.heightening.levels.3.target}
                                value : string {6-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                [hp] : object {6-12.items.[].system.hp}
                    max : integer {6-12.items.[].system.hp.max} (same value: 0)
                    value : integer {6-12.items.[].system.hp.value} (same value: 0)
                [level] : object {6-12.items.[].system.level}
                    value : integer {6-12.items.[].system.level.value} (4 different values)
                        1 (x24)
                        0 (x8)
                        2 (x6)
                        3 (x1)
                [location] : object {6-12.items.[].system.location}
                    [heightenedLevel] : integer {6-12.items.[].system.location.heightenedLevel} (3 different values)
                        1 (x8)
                        2 (x6)
                        3 (x1)
                    value : string {6-12.items.[].system.location.value} (2 different values)
                        'zgYLVuOJRJIlciUY' (x20)
                        'KW8P7t8ejBnVUTpj' (x7)
                [prepared] : object {6-12.items.[].system.prepared}
                    value : string {6-12.items.[].system.prepared.value} (2 different values)
                        'spontaneous' (x2)
                        'innate' (x2)
                [price] : object {6-12.items.[].system.price}
                    [per] : integer {6-12.items.[].system.price.per} (same value: 10)
                    value : object {6-12.items.[].system.price.value}
                        [gp] : integer {6-12.items.[].system.price.value.gp} (4 different values)
                            1 (x4)
                            10 (x2)
                            4 (x2)
                            20 (x2)
                        [sp] : integer {6-12.items.[].system.price.value.sp} (same value: 1)
                [proficiency] : object {6-12.items.[].system.proficiency}
                    value : integer {6-12.items.[].system.proficiency.value} (same value: 1)
                publication : object {6-12.items.[].system.publication}
                    license : string {6-12.items.[].system.publication.license} (2 different values)
                        'OGL' (x44)
                        'ORC' (x40)
                    remaster : boolean {6-12.items.[].system.publication.remaster} (2 different values)
                        False (x44)
                        True (x40)
                    title : string {6-12.items.[].system.publication.title} (4 different values)
                        '' (x41)
                        'Pathfinder Player Core' (x35)
                        'Pathfinder Treasure Vault' (x4)
                        'Pathfinder Monster Core' (x4)
                [material] : object {6-12.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [quantity] : integer {6-12.items.[].system.quantity} (2 different values)
                    1 (x10)
                    20 (x2)
                [range] : mixed
                    object {6-12.items.[].system.range}
                        value : string {6-12.items.[].system.range.value} (4 different values)
                            '30 feet' (x14)
                            '' (x10)
                            '120 feet' (x2)
                            'touch' (x1)
                    integer {6-12.items.[].system.range} (same value: 120)
                [reload] : object {6-12.items.[].system.reload}
                    value : string {6-12.items.[].system.reload.value} (3 different values)
                        '' (x2)
                        '2' (x2)
                        '-' (x2)
                [requirements] : string {6-12.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {6-12.items.[].system.rules}
                [runes] : object {6-12.items.[].system.runes}
                    potency : integer {6-12.items.[].system.runes.potency} (2 different values)
                        0 (x6)
                        1 (x4)
                    property : array<string> {6-12.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {6-12.items.[].system.runes.property.[]} (2 different values)
                            'astral' (x1)
                            'ghostTouch' (x1)
                    [resilient] : integer {6-12.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {6-12.items.[].system.runes.striking} (2 different values)
                        0 (x4)
                        1 (x2)
                [showSlotlessLevels] : object {6-12.items.[].system.showSlotlessLevels}
                    value : boolean {6-12.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {6-12.items.[].system.size} (same value: 'med')
                [slots] : object {6-12.items.[].system.slots}
                    [slot1] : object {6-12.items.[].system.slots.slot1}
                        max : integer {6-12.items.[].system.slots.slot1.max} (same value: 3)
                        value : integer {6-12.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {6-12.items.[].system.slots.slot2}
                        max : integer {6-12.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            2 (x1)
                        value : integer {6-12.items.[].system.slots.slot2.value} (2 different values)
                            3 (x1)
                            2 (x1)
                [slug] : string {6-12.items.[].system.slug} (22 different values)
                [speedPenalty] : integer {6-12.items.[].system.speedPenalty} (2 different values)
                    -5 (x2)
                    -10 (x2)
                [spelldc] : object {6-12.items.[].system.spelldc}
                    dc : integer {6-12.items.[].system.spelldc.dc} (4 different values)
                        19 (x1)
                        17 (x1)
                        21 (x1)
                        18 (x1)
                    value : integer {6-12.items.[].system.spelldc.value} (4 different values)
                        11 (x1)
                        9 (x1)
                        13 (x1)
                        10 (x1)
                [splashDamage] : object {6-12.items.[].system.splashDamage}
                    value : integer {6-12.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {6-12.items.[].system.stackGroup} (same value: 'bolts')
                [strength] : integer {6-12.items.[].system.strength} (same value: 3)
                [target] : object {6-12.items.[].system.target}
                    value : string {6-12.items.[].system.target.value} (5 different values)
                        '' (x12)
                        '1 creature' (x6)
                        '1 living creature' (x5)
                        '1 or 2 creatures' (x2)
                        '1 creature that is undead or otherwise has void healing' (x2)
                [time] : object {6-12.items.[].system.time}
                    value : string {6-12.items.[].system.time.value} (3 different values)
                        '2' (x21)
                        '1' (x4)
                        '3' (x2)
                [tradition] : object {6-12.items.[].system.tradition}
                    value : string {6-12.items.[].system.tradition.value} (2 different values)
                        'arcane' (x2)
                        'divine' (x2)
                traits : object {6-12.items.[].system.traits}
                    [rarity] : string {6-12.items.[].system.traits.rarity} (2 different values)
                        'common' (x35)
                        'uncommon' (x4)
                    [traditions] : array<string> {6-12.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {6-12.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x25)
                            'occult' (x19)
                            'divine' (x15)
                            'primal' (x14)
                    [value] : array<string> {6-12.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {6-12.items.[].system.traits.value.[]} (34 different values)
                [usage] : object {6-12.items.[].system.usage}
                    [canBeAmmo] : boolean {6-12.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {6-12.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x6)
                        'held-in-two-hands' (x2)
                [uses] : object {6-12.items.[].system.uses}
                    autoDestroy : boolean {6-12.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {6-12.items.[].system.uses.max} (same value: 1)
                    value : integer {6-12.items.[].system.uses.value} (same value: 1)
            type : string {6-12.items.[].type} (7 different values)
                'action' (x27)
                'spell' (x27)
                'melee' (x14)
                'weapon' (x6)
                'spellcastingEntry' (x4)
                'armor' (x4)
                'consumable' (x2)
            [_stats] : object {6-12.items.[]._stats}
                compendiumSource : string {6-12.items.[]._stats.compendiumSource} (22 different values)
            [flags] : object {6-12.items.[].flags}
                pf2e : object {6-12.items.[].flags.pf2e}
                    linkedWeapon : string {6-12.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'CuGCB3I2JgHTSgi0' (x2)
                        'liiftTjJJPrE4hg7' (x2)
                        'YcHv3D2tJgewPQzH' (x2)
    name : string {6-12.name} (all different values)
    system : object {6-12.system}
        [abilities] : object {6-12.system.abilities}
            cha : object {6-12.system.abilities.cha}
                mod : integer {6-12.system.abilities.cha.mod} (6 different values)
                    4 (x2)
                    2 (x2)
                    1 (x1)
                    -3 (x1)
                    5 (x1)
                    3 (x1)
            con : object {6-12.system.abilities.con}
                mod : integer {6-12.system.abilities.con.mod} (4 different values)
                    5 (x4)
                    2 (x2)
                    4 (x1)
                    3 (x1)
            dex : object {6-12.system.abilities.dex}
                mod : integer {6-12.system.abilities.dex.mod} (4 different values)
                    5 (x3)
                    4 (x2)
                    2 (x2)
                    0 (x1)
            int : object {6-12.system.abilities.int}
                mod : integer {6-12.system.abilities.int.mod} (4 different values)
                    3 (x3)
                    -5 (x2)
                    2 (x2)
                    4 (x1)
            str : object {6-12.system.abilities.str}
                mod : integer {6-12.system.abilities.str.mod} (4 different values)
                    2 (x3)
                    4 (x2)
                    5 (x2)
                    3 (x1)
            wis : object {6-12.system.abilities.wis}
                mod : integer {6-12.system.abilities.wis.mod} (4 different values)
                    0 (x3)
                    2 (x2)
                    3 (x2)
                    1 (x1)
        attributes : object {6-12.system.attributes}
            ac : object {6-12.system.attributes.ac}
                [details] : string {6-12.system.attributes.ac.details} (same value: '')
                value : integer {6-12.system.attributes.ac.value} (8 different values)
                    21 (x3)
                    45 (x1)
                    13 (x1)
                    18 (x1)
                    24 (x1)
                    19 (x1)
                    23 (x1)
                    20 (x1)
            [allSaves] : object {6-12.system.attributes.allSaves}
                value : string {6-12.system.attributes.allSaves.value} (same value: '')
            hp : object {6-12.system.attributes.hp}
                details : string {6-12.system.attributes.hp.details} (same value: '')
                max : integer {6-12.system.attributes.hp.max} (all different values)
                temp : integer {6-12.system.attributes.hp.temp} (same value: 0)
                value : integer {6-12.system.attributes.hp.value} (all different values)
            [emitsSound] : string {6-12.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {6-12.system.attributes.hardness} (2 different values)
                15 (x1)
                12 (x1)
            [immunities] : array<object> {6-12.system.attributes.immunities}
                Length: min=1 max=2
                Value type: object {6-12.system.attributes.immunities.[]}
                    exceptions : array<> {6-12.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-12.system.attributes.immunities.[].type} (4 different values)
                        'critical-hits' (x2)
                        'precision' (x2)
                        'poison' (x2)
                        'fire' (x1)
            [resistances] : array<object> {6-12.system.attributes.resistances}
                Length: min=0 max=2
                Value type: object {6-12.system.attributes.resistances.[]}
                    doubleVs : array<> {6-12.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    [exceptions] : array<string> {6-12.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=1
                        Value type: string {6-12.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
                    type : string {6-12.system.attributes.resistances.[].type} (5 different values)
                        'mental' (x3)
                        'slashing' (x3)
                        'acid' (x2)
                        'physical' (x1)
                        'poison' (x1)
                    value : integer {6-12.system.attributes.resistances.[].value} (4 different values)
                        2 (x4)
                        3 (x3)
                        5 (x2)
                        7 (x1)
            [speed] : object {6-12.system.attributes.speed}
                otherSpeeds : array<object> {6-12.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {6-12.system.attributes.speed.otherSpeeds.[]}
                        type : string {6-12.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {6-12.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
                value : integer {6-12.system.attributes.speed.value} (2 different values)
                    25 (x6)
                    20 (x2)
            [stealth] : object {6-12.system.attributes.stealth}
                details : string {6-12.system.attributes.stealth.details} (same value: '<p>(or 0 if the trap door is disabled or broken) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]</p>')
                value : integer {6-12.system.attributes.stealth.value} (2 different values)
                    16 (x1)
                    13 (x1)
            [weaknesses] : array<object> {6-12.system.attributes.weaknesses}
                Length: min=0 max=1
                Value type: object {6-12.system.attributes.weaknesses.[]}
                    type : string {6-12.system.attributes.weaknesses.[].type} (same value: 'holy')
                    value : integer {6-12.system.attributes.weaknesses.[].value} (same value: 3)
        details : object {6-12.system.details}
            [blurb] : string {6-12.system.details.blurb} (2 different values)
                '' (x7)
                'Variant ort' (x1)
            [languages] : object {6-12.system.details.languages}
                details : string {6-12.system.details.languages.details} (2 different values)
                    '' (x6)
                    'telepathy 100 feet' (x2)
                value : array<string> {6-12.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {6-12.system.details.languages.value.[]} (3 different values)
                        'common' (x6)
                        'diabolic' (x6)
                        'varisian' (x2)
            level : object {6-12.system.details.level}
                value : integer {6-12.system.details.level.value} (6 different values)
                    5 (x2)
                    3 (x2)
                    6 (x2)
                    4 (x2)
                    1 (x1)
                    0 (x1)
            [privateNotes] : string {6-12.system.details.privateNotes} (same value: '')
            [publicNotes] : string {6-12.system.details.publicNotes} (2 different values)
            publication : object {6-12.system.details.publication}
                license : string {6-12.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {6-12.system.details.publication.remaster} (same value: True)
                title : string {6-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-12: The Burning of Greensteeples')
            [description] : string {6-12.system.details.description} (same value: '<p>Decorated smooth-hewn flagstone flooring gives way along hidden seams to a 20-foot square, 25-foot-deep pit festooned with spikes and blades of petrified wood in the darkness below.</p>')
            [disable] : string {6-12.system.details.disable} (2 different values)
                '<p>@Check[thievery|dc:22] (trained) to disable the trap door mechanism</p>' (x1)
                '<p>@Check[thievery|dc:20] (trained) to disable the trap door mechanism</p>' (x1)
            [isComplex] : boolean {6-12.system.details.isComplex} (same value: False)
            [reset] : string {6-12.system.details.reset} (same value: '<p>Creatures can still fall into the trap, but the trap door must be reset manually for the trap to become hidden again.</p>')
            [routine] : string {6-12.system.details.routine} (same value: '')
        [initiative] : object {6-12.system.initiative}
            statistic : string {6-12.system.initiative.statistic} (same value: 'perception')
        [perception] : object {6-12.system.perception}
            details : string {6-12.system.perception.details} (same value: '')
            mod : integer {6-12.system.perception.mod} (7 different values)
                15 (x2)
                6 (x1)
                0 (x1)
                12 (x1)
                14 (x1)
                11 (x1)
                18 (x1)
            senses : array<object> {6-12.system.perception.senses}
                Length: min=0 max=1
                Value type: object {6-12.system.perception.senses.[]}
                    type : string {6-12.system.perception.senses.[].type} (2 different values)
                        'greater-darkvision' (x3)
                        'darkvision' (x1)
        [resources] : object {6-12.system.resources}
        saves : object {6-12.system.saves}
            fortitude : object {6-12.system.saves.fortitude}
                [saveDetail] : string {6-12.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {6-12.system.saves.fortitude.value} (8 different values)
                    9 (x2)
                    14 (x2)
                    7 (x1)
                    12 (x1)
                    17 (x1)
                    10 (x1)
                    8 (x1)
                    11 (x1)
            reflex : object {6-12.system.saves.reflex}
                [saveDetail] : string {6-12.system.saves.reflex.saveDetail} (same value: '')
                value : integer {6-12.system.saves.reflex.value} (all different values)
            will : object {6-12.system.saves.will}
                [saveDetail] : string {6-12.system.saves.will.saveDetail} (same value: '')
                value : integer {6-12.system.saves.will.value} (8 different values)
                    11 (x2)
                    0 (x2)
                    4 (x1)
                    2 (x1)
                    15 (x1)
                    12 (x1)
                    14 (x1)
                    8 (x1)
        [skills] : object {6-12.system.skills}
            [acrobatics] : object {6-12.system.skills.acrobatics}
                base : integer {6-12.system.skills.acrobatics.base} (5 different values)
                    13 (x2)
                    10 (x2)
                    8 (x1)
                    12 (x1)
                    9 (x1)
                special : array<> {6-12.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: empty
            [arcana] : object {6-12.system.skills.arcana}
                base : integer {6-12.system.skills.arcana.base} (2 different values)
                    13 (x1)
                    10 (x1)
            [athletics] : object {6-12.system.skills.athletics}
                base : integer {6-12.system.skills.athletics.base} (3 different values)
                    6 (x2)
                    15 (x1)
                    12 (x1)
            [deception] : object {6-12.system.skills.deception}
                base : integer {6-12.system.skills.deception.base} (2 different values)
                    13 (x1)
                    10 (x1)
            intimidation : object {6-12.system.skills.intimidation}
                base : integer {6-12.system.skills.intimidation.base} (4 different values)
                    15 (x2)
                    12 (x2)
                    9 (x1)
                    6 (x1)
                special : array<> {6-12.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: empty
            [occultism] : object {6-12.system.skills.occultism}
                base : integer {6-12.system.skills.occultism.base} (2 different values)
                    12 (x1)
                    9 (x1)
            religion : object {6-12.system.skills.religion}
                base : integer {6-12.system.skills.religion.base} (4 different values)
                    13 (x2)
                    10 (x2)
                    9 (x1)
                    6 (x1)
                special : array<> {6-12.system.skills.religion.special}
                    Length: min=0 max=0
                    Value type: empty
            [medicine] : object {6-12.system.skills.medicine}
                base : integer {6-12.system.skills.medicine.base} (2 different values)
                    13 (x1)
                    10 (x1)
            [stealth] : object {6-12.system.skills.stealth}
                base : integer {6-12.system.skills.stealth.base} (4 different values)
                    13 (x1)
                    10 (x1)
                    15 (x1)
                    12 (x1)
                special : array<> {6-12.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: empty
            survival : object {6-12.system.skills.survival}
                base : integer {6-12.system.skills.survival.base} (2 different values)
                    15 (x1)
                    12 (x1)
                special : array<> {6-12.system.skills.survival.special}
                    Length: min=0 max=0
                    Value type: empty
            [thievery] : object {6-12.system.skills.thievery}
                base : integer {6-12.system.skills.thievery.base} (2 different values)
                    12 (x1)
                    9 (x1)
        traits : object {6-12.system.traits}
            rarity : string {6-12.system.traits.rarity} (3 different values)
                'unique' (x6)
                'rare' (x3)
                'common' (x1)
            size : object {6-12.system.traits.size}
                value : string {6-12.system.traits.size.value} (2 different values)
                    'med' (x7)
                    'lg' (x3)
            value : array<string> {6-12.system.traits.value}
                Length: min=1 max=4
                Value type: string {6-12.system.traits.value.[]} (all different values)
    type : string {6-12.type} (2 different values)
        'npc' (x8)
        'hazard' (x2)
    [prototypeToken] : object {6-12.prototypeToken}
        name : string {6-12.prototypeToken.name} (3 different values)
            'Maralictor Marius Salutio' (x1)
            'Maralictor Petra Fidena' (x1)
            'Thorns of the Rose Pit' (x1)