1-02
Different values: 6
=====================================
object {1-02}
    _id : string {1-02._id} (all different values)
    folder : string {1-02.folder} (same value: 'xhFUeQhxFI3H23Wu')
    img : string {1-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {1-02.items}
        Length: min=1 max=15
        Value type: object {1-02.items.[]}
            _id : string {1-02.items.[]._id} (58 different values)
            img : string {1-02.items.[].img} (10 different values)
                'systems/pf2e/icons/actions/Passive.webp' (x20)
                'systems/pf2e/icons/default-icons/melee.svg' (x9)
                'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x4)
                'icons/creatures/mammals/ox-buffalo-horned-green.webp' (x4)
                'systems/pf2e/icons/spells/bane.webp' (x4)
                'icons/magic/symbols/runes-triangle-blue.webp' (x4)
                'systems/pf2e/icons/equipment/weapons/dart.webp' (x4)
                'icons/weapons/swords/sword-guard-purple.webp' (x4)
                'icons/consumables/potions/bottle-conical-corked-green.webp' (x3)
                'systems/pf2e/icons/actions/OneAction.webp' (x2)
            name : string {1-02.items.[].name} (18 different values)
            sort : integer {1-02.items.[].sort} (15 different values)
            system : object {1-02.items.[].system}
                [actionType] : object {1-02.items.[].system.actionType}
                    value : string {1-02.items.[].system.actionType.value} (2 different values)
                        'passive' (x20)
                        'action' (x2)
                [actions] : object {1-02.items.[].system.actions}
                    [value] : integer {1-02.items.[].system.actions.value} (same value: 1)
                [area] : object {1-02.items.[].system.area}
                    type : string {1-02.items.[].system.area.type} (same value: 'emanation')
                    value : integer {1-02.items.[].system.area.value} (same value: 5)
                description : object {1-02.items.[].system.description}
                    value : string {1-02.items.[].system.description.value} (18 different values)
                [attack] : object {1-02.items.[].system.attack}
                    value : string {1-02.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-02.items.[].system.attackEffects}
                    [custom] : string {1-02.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-02.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-02.items.[].system.attackEffects.value.[]} (2 different values)
                            'black-adder-venom' (x3)
                            'attach' (x1)
                [autoHeightenLevel] : object {1-02.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {1-02.items.[].system.baseItem} (2 different values)
                    'dart' (x4)
                    'shortsword' (x4)
                [bonus] : object {1-02.items.[].system.bonus}
                    value : integer {1-02.items.[].system.bonus.value} (4 different values)
                        0 (x8)
                        9 (x5)
                        11 (x2)
                        8 (x2)
                [bonusDamage] : object {1-02.items.[].system.bonusDamage}
                    value : integer {1-02.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-02.items.[].system.bulk}
                    value : float {1-02.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {1-02.items.[].system.category} (5 different values)
                    'offensive' (x14)
                    'interaction' (x8)
                    'simple' (x4)
                    'martial' (x4)
                    'poison' (x3)
                [containerId] : empty
                [cost] : object {1-02.items.[].system.cost}
                    value : string {1-02.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-02.items.[].system.counteraction} (2 different values)
                    False (x8)
                    True (x4)
                [damage] : object {1-02.items.[].system.damage}
                    [damageType] : string {1-02.items.[].system.damage.damageType} (same value: 'piercing')
                    [dice] : integer {1-02.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-02.items.[].system.damage.die} (2 different values)
                        'd4' (x4)
                        'd6' (x4)
                [damageRolls] : object {1-02.items.[].system.damageRolls}
                    [43o7xqnvnzqdq19bdyue] : object {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue}
                        damage : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: '1d4-1')
                        damageType : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: 'piercing')
                    6w0g77r4opcav5wb : object {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb}
                        damage : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: '1d4 - 1')
                        damageType : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: 'piercing')
                    [95h7we2ledgn910v] : object {1-02.items.[].system.damageRolls.95h7we2ledgn910v}
                        damage : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: '1d6 - 1')
                        damageType : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: 'piercing')
                    [omilgqty9d1uiq0k] : object {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k}
                        damage : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: '1d4')
                        damageType : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: 'piercing')
                    [qb3w1sbgbhnibea7] : object {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7}
                        damage : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: '1d6 - 1')
                        damageType : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: 'piercing')
                    [qnqf1skk4p5qyp1u] : object {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u}
                        damage : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: '1d6')
                        damageType : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: 'piercing')
                    [v2owiwtq9qenlunw27s0] : object {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0}
                        damage : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (same value: '1d6-1')
                        damageType : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: 'piercing')
                    [w43qkdi0zsnwjm5m] : object {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m}
                        damage : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: '1d4 -1')
                        damageType : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: 'piercing')
                [defense] : object {1-02.items.[].system.defense}
                    save : object {1-02.items.[].system.defense.save}
                        basic : boolean {1-02.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {1-02.items.[].system.defense.save.statistic} (same value: 'will')
                [duration] : object {1-02.items.[].system.duration}
                    sustained : boolean {1-02.items.[].system.duration.sustained} (2 different values)
                        False (x8)
                        True (x4)
                    value : string {1-02.items.[].system.duration.value} (3 different values)
                        '10 minutes' (x4)
                        '1 minute' (x4)
                        '' (x4)
                [equipped] : object {1-02.items.[].system.equipped}
                    carryType : string {1-02.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x9)
                        'held' (x2)
                    [handsHeld] : integer {1-02.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x6)
                        1 (x2)
                    [invested] : empty
                [group] : string {1-02.items.[].system.group} (2 different values)
                    'dart' (x4)
                    'sword' (x4)
                [hardness] : integer {1-02.items.[].system.hardness} (same value: 0)
                [hp] : object {1-02.items.[].system.hp}
                    max : integer {1-02.items.[].system.hp.max} (same value: 0)
                    value : integer {1-02.items.[].system.hp.value} (same value: 0)
                [material] : object {1-02.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [price] : object {1-02.items.[].system.price}
                    value : object {1-02.items.[].system.price.value}
                        [cp] : integer {1-02.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {1-02.items.[].system.price.value.gp} (same value: 6)
                        [sp] : integer {1-02.items.[].system.price.value.sp} (same value: 9)
                publication : object {1-02.items.[].system.publication}
                    license : string {1-02.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-02.items.[].system.publication.remaster} (same value: False)
                    title : string {1-02.items.[].system.publication.title} (3 different values)
                        '' (x31)
                        'Pathfinder Core Rulebook' (x23)
                        'Pathfinder Bestiary' (x4)
                [quantity] : integer {1-02.items.[].system.quantity} (2 different values)
                    1 (x7)
                    10 (x4)
                [reload] : object {1-02.items.[].system.reload}
                    value : string {1-02.items.[].system.reload.value} (2 different values)
                        '-' (x4)
                        '' (x4)
                [showSlotlessLevels] : object {1-02.items.[].system.showSlotlessLevels}
                    value : boolean {1-02.items.[].system.showSlotlessLevels.value} (same value: False)
                rules : ignored (Foundry rules object) {1-02.items.[].system.rules}
                [level] : object {1-02.items.[].system.level}
                    value : integer {1-02.items.[].system.level.value} (3 different values)
                        1 (x8)
                        0 (x8)
                        2 (x7)
                [location] : object {1-02.items.[].system.location}
                    [heightenedLevel] : integer {1-02.items.[].system.location.heightenedLevel} (2 different values)
                        2 (x3)
                        1 (x3)
                    value : string {1-02.items.[].system.location.value} (4 different values)
                        'lvmTDmczc0pEvtDh' (x3)
                        'KLbVPH1j8KmVgQEy' (x3)
                        'RUcX4XrsDpkjIiPy' (x3)
                        'jI6lvoLrE6ira9YV' (x3)
                [prepared] : object {1-02.items.[].system.prepared}
                    flexible : boolean {1-02.items.[].system.prepared.flexible} (same value: False)
                    value : string {1-02.items.[].system.prepared.value} (same value: 'innate')
                [proficiency] : object {1-02.items.[].system.proficiency}
                    value : integer {1-02.items.[].system.proficiency.value} (same value: 0)
                [range] : mixed
                    object {1-02.items.[].system.range}
                        value : string {1-02.items.[].system.range.value} (2 different values)
                            '' (x8)
                            '10 feet' (x4)
                    integer {1-02.items.[].system.range} (same value: 20)
                [requirements] : string {1-02.items.[].system.requirements} (same value: '')
                [runes] : object {1-02.items.[].system.runes}
                    potency : integer {1-02.items.[].system.runes.potency} (same value: 0)
                    property : array<> {1-02.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {1-02.items.[].system.runes.striking} (same value: 0)
                [size] : string {1-02.items.[].system.size} (same value: 'med')
                [slots] : object {1-02.items.[].system.slots}
                    [slot0] : object {1-02.items.[].system.slots.slot0}
                        max : integer {1-02.items.[].system.slots.slot0.max} (same value: 1)
                        value : integer {1-02.items.[].system.slots.slot0.value} (same value: 1)
                    [slot1] : object {1-02.items.[].system.slots.slot1}
                        max : integer {1-02.items.[].system.slots.slot1.max} (same value: 1)
                        value : integer {1-02.items.[].system.slots.slot1.value} (same value: 1)
                    [slot2] : object {1-02.items.[].system.slots.slot2}
                        max : integer {1-02.items.[].system.slots.slot2.max} (same value: 1)
                        value : integer {1-02.items.[].system.slots.slot2.value} (same value: 1)
                [slug] : string {1-02.items.[].system.slug} (7 different values)
                    'speak-with-animals' (x4)
                    'bane' (x4)
                    'prestidigitation' (x4)
                    'dart' (x4)
                    'shortsword' (x4)
                    'sneak-attack' (x4)
                    'black-adder-venom' (x3)
                [spelldc] : object {1-02.items.[].system.spelldc}
                    dc : integer {1-02.items.[].system.spelldc.dc} (3 different values)
                        17 (x2)
                        20 (x1)
                        16 (x1)
                    mod : integer {1-02.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-02.items.[].system.spelldc.value} (3 different values)
                        9 (x2)
                        12 (x1)
                        8 (x1)
                [splashDamage] : object {1-02.items.[].system.splashDamage}
                    value : integer {1-02.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {1-02.items.[].system.target}
                    value : string {1-02.items.[].system.target.value} (3 different values)
                        '' (x4)
                        'enemies in the area' (x4)
                        '1 object (cook, lift, or tidy only)' (x4)
                [time] : object {1-02.items.[].system.time}
                    value : string {1-02.items.[].system.time.value} (same value: '2')
                [tradition] : object {1-02.items.[].system.tradition}
                    value : string {1-02.items.[].system.tradition.value} (same value: 'primal')
                [traits] : object {1-02.items.[].system.traits}
                    rarity : string {1-02.items.[].system.traits.rarity} (same value: 'common')
                    selected : object {1-02.items.[].system.traits.selected}
                    value : array<string> {1-02.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {1-02.items.[].system.traits.value.[]} (14 different values)
                    [traditions] : array<string> {1-02.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {1-02.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x8)
                            'divine' (x8)
                            'occult' (x8)
                            'arcane' (x4)
                [usage] : object {1-02.items.[].system.usage}
                    value : string {1-02.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [uses] : object {1-02.items.[].system.uses}
                    autoDestroy : boolean {1-02.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-02.items.[].system.uses.max} (same value: 1)
                    value : integer {1-02.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {1-02.items.[].system.weaponType}
                    value : string {1-02.items.[].system.weaponType.value} (2 different values)
                        'melee' (x5)
                        'ranged' (x4)
            type : string {1-02.items.[].type} (all different values)
            [_stats] : object {1-02.items.[]._stats}
                compendiumSource : string {1-02.items.[]._stats.compendiumSource} (7 different values)
                    'Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C' (x4)
                    'Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx' (x4)
                    'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x4)
                    'Compendium.pf2e.equipment-srd.Item.Tt4Qw64fwrxhr5gT' (x4)
                    'Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp' (x4)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x4)
                    'Compendium.pf2e.equipment-srd.Item.ScclzFrjyB0YJlrb' (x3)
            [flags] : object {1-02.items.[].flags}
                pf2e : object {1-02.items.[].flags.pf2e}
                    linkedWeapon : string {1-02.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        'klBP9tiX1zZ9I2Kx' (x1)
                        'yMslPGw6XvTaK42Z' (x1)
                        'APCUaeUth5rf5REN' (x1)
                        'mKag626bCv87Iyyz' (x1)
                        '5BocjA6rG31MrfjU' (x1)
                        '6NikyAbgOET6bEOx' (x1)
                        'EQmCIrnZOpiQgUjp' (x1)
                        'cqmuyW9wZmRvQMBh' (x1)
    name : string {1-02.name} (all different values)
    system : object {1-02.system}
        abilities : object {1-02.system.abilities}
            cha : object {1-02.system.abilities.cha}
                mod : integer {1-02.system.abilities.cha.mod} (4 different values)
                    0 (x3)
                    -2 (x1)
                    -1 (x1)
                    -4 (x1)
            con : object {1-02.system.abilities.con}
                mod : integer {1-02.system.abilities.con.mod} (3 different values)
                    0 (x2)
                    1 (x2)
                    2 (x2)
            dex : object {1-02.system.abilities.dex}
                mod : integer {1-02.system.abilities.dex.mod} (2 different values)
                    4 (x5)
                    3 (x1)
            int : object {1-02.system.abilities.int}
                mod : integer {1-02.system.abilities.int.mod} (3 different values)
                    -1 (x3)
                    -5 (x2)
                    0 (x1)
            str : object {1-02.system.abilities.str}
                mod : integer {1-02.system.abilities.str.mod} (3 different values)
                    -1 (x3)
                    0 (x2)
                    -3 (x1)
            wis : object {1-02.system.abilities.wis}
                mod : integer {1-02.system.abilities.wis.mod} (2 different values)
                    1 (x5)
                    2 (x1)
        attributes : object {1-02.system.attributes}
            ac : object {1-02.system.attributes.ac}
                details : string {1-02.system.attributes.ac.details} (same value: '')
                value : integer {1-02.system.attributes.ac.value} (4 different values)
                    18 (x2)
                    16 (x2)
                    20 (x1)
                    15 (x1)
            allSaves : object {1-02.system.attributes.allSaves}
                value : string {1-02.system.attributes.allSaves.value} (same value: '')
            hp : object {1-02.system.attributes.hp}
                details : string {1-02.system.attributes.hp.details} (same value: '')
                max : integer {1-02.system.attributes.hp.max} (5 different values)
                    23 (x2)
                    18 (x1)
                    44 (x1)
                    10 (x1)
                    30 (x1)
                temp : integer {1-02.system.attributes.hp.temp} (same value: 0)
                value : integer {1-02.system.attributes.hp.value} (5 different values)
                    23 (x2)
                    18 (x1)
                    44 (x1)
                    10 (x1)
                    30 (x1)
            immunities : array<object> {1-02.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {1-02.system.attributes.immunities.[]}
                    type : string {1-02.system.attributes.immunities.[].type} (2 different values)
                        'precision' (x1)
                        'swarm-mind' (x1)
            resistances : array<object> {1-02.system.attributes.resistances}
                Length: min=3 max=3
                Value type: object {1-02.system.attributes.resistances.[]}
                    type : string {1-02.system.attributes.resistances.[].type} (3 different values)
                        'bludgeoning' (x1)
                        'piercing' (x1)
                        'slashing' (x1)
                    value : integer {1-02.system.attributes.resistances.[].value} (2 different values)
                        5 (x2)
                        2 (x1)
            speed : object {1-02.system.attributes.speed}
                otherSpeeds : array<object> {1-02.system.attributes.speed.otherSpeeds}
                    Length: min=1 max=1
                    Value type: object {1-02.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-02.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'climb' (x4)
                            'fly' (x2)
                        value : integer {1-02.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            20 (x4)
                            30 (x2)
                value : integer {1-02.system.attributes.speed.value} (2 different values)
                    20 (x4)
                    10 (x2)
            weaknesses : array<object> {1-02.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {1-02.system.attributes.weaknesses.[]}
                    type : string {1-02.system.attributes.weaknesses.[].type} (3 different values)
                        'cold-iron' (x4)
                        'area-damage' (x1)
                        'splash-damage' (x1)
                    value : integer {1-02.system.attributes.weaknesses.[].value} (2 different values)
                        2 (x4)
                        5 (x2)
        details : object {1-02.system.details}
            blurb : string {1-02.system.details.blurb} (same value: '')
            languages : object {1-02.system.details.languages}
                details : string {1-02.system.details.languages.details} (same value: '')
                value : array<string> {1-02.system.details.languages.value}
                    Length: min=0 max=1
                    Value type: string {1-02.system.details.languages.value.[]} (same value: 'sakvroth')
            level : object {1-02.system.details.level}
                value : integer {1-02.system.details.level.value} (3 different values)
                    1 (x3)
                    3 (x2)
                    -1 (x1)
            privateNotes : string {1-02.system.details.privateNotes} (same value: '')
            publicNotes : string {1-02.system.details.publicNotes} (3 different values)
            publication : object {1-02.system.details.publication}
                license : string {1-02.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-02.system.details.publication.remaster} (same value: False)
                title : string {1-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-02: The Mosquito Witch')
        initiative : object {1-02.system.initiative}
            statistic : string {1-02.system.initiative.statistic} (same value: 'perception')
        perception : object {1-02.system.perception}
            details : string {1-02.system.perception.details} (same value: '')
            mod : integer {1-02.system.perception.mod} (4 different values)
                6 (x2)
                9 (x2)
                8 (x1)
                4 (x1)
            senses : array<object> {1-02.system.perception.senses}
                Length: min=2 max=2
                Value type: object {1-02.system.perception.senses.[]}
                    [acuity] : string {1-02.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1-02.system.perception.senses.[].range} (2 different values)
                        30 (x4)
                        60 (x2)
                    type : string {1-02.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x6)
                        'scent' (x6)
        resources : object {1-02.system.resources}
            [focus] : object {1-02.system.resources.focus}
                max : integer {1-02.system.resources.focus.max} (same value: 1)
                value : integer {1-02.system.resources.focus.value} (same value: 1)
        saves : object {1-02.system.saves}
            fortitude : object {1-02.system.saves.fortitude}
                saveDetail : string {1-02.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-02.system.saves.fortitude.value} (3 different values)
                    7 (x3)
                    5 (x2)
                    2 (x1)
            reflex : object {1-02.system.saves.reflex}
                saveDetail : string {1-02.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-02.system.saves.reflex.value} (3 different values)
                    10 (x3)
                    11 (x2)
                    7 (x1)
            will : object {1-02.system.saves.will}
                saveDetail : string {1-02.system.saves.will.saveDetail} (same value: '')
                value : integer {1-02.system.saves.will.value} (4 different values)
                    6 (x3)
                    5 (x1)
                    9 (x1)
                    4 (x1)
        skills : object {1-02.system.skills}
            acrobatics : object {1-02.system.skills.acrobatics}
                base : integer {1-02.system.skills.acrobatics.base} (5 different values)
                    7 (x2)
                    8 (x1)
                    11 (x1)
                    5 (x1)
                    9 (x1)
            stealth : object {1-02.system.skills.stealth}
                base : integer {1-02.system.skills.stealth.base} (5 different values)
                    7 (x2)
                    8 (x1)
                    11 (x1)
                    5 (x1)
                    9 (x1)
            [diplomacy] : object {1-02.system.skills.diplomacy}
                base : integer {1-02.system.skills.diplomacy.base} (3 different values)
                    4 (x2)
                    6 (x1)
                    1 (x1)
                special : array<object> {1-02.system.skills.diplomacy.special}
                    Length: min=1 max=1
                    Value type: object {1-02.system.skills.diplomacy.special.[]}
                        base : integer {1-02.system.skills.diplomacy.special.[].base} (3 different values)
                            10 (x2)
                            12 (x1)
                            7 (x1)
                        label : string {1-02.system.skills.diplomacy.special.[].label} (same value: 'vs. arthropods')
                        predicate : array<string> {1-02.system.skills.diplomacy.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {1-02.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:tag:arthropod')
            [nature] : object {1-02.system.skills.nature}
                base : integer {1-02.system.skills.nature.base} (3 different values)
                    4 (x2)
                    7 (x1)
                    3 (x1)
            [thievery] : object {1-02.system.skills.thievery}
                base : integer {1-02.system.skills.thievery.base} (3 different values)
                    7 (x2)
                    11 (x1)
                    5 (x1)
        traits : object {1-02.system.traits}
            rarity : string {1-02.system.traits.rarity} (3 different values)
                'uncommon' (x3)
                'unique' (x2)
                'common' (x1)
            size : object {1-02.system.traits.size}
                value : string {1-02.system.traits.size.value} (3 different values)
                    'sm' (x4)
                    'tiny' (x1)
                    'lg' (x1)
            value : array<string> {1-02.system.traits.value}
                Length: min=1 max=4
                Value type: string {1-02.system.traits.value.[]} (all different values)
    type : string {1-02.type} (same value: 'npc')
    [prototypeToken] : object {1-02.prototypeToken}
        name : string {1-02.prototypeToken.name} (2 different values)
            'Gwibble' (x2)
            'Mitflit' (x1)