2-08
Different values: 11
=====================================
object {2-08}
    _id : string {2-08._id} (all different values)
    folder : string {2-08.folder} (same value: '9kJTANFr2niZkrSv')
    img : string {2-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {2-08.items}
        Length: min=4 max=29
        Value type: object {2-08.items.[]}
            _id : string {2-08.items.[]._id} (101 different values)
            img : string {2-08.items.[].img} (33 different values)
            name : string {2-08.items.[].name} (51 different values)
            sort : integer {2-08.items.[].sort} (29 different values)
            system : object {2-08.items.[].system}
                [acBonus] : integer {2-08.items.[].system.acBonus} (same value: 1)
                [actionType] : object {2-08.items.[].system.actionType}
                    value : string {2-08.items.[].system.actionType.value} (3 different values)
                        'passive' (x18)
                        'action' (x13)
                        'reaction' (x1)
                [actions] : object {2-08.items.[].system.actions}
                    [value] : integer {2-08.items.[].system.actions.value} (3 different values)
                        2 (x7)
                        1 (x4)
                        3 (x2)
                [area] : object {2-08.items.[].system.area}
                    type : string {2-08.items.[].system.area.type} (2 different values)
                        'burst' (x6)
                        'cone' (x2)
                    value : integer {2-08.items.[].system.area.value} (3 different values)
                        20 (x4)
                        10 (x2)
                        15 (x2)
                [attack] : object {2-08.items.[].system.attack}
                    value : string {2-08.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-08.items.[].system.attackEffects}
                    value : array<> {2-08.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {2-08.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {2-08.items.[].system.baseItem} (3 different values)
                    'dagger' (x4)
                    'composite-longbow' (x4)
                    'leather-armor' (x2)
                [bonus] : object {2-08.items.[].system.bonus}
                    value : integer {2-08.items.[].system.bonus.value} (8 different values)
                        0 (x8)
                        16 (x6)
                        15 (x4)
                        11 (x3)
                        13 (x2)
                        18 (x2)
                        21 (x2)
                        19 (x1)
                [bonusDamage] : object {2-08.items.[].system.bonusDamage}
                    value : integer {2-08.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-08.items.[].system.bulk}
                    value : mixed
                        float {2-08.items.[].system.bulk.value} (same value: 0,1)
                        integer {2-08.items.[].system.bulk.value} (3 different values)
                            0 (x12)
                            2 (x4)
                            1 (x2)
                [category] : string {2-08.items.[].system.category} (8 different values)
                    'offensive' (x25)
                    'simple' (x4)
                    'interaction' (x4)
                    'martial' (x4)
                    'ammo' (x4)
                    'defensive' (x3)
                    'wand' (x2)
                    'light' (x2)
                [checkPenalty] : integer {2-08.items.[].system.checkPenalty} (same value: -1)
                [counteraction] : boolean {2-08.items.[].system.counteraction} (same value: False)
                [damage] : object {2-08.items.[].system.damage}
                    [0] : object {2-08.items.[].system.damage.0}
                        [applyMod] : boolean {2-08.items.[].system.damage.0.applyMod} (2 different values)
                            False (x11)
                            True (x2)
                        [category] : empty
                        formula : string {2-08.items.[].system.damage.0.formula} (6 different values)
                            '2d4' (x6)
                            '1d4' (x4)
                            '6d6' (x2)
                            '1d6' (x2)
                            '1d8' (x2)
                            '2d8' (x1)
                        kinds : array<string> {2-08.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {2-08.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x17)
                                'healing' (x2)
                        materials : array<> {2-08.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-08.items.[].system.damage.0.type} (5 different values)
                            'cold' (x10)
                            'fire' (x2)
                            'void' (x2)
                            'vitality' (x2)
                            'bludgeoning' (x1)
                    [1] : object {2-08.items.[].system.damage.1}
                        applyMod : boolean {2-08.items.[].system.damage.1.applyMod} (same value: False)
                        category : string {2-08.items.[].system.damage.1.category} (same value: 'persistent')
                        formula : string {2-08.items.[].system.damage.1.formula} (same value: '1d6')
                        kinds : array<string> {2-08.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {2-08.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        materials : array<> {2-08.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-08.items.[].system.damage.1.type} (same value: 'cold')
                    [damageType] : string {2-08.items.[].system.damage.damageType} (same value: 'piercing')
                    [dice] : integer {2-08.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-08.items.[].system.damage.die} (2 different values)
                        'd4' (x4)
                        'd8' (x4)
                    [formula] : string {2-08.items.[].system.damage.formula} (same value: '6d6')
                    [kind] : string {2-08.items.[].system.damage.kind} (same value: 'damage')
                    [type] : string {2-08.items.[].system.damage.type} (same value: 'fire')
                    [wnlxzlrxtrkk2bh3] : object {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3}
                        applyMod : boolean {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
                        [category] : empty
                        formula : string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
                        kinds : array<string> {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
                            Length: min=1 max=1
                            Value type: string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
                        materials : array<> {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
                description : object {2-08.items.[].system.description}
                    value : string {2-08.items.[].system.description.value} (44 different values)
                [damageRolls] : object {2-08.items.[].system.damageRolls}
                    [0kkro0gk3tueot4yuyqn] : object {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn}
                        damage : string {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damage} (same value: '2d6+5')
                        damageType : string {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damageType} (same value: 'piercing')
                    [0xn3hmm21ft9vjc4vv6v] : object {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v}
                        damage : string {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damage} (same value: '1d4+6')
                        damageType : string {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damageType} (same value: 'piercing')
                    [85fguzx1nqaroctmjbym] : object {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym}
                        damage : string {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damage} (same value: '2d4')
                        damageType : string {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damageType} (same value: 'fire')
                    [ad4rf9iz34t79ysb30m2] : object {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2}
                        damage : string {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damage} (same value: '2d12+17')
                        damageType : string {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damageType} (same value: 'fire')
                    [b1gplnd3hy702vr7jx5l] : object {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l}
                        damage : string {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damage} (same value: '2d8+10')
                        damageType : string {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damageType} (same value: 'slashing')
                    [dgiohp4s496jlhv1x4bd] : object {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd}
                        damage : string {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damage} (same value: '2d6')
                        damageType : string {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damageType} (same value: 'fire')
                    [dr3qzxk7xwaw0mi0xssx] : object {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx}
                        damage : string {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damage} (same value: '1d8+1')
                        damageType : string {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damageType} (same value: 'piercing')
                    [gbm69du7fvc3fkstfs8t] : object {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t}
                        damage : string {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damage} (same value: '1d8+2')
                        damageType : string {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damageType} (same value: 'piercing')
                    [gknd7f3opzhm2k7tf419] : object {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419}
                        damage : string {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damage} (same value: '2d12+12')
                        damageType : string {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damageType} (same value: 'fire')
                    [ifpxr5apaslh9701z2t5] : object {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5}
                        damage : string {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damage} (same value: '1d6+5')
                        damageType : string {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damageType} (same value: 'piercing')
                    [k4m7g0enpmhxb8j61hs9] : object {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9}
                        damage : string {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damage} (same value: '2d4+4')
                        damageType : string {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damageType} (same value: 'piercing')
                    [kgq77c6052ijjw37d9w0] : object {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0}
                        damage : string {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damage} (same value: '1d6')
                        damageType : string {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damageType} (same value: 'fire')
                    [lw8z0p4wpi0a7iwtaevk] : object {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk}
                        damage : string {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damage} (same value: '2d10+7')
                        damageType : string {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damageType} (same value: 'piercing')
                    rfgtfia2k34nqvsi8iv9 : object {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
                        damage : string {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: '1d6+4')
                        damageType : string {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: 'piercing')
                    [s68jratooz3axw3sx1ak] : object {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
                        damage : string {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: '1d10+4')
                        damageType : string {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: 'slashing')
                    [sddgfmcus3wx45jk2p4v] : object {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v}
                        damage : string {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damage} (same value: '2d8+7')
                        damageType : string {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damageType} (same value: 'slashing')
                    [t417zacqqiuhv1qp5zs9] : object {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9}
                        damage : string {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damage} (same value: '1d6+6')
                        damageType : string {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damageType} (same value: 'piercing')
                    [wvwfbf5y5lp1af2jnvr8] : object {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8}
                        damage : string {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damage} (same value: '2d12+10')
                        damageType : string {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damageType} (same value: 'piercing')
                    [xlqe1qalbo3hbdjmmojj] : object {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj}
                        damage : string {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damage} (same value: '1d6+5')
                        damageType : string {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damageType} (same value: 'piercing')
                    [zooxsaaelmfc25fqyddr] : object {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr}
                        damage : string {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damage} (same value: '2d6')
                        damageType : string {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damageType} (same value: 'fire')
                publication : object {2-08.items.[].system.publication}
                    license : string {2-08.items.[].system.publication.license} (2 different values)
                        'OGL' (x113)
                        'ORC' (x4)
                    remaster : boolean {2-08.items.[].system.publication.remaster} (2 different values)
                        False (x113)
                        True (x4)
                    title : string {2-08.items.[].system.publication.title} (5 different values)
                        '' (x101)
                        'Pathfinder Core Rulebook' (x8)
                        'Pathfinder Player Core' (x4)
                        'Pathfinder Bestiary' (x3)
                        'Pathfinder Advanced Player\'s Guide' (x1)
                rules : ignored (Foundry rules object) {2-08.items.[].system.rules}
                [containerId] : empty
                [cost] : object {2-08.items.[].system.cost}
                    value : string {2-08.items.[].system.cost.value} (same value: '')
                [deathNote] : boolean {2-08.items.[].system.deathNote} (same value: True)
                [defense] : object {2-08.items.[].system.defense}
                    save : object {2-08.items.[].system.defense.save}
                        basic : boolean {2-08.items.[].system.defense.save.basic} (2 different values)
                            False (x14)
                            True (x7)
                        statistic : string {2-08.items.[].system.defense.save.statistic} (3 different values)
                            'reflex' (x11)
                            'fortitude' (x8)
                            'will' (x2)
                [dexCap] : integer {2-08.items.[].system.dexCap} (same value: 4)
                [duration] : object {2-08.items.[].system.duration}
                    sustained : boolean {2-08.items.[].system.duration.sustained} (2 different values)
                        False (x30)
                        True (x5)
                    value : string {2-08.items.[].system.duration.value} (6 different values)
                        '' (x16)
                        '1 minute' (x12)
                        '10 minutes' (x2)
                        'varies' (x2)
                        'unlimited' (x2)
                        '5 minutes' (x1)
                [equipped] : object {2-08.items.[].system.equipped}
                    carryType : string {2-08.items.[].system.equipped.carryType} (2 different values)
                        'held' (x21)
                        'worn' (x3)
                    [handsHeld] : integer {2-08.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x21)
                        0 (x1)
                    [inSlot] : boolean {2-08.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {2-08.items.[].system.group} (3 different values)
                    'knife' (x4)
                    'bow' (x4)
                    'leather' (x2)
                [hardness] : integer {2-08.items.[].system.hardness} (same value: 0)
                [heightening] : object {2-08.items.[].system.heightening}
                    damage : object {2-08.items.[].system.heightening.damage}
                        0 : string {2-08.items.[].system.heightening.damage.0} (5 different values)
                            '1d4' (x6)
                            '2d4' (x4)
                            '1d8' (x3)
                            '2d6' (x2)
                            '1' (x2)
                        [1] : string {2-08.items.[].system.heightening.damage.1} (same value: '1')
                        [wnlxzlrxtrkk2bh3] : string {2-08.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
                    interval : integer {2-08.items.[].system.heightening.interval} (2 different values)
                        1 (x16)
                        2 (x1)
                    type : string {2-08.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {2-08.items.[].system.hp}
                    max : integer {2-08.items.[].system.hp.max} (same value: 0)
                    value : integer {2-08.items.[].system.hp.value} (same value: 0)
                [level] : object {2-08.items.[].system.level}
                    value : integer {2-08.items.[].system.level.value} (7 different values)
                        1 (x20)
                        0 (x18)
                        3 (x6)
                        2 (x6)
                        9 (x4)
                        4 (x3)
                        5 (x2)
                [location] : object {2-08.items.[].system.location}
                    value : string {2-08.items.[].system.location.value} (4 different values)
                        'XlV43s01uoL2vhaR' (x17)
                        'cxPALScq3PzKyQYx' (x14)
                        '7td0UNA9K0jBS2ZC' (x2)
                        'qZnTGSwUzqfhGG4E' (x2)
                [material] : object {2-08.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {2-08.items.[].system.mod}
                    value : integer {2-08.items.[].system.mod.value} (2 different values)
                        12 (x1)
                        15 (x1)
                [overlays] : object {2-08.items.[].system.overlays}
                    37gy7l19tik74o4s : object {2-08.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {2-08.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {2-08.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    7qdtetowq348s9oc : object {2-08.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {2-08.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {2-08.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    lfxcoz2d3f8j2zq1 : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                [prepared] : object {2-08.items.[].system.prepared}
                    value : string {2-08.items.[].system.prepared.value} (2 different values)
                        'prepared' (x2)
                        'focus' (x2)
                [price] : object {2-08.items.[].system.price}
                    value : object {2-08.items.[].system.price.value}
                        [gp] : integer {2-08.items.[].system.price.value.gp} (4 different values)
                            20 (x4)
                            130 (x4)
                            160 (x2)
                            2 (x2)
                        [sp] : integer {2-08.items.[].system.price.value.sp} (same value: 2)
                [proficiency] : object {2-08.items.[].system.proficiency}
                    value : integer {2-08.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {2-08.items.[].system.proficient}
                    value : integer {2-08.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {2-08.items.[].system.quantity} (2 different values)
                    1 (x20)
                    20 (x4)
                [range] : mixed
                    object {2-08.items.[].system.range}
                        value : string {2-08.items.[].system.range.value} (6 different values)
                            '30 feet' (x12)
                            'touch' (x7)
                            '120 feet' (x6)
                            '' (x6)
                            '500 feet' (x2)
                            'varies' (x2)
                    integer {2-08.items.[].system.range} (same value: 100)
                [reload] : object {2-08.items.[].system.reload}
                    value : string {2-08.items.[].system.reload.value} (2 different values)
                        '-' (x4)
                        '0' (x4)
                [requirements] : string {2-08.items.[].system.requirements} (same value: '')
                [runes] : object {2-08.items.[].system.runes}
                    potency : integer {2-08.items.[].system.runes.potency} (2 different values)
                        0 (x8)
                        1 (x2)
                    property : array<> {2-08.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {2-08.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {2-08.items.[].system.runes.striking} (2 different values)
                        0 (x6)
                        1 (x2)
                [size] : string {2-08.items.[].system.size} (same value: 'med')
                [slots] : object {2-08.items.[].system.slots}
                    [slot0] : object {2-08.items.[].system.slots.slot0}
                        max : integer {2-08.items.[].system.slots.slot0.max} (same value: 4)
                        prepared : array<object> {2-08.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=4
                            Value type: object {2-08.items.[].system.slots.slot0.prepared.[]}
                                id : string {2-08.items.[].system.slots.slot0.prepared.[].id} (8 different values)
                                    'z93pBKN5hkimGhas' (x1)
                                    'RUocrBLlgb3rLfCe' (x1)
                                    'm7CLX2S6tIGVy4BM' (x1)
                                    'xK1f9uuCMKrCyt4o' (x1)
                                    'SVAWx5khnlWyQFtC' (x1)
                                    'ENj4wTgHv9eTNP5P' (x1)
                                    '2kOM6lkWF31CQwcl' (x1)
                                    'AtQXQQd9S7hDJrB9' (x1)
                    [slot1] : object {2-08.items.[].system.slots.slot1}
                        max : integer {2-08.items.[].system.slots.slot1.max} (same value: 4)
                        prepared : array<object> {2-08.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {2-08.items.[].system.slots.slot1.prepared.[]}
                                id : string {2-08.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    'u08quwo3mf30qO2B' (x2)
                                    '2DKcCc1F7sUQmGZO' (x2)
                                    'ym0o5AspNj1Mij5j' (x1)
                                    '5nzzggF8gZxAFhvP' (x1)
                                    'NKfe8pSYWp4AzWcN' (x1)
                                    'iVHAnkLyIlb06sBL' (x1)
                    [slot2] : object {2-08.items.[].system.slots.slot2}
                        max : integer {2-08.items.[].system.slots.slot2.max} (same value: 5)
                        prepared : array<object> {2-08.items.[].system.slots.slot2.prepared}
                            Length: min=5 max=5
                            Value type: object {2-08.items.[].system.slots.slot2.prepared.[]}
                                id : string {2-08.items.[].system.slots.slot2.prepared.[].id} (8 different values)
                                    'Ysa4ATmXLaT9VVyD' (x2)
                                    'BlSJVFCSyEIzH32O' (x2)
                                    'SWG29bYwatFZdTPS' (x1)
                                    '1cowjT2wKBPizlNM' (x1)
                                    'vJjHIvcQENXSdIRA' (x1)
                                    'WPXsRIH4LQYZlS1q' (x1)
                                    '7JfnRFYCIDv7qCUK' (x1)
                                    'eEqiLd9oPE50nkEd' (x1)
                    [slot3] : object {2-08.items.[].system.slots.slot3}
                        max : integer {2-08.items.[].system.slots.slot3.max} (same value: 4)
                        prepared : array<object> {2-08.items.[].system.slots.slot3.prepared}
                            Length: min=4 max=4
                            Value type: object {2-08.items.[].system.slots.slot3.prepared.[]}
                                id : string {2-08.items.[].system.slots.slot3.prepared.[].id} (8 different values)
                                    'QPFk0fdbP4hYW6Xm' (x1)
                                    '9hLHCO5FVWgbbD1P' (x1)
                                    'u08quwo3mf30qO2B' (x1)
                                    'ELRN6HiznQil3L8I' (x1)
                                    '6aniwxM8SiOu8BfG' (x1)
                                    'wpm8UiBtJ5wLfZk2' (x1)
                                    '2DKcCc1F7sUQmGZO' (x1)
                                    'WST26S3DZaOTsVav' (x1)
                    [slot4] : object {2-08.items.[].system.slots.slot4}
                        max : integer {2-08.items.[].system.slots.slot4.max} (same value: 3)
                        prepared : array<object> {2-08.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {2-08.items.[].system.slots.slot4.prepared.[]}
                                id : string {2-08.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    'eaPNU4eIO6MHNA5b' (x1)
                                    'UPkVXe7ahvzRCE22' (x1)
                                    'YRnILukt7BVAkBW9' (x1)
                [slug] : string {2-08.items.[].system.slug} (26 different values)
                [speedPenalty] : integer {2-08.items.[].system.speedPenalty} (same value: 0)
                [spell] : object {2-08.items.[].system.spell}
                    _id : string {2-08.items.[].system.spell._id} (same value: 'j8vIoIEWElvpwkcI')
                    flags : object {2-08.items.[].system.spell.flags}
                        core : object {2-08.items.[].system.spell.flags.core}
                            sourceId : string {2-08.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.j8vIoIEWElvpwkcI')
                    img : string {2-08.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/mirror-image.webp')
                    name : string {2-08.items.[].system.spell.name} (same value: 'Mirror Image')
                    sort : integer {2-08.items.[].system.spell.sort} (same value: 0)
                    system : object {2-08.items.[].system.spell.system}
                        [area] : empty
                        cost : object {2-08.items.[].system.spell.system.cost}
                            value : string {2-08.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {2-08.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {2-08.items.[].system.spell.system.damage}
                        description : object {2-08.items.[].system.spell.system.description}
                            value : string {2-08.items.[].system.spell.system.description.value} (same value: '<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>
                            <p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn\'t critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>')
                        duration : object {2-08.items.[].system.spell.system.duration}
                            sustained : boolean {2-08.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {2-08.items.[].system.spell.system.duration.value} (same value: '1 minute')
                        level : object {2-08.items.[].system.spell.system.level}
                            value : integer {2-08.items.[].system.spell.system.level.value} (same value: 2)
                        location : object {2-08.items.[].system.spell.system.location}
                            heightenedLevel : integer {2-08.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
                            value : string {2-08.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {2-08.items.[].system.spell.system.publication}
                            license : string {2-08.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {2-08.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {2-08.items.[].system.spell.system.publication.title} (same value: '')
                        range : object {2-08.items.[].system.spell.system.range}
                            value : string {2-08.items.[].system.spell.system.range.value} (same value: '')
                        requirements : string {2-08.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {2-08.items.[].system.spell.system.rules}
                        slug : string {2-08.items.[].system.spell.system.slug} (same value: 'mirror-image')
                        target : object {2-08.items.[].system.spell.system.target}
                            value : string {2-08.items.[].system.spell.system.target.value} (same value: '')
                        time : object {2-08.items.[].system.spell.system.time}
                            value : string {2-08.items.[].system.spell.system.time.value} (same value: '2')
                        [defense] : empty
                        traits : object {2-08.items.[].system.spell.system.traits}
                            rarity : string {2-08.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {2-08.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {2-08.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    'arcane' (x2)
                                    'occult' (x2)
                            value : array<string> {2-08.items.[].system.spell.system.traits.value}
                                Length: min=4 max=4
                                Value type: string {2-08.items.[].system.spell.system.traits.value.[]} (4 different values)
                                    'concentrate' (x2)
                                    'illusion' (x2)
                                    'manipulate' (x2)
                                    'visual' (x2)
                    type : string {2-08.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {2-08.items.[].system.spelldc}
                    dc : integer {2-08.items.[].system.spelldc.dc} (2 different values)
                        22 (x2)
                        25 (x2)
                    mod : integer {2-08.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-08.items.[].system.spelldc.value} (2 different values)
                        14 (x2)
                        17 (x2)
                [splashDamage] : object {2-08.items.[].system.splashDamage}
                    value : integer {2-08.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {2-08.items.[].system.strength} (same value: 0)
                [target] : object {2-08.items.[].system.target}
                    value : string {2-08.items.[].system.target.value} (7 different values)
                        '1 creature' (x14)
                        '' (x12)
                        '1 living or undead creature' (x2)
                        '1 object of Bulk 1 or less' (x2)
                        '1 willing living creature or 1 undead' (x2)
                        '1 creature or object' (x2)
                        '1 willing creature' (x1)
                [time] : object {2-08.items.[].system.time}
                    value : string {2-08.items.[].system.time.value} (4 different values)
                        '2' (x27)
                        '1' (x4)
                        '1 to 3' (x2)
                        '3' (x2)
                [tradition] : object {2-08.items.[].system.tradition}
                    value : string {2-08.items.[].system.tradition.value} (same value: 'arcane')
                [traits] : object {2-08.items.[].system.traits}
                    rarity : string {2-08.items.[].system.traits.rarity} (2 different values)
                        'common' (x107)
                        'uncommon' (x4)
                    [traditions] : array<string> {2-08.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {2-08.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x27)
                            'primal' (x27)
                            'occult' (x15)
                            'divine' (x12)
                    value : array<string> {2-08.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {2-08.items.[].system.traits.value.[]} (41 different values)
                [usage] : object {2-08.items.[].system.usage}
                    value : string {2-08.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x18)
                        'held-in-one-plus-hands' (x4)
                [uses] : object {2-08.items.[].system.uses}
                    autoDestroy : boolean {2-08.items.[].system.uses.autoDestroy} (2 different values)
                        True (x4)
                        False (x2)
                    max : integer {2-08.items.[].system.uses.max} (same value: 1)
                    value : integer {2-08.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {2-08.items.[].system.weaponType}
                    value : string {2-08.items.[].system.weaponType.value} (2 different values)
                        'melee' (x13)
                        'ranged' (x7)
            type : string {2-08.items.[].type} (9 different values)
                'spell' (x35)
                'action' (x32)
                'melee' (x20)
                'weapon' (x8)
                'equipment' (x8)
                'consumable' (x6)
                'spellcastingEntry' (x4)
                'lore' (x2)
                'armor' (x2)
            [_stats] : object {2-08.items.[]._stats}
                compendiumSource : string {2-08.items.[]._stats.compendiumSource} (26 different values)
            [flags] : object {2-08.items.[].flags}
                pf2e : object {2-08.items.[].flags.pf2e}
                    linkedWeapon : string {2-08.items.[].flags.pf2e.linkedWeapon} (6 different values)
                        '2smh1J8bFl77p2cz' (x2)
                        'oMfhJAn40jaMWd3L' (x2)
                        'fgakUMKQBPR6HkMc' (x1)
                        'z5E6Jyeu3594f4ac' (x1)
                        'tbU3MUJ7d0JCi1ri' (x1)
                        'tjNoCJ0WGkPXmIPZ' (x1)
    name : string {2-08.name} (all different values)
    prototypeToken : object {2-08.prototypeToken}
        name : string {2-08.prototypeToken.name} (6 different values)
            'Chesjilawa Jadwiga Karina' (x2)
            'Mishka The Bear' (x2)
            'Ogthup' (x2)
            'Russian Soldier' (x2)
            'Semyon' (x2)
            'Twigjack' (x1)
    system : object {2-08.system}
        abilities : object {2-08.system.abilities}
            cha : object {2-08.system.abilities.cha}
                mod : integer {2-08.system.abilities.cha.mod} (4 different values)
                    1 (x5)
                    4 (x2)
                    -1 (x2)
                    0 (x2)
            con : object {2-08.system.abilities.con}
                mod : integer {2-08.system.abilities.con.mod} (4 different values)
                    2 (x5)
                    3 (x4)
                    5 (x1)
                    6 (x1)
            dex : object {2-08.system.abilities.dex}
                mod : integer {2-08.system.abilities.dex.mod} (4 different values)
                    4 (x4)
                    3 (x4)
                    1 (x2)
                    5 (x1)
            int : object {2-08.system.abilities.int}
                mod : integer {2-08.system.abilities.int.mod} (3 different values)
                    0 (x7)
                    5 (x2)
                    -4 (x2)
            str : object {2-08.system.abilities.str}
                mod : integer {2-08.system.abilities.str.mod} (5 different values)
                    3 (x4)
                    1 (x2)
                    7 (x2)
                    4 (x2)
                    2 (x1)
            wis : object {2-08.system.abilities.wis}
                mod : integer {2-08.system.abilities.wis.mod} (2 different values)
                    2 (x7)
                    1 (x4)
        attributes : object {2-08.system.attributes}
            ac : object {2-08.system.attributes.ac}
                details : string {2-08.system.attributes.ac.details} (same value: '')
                value : integer {2-08.system.attributes.ac.value} (5 different values)
                    24 (x5)
                    21 (x2)
                    20 (x2)
                    27 (x1)
                    19 (x1)
            allSaves : object {2-08.system.attributes.allSaves}
                value : string {2-08.system.attributes.allSaves.value} (same value: '')
            hp : object {2-08.system.attributes.hp}
                details : string {2-08.system.attributes.hp.details} (same value: '')
                max : integer {2-08.system.attributes.hp.max} (all different values)
                temp : integer {2-08.system.attributes.hp.temp} (same value: 0)
                value : integer {2-08.system.attributes.hp.value} (all different values)
            [resistances] : array<object> {2-08.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {2-08.system.attributes.resistances.[]}
                    type : string {2-08.system.attributes.resistances.[].type} (same value: 'cold')
                    value : integer {2-08.system.attributes.resistances.[].value} (4 different values)
                        8 (x1)
                        10 (x1)
                        4 (x1)
                        6 (x1)
            speed : object {2-08.system.attributes.speed}
                otherSpeeds : array<> {2-08.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {2-08.system.attributes.speed.value} (3 different values)
                    30 (x6)
                    35 (x4)
                    25 (x1)
            weaknesses : array<object> {2-08.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {2-08.system.attributes.weaknesses.[]}
                    type : string {2-08.system.attributes.weaknesses.[].type} (same value: 'fire')
                    value : integer {2-08.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {2-08.system.details}
            blurb : string {2-08.system.details.blurb} (same value: '')
            languages : object {2-08.system.details.languages}
                details : string {2-08.system.details.languages.details} (same value: '')
                value : array<string> {2-08.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {2-08.system.details.languages.value.[]} (7 different values)
                        'common' (x9)
                        'russian' (x4)
                        'fey' (x3)
                        'hallit' (x2)
                        'jotun' (x2)
                        'skald' (x2)
                        'goblin' (x2)
            level : object {2-08.system.details.level}
                value : integer {2-08.system.details.level.value} (6 different values)
                    4 (x3)
                    6 (x3)
                    7 (x2)
                    5 (x1)
                    9 (x1)
                    3 (x1)
            privateNotes : string {2-08.system.details.privateNotes} (same value: '')
            publicNotes : string {2-08.system.details.publicNotes} (2 different values)
            publication : object {2-08.system.details.publication}
                license : string {2-08.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-08.system.details.publication.remaster} (same value: False)
                title : string {2-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-08: A Frosty Mug')
        initiative : object {2-08.system.initiative}
            statistic : string {2-08.system.initiative.statistic} (same value: 'perception')
        perception : object {2-08.system.perception}
            details : string {2-08.system.perception.details} (2 different values)
                '' (x9)
                'winter wise' (x2)
            mod : integer {2-08.system.perception.mod} (7 different values)
                12 (x4)
                14 (x2)
                13 (x1)
                18 (x1)
                21 (x1)
                16 (x1)
                9 (x1)
            senses : array<object> {2-08.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-08.system.perception.senses.[]}
                    [acuity] : string {2-08.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {2-08.system.perception.senses.[].range} (same value: 30)
                    type : string {2-08.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x3)
                        'low-light-vision' (x2)
                        'scent' (x2)
        resources : object {2-08.system.resources}
            [focus] : object {2-08.system.resources.focus}
                max : integer {2-08.system.resources.focus.max} (same value: 1)
                value : integer {2-08.system.resources.focus.value} (same value: 1)
        saves : object {2-08.system.saves}
            fortitude : object {2-08.system.saves.fortitude}
                saveDetail : string {2-08.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-08.system.saves.fortitude.value} (7 different values)
                    12 (x3)
                    9 (x2)
                    15 (x2)
                    18 (x1)
                    21 (x1)
                    11 (x1)
                    14 (x1)
            reflex : object {2-08.system.saves.reflex}
                saveDetail : string {2-08.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-08.system.saves.reflex.value} (6 different values)
                    12 (x4)
                    15 (x2)
                    9 (x2)
                    13 (x1)
                    17 (x1)
                    11 (x1)
            will : object {2-08.system.saves.will}
                saveDetail : string {2-08.system.saves.will.saveDetail} (same value: '')
                value : integer {2-08.system.saves.will.value} (5 different values)
                    9 (x3)
                    12 (x3)
                    15 (x2)
                    18 (x2)
                    7 (x1)
        skills : object {2-08.system.skills}
            [acrobatics] : object {2-08.system.skills.acrobatics}
                base : integer {2-08.system.skills.acrobatics.base} (5 different values)
                    15 (x1)
                    18 (x1)
                    10 (x1)
                    13 (x1)
                    11 (x1)
            [arcana] : object {2-08.system.skills.arcana}
                base : integer {2-08.system.skills.arcana.base} (2 different values)
                    13 (x1)
                    17 (x1)
            [athletics] : object {2-08.system.skills.athletics}
                base : integer {2-08.system.skills.athletics.base} (5 different values)
                    10 (x2)
                    14 (x2)
                    17 (x1)
                    20 (x1)
                    9 (x1)
            [deception] : object {2-08.system.skills.deception}
                base : integer {2-08.system.skills.deception.base} (2 different values)
                    12 (x1)
                    15 (x1)
            [diplomacy] : object {2-08.system.skills.diplomacy}
                base : integer {2-08.system.skills.diplomacy.base} (2 different values)
                    9 (x1)
                    12 (x1)
            [intimidation] : object {2-08.system.skills.intimidation}
                base : integer {2-08.system.skills.intimidation.base} (2 different values)
                    13 (x1)
                    16 (x1)
            [nature] : object {2-08.system.skills.nature}
                base : integer {2-08.system.skills.nature.base} (3 different values)
                    12 (x1)
                    15 (x1)
                    7 (x1)
            [society] : object {2-08.system.skills.society}
                base : integer {2-08.system.skills.society.base} (2 different values)
                    13 (x1)
                    17 (x1)
            stealth : object {2-08.system.skills.stealth}
                base : integer {2-08.system.skills.stealth.base} (3 different values)
                    12 (x3)
                    15 (x3)
                    11 (x1)
            [survival] : object {2-08.system.skills.survival}
                base : integer {2-08.system.skills.survival.base} (6 different values)
                    10 (x2)
                    13 (x2)
                    15 (x1)
                    18 (x1)
                    14 (x1)
                    17 (x1)
        traits : object {2-08.system.traits}
            rarity : string {2-08.system.traits.rarity} (3 different values)
                'unique' (x6)
                'rare' (x4)
                'common' (x1)
            size : object {2-08.system.traits.size}
                value : string {2-08.system.traits.size.value} (4 different values)
                    'med' (x6)
                    'huge' (x2)
                    'sm' (x2)
                    'tiny' (x1)
            value : array<string> {2-08.system.traits.value}
                Length: min=1 max=4
                Value type: string {2-08.system.traits.value.[]} (10 different values)
                    'humanoid' (x8)
                    'human' (x6)
                    'chaotic' (x3)
                    'lawful' (x2)
                    'animal' (x2)
                    'goblin' (x2)
                    'minion' (x2)
                    'evil' (x1)
                    'fey' (x1)
                    'plant' (x1)
    type : string {2-08.type} (same value: 'npc')