1-12
Different values: 7
=====================================
object {1-12}
    _id : string {1-12._id} (all different values)
    folder : string {1-12.folder} (same value: 'd7txxycz8vzH5est')
    img : string {1-12.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x6)
        'systems/pf2e/icons/default-icons/hazard.svg' (x1)
    items : array<object> {1-12.items}
        Length: min=1 max=26
        Value type: object {1-12.items.[]}
            _id : string {1-12.items.[]._id} (73 different values)
            img : string {1-12.items.[].img} (28 different values)
            name : string {1-12.items.[].name} (41 different values)
            sort : integer {1-12.items.[].sort} (26 different values)
            system : object {1-12.items.[].system}
                [actionType] : object {1-12.items.[].system.actionType}
                    value : string {1-12.items.[].system.actionType.value} (3 different values)
                        'reaction' (x6)
                        'passive' (x6)
                        'action' (x5)
                [actions] : object {1-12.items.[].system.actions}
                    [value] : integer {1-12.items.[].system.actions.value} (2 different values)
                        1 (x4)
                        2 (x1)
                [area] : object {1-12.items.[].system.area}
                    type : string {1-12.items.[].system.area.type} (3 different values)
                        'line' (x2)
                        'emanation' (x1)
                        'burst' (x1)
                    value : integer {1-12.items.[].system.area.value} (3 different values)
                        60 (x2)
                        10 (x1)
                        20 (x1)
                [attack] : object {1-12.items.[].system.attack}
                    value : string {1-12.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-12.items.[].system.attackEffects}
                    [custom] : string {1-12.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-12.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {1-12.items.[].system.attackEffects.value.[]} (2 different values)
                            'grab' (x1)
                            'reefclaw-venom' (x1)
                [autoHeightenLevel] : object {1-12.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {1-12.items.[].system.baseItem} (3 different values)
                    'staff' (x2)
                    'rapier' (x2)
                    'crossbow' (x1)
                [category] : string {1-12.items.[].system.category} (6 different values)
                    'offensive' (x12)
                    'simple' (x3)
                    'defensive' (x3)
                    'potion' (x2)
                    'martial' (x2)
                    'interaction' (x1)
                description : object {1-12.items.[].system.description}
                    value : string {1-12.items.[].system.description.value} (37 different values)
                [containerId] : empty
                [damageRolls] : object {1-12.items.[].system.damageRolls}
                    [0t6uttug7oelktxy] : object {1-12.items.[].system.damageRolls.0t6uttug7oelktxy}
                        damage : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damage} (same value: '1d6')
                        damageType : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damageType} (same value: 'piercing')
                    [4si9ksqbmcqo65yz] : object {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz}
                        damage : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damage} (same value: '1d8')
                        damageType : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damageType} (same value: 'piercing')
                    [58z6f082txg7nurm] : object {1-12.items.[].system.damageRolls.58z6f082txg7nurm}
                        damage : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damage} (same value: '1d4')
                        damageType : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damageType} (same value: 'bludgeoning')
                    [5wqc6k55k789nsld] : object {1-12.items.[].system.damageRolls.5wqc6k55k789nsld}
                        damage : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damage} (same value: '1d4 + 1')
                        damageType : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damageType} (same value: 'bludgeoning')
                    [811f0endxtfhu6pz] : object {1-12.items.[].system.damageRolls.811f0endxtfhu6pz}
                        damage : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damage} (same value: '1d6 + 6')
                        damageType : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damageType} (same value: 'piercing')
                    [a17arkgh1lfgwwvf] : object {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf}
                        damage : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damage} (same value: '1d8')
                        damageType : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damageType} (same value: 'piercing')
                    f71f9bsvnu6bgxa5ike6 : object {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6}
                        damage : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (same value: '1d6+3')
                        damageType : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: 'slashing')
                    [if7n24ii9bi1f4ce] : object {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce}
                        damage : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damage} (same value: '1d6')
                        damageType : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damageType} (same value: 'piercing')
                    [kh3agg2xsgkm4gkakvfq] : object {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq}
                        damage : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: '1d12+8')
                        damageType : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: 'piercing')
                    [zydym7z421gka409] : object {1-12.items.[].system.damageRolls.zydym7z421gka409}
                        damage : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damage} (same value: '1d6 + 3')
                        damageType : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damageType} (same value: 'piercing')
                rules : ignored (Foundry rules object) {1-12.items.[].system.rules}
                [bonus] : object {1-12.items.[].system.bonus}
                    value : integer {1-12.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {1-12.items.[].system.bonusDamage}
                    value : integer {1-12.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-12.items.[].system.bulk}
                    value : mixed
                        integer {1-12.items.[].system.bulk.value} (2 different values)
                            1 (x5)
                            0 (x2)
                        float {1-12.items.[].system.bulk.value} (same value: 0,1)
                [cost] : object {1-12.items.[].system.cost}
                    value : string {1-12.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-12.items.[].system.counteraction} (same value: False)
                [damage] : object {1-12.items.[].system.damage}
                    [0] : object {1-12.items.[].system.damage.0}
                        [category] : empty
                        formula : string {1-12.items.[].system.damage.0.formula} (4 different values)
                            '2d4' (x4)
                            '3d6' (x2)
                            '1d4' (x2)
                            '1d4+1' (x2)
                        kinds : array<string> {1-12.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {1-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {1-12.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {1-12.items.[].system.damage.0.type} (4 different values)
                            'fire' (x4)
                            'electricity' (x2)
                            'force' (x2)
                            'cold' (x2)
                        [applyMod] : boolean {1-12.items.[].system.damage.0.applyMod} (2 different values)
                            False (x4)
                            True (x2)
                    [damageType] : string {1-12.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x3)
                        'bludgeoning' (x2)
                    [dice] : integer {1-12.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-12.items.[].system.damage.die} (3 different values)
                        'd4' (x2)
                        'd6' (x2)
                        'd8' (x1)
                [deathNote] : boolean {1-12.items.[].system.deathNote} (same value: True)
                [defense] : object {1-12.items.[].system.defense}
                    save : object {1-12.items.[].system.defense.save}
                        basic : boolean {1-12.items.[].system.defense.save.basic} (2 different values)
                            False (x8)
                            True (x2)
                        statistic : string {1-12.items.[].system.defense.save.statistic} (3 different values)
                            'reflex' (x6)
                            'will' (x2)
                            'fortitude' (x2)
                [duration] : object {1-12.items.[].system.duration}
                    sustained : boolean {1-12.items.[].system.duration.sustained} (2 different values)
                        False (x23)
                        True (x4)
                    value : string {1-12.items.[].system.duration.value} (6 different values)
                        '' (x10)
                        '1 minute' (x8)
                        '10 minutes' (x3)
                        'until the end of the target\'s next turn' (x2)
                        'until the start of your next turn' (x2)
                        'unlimited' (x2)
                [equipped] : object {1-12.items.[].system.equipped}
                    carryType : string {1-12.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {1-12.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [group] : string {1-12.items.[].system.group} (3 different values)
                    'club' (x2)
                    'sword' (x2)
                    'crossbow' (x1)
                [hardness] : integer {1-12.items.[].system.hardness} (same value: 0)
                [heightening] : object {1-12.items.[].system.heightening}
                    [damage] : object {1-12.items.[].system.heightening.damage}
                        0 : string {1-12.items.[].system.heightening.damage.0} (2 different values)
                            '1d4' (x6)
                            '1d6' (x2)
                    [interval] : integer {1-12.items.[].system.heightening.interval} (same value: 1)
                    type : string {1-12.items.[].system.heightening.type} (2 different values)
                        'interval' (x8)
                        'fixed' (x7)
                    [levels] : object {1-12.items.[].system.heightening.levels}
                        [3] : object {1-12.items.[].system.heightening.levels.3}
                            target : object {1-12.items.[].system.heightening.levels.3.target}
                                value : string {1-12.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
                        [4] : object {1-12.items.[].system.heightening.levels.4}
                            target : object {1-12.items.[].system.heightening.levels.4.target}
                                value : string {1-12.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
                        [5] : object {1-12.items.[].system.heightening.levels.5}
                            [range] : object {1-12.items.[].system.heightening.levels.5.range}
                                value : string {1-12.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
                            [target] : object {1-12.items.[].system.heightening.levels.5.target}
                                value : string {1-12.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [7] : object {1-12.items.[].system.heightening.levels.7}
                            target : object {1-12.items.[].system.heightening.levels.7.target}
                                value : string {1-12.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    '5 creatures' (x2)
                                    '1 unattended object with a Bulk of 2 or less' (x2)
                                    '6 creatures' (x1)
                [hp] : object {1-12.items.[].system.hp}
                    max : integer {1-12.items.[].system.hp.max} (same value: 0)
                    value : integer {1-12.items.[].system.hp.value} (same value: 0)
                [item] : object {1-12.items.[].system.item}
                    value : integer {1-12.items.[].system.item.value} (same value: 0)
                [level] : object {1-12.items.[].system.level}
                    value : integer {1-12.items.[].system.level.value} (5 different values)
                        1 (x18)
                        0 (x9)
                        2 (x7)
                        4 (x2)
                        3 (x2)
                [location] : object {1-12.items.[].system.location}
                    value : string {1-12.items.[].system.location.value} (2 different values)
                        '6RPk7nkEni9oUhjT' (x15)
                        'zhQazFnJ3vvJ1U5N' (x12)
                [material] : object {1-12.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {1-12.items.[].system.mod}
                    value : integer {1-12.items.[].system.mod.value} (4 different values)
                        9 (x2)
                        11 (x2)
                        6 (x1)
                        4 (x1)
                [prepared] : object {1-12.items.[].system.prepared}
                    flexible : boolean {1-12.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-12.items.[].system.prepared.value} (same value: 'prepared')
                [price] : object {1-12.items.[].system.price}
                    value : object {1-12.items.[].system.price.value}
                        [gp] : integer {1-12.items.[].system.price.value.gp} (4 different values)
                            1 (x2)
                            20 (x2)
                            2 (x2)
                            3 (x1)
                [proficiency] : object {1-12.items.[].system.proficiency}
                    value : integer {1-12.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {1-12.items.[].system.proficient}
                    value : integer {1-12.items.[].system.proficient.value} (same value: 0)
                publication : object {1-12.items.[].system.publication}
                    license : string {1-12.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-12.items.[].system.publication.remaster} (same value: False)
                    title : string {1-12.items.[].system.publication.title} (3 different values)
                        'Pathfinder Core Rulebook' (x36)
                        '' (x33)
                        'Pathfinder Bestiary' (x4)
                [quantity] : integer {1-12.items.[].system.quantity} (same value: 1)
                [range] : mixed
                    object {1-12.items.[].system.range}
                        value : string {1-12.items.[].system.range.value} (4 different values)
                            '30 feet' (x13)
                            'touch' (x6)
                            '120 feet' (x5)
                            '' (x3)
                    integer {1-12.items.[].system.range} (same value: 120)
                [reload] : object {1-12.items.[].system.reload}
                    value : string {1-12.items.[].system.reload.value} (2 different values)
                        '' (x4)
                        '1' (x1)
                [requirements] : string {1-12.items.[].system.requirements} (same value: '')
                [runes] : object {1-12.items.[].system.runes}
                    potency : integer {1-12.items.[].system.runes.potency} (same value: 0)
                    property : array<> {1-12.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {1-12.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {1-12.items.[].system.showSlotlessLevels}
                    value : boolean {1-12.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {1-12.items.[].system.size} (same value: 'med')
                [slots] : object {1-12.items.[].system.slots}
                    slot0 : object {1-12.items.[].system.slots.slot0}
                        max : integer {1-12.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {1-12.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {1-12.items.[].system.slots.slot0.prepared.[]}
                                id : string {1-12.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    'pPnCvDEePqiGTieE' (x1)
                                    'BmV6g4WJQytKY7Sr' (x1)
                                    'Vyy1x2IZsCiO8X02' (x1)
                                    '4KSSugDzK7MDY88f' (x1)
                                    'wIyftXuVQ5Tm7RSb' (x1)
                                    'UWaGyUM34nc2Qdtp' (x1)
                                    'Ah1ejyOueU2ArkyP' (x1)
                                    'jEENle6PFod3NYXj' (x1)
                                    'zYnrZRy639VgWZN3' (x1)
                                    'cPZMJqSieyuvKdNe' (x1)
                    slot1 : object {1-12.items.[].system.slots.slot1}
                        max : integer {1-12.items.[].system.slots.slot1.max} (same value: 4)
                        prepared : array<object> {1-12.items.[].system.slots.slot1.prepared}
                            Length: min=8 max=8
                            Value type: object {1-12.items.[].system.slots.slot1.prepared.[]}
                                id : string {1-12.items.[].system.slots.slot1.prepared.[].id} (16 different values)
                    slot2 : object {1-12.items.[].system.slots.slot2}
                        max : integer {1-12.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        prepared : array<object> {1-12.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {1-12.items.[].system.slots.slot2.prepared.[]}
                                id : string {1-12.items.[].system.slots.slot2.prepared.[].id} (all different values)
                    slot3 : object {1-12.items.[].system.slots.slot3}
                        max : integer {1-12.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {1-12.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {1-12.items.[].system.slots.slot3.prepared.[]}
                                id : string {1-12.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    '7VvcrV3tcoWAbYCV' (x1)
                                    'Qg4CsAZlzky3WBiw' (x1)
                                    '6GaCatURD0BWY0OW' (x1)
                [slug] : string {1-12.items.[].system.slug} (23 different values)
                [spelldc] : object {1-12.items.[].system.spelldc}
                    dc : integer {1-12.items.[].system.spelldc.dc} (2 different values)
                        20 (x1)
                        22 (x1)
                    mod : integer {1-12.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-12.items.[].system.spelldc.value} (2 different values)
                        12 (x1)
                        14 (x1)
                [splashDamage] : object {1-12.items.[].system.splashDamage}
                    value : integer {1-12.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {1-12.items.[].system.target}
                    value : string {1-12.items.[].system.target.value} (all different values)
                [time] : object {1-12.items.[].system.time}
                    value : string {1-12.items.[].system.time.value} (3 different values)
                        '2' (x24)
                        '1 to 3' (x2)
                        '3' (x1)
                [tradition] : object {1-12.items.[].system.tradition}
                    value : string {1-12.items.[].system.tradition.value} (same value: 'arcane')
                [traits] : object {1-12.items.[].system.traits}
                    rarity : string {1-12.items.[].system.traits.rarity} (2 different values)
                        'common' (x63)
                        'uncommon' (x2)
                    [traditions] : array<string> {1-12.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {1-12.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x27)
                            'primal' (x18)
                            'occult' (x15)
                            'divine' (x7)
                    value : array<string> {1-12.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {1-12.items.[].system.traits.value.[]} (27 different values)
                [usage] : object {1-12.items.[].system.usage}
                    value : string {1-12.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x10)
                        'held-in-two-hands' (x1)
                [uses] : object {1-12.items.[].system.uses}
                    autoDestroy : boolean {1-12.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-12.items.[].system.uses.max} (same value: 1)
                    value : integer {1-12.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {1-12.items.[].system.weaponType}
                    value : string {1-12.items.[].system.weaponType.value} (2 different values)
                        'melee' (x6)
                        'ranged' (x4)
            type : string {1-12.items.[].type} (8 different values)
                'spell' (x27)
                'action' (x17)
                'melee' (x10)
                'lore' (x6)
                'weapon' (x5)
                'equipment' (x4)
                'spellcastingEntry' (x2)
                'consumable' (x2)
            [_stats] : object {1-12.items.[]._stats}
                compendiumSource : string {1-12.items.[]._stats.compendiumSource} (23 different values)
            [flags] : object {1-12.items.[].flags}
                pf2e : object {1-12.items.[].flags.pf2e}
                    linkedWeapon : string {1-12.items.[].flags.pf2e.linkedWeapon} (5 different values)
                        '1MQsuf651GsZJhwO' (x1)
                        '0Naz3Y05EDw1Gdg0' (x1)
                        'meLWURjO2kTkJwhE' (x1)
                        'LPpfpvkQZpIWtpAx' (x1)
                        'I9E7ShNSEB4VIxnv' (x1)
    name : string {1-12.name} (all different values)
    [prototypeToken] : object {1-12.prototypeToken}
        name : string {1-12.prototypeToken.name} (3 different values)
            'Barralbus' (x2)
            'Great White Shark' (x1)
            'Reefclaw' (x1)
    system : object {1-12.system}
        [abilities] : object {1-12.system.abilities}
            cha : object {1-12.system.abilities.cha}
                mod : integer {1-12.system.abilities.cha.mod} (3 different values)
                    1 (x3)
                    0 (x2)
                    -4 (x1)
            con : object {1-12.system.abilities.con}
                mod : integer {1-12.system.abilities.con.mod} (3 different values)
                    1 (x4)
                    4 (x1)
                    2 (x1)
            dex : object {1-12.system.abilities.dex}
                mod : integer {1-12.system.abilities.dex.mod} (3 different values)
                    4 (x3)
                    2 (x2)
                    3 (x1)
            int : object {1-12.system.abilities.int}
                mod : integer {1-12.system.abilities.int.mod} (5 different values)
                    0 (x2)
                    4 (x1)
                    5 (x1)
                    -4 (x1)
                    -3 (x1)
            str : object {1-12.system.abilities.str}
                mod : integer {1-12.system.abilities.str.mod} (4 different values)
                    0 (x2)
                    3 (x2)
                    6 (x1)
                    1 (x1)
            wis : object {1-12.system.abilities.wis}
                mod : integer {1-12.system.abilities.wis.mod} (2 different values)
                    1 (x5)
                    2 (x1)
        attributes : object {1-12.system.attributes}
            ac : object {1-12.system.attributes.ac}
                [details] : string {1-12.system.attributes.ac.details} (same value: '')
                value : integer {1-12.system.attributes.ac.value} (4 different values)
                    20 (x3)
                    17 (x2)
                    21 (x1)
                    16 (x1)
            [allSaves] : object {1-12.system.attributes.allSaves}
                value : string {1-12.system.attributes.allSaves.value} (same value: '')
            emitsSound : string {1-12.system.attributes.emitsSound} (same value: 'encounter')
            hardness : integer {1-12.system.attributes.hardness} (same value: 7)
            hasHealth : boolean {1-12.system.attributes.hasHealth} (same value: True)
            hp : object {1-12.system.attributes.hp}
                details : string {1-12.system.attributes.hp.details} (same value: '')
                max : integer {1-12.system.attributes.hp.max} (6 different values)
                    17 (x2)
                    31 (x1)
                    53 (x1)
                    60 (x1)
                    40 (x1)
                    24 (x1)
                temp : integer {1-12.system.attributes.hp.temp} (same value: 0)
                value : integer {1-12.system.attributes.hp.value} (6 different values)
                    17 (x2)
                    31 (x1)
                    53 (x1)
                    60 (x1)
                    40 (x1)
                    24 (x1)
            immunities : array<object> {1-12.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {1-12.system.attributes.immunities.[]}
                    type : string {1-12.system.attributes.immunities.[].type} (2 different values)
                        'precision' (x1)
                        'critical-hits' (x1)
            [speed] : object {1-12.system.attributes.speed}
                otherSpeeds : array<object> {1-12.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-12.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-12.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
                        value : integer {1-12.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            40 (x1)
                            30 (x1)
                value : integer {1-12.system.attributes.speed.value} (3 different values)
                    25 (x4)
                    0 (x1)
                    5 (x1)
            stealth : object {1-12.system.attributes.stealth}
                details : string {1-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {1-12.system.attributes.stealth.value} (same value: 8)
        creatureType : string {1-12.system.creatureType} (same value: '')
        details : object {1-12.system.details}
            [blurb] : string {1-12.system.details.blurb} (4 different values)
                '' (x3)
                'Male arcanist' (x1)
                'Male Arcanist' (x1)
                'Female Assassin' (x1)
            description : string {1-12.system.details.description} (same value: '<p>An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor</p>')
            disable : string {1-12.system.details.disable} (same value: '<p>@Check[survival|dc:13|name:Blunt Crystal] (trained) to blunt the crystal\'s edges without getting cut</p>')
            isComplex : boolean {1-12.system.details.isComplex} (same value: False)
            [languages] : object {1-12.system.details.languages}
                details : string {1-12.system.details.languages.details} (2 different values)
                    '' (x5)
                    '(can\'t speak any language)' (x1)
                value : array<string> {1-12.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {1-12.system.details.languages.value.[]} (4 different values)
                        'common' (x5)
                        'thassilonian' (x4)
                        'jotun' (x2)
                        'varisian' (x2)
            level : object {1-12.system.details.level}
                value : integer {1-12.system.details.level.value} (5 different values)
                    1 (x3)
                    3 (x1)
                    5 (x1)
                    4 (x1)
                    2 (x1)
            [privateNotes] : string {1-12.system.details.privateNotes} (same value: '')
            [publicNotes] : string {1-12.system.details.publicNotes} (3 different values)
            publication : object {1-12.system.details.publication}
                license : string {1-12.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-12.system.details.publication.remaster} (same value: False)
                title : string {1-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-12: The Burden of Envy')
            reset : string {1-12.system.details.reset} (same value: '<p>The hazard still damages any creature or object that enters its space, but the surface doesn\'t become hidden again until it settles over the course of 1 minute.</p>')
            routine : string {1-12.system.details.routine} (same value: '')
        [initiative] : object {1-12.system.initiative}
            statistic : string {1-12.system.initiative.statistic} (same value: 'perception')
        [perception] : object {1-12.system.perception}
            details : string {1-12.system.perception.details} (2 different values)
                '' (x5)
                'blood scent' (x1)
            mod : integer {1-12.system.perception.mod} (5 different values)
                8 (x2)
                7 (x1)
                9 (x1)
                11 (x1)
                6 (x1)
            senses : array<object> {1-12.system.perception.senses}
                Length: min=0 max=1
                Value type: object {1-12.system.perception.senses.[]}
                    [acuity] : string {1-12.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1-12.system.perception.senses.[].range} (same value: 100)
                    type : string {1-12.system.perception.senses.[].type} (2 different values)
                        'scent' (x1)
                        'darkvision' (x1)
        [resources] : object {1-12.system.resources}
            [focus] : object {1-12.system.resources.focus}
                max : integer {1-12.system.resources.focus.max} (same value: 1)
                value : integer {1-12.system.resources.focus.value} (same value: 1)
        saves : object {1-12.system.saves}
            fortitude : object {1-12.system.saves.fortitude}
                saveDetail : string {1-12.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-12.system.saves.fortitude.value} (all different values)
            reflex : object {1-12.system.saves.reflex}
                saveDetail : string {1-12.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-12.system.saves.reflex.value} (4 different values)
                    9 (x3)
                    12 (x2)
                    10 (x1)
                    4 (x1)
            will : object {1-12.system.saves.will}
                saveDetail : string {1-12.system.saves.will.saveDetail} (same value: '')
                value : integer {1-12.system.saves.will.value} (6 different values)
                    9 (x2)
                    10 (x1)
                    14 (x1)
                    6 (x1)
                    4 (x1)
                    0 (x1)
        [skills] : object {1-12.system.skills}
            acrobatics : object {1-12.system.skills.acrobatics}
                base : integer {1-12.system.skills.acrobatics.base} (2 different values)
                    7 (x2)
                    9 (x1)
            [arcana] : object {1-12.system.skills.arcana}
                base : integer {1-12.system.skills.arcana.base} (2 different values)
                    11 (x1)
                    14 (x1)
            athletics : object {1-12.system.skills.athletics}
                base : integer {1-12.system.skills.athletics.base} (4 different values)
                    14 (x1)
                    8 (x1)
                    6 (x1)
                    4 (x1)
                special : array<object> {1-12.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {1-12.system.skills.athletics.special.[]}
                        base : integer {1-12.system.skills.athletics.special.[].base} (same value: 8)
                        label : string {1-12.system.skills.athletics.special.[].label} (same value: 'to Swim')
                        predicate : array<string> {1-12.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {1-12.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
            [intimidation] : object {1-12.system.skills.intimidation}
                base : integer {1-12.system.skills.intimidation.base} (2 different values)
                    5 (x1)
                    3 (x1)
            [society] : object {1-12.system.skills.society}
                base : integer {1-12.system.skills.society.base} (2 different values)
                    9 (x1)
                    11 (x1)
            [stealth] : object {1-12.system.skills.stealth}
                base : integer {1-12.system.skills.stealth.base} (3 different values)
                    7 (x2)
                    9 (x2)
                    12 (x1)
            [survival] : object {1-12.system.skills.survival}
                base : integer {1-12.system.skills.survival.base} (same value: 9)
            [thievery] : object {1-12.system.skills.thievery}
                base : integer {1-12.system.skills.thievery.base} (3 different values)
                    9 (x2)
                    11 (x1)
                    7 (x1)
        statusEffects : array<> {1-12.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {1-12.system.traits}
            rarity : string {1-12.system.traits.rarity} (2 different values)
                'common' (x5)
                'unique' (x2)
            size : object {1-12.system.traits.size}
                value : string {1-12.system.traits.size.value} (3 different values)
                    'med' (x5)
                    'lg' (x1)
                    'sm' (x1)
            value : array<string> {1-12.system.traits.value}
                Length: min=1 max=4
                Value type: string {1-12.system.traits.value.[]} (9 different values)
                    'evil' (x4)
                    'human' (x4)
                    'humanoid' (x4)
                    'lawful' (x4)
                    'aquatic' (x2)
                    'animal' (x1)
                    'aberration' (x1)
                    'chaotic' (x1)
                    'environmental' (x1)
    type : string {1-12.type} (2 different values)
        'npc' (x6)
        'hazard' (x1)