3-16
Different values: 10
=====================================
object {3-16}
    _id : string {3-16._id} (all different values)
    folder : string {3-16.folder} (same value: 'pfQtDiONoNU5a61u')
    img : string {3-16.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {3-16.items}
        Length: min=5 max=33
        Value type: object {3-16.items.[]}
            _id : string {3-16.items.[]._id} (105 different values)
            img : string {3-16.items.[].img} (57 different values)
            name : string {3-16.items.[].name} (77 different values)
            sort : integer {3-16.items.[].sort} (33 different values)
            system : object {3-16.items.[].system}
                [acBonus] : integer {3-16.items.[].system.acBonus} (4 different values)
                    2 (x2)
                    1 (x2)
                    3 (x1)
                    4 (x1)
                [actionType] : object {3-16.items.[].system.actionType}
                    value : string {3-16.items.[].system.actionType.value} (3 different values)
                        'passive' (x13)
                        'action' (x9)
                        'reaction' (x5)
                description : object {3-16.items.[].system.description}
                    value : string {3-16.items.[].system.description.value} (73 different values)
                [actions] : object {3-16.items.[].system.actions}
                    [value] : integer {3-16.items.[].system.actions.value} (2 different values)
                        1 (x7)
                        2 (x2)
                [area] : object {3-16.items.[].system.area}
                    type : string {3-16.items.[].system.area.type} (3 different values)
                        'emanation' (x9)
                        'cone' (x2)
                        'burst' (x1)
                    value : integer {3-16.items.[].system.area.value} (4 different values)
                        60 (x5)
                        30 (x4)
                        15 (x2)
                        10 (x1)
                [attack] : object {3-16.items.[].system.attack}
                    value : string {3-16.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-16.items.[].system.attackEffects}
                    [custom] : string {3-16.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-16.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3-16.items.[].system.attackEffects.value.[]} (same value: 'grab')
                [autoHeightenLevel] : object {3-16.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3-16.items.[].system.baseItem} (13 different values)
                [bonus] : object {3-16.items.[].system.bonus}
                    value : integer {3-16.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {3-16.items.[].system.bonusDamage}
                    value : integer {3-16.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-16.items.[].system.bulk}
                    value : mixed
                        integer {3-16.items.[].system.bulk.value} (3 different values)
                            1 (x17)
                            0 (x7)
                            2 (x3)
                        float {3-16.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {3-16.items.[].system.category} (8 different values)
                    'defensive' (x10)
                    'offensive' (x10)
                    'simple' (x10)
                    'interaction' (x7)
                    'martial' (x5)
                    'ammo' (x5)
                    'light' (x3)
                    'medium' (x2)
                [checkPenalty] : integer {3-16.items.[].system.checkPenalty} (2 different values)
                    -1 (x3)
                    -2 (x2)
                [containerId] : empty
                [cost] : object {3-16.items.[].system.cost}
                    value : string {3-16.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {3-16.items.[].system.counteraction} (same value: False)
                [damage] : object {3-16.items.[].system.damage}
                    [0] : object {3-16.items.[].system.damage.0}
                        [category] : empty
                        formula : string {3-16.items.[].system.damage.0.formula} (6 different values)
                            '1d4+1' (x4)
                            '2d6' (x2)
                            '0' (x2)
                            '1d4' (x2)
                            '1d10+4' (x2)
                            '3d8' (x1)
                        kinds : array<string> {3-16.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {3-16.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x11)
                                'healing' (x2)
                        materials : array<> {3-16.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-16.items.[].system.damage.0.type} (6 different values)
                            'force' (x4)
                            'fire' (x2)
                            'mental' (x2)
                            'electricity' (x2)
                            'untyped' (x2)
                            'acid' (x1)
                        [applyMod] : boolean {3-16.items.[].system.damage.0.applyMod} (2 different values)
                            True (x4)
                            False (x1)
                    [damageType] : string {3-16.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x9)
                        'bludgeoning' (x5)
                        'slashing' (x1)
                    [dice] : integer {3-16.items.[].system.damage.dice} (same value: 1)
                    [die] : string {3-16.items.[].system.damage.die} (4 different values)
                        'd8' (x6)
                        'd6' (x4)
                        'd4' (x4)
                        'd10' (x1)
                [damageRolls] : object {3-16.items.[].system.damageRolls}
                    [oiodqohoofafi7fqe4of] : object {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
                        damage : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: '1d6+4')
                        damageType : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: 'bludgeoning')
                    [zd8hqvn5zfbs18prbt8h] : object {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h}
                        damage : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damage} (2 different values)
                            '2d8+7' (x1)
                            '2d8+10' (x1)
                        damageType : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damageType} (same value: 'bludgeoning')
                    0 : object {3-16.items.[].system.damageRolls.0}
                        damage : string {3-16.items.[].system.damageRolls.0.damage} (all different values)
                        damageType : string {3-16.items.[].system.damageRolls.0.damageType} (3 different values)
                            'piercing' (x7)
                            'bludgeoning' (x5)
                            'slashing' (x1)
                [deathNote] : boolean {3-16.items.[].system.deathNote} (same value: True)
                [defense] : object {3-16.items.[].system.defense}
                    save : object {3-16.items.[].system.defense.save}
                        basic : boolean {3-16.items.[].system.defense.save.basic} (2 different values)
                            False (x7)
                            True (x6)
                        statistic : string {3-16.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x7)
                            'reflex' (x5)
                            'fortitude' (x1)
                [dexCap] : integer {3-16.items.[].system.dexCap} (4 different values)
                    4 (x2)
                    2 (x1)
                    1 (x1)
                    3 (x1)
                [duration] : object {3-16.items.[].system.duration}
                    sustained : boolean {3-16.items.[].system.duration.sustained} (2 different values)
                        False (x46)
                        True (x8)
                    value : string {3-16.items.[].system.duration.value} (8 different values)
                        '' (x27)
                        '1 round' (x6)
                        'see below' (x4)
                        'until the start of your next turn' (x4)
                        '1 hour' (x4)
                        '10 minutes' (x3)
                        'unlimited' (x3)
                        '1 minute' (x3)
                [equipped] : object {3-16.items.[].system.equipped}
                    carryType : string {3-16.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x38)
                        'held' (x1)
                    [handsHeld] : integer {3-16.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x18)
                        0 (x10)
                        2 (x6)
                    [inSlot] : boolean {3-16.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {3-16.items.[].system.frequency}
                    max : integer {3-16.items.[].system.frequency.max} (same value: 1)
                    per : string {3-16.items.[].system.frequency.per} (same value: 'round')
                    value : integer {3-16.items.[].system.frequency.value} (same value: 1)
                [heightening] : object {3-16.items.[].system.heightening}
                    damage : object {3-16.items.[].system.heightening.damage}
                        0 : string {3-16.items.[].system.heightening.damage.0} (6 different values)
                            '2d6' (x2)
                            '1d6' (x2)
                            '1d4' (x2)
                            '1d4+1' (x2)
                            '1d10+4' (x2)
                            '2d8' (x1)
                    interval : integer {3-16.items.[].system.heightening.interval} (2 different values)
                        1 (x6)
                        2 (x5)
                    type : string {3-16.items.[].system.heightening.type} (same value: 'interval')
                [location] : object {3-16.items.[].system.location}
                    [heightenedLevel] : integer {3-16.items.[].system.location.heightenedLevel} (3 different values)
                        1 (x8)
                        2 (x5)
                        3 (x2)
                    [signature] : boolean {3-16.items.[].system.location.signature} (same value: True)
                    value : string {3-16.items.[].system.location.value} (4 different values)
                        'owBd74YHegCqxDhR' (x25)
                        'ezgpbQSl4o3vFJaU' (x19)
                        'DipxFEdiddYHWirp' (x8)
                        '2xwVAGUh92PRESt7' (x2)
                [price] : object {3-16.items.[].system.price}
                    [per] : integer {3-16.items.[].system.price.per} (same value: 10)
                    value : object {3-16.items.[].system.price.value}
                        [cp] : integer {3-16.items.[].system.price.value.cp} (same value: 8)
                        [gp] : integer {3-16.items.[].system.price.value.gp} (6 different values)
                            3 (x10)
                            2 (x5)
                            4 (x3)
                            1 (x3)
                            50 (x2)
                            8 (x1)
                        [sp] : integer {3-16.items.[].system.price.value.sp} (2 different values)
                            1 (x6)
                            2 (x2)
                publication : object {3-16.items.[].system.publication}
                    license : string {3-16.items.[].system.publication.license} (2 different values)
                        'OGL' (x149)
                        'ORC' (x2)
                    remaster : boolean {3-16.items.[].system.publication.remaster} (2 different values)
                        False (x149)
                        True (x2)
                    title : string {3-16.items.[].system.publication.title} (5 different values)
                        'Pathfinder Core Rulebook' (x87)
                        '' (x49)
                        'Pathfinder Bestiary' (x11)
                        'Pathfinder Player Core' (x2)
                        'Pathfinder Gamemastery Guide' (x2)
                rules : ignored (Foundry rules object) {3-16.items.[].system.rules}
                [group] : string {3-16.items.[].system.group} (8 different values)
                    'crossbow' (x5)
                    'club' (x4)
                    'sword' (x3)
                    'leather' (x3)
                    'knife' (x2)
                    'composite' (x1)
                    'hammer' (x1)
                    'plate' (x1)
                [hardness] : integer {3-16.items.[].system.hardness} (2 different values)
                    0 (x38)
                    5 (x1)
                [hp] : object {3-16.items.[].system.hp}
                    max : integer {3-16.items.[].system.hp.max} (2 different values)
                        0 (x38)
                        20 (x1)
                    value : integer {3-16.items.[].system.hp.value} (2 different values)
                        0 (x38)
                        20 (x1)
                [level] : object {3-16.items.[].system.level}
                    value : integer {3-16.items.[].system.level.value} (4 different values)
                        1 (x44)
                        0 (x36)
                        2 (x9)
                        3 (x4)
                [material] : object {3-16.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {3-16.items.[].system.mod}
                    value : integer {3-16.items.[].system.mod.value} (5 different values)
                        7 (x2)
                        9 (x2)
                        3 (x1)
                        10 (x1)
                        13 (x1)
                [prepared] : object {3-16.items.[].system.prepared}
                    flexible : boolean {3-16.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-16.items.[].system.prepared.value} (3 different values)
                        'focus' (x4)
                        'prepared' (x2)
                        'spontaneous' (x2)
                [proficiency] : object {3-16.items.[].system.proficiency}
                    value : integer {3-16.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {3-16.items.[].system.proficient}
                    value : integer {3-16.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {3-16.items.[].system.quantity} (3 different values)
                    1 (x34)
                    10 (x4)
                    20 (x1)
                [range] : mixed
                    integer {3-16.items.[].system.range} (same value: 120)
                    object {3-16.items.[].system.range}
                        value : string {3-16.items.[].system.range.value} (6 different values)
                            '' (x22)
                            '30 feet' (x14)
                            '120 feet' (x9)
                            'touch' (x4)
                            '60 feet' (x3)
                            '10 feet' (x2)
                [reload] : object {3-16.items.[].system.reload}
                    value : string {3-16.items.[].system.reload.value} (3 different values)
                        '' (x7)
                        '1' (x5)
                        '-' (x3)
                [requirements] : string {3-16.items.[].system.requirements} (same value: '')
                [runes] : object {3-16.items.[].system.runes}
                    [potency] : integer {3-16.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {3-16.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {3-16.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {3-16.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-16.items.[].system.runes.striking} (same value: 0)
                [size] : string {3-16.items.[].system.size} (same value: 'med')
                [slots] : object {3-16.items.[].system.slots}
                    [slot0] : object {3-16.items.[].system.slots.slot0}
                        max : integer {3-16.items.[].system.slots.slot0.max} (2 different values)
                            5 (x1)
                            7 (x1)
                        prepared : array<object> {3-16.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=7
                            Value type: object {3-16.items.[].system.slots.slot0.prepared.[]}
                                id : string {3-16.items.[].system.slots.slot0.prepared.[].id} (7 different values)
                                    'd4tZ9TYB7upaGXSV' (x2)
                                    '5bFit60QyhUKT9bT' (x2)
                                    'tC0hJAG9WMN6qBQa' (x2)
                                    '2XaGbRZ8IVXJHqe8' (x2)
                                    '6DzLvNmjn60jMFRJ' (x2)
                                    'LqK3pWAWOlzSNbVD' (x1)
                                    'TdxHKYmJEsbg5TR0' (x1)
                    [slot1] : object {3-16.items.[].system.slots.slot1}
                        max : integer {3-16.items.[].system.slots.slot1.max} (2 different values)
                            3 (x3)
                            4 (x1)
                        [prepared] : array<object> {3-16.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {3-16.items.[].system.slots.slot1.prepared.[]}
                                id : string {3-16.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    '7sIaKjKrrFTRamam' (x5)
                                    'RPCNwhoQ9XLjnQeI' (x1)
                                    'k2aBQ52fcmuv4wEH' (x1)
                        value : integer {3-16.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {3-16.items.[].system.slots.slot2}
                        max : integer {3-16.items.[].system.slots.slot2.max} (2 different values)
                            3 (x2)
                            2 (x1)
                        [prepared] : array<object> {3-16.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {3-16.items.[].system.slots.slot2.prepared.[]}
                                id : string {3-16.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'dbojJkWdMZ6NYHIw' (x1)
                                    'c7AWPf7IERASDKnK' (x1)
                                    'gThPxvR3bmHVqjBQ' (x1)
                        value : integer {3-16.items.[].system.slots.slot2.value} (2 different values)
                            2 (x1)
                            3 (x1)
                    [slot3] : object {3-16.items.[].system.slots.slot3}
                        max : integer {3-16.items.[].system.slots.slot3.max} (same value: 2)
                        value : integer {3-16.items.[].system.slots.slot3.value} (same value: 2)
                [slug] : string {3-16.items.[].system.slug} (55 different values)
                [speedPenalty] : integer {3-16.items.[].system.speedPenalty} (2 different values)
                    0 (x4)
                    -5 (x2)
                [spelldc] : object {3-16.items.[].system.spelldc}
                    dc : integer {3-16.items.[].system.spelldc.dc} (3 different values)
                        21 (x4)
                        17 (x2)
                        20 (x2)
                    mod : integer {3-16.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-16.items.[].system.spelldc.value} (3 different values)
                        13 (x4)
                        9 (x2)
                        12 (x2)
                [splashDamage] : object {3-16.items.[].system.splashDamage}
                    value : integer {3-16.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {3-16.items.[].system.stackGroup} (same value: 'bolts')
                [strength] : integer {3-16.items.[].system.strength} (4 different values)
                    0 (x2)
                    2 (x1)
                    3 (x1)
                    1 (x1)
                [target] : object {3-16.items.[].system.target}
                    value : string {3-16.items.[].system.target.value} (all different values)
                [time] : object {3-16.items.[].system.time}
                    value : string {3-16.items.[].system.time.value} (6 different values)
                        '2' (x33)
                        '1' (x14)
                        '1 to 3' (x2)
                        'reaction' (x2)
                        'free' (x2)
                        '1 minute' (x1)
                [tradition] : object {3-16.items.[].system.tradition}
                    value : string {3-16.items.[].system.tradition.value} (2 different values)
                        'arcane' (x4)
                        'occult' (x4)
                [traits] : object {3-16.items.[].system.traits}
                    rarity : string {3-16.items.[].system.traits.rarity} (2 different values)
                        'common' (x126)
                        'uncommon' (x10)
                    value : array<string> {3-16.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {3-16.items.[].system.traits.value.[]} (40 different values)
                    [integrated] : empty
                    [traditions] : array<string> {3-16.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {3-16.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x42)
                            'occult' (x38)
                            'divine' (x20)
                            'primal' (x18)
                [usage] : object {3-16.items.[].system.usage}
                    value : string {3-16.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x23)
                        'held-in-two-hands' (x8)
                [uses] : object {3-16.items.[].system.uses}
                    autoDestroy : boolean {3-16.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {3-16.items.[].system.uses.max} (same value: 1)
                    value : integer {3-16.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {3-16.items.[].system.weaponType}
                    value : string {3-16.items.[].system.weaponType.value} (2 different values)
                        'melee' (x10)
                        'ranged' (x6)
            type : string {3-16.items.[].type} (11 different values)
            [_stats] : object {3-16.items.[]._stats}
                compendiumSource : string {3-16.items.[]._stats.compendiumSource} (55 different values)
            [flags] : object {3-16.items.[].flags}
                pf2e : object {3-16.items.[].flags.pf2e}
                    linkedWeapon : string {3-16.items.[].flags.pf2e.linkedWeapon} (all different values)
    name : string {3-16.name} (all different values)
    prototypeToken : object {3-16.prototypeToken}
        name : string {3-16.prototypeToken.name} (2 different values)
            'Thomil Bolyrius' (x2)
            'Cobbleswarm' (x1)
    system : object {3-16.system}
        abilities : object {3-16.system.abilities}
            cha : object {3-16.system.abilities.cha}
                mod : integer {3-16.system.abilities.cha.mod} (4 different values)
                    1 (x4)
                    0 (x3)
                    4 (x2)
                    -1 (x1)
            con : object {3-16.system.abilities.con}
                mod : integer {3-16.system.abilities.con.mod} (6 different values)
                    1 (x3)
                    2 (x2)
                    0 (x2)
                    4 (x1)
                    5 (x1)
                    3 (x1)
            dex : object {3-16.system.abilities.dex}
                mod : integer {3-16.system.abilities.dex.mod} (4 different values)
                    2 (x4)
                    4 (x3)
                    3 (x2)
                    1 (x1)
            int : object {3-16.system.abilities.int}
                mod : integer {3-16.system.abilities.int.mod} (4 different values)
                    -3 (x3)
                    0 (x3)
                    4 (x2)
                    2 (x2)
            str : object {3-16.system.abilities.str}
                mod : integer {3-16.system.abilities.str.mod} (4 different values)
                    0 (x4)
                    4 (x3)
                    5 (x2)
                    2 (x1)
            wis : object {3-16.system.abilities.wis}
                mod : integer {3-16.system.abilities.wis.mod} (4 different values)
                    1 (x4)
                    3 (x3)
                    2 (x2)
                    4 (x1)
        attributes : object {3-16.system.attributes}
            ac : object {3-16.system.attributes.ac}
                details : string {3-16.system.attributes.ac.details} (2 different values)
                    '' (x9)
                    '(22 with shield raised)' (x1)
                value : integer {3-16.system.attributes.ac.value} (7 different values)
                    20 (x2)
                    14 (x2)
                    22 (x2)
                    23 (x1)
                    18 (x1)
                    17 (x1)
                    19 (x1)
            allSaves : object {3-16.system.attributes.allSaves}
                value : string {3-16.system.attributes.allSaves.value} (same value: '')
            hp : object {3-16.system.attributes.hp}
                details : string {3-16.system.attributes.hp.details} (same value: '')
                max : integer {3-16.system.attributes.hp.max} (all different values)
                temp : integer {3-16.system.attributes.hp.temp} (same value: 0)
                value : integer {3-16.system.attributes.hp.value} (all different values)
            [immunities] : array<object> {3-16.system.attributes.immunities}
                Length: min=3 max=3
                Value type: object {3-16.system.attributes.immunities.[]}
                    type : string {3-16.system.attributes.immunities.[].type} (3 different values)
                        'precision' (x3)
                        'swarm-mind' (x3)
                        'visual' (x3)
            [resistances] : array<object> {3-16.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {3-16.system.attributes.resistances.[]}
                    type : string {3-16.system.attributes.resistances.[].type} (2 different values)
                        'piercing' (x3)
                        'slashing' (x3)
                    value : integer {3-16.system.attributes.resistances.[].value} (same value: 5)
            speed : object {3-16.system.attributes.speed}
                otherSpeeds : array<object> {3-16.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {3-16.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-16.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
                        value : integer {3-16.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            5 (x2)
                            10 (x1)
                value : integer {3-16.system.attributes.speed.value} (2 different values)
                    25 (x9)
                    20 (x1)
            [weaknesses] : array<object> {3-16.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {3-16.system.attributes.weaknesses.[]}
                    type : string {3-16.system.attributes.weaknesses.[].type} (3 different values)
                        'bludgeoning' (x2)
                        'area-damage' (x1)
                        'splash-damage' (x1)
                    value : integer {3-16.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x2)
                        3 (x2)
        details : object {3-16.system.details}
            blurb : string {3-16.system.details.blurb} (7 different values)
                '' (x3)
                'Variant mage for hire' (x2)
                'Variant Guard' (x1)
                'Variant watch officer' (x1)
                'Variant bounty hunter' (x1)
                'Variant troubadour' (x1)
                'Spawned from a Cobbled Bruiser' (x1)
            languages : object {3-16.system.details.languages}
                details : string {3-16.system.details.languages.details} (same value: '')
                value : array<string> {3-16.system.details.languages.value}
                    Length: min=0 max=1
                    Value type: string {3-16.system.details.languages.value.[]} (same value: 'common')
            level : object {3-16.system.details.level}
                value : integer {3-16.system.details.level.value} (6 different values)
                    3 (x3)
                    1 (x2)
                    5 (x2)
                    4 (x1)
                    6 (x1)
                    2 (x1)
            privateNotes : string {3-16.system.details.privateNotes} (same value: '')
            publicNotes : string {3-16.system.details.publicNotes} (7 different values)
            publication : object {3-16.system.details.publication}
                license : string {3-16.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-16.system.details.publication.remaster} (same value: False)
                title : string {3-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-16: Escape from Oppara')
        initiative : object {3-16.system.initiative}
            statistic : string {3-16.system.initiative.statistic} (same value: 'perception')
        perception : object {3-16.system.perception}
            details : string {3-16.system.perception.details} (4 different values)
                '' (x5)
                '(imprecise) 80 feet' (x3)
                '(+8 to find concealed objects)' (x1)
                '(+9 to sense motive)' (x1)
            mod : integer {3-16.system.perception.mod} (6 different values)
                11 (x2)
                15 (x2)
                7 (x2)
                8 (x2)
                5 (x1)
                9 (x1)
            senses : array<object> {3-16.system.perception.senses}
                Length: min=0 max=1
                Value type: object {3-16.system.perception.senses.[]}
                    acuity : string {3-16.system.perception.senses.[].acuity} (same value: 'precise')
                    range : integer {3-16.system.perception.senses.[].range} (same value: 40)
                    type : string {3-16.system.perception.senses.[].type} (same value: 'tremorsense')
            [vision] : boolean {3-16.system.perception.vision} (same value: False)
        resources : object {3-16.system.resources}
            [focus] : object {3-16.system.resources.focus}
                max : integer {3-16.system.resources.focus.max} (2 different values)
                    1 (x2)
                    2 (x2)
                value : integer {3-16.system.resources.focus.value} (2 different values)
                    1 (x2)
                    2 (x2)
        saves : object {3-16.system.saves}
            fortitude : object {3-16.system.saves.fortitude}
                saveDetail : string {3-16.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-16.system.saves.fortitude.value} (8 different values)
                    10 (x2)
                    8 (x2)
                    14 (x1)
                    17 (x1)
                    7 (x1)
                    6 (x1)
                    5 (x1)
                    9 (x1)
            reflex : object {3-16.system.saves.reflex}
                saveDetail : string {3-16.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-16.system.saves.reflex.value} (8 different values)
                    13 (x2)
                    10 (x2)
                    8 (x1)
                    11 (x1)
                    5 (x1)
                    7 (x1)
                    6 (x1)
                    9 (x1)
            will : object {3-16.system.saves.will}
                saveDetail : string {3-16.system.saves.will.saveDetail} (same value: '')
                value : integer {3-16.system.saves.will.value} (6 different values)
                    8 (x3)
                    11 (x2)
                    13 (x2)
                    5 (x1)
                    10 (x1)
                    7 (x1)
        skills : object {3-16.system.skills}
            [acrobatics] : object {3-16.system.skills.acrobatics}
                base : integer {3-16.system.skills.acrobatics.base} (3 different values)
                    8 (x2)
                    11 (x1)
                    13 (x1)
            [arcana] : object {3-16.system.skills.arcana}
                base : integer {3-16.system.skills.arcana.base} (2 different values)
                    8 (x1)
                    11 (x1)
            [athletics] : object {3-16.system.skills.athletics}
                base : integer {3-16.system.skills.athletics.base} (5 different values)
                    11 (x2)
                    13 (x1)
                    15 (x1)
                    7 (x1)
                    8 (x1)
            [crafting] : object {3-16.system.skills.crafting}
                base : integer {3-16.system.skills.crafting.base} (same value: 11)
            [deception] : object {3-16.system.skills.deception}
                base : integer {3-16.system.skills.deception.base} (3 different values)
                    12 (x1)
                    9 (x1)
                    13 (x1)
            [diplomacy] : object {3-16.system.skills.diplomacy}
                base : integer {3-16.system.skills.diplomacy.base} (4 different values)
                    6 (x1)
                    10 (x1)
                    9 (x1)
                    11 (x1)
            [intimidation] : object {3-16.system.skills.intimidation}
                base : integer {3-16.system.skills.intimidation.base} (3 different values)
                    5 (x1)
                    9 (x1)
                    10 (x1)
            [occultism] : object {3-16.system.skills.occultism}
                base : integer {3-16.system.skills.occultism.base} (2 different values)
                    7 (x1)
                    9 (x1)
            [performance] : object {3-16.system.skills.performance}
                base : integer {3-16.system.skills.performance.base} (2 different values)
                    13 (x1)
                    15 (x1)
                special : array<object> {3-16.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {3-16.system.skills.performance.special.[]}
                        base : integer {3-16.system.skills.performance.special.[].base} (2 different values)
                            14 (x1)
                            16 (x1)
                        label : string {3-16.system.skills.performance.special.[].label} (same value: 'when playing the lute')
                        predicate : array<string> {3-16.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {3-16.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:lute')
            [society] : object {3-16.system.skills.society}
                base : integer {3-16.system.skills.society.base} (3 different values)
                    7 (x2)
                    5 (x1)
                    11 (x1)
            [stealth] : object {3-16.system.skills.stealth}
                base : integer {3-16.system.skills.stealth.base} (6 different values)
                    8 (x2)
                    11 (x2)
                    5 (x1)
                    13 (x1)
                    7 (x1)
                    10 (x1)
            [survival] : object {3-16.system.skills.survival}
                base : integer {3-16.system.skills.survival.base} (same value: 13)
            [thievery] : object {3-16.system.skills.thievery}
                base : integer {3-16.system.skills.thievery.base} (2 different values)
                    7 (x1)
                    9 (x1)
        traits : object {3-16.system.traits}
            rarity : string {3-16.system.traits.rarity} (3 different values)
                'uncommon' (x7)
                'unique' (x2)
                'rare' (x1)
            size : object {3-16.system.traits.size}
                value : string {3-16.system.traits.size.value} (3 different values)
                    'med' (x7)
                    'lg' (x2)
                    'huge' (x1)
            value : array<string> {3-16.system.traits.value}
                Length: min=2 max=4
                Value type: string {3-16.system.traits.value.[]} (7 different values)
                    'evil' (x7)
                    'human' (x7)
                    'humanoid' (x7)
                    'aberration' (x3)
                    'earth' (x3)
                    'lawful' (x2)
                    'swarm' (x1)
    type : string {3-16.type} (same value: 'npc')