1-21
Different values: 6
=====================================
object {1-21}
    _id : string {1-21._id} (all different values)
    folder : string {1-21.folder} (same value: 'RcP4o6OsMkWJ4h3i')
    img : string {1-21.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {1-21.items}
        Length: min=17 max=21
        Value type: object {1-21.items.[]}
            _id : string {1-21.items.[]._id} (60 different values)
            img : string {1-21.items.[].img} (36 different values)
            name : string {1-21.items.[].name} (60 different values)
            sort : integer {1-21.items.[].sort} (21 different values)
            system : object {1-21.items.[].system}
                [actionType] : object {1-21.items.[].system.actionType}
                    value : string {1-21.items.[].system.actionType.value} (3 different values)
                        'passive' (x22)
                        'action' (x9)
                        'reaction' (x1)
                [area] : object {1-21.items.[].system.area}
                    type : string {1-21.items.[].system.area.type} (2 different values)
                        'emanation' (x6)
                        'burst' (x3)
                    value : integer {1-21.items.[].system.area.value} (2 different values)
                        30 (x6)
                        20 (x3)
                mod : object {1-21.items.[].system.mod}
                    value : integer {1-21.items.[].system.mod.value} (same value: 14)
                [actions] : object {1-21.items.[].system.actions}
                    [value] : integer {1-21.items.[].system.actions.value} (same value: 1)
                [attack] : object {1-21.items.[].system.attack}
                    value : string {1-21.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-21.items.[].system.attackEffects}
                    [custom] : string {1-21.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-21.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-21.items.[].system.attackEffects.value.[]} (2 different values)
                            'confounding-lash' (x3)
                            'grab' (x1)
                [autoHeightenLevel] : object {1-21.items.[].system.autoHeightenLevel}
                    [value] : integer {1-21.items.[].system.autoHeightenLevel.value} (same value: 1)
                [baseItem] : string {1-21.items.[].system.baseItem} (same value: 'ranseur')
                [bonus] : object {1-21.items.[].system.bonus}
                    value : integer {1-21.items.[].system.bonus.value} (5 different values)
                        15 (x7)
                        12 (x2)
                        17 (x2)
                        0 (x1)
                        16 (x1)
                [bonusDamage] : object {1-21.items.[].system.bonusDamage}
                    value : integer {1-21.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-21.items.[].system.bulk}
                    value : mixed
                        float {1-21.items.[].system.bulk.value} (same value: 0,1)
                        integer {1-21.items.[].system.bulk.value} (2 different values)
                            0 (x2)
                            2 (x1)
                    [capacity] : integer {1-21.items.[].system.bulk.capacity} (same value: 8)
                    [heldOrStowed] : float {1-21.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    [ignored] : integer {1-21.items.[].system.bulk.ignored} (same value: 0)
                [category] : string {1-21.items.[].system.category} (5 different values)
                    'offensive' (x14)
                    'defensive' (x11)
                    'interaction' (x7)
                    'potion' (x2)
                    'martial' (x1)
                [collapsed] : boolean {1-21.items.[].system.collapsed} (same value: False)
                [containerId] : string {1-21.items.[].system.containerId} (same value: 'RFoj9b2TwhIJAodX')
                [cost] : object {1-21.items.[].system.cost}
                    value : string {1-21.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-21.items.[].system.counteraction} (2 different values)
                    False (x53)
                    True (x1)
                [damage] : object {1-21.items.[].system.damage}
                    [0] : object {1-21.items.[].system.damage.0}
                        applyMod : boolean {1-21.items.[].system.damage.0.applyMod} (same value: True)
                        [category] : empty
                        formula : string {1-21.items.[].system.damage.0.formula} (same value: '0')
                        kinds : array<string> {1-21.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {1-21.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {1-21.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-21.items.[].system.damage.0.type} (same value: 'mental')
                    damageType : string {1-21.items.[].system.damage.damageType} (same value: 'piercing')
                    dice : integer {1-21.items.[].system.damage.dice} (same value: 1)
                    die : string {1-21.items.[].system.damage.die} (same value: 'd10')
                    [formula] : string {1-21.items.[].system.damage.formula} (2 different values)
                        '2d8+5' (x1)
                        '3d8+10' (x1)
                    [kind] : string {1-21.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {1-21.items.[].system.damage.type} (same value: 'vitality')
                [damageRolls] : object {1-21.items.[].system.damageRolls}
                    [0] : object {1-21.items.[].system.damageRolls.0}
                        damage : string {1-21.items.[].system.damageRolls.0.damage} (2 different values)
                            '2d6+4' (x1)
                            '2d8+4' (x1)
                        damageType : string {1-21.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
                    [1] : object {1-21.items.[].system.damageRolls.1}
                        damage : string {1-21.items.[].system.damageRolls.1.damage} (same value: '1d6')
                        damageType : string {1-21.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [1lqpoib915n2do6f3o4q] : object {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q}
                        damage : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damage} (2 different values)
                            '1d8+1' (x2)
                            '1d8' (x1)
                        damageType : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damageType} (same value: 'slashing')
                    [4tp7jpvlr8dys6fp7512] : object {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512}
                        damage : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damage} (2 different values)
                            '1d12' (x2)
                            '1d8' (x1)
                        damageType : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damageType} (same value: 'spirit')
                    [6wumx7pzhk3z7rellcdu] : object {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu}
                        damage : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: '1d10+6')
                        damageType : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: 'piercing')
                    9eibwz4gn167o4hqatb1 : object {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1}
                        damage : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: '1d6+6')
                        damageType : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: 'bludgeoning')
                    [j4e2la4qwexpvh9xuxqe] : object {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe}
                        damage : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damage} (2 different values)
                            '1d12' (x2)
                            '1d8' (x1)
                        damageType : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damageType} (same value: 'spirit')
                    [m7kia7irtng5n1qvnmen] : object {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen}
                        damage : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damage} (2 different values)
                            '2d4+4' (x1)
                            '2d6+4' (x1)
                        damageType : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damageType} (same value: 'slashing')
                    [pdksnppt4j8y815lcyic] : object {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic}
                        damage : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damage} (2 different values)
                            '1d12+1' (x2)
                            '1d12' (x1)
                        damageType : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damageType} (same value: 'piercing')
                [defense] : object {1-21.items.[].system.defense}
                    save : object {1-21.items.[].system.defense.save}
                        basic : boolean {1-21.items.[].system.defense.save.basic} (2 different values)
                            False (x5)
                            True (x2)
                        statistic : string {1-21.items.[].system.defense.save.statistic} (same value: 'will')
                [duration] : object {1-21.items.[].system.duration}
                    sustained : boolean {1-21.items.[].system.duration.sustained} (2 different values)
                        False (x38)
                        True (x16)
                    value : string {1-21.items.[].system.duration.value} (9 different values)
                        '' (x25)
                        '10 minutes' (x10)
                        '1 minute' (x8)
                        '1 hour' (x3)
                        '1 round or sustained up to 1 minute' (x2)
                        '1 round' (x2)
                        'unlimited' (x2)
                        'varies' (x1)
                        '8 hours' (x1)
                description : object {1-21.items.[].system.description}
                    value : string {1-21.items.[].system.description.value} (45 different values)
                [equipped] : object {1-21.items.[].system.equipped}
                    carryType : string {1-21.items.[].system.equipped.carryType} (same value: 'worn')
                    handsHeld : integer {1-21.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [frequency] : object {1-21.items.[].system.frequency}
                    max : integer {1-21.items.[].system.frequency.max} (same value: 1)
                    per : string {1-21.items.[].system.frequency.per} (same value: 'round')
                    value : integer {1-21.items.[].system.frequency.value} (same value: 1)
                [group] : string {1-21.items.[].system.group} (same value: 'polearm')
                [hardness] : integer {1-21.items.[].system.hardness} (same value: 0)
                [heightening] : object {1-21.items.[].system.heightening}
                    [levels] : object {1-21.items.[].system.heightening.levels}
                        [3] : object {1-21.items.[].system.heightening.levels.3}
                            [range] : object {1-21.items.[].system.heightening.levels.3.range}
                                value : string {1-21.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
                            [target] : object {1-21.items.[].system.heightening.levels.3.target}
                                value : string {1-21.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
                        [5] : object {1-21.items.[].system.heightening.levels.5}
                            range : object {1-21.items.[].system.heightening.levels.5.range}
                                value : string {1-21.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '120 feet' (x5)
                                    '60 feet' (x2)
                        [7] : object {1-21.items.[].system.heightening.levels.7}
                            target : object {1-21.items.[].system.heightening.levels.7.target}
                                value : string {1-21.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                        [8] : object {1-21.items.[].system.heightening.levels.8}
                            target : object {1-21.items.[].system.heightening.levels.8.target}
                                value : string {1-21.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                    type : string {1-21.items.[].system.heightening.type} (2 different values)
                        'fixed' (x9)
                        'interval' (x2)
                    [damage] : object {1-21.items.[].system.heightening.damage}
                        0 : string {1-21.items.[].system.heightening.damage.0} (same value: '1d6')
                    [interval] : integer {1-21.items.[].system.heightening.interval} (same value: 2)
                [hp] : object {1-21.items.[].system.hp}
                    max : integer {1-21.items.[].system.hp.max} (same value: 0)
                    value : integer {1-21.items.[].system.hp.value} (same value: 0)
                [level] : object {1-21.items.[].system.level}
                    value : integer {1-21.items.[].system.level.value} (7 different values)
                        1 (x29)
                        4 (x11)
                        2 (x7)
                        3 (x6)
                        0 (x5)
                        5 (x2)
                        6 (x1)
                [location] : object {1-21.items.[].system.location}
                    [heightenedLevel] : integer {1-21.items.[].system.location.heightenedLevel} (4 different values)
                        4 (x8)
                        1 (x7)
                        2 (x6)
                        3 (x4)
                    [uses] : object {1-21.items.[].system.location.uses}
                        max : integer {1-21.items.[].system.location.uses.max} (same value: 2)
                        value : integer {1-21.items.[].system.location.uses.value} (same value: 2)
                    value : string {1-21.items.[].system.location.value} (4 different values)
                        'LQ2bKpRmevYPA766' (x24)
                        'cB7a1Nrvsv9EKXKJ' (x14)
                        'THUDJyCpb4at07bz' (x10)
                        '7djCYJFOvDbYMLau' (x6)
                [material] : object {1-21.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {1-21.items.[].system.prepared}
                    flexible : boolean {1-21.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-21.items.[].system.prepared.value} (2 different values)
                        'innate' (x6)
                        'spontaneous' (x2)
                [price] : object {1-21.items.[].system.price}
                    value : object {1-21.items.[].system.price.value}
                        [cp] : integer {1-21.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {1-21.items.[].system.price.value.gp} (3 different values)
                            12 (x1)
                            50 (x1)
                            2 (x1)
                [proficiency] : object {1-21.items.[].system.proficiency}
                    value : integer {1-21.items.[].system.proficiency.value} (2 different values)
                        1 (x7)
                        0 (x1)
                publication : object {1-21.items.[].system.publication}
                    license : string {1-21.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-21.items.[].system.publication.remaster} (same value: False)
                    title : string {1-21.items.[].system.publication.title} (4 different values)
                        'Pathfinder Core Rulebook' (x50)
                        '' (x48)
                        'Pathfinder Bestiary' (x15)
                        'Pathfinder Gamemastery Guide' (x2)
                [quantity] : integer {1-21.items.[].system.quantity} (3 different values)
                    1 (x3)
                    3 (x2)
                    5 (x2)
                [range] : object {1-21.items.[].system.range}
                    value : string {1-21.items.[].system.range.value} (7 different values)
                        '' (x13)
                        '30 feet' (x13)
                        'touch' (x10)
                        '120 feet' (x8)
                        '500 feet' (x4)
                        '10 feet' (x3)
                        '60 feet' (x3)
                [requirements] : string {1-21.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {1-21.items.[].system.rules}
                [reload] : object {1-21.items.[].system.reload}
                    value : string {1-21.items.[].system.reload.value} (same value: '')
                [runes] : object {1-21.items.[].system.runes}
                    potency : integer {1-21.items.[].system.runes.potency} (same value: 1)
                    property : array<> {1-21.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {1-21.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {1-21.items.[].system.showSlotlessLevels}
                    value : boolean {1-21.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {1-21.items.[].system.size} (same value: 'med')
                [slots] : object {1-21.items.[].system.slots}
                    [slot1] : object {1-21.items.[].system.slots.slot1}
                        max : integer {1-21.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {1-21.items.[].system.slots.slot1.value} (same value: 4)
                [slug] : string {1-21.items.[].system.slug} (39 different values)
                [spelldc] : object {1-21.items.[].system.spelldc}
                    dc : integer {1-21.items.[].system.spelldc.dc} (4 different values)
                        22 (x4)
                        19 (x2)
                        25 (x1)
                        23 (x1)
                    mod : integer {1-21.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-21.items.[].system.spelldc.value} (4 different values)
                        14 (x3)
                        11 (x2)
                        15 (x2)
                        17 (x1)
                [splashDamage] : object {1-21.items.[].system.splashDamage}
                    value : integer {1-21.items.[].system.splashDamage.value} (same value: 0)
                [stowing] : boolean {1-21.items.[].system.stowing} (same value: False)
                [target] : object {1-21.items.[].system.target}
                    value : string {1-21.items.[].system.target.value} (9 different values)
                        '' (x30)
                        '1 creature' (x9)
                        '1 creature touched' (x3)
                        'self' (x3)
                        '1 object (cook, lift, or tidy only)' (x3)
                        '1 unattended object of light Bulk or less' (x2)
                        '1 creature or object' (x2)
                        '1 Large or smaller creature' (x1)
                        '1 spell effect or unattended magic item' (x1)
                [time] : object {1-21.items.[].system.time}
                    value : string {1-21.items.[].system.time.value} (4 different values)
                        '2' (x43)
                        '3' (x4)
                        '1 minute' (x4)
                        '10 minutes' (x3)
                [tradition] : object {1-21.items.[].system.tradition}
                    value : string {1-21.items.[].system.tradition.value} (3 different values)
                        'occult' (x4)
                        'divine' (x3)
                        'arcane' (x1)
                [traits] : object {1-21.items.[].system.traits}
                    rarity : string {1-21.items.[].system.traits.rarity} (2 different values)
                        'common' (x96)
                        'uncommon' (x9)
                    [traditions] : array<string> {1-21.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {1-21.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x48)
                            'occult' (x48)
                            'divine' (x24)
                            'primal' (x23)
                    value : array<string> {1-21.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {1-21.items.[].system.traits.value.[]} (36 different values)
                proficient : object {1-21.items.[].system.proficient}
                    value : integer {1-21.items.[].system.proficient.value} (same value: 0)
                [usage] : object {1-21.items.[].system.usage}
                    value : string {1-21.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x4)
                        'held-in-two-hands' (x1)
                [uses] : object {1-21.items.[].system.uses}
                    autoDestroy : boolean {1-21.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-21.items.[].system.uses.max} (same value: 1)
                    value : integer {1-21.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {1-21.items.[].system.weaponType}
                    value : string {1-21.items.[].system.weaponType.value} (same value: 'melee')
            type : string {1-21.items.[].type} (9 different values)
                'spell' (x54)
                'action' (x32)
                'melee' (x12)
                'spellcastingEntry' (x8)
                'consumable' (x2)
                'treasure' (x2)
                'backpack' (x2)
                'lore' (x2)
                'weapon' (x1)
            [_stats] : object {1-21.items.[]._stats}
                compendiumSource : string {1-21.items.[]._stats.compendiumSource} (38 different values)
            [flags] : object {1-21.items.[].flags}
                pf2e : object {1-21.items.[].flags.pf2e}
                    linkedWeapon : string {1-21.items.[].flags.pf2e.linkedWeapon} (same value: 'wJkawABLUtrnlz3Y')
    name : string {1-21.name} (all different values)
    [prototypeToken] : object {1-21.prototypeToken}
        name : string {1-21.prototypeToken.name} (3 different values)
            'Mr. Chitters' (x2)
            'Nevashi' (x2)
            'Witchwyrd' (x1)
    system : object {1-21.system}
        abilities : object {1-21.system.abilities}
            cha : object {1-21.system.abilities.cha}
                mod : integer {1-21.system.abilities.cha.mod} (5 different values)
                    2 (x2)
                    1 (x1)
                    3 (x1)
                    4 (x1)
                    5 (x1)
            con : object {1-21.system.abilities.con}
                mod : integer {1-21.system.abilities.con.mod} (3 different values)
                    1 (x3)
                    3 (x2)
                    0 (x1)
            dex : object {1-21.system.abilities.dex}
                mod : integer {1-21.system.abilities.dex.mod} (3 different values)
                    4 (x3)
                    5 (x2)
                    3 (x1)
            int : object {1-21.system.abilities.int}
                mod : integer {1-21.system.abilities.int.mod} (4 different values)
                    0 (x2)
                    1 (x2)
                    -1 (x1)
                    4 (x1)
            str : object {1-21.system.abilities.str}
                mod : integer {1-21.system.abilities.str.mod} (3 different values)
                    1 (x4)
                    0 (x1)
                    3 (x1)
            wis : object {1-21.system.abilities.wis}
                mod : integer {1-21.system.abilities.wis.mod} (4 different values)
                    0 (x2)
                    1 (x2)
                    -1 (x1)
                    3 (x1)
        attributes : object {1-21.system.attributes}
            ac : object {1-21.system.attributes.ac}
                details : string {1-21.system.attributes.ac.details} (same value: '')
                value : integer {1-21.system.attributes.ac.value} (4 different values)
                    23 (x3)
                    20 (x1)
                    25 (x1)
                    22 (x1)
            allSaves : object {1-21.system.attributes.allSaves}
                value : string {1-21.system.attributes.allSaves.value} (2 different values)
                    '' (x4)
                    '+2 Status to All Saves vs. Magic, +3 Status to All Saves vs. Divine Magic' (x2)
            hp : object {1-21.system.attributes.hp}
                details : string {1-21.system.attributes.hp.details} (3 different values)
                    '' (x3)
                    'fast healing 2' (x2)
                    'fast healing 1' (x1)
                max : integer {1-21.system.attributes.hp.max} (5 different values)
                    65 (x2)
                    16 (x1)
                    60 (x1)
                    124 (x1)
                    110 (x1)
                temp : integer {1-21.system.attributes.hp.temp} (same value: 0)
                value : integer {1-21.system.attributes.hp.value} (5 different values)
                    65 (x2)
                    16 (x1)
                    60 (x1)
                    124 (x1)
                    110 (x1)
            resistances : array<object> {1-21.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {1-21.system.attributes.resistances.[]}
                    [exceptions] : array<string> {1-21.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {1-21.system.attributes.resistances.[].exceptions.[]} (same value: 'piercing')
                    type : string {1-21.system.attributes.resistances.[].type} (4 different values)
                        'precision' (x3)
                        'protean-anatomy' (x3)
                        'physical' (x2)
                        'force' (x1)
                    value : integer {1-21.system.attributes.resistances.[].value} (2 different values)
                        5 (x8)
                        3 (x1)
            speed : object {1-21.system.attributes.speed}
                [details] : string {1-21.system.attributes.speed.details} (same value: 'freedom of movement')
                otherSpeeds : array<object> {1-21.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {1-21.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-21.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x3)
                            'climb' (x2)
                            'swim' (x1)
                        value : integer {1-21.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            40 (x3)
                            20 (x3)
                value : integer {1-21.system.attributes.speed.value} (3 different values)
                    20 (x3)
                    25 (x2)
                    30 (x1)
            [weaknesses] : array<object> {1-21.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {1-21.system.attributes.weaknesses.[]}
                    type : string {1-21.system.attributes.weaknesses.[].type} (same value: 'holy')
                    value : integer {1-21.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {1-21.system.details}
            blurb : string {1-21.system.details.blurb} (same value: '')
            languages : object {1-21.system.details.languages}
                details : string {1-21.system.details.languages.details} (2 different values)
                    '' (x5)
                    'one or more planar languages; tongues' (x1)
                value : array<string> {1-21.system.details.languages.value}
                    Length: min=2 max=3
                    Value type: string {1-21.system.details.languages.value.[]} (all different values)
            level : object {1-21.system.details.level}
                value : integer {1-21.system.details.level.value} (4 different values)
                    5 (x3)
                    3 (x1)
                    7 (x1)
                    6 (x1)
            privateNotes : string {1-21.system.details.privateNotes} (same value: '')
            publicNotes : string {1-21.system.details.publicNotes} (2 different values)
            publication : object {1-21.system.details.publication}
                license : string {1-21.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-21.system.details.publication.remaster} (same value: False)
                title : string {1-21.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-21: Mistress of the Maze')
        initiative : object {1-21.system.initiative}
            statistic : string {1-21.system.initiative.statistic} (same value: 'perception')
        perception : object {1-21.system.perception}
            details : string {1-21.system.perception.details} (3 different values)
                'entropy sense (imprecise) 30 feet' (x3)
                '' (x2)
                'detect magic' (x1)
            mod : integer {1-21.system.perception.mod} (4 different values)
                9 (x2)
                12 (x2)
                6 (x1)
                14 (x1)
            senses : array<object> {1-21.system.perception.senses}
                Length: min=1 max=1
                Value type: object {1-21.system.perception.senses.[]}
                    type : string {1-21.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {1-21.system.resources}
            focus : object {1-21.system.resources.focus}
                max : integer {1-21.system.resources.focus.max} (same value: 1)
                value : integer {1-21.system.resources.focus.value} (same value: 1)
        saves : object {1-21.system.saves}
            fortitude : object {1-21.system.saves.fortitude}
                saveDetail : string {1-21.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-21.system.saves.fortitude.value} (5 different values)
                    10 (x2)
                    7 (x1)
                    12 (x1)
                    14 (x1)
                    13 (x1)
            reflex : object {1-21.system.saves.reflex}
                saveDetail : string {1-21.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-21.system.saves.reflex.value} (4 different values)
                    14 (x2)
                    13 (x2)
                    11 (x1)
                    15 (x1)
            will : object {1-21.system.saves.will}
                saveDetail : string {1-21.system.saves.will.saveDetail} (same value: '')
                value : integer {1-21.system.saves.will.value} (5 different values)
                    11 (x2)
                    8 (x1)
                    10 (x1)
                    12 (x1)
                    15 (x1)
        skills : object {1-21.system.skills}
            [acrobatics] : object {1-21.system.skills.acrobatics}
                base : integer {1-21.system.skills.acrobatics.base} (2 different values)
                    13 (x4)
                    10 (x1)
            arcana : object {1-21.system.skills.arcana}
                base : integer {1-21.system.skills.arcana.base} (same value: 16)
            deception : object {1-21.system.skills.deception}
                base : integer {1-21.system.skills.deception.base} (4 different values)
                    12 (x2)
                    14 (x2)
                    9 (x1)
                    15 (x1)
            diplomacy : object {1-21.system.skills.diplomacy}
                base : integer {1-21.system.skills.diplomacy.base} (same value: 15)
            intimidation : object {1-21.system.skills.intimidation}
                base : integer {1-21.system.skills.intimidation.base} (same value: 15)
            [religion] : object {1-21.system.skills.religion}
                base : integer {1-21.system.skills.religion.base} (2 different values)
                    10 (x2)
                    7 (x1)
            [stealth] : object {1-21.system.skills.stealth}
                base : integer {1-21.system.skills.stealth.base} (2 different values)
                    13 (x4)
                    10 (x1)
            [thievery] : object {1-21.system.skills.thievery}
                base : integer {1-21.system.skills.thievery.base} (same value: 13)
        traits : object {1-21.system.traits}
            rarity : string {1-21.system.traits.rarity} (3 different values)
                'unique' (x4)
                'rare' (x1)
                'uncommon' (x1)
            size : object {1-21.system.traits.size}
                value : string {1-21.system.traits.size.value} (3 different values)
                    'sm' (x4)
                    'tiny' (x1)
                    'med' (x1)
            value : array<string> {1-21.system.traits.value}
                Length: min=2 max=5
                Value type: string {1-21.system.traits.value.[]} (9 different values)
                    'chaotic' (x3)
                    'monitor' (x3)
                    'protean' (x3)
                    'lawful' (x3)
                    'evil' (x2)
                    'fiend' (x2)
                    'rakshasa' (x2)
                    'unholy' (x2)
                    'humanoid' (x1)
    type : string {1-21.type} (same value: 'npc')