5-14
Different values: 17
=====================================
object {5-14}
    _id : string {5-14._id} (all different values)
    folder : string {5-14.folder} (same value: 'wbZDxZLweROGsZRV')
    img : string {5-14.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x13)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {5-14.items}
        Length: min=1 max=18
        Value type: object {5-14.items.[]}
            _id : string {5-14.items.[]._id} (97 different values)
            [_stats] : object {5-14.items.[]._stats}
                compendiumSource : string {5-14.items.[]._stats.compendiumSource} (42 different values)
            img : string {5-14.items.[].img} (43 different values)
            name : string {5-14.items.[].name} (67 different values)
            sort : integer {5-14.items.[].sort} (19 different values)
            system : object {5-14.items.[].system}
                [acBonus] : integer {5-14.items.[].system.acBonus} (3 different values)
                    1 (x4)
                    3 (x2)
                    2 (x1)
                [actionType] : object {5-14.items.[].system.actionType}
                    value : string {5-14.items.[].system.actionType.value} (3 different values)
                        'passive' (x27)
                        'action' (x13)
                        'reaction' (x7)
                [actions] : object {5-14.items.[].system.actions}
                    [value] : integer {5-14.items.[].system.actions.value} (2 different values)
                        1 (x9)
                        2 (x4)
                [area] : object {5-14.items.[].system.area}
                    type : string {5-14.items.[].system.area.type} (2 different values)
                        'emanation' (x2)
                        'line' (x2)
                    value : integer {5-14.items.[].system.area.value} (2 different values)
                        30 (x2)
                        15 (x2)
                [attack] : object {5-14.items.[].system.attack}
                    value : string {5-14.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-14.items.[].system.attackEffects}
                    value : array<string> {5-14.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-14.items.[].system.attackEffects.value.[]} (2 different values)
                            'giant-centipede-venom' (x2)
                            'devour' (x2)
                [autoHeightenLevel] : object {5-14.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {5-14.items.[].system.baseItem} (16 different values)
                [bonus] : object {5-14.items.[].system.bonus}
                    value : integer {5-14.items.[].system.bonus.value} (14 different values)
                [bonusDamage] : object {5-14.items.[].system.bonusDamage}
                    value : integer {5-14.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-14.items.[].system.bulk}
                    value : mixed
                        float {5-14.items.[].system.bulk.value} (same value: 0,1)
                        integer {5-14.items.[].system.bulk.value} (3 different values)
                            1 (x14)
                            0 (x6)
                            2 (x2)
                [category] : string {5-14.items.[].system.category} (10 different values)
                    'offensive' (x37)
                    'simple' (x18)
                    'martial' (x15)
                    'ammo' (x9)
                    'light' (x5)
                    'interaction' (x5)
                    'defensive' (x5)
                    'poison' (x4)
                    'medium' (x2)
                    'other' (x2)
                [checkPenalty] : integer {5-14.items.[].system.checkPenalty} (2 different values)
                    -1 (x5)
                    -2 (x2)
                [containerId] : empty
                [cost] : object {5-14.items.[].system.cost}
                    value : string {5-14.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-14.items.[].system.counteraction} (same value: False)
                [damageRolls] : object {5-14.items.[].system.damageRolls}
                    [2h71fsinaOkiRAKx] : object {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx}
                        damage : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damage} (2 different values)
                            '1d6+5' (x1)
                            '1d6+8' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damageType} (same value: 'bludgeoning')
                    [3qg8iw5nG82Bckeu] : object {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu}
                        damage : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damage} (same value: '1d6')
                        damageType : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damageType} (same value: 'piercing')
                    [5zRJ58mYwZf6CHjp] : object {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp}
                        damage : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damage} (2 different values)
                            '1d6+5' (x1)
                            '1d6+8' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damageType} (same value: 'piercing')
                    [6qoIQ2eX84TzL8ho] : object {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho}
                        damage : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damage} (same value: '1d6+5')
                        damageType : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damageType} (same value: 'piercing')
                    [8pZNH45F9JxoDCmD] : object {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD}
                        category : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.category} (same value: 'persistent')
                        damage : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damage} (same value: '2d6')
                        damageType : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damageType} (same value: 'acid')
                    [9AaDGEHxxm8tb3cj] : object {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj}
                        damage : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damage} (same value: '1d4+5')
                        damageType : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damageType} (same value: 'piercing')
                    [C9QQqcdbkODJnvV7] : object {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7}
                        damage : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damage} (2 different values)
                            '1d6+4' (x1)
                            '1d6+8' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damageType} (same value: 'bludgeoning')
                    [DUoI8DSDpLMI9eky] : object {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky}
                        damage : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damage} (2 different values)
                            '1d6+5' (x1)
                            '1d6+8' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damageType} (same value: 'piercing')
                    [Fu3ZeRYiIiHfuXvC] : object {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC}
                        damage : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damage} (2 different values)
                            '1d6+4' (x1)
                            '1d6+8' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damageType} (same value: 'bludgeoning')
                    [XnFGZVjk2ZOKePcB] : object {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB}
                        category : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.category} (same value: 'splash')
                        damage : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damage} (same value: '2')
                        damageType : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damageType} (same value: 'cold')
                    [dOvEY0jV929dbINI] : object {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI}
                        damage : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damage} (2 different values)
                            '1d4+4' (x1)
                            '1d4+7' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damageType} (same value: 'piercing')
                    [gLDUUXekGND1GVRv] : object {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv}
                        damage : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damage} (same value: '1')
                        damageType : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damageType} (same value: 'acid')
                    [l7rF61HGxMh5iHhN] : object {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN}
                        damage : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damage} (2 different values)
                            '1d4+5' (x1)
                            '1d4+8' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damageType} (same value: 'piercing')
                    [l9AZ68TEQitiJoGl] : object {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl}
                        category : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.category} (same value: 'persistent')
                        damage : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damage} (same value: '2')
                        damageType : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damageType} (same value: 'fire')
                    [lRfO5p3S6tsLWHGZ] : object {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ}
                        damage : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damage} (2 different values)
                            '1d4' (x1)
                            '1d4+4' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damageType} (same value: 'slashing')
                    [mwvKvfHMQZ8IgAGl] : object {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl}
                        damage : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damage} (same value: '1d4+5')
                        damageType : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damageType} (same value: 'piercing')
                    [oY2UCSEf2oyUuEbB] : object {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB}
                        damage : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damage} (2 different values)
                            '1d6+2' (x1)
                            '1d8+9' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damageType} (same value: 'piercing')
                    [p2IkQeqB7EbhZt5Y] : object {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y}
                        damage : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damage} (2 different values)
                            '2d6+3' (x1)
                            '1d6+5' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damageType} (same value: 'piercing')
                    [u9mk8zDfyB9twxbo] : object {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo}
                        category : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.category} (same value: 'splash')
                        damage : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damage} (same value: '2')
                        damageType : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damageType} (same value: 'acid')
                    [uBFvxovv4dv26riS] : object {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS}
                        damage : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damage} (2 different values)
                            '1d8' (x1)
                            '1d8+4' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damageType} (same value: 'piercing')
                    [uUzM6Sp56hirTIVq] : object {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq}
                        category : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.category} (same value: 'splash')
                        damage : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damage} (same value: '2')
                        damageType : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damageType} (same value: 'fire')
                    [uy0sUgtjVPywSRwL] : object {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL}
                        damage : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damage} (same value: '1d6+1')
                        damageType : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damageType} (same value: 'cold')
                    [vGP41bgi5IwzjOtz] : object {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz}
                        damage : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damage} (2 different values)
                            '1d6' (x1)
                            '1d6+4' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damageType} (same value: 'piercing')
                    [w54D6xU83gRfw90J] : object {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J}
                        damage : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damage} (2 different values)
                            '1d6+4' (x1)
                            '1d6+8' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damageType} (same value: 'bludgeoning')
                    [xVw1ue3FcBW2poBz] : object {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz}
                        damage : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damage} (same value: '1')
                        damageType : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damageType} (same value: 'piercing')
                    [xbrUfAcnkBMAKgWC] : object {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC}
                        damage : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damage} (2 different values)
                            '1d6+4' (x1)
                            '1d6+7' (x1)
                        damageType : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damageType} (same value: 'slashing')
                    [zbZMj2lKtwmfqzYY] : object {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY}
                        damage : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damage} (same value: '1d8+1')
                        damageType : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damageType} (same value: 'fire')
                description : object {5-14.items.[].system.description}
                    value : string {5-14.items.[].system.description.value} (69 different values)
                [damage] : object {5-14.items.[].system.damage}
                    [0] : object {5-14.items.[].system.damage.0}
                        applyMod : boolean {5-14.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-14.items.[].system.damage.0.formula} (same value: '1d8')
                        kinds : array<string> {5-14.items.[].system.damage.0.kinds}
                            Length: min=2 max=2
                            Value type: string {5-14.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x2)
                                'healing' (x2)
                        materials : array<> {5-14.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-14.items.[].system.damage.0.type} (same value: 'vitality')
                    [MNALi2V7x2auCIFW] : object {5-14.items.[].system.damage.MNALi2V7x2auCIFW}
                        applyMod : boolean {5-14.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: '2d4')
                        kinds : array<string> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds}
                            Length: min=1 max=1
                            Value type: string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: 'damage')
                        materials : array<> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: 'bludgeoning')
                    [damageType] : string {5-14.items.[].system.damage.damageType} (6 different values)
                        'piercing' (x22)
                        'bludgeoning' (x4)
                        'slashing' (x4)
                        'acid' (x1)
                        'fire' (x1)
                        'cold' (x1)
                    [dice] : integer {5-14.items.[].system.damage.dice} (2 different values)
                        1 (x31)
                        2 (x2)
                    [die] : string {5-14.items.[].system.damage.die} (4 different values)
                        'd6' (x18)
                        'd4' (x9)
                        '' (x3)
                        'd8' (x3)
                    [persistent] : object {5-14.items.[].system.damage.persistent}
                        [faces] : integer {5-14.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {5-14.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {5-14.items.[].system.damage.persistent.type} (2 different values)
                            'acid' (x1)
                            'fire' (x1)
                [defense] : object {5-14.items.[].system.defense}
                    save : object {5-14.items.[].system.defense.save}
                        basic : boolean {5-14.items.[].system.defense.save.basic} (same value: True)
                        statistic : string {5-14.items.[].system.defense.save.statistic} (2 different values)
                            'fortitude' (x2)
                            'reflex' (x2)
                [dexCap] : integer {5-14.items.[].system.dexCap} (3 different values)
                    4 (x4)
                    2 (x2)
                    3 (x1)
                [duration] : object {5-14.items.[].system.duration}
                    sustained : boolean {5-14.items.[].system.duration.sustained} (same value: False)
                    value : string {5-14.items.[].system.duration.value} (4 different values)
                        '' (x10)
                        '1 hour' (x2)
                        '1 round' (x2)
                        '1 minute' (x2)
                [equipped] : object {5-14.items.[].system.equipped}
                    carryType : string {5-14.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {5-14.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                traits : object {5-14.items.[].system.traits}
                    [rarity] : string {5-14.items.[].system.traits.rarity} (2 different values)
                        'common' (x85)
                        'uncommon' (x6)
                    [traditions] : array<string> {5-14.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {5-14.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x16)
                            'arcane' (x12)
                            'divine' (x6)
                            'occult' (x4)
                    [value] : array<string> {5-14.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-14.items.[].system.traits.value.[]} (45 different values)
                [frequency] : object {5-14.items.[].system.frequency}
                    max : integer {5-14.items.[].system.frequency.max} (same value: 1)
                    per : string {5-14.items.[].system.frequency.per} (same value: 'day')
                [group] : string {5-14.items.[].system.group} (10 different values)
                    'knife' (x9)
                    'crossbow' (x5)
                    'leather' (x5)
                    'dart' (x4)
                    'sword' (x4)
                    'club' (x4)
                    'bomb' (x3)
                    'spear' (x2)
                    'composite' (x2)
                    'bow' (x2)
                [hardness] : integer {5-14.items.[].system.hardness} (same value: 0)
                [hp] : object {5-14.items.[].system.hp}
                    max : integer {5-14.items.[].system.hp.max} (same value: 0)
                    value : integer {5-14.items.[].system.hp.value} (same value: 0)
                publication : object {5-14.items.[].system.publication}
                    license : string {5-14.items.[].system.publication.license} (2 different values)
                        'OGL' (x99)
                        'ORC' (x74)
                    remaster : boolean {5-14.items.[].system.publication.remaster} (2 different values)
                        False (x91)
                        True (x82)
                    title : string {5-14.items.[].system.publication.title} (7 different values)
                        '' (x82)
                        'Pathfinder Player Core' (x65)
                        'Pathfinder Rage of Elements' (x8)
                        'Pathfinder GM Core' (x6)
                        'Pathfinder Bestiary' (x6)
                        'Pathfinder Core Rulebook' (x3)
                        'Pathfinder Monster Core' (x3)
                [heightening] : object {5-14.items.[].system.heightening}
                    damage : object {5-14.items.[].system.heightening.damage}
                        [0] : string {5-14.items.[].system.heightening.damage.0} (same value: '1d8')
                        [MNALi2V7x2auCIFW] : string {5-14.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: '1d4')
                    interval : integer {5-14.items.[].system.heightening.interval} (same value: 1)
                    type : string {5-14.items.[].system.heightening.type} (same value: 'interval')
                [level] : object {5-14.items.[].system.level}
                    value : integer {5-14.items.[].system.level.value} (4 different values)
                        0 (x55)
                        1 (x21)
                        3 (x3)
                        2 (x1)
                rules : ignored (Foundry rules object) {5-14.items.[].system.rules}
                [location] : object {5-14.items.[].system.location}
                    value : string {5-14.items.[].system.location.value} (same value: 'GaK6dkgj8RPmMgWW')
                [material] : object {5-14.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {5-14.items.[].system.mod}
                    value : integer {5-14.items.[].system.mod.value} (3 different values)
                        6 (x2)
                        3 (x1)
                        9 (x1)
                [overlays] : object {5-14.items.[].system.overlays}
                    37gy7l19tik74o4s : object {5-14.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {5-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {5-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    7qdtetowq348s9oc : object {5-14.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {5-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {5-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    lfxcoz2d3f8j2zq1 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                [prepared] : object {5-14.items.[].system.prepared}
                    flexible : boolean {5-14.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-14.items.[].system.prepared.value} (same value: 'prepared')
                [price] : object {5-14.items.[].system.price}
                    [per] : integer {5-14.items.[].system.price.per} (same value: 10)
                    value : object {5-14.items.[].system.price.value}
                        [cp] : integer {5-14.items.[].system.price.value.cp} (3 different values)
                            5 (x2)
                            8 (x2)
                            1 (x2)
                        [gp] : integer {5-14.items.[].system.price.value.gp} (5 different values)
                            3 (x11)
                            4 (x7)
                            2 (x6)
                            10 (x3)
                            6 (x1)
                        [sp] : integer {5-14.items.[].system.price.value.sp} (5 different values)
                            1 (x13)
                            2 (x7)
                            9 (x4)
                            4 (x2)
                            6 (x2)
                [proficiency] : object {5-14.items.[].system.proficiency}
                    value : integer {5-14.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {5-14.items.[].system.proficient}
                    value : integer {5-14.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {5-14.items.[].system.quantity} (5 different values)
                    1 (x48)
                    10 (x8)
                    2 (x3)
                    20 (x3)
                    5 (x2)
                [range] : mixed
                    integer {5-14.items.[].system.range} (3 different values)
                        20 (x7)
                        60 (x5)
                        120 (x2)
                    object {5-14.items.[].system.range}
                        value : string {5-14.items.[].system.range.value} (4 different values)
                            '' (x8)
                            '30 feet' (x4)
                            'varies' (x2)
                            '120 feet' (x2)
                [reload] : object {5-14.items.[].system.reload}
                    value : string {5-14.items.[].system.reload.value} (4 different values)
                        '-' (x12)
                        '' (x10)
                        '1' (x7)
                        '0' (x4)
                [requirements] : string {5-14.items.[].system.requirements} (same value: '')
                [runes] : object {5-14.items.[].system.runes}
                    potency : integer {5-14.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-14.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {5-14.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {5-14.items.[].system.runes.striking} (same value: 0)
                [size] : string {5-14.items.[].system.size} (same value: 'med')
                [slots] : object {5-14.items.[].system.slots}
                    slot0 : object {5-14.items.[].system.slots.slot0}
                        max : integer {5-14.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {5-14.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {5-14.items.[].system.slots.slot0.prepared.[]}
                                id : string {5-14.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'SE8kXTOEjNJ7H8i2' (x2)
                                    '5riaOBWuMEfQp2dU' (x2)
                                    'QoyeKUrCgmIHAcuh' (x2)
                                    'OrlhE89EtR0AHoHv' (x2)
                                    'rInlU5tIgsxTcCXB' (x2)
                    slot1 : object {5-14.items.[].system.slots.slot1}
                        max : integer {5-14.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {5-14.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {5-14.items.[].system.slots.slot1.prepared.[]}
                                id : string {5-14.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'evYRnVbVLGoHaZxa' (x2)
                                    'ftFO2ltGH0bmyobu' (x2)
                                    'KqZYzzEN3oETBZKJ' (x2)
                [slug] : string {5-14.items.[].system.slug} (41 different values)
                [speedPenalty] : integer {5-14.items.[].system.speedPenalty} (2 different values)
                    0 (x5)
                    -5 (x2)
                [spelldc] : object {5-14.items.[].system.spelldc}
                    dc : integer {5-14.items.[].system.spelldc.dc} (same value: 17)
                    value : integer {5-14.items.[].system.spelldc.value} (same value: 9)
                [splashDamage] : object {5-14.items.[].system.splashDamage}
                    value : integer {5-14.items.[].system.splashDamage.value} (2 different values)
                        0 (x30)
                        2 (x3)
                [stackGroup] : string {5-14.items.[].system.stackGroup} (3 different values)
                    'bolts' (x5)
                    'blowgunDarts' (x2)
                    'arrows' (x2)
                [strength] : integer {5-14.items.[].system.strength} (3 different values)
                    0 (x4)
                    2 (x2)
                    1 (x1)
                [target] : object {5-14.items.[].system.target}
                    value : string {5-14.items.[].system.target.value} (4 different values)
                        '' (x10)
                        '1 willing living creature or 1 undead' (x2)
                        '1 willing creature' (x2)
                        '1 creature' (x2)
                [time] : object {5-14.items.[].system.time}
                    value : string {5-14.items.[].system.time.value} (4 different values)
                        '2' (x10)
                        '1 to 3' (x2)
                        '1' (x2)
                        '3' (x2)
                [tradition] : object {5-14.items.[].system.tradition}
                    value : string {5-14.items.[].system.tradition.value} (same value: 'primal')
                [usage] : object {5-14.items.[].system.usage}
                    [canBeAmmo] : boolean {5-14.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {5-14.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x42)
                        'held-in-two-hands' (x9)
                        'other' (x4)
                        'held-in-one-plus-hands' (x2)
                [uses] : object {5-14.items.[].system.uses}
                    autoDestroy : boolean {5-14.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {5-14.items.[].system.uses.max} (same value: 1)
                    value : integer {5-14.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {5-14.items.[].system.weaponType}
                    value : string {5-14.items.[].system.weaponType.value} (2 different values)
                        'melee' (x21)
                        'ranged' (x19)
            type : string {5-14.items.[].type} (9 different values)
                'action' (x47)
                'melee' (x40)
                'weapon' (x33)
                'spell' (x16)
                'consumable' (x15)
                'equipment' (x9)
                'armor' (x7)
                'lore' (x4)
                'spellcastingEntry' (x2)
            [flags] : object {5-14.items.[].flags}
                pf2e : object {5-14.items.[].flags.pf2e}
                    linkedWeapon : string {5-14.items.[].flags.pf2e.linkedWeapon} (18 different values)
    name : string {5-14.name} (all different values)
    system : object {5-14.system}
        [abilities] : object {5-14.system.abilities}
            cha : object {5-14.system.abilities.cha}
                mod : integer {5-14.system.abilities.cha.mod} (5 different values)
                    0 (x5)
                    1 (x3)
                    2 (x3)
                    -1 (x1)
                    3 (x1)
            con : object {5-14.system.abilities.con}
                mod : integer {5-14.system.abilities.con.mod} (2 different values)
                    1 (x9)
                    2 (x4)
            dex : object {5-14.system.abilities.dex}
                mod : integer {5-14.system.abilities.dex.mod} (4 different values)
                    3 (x5)
                    4 (x5)
                    2 (x2)
                    5 (x1)
            int : object {5-14.system.abilities.int}
                mod : integer {5-14.system.abilities.int.mod} (3 different values)
                    0 (x7)
                    1 (x5)
                    3 (x1)
            str : object {5-14.system.abilities.str}
                mod : integer {5-14.system.abilities.str.mod} (5 different values)
                    2 (x5)
                    0 (x3)
                    4 (x2)
                    3 (x2)
                    1 (x1)
            wis : object {5-14.system.abilities.wis}
                mod : integer {5-14.system.abilities.wis.mod} (4 different values)
                    1 (x5)
                    2 (x4)
                    4 (x3)
                    3 (x1)
        attributes : object {5-14.system.attributes}
            ac : object {5-14.system.attributes.ac}
                [details] : string {5-14.system.attributes.ac.details} (same value: '')
                value : integer {5-14.system.attributes.ac.value} (8 different values)
                    19 (x6)
                    18 (x2)
                    0 (x2)
                    21 (x2)
                    22 (x2)
                    17 (x1)
                    16 (x1)
                    23 (x1)
            [allSaves] : object {5-14.system.attributes.allSaves}
                value : string {5-14.system.attributes.allSaves.value} (same value: '')
            hp : object {5-14.system.attributes.hp}
                details : string {5-14.system.attributes.hp.details} (same value: '')
                max : integer {5-14.system.attributes.hp.max} (10 different values)
                    45 (x5)
                    17 (x2)
                    0 (x2)
                    75 (x2)
                    20 (x1)
                    42 (x1)
                    60 (x1)
                    47 (x1)
                    38 (x1)
                    50 (x1)
                temp : integer {5-14.system.attributes.hp.temp} (same value: 0)
                value : integer {5-14.system.attributes.hp.value} (10 different values)
                    45 (x5)
                    17 (x2)
                    0 (x2)
                    75 (x2)
                    20 (x1)
                    42 (x1)
                    60 (x1)
                    47 (x1)
                    38 (x1)
                    50 (x1)
            [emitsSound] : string {5-14.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {5-14.system.attributes.hardness} (same value: 0)
            [immunities] : array<object> {5-14.system.attributes.immunities}
                Length: min=1 max=1
                Value type: object {5-14.system.attributes.immunities.[]}
                    exceptions : array<> {5-14.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-14.system.attributes.immunities.[].type} (same value: 'mental')
            [resistances] : array<object> {5-14.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {5-14.system.attributes.resistances.[]}
                    doubleVs : array<> {5-14.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {5-14.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-14.system.attributes.resistances.[].type} (2 different values)
                        'acid' (x2)
                        'fire' (x2)
                    value : integer {5-14.system.attributes.resistances.[].value} (2 different values)
                        20 (x2)
                        10 (x2)
            [speed] : object {5-14.system.attributes.speed}
                otherSpeeds : array<> {5-14.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {5-14.system.attributes.speed.value} (same value: 25)
            [stealth] : object {5-14.system.attributes.stealth}
                details : string {5-14.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {5-14.system.attributes.stealth.value} (3 different values)
                    13 (x2)
                    10 (x1)
                    16 (x1)
        details : object {5-14.system.details}
            [blurb] : string {5-14.system.details.blurb} (same value: '')
            [languages] : object {5-14.system.details.languages}
                details : string {5-14.system.details.languages.details} (same value: '')
                value : array<string> {5-14.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {5-14.system.details.languages.value.[]} (4 different values)
                        'common' (x13)
                        'vishkanyan' (x4)
                        'muan' (x2)
                        'dwarven' (x2)
            level : object {5-14.system.details.level}
                value : integer {5-14.system.details.level.value} (3 different values)
                    3 (x9)
                    5 (x5)
                    1 (x3)
            [privateNotes] : string {5-14.system.details.privateNotes} (same value: '')
            [publicNotes] : string {5-14.system.details.publicNotes} (same value: '')
            publication : object {5-14.system.details.publication}
                license : string {5-14.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-14.system.details.publication.remaster} (same value: False)
                title : string {5-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-14: Poisonous Council')
            [description] : string {5-14.system.details.description} (2 different values)
                '<p>An invisible rune creates an invisible, spherical magical sensor with a 5-foot radius.</p>' (x2)
                '<p>On the surface, a titanic flytrap appears to be a patch of the more common flytrap plant, but beneath murky waters it hides a far larger set of jaws, reaching 10 feet across and reinforced with woody branches and lined with paralytic hairs.</p>' (x2)
            [disable] : string {5-14.system.details.disable} (4 different values)
                '<p>@Check[thievery|dc:21] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 18) to counteract the rune</p>' (x1)
                '<p>@Check[thievery|dc:18] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 16) to counteract the rune</p>' (x1)
                '<p>@Check[survival|dc:21] (trained) to mislead the flytrap\'s sense of weight and pressure</p>' (x1)
                '<p>@Check[survival|dc:24] (trained) to mislead the flytrap\'s sense of weight and pressure</p>' (x1)
            [isComplex] : boolean {5-14.system.details.isComplex} (same value: False)
            [reset] : string {5-14.system.details.reset} (2 different values)
                '' (x2)
                '<p>1 hour (or longer, after a large meal)</p>' (x2)
            [routine] : string {5-14.system.details.routine} (same value: '')
        [initiative] : object {5-14.system.initiative}
            statistic : string {5-14.system.initiative.statistic} (same value: 'perception')
        [perception] : object {5-14.system.perception}
            details : string {5-14.system.perception.details} (same value: '')
            mod : integer {5-14.system.perception.mod} (5 different values)
                9 (x3)
                7 (x3)
                10 (x3)
                8 (x2)
                12 (x2)
            senses : array<object> {5-14.system.perception.senses}
                Length: min=0 max=1
                Value type: object {5-14.system.perception.senses.[]}
                    type : string {5-14.system.perception.senses.[].type} (same value: 'low-light-vision')
        [resources] : object {5-14.system.resources}
        saves : object {5-14.system.saves}
            fortitude : object {5-14.system.saves.fortitude}
                saveDetail : string {5-14.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-14.system.saves.fortitude.value} (10 different values)
                    6 (x5)
                    9 (x3)
                    0 (x2)
                    7 (x1)
                    4 (x1)
                    8 (x1)
                    5 (x1)
                    14 (x1)
                    11 (x1)
                    17 (x1)
            reflex : object {5-14.system.saves.reflex}
                saveDetail : string {5-14.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-14.system.saves.reflex.value} (11 different values)
            will : object {5-14.system.saves.will}
                saveDetail : string {5-14.system.saves.will.saveDetail} (same value: '')
                value : integer {5-14.system.saves.will.value} (8 different values)
                    0 (x4)
                    8 (x3)
                    5 (x2)
                    9 (x2)
                    7 (x2)
                    11 (x2)
                    4 (x1)
                    10 (x1)
        [skills] : object {5-14.system.skills}
            [acrobatics] : object {5-14.system.skills.acrobatics}
                base : integer {5-14.system.skills.acrobatics.base} (4 different values)
                    12 (x4)
                    9 (x3)
                    7 (x1)
                    6 (x1)
            [athletics] : object {5-14.system.skills.athletics}
                base : integer {5-14.system.skills.athletics.base} (8 different values)
                    7 (x2)
                    10 (x2)
                    5 (x1)
                    9 (x1)
                    12 (x1)
                    3 (x1)
                    8 (x1)
                    6 (x1)
            [crafting] : object {5-14.system.skills.crafting}
                base : integer {5-14.system.skills.crafting.base} (3 different values)
                    10 (x1)
                    6 (x1)
                    9 (x1)
            [deception] : object {5-14.system.skills.deception}
                base : integer {5-14.system.skills.deception.base} (5 different values)
                    5 (x1)
                    11 (x1)
                    7 (x1)
                    4 (x1)
                    14 (x1)
            [diplomacy] : object {5-14.system.skills.diplomacy}
                base : integer {5-14.system.skills.diplomacy.base} (8 different values)
                    4 (x1)
                    3 (x1)
                    9 (x1)
                    8 (x1)
                    5 (x1)
                    10 (x1)
                    6 (x1)
                    12 (x1)
            [intimidation] : object {5-14.system.skills.intimidation}
                base : integer {5-14.system.skills.intimidation.base} (4 different values)
                    5 (x2)
                    8 (x2)
                    9 (x1)
                    12 (x1)
            [medicine] : object {5-14.system.skills.medicine}
                base : integer {5-14.system.skills.medicine.base} (2 different values)
                    10 (x1)
                    7 (x1)
            [nature] : object {5-14.system.skills.nature}
                base : integer {5-14.system.skills.nature.base} (4 different values)
                    6 (x1)
                    7 (x1)
                    12 (x1)
                    10 (x1)
            [society] : object {5-14.system.skills.society}
                base : integer {5-14.system.skills.society.base} (5 different values)
                    9 (x1)
                    7 (x1)
                    8 (x1)
                    5 (x1)
                    10 (x1)
            [stealth] : object {5-14.system.skills.stealth}
                base : integer {5-14.system.skills.stealth.base} (6 different values)
                    6 (x2)
                    11 (x2)
                    14 (x2)
                    10 (x1)
                    12 (x1)
                    9 (x1)
            [survival] : object {5-14.system.skills.survival}
                base : integer {5-14.system.skills.survival.base} (4 different values)
                    8 (x1)
                    7 (x1)
                    4 (x1)
                    14 (x1)
            [thievery] : object {5-14.system.skills.thievery}
                base : integer {5-14.system.skills.thievery.base} (4 different values)
                    7 (x2)
                    9 (x1)
                    10 (x1)
                    12 (x1)
        traits : object {5-14.system.traits}
            rarity : string {5-14.system.traits.rarity} (2 different values)
                'common' (x15)
                'rare' (x2)
            size : object {5-14.system.traits.size}
                value : string {5-14.system.traits.size.value} (same value: 'med')
            value : array<string> {5-14.system.traits.value}
                Length: min=1 max=3
                Value type: string {5-14.system.traits.value.[]} (11 different values)
        [statusEffects] : array<> {5-14.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {5-14.type} (2 different values)
        'npc' (x13)
        'hazard' (x4)
    [prototypeToken] : object {5-14.prototypeToken}
        name : string {5-14.prototypeToken.name} (2 different values)
            'Flaming Sphere Rune' (x1)
            'Sronwa' (x1)