2-13
Different values: 11
=====================================
object {2-13}
    _id : string {2-13._id} (all different values)
    folder : string {2-13.folder} (same value: 'VFW6AthcadX4x2FT')
    img : string {2-13.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x9)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {2-13.items}
        Length: min=2 max=20
        Value type: object {2-13.items.[]}
            _id : string {2-13.items.[]._id} (65 different values)
            [_stats] : object {2-13.items.[]._stats}
                compendiumSource : string {2-13.items.[]._stats.compendiumSource} (25 different values)
            img : string {2-13.items.[].img} (28 different values)
            name : string {2-13.items.[].name} (38 different values)
            sort : integer {2-13.items.[].sort} (20 different values)
            system : object {2-13.items.[].system}
                [acBonus] : integer {2-13.items.[].system.acBonus} (same value: 1)
                [actionType] : object {2-13.items.[].system.actionType}
                    value : string {2-13.items.[].system.actionType.value} (3 different values)
                        'passive' (x9)
                        'reaction' (x5)
                        'action' (x4)
                [actions] : object {2-13.items.[].system.actions}
                    [value] : integer {2-13.items.[].system.actions.value} (same value: 1)
                [area] : object {2-13.items.[].system.area}
                    type : string {2-13.items.[].system.area.type} (2 different values)
                        'cone' (x3)
                        'line' (x2)
                    value : integer {2-13.items.[].system.area.value} (2 different values)
                        15 (x3)
                        60 (x2)
                [attack] : object {2-13.items.[].system.attack}
                    value : string {2-13.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-13.items.[].system.attackEffects}
                    [custom] : string {2-13.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-13.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-13.items.[].system.attackEffects.value.[]} (same value: 'grab')
                [autoHeightenLevel] : object {2-13.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {2-13.items.[].system.baseItem} (7 different values)
                    'padded-armor' (x4)
                    'kukri' (x2)
                    'javelin' (x2)
                    'shortsword' (x2)
                    'mace' (x2)
                    'sickle' (x1)
                    'alchemical-bomb' (x1)
                [bonus] : object {2-13.items.[].system.bonus}
                    value : integer {2-13.items.[].system.bonus.value} (10 different values)
                        0 (x10)
                        5 (x4)
                        9 (x3)
                        7 (x3)
                        6 (x2)
                        11 (x2)
                        8 (x1)
                        3 (x1)
                        10 (x1)
                        14 (x1)
                [bonusDamage] : object {2-13.items.[].system.bonusDamage}
                    value : integer {2-13.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-13.items.[].system.bulk}
                    value : mixed
                        float {2-13.items.[].system.bulk.value} (same value: 0,1)
                        integer {2-13.items.[].system.bulk.value} (same value: 1)
                [category] : string {2-13.items.[].system.category} (6 different values)
                    'offensive' (x13)
                    'martial' (x5)
                    'simple' (x5)
                    'light' (x4)
                    'defensive' (x3)
                    'ammo' (x2)
                [checkPenalty] : integer {2-13.items.[].system.checkPenalty} (same value: 0)
                [containerId] : empty
                [cost] : object {2-13.items.[].system.cost}
                    value : string {2-13.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {2-13.items.[].system.counteraction} (same value: False)
                [damage] : object {2-13.items.[].system.damage}
                    [0] : object {2-13.items.[].system.damage.0}
                        [applyMod] : boolean {2-13.items.[].system.damage.0.applyMod} (2 different values)
                            False (x7)
                            True (x4)
                        [category] : empty
                        formula : string {2-13.items.[].system.damage.0.formula} (7 different values)
                            '2d4' (x5)
                            '1d6' (x4)
                            '1d4+1' (x4)
                            '2d6' (x2)
                            '1d4' (x2)
                            '3d8' (x1)
                            '3d6' (x1)
                        kinds : array<string> {2-13.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {2-13.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-13.items.[].system.damage.0.type} (6 different values)
                            'fire' (x5)
                            'force' (x4)
                            'acid' (x3)
                            'cold' (x3)
                            'electricity' (x2)
                            'untyped' (x2)
                    [damageType] : string {2-13.items.[].system.damage.damageType} (4 different values)
                        'piercing' (x4)
                        'slashing' (x3)
                        'bludgeoning' (x2)
                        'fire' (x1)
                    [dice] : integer {2-13.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-13.items.[].system.damage.die} (3 different values)
                        'd6' (x8)
                        'd4' (x1)
                        'd8' (x1)
                    [gcovwqxwitqchoin] : object {2-13.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {2-13.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {2-13.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {2-13.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {2-13.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-13.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [persistent] : object {2-13.items.[].system.damage.persistent}
                        [faces] : empty
                        number : integer {2-13.items.[].system.damage.persistent.number} (same value: 1)
                        type : string {2-13.items.[].system.damage.persistent.type} (same value: 'fire')
                rules : ignored (Foundry rules object) {2-13.items.[].system.rules}
                [damageRolls] : object {2-13.items.[].system.damageRolls}
                    [3rec2ivz5gszdi4lxqip] : object {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip}
                        damage : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damage} (2 different values)
                            '1d10+6' (x1)
                            '1d10+4' (x1)
                        damageType : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damageType} (same value: 'piercing')
                    [6jf68eb9xghfw94xj9hx] : object {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx}
                        damage : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damage} (same value: '1d4+3')
                        damageType : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damageType} (same value: 'bludgeoning')
                    [7jq93flns2fx2mg9l272] : object {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272}
                        damage : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damage} (2 different values)
                            '1d6+3' (x1)
                            '2d6+6' (x1)
                        damageType : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damageType} (same value: 'piercing')
                    [9if2r9lbksb93g074yty] : object {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty}
                        damage : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damage} (same value: '1d6+1')
                        damageType : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damageType} (same value: 'piercing')
                    [c16oqbic9ep578zkoag35t] : object {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
                        damage : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: '1d4+2')
                        damageType : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: 'bludgeoning')
                    [f8jmb3gscymsstmnyvgd] : object {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd}
                        damage : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damage} (same value: '1d6+3')
                        damageType : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damageType} (same value: 'piercing')
                    [pfbzfo3zspgf2ap4ayra] : object {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra}
                        damage : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damage} (2 different values)
                            '1d8+6' (x1)
                            '1d8+4' (x1)
                        damageType : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damageType} (same value: 'slashing')
                    [qqs81fvqqkf0cqyf6441] : object {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441}
                        damage : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damage} (same value: '1d6+2')
                        damageType : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damageType} (same value: 'bludgeoning')
                    [tuhpzf915xqccdnpe4bj] : object {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj}
                        damage : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damage} (same value: '1d6+1')
                        damageType : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damageType} (same value: 'piercing')
                    [uc1s1t4wur5bbofg09gjg] : object {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
                        damage : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: '1d4+2')
                        damageType : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: 'slashing')
                description : object {2-13.items.[].system.description}
                    value : string {2-13.items.[].system.description.value} (36 different values)
                [defense] : object {2-13.items.[].system.defense}
                    save : object {2-13.items.[].system.defense.save}
                        basic : boolean {2-13.items.[].system.defense.save.basic} (2 different values)
                            True (x4)
                            False (x4)
                        statistic : string {2-13.items.[].system.defense.save.statistic} (2 different values)
                            'reflex' (x6)
                            'fortitude' (x2)
                [dexCap] : integer {2-13.items.[].system.dexCap} (same value: 3)
                [duration] : object {2-13.items.[].system.duration}
                    sustained : boolean {2-13.items.[].system.duration.sustained} (2 different values)
                        False (x23)
                        True (x1)
                    value : string {2-13.items.[].system.duration.value} (3 different values)
                        '' (x18)
                        'until the start of your next turn' (x4)
                        '1 minute' (x2)
                [equipped] : object {2-13.items.[].system.equipped}
                    carryType : string {2-13.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {2-13.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {2-13.items.[].system.group} (5 different values)
                    'knife' (x3)
                    'dart' (x2)
                    'sword' (x2)
                    'club' (x2)
                    'bomb' (x1)
                [hardness] : integer {2-13.items.[].system.hardness} (same value: 0)
                [heightening] : object {2-13.items.[].system.heightening}
                    [levels] : object {2-13.items.[].system.heightening.levels}
                        3 : object {2-13.items.[].system.heightening.levels.3}
                            damage : object {2-13.items.[].system.heightening.levels.3.damage}
                                0 : object {2-13.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-13.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {2-13.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-13.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        5 : object {2-13.items.[].system.heightening.levels.5}
                            damage : object {2-13.items.[].system.heightening.levels.5.damage}
                                0 : object {2-13.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-13.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {2-13.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-13.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        7 : object {2-13.items.[].system.heightening.levels.7}
                            damage : object {2-13.items.[].system.heightening.levels.7.damage}
                                0 : object {2-13.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-13.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {2-13.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-13.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        9 : object {2-13.items.[].system.heightening.levels.9}
                            damage : object {2-13.items.[].system.heightening.levels.9.damage}
                                0 : object {2-13.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-13.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {2-13.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-13.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    type : string {2-13.items.[].system.heightening.type} (2 different values)
                        'interval' (x15)
                        'fixed' (x2)
                    [damage] : object {2-13.items.[].system.heightening.damage}
                        0 : string {2-13.items.[].system.heightening.damage.0} (6 different values)
                            '1d4' (x6)
                            '1d6' (x3)
                            '2d6' (x2)
                            '1d4+1' (x2)
                            '2d8' (x1)
                            '2d4' (x1)
                    [interval] : integer {2-13.items.[].system.heightening.interval} (2 different values)
                        1 (x12)
                        2 (x3)
                [hp] : object {2-13.items.[].system.hp}
                    max : integer {2-13.items.[].system.hp.max} (same value: 0)
                    value : integer {2-13.items.[].system.hp.value} (same value: 0)
                [level] : object {2-13.items.[].system.level}
                    value : integer {2-13.items.[].system.level.value} (3 different values)
                        1 (x22)
                        0 (x15)
                        2 (x3)
                [location] : object {2-13.items.[].system.location}
                    value : string {2-13.items.[].system.location.value} (2 different values)
                        'pyK7W4LbBcPHP8Vx' (x22)
                        '6WAyZi3FqPb1AVD6' (x2)
                publication : object {2-13.items.[].system.publication}
                    license : string {2-13.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {2-13.items.[].system.publication.remaster} (same value: False)
                    title : string {2-13.items.[].system.publication.title} (4 different values)
                        'Pathfinder Core Rulebook' (x39)
                        '' (x36)
                        'Pathfinder Bestiary' (x7)
                        'Pathfinder Advanced Player\'s Guide' (x1)
                [material] : object {2-13.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {2-13.items.[].system.mod}
                    value : integer {2-13.items.[].system.mod.value} (3 different values)
                        5 (x1)
                        10 (x1)
                        6 (x1)
                [overlays] : object {2-13.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    cUFX7ExSLeoa3vIF : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    zFWsMjoeCnLxqJaV : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {2-13.items.[].system.prepared}
                    value : string {2-13.items.[].system.prepared.value} (2 different values)
                        'prepared' (x2)
                        'focus' (x2)
                [price] : object {2-13.items.[].system.price}
                    [per] : integer {2-13.items.[].system.price.per} (same value: 10)
                    value : object {2-13.items.[].system.price.value}
                        [cp] : integer {2-13.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {2-13.items.[].system.price.value.gp} (2 different values)
                            1 (x2)
                            3 (x1)
                        [sp] : integer {2-13.items.[].system.price.value.sp} (4 different values)
                            2 (x5)
                            6 (x2)
                            1 (x2)
                            9 (x2)
                [proficiency] : object {2-13.items.[].system.proficiency}
                    value : integer {2-13.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {2-13.items.[].system.proficient}
                    value : integer {2-13.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {2-13.items.[].system.quantity} (3 different values)
                    1 (x13)
                    10 (x2)
                    3 (x1)
                [range] : mixed
                    integer {2-13.items.[].system.range} (2 different values)
                        30 (x2)
                        20 (x1)
                    object {2-13.items.[].system.range}
                        value : string {2-13.items.[].system.range.value} (3 different values)
                            '30 feet' (x11)
                            '' (x8)
                            '120 feet' (x5)
                [reload] : object {2-13.items.[].system.reload}
                    value : string {2-13.items.[].system.reload.value} (2 different values)
                        '' (x7)
                        '-' (x3)
                [requirements] : string {2-13.items.[].system.requirements} (same value: '')
                [runes] : object {2-13.items.[].system.runes}
                    potency : integer {2-13.items.[].system.runes.potency} (2 different values)
                        0 (x13)
                        1 (x1)
                    property : array<> {2-13.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {2-13.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {2-13.items.[].system.runes.striking} (same value: 0)
                [size] : string {2-13.items.[].system.size} (same value: 'med')
                [slots] : object {2-13.items.[].system.slots}
                    [slot0] : object {2-13.items.[].system.slots.slot0}
                        max : integer {2-13.items.[].system.slots.slot0.max} (same value: 6)
                        prepared : array<object> {2-13.items.[].system.slots.slot0.prepared}
                            Length: min=6 max=6
                            Value type: object {2-13.items.[].system.slots.slot0.prepared.[]}
                                id : string {2-13.items.[].system.slots.slot0.prepared.[].id} (12 different values)
                    slot1 : object {2-13.items.[].system.slots.slot1}
                        max : integer {2-13.items.[].system.slots.slot1.max} (3 different values)
                            1 (x2)
                            3 (x1)
                            4 (x1)
                        [prepared] : array<object> {2-13.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {2-13.items.[].system.slots.slot1.prepared.[]}
                                id : string {2-13.items.[].system.slots.slot1.prepared.[].id} (7 different values)
                                    '65nTZBNjMb7SZ4aM' (x1)
                                    'LhIn15tWApqARRpJ' (x1)
                                    'OxjG4mzU6ydYqTcd' (x1)
                                    'yn6lKxXDLn1YCIST' (x1)
                                    'a1WJ4CKAHPo2iAvH' (x1)
                                    'gj5iDE9sThHlcUcE' (x1)
                                    'QR2dYhEDHzOeqpIR' (x1)
                        [value] : integer {2-13.items.[].system.slots.slot1.value} (same value: 1)
                    [slot2] : object {2-13.items.[].system.slots.slot2}
                        max : integer {2-13.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {2-13.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {2-13.items.[].system.slots.slot2.prepared.[]}
                                id : string {2-13.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'u7Ibbf5nUoC2bx8f' (x1)
                                    'XEmpU7oq4ylbDUhK' (x1)
                                    'FOvsWyV6qHgpCiTo' (x1)
                [slug] : string {2-13.items.[].system.slug} (25 different values)
                [speedPenalty] : integer {2-13.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {2-13.items.[].system.spelldc}
                    dc : integer {2-13.items.[].system.spelldc.dc} (2 different values)
                        16 (x2)
                        19 (x2)
                    item : integer {2-13.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {2-13.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-13.items.[].system.spelldc.value} (2 different values)
                        6 (x2)
                        9 (x2)
                [splashDamage] : object {2-13.items.[].system.splashDamage}
                    [value] : integer {2-13.items.[].system.splashDamage.value} (2 different values)
                        0 (x7)
                        1 (x1)
                [stackGroup] : string {2-13.items.[].system.stackGroup} (same value: 'slingBullets')
                [strength] : integer {2-13.items.[].system.strength} (same value: 0)
                [target] : object {2-13.items.[].system.target}
                    value : string {2-13.items.[].system.target.value} (3 different values)
                        '1 creature' (x13)
                        '' (x9)
                        '1 or 2 creatures' (x2)
                [time] : object {2-13.items.[].system.time}
                    value : string {2-13.items.[].system.time.value} (3 different values)
                        '2' (x18)
                        '1' (x4)
                        '1 to 3' (x2)
                [tradition] : object {2-13.items.[].system.tradition}
                    value : string {2-13.items.[].system.tradition.value} (same value: 'arcane')
                [traits] : object {2-13.items.[].system.traits}
                    rarity : string {2-13.items.[].system.traits.rarity} (2 different values)
                        'common' (x72)
                        'uncommon' (x4)
                    [traditions] : array<string> {2-13.items.[].system.traits.traditions}
                        Length: min=0 max=3
                        Value type: string {2-13.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x22)
                            'primal' (x15)
                            'occult' (x7)
                            'divine' (x2)
                    value : array<string> {2-13.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {2-13.items.[].system.traits.value.[]} (28 different values)
                [usage] : object {2-13.items.[].system.usage}
                    value : string {2-13.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [uses] : object {2-13.items.[].system.uses}
                    autoDestroy : boolean {2-13.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-13.items.[].system.uses.max} (same value: 1)
                    value : integer {2-13.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {2-13.items.[].system.weaponType}
                    value : string {2-13.items.[].system.weaponType.value} (2 different values)
                        'melee' (x15)
                        'ranged' (x3)
            type : string {2-13.items.[].type} (8 different values)
                'spell' (x24)
                'melee' (x18)
                'action' (x18)
                'weapon' (x10)
                'armor' (x4)
                'spellcastingEntry' (x4)
                'lore' (x3)
                'consumable' (x2)
            [flags] : object {2-13.items.[].flags}
                pf2e : object {2-13.items.[].flags.pf2e}
                    linkedWeapon : string {2-13.items.[].flags.pf2e.linkedWeapon} (9 different values)
                        'nblffaZIhH3gaSls' (x1)
                        'cPDtWTXlrggq30QC' (x1)
                        'TuCglVgdwXiNXE6i' (x1)
                        'qPzZns8LjML2ZDKo' (x1)
                        'hYz8UC2otlK6BSwp' (x1)
                        'XH08tuh9nV9O6YAg' (x1)
                        'O2UJaDPlKO9oGdx6' (x1)
                        'aTFsrKwUBbeAYXlD' (x1)
                        'l1Rx7juF1C5K50de' (x1)
    name : string {2-13.name} (all different values)
    [prototypeToken] : object {2-13.prototypeToken}
        name : string {2-13.prototypeToken.name} (6 different values)
            'Archis Peers' (x2)
            'Mechanical Jaws' (x2)
            'Mercenary Trapper' (x2)
            'Mercenary Wizard' (x2)
            'Commoner' (x1)
            'Lion' (x1)
    system : object {2-13.system}
        [abilities] : object {2-13.system.abilities}
            cha : object {2-13.system.abilities.cha}
                mod : integer {2-13.system.abilities.cha.mod} (3 different values)
                    0 (x5)
                    2 (x2)
                    -2 (x2)
            con : object {2-13.system.abilities.con}
                mod : integer {2-13.system.abilities.con.mod} (2 different values)
                    1 (x6)
                    2 (x3)
            dex : object {2-13.system.abilities.dex}
                mod : integer {2-13.system.abilities.dex.mod} (4 different values)
                    3 (x5)
                    2 (x2)
                    1 (x1)
                    4 (x1)
            int : object {2-13.system.abilities.int}
                mod : integer {2-13.system.abilities.int.mod} (5 different values)
                    0 (x3)
                    3 (x2)
                    -4 (x2)
                    2 (x1)
                    4 (x1)
            str : object {2-13.system.abilities.str}
                mod : integer {2-13.system.abilities.str.mod} (5 different values)
                    0 (x2)
                    4 (x2)
                    1 (x2)
                    2 (x2)
                    3 (x1)
            wis : object {2-13.system.abilities.wis}
                mod : integer {2-13.system.abilities.wis.mod} (3 different values)
                    1 (x5)
                    2 (x3)
                    3 (x1)
        attributes : object {2-13.system.attributes}
            ac : object {2-13.system.attributes.ac}
                [details] : string {2-13.system.attributes.ac.details} (same value: '')
                value : integer {2-13.system.attributes.ac.value} (6 different values)
                    18 (x4)
                    16 (x3)
                    13 (x1)
                    19 (x1)
                    14 (x1)
                    17 (x1)
            [allSaves] : object {2-13.system.attributes.allSaves}
                value : string {2-13.system.attributes.allSaves.value} (same value: '')
            hp : object {2-13.system.attributes.hp}
                details : string {2-13.system.attributes.hp.details} (same value: '')
                max : integer {2-13.system.attributes.hp.max} (all different values)
                temp : integer {2-13.system.attributes.hp.temp} (same value: 0)
                value : integer {2-13.system.attributes.hp.value} (all different values)
            [emitsSound] : string {2-13.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {2-13.system.attributes.hardness} (2 different values)
                5 (x1)
                8 (x1)
            [hasHealth] : boolean {2-13.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {2-13.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {2-13.system.attributes.immunities.[]}
                    type : string {2-13.system.attributes.immunities.[].type} (2 different values)
                        'precision' (x2)
                        'critical-hits' (x2)
            [speed] : object {2-13.system.attributes.speed}
                otherSpeeds : array<> {2-13.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {2-13.system.attributes.speed.value} (2 different values)
                    25 (x7)
                    30 (x2)
            [stealth] : object {2-13.system.attributes.stealth}
                details : string {2-13.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {2-13.system.attributes.stealth.value} (2 different values)
                    6 (x1)
                    8 (x1)
        details : object {2-13.system.details}
            [blurb] : string {2-13.system.details.blurb} (same value: '')
            [languages] : object {2-13.system.details.languages}
                details : string {2-13.system.details.languages.details} (same value: '')
                value : array<string> {2-13.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {2-13.system.details.languages.value.[]} (2 different values)
                        'common' (x7)
                        'kelish' (x2)
            level : object {2-13.system.details.level}
                value : integer {2-13.system.details.level.value} (5 different values)
                    3 (x4)
                    1 (x3)
                    -1 (x2)
                    0 (x1)
                    2 (x1)
            [privateNotes] : string {2-13.system.details.privateNotes} (same value: '')
            [publicNotes] : string {2-13.system.details.publicNotes} (3 different values)
            publication : object {2-13.system.details.publication}
                license : string {2-13.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-13.system.details.publication.remaster} (same value: False)
                title : string {2-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-13: A Gilded Test')
            [description] : string {2-13.system.details.description} (same value: '<p>Mechanical jaws bolted to the stone beneath a camouflaged floor tile.</p>')
            [disable] : string {2-13.system.details.disable} (2 different values)
                '<p>@Check[theivery|dc:12] (trained) on the jaw mechanism.</p>' (x1)
                '<p>@Check[thievery|dc:16] (trained) on the jaw mechanism.</p>' (x1)
            [isComplex] : boolean {2-13.system.details.isComplex} (same value: False)
            [reset] : string {2-13.system.details.reset} (same value: '')
            [routine] : string {2-13.system.details.routine} (same value: '')
        [initiative] : object {2-13.system.initiative}
            statistic : string {2-13.system.initiative.statistic} (same value: 'perception')
        [perception] : object {2-13.system.perception}
            details : string {2-13.system.perception.details} (same value: '')
            mod : integer {2-13.system.perception.mod} (5 different values)
                8 (x3)
                6 (x2)
                9 (x2)
                3 (x1)
                7 (x1)
            senses : array<object> {2-13.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-13.system.perception.senses.[]}
                    [acuity] : string {2-13.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {2-13.system.perception.senses.[].range} (same value: 30)
                    type : string {2-13.system.perception.senses.[].type} (2 different values)
                        'low-light-vision' (x2)
                        'scent' (x2)
        [resources] : object {2-13.system.resources}
            [focus] : object {2-13.system.resources.focus}
                max : integer {2-13.system.resources.focus.max} (same value: 1)
                value : integer {2-13.system.resources.focus.value} (same value: 1)
        saves : object {2-13.system.saves}
            fortitude : object {2-13.system.saves.fortitude}
                saveDetail : string {2-13.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-13.system.saves.fortitude.value} (7 different values)
                    6 (x4)
                    8 (x2)
                    4 (x1)
                    9 (x1)
                    11 (x1)
                    5 (x1)
                    7 (x1)
            reflex : object {2-13.system.saves.reflex}
                saveDetail : string {2-13.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-13.system.saves.reflex.value} (7 different values)
                    8 (x2)
                    10 (x2)
                    3 (x2)
                    7 (x2)
                    2 (x1)
                    9 (x1)
                    5 (x1)
            will : object {2-13.system.saves.will}
                saveDetail : string {2-13.system.saves.will.saveDetail} (same value: '')
                value : integer {2-13.system.saves.will.value} (7 different values)
                    6 (x3)
                    8 (x2)
                    0 (x2)
                    3 (x1)
                    7 (x1)
                    4 (x1)
                    5 (x1)
        [skills] : object {2-13.system.skills}
            [acrobatics] : object {2-13.system.skills.acrobatics}
                base : integer {2-13.system.skills.acrobatics.base} (5 different values)
                    6 (x2)
                    5 (x2)
                    7 (x2)
                    10 (x1)
                    8 (x1)
            athletics : object {2-13.system.skills.athletics}
                base : integer {2-13.system.skills.athletics.base} (6 different values)
                    5 (x3)
                    3 (x2)
                    11 (x1)
                    4 (x1)
                    7 (x1)
                    9 (x1)
            [arcana] : object {2-13.system.skills.arcana}
                base : integer {2-13.system.skills.arcana.base} (2 different values)
                    6 (x1)
                    11 (x1)
            [deception] : object {2-13.system.skills.deception}
                base : integer {2-13.system.skills.deception.base} (3 different values)
                    5 (x1)
                    9 (x1)
                    2 (x1)
            [diplomacy] : object {2-13.system.skills.diplomacy}
                base : integer {2-13.system.skills.diplomacy.base} (2 different values)
                    5 (x1)
                    7 (x1)
            [society] : object {2-13.system.skills.society}
                base : integer {2-13.system.skills.society.base} (3 different values)
                    5 (x1)
                    8 (x1)
                    2 (x1)
            [stealth] : object {2-13.system.skills.stealth}
                base : integer {2-13.system.skills.stealth.base} (5 different values)
                    10 (x2)
                    5 (x2)
                    7 (x2)
                    6 (x1)
                    8 (x1)
        traits : object {2-13.system.traits}
            rarity : string {2-13.system.traits.rarity} (3 different values)
                'uncommon' (x5)
                'common' (x4)
                'unique' (x2)
            size : object {2-13.system.traits.size}
                value : string {2-13.system.traits.size.value} (2 different values)
                    'med' (x9)
                    'lg' (x2)
            value : array<string> {2-13.system.traits.value}
                Length: min=1 max=4
                Value type: string {2-13.system.traits.value.[]} (7 different values)
                    'human' (x7)
                    'humanoid' (x7)
                    'evil' (x2)
                    'lawful' (x2)
                    'animal' (x2)
                    'mechanical' (x2)
                    'trap' (x2)
        [creatureType] : string {2-13.system.creatureType} (same value: '')
        [statusEffects] : array<> {2-13.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {2-13.type} (2 different values)
        'npc' (x9)
        'hazard' (x2)